Metadata revisions for halive-0.1.0.0

Package maintainers and Hackage trustees are allowed to edit certain bits of package metadata after a release, without uploading a new tarball. Note that the tarball itself is never changed, just the metadata that is stored separately. For more information about metadata revisions, please refer to the Hackage Metadata Revisions FAQ.

No. Time User SHA256
-r6 (halive-0.1.0.0-r6) 2015-06-25T21:54:52Z AdamBergmark 3c5e2508b2b5e46d6cbcc10816b3f18ed86f5e203dd5ddc3f23cbb0799527467
  • Changed the executable 'halive' component's library dependency on 'base' from

    >=4.7 && <4.9
    to
    <0

-r5 (halive-0.1.0.0-r5) 2015-05-26T09:21:56Z lukexi e43573da2ec77f710de6947135573f7ef292661104f70af5c9722286f97f2cfa
  • Changed description from

    Live recompiler for Haskell
    
    <<http://lukexi.github.io/HaliveDemo.gif>>
    
    /Usage:/
    
    > halive path/to/myfile.hs extra/includes
    
    See <https://github.com/lukexi/halive/blob/master/README.md README>
    to
    Live recompiler for Haskell
    
    <<http://lukexi.github.io/HaliveDemo.gif>>
    
    /Usage:/
    
    > halive path/to/myfile.hs [optionally any/extra include/dirs ..]
    
    See <https://github.com/lukexi/halive/blob/master/README.md README>

-r4 (halive-0.1.0.0-r4) 2015-05-26T09:17:29Z lukexi c70d6b6f52ad663b84895b746724c303f537cee8639713252e4bce37fd5143e0
  • Changed description from

    Live recompiler for Haskell
    
    <<http://lukexi.github.io/HaliveDemo.gif>>
    to
    Live recompiler for Haskell
    
    <<http://lukexi.github.io/HaliveDemo.gif>>
    
    /Usage:/
    
    > halive path/to/myfile.hs extra/includes
    
    See <https://github.com/lukexi/halive/blob/master/README.md README>

-r3 (halive-0.1.0.0-r3) 2015-05-26T09:14:56Z lukexi 06cae8bd9ed060239e0398e1caa952d73a33f56fdaea3eab60a33a1fa7d1aab5
  • Changed homepage from

    tree.is
    to
    https://github.com/lukexi/halive

  • Changed bug-reports

    https://github.com/lukexi/halive/issues

  • Changed description from

    Live recompiler for Haskell
    
    <http://lukexi.github.io/HaliveDemo.gif Halive Demo>
    
    Halive uses the GHC API to instantly recompile
    and reload your code any time you change it.
    
    Usage:
    > halive <path/to/mymain.hs> <extra-include-dirs>
    
    Any time you change a file in the current directory or its
    subdirectories,
    halive will recompile and rerun the 'main' function in the file you gave
    it.
    
    If the program is long-running (e.g. a daemon, GUI or game loop) it will
    be
    killed and restarted. Learn how to maintain state in the next section.
    
    Try a live-coding GL demo by running 'halive demo/Main.hs' (in the
    source package)
    and changing values in 'Main.hs' and 'Green.hs'
    (requires 'gl', 'GLFW-b', 'foreign-store', 'linear', and 'random').
    
    /Keeping values alive/
    
    To keep state alive, import 'Halive.Utils' and wrap
    your value in 'reacquire' along with a unique identifier, like:
    
    > win <- reacquire 0 (setupGLFW \"HotGLFW\" 640 480)
    
    to only create the resource the first time you run the program, and then
    reuse it on subsequent recompilations.
    
    You can see this in action in 'test/glfw.hs'.
    
    Thanks to Chris Done's
    <https://hackage.haskell.org/package/foreign-store foreign-store>
    library for enabling this.
    
    /Notes/
    
    Creating, updating, and deleting modules in the include path should
    work fine during a Halive session.
    
    Halive also supports Cabal sandboxes;
    if run within a directory containing a cabal.sandbox.config file it will
    use the package database defined therein.
    
    Halive also works nicely with either batch-processing or run-loop type
    programs — if the program finishes, it will be restarted on next save,
    and if it's still running, it will be killed and restarted on save.
    
    To kill Halive during run-loop type programs, you may need to hold down
    Ctrl-C
    to get GHC to recognize the double-Control-C-kill sequence.
    
    <http://twitter.com/lukexi @lukexi>
    to
    Live recompiler for Haskell
    
    <<http://lukexi.github.io/HaliveDemo.gif>>

-r2 (halive-0.1.0.0-r2) 2015-05-26T09:02:48Z lukexi 306f2c2c3e8006f520b52ab5b79f7e2ed97140ae4b5d8c764b2bc9af21d6c548
  • Changed description from

    @
    > ██╗  ██╗ █████╗ ██╗     ██╗██╗   ██╗███████╗
    > ██║  ██║██╔══██╗██║     ██║██║   ██║██╔════╝
    > ███████║███████║██║     ██║██║   ██║█████╗
    > ██╔══██║██╔══██║██║     ██║╚██╗ ██╔╝██╔══╝
    > ██║  ██║██║  ██║███████╗██║ ╚████╔╝ ███████╗
    > ╚═╝  ╚═╝╚═╝  ╚═╝╚══════╝╚═╝  ╚═══╝  ╚══════╝
    @
    Live recompiler for Haskell
    
    <<http://lukexi.github.io/HaliveDemo.gif Halive Demo>>
    
    Halive uses the GHC API to instantly recompile
    and reload your code any time you change it.
    
