module Godot.Tools.GodotScriptEditor where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto editor_script_changed :: Signal GodotScriptEditor editor_script_changed = Signal "editor_script_changed" script_close :: Signal GodotScriptEditor script_close = Signal "script_close"