Index
| adjacent | Game.Grid |
| adjacentOppositeSquares | Game.Grid |
| allDirections | Game.Grid |
| allFirstSameDiscs | Game.Grid |
| allValidMoves | Game.Grid |
| areAdjacentSquareOpposite | Game.Grid |
| between | Game.Grid |
| Black | Game.Disc |
| Board | Game.Grid |
| clr | Game.Disc |
| collapse | Game.Util |
| computeSquare | Game.Grid |
| Cord | Game.Grid |
| Direction | Game.Grid |
| direction | Game.Grid |
| Disc | Game.Disc |
| drawDisc | Game.Disc |
| drawDiscs | Game.Disc |
| E | Game.Grid |
| emptyCords | Game.Grid |
| endGame | Main |
| forever | Main |
| getFirstSameDisc | Game.Grid |
| grid | Game.Grid |
| gridCord | Game.Grid |
| isBlack | Game.Disc |
| isEmptySquare | Game.Grid |
| isValidMove | Game.Grid |
| isWhite | Game.Disc |
| line | Game.Grid |
| main | Main |
| maxX | Game.Util |
| maxY | Game.Util |
| minX | Game.Util |
| minY | Game.Util |
| move | Game.Grid |
| N | Game.Grid |
| NE | Game.Grid |
| NW | Game.Grid |
| play | Main |
| pointToSq | Game.Grid |
| printTurn | Main |
| S | Game.Grid |
| safeHead | Game.Util |
| safeLast | Game.Util |
| safeTail | Game.Util |
| sandwiches | Game.Grid |
| SE | Game.Grid |
| sqr | Game.Grid |
| startData | Main |
| SW | Game.Grid |
| swap | Game.Disc |
| updateBoard | Game.Grid |
| validate | Game.Grid |
| viewer | Main |
| W | Game.Grid |
| White | Game.Disc |