adjacent | Game.Grid |
adjacentOppositeSquares | Game.Grid |
allDirections | Game.Grid |
allFirstSameDiscs | Game.Grid |
allValidMoves | Game.Grid |
areAdjacentSquareOpposite | Game.Grid |
between | Game.Grid |
Black | Game.Disc |
Board | Game.Grid |
clr | Game.Disc |
collapse | Game.Util |
computeSquare | Game.Grid |
Cord | Game.Grid |
Direction | Game.Grid |
direction | Game.Grid |
Disc | Game.Disc |
drawDisc | Game.Disc |
drawDiscs | Game.Disc |
E | Game.Grid |
emptyCords | Game.Grid |
endGame | Main |
forever | Main |
getFirstSameDisc | Game.Grid |
grid | Game.Grid |
gridCord | Game.Grid |
isBlack | Game.Disc |
isEmptySquare | Game.Grid |
isValidMove | Game.Grid |
isWhite | Game.Disc |
line | Game.Grid |
main | Main |
maxX | Game.Util |
maxY | Game.Util |
minX | Game.Util |
minY | Game.Util |
move | Game.Grid |
N | Game.Grid |
NE | Game.Grid |
NW | Game.Grid |
play | Main |
pointToSq | Game.Grid |
printTurn | Main |
S | Game.Grid |
safeHead | Game.Util |
safeLast | Game.Util |
safeTail | Game.Util |
sandwiches | Game.Grid |
SE | Game.Grid |
sqr | Game.Grid |
startData | Main |
SW | Game.Grid |
swap | Game.Disc |
updateBoard | Game.Grid |
validate | Game.Grid |
viewer | Main |
W | Game.Grid |
White | Game.Disc |