Build #6 for hbeat-0.1.2
Package | hbeat-0.1.2 |
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Install | DependencyFailed OpenGL-2.13.1.0 |
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Docs | NotTried |
Tests | NotTried |
Time submitted | 2015-11-13 00:15:19.398106 UTC |
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Compiler | ghc-7.10.2 |
OS | linux |
Arch | x86_64 |
Dependencies | old-time-1.1.0.3, mtl-2.2.1, containers-0.5.6.2, base-4.8.1.0, SDL-mixer-0.6.2.0, SDL-0.6.5.1, OpenGL-2.13.1.0 |
Flags | none |
Code Coverage
No Code Coverage was submitted for this report.
Build log
[view raw]
Resolving dependencies... Configuring ObjectName-1.1.0.0... Building ObjectName-1.1.0.0... Preprocessing library ObjectName-1.1.0.0... [1 of 1] Compiling Data.ObjectName ( src/Data/ObjectName.hs, dist/build/Data/ObjectName.o ) In-place registering ObjectName-1.1.0.0... Running Haddock for ObjectName-1.1.0.0... Running hscolour for ObjectName-1.1.0.0... Preprocessing library ObjectName-1.1.0.0... Preprocessing library ObjectName-1.1.0.0... Haddock coverage: 100% ( 3 / 3) in 'Data.ObjectName' Documentation created: dist/doc/html/ObjectName/index.html, dist/doc/html/ObjectName/ObjectName.txt Creating package registration file: /tmp/pkgConf-ObjectName-1.1.0278722862233665123.0 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/ObjectName-1.1.0.0-Ej1Cgp8vUjN6m1ytQ9jTTT Registering ObjectName-1.1.0.0... Installed ObjectName-1.1.0.0 [1 of 1] Compiling Main ( /tmp/cabal-tmp-16099/SDL-0.6.5.1/dist/setup/setup.hs, /tmp/cabal-tmp-16099/SDL-0.6.5.1/dist/setup/Main.o ) Linking /tmp/cabal-tmp-16099/SDL-0.6.5.1/dist/setup/setup ... Configuring SDL-0.6.5.1... configure: WARNING: unrecognized options: --with-compiler, --with-gcc checking for sdl-config... /usr/bin/sdl-config configure: creating ./config.status config.status: creating config.mk config.status: creating SDL.buildinfo config.status: creating includes/HsSDLConfig.h configure: WARNING: unrecognized options: --with-compiler, --with-gcc Building SDL-0.6.5.1... Preprocessing library SDL-0.6.5.1... [ 1 of 16] Compiling Graphics.UI.SDL.Utilities ( Graphics/UI/SDL/Utilities.hs, dist/build/Graphics/UI/SDL/Utilities.o ) [ 2 of 16] Compiling Graphics.UI.SDL.CPUInfo ( Graphics/UI/SDL/CPUInfo.hs, dist/build/Graphics/UI/SDL/CPUInfo.o ) [ 3 of 16] Compiling Graphics.UI.SDL.Version ( dist/build/Graphics/UI/SDL/Version.hs, dist/build/Graphics/UI/SDL/Version.o ) Graphics/UI/SDL/Version.hsc:17:10: Warning: No explicit implementation for either ‘Foreign.Storable.poke’ or ‘Foreign.Storable.pokeElemOff’ or ‘Foreign.Storable.pokeByteOff’ In the instance declaration for ‘Storable SDLVersion’ [ 4 of 16] Compiling Graphics.UI.SDL.Keysym ( dist/build/Graphics/UI/SDL/Keysym.hs, dist/build/Graphics/UI/SDL/Keysym.o ) [ 5 of 16] Compiling Graphics.UI.SDL.Color ( Graphics/UI/SDL/Color.hs, dist/build/Graphics/UI/SDL/Color.o ) [ 6 of 16] Compiling Graphics.UI.SDL.Audio ( dist/build/Graphics/UI/SDL/Audio.hs, dist/build/Graphics/UI/SDL/Audio.o ) [ 7 of 16] Compiling Graphics.UI.SDL.Types ( dist/build/Graphics/UI/SDL/Types.hs, dist/build/Graphics/UI/SDL/Types.o ) [ 8 of 16] Compiling Graphics.UI.SDL.Time ( Graphics/UI/SDL/Time.hs, dist/build/Graphics/UI/SDL/Time.o ) [ 9 of 16] Compiling Graphics.UI.SDL.Rect ( dist/build/Graphics/UI/SDL/Rect.hs, dist/build/Graphics/UI/SDL/Rect.o ) [10 of 16] Compiling Graphics.UI.SDL.General ( dist/build/Graphics/UI/SDL/General.hs, dist/build/Graphics/UI/SDL/General.o ) [11 of 16] Compiling Graphics.UI.SDL.WindowManagement ( dist/build/Graphics/UI/SDL/WindowManagement.hs, dist/build/Graphics/UI/SDL/WindowManagement.o ) [12 of 16] Compiling Graphics.UI.SDL.RWOps ( Graphics/UI/SDL/RWOps.hs, dist/build/Graphics/UI/SDL/RWOps.o ) [13 of 16] Compiling Graphics.UI.SDL.Video ( dist/build/Graphics/UI/SDL/Video.hs, dist/build/Graphics/UI/SDL/Video.o ) [14 of 16] Compiling Graphics.UI.SDL.Events ( dist/build/Graphics/UI/SDL/Events.hs, dist/build/Graphics/UI/SDL/Events.o ) [15 of 16] Compiling Graphics.UI.SDL.Joystick ( dist/build/Graphics/UI/SDL/Joystick.hs, dist/build/Graphics/UI/SDL/Joystick.o ) [16 of 16] Compiling Graphics.UI.SDL ( Graphics/UI/SDL.hs, dist/build/Graphics/UI/SDL.o ) In-place registering SDL-0.6.5.1... Running Haddock for SDL-0.6.5.1... Running hscolour for SDL-0.6.5.1... Preprocessing library SDL-0.6.5.1... Preprocessing library SDL-0.6.5.1... Graphics/UI/SDL/Version.hsc:17:10: Warning: No explicit implementation for either ‘Foreign.Storable.poke’ or ‘Foreign.Storable.pokeElemOff’ or ‘Foreign.Storable.pokeByteOff’ In the instance declaration for ‘Storable SDLVersion’ Haddock coverage: 14% ( 1 / 7) in 'Graphics.UI.SDL.Utilities' Missing documentation for: Enum (Graphics/UI/SDL/Utilities.hs:20) intToBool (Graphics/UI/SDL/Utilities.hs:29) toBitmask (Graphics/UI/SDL/Utilities.hs:33) fromBitmask (Graphics/UI/SDL/Utilities.hs:36) fromCInt (Graphics/UI/SDL/Utilities.hs:57) toCInt (Graphics/UI/SDL/Utilities.hs:60) 89% ( 8 / 9) in 'Graphics.UI.SDL.CPUInfo' Missing documentation for: Module header 0% ( 0 / 3) in 'Graphics.UI.SDL.Version' Missing documentation for: Module header compiledFor (Graphics/UI/SDL/Version.hsc:25) linkedWith (Graphics/UI/SDL/Version.hsc:33) 11% ( 1 / 9) in 'Graphics.UI.SDL.Keysym' Missing documentation for: Keysym (Graphics/UI/SDL/Keysym.hsc:25) (Graphics/UI/SDL/Keysym.hsc:32) Modifier (Graphics/UI/SDL/Keysym.hsc:46) (Graphics/UI/SDL/Keysym.hsc:63) (Graphics/UI/SDL/Keysym.hsc:66) SDLKey (Graphics/UI/SDL/Keysym.hsc:136) (Graphics/UI/SDL/Keysym.hsc:371) (Graphics/UI/SDL/Keysym.hsc:374) 33% ( 1 / 3) in 'Graphics.UI.SDL.Color' Missing documentation for: Color (Graphics/UI/SDL/Color.hs:21) Pixel (Graphics/UI/SDL/Color.hs:35) 25% ( 1 / 4) in 'Graphics.UI.SDL.Audio' Missing documentation for: AudioFormat (Graphics/UI/SDL/Audio.hsc:24) fromAudioFormat (Graphics/UI/SDL/Audio.hsc:35) toAudioFormat (Graphics/UI/SDL/Audio.hsc:45) 4% ( 1 / 26) in 'Graphics.UI.SDL.Types' Missing documentation for: SurfaceStruct (Graphics/UI/SDL/Types.hsc:54) Surface (Graphics/UI/SDL/Types.hsc:55) VideoInfoStruct (Graphics/UI/SDL/Types.hsc:57) VideoInfo (Graphics/UI/SDL/Types.hsc:58) RWopsStruct (Graphics/UI/SDL/Types.hsc:60) RWops (Graphics/UI/SDL/Types.hsc:61) PixelFormatStruct (Graphics/UI/SDL/Types.hsc:63) PixelFormat (Graphics/UI/SDL/Types.hsc:64) JoystickStruct (Graphics/UI/SDL/Types.hsc:71) Joystick (Graphics/UI/SDL/Types.hsc:72) Hat (Graphics/UI/SDL/Types.hsc:74) TimerIDStruct (Graphics/UI/SDL/Types.hsc:66) SurfaceFlag (Graphics/UI/SDL/Types.hsc:133) surfaceGetPixelFormat (Graphics/UI/SDL/Types.hsc:227) surfaceGetWidth (Graphics/UI/SDL/Types.hsc:257) surfaceGetHeight (Graphics/UI/SDL/Types.hsc:263) surfaceGetFlags (Graphics/UI/SDL/Types.hsc:269) surfaceGetPitch (Graphics/UI/SDL/Types.hsc:274) surfaceGetPixels (Graphics/UI/SDL/Types.hsc:280) pixelFormatGetAlpha (Graphics/UI/SDL/Types.hsc:233) pixelFormatGetColorKey (Graphics/UI/SDL/Types.hsc:238) pixelFormatGetBitsPerPixel (Graphics/UI/SDL/Types.hsc:244) pixelFormatGetBytesPerPixel (Graphics/UI/SDL/Types.hsc:249) videoInfoWidth (Graphics/UI/SDL/Types.hsc:285) videoInfoHeight (Graphics/UI/SDL/Types.hsc:291) 33% ( 1 / 3) in 'Graphics.UI.SDL.Time' Missing documentation for: getTicks (Graphics/UI/SDL/Time.hs:18) delay (Graphics/UI/SDL/Time.hs:21) 33% ( 1 / 3) in 'Graphics.UI.SDL.Rect' Missing documentation for: Rect (Graphics/UI/SDL/Rect.hsc:23) (Graphics/UI/SDL/Rect.hsc:29) 38% ( 5 / 13) in 'Graphics.UI.SDL.General' Missing documentation for: withInit (Graphics/UI/SDL/General.hsc:122) quitSubSystem (Graphics/UI/SDL/General.hsc:135) quit (Graphics/UI/SDL/General.hsc:139) failWithError (Graphics/UI/SDL/General.hsc:159) unwrapBool (Graphics/UI/SDL/General.hsc:108) unwrapMaybe (Graphics/UI/SDL/General.hsc:94) unwrapInt (Graphics/UI/SDL/General.hsc:101) InitFlag (Graphics/UI/SDL/General.hsc:43) 90% ( 9 / 10) in 'Graphics.UI.SDL.WindowManagement' Missing documentation for: GrabMode (Graphics/UI/SDL/WindowManagement.hsc:37) 17% ( 1 / 6) in 'Graphics.UI.SDL.RWOps' Missing documentation for: fromFile (Graphics/UI/SDL/RWOps.hs:48) tryFromFile (Graphics/UI/SDL/RWOps.hs:42) free (Graphics/UI/SDL/RWOps.hs:56) with (Graphics/UI/SDL/RWOps.hs:33) mkFinalizedRW (Graphics/UI/SDL/RWOps.hs:53) 58% ( 46 / 80) in 'Graphics.UI.SDL.Video' Missing documentation for: Palette (Graphics/UI/SDL/Video.hsc:106) Toggle (Graphics/UI/SDL/Video.hsc:130) fromToggle (Graphics/UI/SDL/Video.hsc:139) toToggle (Graphics/UI/SDL/Video.hsc:133) getVideoInfo (Graphics/UI/SDL/Video.hsc:168) ListModes (Graphics/UI/SDL/Video.hsc:171) setGamma (Graphics/UI/SDL/Video.hsc:294) tryGetGammaRamp (Graphics/UI/SDL/Video.hsc:300) getGammaRamp (Graphics/UI/SDL/Video.hsc:312) trySetGammaRamp (Graphics/UI/SDL/Video.hsc:317) setGammaRamp (Graphics/UI/SDL/Video.hsc:326) tryCreateRGBSurfaceFrom (Graphics/UI/SDL/Video.hsc:426) createRGBSurfaceFrom (Graphics/UI/SDL/Video.hsc:432) loadBMP (Graphics/UI/SDL/Video.hsc:485) saveBMP (Graphics/UI/SDL/Video.hsc:500) setColorKey (Graphics/UI/SDL/Video.hsc:508) GLAttr (Graphics/UI/SDL/Video.hsc:645) GLValue (Graphics/UI/SDL/Video.hsc:646) glRedSize (Graphics/UI/SDL/Video.hsc:648) glGreenSize (Graphics/UI/SDL/Video.hsc:648) glBlueSize (Graphics/UI/SDL/Video.hsc:648) glAlphaSize (Graphics/UI/SDL/Video.hsc:648) glBufferSize (Graphics/UI/SDL/Video.hsc:648) glDoubleBuffer (Graphics/UI/SDL/Video.hsc:648) glDepthSize (Graphics/UI/SDL/Video.hsc:649) glStencilSize (Graphics/UI/SDL/Video.hsc:649) glAccumRedSize (Graphics/UI/SDL/Video.hsc:649) glAccumGreenSize (Graphics/UI/SDL/Video.hsc:649) glAccumBlueSize (Graphics/UI/SDL/Video.hsc:649) glAccumAlphaSize (Graphics/UI/SDL/Video.hsc:650) glStereo (Graphics/UI/SDL/Video.hsc:650) glMultiSampleBuffers (Graphics/UI/SDL/Video.hsc:650) glMultiSampleSamples (Graphics/UI/SDL/Video.hsc:650) mkFinalizedSurface (Graphics/UI/SDL/Video.hsc:700) 93% ( 25 / 27) in 'Graphics.UI.SDL.Events' Missing documentation for: MouseButton (Graphics/UI/SDL/Events.hsc:167) Focus (Graphics/UI/SDL/Events.hsc:215) 100% ( 18 / 18) in 'Graphics.UI.SDL.Joystick' 100% ( 14 / 14) in 'Graphics.UI.SDL' Warning: Graphics.UI.SDL.Types: could not find link destinations for: Pixels Warning: Graphics.UI.SDL.Events: could not find link destinations for: SafePtr Warning: Graphics.UI.SDL.Joystick: could not find link destinations for: JoystickIndex Documentation created: dist/doc/html/SDL/index.html, dist/doc/html/SDL/SDL.txt Creating package registration file: /tmp/pkgConf-SDL-0.6.519988988141548233367.1 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/SDL-0.6.5.1-26jmephxohM5v84vz7MqXX Registering SDL-0.6.5.1... Installed SDL-0.6.5.1 Configuring half-0.2.2.1... Building half-0.2.2.1... Preprocessing library half-0.2.2.1... [1 of 1] Compiling Numeric.Half ( src/Numeric/Half.hs, dist/build/Numeric/Half.o ) In-place registering half-0.2.2.1... Running Haddock for half-0.2.2.1... Running hscolour for half-0.2.2.1... Preprocessing library half-0.2.2.1... Preprocessing library half-0.2.2.1... Haddock coverage: 81% ( 13 / 16) in 'Numeric.Half' Missing documentation for: Half (src/Numeric/Half.hs:61) HALF_MIN_10_EXP (src/Numeric/Half.hs:174) HALF_MAX_10_EXP (src/Numeric/Half.hs:177) Documentation created: dist/doc/html/half/index.html, dist/doc/html/half/half.txt Creating package registration file: /tmp/pkgConf-half-0.2.28556362261749698586.1 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/half-0.2.2.1-7lOIyJwAhBD6VpkcMgaFcH Registering half-0.2.2.1... Installed half-0.2.2.1 Configuring mtl-2.2.1... Building mtl-2.2.1... Preprocessing library mtl-2.2.1... [ 1 of 22] Compiling Control.Monad.Writer.Class ( Control/Monad/Writer/Class.hs, dist/build/Control/Monad/Writer/Class.o ) [ 2 of 22] Compiling Control.Monad.State.Class ( Control/Monad/State/Class.hs, dist/build/Control/Monad/State/Class.o ) [ 3 of 22] Compiling Control.Monad.Reader.Class ( Control/Monad/Reader/Class.hs, dist/build/Control/Monad/Reader/Class.o ) [ 4 of 22] Compiling Control.Monad.RWS.Class ( Control/Monad/RWS/Class.hs, dist/build/Control/Monad/RWS/Class.o ) [ 5 of 22] Compiling Control.Monad.Identity ( Control/Monad/Identity.hs, dist/build/Control/Monad/Identity.o ) [ 6 of 22] Compiling Control.Monad.Error.Class ( Control/Monad/Error/Class.hs, dist/build/Control/Monad/Error/Class.o ) [ 7 of 22] Compiling Control.Monad.Cont.Class ( Control/Monad/Cont/Class.hs, dist/build/Control/Monad/Cont/Class.o ) [ 8 of 22] Compiling Control.Monad.Trans ( Control/Monad/Trans.hs, dist/build/Control/Monad/Trans.o ) [ 9 of 22] Compiling Control.Monad.Error ( Control/Monad/Error.hs, dist/build/Control/Monad/Error.o ) [10 of 22] Compiling Control.Monad.Except ( Control/Monad/Except.hs, dist/build/Control/Monad/Except.o ) [11 of 22] Compiling Control.Monad.List ( Control/Monad/List.hs, dist/build/Control/Monad/List.o ) [12 of 22] Compiling Control.Monad.RWS.Lazy ( Control/Monad/RWS/Lazy.hs, dist/build/Control/Monad/RWS/Lazy.o ) [13 of 22] Compiling Control.Monad.RWS ( Control/Monad/RWS.hs, dist/build/Control/Monad/RWS.o ) [14 of 22] Compiling Control.Monad.Reader ( Control/Monad/Reader.hs, dist/build/Control/Monad/Reader.o ) [15 of 22] Compiling Control.Monad.RWS.Strict ( Control/Monad/RWS/Strict.hs, dist/build/Control/Monad/RWS/Strict.o ) [16 of 22] Compiling Control.Monad.State.Lazy ( Control/Monad/State/Lazy.hs, dist/build/Control/Monad/State/Lazy.o ) [17 of 22] Compiling Control.Monad.State ( Control/Monad/State.hs, dist/build/Control/Monad/State.o ) [18 of 22] Compiling Control.Monad.State.Strict ( Control/Monad/State/Strict.hs, dist/build/Control/Monad/State/Strict.o ) [19 of 22] Compiling Control.Monad.Writer.Lazy ( Control/Monad/Writer/Lazy.hs, dist/build/Control/Monad/Writer/Lazy.o ) [20 of 22] Compiling Control.Monad.Writer ( Control/Monad/Writer.hs, dist/build/Control/Monad/Writer.o ) [21 of 22] Compiling Control.Monad.Writer.Strict ( Control/Monad/Writer/Strict.hs, dist/build/Control/Monad/Writer/Strict.o ) [22 of 22] Compiling Control.Monad.Cont ( Control/Monad/Cont.hs, dist/build/Control/Monad/Cont.o ) In-place registering mtl-2.2.1... Running Haddock for mtl-2.2.1... Running hscolour for mtl-2.2.1... Preprocessing library mtl-2.2.1... Preprocessing library mtl-2.2.1... Haddock coverage: 75% ( 3 / 4) in 'Control.Monad.Writer.Class' Missing documentation for: MonadWriter (Control/Monad/Writer/Class.hs:62) 100% ( 5 / 5) in 'Control.Monad.State.Class' 100% ( 3 / 3) in 'Control.Monad.Reader.Class' 80% ( 4 / 5) in 'Control.Monad.RWS.Class' Missing documentation for: MonadRWS (Control/Monad/RWS/Class.hs:44) 100% ( 4 / 4) in 'Control.Monad.Identity' 100% ( 3 / 3) in 'Control.Monad.Error.Class' 50% ( 1 / 2) in 'Control.Monad.Cont.Class' Missing documentation for: MonadCont (Control/Monad/Cont/Class.hs:73) 100% ( 3 / 3) in 'Control.Monad.Trans' 93% ( 14 / 15) in 'Control.Monad.Error' Missing documentation for: runErrorT 100% ( 19 / 19) in 'Control.Monad.Except' 100% ( 5 / 5) in 'Control.Monad.List' 95% ( 21 / 22) in 'Control.Monad.RWS.Lazy' Missing documentation for: runRWST 100% ( 2 / 2) in 'Control.Monad.RWS' 96% ( 22 / 23) in 'Control.Monad.Reader' Missing documentation for: runReaderT 95% ( 21 / 22) in 'Control.Monad.RWS.Strict' Missing documentation for: runRWST 96% ( 24 / 25) in 'Control.Monad.State.Lazy' Missing documentation for: runStateT 100% ( 2 / 2) in 'Control.Monad.State' 96% ( 24 / 25) in 'Control.Monad.State.Strict' Missing documentation for: runStateT 89% ( 17 / 19) in 'Control.Monad.Writer.Lazy' Missing documentation for: MonadWriter (Control/Monad/Writer/Class.hs:62) runWriterT 100% ( 2 / 2) in 'Control.Monad.Writer' 94% ( 17 / 18) in 'Control.Monad.Writer.Strict' Missing documentation for: MonadWriter (Control/Monad/Writer/Class.hs:62) 91% ( 20 / 22) in 'Control.Monad.Cont' Missing documentation for: MonadCont (Control/Monad/Cont/Class.hs:73) runContT Documentation created: dist/doc/html/mtl/index.html, dist/doc/html/mtl/mtl.txt Creating package registration file: /tmp/pkgConf-mtl-2.212311923791622597488.1 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/mtl-2.2.1-KMpng31YRYc5JfMWFZ3FCU Registering mtl-2.2.1... Installed mtl-2.2.1 Configuring old-locale-1.0.0.7... Building old-locale-1.0.0.7... Preprocessing library old-locale-1.0.0.7... [1 of 1] Compiling System.Locale ( System/Locale.hs, dist/build/System/Locale.o ) In-place registering old-locale-1.0.0.7... Running Haddock for old-locale-1.0.0.7... Running hscolour for old-locale-1.0.0.7... Preprocessing library old-locale-1.0.0.7... Preprocessing library old-locale-1.0.0.7... Haddock coverage: 60% ( 3 / 5) in 'System.Locale' Missing documentation for: TimeLocale (System/Locale.hs:36) defaultTimeLocale (System/Locale.hs:49) Documentation created: dist/doc/html/old-locale/index.html, dist/doc/html/old-locale/old-locale.txt Creating package registration file: /tmp/pkgConf-old-locale-1.0.04029031771329202900.7 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/old-locale-1.0.0.7-D6X1KPq5Sui5XjrHMwvFwK Registering old-locale-1.0.0.7... Installed old-locale-1.0.0.7 Configuring stm-2.4.4... Building stm-2.4.4... Preprocessing library stm-2.4.4... [ 1 of 10] Compiling Control.Sequential.STM ( Control/Sequential/STM.hs, dist/build/Control/Sequential/STM.o ) [ 2 of 10] Compiling Control.Concurrent.STM.TBQueue ( Control/Concurrent/STM/TBQueue.hs, dist/build/Control/Concurrent/STM/TBQueue.o ) [ 3 of 10] Compiling Control.Concurrent.STM.TQueue ( Control/Concurrent/STM/TQueue.hs, dist/build/Control/Concurrent/STM/TQueue.o ) [ 4 of 10] Compiling Control.Concurrent.STM.TChan ( Control/Concurrent/STM/TChan.hs, dist/build/Control/Concurrent/STM/TChan.o ) [ 5 of 10] Compiling Control.Concurrent.STM.TMVar ( Control/Concurrent/STM/TMVar.hs, dist/build/Control/Concurrent/STM/TMVar.o ) [ 6 of 10] Compiling Control.Concurrent.STM.TVar ( Control/Concurrent/STM/TVar.hs, dist/build/Control/Concurrent/STM/TVar.o ) [ 7 of 10] Compiling Control.Concurrent.STM.TArray ( Control/Concurrent/STM/TArray.hs, dist/build/Control/Concurrent/STM/TArray.o ) [ 8 of 10] Compiling Control.Monad.STM ( Control/Monad/STM.hs, dist/build/Control/Monad/STM.o ) [ 9 of 10] Compiling Control.Concurrent.STM ( Control/Concurrent/STM.hs, dist/build/Control/Concurrent/STM.o ) [10 of 10] Compiling Control.Concurrent.STM.TSem ( Control/Concurrent/STM/TSem.hs, dist/build/Control/Concurrent/STM/TSem.o ) In-place registering stm-2.4.4... Running Haddock for stm-2.4.4... Running hscolour for stm-2.4.4... Preprocessing library stm-2.4.4... Preprocessing library stm-2.4.4... Haddock coverage: 0% ( 0 / 11) in 'Control.Sequential.STM' Missing documentation for: Module header STM (Control/Sequential/STM.hs:29) atomically (Control/Sequential/STM.hs:47) throwSTM (Control/Sequential/STM.hs:54) catchSTM (Control/Sequential/STM.hs:57) TVar (Control/Sequential/STM.hs:72) newTVar (Control/Sequential/STM.hs:75) newTVarIO (Control/Sequential/STM.hs:78) readTVar (Control/Sequential/STM.hs:83) readTVarIO (Control/Sequential/STM.hs:86) writeTVar (Control/Sequential/STM.hs:89) 100% ( 13 / 13) in 'Control.Concurrent.STM.TBQueue' 100% ( 12 / 12) in 'Control.Concurrent.STM.TQueue' 100% ( 18 / 18) in 'Control.Concurrent.STM.TChan' 100% ( 16 / 16) in 'Control.Concurrent.STM.TMVar' 100% ( 13 / 13) in 'Control.Concurrent.STM.TVar' 100% ( 2 / 2) in 'Control.Concurrent.STM.TArray' 90% ( 9 / 10) in 'Control.Monad.STM' Missing documentation for: check (Control/Monad/STM.hs:81) 100% ( 8 / 8) in 'Control.Concurrent.STM' 40% ( 2 / 5) in 'Control.Concurrent.STM.TSem' Missing documentation for: newTSem (Control/Concurrent/STM/TSem.hs:42) waitTSem (Control/Concurrent/STM/TSem.hs:45) signalTSem (Control/Concurrent/STM/TSem.hs:51) Documentation created: dist/doc/html/stm/index.html, dist/doc/html/stm/stm.txt Creating package registration file: /tmp/pkgConf-stm-2.4124343921470788355.4 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/stm-2.4.4-C1kFMnPqFjvDhFjgMZGUpr Registering stm-2.4.4... Installed stm-2.4.4 Configuring text-1.2.1.3... Building text-1.2.1.3... Preprocessing library text-1.2.1.3... [ 1 of 44] Compiling Data.Text.Internal.Read ( Data/Text/Internal/Read.hs, dist/build/Data/Text/Internal/Read.o ) Data/Text/Internal/Read.hs:21:1: Warning: The import of ‘Control.Applicative’ is redundant except perhaps to import instances from ‘Control.Applicative’ To import instances alone, use: import Control.Applicative() [ 2 of 44] Compiling Data.Text.Internal.Encoding.Utf32 ( Data/Text/Internal/Encoding/Utf32.hs, dist/build/Data/Text/Internal/Encoding/Utf32.o ) [ 3 of 44] Compiling Data.Text.Internal.Builder.RealFloat.Functions ( Data/Text/Internal/Builder/RealFloat/Functions.hs, dist/build/Data/Text/Internal/Builder/RealFloat/Functions.o ) [ 4 of 44] Compiling Data.Text.Internal.Builder.Int.Digits ( Data/Text/Internal/Builder/Int/Digits.hs, dist/build/Data/Text/Internal/Builder/Int/Digits.o ) [ 5 of 44] Compiling Data.Text.Encoding.Error ( Data/Text/Encoding/Error.hs, dist/build/Data/Text/Encoding/Error.o ) Data/Text/Encoding/Error.hs:3:14: Warning: ‘Data.Text.Encoding.Error’ is marked as Trustworthy but has been inferred as safe! [ 6 of 44] Compiling Data.Text.Internal.Unsafe.Shift ( Data/Text/Internal/Unsafe/Shift.hs, dist/build/Data/Text/Internal/Unsafe/Shift.o ) [ 7 of 44] Compiling Data.Text.Internal.Encoding.Utf16 ( Data/Text/Internal/Encoding/Utf16.hs, dist/build/Data/Text/Internal/Encoding/Utf16.o ) [ 8 of 44] Compiling Data.Text.Internal.Functions ( Data/Text/Internal/Functions.hs, dist/build/Data/Text/Internal/Functions.o ) [ 9 of 44] Compiling Data.Text.Internal.Unsafe ( Data/Text/Internal/Unsafe.hs, dist/build/Data/Text/Internal/Unsafe.o ) [10 of 44] Compiling Data.Text.Array ( Data/Text/Array.hs, dist/build/Data/Text/Array.o ) [11 of 44] Compiling Data.Text.Internal.Unsafe.Char ( Data/Text/Internal/Unsafe/Char.hs, dist/build/Data/Text/Internal/Unsafe/Char.o ) [12 of 44] Compiling Data.Text.Internal ( Data/Text/Internal.hs, dist/build/Data/Text/Internal.o ) [13 of 44] Compiling Data.Text.Internal.Fusion.Size ( Data/Text/Internal/Fusion/Size.hs, dist/build/Data/Text/Internal/Fusion/Size.o ) [14 of 44] Compiling Data.Text.Internal.Fusion.Types ( Data/Text/Internal/Fusion/Types.hs, dist/build/Data/Text/Internal/Fusion/Types.o ) [15 of 44] Compiling Data.Text.Internal.Fusion.CaseMapping ( Data/Text/Internal/Fusion/CaseMapping.hs, dist/build/Data/Text/Internal/Fusion/CaseMapping.o ) [16 of 44] Compiling Data.Text.Internal.Fusion.Common ( Data/Text/Internal/Fusion/Common.hs, dist/build/Data/Text/Internal/Fusion/Common.o ) [17 of 44] Compiling Data.Text.Unsafe ( Data/Text/Unsafe.hs, dist/build/Data/Text/Unsafe.o ) [18 of 44] Compiling Data.Text.Internal.Private ( Data/Text/Internal/Private.hs, dist/build/Data/Text/Internal/Private.o ) [19 of 44] Compiling Data.Text.Internal.Fusion ( Data/Text/Internal/Fusion.hs, dist/build/Data/Text/Internal/Fusion.o ) [20 of 44] Compiling Data.Text.Show ( Data/Text/Show.hs, dist/build/Data/Text/Show.o ) [21 of 44] Compiling Data.Text.Internal.Encoding.Fusion.Common ( Data/Text/Internal/Encoding/Fusion/Common.hs, dist/build/Data/Text/Internal/Encoding/Fusion/Common.o ) [22 of 44] Compiling Data.Text.Internal.Encoding.Utf8 ( Data/Text/Internal/Encoding/Utf8.hs, dist/build/Data/Text/Internal/Encoding/Utf8.o ) [23 of 44] Compiling Data.Text.Internal.Encoding.Fusion ( Data/Text/Internal/Encoding/Fusion.hs, dist/build/Data/Text/Internal/Encoding/Fusion.o ) [24 of 44] Compiling Data.Text.Encoding ( Data/Text/Encoding.hs, dist/build/Data/Text/Encoding.o ) [25 of 44] Compiling Data.Text.Internal.Lazy.Encoding.Fusion ( Data/Text/Internal/Lazy/Encoding/Fusion.hs, dist/build/Data/Text/Internal/Lazy/Encoding/Fusion.o ) [26 of 44] Compiling Data.Text.Internal.Search ( Data/Text/Internal/Search.hs, dist/build/Data/Text/Internal/Search.o ) [27 of 44] Compiling Data.Text.Foreign ( Data/Text/Foreign.hs, dist/build/Data/Text/Foreign.o ) [28 of 44] Compiling Data.Text ( Data/Text.hs, dist/build/Data/Text.o ) [29 of 44] Compiling Data.Text.Internal.IO ( Data/Text/Internal/IO.hs, dist/build/Data/Text/Internal/IO.o ) [30 of 44] Compiling Data.Text.IO ( Data/Text/IO.hs, dist/build/Data/Text/IO.o ) [31 of 44] Compiling Data.Text.Internal.Lazy ( Data/Text/Internal/Lazy.hs, dist/build/Data/Text/Internal/Lazy.o ) [32 of 44] Compiling Data.Text.Internal.Lazy.Fusion ( Data/Text/Internal/Lazy/Fusion.hs, dist/build/Data/Text/Internal/Lazy/Fusion.o ) [33 of 44] Compiling Data.Text.Internal.Lazy.Search ( Data/Text/Internal/Lazy/Search.hs, dist/build/Data/Text/Internal/Lazy/Search.o ) [34 of 44] Compiling Data.Text.Lazy.Internal ( Data/Text/Lazy/Internal.hs, dist/build/Data/Text/Lazy/Internal.o ) [35 of 44] Compiling Data.Text.Lazy.Encoding ( Data/Text/Lazy/Encoding.hs, dist/build/Data/Text/Lazy/Encoding.o ) Data/Text/Lazy/Encoding.hs:65:1: Warning: The import of ‘Data.Monoid’ is redundant except perhaps to import instances from ‘Data.Monoid’ To import instances alone, use: import Data.Monoid() [36 of 44] Compiling Data.Text.Lazy ( Data/Text/Lazy.hs, dist/build/Data/Text/Lazy.o ) [37 of 44] Compiling Data.Text.Internal.Builder ( Data/Text/Internal/Builder.hs, dist/build/Data/Text/Internal/Builder.o ) Data/Text/Internal/Builder.hs:61:1: Warning: The import of ‘Data.Monoid’ is redundant except perhaps to import instances from ‘Data.Monoid’ To import instances alone, use: import Data.Monoid() [38 of 44] Compiling Data.Text.Lazy.Builder ( Data/Text/Lazy/Builder.hs, dist/build/Data/Text/Lazy/Builder.o ) [39 of 44] Compiling Data.Text.Internal.Builder.Functions ( Data/Text/Internal/Builder/Functions.hs, dist/build/Data/Text/Internal/Builder/Functions.o ) Data/Text/Internal/Builder/Functions.hs:24:1: Warning: The import of ‘Data.Monoid’ is redundant except perhaps to import instances from ‘Data.Monoid’ To import instances alone, use: import Data.Monoid() [40 of 44] Compiling Data.Text.Lazy.Builder.Int ( Data/Text/Lazy/Builder/Int.hs, dist/build/Data/Text/Lazy/Builder/Int.o ) Data/Text/Lazy/Builder/Int.hs:24:1: Warning: The import of ‘Data.Monoid’ is redundant except perhaps to import instances from ‘Data.Monoid’ To import instances alone, use: import Data.Monoid() Data/Text/Lazy/Builder/Int.hs:30:1: Warning: The import of ‘Word’ from module ‘Data.Word’ is redundant Data/Text/Lazy/Builder/Int.hs:32:1: Warning: The import of ‘GHC.Num’ is redundant except perhaps to import instances from ‘GHC.Num’ To import instances alone, use: import GHC.Num() [41 of 44] Compiling Data.Text.Lazy.IO ( Data/Text/Lazy/IO.hs, dist/build/Data/Text/Lazy/IO.o ) [42 of 44] Compiling Data.Text.Lazy.Read ( Data/Text/Lazy/Read.hs, dist/build/Data/Text/Lazy/Read.o ) Data/Text/Lazy/Read.hs:3:14: Warning: ‘Data.Text.Lazy.Read’ is marked as Trustworthy but has been inferred as safe! Data/Text/Lazy/Read.hs:32:1: Warning: The import of ‘Word’ from module ‘Data.Word’ is redundant [43 of 44] Compiling Data.Text.Lazy.Builder.RealFloat ( Data/Text/Lazy/Builder/RealFloat.hs, dist/build/Data/Text/Lazy/Builder/RealFloat.o ) [44 of 44] Compiling Data.Text.Read ( Data/Text/Read.hs, dist/build/Data/Text/Read.o ) Data/Text/Read.hs:33:1: Warning: The import of ‘Word’ from module ‘Data.Word’ is redundant In-place registering text-1.2.1.3... Running Haddock for text-1.2.1.3... Running hscolour for text-1.2.1.3... Preprocessing library text-1.2.1.3... Preprocessing library text-1.2.1.3... Data/Text/Internal/Read.hs:21:1: Warning: The import of ‘Control.Applicative’ is redundant except perhaps to import instances from ‘Control.Applicative’ To import instances alone, use: import Control.Applicative() Data/Text/Encoding/Error.hs:3:14: Warning: ‘Data.Text.Encoding.Error’ is marked as Trustworthy but has been inferred as safe! Data/Text/Lazy/Encoding.hs:65:1: Warning: The import of ‘Data.Monoid’ is redundant except perhaps to import instances from ‘Data.Monoid’ To import instances alone, use: import Data.Monoid() Data/Text/Internal/Builder.hs:61:1: Warning: The import of ‘Data.Monoid’ is redundant except perhaps to import instances from ‘Data.Monoid’ To import instances alone, use: import Data.Monoid() Data/Text/Internal/Builder/Functions.hs:24:1: Warning: The import of ‘Data.Monoid’ is redundant except perhaps to import instances from ‘Data.Monoid’ To import instances alone, use: import Data.Monoid() Data/Text/Lazy/Builder/Int.hs:24:1: Warning: The import of ‘Data.Monoid’ is redundant except perhaps to import instances from ‘Data.Monoid’ To import instances alone, use: import Data.Monoid() Data/Text/Lazy/Builder/Int.hs:30:1: Warning: The import of ‘Word’ from module ‘Data.Word’ is redundant Data/Text/Lazy/Builder/Int.hs:32:1: Warning: The import of ‘GHC.Num’ is redundant except perhaps to import instances from ‘GHC.Num’ To import instances alone, use: import GHC.Num() Data/Text/Lazy/Read.hs:3:14: Warning: ‘Data.Text.Lazy.Read’ is marked as Trustworthy but has been inferred as safe! Data/Text/Lazy/Read.hs:32:1: Warning: The import of ‘Word’ from module ‘Data.Word’ is redundant Data/Text/Read.hs:33:1: Warning: The import of ‘Word’ from module ‘Data.Word’ is redundant Haddock coverage: 14% ( 1 / 7) in 'Data.Text.Internal.Read' Missing documentation for: IReader (Data/Text/Internal/Read.hs:26) IParser (Data/Text/Internal/Read.hs:28) T (Data/Text/Internal/Read.hs:48) digitToInt (Data/Text/Internal/Read.hs:61) hexDigitToInt (Data/Text/Internal/Read.hs:55) perhaps (Data/Text/Internal/Read.hs:50) 50% ( 1 / 2) in 'Data.Text.Internal.Encoding.Utf32' Missing documentation for: validate (Data/Text/Internal/Encoding/Utf32.hs:24) 50% ( 1 / 2) in 'Data.Text.Internal.Builder.RealFloat.Functions' Missing documentation for: roundTo (Data/Text/Internal/Builder/RealFloat/Functions.hs:17) 0% ( 0 / 2) in 'Data.Text.Internal.Builder.Int.Digits' Missing documentation for: Module header digits (Data/Text/Internal/Builder/Int/Digits.hs:21) 100% ( 12 / 12) in 'Data.Text.Encoding.Error' 100% ( 2 / 2) in 'Data.Text.Internal.Unsafe.Shift' 25% ( 1 / 4) in 'Data.Text.Internal.Encoding.Utf16' Missing documentation for: chr2 (Data/Text/Internal/Encoding/Utf16.hs:29) validate1 (Data/Text/Internal/Encoding/Utf16.hs:38) validate2 (Data/Text/Internal/Encoding/Utf16.hs:42) 100% ( 2 / 2) in 'Data.Text.Internal.Functions' 100% ( 3 / 3) in 'Data.Text.Internal.Unsafe' 100% ( 16 / 16) in 'Data.Text.Array' 33% ( 2 / 6) in 'Data.Text.Internal.Unsafe.Char' Missing documentation for: ord (Data/Text/Internal/Unsafe/Char.hs:39) unsafeChr (Data/Text/Internal/Unsafe/Char.hs:43) unsafeChr8 (Data/Text/Internal/Unsafe/Char.hs:47) unsafeChr32 (Data/Text/Internal/Unsafe/Char.hs:51) 95% ( 19 / 20) in 'Data.Text.Internal' Missing documentation for: textP (Data/Text/Internal.hs:97) 38% ( 5 / 13) in 'Data.Text.Internal.Fusion.Size' Missing documentation for: Size (Data/Text/Internal/Fusion/Size.hs:40) exactly (Data/Text/Internal/Fusion/Size.hs:44) exactSize (Data/Text/Internal/Fusion/Size.hs:49) maxSize (Data/Text/Internal/Fusion/Size.hs:57) betweenSize (Data/Text/Internal/Fusion/Size.hs:65) unknownSize (Data/Text/Internal/Fusion/Size.hs:74) compareSize (Data/Text/Internal/Fusion/Size.hs:143) isEmpty (Data/Text/Internal/Fusion/Size.hs:151) 88% ( 7 / 8) in 'Data.Text.Internal.Fusion.Types' Missing documentation for: Stream (Data/Text/Internal/Fusion/Types.hs:83) 0% ( 0 / 5) in 'Data.Text.Internal.Fusion.CaseMapping' Missing documentation for: Module header upperMapping (Data/Text/Internal/Fusion/CaseMapping.hs:13) lowerMapping (Data/Text/Internal/Fusion/CaseMapping.hs:220) titleMapping (Data/Text/Internal/Fusion/CaseMapping.hs:225) foldMapping (Data/Text/Internal/Fusion/CaseMapping.hs:324) 89% ( 63 / 71) in 'Data.Text.Internal.Fusion.Common' Missing documentation for: singleton (Data/Text/Internal/Fusion/Common.hs:119) streamList (Data/Text/Internal/Fusion/Common.hs:125) unstreamList (Data/Text/Internal/Fusion/Common.hs:131) intercalate (Data/Text/Internal/Fusion/Common.hs:577) justifyLeftI (Data/Text/Internal/Fusion/Common.hs:479) scanl (Data/Text/Internal/Fusion/Common.hs:656) replicateCharI (Data/Text/Internal/Fusion/Common.hs:671) replicateI (Data/Text/Internal/Fusion/Common.hs:682) 93% ( 13 / 14) in 'Data.Text.Unsafe' Missing documentation for: Iter (Data/Text/Unsafe.hs:62) 33% ( 1 / 3) in 'Data.Text.Internal.Private' Missing documentation for: runText (Data/Text/Internal/Private.hs:33) span_ (Data/Text/Internal/Private.hs:23) 91% ( 20 / 22) in 'Data.Text.Internal.Fusion' Missing documentation for: Stream (Data/Text/Internal/Fusion/Types.hs:83) length (Data/Text/Internal/Fusion.hs:127) 100% ( 4 / 4) in 'Data.Text.Show' 33% ( 2 / 6) in 'Data.Text.Internal.Encoding.Fusion.Common' Missing documentation for: restreamUtf16LE (Data/Text/Internal/Encoding/Fusion/Common.hs:63) restreamUtf16BE (Data/Text/Internal/Encoding/Fusion/Common.hs:39) restreamUtf32LE (Data/Text/Internal/Encoding/Fusion/Common.hs:106) restreamUtf32BE (Data/Text/Internal/Encoding/Fusion/Common.hs:87) 17% ( 2 / 12) in 'Data.Text.Internal.Encoding.Utf8' Missing documentation for: ord2 (Data/Text/Internal/Encoding/Utf8.hs:58) ord3 (Data/Text/Internal/Encoding/Utf8.hs:69) ord4 (Data/Text/Internal/Encoding/Utf8.hs:81) chr2 (Data/Text/Internal/Encoding/Utf8.hs:94) chr3 (Data/Text/Internal/Encoding/Utf8.hs:103) chr4 (Data/Text/Internal/Encoding/Utf8.hs:114) validate1 (Data/Text/Internal/Encoding/Utf8.hs:128) validate2 (Data/Text/Internal/Encoding/Utf8.hs:132) validate3 (Data/Text/Internal/Encoding/Utf8.hs:136) validate4 (Data/Text/Internal/Encoding/Utf8.hs:153) 91% ( 10 / 11) in 'Data.Text.Internal.Encoding.Fusion' Missing documentation for: streamASCII (Data/Text/Internal/Encoding/Fusion.hs:57) 100% ( 33 / 33) in 'Data.Text.Encoding' 100% ( 10 / 10) in 'Data.Text.Internal.Lazy.Encoding.Fusion' 100% ( 2 / 2) in 'Data.Text.Internal.Search' 100% ( 18 / 18) in 'Data.Text.Foreign' 100% (126 /126) in 'Data.Text' 100% ( 3 / 3) in 'Data.Text.Internal.IO' 100% ( 20 / 20) in 'Data.Text.IO' 93% ( 14 / 15) in 'Data.Text.Internal.Lazy' Missing documentation for: Text (Data/Text/Internal/Lazy.hs:47) 100% ( 8 / 8) in 'Data.Text.Internal.Lazy.Fusion' 100% ( 2 / 2) in 'Data.Text.Internal.Lazy.Search' 100% ( 2 / 2) in 'Data.Text.Lazy.Internal' 89% ( 24 / 27) in 'Data.Text.Lazy.Encoding' Missing documentation for: encodeUtf8 (Data/Text/Lazy/Encoding.hs:148) encodeUtf8Builder (Data/Text/Lazy/Encoding.hs:162) encodeUtf8BuilderEscaped (Data/Text/Lazy/Encoding.hs:167) 99% (127 /128) in 'Data.Text.Lazy' Missing documentation for: Text (Data/Text/Internal/Lazy.hs:47) 94% ( 16 / 17) in 'Data.Text.Internal.Builder' Missing documentation for: append' (Data/Text/Internal/Builder.hs:288) 100% ( 12 / 12) in 'Data.Text.Lazy.Builder' 100% ( 3 / 3) in 'Data.Text.Internal.Builder.Functions' 0% ( 0 / 3) in 'Data.Text.Lazy.Builder.Int' Missing documentation for: Module header decimal (Data/Text/Lazy/Builder/Int.hs:52) hexadecimal (Data/Text/Lazy/Builder/Int.hs:162) 100% ( 19 / 19) in 'Data.Text.Lazy.IO' 100% ( 7 / 7) in 'Data.Text.Lazy.Read' 75% ( 3 / 4) in 'Data.Text.Lazy.Builder.RealFloat' Missing documentation for: formatRealFloat (Data/Text/Lazy/Builder/RealFloat.hs:46) 100% ( 7 / 7) in 'Data.Text.Read' Warning: Data.Text.Internal.Fusion.Common: could not find link destinations for: findIndicesI Warning: Data.Text.Unsafe: could not find link destinations for: bracket Warning: Data.Text: could not find link destinations for: replicateChar countChar Warning: Data.Text.Internal.IO: could not find link destinations for: Handle__ Warning: Data.Text.Lazy: could not find link destinations for: replicateChar dropWords splitAtWord countChar Warning: Data.Text.Internal.Builder: could not find link destinations for: empty append Warning: Data.Text.Lazy.Builder.RealFloat: could not find link destinations for: floatToDigits Documentation created: dist/doc/html/text/index.html, dist/doc/html/text/text.txt Creating package registration file: /tmp/pkgConf-text-1.2.1733327814107734713.3 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/text-1.2.1.3-1l1AN4I48k37RaQ6fm6CEh Registering text-1.2.1.3... Installed text-1.2.1.3 [1 of 1] Compiling Main ( /tmp/cabal-tmp-16099/SDL-mixer-0.6.2.0/dist/setup/setup.hs, /tmp/cabal-tmp-16099/SDL-mixer-0.6.2.0/dist/setup/Main.o ) Linking /tmp/cabal-tmp-16099/SDL-mixer-0.6.2.0/dist/setup/setup ... Configuring SDL-mixer-0.6.2.0... configure: WARNING: unrecognized options: --with-compiler, --with-gcc checking for sdl-config... /usr/bin/sdl-config checking for gcc... gcc checking whether the C compiler works... no configure: error: in `/tmp/cabal-tmp-16099/SDL-mixer-0.6.2.0': configure: error: C compiler cannot create executables See `config.log' for more details. Failed to install SDL-mixer-0.6.2.0 Configuring old-time-1.1.0.3... configure: WARNING: unrecognized options: --with-compiler, --with-gcc checking for gcc... gcc checking whether the C compiler works... yes checking for C compiler default output file name... a.out checking for suffix of executables... checking whether we are cross compiling... no checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ISO C89... none needed checking how to run the C preprocessor... gcc -E checking for grep that handles long lines and -e... /bin/grep checking for egrep... /bin/grep -E checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking sys/time.h usability... yes checking sys/time.h presence... yes checking for sys/time.h... yes checking sys/timeb.h usability... yes checking sys/timeb.h presence... yes checking for sys/timeb.h... yes checking time.h usability... yes checking time.h presence... yes checking for time.h... yes checking for ftime... yes checking for gmtime_r... yes checking for localtime_r... yes checking for gettimeofday... yes checking whether struct tm is in sys/time.h or time.h... time.h checking for struct tm.tm_zone... yes checking whether time.h and sys/time.h may both be included... yes checking for sys/time.h... (cached) yes checking whether altzone is declared... no configure: creating ./config.status config.status: creating include/HsTimeConfig.h configure: WARNING: unrecognized options: --with-compiler, --with-gcc Building old-time-1.1.0.3... Preprocessing library old-time-1.1.0.3... [1 of 1] Compiling System.Time ( dist/build/System/Time.hs, dist/build/System/Time.o ) In-place registering old-time-1.1.0.3... Running Haddock for old-time-1.1.0.3... Running hscolour for old-time-1.1.0.3... Preprocessing library old-time-1.1.0.3... Preprocessing library old-time-1.1.0.3... Haddock coverage: 95% ( 20 / 21) in 'System.Time' Missing documentation for: getClockTime (System/Time.hsc:232) Documentation created: dist/doc/html/old-time/index.html, dist/doc/html/old-time/old-time.txt Creating package registration file: /tmp/pkgConf-old-time-1.1.0532495011415675634.3 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/old-time-1.1.0.3-FBWJJDS5FKr7UKFScBcUW2 Registering old-time-1.1.0.3... Installed old-time-1.1.0.3 Configuring StateVar-1.1.0.1... Building StateVar-1.1.0.1... Preprocessing library StateVar-1.1.0.1... [1 of 1] Compiling Data.StateVar ( src/Data/StateVar.hs, dist/build/Data/StateVar.o ) In-place registering StateVar-1.1.0.1... Running Haddock for StateVar-1.1.0.1... Running hscolour for StateVar-1.1.0.1... Preprocessing library StateVar-1.1.0.1... Preprocessing library StateVar-1.1.0.1... Haddock coverage: 100% ( 15 / 15) in 'Data.StateVar' Documentation created: dist/doc/html/StateVar/index.html, dist/doc/html/StateVar/StateVar.txt Creating package registration file: /tmp/pkgConf-StateVar-1.1.01912163036671068506.1 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/StateVar-1.1.0.1-6K4a3UqSdqh6lGAm1wlr9s Registering StateVar-1.1.0.1... Installed StateVar-1.1.0.1 Configuring OpenGLRaw-2.6.0.0... Building OpenGLRaw-2.6.0.0... Preprocessing library OpenGLRaw-2.6.0.0... [ 1 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Groups ( src/Graphics/Rendering/OpenGL/Raw/Groups.