    Usage:
    @cabal install@
    
    and then
    
    @halive \<path\/to\/mymain.hs> \<extra-include-dirs>@
    
    Any time you change a file in the current directory or its
    subdirectories,
    halive will recompile and rerun the @main@ function in the file you gave
    it.
    
    If the program is long-running (e.g. a daemon, GUI or game loop) it will
    be
    killed and restarted. Learn how to maintain state in the next section.
    
    Try a live-coding GL demo by running @halive demo\/Main.hs@ (in the
    source package)
    and changing values in @Main.hs@ and @Green.hs@
    (requires @gl@, @GLFW-b@, @foreign-store@, @linear@, and @random@).
    
    == Keeping values alive
    
    To keep state alive, import @Halive.Utils@ and wrap
    your value in @reacquire@ along with a unique identifier, like:
    
    @win \<- reacquire 0 (setupGLFW \"HotGLFW\" 640 480)@
    
    to only create the resource the first time you run the program, and then
    reuse it on subsequent recompilations.
    
    You can see this in action in @test\/glfw.hs@.
    
    Thanks to Chris Done\'s
    <https://hackage.haskell.org/package/foreign-store @foreign-store@>
    library for enabling this.
    
    == Notes
    
    Creating, updating, and deleting modules in the include path should
    work fine during a Halive session.
    
    Halive also supports Cabal sandboxes;
    if run within a directory containing a cabal.sandbox.config file it will
    use the package database defined therein.
    
    Halive also works nicely with either batch-processing or run-loop type
    programs — if the program finishes, it will be restarted on next save,
    and if it\'s still running, it will be killed and restarted on save.
    
    To kill Halive during run-loop type programs, you may need to hold down
    Ctrl-C
    to get GHC to recognize the double-Control-C-kill sequence.
    
    <http://twitter.com/lukexi \@lukexi>
    to
    Live recompiler for Haskell
    
    <http://lukexi.github.io/HaliveDemo.gif Halive Demo>
    
    Halive uses the GHC API to instantly recompile
    and reload your code any time you change it.
    
    Usage:
    > halive <path/to/mymain.hs> <extra-include-dirs>
    
    Any time you change a file in the current directory or its
    subdirectories,
    halive will recompile and rerun the 'main' function in the file you gave
    it.
    
    If the program is long-running (e.g. a daemon, GUI or game loop) it will
    be
    killed and restarted. Learn how to maintain state in the next section.
    
    Try a live-coding GL demo by running 'halive demo/Main.hs' (in the
    source package)
    and changing values in 'Main.hs' and 'Green.hs'
    (requires 'gl', 'GLFW-b', 'foreign-store', 'linear', and 'random').
    
    /Keeping values alive/
    
    To keep state alive, import 'Halive.Utils' and wrap
    your value in 'reacquire' along with a unique identifier, like:
    
    > win <- reacquire 0 (setupGLFW \"HotGLFW\" 640 480)
    
    to only create the resource the first time you run the program, and then
    reuse it on subsequent recompilations.
    
    You can see this in action in 'test/glfw.hs'.
    
    Thanks to Chris Done's
    <https://hackage.haskell.org/package/foreign-store foreign-store>
    library for enabling this.
    
    /Notes/
    
    Creating, updating, and deleting modules in the include path should
    work fine during a Halive session.
    
    Halive also supports Cabal sandboxes;
    if run within a directory containing a cabal.sandbox.config file it will
    use the package database defined therein.
    
    Halive also works nicely with either batch-processing or run-loop type
    programs — if the program finishes, it will be restarted on next save,
    and if it's still running, it will be killed and restarted on save.
    
    To kill Halive during run-loop type programs, you may need to hold down
    Ctrl-C
    to get GHC to recognize the double-Control-C-kill sequence.
    
