| allCoords | Game.H2048.Core |
| applyMove | Game.H2048.Core |
| Cell | |
| 1 (Type/Class) | Game.H2048.Core, Game.H2048.Gameplay |
| 2 (Data Constructor) | Game.H2048.Core |
| CellTier | Game.H2048.Core, Game.H2048.Gameplay |
| cellToInt | Game.H2048.Core, Game.H2048.Gameplay |
| computeDistrib | Game.H2048.Core, Game.H2048.Gameplay |
| Coord | Game.H2048.Core |
| Coords | Game.H2048.Core |
| CoordsGroup | Game.H2048.Core |
| DDown | Game.H2048.Core, Game.H2048.Gameplay |
| Dir | Game.H2048.Core, Game.H2048.Gameplay |
| dirToCoordsGroups | Game.H2048.Core |
| Distrib | Game.H2048.Core, Game.H2048.Gameplay |
| Distrib' | Game.H2048.Core |
| DLeft | Game.H2048.Core, Game.H2048.Gameplay |
| DRight | Game.H2048.Core, Game.H2048.Gameplay |
| DUp | Game.H2048.Core, Game.H2048.Gameplay |
| GameBoard | Game.H2048.Core, Game.H2048.Gameplay |
| Gameplay | Game.H2048.Gameplay |
| GameRule | |
| 1 (Type/Class) | Game.H2048.Core, Game.H2048.Gameplay |
| 2 (Data Constructor) | Game.H2048.Core, Game.H2048.Gameplay |
| hasWon | Game.H2048.Gameplay |
| intToCell | Game.H2048.Core, Game.H2048.Gameplay |
| isAlive | |
| 1 (Function) | Game.H2048.Core |
| 2 (Function) | Game.H2048.Gameplay |
| main | |
| 1 (Function) | Game.H2048.UI.Brick |
| 2 (Function) | Game.H2048.UI.Simple |
| merge | Game.H2048.Core |
| mergeLine | Game.H2048.Core |
| mergeWithScore | Game.H2048.Core |
| mkGameplay | Game.H2048.Gameplay |
| newGame | Game.H2048.Gameplay |
| possibleMoves | Game.H2048.Core |
| randomOp | Game.H2048.Gameplay |
| randomPick | Game.H2048.Core |
| spawnNewCell | Game.H2048.Gameplay |
| standardGameRule | Game.H2048.Core, Game.H2048.Gameplay |
| stepGame | Game.H2048.Gameplay |
| testDistrib | Game.H2048.Core |
| unsafeIntToCell | Game.H2048.Core |
| _cTier | Game.H2048.Core, Game.H2048.Gameplay |
| _gpBoard | Game.H2048.Gameplay |
| _gpGen | Game.H2048.Gameplay |
| _gpRule | Game.H2048.Gameplay |
| _gpScore | Game.H2048.Gameplay |
| _grDim | Game.H2048.Core, Game.H2048.Gameplay |
| _grHasWon | Game.H2048.Core, Game.H2048.Gameplay |
| _grInitSpawn | Game.H2048.Core, Game.H2048.Gameplay |
| _grMergeAward | Game.H2048.Core, Game.H2048.Gameplay |
| _grNewCellDistrib | Game.H2048.Core, Game.H2048.Gameplay |