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Groups.o ) [ 2 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Types ( src/Graphics/Rendering/OpenGL/Raw/Types.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Types.o ) [ 3 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Foreign ( src/Graphics/Rendering/OpenGL/Raw/Foreign.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Foreign.o ) [ 4 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Tokens ( src/Graphics/Rendering/OpenGL/Raw/Tokens.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Tokens.o ) [ 5 of 534] Compiling Graphics.Rendering.OpenGL.Raw.GetProcAddress ( src/Graphics/Rendering/OpenGL/Raw/GetProcAddress.hs, dist/build/Graphics/Rendering/OpenGL/Raw/GetProcAddress.o ) [ 6 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ExtensionPredicates ( src/Graphics/Rendering/OpenGL/Raw/ExtensionPredicates.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ExtensionPredicates.o ) [ 7 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.BlendMinmaxFactor ( src/Graphics/Rendering/OpenGL/Raw/AMD/BlendMinmaxFactor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/BlendMinmaxFactor.o ) [ 8 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.DepthClampSeparate ( src/Graphics/Rendering/OpenGL/Raw/AMD/DepthClampSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/DepthClampSeparate.o ) [ 9 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.PinnedMemory ( src/Graphics/Rendering/OpenGL/Raw/AMD/PinnedMemory.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/PinnedMemory.o ) [ 10 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.QueryBufferObject ( src/Graphics/Rendering/OpenGL/Raw/AMD/QueryBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/QueryBufferObject.o ) [ 11 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.SeamlessCubemapPerTexture ( src/Graphics/Rendering/OpenGL/Raw/AMD/SeamlessCubemapPerTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/SeamlessCubemapPerTexture.o ) [ 12 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.TransformFeedback4 ( src/Graphics/Rendering/OpenGL/Raw/AMD/TransformFeedback4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/TransformFeedback4.o ) [ 13 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.AuxDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/APPLE/AuxDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/AuxDepthStencil.o ) [ 14 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.ClientStorage ( src/Graphics/Rendering/OpenGL/Raw/APPLE/ClientStorage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/ClientStorage.o ) [ 15 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels ( src/Graphics/Rendering/OpenGL/Raw/APPLE/FloatPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/FloatPixels.o ) [ 16 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.RGB422 ( src/Graphics/Rendering/OpenGL/Raw/APPLE/RGB422.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/RGB422.o ) [ 17 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.RowBytes ( src/Graphics/Rendering/OpenGL/Raw/APPLE/RowBytes.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/RowBytes.o ) [ 18 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.SpecularVector ( src/Graphics/Rendering/OpenGL/Raw/APPLE/SpecularVector.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/SpecularVector.o ) [ 19 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.TransformHint ( src/Graphics/Rendering/OpenGL/Raw/APPLE/TransformHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/TransformHint.o ) [ 20 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.YCbCr422 ( src/Graphics/Rendering/OpenGL/Raw/APPLE/YCbCr422.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/YCbCr422.o ) [ 21 of 534] Compiling 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dist/build/Graphics/Rendering/OpenGL/Raw/ATI/ElementArray.o ) [321 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap ( src/Graphics/Rendering/OpenGL/Raw/ATI/EnvmapBumpmap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/EnvmapBumpmap.o ) [322 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader ( src/Graphics/Rendering/OpenGL/Raw/ATI/FragmentShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/FragmentShader.o ) [323 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ATI.MapObjectBuffer ( src/Graphics/Rendering/OpenGL/Raw/ATI/MapObjectBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/MapObjectBuffer.o ) [324 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles ( src/Graphics/Rendering/OpenGL/Raw/ATI/PNTriangles.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/PNTriangles.o ) [325 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ATI.SeparateStencil ( src/Graphics/Rendering/OpenGL/Raw/ATI/SeparateStencil.hs, 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dist/build/Graphics/Rendering/OpenGL/Raw/NV/PathRenderingCompatibility.o ) [459 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore ( src/Graphics/Rendering/OpenGL/Raw/NV/PathRenderingCore.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PathRenderingCore.o ) [460 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange ( src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.o ) [461 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.o ) [462 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.PresentVideo ( src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.o ) [463 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart ( src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.o ) [464 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.o ) [465 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2 ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.o ) [466 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.SampleLocations ( src/Graphics/Rendering/OpenGL/Raw/NV/SampleLocations.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/SampleLocations.o ) [467 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad ( src/Graphics/Rendering/OpenGL/Raw/NV/ShaderBufferLoad.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ShaderBufferLoad.o ) [468 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureBarrier ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureBarrier.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureBarrier.o ) [469 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureMultisample.o ) [470 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.o ) [471 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.o ) [472 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop ( src/Graphics/Rendering/OpenGL/Raw/NV/VDPAUInterop.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VDPAUInterop.o ) [473 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.o ) [474 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexAttribInteger64Bit.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexAttribInteger64Bit.o ) [475 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexBufferUnifiedMemory.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexBufferUnifiedMemory.o ) [476 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.o ) [477 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.o ) [478 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.VideoCapture ( src/Graphics/Rendering/OpenGL/Raw/NV/VideoCapture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VideoCapture.o ) [479 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV ( src/Graphics/Rendering/OpenGL/Raw/NV.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV.o ) [480 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NVX.ConditionalRender ( src/Graphics/Rendering/OpenGL/Raw/NVX/ConditionalRender.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NVX/ConditionalRender.o ) [481 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NVX ( src/Graphics/Rendering/OpenGL/Raw/NVX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NVX.o ) [482 of 534] Compiling Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates ( src/Graphics/Rendering/OpenGL/Raw/OES/ByteCoordinates.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES/ByteCoordinates.o ) [483 of 534] Compiling Graphics.Rendering.OpenGL.Raw.OES.FixedPoint ( src/Graphics/Rendering/OpenGL/Raw/OES/FixedPoint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES/FixedPoint.o ) 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dist/build/Graphics/Rendering/OpenGL/Raw/PGI/MiscHints.o ) [490 of 534] Compiling Graphics.Rendering.OpenGL.Raw.PGI ( src/Graphics/Rendering/OpenGL/Raw/PGI.hs, dist/build/Graphics/Rendering/OpenGL/Raw/PGI.o ) [491 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGI.ColorTable ( src/Graphics/Rendering/OpenGL/Raw/SGI/ColorTable.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGI/ColorTable.o ) [492 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGI ( src/Graphics/Rendering/OpenGL/Raw/SGI.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGI.o ) [493 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIS/DetailTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/DetailTexture.o ) [494 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.FogFunction ( src/Graphics/Rendering/OpenGL/Raw/SGIS/FogFunction.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/FogFunction.o ) [495 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.Multisample ( src/Graphics/Rendering/OpenGL/Raw/SGIS/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/Multisample.o ) [496 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIS/PixelTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/PixelTexture.o ) [497 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/SGIS/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/PointParameters.o ) [498 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.SharpenTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIS/SharpenTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/SharpenTexture.o ) [499 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D ( src/Graphics/Rendering/OpenGL/Raw/SGIS/Texture4D.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/Texture4D.o ) [500 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.TextureColorMask ( src/Graphics/Rendering/OpenGL/Raw/SGIS/TextureColorMask.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/TextureColorMask.o ) [501 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.TextureFilter4 ( src/Graphics/Rendering/OpenGL/Raw/SGIS/TextureFilter4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/TextureFilter4.o ) [502 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIS ( src/Graphics/Rendering/OpenGL/Raw/SGIS.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS.o ) [503 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Async ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Async.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Async.o ) [504 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.FlushRaster ( src/Graphics/Rendering/OpenGL/Raw/SGIX/FlushRaster.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/FlushRaster.o ) [505 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting ( src/Graphics/Rendering/OpenGL/Raw/SGIX/FragmentLighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/FragmentLighting.o ) [506 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Framezoom ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Framezoom.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Framezoom.o ) [507 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.IglooInterface ( src/Graphics/Rendering/OpenGL/Raw/SGIX/IglooInterface.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/IglooInterface.o ) [508 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Instruments ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Instruments.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Instruments.o ) [509 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority ( src/Graphics/Rendering/OpenGL/Raw/SGIX/ListPriority.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/ListPriority.o ) [510 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.PixelTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIX/PixelTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/PixelTexture.o ) [511 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD ( src/Graphics/Rendering/OpenGL/Raw/SGIX/PolynomialFFD.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/PolynomialFFD.o ) [512 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.ReferencePlane ( src/Graphics/Rendering/OpenGL/Raw/SGIX/ReferencePlane.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/ReferencePlane.o ) [513 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Sprite ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Sprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Sprite.o ) [514 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TagSampleBuffer ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TagSampleBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TagSampleBuffer.o ) [515 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX ( src/Graphics/Rendering/OpenGL/Raw/SGIX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX.o ) [516 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha ( src/Graphics/Rendering/OpenGL/Raw/SUN/GlobalAlpha.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/GlobalAlpha.o ) [517 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUN.MeshArray ( src/Graphics/Rendering/OpenGL/Raw/SUN/MeshArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/MeshArray.o ) [518 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUN.TriangleList ( src/Graphics/Rendering/OpenGL/Raw/SUN/TriangleList.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/TriangleList.o ) [519 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUN.Vertex ( src/Graphics/Rendering/OpenGL/Raw/SUN/Vertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/Vertex.o ) [520 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUN ( src/Graphics/Rendering/OpenGL/Raw/SUN.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN.o ) [521 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUNX.ConstantData ( src/Graphics/Rendering/OpenGL/Raw/SUNX/ConstantData.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUNX/ConstantData.o ) [522 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUNX ( src/Graphics/Rendering/OpenGL/Raw/SUNX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUNX.o ) [523 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ThreeDFX.Tbuffer ( src/Graphics/Rendering/OpenGL/Raw/ThreeDFX/Tbuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ThreeDFX/Tbuffer.o ) [524 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ThreeDFX ( src/Graphics/Rendering/OpenGL/Raw/ThreeDFX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ThreeDFX.o ) [525 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version10 ( src/Graphics/Rendering/OpenGL/Raw/Version10.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version10.o ) [526 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version11 ( src/Graphics/Rendering/OpenGL/Raw/Version11.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version11.o ) [527 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version12 ( src/Graphics/Rendering/OpenGL/Raw/Version12.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version12.o ) [528 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version13 ( src/Graphics/Rendering/OpenGL/Raw/Version13.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version13.o ) [529 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version14 ( src/Graphics/Rendering/OpenGL/Raw/Version14.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version14.o ) [530 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version15 ( src/Graphics/Rendering/OpenGL/Raw/Version15.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version15.o ) [531 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version20 ( src/Graphics/Rendering/OpenGL/Raw/Version20.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version20.o ) [532 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version21 ( src/Graphics/Rendering/OpenGL/Raw/Version21.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version21.o ) [533 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility45 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility45.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility45.o ) [534 of 534] Compiling Graphics.Rendering.OpenGL.Raw ( src/Graphics/Rendering/OpenGL/Raw.hs, dist/build/Graphics/Rendering/OpenGL/Raw.o ) In-place registering OpenGLRaw-2.6.0.0... Running Haddock for OpenGLRaw-2.6.0.0... Running hscolour for OpenGLRaw-2.6.0.0... Preprocessing library OpenGLRaw-2.6.0.0... Preprocessing library OpenGLRaw-2.6.0.0... Haddock coverage: 100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.Raw.Groups' 64% ( 32 / 50) in 'Graphics.Rendering.OpenGL.Raw.Types' Missing documentation for: GLcharARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:161) GLint64EXT (src/Graphics/Rendering/OpenGL/Raw/Types.hs:163) GLuint64EXT (src/Graphics/Rendering/OpenGL/Raw/Types.hs:165) GLintptrARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:167) GLsizeiptrARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:169) GLhalfARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:171) GLhalfNV (src/Graphics/Rendering/OpenGL/Raw/Types.hs:173) GLDEBUGPROCAMD (src/Graphics/Rendering/OpenGL/Raw/Types.hs:175) GLDEBUGPROCARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:192) GLDEBUGPROCARBFunc (src/Graphics/Rendering/OpenGL/Raw/Types.hs:194) makeGLDEBUGPROCARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:196) GLDEBUGPROCKHR (src/Graphics/Rendering/OpenGL/Raw/Types.hs:199) GLDEBUGPROCKHRFunc (src/Graphics/Rendering/OpenGL/Raw/Types.hs:201) makeGLDEBUGPROCKHR (src/Graphics/Rendering/OpenGL/Raw/Types.hs:203) GLclampx (src/Graphics/Rendering/OpenGL/Raw/Types.hs:206) GLhandleARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:212) GLvdpauSurfaceNV (src/Graphics/Rendering/OpenGL/Raw/Types.hs:215) GLeglImageOES (src/Graphics/Rendering/OpenGL/Raw/Types.hs:217) 0% ( 1 /884) in 'Graphics.Rendering.OpenGL.Raw.Foreign' Missing documentation for: dyn201 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:24) dyn202 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:28) dyn203 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:32) dyn204 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:36) dyn376 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:40) dyn375 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:44) dyn69 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:48) dyn122 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:52) dyn190 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:56) dyn107 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:60) dyn36 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:64) dyn718 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:68) dyn458 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:72) dyn215 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:76) dyn692 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:80) dyn222 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:84) dyn80 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:88) dyn691 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:92) dyn292 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:96) dyn108 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:100) dyn38 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:104) dyn216 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:108) dyn78 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:112) dyn275 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:116) dyn444 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:120) dyn332 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:124) dyn553 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:128) dyn548 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:132) dyn542 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:136) dyn535 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:140) dyn9 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:144) dyn512 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:148) dyn516 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:152) dyn518 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:156) dyn209 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:160) dyn492 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:164) dyn489 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:168) dyn543 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:172) dyn537 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:176) dyn257 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:180) dyn520 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:184) dyn725 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:188) dyn560 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:192) dyn134 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:196) dyn133 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(src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:3496) dyn102 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:3500) dyn276 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:3504) dyn689 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:3508) dyn679 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:3512) dyn681 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:3516) dyn685 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:3520) dyn683 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:3524) dyn236 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:3528) dyn104 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:3532) dyn818 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:3536) dyn590 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:3540) dyn370 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:3544) dyn200 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:3548) dyn815 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:3552) 0% ( 1 /5605) in 'Graphics.Rendering.OpenGL.Raw.Tokens' Missing documentation for: gl_1PASS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:20) gl_1PASS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:23) gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2PASS_0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:29) gl_2PASS_0_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:32) gl_2PASS_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:35) gl_2PASS_1_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:38) gl_2X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:41) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_2_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:47) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3DC_XY_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:53) gl_3DC_X_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:56) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_3_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:68) gl_422_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:71) gl_422_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:74) gl_422_REV_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:77) gl_422_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:80) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4PASS_0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:86) gl_4PASS_0_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:89) gl_4PASS_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:92) gl_4PASS_1_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:95) gl_4PASS_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:98) gl_4PASS_2_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:101) gl_4PASS_3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:104) gl_4PASS_3_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:107) gl_4X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:110) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_4_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:116) gl_8X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:119) gl_ABGR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:122) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:128) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158) gl_ACTIVE_PROGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:161) gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164) gl_ACTIVE_STENCIL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:167) gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170) gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173) gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176) gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179) gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:188) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203) gl_ACTIVE_VARYINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:206) gl_ACTIVE_VARYING_MAX_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:209) gl_ACTIVE_VERTEX_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:212) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:218) gl_ADD_BLEND_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:221) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ADD_SIGNED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:227) gl_ADD_SIGNED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:230) gl_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:233) gl_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:236) gl_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:239) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALLOW_DRAW_FRG_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:248) gl_ALLOW_DRAW_MEM_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:251) gl_ALLOW_DRAW_OBJ_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:254) gl_ALLOW_DRAW_WIN_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:257) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263) gl_ALL_BARRIER_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:266) gl_ALL_COMPLETED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:269) gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272) gl_ALL_SHADER_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:275) gl_ALL_STATIC_DATA_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:278) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:287) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:293) gl_ALPHA16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:296) gl_ALPHA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:299) gl_ALPHA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:302) gl_ALPHA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:305) gl_ALPHA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:308) gl_ALPHA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:311) gl_ALPHA32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:314) gl_ALPHA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:317) gl_ALPHA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:320) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:326) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:332) gl_ALPHA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:335) gl_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:338) gl_ALPHA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:341) gl_ALPHA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:344) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:353) gl_ALPHA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:356) gl_ALPHA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:359) gl_ALPHA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:362) gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365) gl_ALPHA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:368) gl_ALPHA_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:371) gl_ALPHA_MAX_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:374) gl_ALPHA_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:377) gl_ALPHA_MIN_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:380) gl_ALPHA_REF_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386) gl_ALPHA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395) gl_ALPHA_TEST_FUNC_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:398) gl_ALPHA_TEST_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404) gl_ALPHA_TEST_REF_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410) gl_ALREADY_SIGNALED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_ALWAYS_FAST_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:419) gl_ALWAYS_SOFT_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440) gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443) gl_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:446) gl_ANY_SAMPLES_PASSED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:449) gl_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455) gl_ARRAY_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461) gl_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:464) gl_ARRAY_ELEMENT_LOCK_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:467) gl_ARRAY_ELEMENT_LOCK_FIRST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:470) gl_ARRAY_OBJECT_BUFFER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:473) gl_ARRAY_OBJECT_OFFSET_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:476) gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479) gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482) gl_ASYNC_DRAW_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:485) gl_ASYNC_HISTOGRAM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:488) gl_ASYNC_MARKER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:491) gl_ASYNC_READ_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:494) gl_ASYNC_TEX_IMAGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:497) gl_ATC_RGBA_EXPLICIT_ALPHA_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:500) gl_ATC_RGBA_INTERPOLATED_ALPHA_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:503) gl_ATC_RGB_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:506) gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509) gl_ATOMIC_COUNTER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:512) gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521) gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524) gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527) gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548) gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551) gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557) gl_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:560) gl_ATTRIBUTE_ADDRESS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:563) gl_ATTRIB_ARRAY_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:566) gl_ATTRIB_ARRAY_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:569) gl_ATTRIB_ARRAY_STRIDE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572) gl_ATTRIB_ARRAY_TYPE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:575) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599) gl_AUX_DEPTH_STENCIL_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:602) gl_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_AVERAGE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_NORMALS_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_BACK_PRIMARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:620) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BACK_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626) gl_BEVEL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) gl_BGRA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:638) gl_BGRA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641) gl_BGRA_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:644) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647) gl_BGRA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650) gl_BGR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:653) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656) gl_BGR_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:659) gl_BIAS_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:662) gl_BIAS_BY_NEGATIVE_ONE_HALF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:665) gl_BINNING_CONTROL_HINT_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:668) gl_BINORMAL_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:671) gl_BINORMAL_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:674) gl_BINORMAL_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677) gl_BINORMAL_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) gl_BLEND_ADVANCED_COHERENT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:692) gl_BLEND_ADVANCED_COHERENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:695) gl_BLEND_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_COLOR_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701) gl_BLEND_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:704) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_DST_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:713) gl_BLEND_DST_ALPHA_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:716) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719) gl_BLEND_DST_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722) gl_BLEND_DST_RGB_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:725) gl_BLEND_EQUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:728) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731) gl_BLEND_EQUATION_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:734) gl_BLEND_EQUATION_ALPHA_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737) gl_BLEND_EQUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:740) gl_BLEND_EQUATION_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:743) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746) gl_BLEND_EQUATION_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:749) gl_BLEND_EQUATION_RGB_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752) gl_BLEND_OVERLAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755) gl_BLEND_PREMULTIPLIED_SRC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:758) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLEND_SRC_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:767) gl_BLEND_SRC_ALPHA_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:770) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLEND_SRC_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_BLEND_SRC_RGB_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779) gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791) gl_BLUE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:794) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797) gl_BLUE_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:800) gl_BLUE_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803) gl_BLUE_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:806) gl_BLUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812) gl_BOLD_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818) gl_BOOL_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824) gl_BOOL_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830) gl_BOOL_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:833) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836) gl_BOOL_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:839) gl_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:842) gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845) gl_BROWSER_DEFAULT_WEBGL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:848) gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854) gl_BUFFER_ACCESS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:857) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860) gl_BUFFER_ACCESS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:863) gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866) gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869) gl_BUFFER_FLUSHING_UNMAP_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:872) gl_BUFFER_GPU_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875) gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:878) gl_BUFFER_IMMUTABLE_STORAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:881) gl_BUFFER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAPPED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890) gl_BUFFER_MAPPED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:893) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902) gl_BUFFER_MAP_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:905) gl_BUFFER_MAP_POINTER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908) gl_BUFFER_OBJECT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:911) gl_BUFFER_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:914) gl_BUFFER_SERIALIZED_MODIFY_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:917) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920) gl_BUFFER_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923) gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:926) gl_BUFFER_STORAGE_FLAGS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:929) gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932) gl_BUFFER_UPDATE_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:935) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938) gl_BUFFER_USAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:941) gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944) gl_BUMP_ENVMAP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:947) gl_BUMP_NUM_TEX_UNITS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_BUMP_ROT_MATRIX_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953) gl_BUMP_ROT_MATRIX_SIZE