| Maintainer | gtk2hs-users@lists.sourceforge.net | 
|---|---|
| Stability | provisional | 
| Portability | portable (depends on GHC) | 
| Safe Haskell | None | 
| Language | Haskell98 | 
Graphics.UI.Gtk.Gdk.PixbufAnimation
Description
- data PixbufAnimation
- class GObjectClass o => PixbufAnimationClass o
- castToPixbufAnimation :: GObjectClass obj => obj -> PixbufAnimation
- gTypePixbufAnimation :: GType
- toPixbufAnimation :: PixbufAnimationClass o => o -> PixbufAnimation
- data PixbufAnimationIter
- class GObjectClass o => PixbufAnimationIterClass o
- castToPixbufAnimationIter :: GObjectClass obj => obj -> PixbufAnimationIter
- gTypePixbufAnimationIter :: GType
- toPixbufAnimationIter :: PixbufAnimationIterClass o => o -> PixbufAnimationIter
- data PixbufSimpleAnim
- class PixbufAnimationClass o => PixbufSimpleAnimClass o
- castToPixbufSimpleAnim :: GObjectClass obj => obj -> PixbufSimpleAnim
- gTypePixbufSimpleAnim :: GType
- toPixbufSimpleAnim :: PixbufSimpleAnimClass o => o -> PixbufSimpleAnim
- pixbufAnimationNewFromFile :: GlibFilePath fp => fp -> IO PixbufAnimation
- pixbufSimpleAnimNew :: Int -> Int -> Float -> IO PixbufSimpleAnim
- pixbufAnimationGetWidth :: PixbufAnimation -> IO Int
- pixbufAnimationGetHeight :: PixbufAnimation -> IO Int
- pixbufAnimationGetIter :: PixbufAnimation -> Maybe GTimeVal -> IO PixbufAnimationIter
- pixbufAnimationIsStaticImage :: PixbufAnimation -> IO Bool
- pixbufAnimationGetStaticImage :: PixbufAnimation -> IO (Maybe Pixbuf)
- pixbufAnimationIterAdvance :: PixbufAnimationIter -> Maybe GTimeVal -> IO Bool
- pixbufAnimationIterGetDelayTime :: PixbufAnimationIter -> IO Int
- pixbufAnimationIterOnCurrentlyLoadingFrame :: PixbufAnimationIter -> IO Bool
- pixbufAnimationIterGetPixbuf :: PixbufAnimationIter -> IO Pixbuf
- pixbufSimpleAnimAddFrame :: PixbufSimpleAnim -> Pixbuf -> IO ()
- pixbufSimpleAnimSetLoop :: PixbufSimpleAnim -> Bool -> IO ()
- pixbufSimpleAnimGetLoop :: PixbufSimpleAnim -> IO Bool
Class Hierarchy
|GObject| +----PixbufAnimation| +----PixbufSimpleAnim
Types
data PixbufAnimation Source #
class GObjectClass o => PixbufAnimationClass o Source #
castToPixbufAnimation :: GObjectClass obj => obj -> PixbufAnimation Source #
toPixbufAnimation :: PixbufAnimationClass o => o -> PixbufAnimation Source #
data PixbufAnimationIter Source #
class GObjectClass o => PixbufAnimationIterClass o Source #
Instances
castToPixbufAnimationIter :: GObjectClass obj => obj -> PixbufAnimationIter Source #
data PixbufSimpleAnim Source #
class PixbufAnimationClass o => PixbufSimpleAnimClass o Source #
Instances
castToPixbufSimpleAnim :: GObjectClass obj => obj -> PixbufSimpleAnim Source #
toPixbufSimpleAnim :: PixbufSimpleAnimClass o => o -> PixbufSimpleAnim Source #
Constructors
pixbufAnimationNewFromFile Source #
Arguments
| :: GlibFilePath fp | |
| => fp | Name of file to load, in the GLib file name encoding | 
| -> IO PixbufAnimation | A newly-created animation | 
Creates a new animation by loading it from a file. The file
 format is detected automatically. If the file's format does not
 support multi-frame images, then an animation with a single frame
 will be created. Possible errors are in the PixbufError and
 GFileError domains.
Any of several error conditions may occur: the file could not be opened, there was no loader for the file's format, there was not enough memory to allocate the image buffer, or the image file contained invalid data.
- If an error occurs, the function will throw an exception that can
 be caught using e.g. catchGErrorJustand one of the error codes inPixbufErrororGFileError
Arguments
| :: Int | the width of the animation | 
| -> Int | the height of the animation | 
| -> Float | the speed of the animation, in frames per second | 
| -> IO PixbufSimpleAnim | a newly allocated  | 
Creates a new, empty animation.
- Available since Gtk+ version 2.8
Methods
pixbufAnimationGetWidth Source #
Arguments
| :: PixbufAnimation | An animation. | 
| -> IO Int | Width of the bounding box of the animation. | 
Queries the width of the bounding box of a pixbuf animation.
pixbufAnimationGetHeight Source #
Arguments
| :: PixbufAnimation | An animation. | 
| -> IO Int | Height of the bounding box of the animation. | 
Queries the height of the bounding box of a pixbuf animation.
pixbufAnimationGetIter Source #
Arguments
| :: PixbufAnimation | |
| -> Maybe GTimeVal | time when the animation starts playing | 
| -> IO PixbufAnimationIter | an iterator to move over the animation | 
Get an iterator for displaying an animation. The iterator
 provides the frames that should be displayed at a given time. The
 start time would normally come from gGetCurrentTime, and marks
 the beginning of animation playback. After creating an iterator,
 you should immediately display the pixbuf returned by
 pixbufAnimationIterGetPixbuf. Then, you should install a
 timeout (with timeoutAdd) or by some other mechanism ensure
 that you'll update the image after
 pixbufAnimationIterGetDelayTime milliseconds. Each time the
 image is updated, you should reinstall the timeout with the new,
 possibly-changed delay time.
