module Godot.Tools.GodotEditorInspector where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto property_edited :: Signal GodotEditorInspector property_edited = Signal "property_edited" object_id_selected :: Signal GodotEditorInspector object_id_selected = Signal "object_id_selected" property_selected :: Signal GodotEditorInspector property_selected = Signal "property_selected" restart_requested :: Signal GodotEditorInspector restart_requested = Signal "restart_requested" property_keyed :: Signal GodotEditorInspector property_keyed = Signal "property_keyed" resource_selected :: Signal GodotEditorInspector resource_selected = Signal "resource_selected" property_toggled :: Signal GodotEditorInspector property_toggled = Signal "property_toggled"