AppState | Game.H2048.UI.Brick |
Board | Game.H2048.Core, Game.H2048.UI.Simple |
boardSample | Game.H2048.UI.Brick |
BoardUpdateResult | Game.H2048.Core |
boardWidget | Game.H2048.UI.Brick |
compactLine | Game.H2048.Core |
compactLine' | Game.H2048.Core |
DDown | Game.H2048.Core |
defBoard | Game.H2048.Core |
defLine | Game.H2048.Core |
Dir | Game.H2048.Core |
DLeft | Game.H2048.Core |
drawBoard | Game.H2048.UI.Simple |
DRight | Game.H2048.Core |
DUp | Game.H2048.Core |
fromBoard | Game.H2048.Core |
GameState | Game.H2048.Core |
gameState | Game.H2048.Core |
getMove | Game.H2048.UI.Brick |
GS | Game.H2048.Core |
handleEvent | Game.H2048.UI.Brick |
hasWon | Game.H2048.Core |
initGameBoard | Game.H2048.Core |
inPos | Game.H2048.Utils |
insertNewCell | Game.H2048.Core |
isAlive | Game.H2048.Core |
Line | Game.H2048.Core |
main | |
1 (Function) | Game.H2048.UI.Simple |
2 (Function) | Game.H2048.UI.Brick |
mkBoard | Game.H2048.Core |
mkLine | Game.H2048.Core |
nextMoves | Game.H2048.Core |
playGame | Game.H2048.UI.Simple |
RBoard | Game.H2048.UI.Brick |
RName | Game.H2048.UI.Brick |
tierAttr | Game.H2048.UI.Brick |
ui | Game.H2048.UI.Brick |
updateBoard | Game.H2048.Core |
valToTier | Game.H2048.UI.Brick |