As a shortcut, if start_time is Nothing, the result of
 gGetCurrentTime will be used automatically.
To update the image (i.e. possibly change the result of
 pixbufAnimationIterGetPixbuf to a new frame of the animation),
 call pixbufAnimationIterAdvance.
If you're using PixbufLoader, in addition to updating the image
 after the delay time, you should also update it whenever you
 receive the area_updated signal and
 pixbufAnimationIterOnCurrentlyLoadingFrame returns True. In
 this case, the frame currently being fed into the loader has
 received new data, so needs to be refreshed. The delay time for a
 frame may also be modified after an area_updated signal, for
 example if the delay time for a frame is encoded in the data after
 the frame itself. So your timeout should be reinstalled after any
 area_updated signal.
A delay time of -1 is possible, indicating "infinite."
pixbufAnimationIsStaticImage Source #
Arguments
| :: PixbufAnimation | |
| -> IO Bool | (!(0)) if the "animation" was really just an image | 
If you load a file with pixbufAnimationNewFromFile and it turns
 out to be a plain, unanimated image, then this function will
 return True. Use pixbufAnimationGetStaticImage to retrieve
 the image.
pixbufAnimationGetStaticImage Source #
Arguments
| :: PixbufAnimation | |
| -> IO (Maybe Pixbuf) | unanimated image representing the animation | 
If an animation is really just a plain image (has only one
 frame), this function returns that image. If the animation is an
 animation, this function returns a reasonable thing to display as
 a static unanimated image, which might be the first frame, or
 something more sophisticated. If an animation hasn't loaded any
 frames yet, this function will return Nothing.
pixbufAnimationIterAdvance Source #
Arguments
| :: PixbufAnimationIter | |
| -> Maybe GTimeVal | current time | 
| -> IO Bool | 
 | 
Possibly advances an animation to a new frame. Chooses the frame
 based on the start time passed to pixbufAnimationGetIter.
current_time would normally come from gGetCurrentTime, and must
 be greater than or equal to the time passed to
 pixbufAnimationGetIter, and must increase or remain unchanged
 each time pixbufAnimationIterGetPixbuf is called. That is, you
 can't go backward in time; animations only play forward.
As a shortcut, pass Nothing for the current time and
 gGetCurrentTime will be invoked on your behalf. So you only need
 to explicitly pass current_time if you're doing something odd like
 playing the animation at double speed.
If this function returns False, there's no need to update the
 animation display, assuming the display had been rendered prior to
 advancing; if True, you need to call animationIterGetPixbuf and
 update the display with the new pixbuf.
pixbufAnimationIterGetDelayTime Source #
Arguments
| :: PixbufAnimationIter | an animation iterator | 
| -> IO Int | delay time in milliseconds (thousandths of a second) | 
Gets the number of milliseconds the current pixbuf should be
 displayed, or -1 if the current pixbuf should be displayed
 forever. timeoutAdd conveniently takes a timeout in
 milliseconds, so you can use a timeout to schedule the next
 update.
pixbufAnimationIterOnCurrentlyLoadingFrame Source #
Arguments
| :: PixbufAnimationIter | |
| -> IO Bool | 
 | 
Used to determine how to respond to the area_updated signal on
 PixbufLoader when loading an animation. area_updated is emitted
 for an area of the frame currently streaming in to the loader. So
 if you're on the currently loading frame, you need to redraw the
 screen for the updated area.
pixbufAnimationIterGetPixbuf Source #
Arguments
| :: PixbufAnimationIter | an animation iterator | 
| -> IO Pixbuf | the pixbuf to be displayed | 
Gets the current pixbuf which should be displayed; the pixbuf will
 be the same size as the animation itself
 (pixbufAnimationGetWidth, pixbufAnimationGetHeight). This
 pixbuf should be displayed for pixbufAnimationIterGetDelayTime
 milliseconds. The caller of this function does not own a reference
 to the returned pixbuf; the returned pixbuf will become invalid
 when the iterator advances to the next frame, which may happen
 anytime you call pixbufAnimationIterAdvance. Copy the pixbuf to
 keep it (don't just add a reference), as it may get recycled as you
 advance the iterator.
pixbufSimpleAnimAddFrame Source #
Arguments
| :: PixbufSimpleAnim | |
| -> Pixbuf | the pixbuf to add | 
| -> IO () | 
Adds a new frame to animation. The pixbuf must have the dimensions specified when the animation was constructed.
- Available since Gtk+ version 2.8
pixbufSimpleAnimSetLoop Source #
Arguments
| :: PixbufSimpleAnim | |
| -> Bool | whether to loop the animation | 
| -> IO () | 
Sets whether animation should loop indefinitely when it reaches the end.
- Available since Gtk+ version 2.18
pixbufSimpleAnimGetLoop Source #
Arguments
| :: PixbufSimpleAnim | |
| -> IO Bool | 
 | 
Gets whether animation should loop indefinitely when it reaches the end.
- Available since Gtk+ version 2.18