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956) gl_BUMP_TARGET_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959) gl_BUMP_TEX_UNITS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977) gl_CALLIGRAPHIC_FRAGMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:980) gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CIRCULAR_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:989) gl_CIRCULAR_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992) gl_CIRCULAR_TANGENT_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:995) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001) gl_CLAMP_FRAGMENT_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1004) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007) gl_CLAMP_READ_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1010) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013) gl_CLAMP_TO_BORDER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016) gl_CLAMP_TO_BORDER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1019) gl_CLAMP_TO_BORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1022) gl_CLAMP_TO_BORDER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1025) gl_CLAMP_TO_BORDER_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLAMP_TO_EDGE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1034) gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLAMP_VERTEX_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1040) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046) gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_ACTIVE_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1055) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061) gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1064) gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1067) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1073) gl_CLIENT_STORAGE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079) gl_CLIPPING_INPUT_PRIMITIVES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082) gl_CLIPPING_OUTPUT_PRIMITIVES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1085) gl_CLIP_DEPTH_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091) gl_CLIP_DISTANCE0_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097) gl_CLIP_DISTANCE1_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103) gl_CLIP_DISTANCE2_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109) gl_CLIP_DISTANCE3_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115) gl_CLIP_DISTANCE4_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1118) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121) gl_CLIP_DISTANCE5_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1124) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127) gl_CLIP_DISTANCE6_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133) gl_CLIP_DISTANCE7_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136) gl_CLIP_DISTANCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1139) gl_CLIP_FAR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142) gl_CLIP_NEAR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1145) gl_CLIP_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151) gl_CLIP_PLANE0_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157) gl_CLIP_PLANE1_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163) gl_CLIP_PLANE2_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1166) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169) gl_CLIP_PLANE3_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1172) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175) gl_CLIP_PLANE4_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1178) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181) gl_CLIP_PLANE5_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184) gl_CLIP_VOLUME_CLIPPING_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) gl_CLOSE_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1190) gl_CMYKA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1193) gl_CMYK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1196) gl_CND0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1199) gl_CND_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1202) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COLOR3_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211) gl_COLOR4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1214) gl_COLORBURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217) gl_COLORBURN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1220) gl_COLORBURN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1223) gl_COLORDODGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1226) gl_COLORDODGE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1229) gl_COLORDODGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1232) gl_COLOR_ALPHA_PAIRING_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1235) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238) gl_COLOR_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244) gl_COLOR_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247) gl_COLOR_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1250) gl_COLOR_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253) gl_COLOR_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1256) gl_COLOR_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259) gl_COLOR_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1262) gl_COLOR_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268) gl_COLOR_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1271) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274) gl_COLOR_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1283) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286) gl_COLOR_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292) gl_COLOR_ATTACHMENT0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1295) gl_COLOR_ATTACHMENT0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298) gl_COLOR_ATTACHMENT0_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1301) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1310) gl_COLOR_ATTACHMENT10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1313) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT11_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1319) gl_COLOR_ATTACHMENT11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1322) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1328) gl_COLOR_ATTACHMENT12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1331) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334) gl_COLOR_ATTACHMENT13_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1337) gl_COLOR_ATTACHMENT13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343) gl_COLOR_ATTACHMENT14_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1346) gl_COLOR_ATTACHMENT14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352) gl_COLOR_ATTACHMENT15_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1355) gl_COLOR_ATTACHMENT15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358) gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361) gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364) gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370) gl_COLOR_ATTACHMENT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1373) gl_COLOR_ATTACHMENT1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379) gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382) gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388) gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391) gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397) gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400) gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406) gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409) gl_COLOR_ATTACHMENT2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1412) gl_COLOR_ATTACHMENT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418) gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421) gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424) gl_COLOR_ATTACHMENT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1427) gl_COLOR_ATTACHMENT3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1430) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433) gl_COLOR_ATTACHMENT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1436) gl_COLOR_ATTACHMENT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1439) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442) gl_COLOR_ATTACHMENT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_ATTACHMENT5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1448) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_ATTACHMENT6_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1454) gl_COLOR_ATTACHMENT6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1457) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_ATTACHMENT7_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1463) gl_COLOR_ATTACHMENT7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1466) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469) gl_COLOR_ATTACHMENT8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1472) gl_COLOR_ATTACHMENT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1475) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478) gl_COLOR_ATTACHMENT9_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481) gl_COLOR_ATTACHMENT9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484) gl_COLOR_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_BUFFER_BIT0_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493) gl_COLOR_BUFFER_BIT1_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1496) gl_COLOR_BUFFER_BIT2_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1499) gl_COLOR_BUFFER_BIT3_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1502) gl_COLOR_BUFFER_BIT4_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1505) gl_COLOR_BUFFER_BIT5_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1508) gl_COLOR_BUFFER_BIT6_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1511) gl_COLOR_BUFFER_BIT7_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514) gl_COLOR_CLEAR_UNCLAMPED_VALUE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1517) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523) gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526) gl_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1529) gl_COLOR_FLOAT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1532) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535) gl_COLOR_INDEX12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1538) gl_COLOR_INDEX16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1541) gl_COLOR_INDEX1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1544) gl_COLOR_INDEX2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1547) gl_COLOR_INDEX4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1550) gl_COLOR_INDEX8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1553) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568) gl_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1571) gl_COLOR_MATRIX_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1574) gl_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1577) gl_COLOR_MATRIX_STACK_DEPTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1580) gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583) gl_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1586) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589) gl_COLOR_SUM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_COLOR_SUM_CLAMP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595) gl_COLOR_SUM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1598) gl_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1601) gl_COLOR_TABLE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1604) gl_COLOR_TABLE_ALPHA_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1607) gl_COLOR_TABLE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1610) gl_COLOR_TABLE_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1613) gl_COLOR_TABLE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1616) gl_COLOR_TABLE_BLUE_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1619) gl_COLOR_TABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1622) gl_COLOR_TABLE_FORMAT_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1625) gl_COLOR_TABLE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1628) gl_COLOR_TABLE_GREEN_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1631) gl_COLOR_TABLE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1634) gl_COLOR_TABLE_INTENSITY_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1637) gl_COLOR_TABLE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1640) gl_COLOR_TABLE_LUMINANCE_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1643) gl_COLOR_TABLE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1646) gl_COLOR_TABLE_RED_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1649) gl_COLOR_TABLE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1652) gl_COLOR_TABLE_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1655) gl_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658) gl_COLOR_TABLE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1661) gl_COLOR_TABLE_WIDTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1664) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670) gl_COMBINE4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673) gl_COMBINER0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1676) gl_COMBINER1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1679) gl_COMBINER2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1682) gl_COMBINER3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1685) gl_COMBINER4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1688) gl_COMBINER5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691) gl_COMBINER6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1694) gl_COMBINER7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697) gl_COMBINER_AB_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1700) gl_COMBINER_AB_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703) gl_COMBINER_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706) gl_COMBINER_CD_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709) gl_COMBINER_CD_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712) gl_COMBINER_COMPONENT_USAGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715) gl_COMBINER_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1718) gl_COMBINER_MAPPING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721) gl_COMBINER_MUX_SUM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1724) gl_COMBINER_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727) gl_COMBINER_SUM_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733) gl_COMBINE_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1736) gl_COMBINE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1739) gl_COMBINE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1742) gl_COMBINE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1745) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748) gl_COMBINE_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1751) gl_COMBINE_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754) gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757) gl_COMMAND_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760) gl_COMPARE_REF_DEPTH_TO_TEXTURE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1763) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPARE_REF_TO_TEXTURE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1769) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772) gl_COMPARE_R_TO_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787) gl_COMPLETION_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793) gl_COMPRESSED_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1796) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799) gl_COMPRESSED_INTENSITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1802) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808) gl_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1811) gl_COMPRESSED_LUMINANCE_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1814) gl_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1817) gl_COMPRESSED_LUMINANCE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1820) gl_COMPRESSED_LUMINANCE_LATC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1823) gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826) gl_COMPRESSED_R11_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1829) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832) gl_COMPRESSED_RED_GREEN_RGTC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1835) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838) gl_COMPRESSED_RED_RGTC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1841) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844) gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847) gl_COMPRESSED_RG11_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1850) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853) gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856) gl_COMPRESSED_RGB8_ETC2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1859) gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862) gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1865) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868) gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871) gl_COMPRESSED_RGBA8_ETC2_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1874) gl_COMPRESSED_RGBA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1877) gl_COMPRESSED_RGBA_ASTC_10x10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1880) gl_COMPRESSED_RGBA_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1883) gl_COMPRESSED_RGBA_ASTC_10x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1886) gl_COMPRESSED_RGBA_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1889) gl_COMPRESSED_RGBA_ASTC_10x6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1892) gl_COMPRESSED_RGBA_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1895) gl_COMPRESSED_RGBA_ASTC_10x8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1898) gl_COMPRESSED_RGBA_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1901) gl_COMPRESSED_RGBA_ASTC_12x10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1904) gl_COMPRESSED_RGBA_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1907) gl_COMPRESSED_RGBA_ASTC_12x12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1910) gl_COMPRESSED_RGBA_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1913) gl_COMPRESSED_RGBA_ASTC_3x3x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1916) gl_COMPRESSED_RGBA_ASTC_4x3x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1919) gl_COMPRESSED_RGBA_ASTC_4x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1922) gl_COMPRESSED_RGBA_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1925) gl_COMPRESSED_RGBA_ASTC_4x4x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1928) gl_COMPRESSED_RGBA_ASTC_4x4x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1931) gl_COMPRESSED_RGBA_ASTC_5x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1934) gl_COMPRESSED_RGBA_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937) gl_COMPRESSED_RGBA_ASTC_5x4x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1940) gl_COMPRESSED_RGBA_ASTC_5x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1943) gl_COMPRESSED_RGBA_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1946) gl_COMPRESSED_RGBA_ASTC_5x5x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1949) gl_COMPRESSED_RGBA_ASTC_5x5x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1952) gl_COMPRESSED_RGBA_ASTC_6x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955) gl_COMPRESSED_RGBA_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1958) gl_COMPRESSED_RGBA_ASTC_6x5x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1961) gl_COMPRESSED_RGBA_ASTC_6x6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1964) gl_COMPRESSED_RGBA_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967) gl_COMPRESSED_RGBA_ASTC_6x6x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970) gl_COMPRESSED_RGBA_ASTC_6x6x6_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973) gl_COMPRESSED_RGBA_ASTC_8x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1976) gl_COMPRESSED_RGBA_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1979) gl_COMPRESSED_RGBA_ASTC_8x6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982) gl_COMPRESSED_RGBA_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1985) gl_COMPRESSED_RGBA_ASTC_8x8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1988) gl_COMPRESSED_RGBA_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1991) gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994) gl_COMPRESSED_RGBA_BPTC_UNORM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1997) gl_COMPRESSED_RGBA_FXT1_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2000) gl_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2003) gl_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2006) gl_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2009) gl_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2012) gl_COMPRESSED_RGBA_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2015) gl_COMPRESSED_RGBA_S3TC_DXT3_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2018) gl_COMPRESSED_RGBA_S3TC_DXT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2021) gl_COMPRESSED_RGBA_S3TC_DXT5_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2024) gl_COMPRESSED_RGBA_S3TC_DXT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2027) gl_COMPRESSED_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2030) gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033) gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2036) gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039) gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2042) gl_COMPRESSED_RGB_FXT1_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2045) gl_COMPRESSED_RGB_PVRTC_2BPPV1_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2048) gl_COMPRESSED_RGB_PVRTC_4BPPV1_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2051) gl_COMPRESSED_RGB_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2054) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057) gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2060) gl_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2063) gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066) gl_COMPRESSED_SIGNED_R11_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2069) gl_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2072) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SIGNED_RED_RGTC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2078) gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081) gl_COMPRESSED_SIGNED_RG11_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2084) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093) gl_COMPRESSED_SLUMINANCE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2096) gl_COMPRESSED_SLUMINANCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2099) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2105) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2108) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2111) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2114) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2117) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2120) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2123) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2126) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2129) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2135) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2138) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2141) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2144) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2147) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2150) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2153) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2156) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2159) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2162) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2165) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2171) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2174) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2177) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2180) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2183) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2186) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2195) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2198) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2204) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2207) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2213) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2216) gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219) gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2222) gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225) gl_COMPRESSED_SRGB8_ETC2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2228) gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231) gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240) gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2243) gl_COMPRESSED_SRGB_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246) gl_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2249) gl_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2252) gl_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2255) gl_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2258) gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2261) gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264) gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2267) gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2270) gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2273) gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2276) gl_COMPRESSED_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2279) gl_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2282) gl_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2285) gl_COMPRESSED_SRGB_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2288) gl_COMPRESSED_SRGB_S3TC_DXT1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2291) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294) gl_COMPRESSED_TEXTURE_FORMATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2297) gl_COMPUTE_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2300) gl_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2303) gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306) gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309) gl_COMPUTE_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2312) gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315) gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318) gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321) gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324) gl_COMP_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2327) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330) gl_CONDITION_SATISFIED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2333) gl_CONFORMANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2336) gl_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2339) gl_CONJOINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2342) gl_CONSERVATIVE_RASTERIZATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2345) gl_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2348) gl_CONSERVATIVE_RASTER_DILATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2351) gl_CONSERVATIVE_RASTER_DILATE_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2354) gl_CONSERVE_MEMORY_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2357) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363) gl_CONSTANT_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2366) gl_CONSTANT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2369) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372) gl_CONSTANT_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2375) gl_CONSTANT_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2378) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381) gl_CONSTANT_COLOR0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2384) gl_CONSTANT_COLOR1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2387) gl_CONSTANT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2390) gl_CONSTANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2393) gl_CONSTANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2396) gl_CONST_EYE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2399) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408) gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411) gl_CONTEXT_FLAG_DEBUG_BIT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2414) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417) gl_CONTEXT_FLAG_NO_ERROR_BIT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2420) gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2423) gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2426) gl_CONTEXT_LOST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2429) gl_CONTEXT_LOST_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2432) gl_CONTEXT_LOST_WEBGL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2435) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438) gl_CONTEXT_RELEASE_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2441) gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2444) gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2447) gl_CONTEXT_RELEASE_BEHAVIOR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450) gl_CONTEXT_ROBUST_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2453) gl_CONTEXT_ROBUST_ACCESS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2456) gl_CONTEXT_ROBUST_ACCESS_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2459) gl_CONTINUOUS_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_CONTRAST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_CONVEX_HULL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468) gl_CONVOLUTION_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471) gl_CONVOLUTION_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2474) gl_CONVOLUTION_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2477) gl_CONVOLUTION_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480) gl_CONVOLUTION_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2483) gl_CONVOLUTION_BORDER_COLOR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2486) gl_CONVOLUTION_BORDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2489) gl_CONVOLUTION_BORDER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2492) gl_CONVOLUTION_FILTER_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2495) gl_CONVOLUTION_FILTER_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2498) gl_CONVOLUTION_FILTER_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2501) gl_CONVOLUTION_FILTER_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2504) gl_CONVOLUTION_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2507) gl_CONVOLUTION_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2510) gl_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2513) gl_CONVOLUTION_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2516) gl_CONVOLUTION_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2519) gl_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2522) gl_CONVOLUTION_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2525) gl_CON_0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2528) gl_CON_10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2531) gl_CON_11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2534) gl_CON_12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2537) gl_CON_13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2540) gl_CON_14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2543) gl_CON_15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2546) gl_CON_16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CON_17_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CON_18_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2555) gl_CON_19_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2558) gl_CON_1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2561) gl_CON_20_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2564) gl_CON_21_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2567) gl_CON_22_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2570) gl_CON_23_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2573) gl_CON_24_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2576) gl_CON_25_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579) gl_CON_26_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582) gl_CON_27_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585) gl_CON_28_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588) gl_CON_29_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2591) gl_CON_2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594) gl_CON_30_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2597) gl_CON_31_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2600) gl_CON_3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2603) gl_CON_4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2606) gl_CON_5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2609) gl_CON_6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612) gl_CON_7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2615) gl_CON_8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2618) gl_CON_9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2621) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_COORD_REPLACE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627) gl_COORD_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2630) gl_COORD_REPLACE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2633) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645) gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648) gl_COPY_READ_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657) gl_COPY_WRITE_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660) gl_COUNTER_RANGE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2663) gl_COUNTER_TYPE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2666) gl_COUNT_DOWN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669) gl_COUNT_UP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2672) gl_COVERAGE_ALL_FRAGMENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675) gl_COVERAGE_ATTACHMENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2678) gl_COVERAGE_AUTOMATIC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2681) gl_COVERAGE_BUFFERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2684) gl_COVERAGE_BUFFER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2687) gl_COVERAGE_COMPONENT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_COVERAGE_COMPONENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2693) gl_COVERAGE_EDGE_FRAGMENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2696) gl_COVERAGE_MODULATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2699) gl_COVERAGE_MODULATION_TABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2702) gl_COVERAGE_MODULATION_TABLE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2705) gl_COVERAGE_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2708) gl_CPU_OPTIMIZED_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2711) gl_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2714) gl_CUBIC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2717) gl_CUBIC_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2720) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_CULL_FRAGMENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2729) gl_CULL_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2732) gl_CULL_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2735) gl_CULL_VERTEX_EYE_POSITION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2738) gl_CULL_VERTEX_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2741) gl_CULL_VERTEX_OBJECT_POSITION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2744) gl_CURRENT_ATTRIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2747) gl_CURRENT_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2750) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762) gl_CURRENT_FOG_COORDINATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2765) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768) gl_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2771) gl_CURRENT_MATRIX_INDEX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2774) gl_CURRENT_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2777) gl_CURRENT_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2780) gl_CURRENT_MATRIX_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2783) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786) gl_CURRENT_OCCLUSION_QUERY_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2789) gl_CURRENT_PALETTE_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2792) gl_CURRENT_PALETTE_MATRIX_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2795) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801) gl_CURRENT_QUERY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2804) gl_CURRENT_QUERY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2807) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816) gl_CURRENT_RASTER_NORMAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2819) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825) gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834) gl_CURRENT_SECONDARY_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2837) gl_CURRENT_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2840) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843) gl_CURRENT_TIME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2846) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849) gl_CURRENT_VERTEX_ATTRIB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2852) gl_CURRENT_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2855) gl_CURRENT_VERTEX_WEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2858) gl_CURRENT_WEIGHT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2861) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DARKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2867) gl_DARKEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2870) gl_DARKEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2873) gl_DATA_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2876) gl_DEBUG_ASSERT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2879) gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882) gl_DEBUG_CALLBACK_FUNCTION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2885) gl_DEBUG_CALLBACK_FUNCTION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2888) gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891) gl_DEBUG_CALLBACK_USER_PARAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2894) gl_DEBUG_CALLBACK_USER_PARAM_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2897) gl_DEBUG_CATEGORY_API_ERROR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2900) gl_DEBUG_CATEGORY_APPLICATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2903) gl_DEBUG_CATEGORY_DEPRECATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2906) gl_DEBUG_CATEGORY_OTHER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2909) gl_DEBUG_CATEGORY_PERFORMANCE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2912) gl_DEBUG_CATEGORY_SHADER_COMPILER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2915) gl_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2918) gl_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2921) gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924) gl_DEBUG_GROUP_STACK_DEPTH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2927) gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930) gl_DEBUG_LOGGED_MESSAGES_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2933) gl_DEBUG_LOGGED_MESSAGES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2936) gl_DEBUG_LOGGED_MESSAGES_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2939) gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942) gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2945) gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2948) gl_DEBUG_OBJECT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2951) gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954) gl_DEBUG_OUTPUT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2957) gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960) gl_DEBUG_OUTPUT_SYNCHRONOUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963) gl_DEBUG_OUTPUT_SYNCHRONOUS_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2966) gl_DEBUG_PRINT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969) gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DEBUG_SEVERITY_HIGH_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2975) gl_DEBUG_SEVERITY_HIGH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2978) gl_DEBUG_SEVERITY_HIGH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2981) gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEBUG_SEVERITY_LOW_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2987) gl_DEBUG_SEVERITY_LOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2990) gl_DEBUG_SEVERITY_LOW_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2993) gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996) gl_DEBUG_SEVERITY_MEDIUM_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2999) gl_DEBUG_SEVERITY_MEDIUM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEBUG_SEVERITY_MEDIUM_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005) gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008) gl_DEBUG_SEVERITY_NOTIFICATION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3011) gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEBUG_SOURCE_API_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3017) gl_DEBUG_SOURCE_API_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020) gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023) gl_DEBUG_SOURCE_APPLICATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3026) gl_DEBUG_SOURCE_APPLICATION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029) gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032) gl_DEBUG_SOURCE_OTHER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3035) gl_DEBUG_SOURCE_OTHER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3038) gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEBUG_SOURCE_SHADER_COMPILER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3044) gl_DEBUG_SOURCE_SHADER_COMPILER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3047) gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050) gl_DEBUG_SOURCE_THIRD_PARTY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3053) gl_DEBUG_SOURCE_THIRD_PARTY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3056) gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059) gl_DEBUG_SOURCE_WINDOW_SYSTEM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3062) gl_DEBUG_SOURCE_WINDOW_SYSTEM_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3065) gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068) gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071) gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3074) gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077) gl_DEBUG_TYPE_ERROR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3080) gl_DEBUG_TYPE_ERROR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083) gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEBUG_TYPE_MARKER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089) gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092) gl_DEBUG_TYPE_OTHER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3095) gl_DEBUG_TYPE_OTHER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3098) gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101) gl_DEBUG_TYPE_PERFORMANCE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104) gl_DEBUG_TYPE_PERFORMANCE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3107) gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110) gl_DEBUG_TYPE_POP_GROUP_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3113) gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEBUG_TYPE_PORTABILITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119) gl_DEBUG_TYPE_PORTABILITY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3122) gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125) gl_DEBUG_TYPE_PUSH_GROUP_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3128) gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131) gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3134) gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3137) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3143) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149) gl_DECR_WRAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_DECR_WRAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3155) gl_DEFORMATIONS_MASK_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3158) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPENDENT_AR_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164) gl_DEPENDENT_GB_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167) gl_DEPENDENT_HILO_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3170) gl_DEPENDENT_RGB_TEXTURE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3173) gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3176) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) gl_DEPTH24_STENCIL8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3185) gl_DEPTH24_STENCIL8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3188) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH32F_STENCIL8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197) gl_DEPTH_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_DEPTH_ATTACHMENT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3203) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209) gl_DEPTH_BOUNDS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3212) gl_DEPTH_BOUNDS_TEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3215) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_DEPTH_BUFFER_BIT0_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3221) gl_DEPTH_BUFFER_BIT1_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224) gl_DEPTH_BUFFER_BIT2_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3227) gl_DEPTH_BUFFER_BIT3_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3230) gl_DEPTH_BUFFER_BIT4_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3233) gl_DEPTH_BUFFER_BIT5_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3236) gl_DEPTH_BUFFER_BIT6_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3239) gl_DEPTH_BUFFER_BIT7_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3242) gl_DEPTH_BUFFER_FLOAT_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3245) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248) gl_DEPTH_CLAMP_FAR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3251) gl_DEPTH_CLAMP_NEAR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) gl_DEPTH_CLAMP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3257) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266) gl_DEPTH_COMPONENT16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3269) gl_DEPTH_COMPONENT16_NONLINEAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272) gl_DEPTH_COMPONENT16_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275) gl_DEPTH_COMPONENT16_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3278) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281) gl_DEPTH_COMPONENT24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3284) gl_DEPTH_COMPONENT24_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3287) gl_DEPTH_COMPONENT24_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3290) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296) gl_DEPTH_COMPONENT32F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3299) gl_DEPTH_COMPONENT32_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3302) gl_DEPTH_COMPONENT32_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3305) gl_DEPTH_COMPONENT32_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3308) gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311) gl_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3314) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3320) gl_DEPTH_PASS_INSTRUMENT_MAX_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3323) gl_DEPTH_PASS_INSTRUMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3326) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DEPTH_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344) gl_DEPTH_STENCIL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347) gl_DEPTH_STENCIL_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3350) gl_DEPTH_STENCIL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353) gl_DEPTH_STENCIL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3356) gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359) gl_DEPTH_STENCIL_TO_BGRA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3362) gl_DEPTH_STENCIL_TO_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DEPTH_TEXTURE_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3374) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DETAIL_TEXTURE_2D_BINDING_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3380) gl_DETAIL_TEXTURE_2D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383) gl_DETAIL_TEXTURE_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3386) gl_DETAIL_TEXTURE_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389) gl_DETAIL_TEXTURE_MODE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3392) gl_DIFFERENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395) gl_DIFFERENCE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3398) gl_DIFFERENCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404) gl_DISCARD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407) gl_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3410) gl_DISCRETE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_DISJOINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416) gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419) gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422) gl_DISPLAY_LIST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3425) gl_DISTANCE_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3428) gl_DISTANCE_ATTENUATION_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DMP_PROGRAM_BINARY_DMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3437) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443) gl_DOT2_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3446) gl_DOT3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455) gl_DOT3_RGBA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3458) gl_DOT3_RGBA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3461) gl_DOT3_RGBA_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464) gl_DOT3_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3467) gl_DOT3_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3470) gl_DOT4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3473) gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3476) gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479) gl_DOT_PRODUCT_DEPTH_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3482) gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3485) gl_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3488) gl_DOT_PRODUCT_PASS_THROUGH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3491) gl_DOT_PRODUCT_REFLECT_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494) gl_DOT_PRODUCT_TEXTURE_1D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3497) gl_DOT_PRODUCT_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3500) gl_DOT_PRODUCT_TEXTURE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3503) gl_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3506) gl_DOT_PRODUCT_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DOUBLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3518) gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521) gl_DOUBLE_MAT2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3524) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527) gl_DOUBLE_MAT2x3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3530) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533) gl_DOUBLE_MAT2x4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539) gl_DOUBLE_MAT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3542) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545) gl_DOUBLE_MAT3x2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3548) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DOUBLE_MAT3x4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3554) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557) gl_DOUBLE_MAT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3560) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563) gl_DOUBLE_MAT4x2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569) gl_DOUBLE_MAT4x3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3572) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575) gl_DOUBLE_VEC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3578) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DOUBLE_VEC3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3584) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587) gl_DOUBLE_VEC4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3590) gl_DRAW_ARRAYS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3593) gl_DRAW_ARRAYS_INSTANCED_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596) gl_DRAW_ARRAYS_STRIP_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3599) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605) gl_DRAW_BUFFER0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3608) gl_DRAW_BUFFER0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611) gl_DRAW_BUFFER0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3614) gl_DRAW_BUFFER0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3617) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623) gl_DRAW_BUFFER10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626) gl_DRAW_BUFFER10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3629) gl_DRAW_BUFFER10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3632) gl_DRAW_BUFFER10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3635) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638) gl_DRAW_BUFFER11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641) gl_DRAW_BUFFER11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3644) gl_DRAW_BUFFER11_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3647) gl_DRAW_BUFFER11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3650) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653) gl_DRAW_BUFFER12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3656) gl_DRAW_BUFFER12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659) gl_DRAW_BUFFER12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3662) gl_DRAW_BUFFER12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3665) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_BUFFER13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3671) gl_DRAW_BUFFER13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3674) gl_DRAW_BUFFER13_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3677) gl_DRAW_BUFFER13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3680) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683) gl_DRAW_BUFFER14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3686) gl_DRAW_BUFFER14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3689) gl_DRAW_BUFFER14_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692) gl_DRAW_BUFFER14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698) gl_DRAW_BUFFER15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3701) gl_DRAW_BUFFER15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3704) gl_DRAW_BUFFER15_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707) gl_DRAW_BUFFER15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3710) gl_DRAW_BUFFER1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3713) gl_DRAW_BUFFER1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3716) gl_DRAW_BUFFER1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3719) gl_DRAW_BUFFER1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3722) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725) gl_DRAW_BUFFER2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3728) gl_DRAW_BUFFER2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DRAW_BUFFER2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3734) gl_DRAW_BUFFER2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740) gl_DRAW_BUFFER3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3743) gl_DRAW_BUFFER3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3746) gl_DRAW_BUFFER3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3749) gl_DRAW_BUFFER3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3752) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755) gl_DRAW_BUFFER4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3758) gl_DRAW_BUFFER4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3761) gl_DRAW_BUFFER4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3764) gl_DRAW_BUFFER4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3767) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770) gl_DRAW_BUFFER5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3773) gl_DRAW_BUFFER5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3776) gl_DRAW_BUFFER5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3779) gl_DRAW_BUFFER5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3782) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785) gl_DRAW_BUFFER6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3788) gl_DRAW_BUFFER6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3791) gl_DRAW_BUFFER6_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3794) gl_DRAW_BUFFER6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3797) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800) gl_DRAW_BUFFER7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3803) gl_DRAW_BUFFER7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3806) gl_DRAW_BUFFER7_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3809) gl_DRAW_BUFFER7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3812) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815) gl_DRAW_BUFFER8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3818) gl_DRAW_BUFFER8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3821) gl_DRAW_BUFFER8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824) gl_DRAW_BUFFER8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3827) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DRAW_BUFFER9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3833) gl_DRAW_BUFFER9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836) gl_DRAW_BUFFER9_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3839) gl_DRAW_BUFFER9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3842) gl_DRAW_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3845) gl_DRAW_ELEMENTS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848) gl_DRAW_ELEMENTS_INSTANCED_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851) gl_DRAW_ELEMENTS_STRIP_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3854) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_DRAW_FRAMEBUFFER_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3860) gl_DRAW_FRAMEBUFFER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3863) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866) gl_DRAW_FRAMEBUFFER_BINDING_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3869) gl_DRAW_FRAMEBUFFER_BINDING_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3872) gl_DRAW_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3875) gl_DRAW_FRAMEBUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878) gl_DRAW_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3881) gl_DRAW_FRAMEBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884) gl_DRAW_INDIRECT_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3887) gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890) gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893) gl_DRAW_INDIRECT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3896) gl_DRAW_INDIRECT_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3899) gl_DRAW_PIXELS_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3902) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_DSDT8_MAG8_INTENSITY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3908) gl_DSDT8_MAG8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911) gl_DSDT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3914) gl_DSDT_MAG_INTENSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917) gl_DSDT_MAG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3920) gl_DSDT_MAG_VIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3923) gl_DSDT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3926) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_DST_ATOP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3932) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) gl_DST_IN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3938) gl_DST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3941) gl_DST_OUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3944) gl_DST_OVER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3947) gl_DS_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950) gl_DS_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953) gl_DT_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_DT_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_DU8DV8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3962) gl_DUAL_ALPHA12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3965) gl_DUAL_ALPHA16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3968) gl_DUAL_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971) gl_DUAL_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3974) gl_DUAL_INTENSITY12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3977) gl_DUAL_INTENSITY16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3980) gl_DUAL_INTENSITY4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3983) gl_DUAL_INTENSITY8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3986) gl_DUAL_LUMINANCE12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3989) gl_DUAL_LUMINANCE16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3992) gl_DUAL_LUMINANCE4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3995) gl_DUAL_LUMINANCE8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3998) gl_DUAL_LUMINANCE_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4001) gl_DUAL_LUMINANCE_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4004) gl_DUAL_TEXTURE_SELECT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4007) gl_DUDV_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4010) gl_DUP_FIRST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4013) gl_DUP_LAST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4016) gl_DYNAMIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4019) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022) gl_DYNAMIC_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4025) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028) gl_DYNAMIC_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4031) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_DYNAMIC_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037) gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4040) gl_DYNAMIC_STORAGE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4043) gl_EDGEFLAG_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052) gl_EDGE_FLAG_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4055) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4061) gl_EDGE_FLAG_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4064) gl_EDGE_FLAG_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067) gl_EDGE_FLAG_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4070) gl_EDGE_FLAG_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4073) gl_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4076) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079) gl_EDGE_FLAG_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4082) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085) gl_EDGE_FLAG_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4088) gl_EFFECTIVE_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4091) gl_EIGHTH_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_ELEMENT_ADDRESS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_ELEMENT_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100) gl_ELEMENT_ARRAY_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103) gl_ELEMENT_ARRAY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106) gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_ELEMENT_ARRAY_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4112) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115) gl_ELEMENT_ARRAY_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4118) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121) gl_ELEMENT_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4124) gl_ELEMENT_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4127) gl_ELEMENT_ARRAY_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4130) gl_ELEMENT_ARRAY_POINTER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4133) gl_ELEMENT_ARRAY_TYPE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) gl_ELEMENT_ARRAY_TYPE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4139) gl_ELEMENT_ARRAY_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4142) gl_EMBOSS_CONSTANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4145) gl_EMBOSS_LIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4148) gl_EMBOSS_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) gl_ETC1_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166) gl_ETC1_SRGB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4169) gl_EVAL_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_EVAL_FRACTIONAL_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4178) gl_EVAL_TRIANGULAR_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4181) gl_EVAL_VERTEX_ATTRIB0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4184) gl_EVAL_VERTEX_ATTRIB10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4187) gl_EVAL_VERTEX_ATTRIB11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190) gl_EVAL_VERTEX_ATTRIB12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4193) gl_EVAL_VERTEX_ATTRIB13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4196) gl_EVAL_VERTEX_ATTRIB14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199) gl_EVAL_VERTEX_ATTRIB15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4202) gl_EVAL_VERTEX_ATTRIB1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205) gl_EVAL_VERTEX_ATTRIB2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4208) gl_EVAL_VERTEX_ATTRIB3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211) gl_EVAL_VERTEX_ATTRIB4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4214) gl_EVAL_VERTEX_ATTRIB5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217) gl_EVAL_VERTEX_ATTRIB6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4220) gl_EVAL_VERTEX_ATTRIB7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223) gl_EVAL_VERTEX_ATTRIB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4226) gl_EVAL_VERTEX_ATTRIB9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229) gl_EXCLUSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4232) gl_EXCLUSION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235) gl_EXCLUSION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4238) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244) gl_EXPAND_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247) gl_EXPAND_NORMAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4250) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4256) gl_EYE_DISTANCE_TO_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4259) gl_EYE_DISTANCE_TO_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4262) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265) gl_EYE_LINEAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4268) gl_EYE_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4271) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274) gl_EYE_PLANE_ABSOLUTE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4277) gl_EYE_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4280) gl_EYE_RADIAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4283) gl_E_TIMES_F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4286) gl_FACTOR_ALPHA_MODULATE_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4289) gl_FACTOR_MAX_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292) gl_FACTOR_MIN_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4295) gl_FAILURE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FENCE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319) gl_FENCE_CONDITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322) gl_FENCE_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325) gl_FETCH_PER_SAMPLE_ARM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328) gl_FIELDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4331) gl_FIELD_LOWER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4334) gl_FIELD_UPPER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4337) gl_FILE_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4340) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FILL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4346) gl_FILL_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349) gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352) gl_FILTER4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355) gl_FIRST_TO_REST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4358) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361) gl_FIRST_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364) gl_FIRST_VERTEX_CONVENTION_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4367) gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370) gl_FIXED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4373) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FIXED_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4379) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FLOAT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388) gl_FLOAT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391) gl_FLOAT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394) gl_FLOAT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4397) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FLOAT_32_UNSIGNED_INT_24_8_REV_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4403) gl_FLOAT_CLEAR_COLOR_VALUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4406) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FLOAT_MAT2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FLOAT_MAT2x3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4418) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421) gl_FLOAT_MAT2x4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4424) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FLOAT_MAT3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4430) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433) gl_FLOAT_MAT3x2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4436) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439) gl_FLOAT_MAT3x4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4442) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445) gl_FLOAT_MAT4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4448) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451) gl_FLOAT_MAT4x2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4454) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457) gl_FLOAT_MAT4x3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4460) gl_FLOAT_R16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4463) gl_FLOAT_R32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4466) gl_FLOAT_RG16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4469) gl_FLOAT_RG32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4472) gl_FLOAT_RGB16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4475) gl_FLOAT_RGB32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4478) gl_FLOAT_RGBA16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4481) gl_FLOAT_RGBA32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4484) gl_FLOAT_RGBA_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4487) gl_FLOAT_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4490) gl_FLOAT_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493) gl_FLOAT_RG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4496) gl_FLOAT_R_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4499) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FLOAT_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4505) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508) gl_FLOAT_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4511) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514) gl_FLOAT_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4517) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541) gl_FOG_COORDINATE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4544) gl_FOG_COORDINATE_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4547) gl_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553) gl_FOG_COORDINATE_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4556) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559) gl_FOG_COORDINATE_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4562) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565) gl_FOG_COORDINATE_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4568) gl_FOG_COORDINATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4571) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574) gl_FOG_COORDINATE_SOURCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4577) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580) gl_FOG_COORD_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4583) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586) gl_FOG_COORD_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4589) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604) gl_FOG_DISTANCE_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4607) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610) gl_FOG_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4613) gl_FOG_FUNC_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4616) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625) gl_FOG_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628) gl_FOG_OFFSET_VALUE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4631) gl_FOG_SPECULAR_TEXTURE_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4634) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FONT_ASCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4640) gl_FONT_DESCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643) gl_FONT_GLYPHS_AVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4646) gl_FONT_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4649) gl_FONT_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4652) gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4655) gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4658) gl_FONT_NUM_GLYPH_INDICES_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4661) gl_FONT_TARGET_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4664) gl_FONT_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4667) gl_FONT_UNDERLINE_POSITION_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670) gl_FONT_UNDERLINE_THICKNESS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673) gl_FONT_UNINTELLIGIBLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4676) gl_FONT_UNITS_PER_EM_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679) gl_FONT_X_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682) gl_FONT_X_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4685) gl_FONT_Y_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688) gl_FONT_Y_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4691) gl_FORCE_BLUE_TO_ONE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694) gl_FORMAT_SUBSAMPLE_244_244_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697) gl_FORMAT_SUBSAMPLE_24_24_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700) gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703) gl_FRACTIONAL_EVEN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4706) gl_FRACTIONAL_EVEN_