    <http://twitter.com/lukexi @lukexi>

-r1 (halive-0.1.0.0-r1) 2015-05-26T08:56:38Z lukexi 0255fbf6bb4fe9205ac54d5ffc56b8b5585f4b55d1cf0ac88b260701b97e44b3
  • Changed description from

    > ██╗  ██╗ █████╗ ██╗     ██╗██╗   ██╗███████╗
    > ██║  ██║██╔══██╗██║     ██║██║   ██║██╔════╝
    > ███████║███████║██║     ██║██║   ██║█████╗
    > ██╔══██║██╔══██║██║     ██║╚██╗ ██╔╝██╔══╝
    > ██║  ██║██║  ██║███████╗██║ ╚████╔╝ ███████╗
    > ╚═╝  ╚═╝╚═╝  ╚═╝╚══════╝╚═╝  ╚═══╝  ╚══════╝
    Live recompiler for Haskell
    <<http://lukexi.github.io/HaliveDemo.gif Halive Demo>>
    Halive uses the GHC API to instantly recompile
    and reload your code any time you change it.
    Usage:
    @cabal install@
    and then
    @halive \<path\/to\/mymain.hs> \<extra-include-dirs>@
    Any time you change a file in the current directory or its
    subdirectories,
    halive will recompile and rerun the @main@ function in the file you gave
    it.
    If the program is long-running (e.g. a daemon, GUI or game loop) it will
    be
    killed and restarted. Learn how to maintain state in the next section.
    Try a live-coding GL demo by running @halive demo\/Main.hs@ (in the
    source package)
    and changing values in @Main.hs@ and @Green.hs@
    (requires @gl@, @GLFW-b@, @foreign-store@, @linear@, and @random@).
    == Keeping values alive
    #keeping-values-alive#
    To keep state alive, import @Halive.Utils@ and wrap
    your value in @reacquire@ along with a unique identifier, like:
    @win \<- reacquire 0 (setupGLFW \"HotGLFW\" 640 480)@
    to only create the resource the first time you run the program, and then
    reuse it on subsequent recompilations.
    You can see this in action in @test\/glfw.hs@.
    Thanks to Chris Done\'s
    <https://hackage.haskell.org/package/foreign-store @foreign-store@>
    library for enabling this.
    == Notes
    #notes#
    Creating, updating, and deleting modules in the include path should
    work fine during a Halive session.
    Halive also supports Cabal sandboxes;
    if run within a directory containing a cabal.sandbox.config file it will
    use the package database defined therein.
    Halive also works nicely with either batch-processing or run-loop type
    programs — if the program finishes, it will be restarted on next save,
    and if it\'s still running, it will be killed and restarted on save.
    To kill Halive during run-loop type programs, you may need to hold down
    Ctrl-C
    to get GHC to recognize the double-Control-C-kill sequence.
    <http://twitter.com/lukexi \@lukexi>
    to
    @
    > ██╗  ██╗ █████╗ ██╗     ██╗██╗   ██╗███████╗
    > ██║  ██║██╔══██╗██║     ██║██║   ██║██╔════╝
    > ███████║███████║██║     ██║██║   ██║█████╗
    > ██╔══██║██╔══██║██║     ██║╚██╗ ██╔╝██╔══╝
    > ██║  ██║██║  ██║███████╗██║ ╚████╔╝ ███████╗
    > ╚═╝  ╚═╝╚═╝  ╚═╝╚══════╝╚═╝  ╚═══╝  ╚══════╝
    @
    Live recompiler for Haskell
    
    <<http://lukexi.github.io/HaliveDemo.gif Halive Demo>>
    
    Halive uses the GHC API to instantly recompile
    and reload your code any time you change it.
    
    Usage:
    @cabal install@
    
    and then
    
    @halive \<path\/to\/mymain.hs> \<extra-include-dirs>@
    
    Any time you change a file in the current directory or its
    subdirectories,
    halive will recompile and rerun the @main@ function in the file you gave
    it.
    
    If the program is long-running (e.g. a daemon, GUI or game loop) it will
    be
    killed and restarted. Learn how to maintain state in the next section.
    
    Try a live-coding GL demo by running @halive demo\/Main.hs@ (in the
    source package)
    and changing values in @Main.hs@ and @Green.hs@
    (requires @gl@, @GLFW-b@, @foreign-store@, @linear@, and @random@).
    
    == Keeping values alive
    
    To keep state alive, import @Halive.Utils@ and wrap
    your value in @reacquire@ along with a unique identifier, like:
    
    @win \<- reacquire 0 (setupGLFW \"HotGLFW\" 640 480)@
    
    to only create the resource the first time you run the program, and then
    reuse it on subsequent recompilations.
    
    You can see this in action in @test\/glfw.hs@.
    
    Thanks to Chris Done\'s
    <https://hackage.haskell.org/package/foreign-store @foreign-store@>
    library for enabling this.
    
    == Notes
    
    Creating, updating, and deleting modules in the include path should
    work fine during a Halive session.
    
    Halive also supports Cabal sandboxes;
    if run within a directory containing a cabal.sandbox.config file it will
    use the package database defined therein.
    
    Halive also works nicely with either batch-processing or run-loop type
    programs — if the program finishes, it will be restarted on next save,
    and if it\'s still running, it will be killed and restarted on save.
    
    To kill Halive during run-loop type programs, you may need to hold down
    Ctrl-C
    to get GHC to recognize the double-Control-C-kill sequence.
    
    <http://twitter.com/lukexi \@lukexi>

-r0 (halive-0.1.0.0-r0) 2015-05-26T08:52:26Z lukexi 8e484c8dc75d1b496e0feb41b9bb5bd81061df83259dbfeea69c090695d6d99b