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Graphics.DrawingCombinators | Portability | presumably portable | Stability | experimental | Maintainer | Luke Palmer <lrpalmer@gmail.com> |
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Description |
Drawing combinators as a functional interface to OpenGL
(for 2D drawings only... for now).
This module is intended to be imported qualified, as in:
import Graphics.DrawingCombinators as Draw
It is recommended that you use this module in combination
with SDL; it has not been tested in any other environments.
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Synopsis |
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Basic types
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Drawing is the main type built by combinators in this module.
It represents a picture that can be drawn using draw
after possibly being transformed.
The Monoid instance drawings works as follows: a mappend b
draws b on top of a.
| Instances | |
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Draw a Drawing on the screen in the current OpenGL coordinate
system (which, in absense of information, is (-1,-1) in the
lower left and (1,1) in the upper right.
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Like runDrawing, but clears the screen first. This is so
you can use this module and pretend that OpenGL doesn't
exist at all.
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Convert an IO action into a drawing, for when you need
some OpenGL capabilities that are not implemented in this
module. If you use this, please behave.
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Initialization
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Perform initialization of the library. This can fail.
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Geometric Primitives
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Draw a single pixel at the specified point.
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Draw a line connecting the two given points.
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Draw a regular polygon centered at the origin with n sides.
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Draw a unit circle centered at the origin. This is equivalent
to regularPoly 24.
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Transformations
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Translate the given drawing by the given amount.
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Rotate the given drawing counterclockwise by the
given number of radians.
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scale x y d scales d by a factor of x in the
horizontal direction and y in the vertical direction.
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Colors
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color c d sets the color of the drawing to exactly c.
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colorFunc f d modifies all colors appearing in d with
the function f. For example:
colorFunc (\(r,g,b,a) -> (r,g,b,a/2)) d
Will draw d at greater transparency, regardless of the calls
to color within.
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Sprites (images from files)
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A sprite represents a bitmap image.
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Indicate how a nonrectangular image is to be mapped to a sprite.
| Constructors | ScaleMax | ScaleMax will set the maximum of the height and width of the image to 1.
| ScaleWidth | ScaleWidth will set the width of the image to 1, and scale the height appropriately.
| ScaleHeight | ScaleHeight will set the height of the image to 1, and scale the width appropriately.
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Convert an SDL.Surface to a Sprite.
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Load an image from a file and create a sprite out of it.
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Draw a sprite at the origin.
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Text
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Load a TTF font from a file.
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Draw a string using a font. The resulting string will have height 1.
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Produced by Haddock version 2.4.2 |