gogol-games-management-0.2.0: Google Play Game Services Management SDK.

Copyright(c) 2015-2016 Brendan Hay
LicenseMozilla Public License, v. 2.0.
MaintainerBrendan Hay <brendan.g.hay@gmail.com>
Stabilityauto-generated
Portabilitynon-portable (GHC extensions)
Safe HaskellNone
LanguageHaskell2010

Network.Google.Resource.GamesManagement.Quests.ResetForAllPlayers

Contents

Description

Resets all player progress on the quest with the given ID for all players. This method is only available to user accounts for your developer console. Only draft quests can be reset.

See: Google Play Game Services Management API Reference for gamesManagement.quests.resetForAllPlayers.

Synopsis

REST Resource

type QuestsResetForAllPlayersResource = "games" :> ("v1management" :> ("quests" :> (Capture "questId" Text :> ("resetForAllPlayers" :> (QueryParam "alt" AltJSON :> Post '[JSON] ()))))) Source #

A resource alias for gamesManagement.quests.resetForAllPlayers method which the QuestsResetForAllPlayers request conforms to.

Creating a Request

questsResetForAllPlayers Source #

Creates a value of QuestsResetForAllPlayers with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

data QuestsResetForAllPlayers Source #

Resets all player progress on the quest with the given ID for all players. This method is only available to user accounts for your developer console. Only draft quests can be reset.

See: questsResetForAllPlayers smart constructor.

Instances

Eq QuestsResetForAllPlayers Source # 
Data QuestsResetForAllPlayers Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> QuestsResetForAllPlayers -> c QuestsResetForAllPlayers #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c QuestsResetForAllPlayers #

toConstr :: QuestsResetForAllPlayers -> Constr #

dataTypeOf :: QuestsResetForAllPlayers -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c QuestsResetForAllPlayers) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c QuestsResetForAllPlayers) #

gmapT :: (forall b. Data b => b -> b) -> QuestsResetForAllPlayers -> QuestsResetForAllPlayers #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> QuestsResetForAllPlayers -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> QuestsResetForAllPlayers -> r #

gmapQ :: (forall d. Data d => d -> u) -> QuestsResetForAllPlayers -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> QuestsResetForAllPlayers -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> QuestsResetForAllPlayers -> m QuestsResetForAllPlayers #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> QuestsResetForAllPlayers -> m QuestsResetForAllPlayers #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> QuestsResetForAllPlayers -> m QuestsResetForAllPlayers #

Show QuestsResetForAllPlayers Source # 
Generic QuestsResetForAllPlayers Source # 
GoogleRequest QuestsResetForAllPlayers Source # 
type Rep QuestsResetForAllPlayers Source # 
type Rep QuestsResetForAllPlayers = D1 (MetaData "QuestsResetForAllPlayers" "Network.Google.Resource.GamesManagement.Quests.ResetForAllPlayers" "gogol-games-management-0.2.0-5RCa42voPTULI4PhHMHuiu" True) (C1 (MetaCons "QuestsResetForAllPlayers'" PrefixI True) (S1 (MetaSel (Just Symbol "_qrfapQuestId") NoSourceUnpackedness NoSourceStrictness DecidedLazy) (Rec0 Text)))
type Scopes QuestsResetForAllPlayers Source # 
type Scopes QuestsResetForAllPlayers = (:) Symbol "https://www.googleapis.com/auth/games" ((:) Symbol "https://www.googleapis.com/auth/plus.login" ([] Symbol))
type Rs QuestsResetForAllPlayers Source # 

Request Lenses