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4709) gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRACTIONAL_ODD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4715) gl_FRACTIONAL_ODD_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4718) gl_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721) gl_FRAGMENTS_INSTRUMENT_MAX_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4724) gl_FRAGMENTS_INSTRUMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4727) gl_FRAGMENT_ALPHA_MODULATE_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730) gl_FRAGMENT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733) gl_FRAGMENT_COLOR_MATERIAL_FACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4736) gl_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4739) gl_FRAGMENT_COLOR_MATERIAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742) gl_FRAGMENT_COVERAGE_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4745) gl_FRAGMENT_COVERAGE_TO_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4748) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAGMENT_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4754) gl_FRAGMENT_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757) gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760) gl_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4763) gl_FRAGMENT_LIGHT0_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4766) gl_FRAGMENT_LIGHT1_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4769) gl_FRAGMENT_LIGHT2_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4772) gl_FRAGMENT_LIGHT3_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775) gl_FRAGMENT_LIGHT4_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4778) gl_FRAGMENT_LIGHT5_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4781) gl_FRAGMENT_LIGHT6_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4784) gl_FRAGMENT_LIGHT7_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4787) gl_FRAGMENT_LIGHTING_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790) gl_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4793) gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4796) gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799) gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4802) gl_FRAGMENT_MATERIAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4805) gl_FRAGMENT_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4808) gl_FRAGMENT_PROGRAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4811) gl_FRAGMENT_PROGRAM_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4814) gl_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4817) gl_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4820) gl_FRAGMENT_PROGRAM_CALLBACK_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4823) gl_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826) gl_FRAGMENT_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4829) gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4832) gl_FRAGMENT_PROGRAM_POSITION_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4835) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838) gl_FRAGMENT_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4841) gl_FRAGMENT_SHADER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844) gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847) gl_FRAGMENT_SHADER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4850) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853) gl_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4856) gl_FRAGMENT_SHADER_DERIVATIVE_HINT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4859) gl_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4862) gl_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865) gl_FRAGMENT_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4868) gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871) gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874) gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883) gl_FRAMEBUFFER_ATTACHMENT_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4895) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4901) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910) gl_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4913) gl_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4916) gl_FRAMEBUFFER_ATTACHMENT_LAYERED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4919) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4925) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4934) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4946) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4949) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4952) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4958) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4976) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4979) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4982) gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FRAMEBUFFER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4988) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991) gl_FRAMEBUFFER_BINDING_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994) gl_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4997) gl_FRAMEBUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5000) gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006) gl_FRAMEBUFFER_COMPLETE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5009) gl_FRAMEBUFFER_COMPLETE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5012) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018) gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021) gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024) gl_FRAMEBUFFER_DEFAULT_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5027) gl_FRAMEBUFFER_DEFAULT_LAYERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5030) gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033) gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036) gl_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5039) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5045) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5048) gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5051) gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5054) gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5057) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5066) gl_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5069) gl_FRAMEBUFFER_INCOMPLETE_FORMATS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5072) gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5075) gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5087) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5090) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5099) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5105) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5108) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5111) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5114) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5117) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5123) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5126) gl_FRAMEBUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129) gl_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5132) gl_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5135) gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138) gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141) gl_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5144) gl_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5147) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150) gl_FRAMEBUFFER_SRGB_CAPABLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5153) gl_FRAMEBUFFER_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5156) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159) gl_FRAMEBUFFER_UNDEFINED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5162) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165) gl_FRAMEBUFFER_UNSUPPORTED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5168) gl_FRAMEBUFFER_UNSUPPORTED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5171) gl_FRAMEZOOM_FACTOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5174) gl_FRAMEZOOM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5177) gl_FRAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5180) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) gl_FRONT_FACE_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5192) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_FULL_RANGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201) gl_FULL_STIPPLE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204) gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_FUNC_ADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5213) gl_FUNC_ADD_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5216) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219) gl_FUNC_REVERSE_SUBTRACT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5222) gl_FUNC_REVERSE_SUBTRACT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_FUNC_SUBTRACT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5231) gl_FUNC_SUBTRACT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5234) gl_GCCSO_SHADER_BINARY_FJ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5237) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243) gl_GENERATE_MIPMAP_HINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5246) gl_GENERATE_MIPMAP_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5249) gl_GENERIC_ATTRIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252) gl_GEOMETRY_DEFORMATION_BIT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5255) gl_GEOMETRY_DEFORMATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5258) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261) gl_GEOMETRY_INPUT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5264) gl_GEOMETRY_INPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5267) gl_GEOMETRY_LINKED_INPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5270) gl_GEOMETRY_LINKED_INPUT_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5273) gl_GEOMETRY_LINKED_OUTPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5276) gl_GEOMETRY_LINKED_OUTPUT_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5279) gl_GEOMETRY_LINKED_VERTICES_OUT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5282) gl_GEOMETRY_LINKED_VERTICES_OUT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5285) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_GEOMETRY_OUTPUT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5291) gl_GEOMETRY_OUTPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5294) gl_GEOMETRY_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5297) gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5300) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303) gl_GEOMETRY_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5306) gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309) gl_GEOMETRY_SHADER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5312) gl_GEOMETRY_SHADER_BIT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5315) gl_GEOMETRY_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5318) gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321) gl_GEOMETRY_SHADER_INVOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5324) gl_GEOMETRY_SHADER_INVOCATIONS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5327) gl_GEOMETRY_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5330) gl_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5333) gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336) gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339) gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345) gl_GEOMETRY_VERTICES_OUT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5348) gl_GEOMETRY_VERTICES_OUT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5351) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357) gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360) gl_GLOBAL_ALPHA_FACTOR_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5363) gl_GLOBAL_ALPHA_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5366) gl_GLYPH_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5369) gl_GLYPH_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5372) gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5375) gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5378) gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5381) gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384) gl_GLYPH_VERTICAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387) gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5390) gl_GLYPH_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5393) gl_GPU_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5396) gl_GPU_DISJOINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5399) gl_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5402) gl_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5405) gl_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5408) gl_GPU_MEMORY_INFO_EVICTION_COUNT_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5411) gl_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5414) gl_GPU_OPTIMIZED_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5417) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429) gl_GREEN_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5432) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435) gl_GREEN_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5438) gl_GREEN_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5441) gl_GREEN_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5444) gl_GREEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5447) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450) gl_GS_PROGRAM_BINARY_MTK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5453) gl_GS_SHADER_BINARY_MTK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5456) gl_GUILTY_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5459) gl_GUILTY_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462) gl_GUILTY_CONTEXT_RESET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5465) gl_GUILTY_CONTEXT_RESET_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5468) gl_HALF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5471) gl_HALF_BIAS_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5474) gl_HALF_BIAS_NORMAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5477) gl_HALF_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5480) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483) gl_HALF_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5486) gl_HALF_FLOAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5489) gl_HALF_FLOAT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5492) gl_HARDLIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5495) gl_HARDLIGHT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5498) gl_HARDLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5501) gl_HARDMIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5504) gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507) gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510) gl_HILO16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5513) gl_HILO8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5516) gl_HILO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5519) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522) gl_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5525) gl_HISTOGRAM_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5528) gl_HISTOGRAM_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5531) gl_HISTOGRAM_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5534) gl_HISTOGRAM_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5537) gl_HISTOGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5540) gl_HISTOGRAM_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5543) gl_HISTOGRAM_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5546) gl_HISTOGRAM_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5549) gl_HISTOGRAM_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5552) gl_HISTOGRAM_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5555) gl_HISTOGRAM_LUMINANCE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5558) gl_HISTOGRAM_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5561) gl_HISTOGRAM_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5564) gl_HISTOGRAM_SINK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5567) gl_HISTOGRAM_SINK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5570) gl_HISTOGRAM_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5573) gl_HISTOGRAM_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5576) gl_HI_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579) gl_HI_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5582) gl_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585) gl_HSL_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5588) gl_HSL_COLOR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_HSL_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594) gl_HSL_HUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5597) gl_HSL_HUE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5600) gl_HSL_HUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603) gl_HSL_LUMINOSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606) gl_HSL_LUMINOSITY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5609) gl_HSL_LUMINOSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612) gl_HSL_SATURATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5615) gl_HSL_SATURATION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5618) gl_HSL_SATURATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5621) gl_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5624) gl_IGNORE_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5627) gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630) gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5636) gl_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639) gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642) gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5648) gl_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651) gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654) gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660) gl_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5663) gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666) gl_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5669) gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675) gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_IMAGE_BINDING_ACCESS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5681) gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684) gl_IMAGE_BINDING_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5687) gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_IMAGE_BINDING_LAYERED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5696) gl_IMAGE_BINDING_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5699) gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702) gl_IMAGE_BINDING_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5705) gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708) gl_IMAGE_BINDING_NAME_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5711) gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5717) gl_IMAGE_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5720) gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723) gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726) gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729) gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732) gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735) gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738) gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741) gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744) gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747) gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750) gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753) gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756) gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759) gl_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762) gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765) gl_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5768) gl_IMAGE_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5771) gl_IMAGE_CUBIC_WEIGHT_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5774) gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777) gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780) gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783) gl_IMAGE_MAG_FILTER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5786) gl_IMAGE_MIN_FILTER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789) gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792) gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795) gl_IMAGE_ROTATE_ANGLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5798) gl_IMAGE_ROTATE_ORIGIN_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5801) gl_IMAGE_ROTATE_ORIGIN_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5804) gl_IMAGE_SCALE_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5807) gl_IMAGE_SCALE_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5810) gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813) gl_IMAGE_TRANSFORM_2D_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5816) gl_IMAGE_TRANSLATE_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5819) gl_IMAGE_TRANSLATE_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5822) gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825) gl_IMPLEMENTATION_COLOR_READ_FORMAT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5828) gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831) gl_IMPLEMENTATION_COLOR_READ_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5834) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INCR_WRAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5843) gl_INCR_WRAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5846) gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852) gl_INDEX_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5855) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858) gl_INDEX_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5861) gl_INDEX_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5864) gl_INDEX_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5867) gl_INDEX_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5870) gl_INDEX_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5873) gl_INDEX_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5876) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879) gl_INDEX_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5882) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885) gl_INDEX_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5888) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891) gl_INDEX_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897) gl_INDEX_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5900) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INDEX_MATERIAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5909) gl_INDEX_MATERIAL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5912) gl_INDEX_MATERIAL_PARAMETER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5915) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INDEX_TEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5927) gl_INDEX_TEST_FUNC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5930) gl_INDEX_TEST_REF_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5933) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939) gl_INNOCENT_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5942) gl_INNOCENT_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945) gl_INNOCENT_CONTEXT_RESET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5948) gl_INNOCENT_CONTEXT_RESET_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5951) gl_INSTRUMENT_BUFFER_POINTER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5954) gl_INSTRUMENT_MEASUREMENTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5957) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5963) gl_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5966) gl_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5969) gl_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972) gl_INT64_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5975) gl_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5978) gl_INT64_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981) gl_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984) gl_INT64_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5987) gl_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5990) gl_INT64_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993) gl_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996) gl_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5999) gl_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6002) gl_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005) gl_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INTENSITY12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6017) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INTENSITY16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6023) gl_INTENSITY16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026) gl_INTENSITY16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6029) gl_INTENSITY16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6032) gl_INTENSITY16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6035) gl_INTENSITY32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038) gl_INTENSITY32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6041) gl_INTENSITY32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047) gl_INTENSITY4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6050) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053) gl_INTENSITY8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6056) gl_INTENSITY8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059) gl_INTENSITY8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6062) gl_INTENSITY8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065) gl_INTENSITY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6068) gl_INTENSITY_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071) gl_INTENSITY_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6074) gl_INTENSITY_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_INTENSITY_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080) gl_INTENSITY_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6083) gl_INTERLACE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6086) gl_INTERLACE_READ_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089) gl_INTERLACE_READ_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) gl_INTERLACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098) gl_INTERLEAVED_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6101) gl_INTERLEAVED_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6104) gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107) gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110) gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116) gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119) gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122) gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125) gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128) gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131) gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134) gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137) gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140) gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143) gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146) gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152) gl_INTERPOLATE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6155) gl_INTERPOLATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6158) gl_INT_10_10_10_2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6161) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167) gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170) gl_INT_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173) gl_INT_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6176) gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179) gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182) gl_INT_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6185) gl_INT_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188) gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191) gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194) gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6197) gl_INT_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6200) gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203) gl_INT_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_INT_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6212) gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_INT_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218) gl_INT_IMAGE_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221) gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_INT_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227) gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_INT_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233) gl_INT_IMAGE_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242) gl_INT_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6245) gl_INT_SAMPLER_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254) gl_INT_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257) gl_INT_SAMPLER_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6269) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_INT_SAMPLER_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_INT_SAMPLER_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6281) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284) gl_INT_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6287) gl_INT_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290) gl_INT_SAMPLER_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6293) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296) gl_INT_SAMPLER_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6299) gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302) gl_INT_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6305) gl_INT_SAMPLER_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308) gl_INT_SAMPLER_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311) gl_INT_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6314) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317) gl_INT_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6320) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_INT_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329) gl_INT_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6332) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_INVALID_FRAMEBUFFER_OPERATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_INVALID_FRAMEBUFFER_OPERATION_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6344) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_INVARIANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356) gl_INVARIANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359) gl_INVARIANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362) gl_INVERSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_INVERSE_TRANSPOSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_INVERTED_SCREEN_W_REND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6374) gl_INVERT_OVG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6377) gl_INVERT_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380) gl_IR_INSTRUMENT1_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6383) gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_ISOLINES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389) gl_ISOLINES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392) gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_IS_PER_PATCH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398) gl_IS_PER_PATCH_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401) gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404) gl_ITALIC_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407) gl_IUI_N3F_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6410) gl_IUI_N3F_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413) gl_IUI_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6416) gl_IUI_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6419) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6425) gl_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6428) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431) gl_LAST_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6434) gl_LAST_VERTEX_CONVENTION_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437) gl_LAST_VIDEO_CAPTURE_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_LAYER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6443) gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446) gl_LAYER_PROVOKING_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6449) gl_LAYER_PROVOKING_VERTEX_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6452) gl_LAYOUT_DEFAULT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455) gl_LAYOUT_LINEAR_CPU_CACHED_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458) gl_LAYOUT_LINEAR_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_LERP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497) gl_LIGHTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6500) gl_LIGHTEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6503) gl_LIGHTEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512) gl_LIGHT_ENV_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6515) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521) gl_LIGHT_MODEL_COLOR_CONTROL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6524) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527) gl_LIGHT_MODEL_SPECULAR_VECTOR_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6530) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LINEARBURN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6542) gl_LINEARDODGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6545) gl_LINEARLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551) gl_LINEAR_CLIPMAP_LINEAR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554) gl_LINEAR_CLIPMAP_NEAREST_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6557) gl_LINEAR_DETAIL_ALPHA_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6560) gl_LINEAR_DETAIL_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563) gl_LINEAR_DETAIL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6566) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LINEAR_SHARPEN_ALPHA_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6575) gl_LINEAR_SHARPEN_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6578) gl_LINEAR_SHARPEN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6581) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587) gl_LINES_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6590) gl_LINES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6593) gl_LINES_ADJACENCY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6596) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602) gl_LINE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6605) gl_LINE_QUALITY_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6608) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632) gl_LINE_STRIP_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6635) gl_LINE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6638) gl_LINE_STRIP_ADJACENCY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6641) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644) gl_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6647) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_LINE_WIDTH_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6653) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674) gl_LIST_PRIORITY_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_LOCAL_CONSTANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683) gl_LOCAL_CONSTANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686) gl_LOCAL_CONSTANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689) gl_LOCAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6692) gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695) gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698) gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701) gl_LOCATION_INDEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_LOSE_CONTEXT_ON_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6713) gl_LOSE_CONTEXT_ON_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6716) gl_LOSE_CONTEXT_ON_RESET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6719) gl_LOSE_CONTEXT_ON_RESET_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6722) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725) gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728) gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731) gl_LO_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6734) gl_LO_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6737) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746) gl_LUMINANCE12_ALPHA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6749) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752) gl_LUMINANCE12_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6755) gl_LUMINANCE12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6758) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761) gl_LUMINANCE16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764) gl_LUMINANCE16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767) gl_LUMINANCE16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770) gl_LUMINANCE16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_LUMINANCE16_ALPHA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6779) gl_LUMINANCE16_ALPHA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782) gl_LUMINANCE16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785) gl_LUMINANCE16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788) gl_LUMINANCE32