grid-1.0: Tools for working with regular grids\/graphs\/lattices.

Portabilityportable
Stabilityexperimental
Maintaineramy@nualeargais.ie
Safe HaskellSafe-Infered

Math.Geometry.GridInternal

Contents

Description

A module containing private Grid internals. Most developers should use Grid instead. This module is subject to change without notice.

Synopsis

Generic

class Eq x => Grid g s x | g -> s, g -> x whereSource

A regular arrangement of tiles. Minimal complete definition: indices, distance, and size.

Methods

indices :: g -> [x]Source

Returns the indices of all tiles in a grid.

distance :: x -> x -> g -> IntSource

distance a b returns the minimum number of moves required to get from a to b, moving between adjacent tiles at each step. (Two tiles are adjacent if they share an edge.) If a or b are not contained within g, the result is undefined.

size :: g -> sSource

Returns the dimensions of the grid. For example, if g is a 4x3 rectangular grid, size g would return (4, 3), while tileCount g would return 12.

neighbours :: x -> g -> [x]Source

neighbours x g returns the indices of the tiles in the grid g which are adjacent to the tile at x.

inGrid :: x -> g -> BoolSource

x `'inGrid'` g returns true if the index x is contained within g, otherwise it returns false.

viewpoint :: x -> g -> [(x, Int)]Source

viewpoint x g returns a list of pairs associating the index of each tile in g with its distance to the tile with index x. If x is not contained within g, the result is undefined.

tileCount :: Grid g s x => g -> IntSource

Returns the number of tiles in a grid. Compare with size.

empty :: Grid g s x => g -> BoolSource

Returns True if the number of tiles in a grid is zero, False otherwise.

nonEmpty :: Grid g s x => g -> BoolSource

Returns False if the number of tiles in a grid is zero, True otherwise.

Grids with triangular tiles

data TriTriGrid Source

A triangular grid with triangular tiles. The grid and its indexing scheme are illustrated in the user guide, available from

triTriGrid :: Int -> TriTriGridSource

triTriGrid s returns a triangular grid with sides of length s, using triangular tiles. If s is nonnegative, the resulting grid will have s^2 tiles. Otherwise, the resulting grid will be empty and the list of indices will be null.

data ParaTriGrid Source

A Parallelogrammatical grid with triangular tiles.

paraTriGrid :: Int -> Int -> ParaTriGridSource

paraTriGrid r c returns a grid in the shape of a parallelogram with r rows and c columns, using triangular tiles. If r and c are both nonnegative, the resulting grid will have 2*r*c tiles. Otherwise, the resulting grid will be empty and the list of indices will be null.

Grids with square tiles

data RectSquareGrid Source

A rectangular grid with square tiles.

rectSquareGrid :: Int -> Int -> RectSquareGridSource

rectSquareGrid r c produces a rectangular grid with r rows and c columns, using square tiles. If r and c are both nonnegative, the resulting grid will have r*c tiles. Otherwise, the resulting grid will be empty and the list of indices will be null.

data TorSquareGrid Source

A toroidal grid with square tiles.

torSquareGrid :: Int -> Int -> TorSquareGridSource

torSquareGrid r c returns a toroidal grid with r rows and c columns, using square tiles. If r and c are both nonnegative, the resulting grid will have r*c tiles. Otherwise, the resulting grid will be empty and the list of indices will be null.

Grids with hexagonal tiles

data HexHexGrid Source

A hexagonal grid with hexagonal tiles

hexHexGrid :: Int -> HexHexGridSource

hexHexGrid s returns a grid of hexagonal shape, with -- sides of length s, using hexagonal tiles. If s is nonnegative, the resulting grid will have 3*s*(s-1) + 1 tiles. Otherwise, the resulting grid will be empty and the list of indices will be null.

data ParaHexGrid Source

A parallelogramatical grid with hexagonal tiles

paraHexGrid :: Int -> Int -> ParaHexGridSource

paraHexGrid r c returns a grid in the shape of a parallelogram with r rows and c columns, using hexagonal tiles. If r and c are both nonnegative, the resulting grid will have r*c tiles. Otherwise, the resulting grid will be empty and the list of indices will be null.