module Godot.Core.GodotTree where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern DROP_MODE_DISABLED :: Int pattern DROP_MODE_DISABLED = 0 pattern SELECT_ROW :: Int pattern SELECT_ROW = 1 pattern SELECT_MULTI :: Int pattern SELECT_MULTI = 2 pattern DROP_MODE_ON_ITEM :: Int pattern DROP_MODE_ON_ITEM = 1 pattern DROP_MODE_INBETWEEN :: Int pattern DROP_MODE_INBETWEEN = 2 pattern SELECT_SINGLE :: Int pattern SELECT_SINGLE = 0 item_activated :: Signal GodotTree item_activated = Signal "item_activated" multi_selected :: Signal GodotTree multi_selected = Signal "multi_selected" column_title_pressed :: Signal GodotTree column_title_pressed = Signal "column_title_pressed" custom_popup_edited :: Signal GodotTree custom_popup_edited = Signal "custom_popup_edited" item_collapsed :: Signal GodotTree item_collapsed = Signal "item_collapsed" item_rmb_edited :: Signal GodotTree item_rmb_edited = Signal "item_rmb_edited" item_edited :: Signal GodotTree item_edited = Signal "item_edited" empty_tree_rmb_selected :: Signal GodotTree empty_tree_rmb_selected = Signal "empty_tree_rmb_selected" nothing_selected :: Signal GodotTree nothing_selected = Signal "nothing_selected" item_double_clicked :: Signal GodotTree item_double_clicked = Signal "item_double_clicked" item_rmb_selected :: Signal GodotTree item_rmb_selected = Signal "item_rmb_selected" item_selected :: Signal GodotTree item_selected = Signal "item_selected" cell_selected :: Signal GodotTree cell_selected = Signal "cell_selected" button_pressed :: Signal GodotTree button_pressed = Signal "button_pressed" item_custom_button_pressed :: Signal GodotTree item_custom_button_pressed = Signal "item_custom_button_pressed"