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791) gl_LUMINANCE32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794) gl_LUMINANCE32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797) gl_LUMINANCE32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6800) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806) gl_LUMINANCE4_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6809) gl_LUMINANCE4_ALPHA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6812) gl_LUMINANCE4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6815) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818) gl_LUMINANCE6_ALPHA2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6821) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824) gl_LUMINANCE8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6827) gl_LUMINANCE8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6830) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833) gl_LUMINANCE8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6836) gl_LUMINANCE8_ALPHA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6839) gl_LUMINANCE8_ALPHA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6842) gl_LUMINANCE8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6845) gl_LUMINANCE8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6848) gl_LUMINANCE8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6851) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854) gl_LUMINANCE_ALPHA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857) gl_LUMINANCE_ALPHA16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860) gl_LUMINANCE_ALPHA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6863) gl_LUMINANCE_ALPHA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866) gl_LUMINANCE_ALPHA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6869) gl_LUMINANCE_ALPHA32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872) gl_LUMINANCE_ALPHA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6875) gl_LUMINANCE_ALPHA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6878) gl_LUMINANCE_ALPHA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881) gl_LUMINANCE_ALPHA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6884) gl_LUMINANCE_ALPHA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887) gl_LUMINANCE_ALPHA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6890) gl_LUMINANCE_ALPHA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893) gl_LUMINANCE_ALPHA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6896) gl_LUMINANCE_ALPHA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899) gl_LUMINANCE_ALPHA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6902) gl_LUMINANCE_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6905) gl_LUMINANCE_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6908) gl_LUMINANCE_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6911) gl_LUMINANCE_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6914) gl_LUMINANCE_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6917) gl_LUMINANCE_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6920) gl_MAD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6923) gl_MAGNITUDE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6926) gl_MAGNITUDE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6929) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932) gl_MALI_PROGRAM_BINARY_ARM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6935) gl_MALI_SHADER_BINARY_ARM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6938) gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941) gl_MAP1_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6944) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959) gl_MAP1_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6962) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980) gl_MAP1_VERTEX_ATTRIB0_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6983) gl_MAP1_VERTEX_ATTRIB10_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6986) gl_MAP1_VERTEX_ATTRIB11_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6989) gl_MAP1_VERTEX_ATTRIB12_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6992) gl_MAP1_VERTEX_ATTRIB13_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6995) gl_MAP1_VERTEX_ATTRIB14_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6998) gl_MAP1_VERTEX_ATTRIB15_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7001) gl_MAP1_VERTEX_ATTRIB1_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7004) gl_MAP1_VERTEX_ATTRIB2_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7007) gl_MAP1_VERTEX_ATTRIB3_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7010) gl_MAP1_VERTEX_ATTRIB4_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7013) gl_MAP1_VERTEX_ATTRIB5_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7016) gl_MAP1_VERTEX_ATTRIB6_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7019) gl_MAP1_VERTEX_ATTRIB7_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7022) gl_MAP1_VERTEX_ATTRIB8_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7025) gl_MAP1_VERTEX_ATTRIB9_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7028) gl_MAP2_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7031) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046) gl_MAP2_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7049) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067) gl_MAP2_VERTEX_ATTRIB0_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7070) gl_MAP2_VERTEX_ATTRIB10_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7073) gl_MAP2_VERTEX_ATTRIB11_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7076) gl_MAP2_VERTEX_ATTRIB12_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7079) gl_MAP2_VERTEX_ATTRIB13_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7082) gl_MAP2_VERTEX_ATTRIB14_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7085) gl_MAP2_VERTEX_ATTRIB15_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7088) gl_MAP2_VERTEX_ATTRIB1_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7091) gl_MAP2_VERTEX_ATTRIB2_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7094) gl_MAP2_VERTEX_ATTRIB3_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097) gl_MAP2_VERTEX_ATTRIB4_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100) gl_MAP2_VERTEX_ATTRIB5_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7103) gl_MAP2_VERTEX_ATTRIB6_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7106) gl_MAP2_VERTEX_ATTRIB7_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7109) gl_MAP2_VERTEX_ATTRIB8_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7112) gl_MAP2_VERTEX_ATTRIB9_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115) gl_MAP_ATTRIB_U_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7118) gl_MAP_ATTRIB_V_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7121) gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7124) gl_MAP_COHERENT_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7127) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAP_FLUSH_EXPLICIT_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7136) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAP_INVALIDATE_BUFFER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7142) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAP_INVALIDATE_RANGE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7148) gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7151) gl_MAP_PERSISTENT_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157) gl_MAP_READ_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163) gl_MAP_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169) gl_MAP_UNSYNCHRONIZED_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7172) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175) gl_MAP_WRITE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7178) gl_MATERIAL_SIDE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181) gl_MATRIX0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184) gl_MATRIX0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7187) gl_MATRIX10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7190) gl_MATRIX11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7193) gl_MATRIX12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7196) gl_MATRIX13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199) gl_MATRIX14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202) gl_MATRIX15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7205) gl_MATRIX16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7208) gl_MATRIX17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211) gl_MATRIX18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214) gl_MATRIX19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7217) gl_MATRIX1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7220) gl_MATRIX1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7223) gl_MATRIX20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226) gl_MATRIX21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7229) gl_MATRIX22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7232) gl_MATRIX23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235) gl_MATRIX24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7238) gl_MATRIX25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7241) gl_MATRIX26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244) gl_MATRIX27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7247) gl_MATRIX28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250) gl_MATRIX29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253) gl_MATRIX2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7256) gl_MATRIX2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7259) gl_MATRIX30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7262) gl_MATRIX31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7265) gl_MATRIX3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7268) gl_MATRIX3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7271) gl_MATRIX4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7274) gl_MATRIX4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7277) gl_MATRIX5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7280) gl_MATRIX5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7283) gl_MATRIX6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7286) gl_MATRIX6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7289) gl_MATRIX7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7292) gl_MATRIX7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7295) gl_MATRIX8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7298) gl_MATRIX9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7301) gl_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7304) gl_MATRIX_INDEX_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7307) gl_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7310) gl_MATRIX_INDEX_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313) gl_MATRIX_INDEX_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7316) gl_MATRIX_INDEX_ARRAY_POINTER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7319) gl_MATRIX_INDEX_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7322) gl_MATRIX_INDEX_ARRAY_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7325) gl_MATRIX_INDEX_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7328) gl_MATRIX_INDEX_ARRAY_STRIDE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7331) gl_MATRIX_INDEX_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7334) gl_MATRIX_INDEX_ARRAY_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7337) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340) gl_MATRIX_PALETTE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7343) gl_MATRIX_PALETTE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7346) gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349) gl_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7352) gl_MAT_AMBIENT_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7355) gl_MAT_COLOR_INDEXES_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7358) gl_MAT_DIFFUSE_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7361) gl_MAT_EMISSION_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7364) gl_MAT_SHININESS_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7367) gl_MAT_SPECULAR_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376) gl_MAX_3D_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7379) gl_MAX_3D_TEXTURE_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7382) gl_MAX_4D_TEXTURE_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7385) gl_MAX_ACTIVE_LIGHTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ARRAY_TEXTURE_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7394) gl_MAX_ASYNC_DRAW_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397) gl_MAX_ASYNC_HISTOGRAM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7400) gl_MAX_ASYNC_READ_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7403) gl_MAX_ASYNC_TEX_IMAGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406) gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409) gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_BINDABLE_UNIFORM_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7418) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421) gl_MAX_CLIPMAP_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7424) gl_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_CLIP_DISTANCES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7433) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436) gl_MAX_CLIP_PLANES_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7439) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442) gl_MAX_COLOR_ATTACHMENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7445) gl_MAX_COLOR_ATTACHMENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448) gl_MAX_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451) gl_MAX_COLOR_MATRIX_STACK_DEPTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7454) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457) gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460) gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463) gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7466) gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469) gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7481) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7484) gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487) gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490) gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7493) gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496) gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7505) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7508) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7517) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529) gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532) gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535) gl_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7538) gl_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7541) gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544) gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547) gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550) gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553) gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556) gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559) gl_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7562) gl_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565) gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568) gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571) gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574) gl_MAX_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577) gl_MAX_CONVOLUTION_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7580) gl_MAX_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7583) gl_MAX_CONVOLUTION_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7586) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_CUBE_MAP_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7592) gl_MAX_CUBE_MAP_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7595) gl_MAX_CUBE_MAP_TEXTURE_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598) gl_MAX_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7601) gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604) gl_MAX_DEBUG_GROUP_STACK_DEPTH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7607) gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610) gl_MAX_DEBUG_LOGGED_MESSAGES_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7613) gl_MAX_DEBUG_LOGGED_MESSAGES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7616) gl_MAX_DEBUG_LOGGED_MESSAGES_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7619) gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622) gl_MAX_DEBUG_MESSAGE_LENGTH_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7625) gl_MAX_DEBUG_MESSAGE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7628) gl_MAX_DEBUG_MESSAGE_LENGTH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631) gl_MAX_DEEP_3D_TEXTURE_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7634) gl_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7637) gl_MAX_DEFORMATION_ORDER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7640) gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649) gl_MAX_DRAW_BUFFERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7652) gl_MAX_DRAW_BUFFERS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655) gl_MAX_DRAW_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7658) gl_MAX_DRAW_BUFFERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7661) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_ELEMENTS_INDICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7673) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676) gl_MAX_ELEMENTS_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7679) gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685) gl_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7688) gl_MAX_FOG_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7691) gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694) gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697) gl_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7700) gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7712) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7715) gl_MAX_FRAGMENT_LIGHTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7718) gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7721) gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7733) gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736) gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739) gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742) gl_MAX_FRAMEBUFFER_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7745) gl_MAX_FRAMEBUFFER_LAYERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7748) gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751) gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754) gl_MAX_FRAMEZOOM_FACTOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7757) gl_MAX_GENERAL_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7760) gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763) gl_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7766) gl_MAX_GEOMETRY_ATOMIC_COUNTERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7769) gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772) gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7775) gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7778) gl_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7781) gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784) gl_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7787) gl_MAX_GEOMETRY_IMAGE_UNIFORMS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7790) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793) gl_MAX_GEOMETRY_INPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7796) gl_MAX_GEOMETRY_INPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7799) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7805) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7808) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811) gl_MAX_GEOMETRY_OUTPUT_VERTICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814) gl_MAX_GEOMETRY_OUTPUT_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7817) gl_MAX_GEOMETRY_OUTPUT_VERTICES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7820) gl_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7823) gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826) gl_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7829) gl_MAX_GEOMETRY_SHADER_INVOCATIONS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7832) gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835) gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7838) gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7841) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7847) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7850) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7859) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7865) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868) gl_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871) gl_MAX_GEOMETRY_UNIFORM_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7874) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7880) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7883) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7886) gl_MAX_GEOMETRY_VARYING_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889) gl_MAX_GEOMETRY_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7892) gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895) gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898) gl_MAX_IMAGE_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7901) gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904) gl_MAX_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7907) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910) gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913) gl_MAX_LABEL_LENGTH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7916) gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925) gl_MAX_MAP_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7928) gl_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7931) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934) gl_MAX_MULTISAMPLE_COVERAGE_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7937) gl_MAX_MULTIVIEW_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7940) gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949) gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952) gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7955) gl_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7958) gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7961) gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7964) gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7967) gl_MAX_PALETTE_MATRICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7970) gl_MAX_PALETTE_MATRICES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7973) gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976) gl_MAX_PATCH_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7979) gl_MAX_PATCH_VERTICES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7982) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7988) gl_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7991) gl_MAX_PROGRAM_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7994) gl_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7997) gl_MAX_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8000) gl_MAX_PROGRAM_ATTRIB_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003) gl_MAX_PROGRAM_CALL_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8006) gl_MAX_PROGRAM_ENV_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8009) gl_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012) gl_MAX_PROGRAM_GENERIC_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8015) gl_MAX_PROGRAM_GENERIC_RESULTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8018) gl_MAX_PROGRAM_IF_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021) gl_MAX_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8024) gl_MAX_PROGRAM_LOCAL_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8027) gl_MAX_PROGRAM_LOOP_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030) gl_MAX_PROGRAM_LOOP_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8033) gl_MAX_PROGRAM_MATRICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8036) gl_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039) gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8042) gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8045) gl_MAX_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048) gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8051) gl_MAX_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8054) gl_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057) gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8060) gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8063) gl_MAX_PROGRAM_OUTPUT_VERTICES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066) gl_MAX_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8069) gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8072) gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075) gl_MAX_PROGRAM_PATCH_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8078) gl_MAX_PROGRAM_RESULT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8081) gl_MAX_PROGRAM_SUBROUTINE_NUM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8084) gl_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8087) gl_MAX_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8090) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_PROGRAM_TEXEL_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8096) gl_MAX_PROGRAM_TEXEL_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8099) gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8108) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111) gl_MAX_PROGRAM_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8114) gl_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8117) gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123) gl_MAX_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8126) gl_MAX_RATIONAL_EVAL_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132) gl_MAX_RECTANGLE_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8135) gl_MAX_RECTANGLE_TEXTURE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141) gl_MAX_RENDERBUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8144) gl_MAX_RENDERBUFFER_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8147) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_SAMPLES_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8153) gl_MAX_SAMPLES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8156) gl_MAX_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159) gl_MAX_SAMPLES_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8162) gl_MAX_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8165) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_SAMPLE_MASK_WORDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8171) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174) gl_MAX_SERVER_WAIT_TIMEOUT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177) gl_MAX_SHADER_BUFFER_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180) gl_MAX_SHADER_COMPILER_THREADS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183) gl_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8186) gl_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8189) gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192) gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195) gl_MAX_SHININESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198) gl_MAX_SPARSE_3D_TEXTURE_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8201) gl_MAX_SPARSE_3D_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8204) gl_MAX_SPARSE_3D_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207) gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8210) gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8213) gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216) gl_MAX_SPARSE_TEXTURE_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8219) gl_MAX_SPARSE_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8222) gl_MAX_SPARSE_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225) gl_MAX_SPOT_EXPONENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228) gl_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8231) gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237) gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8243) gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8246) gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249) gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8252) gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8255) gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8261) gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8264) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8270) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8273) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8279) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282) gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285) gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8288) gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8291) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8297) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8300) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8306) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8324) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8327) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8333) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8336) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8342) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345) gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348) gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8351) gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8354) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8360) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8363) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8369) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8372) gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375) gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378) gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8381) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8387) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8396) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8399) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8408) gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411) gl_MAX_TESS_GEN_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8414) gl_MAX_TESS_GEN_LEVEL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8417) gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420) gl_MAX_TESS_PATCH_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8423) gl_MAX_TESS_PATCH_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8426) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429) gl_MAX_TEXTURE_BUFFER_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8432) gl_MAX_TEXTURE_BUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8435) gl_MAX_TEXTURE_BUFFER_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441) gl_MAX_TEXTURE_COORDS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8444) gl_MAX_TEXTURE_COORDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8447) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450) gl_MAX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8453) gl_MAX_TEXTURE_IMAGE_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8456) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) gl_MAX_TEXTURE_LOD_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8462) gl_MAX_TEXTURE_MAX_ANISOTROPY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8465) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474) gl_MAX_TEXTURE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8477) gl_MAX_TRACK_MATRICES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480) gl_MAX_TRACK_MATRIX_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8483) gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8492) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8495) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8501) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8504) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8510) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8513) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519) gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525) gl_MAX_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8528) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531) gl_MAX_VARYING_FLOATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8534) gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537) gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8540) gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543) gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549) gl_MAX_VERTEX_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8552) gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555) gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558) gl_MAX_VERTEX_ATTRIB_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8561) gl_MAX_VERTEX_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8564) gl_MAX_VERTEX_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8567) gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573) gl_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8576) gl_MAX_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8579) gl_MAX_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8582) gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8585) gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588) gl_MAX_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8591) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594) gl_MAX_VERTEX_STREAMS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8603) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MAX_VERTEX_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8612) gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615) gl_MAX_VERTEX_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8618) gl_MAX_VERTEX_UNITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8621) gl_MAX_VERTEX_VARYING_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8624) gl_MAX_VERTEX_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8627) gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630) gl_MAX_VIEWPORTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8633) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MAX_VIEWS_OVR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8639) gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642) gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651) gl_MINMAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8654) gl_MINMAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657) gl_MINMAX_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8660) gl_MINMAX_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8663) gl_MINMAX_SINK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8666) gl_MINMAX_SINK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8669) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672) gl_MINUS_CLAMPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8675) gl_MINUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8678) gl_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8681) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8687) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8690) gl_MIN_LOD_WARNING_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8693) gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699) gl_MIN_PROGRAM_TEXEL_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8702) gl_MIN_PROGRAM_TEXEL_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8705) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8711) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8714) gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_MIN_SAMPLE_SHADING_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8720) gl_MIN_SAMPLE_SHADING_VALUE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8723) gl_MIN_SPARSE_LEVEL_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8726) gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_MIRRORED_REPEAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8735) gl_MIRRORED_REPEAT_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8738) gl_MIRRORED_REPEAT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8741) gl_MIRROR_CLAMP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_MIRROR_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8747) gl_MIRROR_CLAMP_TO_BORDER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8750) gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_MIRROR_CLAMP_TO_EDGE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) gl_MIRROR_CLAMP_TO_EDGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8759) gl_MITER_REVERT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8762) gl_MITER_TRUNCATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8765) gl_MIXED_DEPTH_SAMPLES_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8768) gl_MIXED_STENCIL_SAMPLES_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8771) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774) gl_MODELVIEW0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8777) gl_MODELVIEW0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_MODELVIEW0_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8783) gl_MODELVIEW0_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8786) gl_MODELVIEW10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_MODELVIEW11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_MODELVIEW12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8795) gl_MODELVIEW13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_MODELVIEW14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_MODELVIEW15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804) gl_MODELVIEW16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8807) gl_MODELVIEW17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810) gl_MODELVIEW18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8813) gl_MODELVIEW19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816) gl_MODELVIEW1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8819) gl_MODELVIEW1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8822) gl_MODELVIEW1_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8825) gl_MODELVIEW1_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8828) gl_MODELVIEW20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8831) gl_MODELVIEW21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8834) gl_MODELVIEW22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8837) gl_MODELVIEW23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840) gl_MODELVIEW24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8843) gl_MODELVIEW25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846) gl_MODELVIEW26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8849) gl_MODELVIEW27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852) gl_MODELVIEW28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8855) gl_MODELVIEW29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8858) gl_MODELVIEW2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861) gl_MODELVIEW30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8864) gl_MODELVIEW31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8867) gl_MODELVIEW3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8870) gl_MODELVIEW4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8873) gl_MODELVIEW5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_MODELVIEW6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_MODELVIEW7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8882) gl_MODELVIEW8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8885) gl_MODELVIEW9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8888) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891) gl_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8894) gl_MODELVIEW_PROJECTION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903) gl_MODULATE_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906) gl_MODULATE_COLOR_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8909) gl_MODULATE_SIGNED_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8912) gl_MODULATE_SUBTRACT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8915) gl_MOVE_TO_CONTINUES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8918) gl_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8921) gl_MOVE_TO_RESETS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8924) gl_MOV_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8927) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930) gl_MULTIPLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8933) gl_MULTIPLY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936) gl_MULTIPLY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8939) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_MULTISAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945) gl_MULTISAMPLE_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8948) gl_MULTISAMPLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8951) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954) gl_MULTISAMPLE_BIT_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8957) gl_MULTISAMPLE_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8960) gl_MULTISAMPLE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8963) gl_MULTISAMPLE_BUFFER_BIT0_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8966) gl_MULTISAMPLE_BUFFER_BIT1_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8969) gl_MULTISAMPLE_BUFFER_BIT2_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8972) gl_MULTISAMPLE_BUFFER_BIT3_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8975) gl_MULTISAMPLE_BUFFER_BIT4_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8978) gl_MULTISAMPLE_BUFFER_BIT5_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8981) gl_MULTISAMPLE_BUFFER_BIT6_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8984) gl_MULTISAMPLE_BUFFER_BIT7_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8987) gl_MULTISAMPLE_COVERAGE_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8990) gl_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8993) gl_MULTISAMPLE_FILTER_HINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996) gl_MULTISAMPLE_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8999) gl_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9002) gl_MULTISAMPLE_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9005) gl_MULTISAMPLE_LINE_WIDTH_RANGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008) gl_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9011) gl_MULTISAMPLE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9014) gl_MULTIVIEW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9017) gl_MUL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020) gl_MVP_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9023) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026) gl_NAMED_STRING_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9029) gl_NAMED_STRING_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9032) gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_NATIVE_GRAPHICS_BEGIN_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9044) gl_NATIVE_GRAPHICS_END_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9047) gl_NATIVE_GRAPHICS_HANDLE_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9050) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_NEAREST_CLIPMAP_LINEAR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9056) gl_NEAREST_CLIPMAP_NEAREST_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9059) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_NEGATE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9068) gl_NEGATIVE_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9071) gl_NEGATIVE_ONE_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9074) gl_NEGATIVE_W_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9077) gl_NEGATIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9080) gl_NEGATIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9083) gl_NEGATIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9086) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_NEXT_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9092) gl_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_NONE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9104) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_NOP_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9110) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_NORMALIZED_RANGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_NORMAL_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_NORMAL_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131) gl_NORMAL_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9134) gl_NORMAL_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9137) gl_NORMAL_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140) gl_NORMAL_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9143) gl_NORMAL_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9146) gl_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152) gl_NORMAL_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9155) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_NORMAL_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9161) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164) gl_NORMAL_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167) gl_NORMAL_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9170) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173) gl_NORMAL_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176) gl_NORMAL_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9179) gl_NORMAL_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9182) gl_NORMAL_MAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9185) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_NO_RESET_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9194) gl_NO_RESET_NOTIFICATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9197) gl_NO_RESET_NOTIFICATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9200) gl_NO_RESET_NOTIFICATION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9203) gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212) gl_NUM_COMPRESSED_TEXTURE_FORMATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9215) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218) gl_NUM_FILL_STREAMS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9221) gl_NUM_FRAGMENT_CONSTANTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9224) gl_NUM_FRAGMENT_REGISTERS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9227) gl_NUM_GENERAL_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9230) gl_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9233) gl_NUM_INSTRUCTIONS_PER_PASS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9236) gl_NUM_INSTRUCTIONS_TOTAL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9239) gl_NUM_LOOPBACK_COMPONENTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9242) gl_NUM_PASSES_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9245) gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248) gl_NUM_PROGRAM_BINARY_FORMATS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9251) gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254) gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257) gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260) gl_NUM_SPARSE_LEVELS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_NUM_SPARSE_LEVELS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266) gl_NUM_VIDEO_CAPTURE_STREAMS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_NUM_VIRTUAL_PAGE_SIZES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_NUM_VIRTUAL_PAGE_SIZES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9275) gl_OBJECT_ACTIVE_ATTRIBUTES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9278) gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9281) gl_OBJECT_ACTIVE_UNIFORMS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9284) gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9287) gl_OBJECT_ATTACHED_OBJECTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9290) gl_OBJECT_BUFFER_SIZE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9293) gl_OBJECT_BUFFER_USAGE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9296) gl_OBJECT_COMPILE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9299) gl_OBJECT_DELETE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9302) gl_OBJECT_DISTANCE_TO_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9305) gl_OBJECT_DISTANCE_TO_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9308) gl_OBJECT_INFO_LOG_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9311) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314) gl_OBJECT_LINEAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9317) gl_OBJECT_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9320) gl_OBJECT_LINK_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9323) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326) gl_OBJECT_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9329) gl_OBJECT_SHADER_SOURCE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9332) gl_OBJECT_SUBTYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9335) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338) gl_OBJECT_TYPE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9341) gl_OBJECT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9344) gl_OBJECT_VALIDATE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9347) gl_OCCLUSION_QUERY_EVENT_MASK_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9350) gl_OCCLUSION_TEST_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9353) gl_OCCLUSION_TEST_RESULT_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9356) gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359) gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9362) gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9365) gl_OFFSET_HILO_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9368) gl_OFFSET_HILO_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9371) gl_OFFSET_PROJECTIVE_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9374) gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9377) gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9380) gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_OFFSET_TEXTURE_2D_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9386) gl_OFFSET_TEXTURE_2D_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9389) gl_OFFSET_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_OFFSET_TEXTURE_2D_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9395) gl_OFFSET_TEXTURE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9398) gl_OFFSET_TEXTURE_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9401) gl_OFFSET_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9404) gl_OFFSET_TEXTURE_RECTANGLE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9407) gl_OFFSET_TEXTURE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9410) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419) gl_ONE_MINUS_CONSTANT_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9422) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_ONE_MINUS_CONSTANT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9428) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437) gl_ONE_MINUS_SRC1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9440) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_ONE_MINUS_SRC1_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_OPERAND0_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9458) gl_OPERAND0_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9461) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_OPERAND0_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9467) gl_OPERAND0_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9470) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473) gl_OPERAND1_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9476) gl_OPERAND1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9479) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482) gl_OPERAND1_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9485) gl_OPERAND1_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9488) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491) gl_OPERAND2_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9494) gl_OPERAND2_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9497) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500) gl_OPERAND2_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9503) gl_OPERAND2_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9506) gl_OPERAND3_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9509) gl_OPERAND3_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512) gl_OP_ADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515) gl_OP_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9518) gl_OP_CROSS_PRODUCT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9521) gl_OP_DOT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524) gl_OP_DOT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9527) gl_OP_EXP_BASE_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530) gl_OP_FLOOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9533) gl_OP_FRAC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536) gl_OP_INDEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9539) gl_OP_LOG_BASE_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9542) gl_OP_MADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9545) gl_OP_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9548) gl_OP_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9551) gl_OP_MOV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9554) gl_OP_MULTIPLY_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9557) gl_OP_MUL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9560) gl_OP_NEGATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9563) gl_OP_POWER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9566) gl_OP_RECIP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9569) gl_OP_RECIP_SQRT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9572) gl_OP_ROUND_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9575) gl_OP_SET_GE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9578) gl_OP_SET_LT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9581) gl_OP_SUB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9584) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_OUTPUT_COLOR0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9599) gl_OUTPUT_COLOR1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9602) gl_OUTPUT_FOG_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9605) gl_OUTPUT_TEXTURE_COORD0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9608) gl_OUTPUT_TEXTURE_COORD10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9611) gl_OUTPUT_TEXTURE_COORD11_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9614) gl_OUTPUT_TEXTURE_COORD12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9617) gl_OUTPUT_TEXTURE_COORD13_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9620) gl_OUTPUT_TEXTURE_COORD14_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9623) gl_OUTPUT_TEXTURE_COORD15_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9626) gl_OUTPUT_TEXTURE_COORD16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9629) gl_OUTPUT_TEXTURE_COORD17_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9632) gl_OUTPUT_TEXTURE_COORD18_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9635) gl_OUTPUT_TEXTURE_COORD19_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9638) gl_OUTPUT_TEXTURE_COORD1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9641) gl_OUTPUT_TEXTURE_COORD20_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9644) gl_OUTPUT_TEXTURE_COORD21_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9647) gl_OUTPUT_TEXTURE_COORD22_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9650) gl_OUTPUT_TEXTURE_COORD23_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9653) gl_OUTPUT_TEXTURE_COORD24_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9656) gl_OUTPUT_TEXTURE_COORD25_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9659) gl_OUTPUT_TEXTURE_COORD26_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9662) gl_OUTPUT_TEXTURE_COORD27_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9665) gl_OUTPUT_TEXTURE_COORD28_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9668) gl_OUTPUT_TEXTURE_COORD29_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9671) gl_OUTPUT_TEXTURE_COORD2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9674) gl_OUTPUT_TEXTURE_COORD30_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9677) gl_OUTPUT_TEXTURE_COORD31_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9680) gl_OUTPUT_TEXTURE_COORD3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9683) gl_OUTPUT_TEXTURE_COORD4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9686) gl_OUTPUT_TEXTURE_COORD5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9689) gl_OUTPUT_TEXTURE_COORD6_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9692) gl_OUTPUT_TEXTURE_COORD7_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9695) gl_OUTPUT_TEXTURE_COORD8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9698) gl_OUTPUT_TEXTURE_COORD9_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9701) gl_OUTPUT_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9704) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_OVERLAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9710) gl_OVERLAY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9713) gl_OVERLAY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9716) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PACK_CMYK_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9722) gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725) gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728) gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731) gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734) gl_PACK_COMPRESSED_SIZE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9737) gl_PACK_IMAGE_DEPTH_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9740) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743) gl_PACK_IMAGE_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9746) gl_PACK_INVERT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9749) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PACK_MAX_COMPRESSED_SIZE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9755) gl_PACK_RESAMPLE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9758) gl_PACK_RESAMPLE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9761) gl_PACK_REVERSE_ROW_ORDER_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9764) gl_PACK_ROW_BYTES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773) gl_PACK_SKIP_IMAGES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9776) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PACK_SKIP_VOLUMES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9785) gl_PACK_SUBSAMPLE_RATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9788) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PALETTE4_R5_G6_B5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9794) gl_PALETTE4_RGB5_A1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9797) gl_PALETTE4_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9800) gl_PALETTE4_RGBA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9803) gl_PALETTE4_RGBA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9806) gl_PALETTE8_R5_G6_B5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9809) gl_PALETTE8_RGB5_A1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9812) gl_PALETTE8_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815) gl_PALETTE8_RGBA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818) gl_PALETTE8_RGBA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821) gl_PARALLEL_ARRAYS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824) gl_PARAMETER_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827) gl_PARAMETER_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830) gl_PARTIAL_SUCCESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833) gl_PASS_THROUGH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PATCHES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845) gl_PATCHES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848) gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PATCH_DEFAULT_INNER_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854) gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PATCH_DEFAULT_OUTER_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860) gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PATCH_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866) gl_PATCH_VERTICES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869) gl_PATH_CLIENT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872) gl_PATH_COMMAND_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9875) gl_PATH_COMPUTED_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878) gl_PATH_COORD_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881) gl_PATH_COVER_DEPTH_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9884) gl_PATH_DASH_ARRAY_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887) gl_PATH_DASH_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9890) gl_PATH_DASH_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9893) gl_PATH_DASH_OFFSET_RESET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9896) gl_PATH_END_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9899) gl_PATH_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9902) gl_PATH_FILL_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9905) gl_PATH_FILL_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9908) gl_PATH_FILL_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9911) gl_PATH_FILL_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9914) gl_PATH_FOG_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9917) gl_PATH_FORMAT_PS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9920) gl_PATH_FORMAT_SVG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9923) gl_PATH_GEN_COEFF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9926) gl_PATH_GEN_COLOR_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9929) gl_PATH_GEN_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9932) gl_PATH_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9935) gl_PATH_INITIAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9938) gl_PATH_INITIAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9941) gl_PATH_JOIN_STYLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9944) gl_PATH_MAX_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9947) gl_PATH_MAX_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9950) gl_PATH_MITER_LIMIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9953) gl_PATH_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9956) gl_PATH_MODELVIEW_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9959) gl_PATH_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9962) gl_PATH_OBJECT_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9965) gl_PATH_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9968) gl_PATH_PROJECTION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971) gl_PATH_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9974) gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977) gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9980) gl_PATH_STENCIL_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9983) gl_PATH_STENCIL_REF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9986) gl_PATH_STENCIL_VALUE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9989) gl_PATH_STROKE_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9992) gl_PATH_STROKE_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9995) gl_PATH_STROKE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9998) gl_PATH_STROKE_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10001) gl_PATH_TERMINAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10004) gl_PATH_TERMINAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10007) gl_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10010) gl_PATH_TRANSPOSE_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10013) gl_PERCENTAGE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10016) gl_PERFMON_GLOBAL_MODE_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10019) gl_PERFMON_RESULT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10022) gl_PERFMON_RESULT_AVAILABLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_PERFMON_RESULT_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_PERFORMANCE_MONITOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031) gl_PERFQUERY_COUNTER_DATA_BOOL32_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034) gl_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10037) gl_PERFQUERY_COUNTER_DATA_FLOAT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040) gl_PERFQUERY_COUNTER_DATA_UINT32_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10043) gl_PERFQUERY_COUNTER_DATA_UINT64_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10046) gl_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10049) gl_PERFQUERY_COUNTER_DURATION_NORM_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_PERFQUERY_COUNTER_DURATION_RAW_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10055) gl_PERFQUERY_COUNTER_EVENT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10058) gl_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10061) gl_PERFQUERY_COUNTER_RAW_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10064) gl_PERFQUERY_COUNTER_THROUGHPUT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10067) gl_PERFQUERY_COUNTER_TIMESTAMP_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_PERFQUERY_DONOT_FLUSH_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073) gl_PERFQUERY_FLUSH_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10076) gl_PERFQUERY_GLOBAL_CONTEXT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10079) gl_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10082) gl_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085) gl_PERFQUERY_SINGLE_CONTEXT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10088) gl_PERFQUERY_WAIT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10091) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094) gl_PERTURB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_PER_STAGE_CONSTANTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100) gl_PHONG_HINT_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103) gl_PHONG_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106) gl_PINLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10109) gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_PIXEL_BUFFER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10115) gl_PIXEL_COUNTER_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10118) gl_PIXEL_COUNT_AVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10121) gl_PIXEL_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124) gl_PIXEL_CUBIC_WEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127) gl_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130) gl_PIXEL_FRAGMENT_RGB_SOURCE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_PIXEL_GROUP_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10136) gl_PIXEL_MAG_FILTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10139) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199) gl_PIXEL_MIN_FILTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10202) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208) gl_PIXEL_PACK_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10211) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214) gl_PIXEL_PACK_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10217) gl_PIXEL_PACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10220) gl_PIXEL_PACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10223) gl_PIXEL_SUBSAMPLE_2424_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10226) gl_PIXEL_SUBSAMPLE_4242_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10229) gl_PIXEL_SUBSAMPLE_4444_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10232) gl_PIXEL_TEXTURE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10235) gl_PIXEL_TEX_GEN_ALPHA_LS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10238) gl_PIXEL_TEX_GEN_ALPHA_MS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10241) gl_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10244) gl_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10247) gl_PIXEL_TEX_GEN_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10250) gl_PIXEL_TEX_GEN_Q_CEILING_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10253) gl_PIXEL_TEX_GEN_Q_FLOOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10256) gl_PIXEL_TEX_GEN_Q_ROUND_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10259) gl_PIXEL_TEX_GEN_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10262) gl_PIXEL_TILE_BEST_ALIGNMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10265) gl_PIXEL_TILE_CACHE_INCREMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10268) gl_PIXEL_TILE_CACHE_SIZE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10271) gl_PIXEL_TILE_GRID_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10274) gl_PIXEL_TILE_GRID_HEIGHT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10277) gl_PIXEL_TILE_GRID_WIDTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10280) gl_PIXEL_TILE_HEIGHT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10283) gl_PIXEL_TILE_WIDTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10286) gl_PIXEL_TRANSFORM_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10289) gl_PIXEL_TRANSFORM_2D_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10292) gl_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10295) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298) gl_PIXEL_UNPACK_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10301) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304) gl_PIXEL_UNPACK_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10307) gl_PIXEL_UNPACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10310) gl_PIXEL_UNPACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10313) gl_PLUS_CLAMPED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316) gl_PLUS_CLAMPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10319) gl_PLUS_DARKER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10322) gl_PLUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10325) gl_PN_TRIANGLES_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328) gl_PN_TRIANGLES_NORMAL_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10331) gl_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10334) gl_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10337) gl_PN_TRIANGLES_POINT_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340) gl_PN_TRIANGLES_POINT_MODE_CUBIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10343) gl_PN_TRIANGLES_POINT_MODE_LINEAR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10346) gl_PN_TRIANGLES_TESSELATION_LEVEL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10349) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361) gl_POINT_DISTANCE_ATTENUATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_POINT_FADE_THRESHOLD_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10370) gl_POINT_FADE_THRESHOLD_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10373) gl_POINT_FADE_THRESHOLD_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376) gl_POINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10379) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) gl_POINT_SIZE_ARRAY_BUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10385) gl_POINT_SIZE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10388) gl_POINT_SIZE_ARRAY_POINTER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10391) gl_POINT_SIZE_ARRAY_STRIDE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10394) gl_POINT_SIZE_ARRAY_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10397) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403) gl_POINT_SIZE_MAX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10406) gl_POINT_SIZE_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409) gl_POINT_SIZE_MAX_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10412) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415) gl_POINT_SIZE_MIN_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10418) gl_POINT_SIZE_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421) gl_POINT_SIZE_MIN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10424) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436) gl_POINT_SPRITE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10439) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442) gl_POINT_SPRITE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10445) gl_POINT_SPRITE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10448) gl_POINT_SPRITE_R_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10451) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_POLYGON_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10466) gl_POLYGON_OFFSET_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10469) gl_POLYGON_OFFSET_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10472) gl_POLYGON_OFFSET_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10475) gl_POLYGON_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10478) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_POLYGON_OFFSET_FACTOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10484) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_POLYGON_OFFSET_LINE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10493) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_POLYGON_OFFSET_POINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10499) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520) gl_POST_COLOR_MATRIX_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10523) gl_POST_COLOR_MATRIX_ALPHA_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10526) gl_POST_COLOR_MATRIX_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10529) gl_POST_COLOR_MATRIX_ALPHA_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532) gl_POST_COLOR_MATRIX_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10535) gl_POST_COLOR_MATRIX_BLUE_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10538) gl_POST_COLOR_MATRIX_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10541) gl_POST_COLOR_MATRIX_BLUE_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10544) gl_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10547) gl_POST_COLOR_MATRIX_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10550) gl_POST_COLOR_MATRIX_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10553) gl_POST_COLOR_MATRIX_GREEN_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10556) gl_POST_COLOR_MATRIX_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559) gl_POST_COLOR_MATRIX_GREEN_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562) gl_POST_COLOR_MATRIX_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10565) gl_POST_COLOR_MATRIX_RED_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568) gl_POST_COLOR_MATRIX_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571) gl_POST_COLOR_MATRIX_RED_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10574) gl_POST_CONVOLUTION_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10577) gl_POST_CONVOLUTION_ALPHA_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10580) gl_POST_CONVOLUTION_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10583) gl_POST_CONVOLUTION_ALPHA_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10586) gl_POST_CONVOLUTION_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10589) gl_POST_CONVOLUTION_BLUE_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10592) gl_POST_CONVOLUTION_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10595) gl_POST_CONVOLUTION_BLUE_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10598) gl_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10601) gl_POST_CONVOLUTION_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_POST_CONVOLUTION_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607) gl_POST_CONVOLUTION_GREEN_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10610) gl_POST_CONVOLUTION_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10613) gl_POST_CONVOLUTION_GREEN_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10616) gl_POST_CONVOLUTION_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_POST_CONVOLUTION_RED_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622) gl_POST_CONVOLUTION_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10625) gl_POST_CONVOLUTION_RED_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10628) gl_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631) gl_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634) gl_POST_TEXTURE_FILTER_BIAS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10637) gl_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640) gl_POST_TEXTURE_FILTER_SCALE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10643) gl_PREFER_DOUBLEBUFFER_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10646) gl_PRESENT_DURATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10649) gl_PRESENT_TIME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652) gl_PRESERVE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10655) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PREVIOUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10661) gl_PREVIOUS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10664) gl_PREVIOUS_TEXTURE_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670) gl_PRIMARY_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10673) gl_PRIMARY_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10676) gl_PRIMARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_PRIMITIVES_GENERATED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10685) gl_PRIMITIVES_GENERATED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688) gl_PRIMITIVES_GENERATED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10691) gl_PRIMITIVES_SUBMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694) gl_PRIMITIVE_BOUNDING_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10697) gl_PRIMITIVE_BOUNDING_BOX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10700) gl_PRIMITIVE_BOUNDING_BOX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10703) gl_PRIMITIVE_BOUNDING_BOX_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10706) gl_PRIMITIVE_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10709) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712) gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715) gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10718) gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10721) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_PRIMITIVE_RESTART_INDEX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10727) gl_PRIMITIVE_RESTART_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10730) gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733) gl_PROGRAMMABLE_SAMPLE_LOCATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10736) gl_PROGRAMMABLE_SAMPLE_LOCATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10739) gl_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10742) gl_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10745) gl_PROGRAM_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10748) gl_PROGRAM_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10751) gl_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754) gl_PROGRAM_ATTRIB_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10757) gl_PROGRAM_BINARY_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10760) gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_PROGRAM_BINARY_FORMATS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10766) gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769) gl_PROGRAM_BINARY_LENGTH_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772) gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775) gl_PROGRAM_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10778) gl_PROGRAM_ERROR_POSITION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10781) gl_PROGRAM_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10784) gl_PROGRAM_ERROR_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10787) gl_PROGRAM_ERROR_STRING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10790) gl_PROGRAM_FORMAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793) gl_PROGRAM_FORMAT_ASCII_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10796) gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799) gl_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10802) gl_PROGRAM_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10805) gl_PROGRAM_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808) gl_PROGRAM_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10811) gl_PROGRAM_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814) gl_PROGRAM_MATRIX_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10817) gl_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10820) gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10823) gl_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10826) gl_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10829) gl_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10832) gl_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10835) gl_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838) gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10841) gl_PROGRAM_OBJECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10844) gl_PROGRAM_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847) gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850) gl_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10853) gl_PROGRAM_PARAMETER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10856) gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_PROGRAM_PIPELINE_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10865) gl_PROGRAM_PIPELINE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868) gl_PROGRAM_PIPELINE_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874) gl_PROGRAM_POINT_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877) gl_PROGRAM_POINT_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10880) gl_PROGRAM_RESIDENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10883) gl_PROGRAM_RESULT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10886) gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889) gl_PROGRAM_SEPARABLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10892) gl_PROGRAM_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10895) gl_PROGRAM_STRING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10898) gl_PROGRAM_TARGET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10901) gl_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10904) gl_PROGRAM_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907) gl_PROGRAM_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10910) gl_PROGRAM_UNDER_NATIVE_LIMITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_PROVOKING_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10931) gl_PROXY_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934) gl_PROXY_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937) gl_PROXY_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10940) gl_PROXY_HISTOGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10943) gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10946) gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10949) gl_PROXY_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10952) gl_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10955) gl_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964) gl_PROXY_TEXTURE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967) gl_PROXY_TEXTURE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10970) gl_PROXY_TEXTURE_1D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10973) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979) gl_PROXY_TEXTURE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10982) gl_PROXY_TEXTURE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10985) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991) gl_PROXY_TEXTURE_2D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10994) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_PROXY_TEXTURE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11000) gl_PROXY_TEXTURE_4D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11003) gl_PROXY_TEXTURE_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11006) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_PROXY_TEXTURE_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11012) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11018) gl_PROXY_TEXTURE_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024) gl_PROXY_TEXTURE_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11027) gl_PROXY_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11030) gl_PURGEABLE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11033) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039) gl_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11042) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_QUADS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11054) gl_QUADS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057) gl_QUAD_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11060) gl_QUAD_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11063) gl_QUAD_INTENSITY4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11066) gl_QUAD_INTENSITY8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11069) gl_QUAD_LUMINANCE4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072) gl_QUAD_LUMINANCE8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11075) gl_QUAD_MESH_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11078) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081) gl_QUAD_TEXTURE_SELECT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11084) gl_QUARTER_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11087) gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090) gl_QUERY_ALL_EVENT_BITS_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11093) gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11096) gl_QUERY_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11099) gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102) gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11105) gl_QUERY_BUFFER_BINDING_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11108) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111) gl_QUERY_BY_REGION_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11114) gl_QUERY_BY_REGION_NO_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11117) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_QUERY_BY_REGION_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11123) gl_QUERY_BY_REGION_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11126) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129) gl_QUERY_COUNTER_BITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11132) gl_QUERY_COUNTER_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11135) gl_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11138) gl_QUERY_DEPTH_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11141) gl_QUERY_DEPTH_PASS_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11144) gl_QUERY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11147) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150) gl_QUERY_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11153) gl_QUERY_NO_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11156) gl_QUERY_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11159) gl_QUERY_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11162) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165) gl_QUERY_RESULT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11168) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171) gl_QUERY_RESULT_AVAILABLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11174) gl_QUERY_RESULT_AVAILABLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11177) gl_QUERY_RESULT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11180) gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11183) gl_QUERY_RESULT_NO_WAIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11186) gl_QUERY_STENCIL_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11189) gl_QUERY_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11192) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195) gl_QUERY_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11198) gl_QUERY_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11201) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207) gl_R11F_G11F_B10F_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11210) gl_R11F_G11F_B10F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11213) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219) gl_R16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11222) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228) gl_R16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11231) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234) gl_R16_SNORM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11237) gl_R1UI_C3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11240) gl_R1UI_C4F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11243) gl_R1UI_C4UB_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11246) gl_R1UI_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11249) gl_R1UI_T2F_C4F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11252) gl_R1UI_T2F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11255) gl_R1UI_T2F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11258) gl_R1UI_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11261) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264) gl_R32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11267) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285) gl_R8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11288) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_RASTERIZER_DISCARD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297) gl_RASTERIZER_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300) gl_RASTER_FIXED_SAMPLE_LOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11303) gl_RASTER_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11306) gl_RASTER_POSITION_UNCLIPPED_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309) gl_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11312) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_READ_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11318) gl_READ_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324) gl_READ_FRAMEBUFFER_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11327) gl_READ_FRAMEBUFFER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11330) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333) gl_READ_FRAMEBUFFER_BINDING_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336) gl_READ_FRAMEBUFFER_BINDING_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11339) gl_READ_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11342) gl_READ_FRAMEBUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11345) gl_READ_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11348) gl_READ_FRAMEBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354) gl_READ_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11357) gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363) gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366) gl_READ_PIXEL_DATA_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369) gl_READ_PIXEL_DATA_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11372) gl_READ_PIXEL_DATA_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11375) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378) gl_READ_WRITE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381) gl_RECIP_ADD_SIGNED_ALPHA_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11384) gl_RECLAIM_MEMORY_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11387) gl_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_REDUCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11396) gl_REDUCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11399) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405) gl_RED_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408) gl_RED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11411) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414) gl_RED_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417) gl_RED_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11420) gl_RED_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11423) gl_RED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429) gl_RED_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432) gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441) gl_REFERENCED_BY_GEOMETRY_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11444) gl_REFERENCED_BY_GEOMETRY_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11447) gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450) gl_REFERENCED_BY_TESS_CONTROL_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11453) gl_REFERENCED_BY_TESS_CONTROL_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11456) gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459) gl_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11462) gl_REFERENCED_BY_TESS_EVALUATION_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11465) gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468) gl_REFERENCE_PLANE_EQUATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11471) gl_REFERENCE_PLANE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11474) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477) gl_REFLECTION_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11480) gl_REFLECTION_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11483) gl_REFLECTION_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11486) gl_REFLECTION_MAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11489) gl_REGISTER_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11492) gl_REG_0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11495) gl_REG_10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498) gl_REG_11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11501) gl_REG_12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11504) gl_REG_13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11507) gl_REG_14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11510) gl_REG_15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11513) gl_REG_16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11516) gl_REG_17_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11519) gl_REG_18_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11522) gl_REG_19_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525) gl_REG_1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528) gl_REG_20_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531) gl_REG_21_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534) gl_REG_22_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11537) gl_REG_23_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540) gl_REG_24_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543) gl_REG_25_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11546) gl_REG_26_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549) gl_REG_27_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11552) gl_REG_28_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555) gl_REG_29_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11558) gl_REG_2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561) gl_REG_30_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564) gl_REG_31_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567) gl_REG_3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570) gl_REG_4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573) gl_REG_5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11576) gl_REG_6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579) gl_REG_7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_REG_8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_REG_9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_RELATIVE_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591) gl_RELATIVE_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11594) gl_RELATIVE_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11597) gl_RELATIVE_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RELATIVE_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11603) gl_RELATIVE_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RELATIVE_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609) gl_RELATIVE_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11612) gl_RELATIVE_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11615) gl_RELATIVE_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618) gl_RELATIVE_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11621) gl_RELATIVE_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624) gl_RELATIVE_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11627) gl_RELATIVE_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11630) gl_RELATIVE_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633) gl_RELATIVE_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11636) gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11639) gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642) gl_RELATIVE_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11645) gl_RELEASED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11648) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RENDERBUFFER_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11660) gl_RENDERBUFFER_ALPHA_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666) gl_RENDERBUFFER_BINDING_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11669) gl_RENDERBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RENDERBUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11675) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678) gl_RENDERBUFFER_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RENDERBUFFER_BLUE_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11684) gl_RENDERBUFFER_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11687) gl_RENDERBUFFER_COVERAGE_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11690) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RENDERBUFFER_DEPTH_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696) gl_RENDERBUFFER_DEPTH_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11699) gl_RENDERBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702) gl_RENDERBUFFER_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11705) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708) gl_RENDERBUFFER_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11711) gl_RENDERBUFFER_GREEN_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RENDERBUFFER_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11720) gl_RENDERBUFFER_HEIGHT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11723) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RENDERBUFFER_INTERNAL_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RENDERBUFFER_INTERNAL_FORMAT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11732) gl_RENDERBUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RENDERBUFFER_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11741) gl_RENDERBUFFER_RED_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11744) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RENDERBUFFER_SAMPLES_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11750) gl_RENDERBUFFER_SAMPLES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753) gl_RENDERBUFFER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11756) gl_RENDERBUFFER_SAMPLES_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11759) gl_RENDERBUFFER_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765) gl_RENDERBUFFER_STENCIL_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RENDERBUFFER_STENCIL_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11771) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RENDERBUFFER_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11777) gl_RENDERBUFFER_WIDTH_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11780) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11786) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_REPLACEMENT_CODE_ARRAY_POINTER_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11798) gl_REPLACEMENT_CODE_ARRAY_STRIDE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11801) gl_REPLACEMENT_CODE_ARRAY_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11804) gl_REPLACEMENT_CODE_ARRAY_TYPE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11807) gl_REPLACEMENT_CODE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_REPLACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813) gl_REPLACE_MIDDLE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11816) gl_REPLACE_OLDEST_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819) gl_REPLACE_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11822) gl_REPLICATE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11825) gl_REPLICATE_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11828) gl_REQUIRED_TEXTURE_IMAGE_UNITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831) gl_RESAMPLE_AVERAGE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11834) gl_RESAMPLE_DECIMATE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11837) gl_RESAMPLE_DECIMATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11840) gl_RESAMPLE_REPLICATE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11843) gl_RESAMPLE_REPLICATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11846) gl_RESAMPLE_ZERO_FILL_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11849) gl_RESAMPLE_ZERO_FILL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11852) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RESCALE_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11858) gl_RESET_NOTIFICATION_STRATEGY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11861) gl_RESET_NOTIFICATION_STRATEGY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864) gl_RESET_NOTIFICATION_STRATEGY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11867) gl_RESET_NOTIFICATION_STRATEGY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11870) gl_RESTART_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11873) gl_RESTART_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11876) gl_RETAINED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11879) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891) gl_RG16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900) gl_RG16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11903) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG16_SNORM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11909) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912) gl_RG32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11915) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930) gl_RG8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11933) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948) gl_RGB10_A2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951) gl_RGB10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11954) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_RGB12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11960) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966) gl_RGB16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969) gl_RGB16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11972) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_RGB16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11978) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_RGB16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11984) gl_RGB16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990) gl_RGB16_SNORM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11993) gl_RGB2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_RGB32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12002) gl_RGB32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008) gl_RGB32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014) gl_RGB32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_RGB4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12023) gl_RGB4_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032) gl_RGB565_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_RGB5_A1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12041) gl_RGB5_A1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12044) gl_RGB5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12047) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053) gl_RGB8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059) gl_RGB8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12062) gl_RGB8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12065) gl_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12068) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074) gl_RGB9_E5_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12077) gl_RGB9_E5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086) gl_RGBA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12089) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095) gl_RGBA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12098) gl_RGBA16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104) gl_RGBA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12107) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110) gl_RGBA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113) gl_RGBA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12116) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119) gl_RGBA16_SNORM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_RGBA2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12128) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131) gl_RGBA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134) gl_RGBA32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12137) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140) gl_RGBA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12143) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_RGBA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12149) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_RGBA4_DXT5_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12155) gl_RGBA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12158) gl_RGBA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161) gl_RGBA4_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12164) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170) gl_RGBA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176) gl_RGBA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12179) gl_RGBA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12182) gl_RGBA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12185) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188) gl_RGBA_DXT5_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191) gl_RGBA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12194) gl_RGBA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12197) gl_RGBA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12200) gl_RGBA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12203) gl_RGBA_FLOAT_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12206) gl_RGBA_FLOAT_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212) gl_RGBA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12215) gl_RGBA_INTEGER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12218) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221) gl_RGBA_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12224) gl_RGBA_SIGNED_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227) gl_RGBA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12230) gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233) gl_RGB_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12236) gl_RGB_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12239) gl_RGB_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12242) gl_RGB_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12245) gl_RGB_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12248) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251) gl_RGB_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12254) gl_RGB_RAW_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12257) gl_RGB_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12260) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263) gl_RGB_SCALE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266) gl_RGB_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_RGB_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_RG_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12275) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278) gl_RG_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12281) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12287) gl_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290) gl_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12293) gl_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12296) gl_ROUND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12299) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302) gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SAMPLER_1D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12311) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12317) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SAMPLER_1D_ARRAY_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12323) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SAMPLER_1D_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12329) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332) gl_SAMPLER_2D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12335) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SAMPLER_2D_ARRAY_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12347) gl_SAMPLER_2D_ARRAY_SHADOW_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12350) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356) gl_SAMPLER_2D_MULTISAMPLE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12359) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SAMPLER_2D_RECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12365) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SAMPLER_2D_RECT_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12371) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374) gl_SAMPLER_2D_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12377) gl_SAMPLER_2D_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12380) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383) gl_SAMPLER_3D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386) gl_SAMPLER_3D_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12389) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395) gl_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12398) gl_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12401) gl_SAMPLER_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12404) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SAMPLER_CUBE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12410) gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413) gl_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12416) gl_SAMPLER_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12419) gl_SAMPLER_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12422) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12428) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12431) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437) gl_SAMPLER_CUBE_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12440) gl_SAMPLER_CUBE_SHADOW_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12443) gl_SAMPLER_EXTERNAL_2D_Y2Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12446) gl_SAMPLER_EXTERNAL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12449) gl_SAMPLER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12452) gl_SAMPLER_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12455) gl_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SAMPLES_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464) gl_SAMPLES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12467) gl_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12470) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473) gl_SAMPLES_PASSED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12476) gl_SAMPLES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12479) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482) gl_SAMPLE_ALPHA_TO_COVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485) gl_SAMPLE_ALPHA_TO_MASK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SAMPLE_ALPHA_TO_MASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494) gl_SAMPLE_ALPHA_TO_ONE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12497) gl_SAMPLE_ALPHA_TO_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12500) gl_SAMPLE_ALPHA_TO_ONE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12503) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506) gl_SAMPLE_BUFFERS_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12509) gl_SAMPLE_BUFFERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12512) gl_SAMPLE_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12515) gl_SAMPLE_BUFFERS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12518) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521) gl_SAMPLE_COVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12524) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527) gl_SAMPLE_COVERAGE_INVERT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12530) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533) gl_SAMPLE_COVERAGE_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536) gl_SAMPLE_LOCATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12539) gl_SAMPLE_LOCATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12542) gl_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12545) gl_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12548) gl_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12551) gl_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12554) gl_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12557) gl_SAMPLE_LOCATION_SUBPIXEL_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12560) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563) gl_SAMPLE_MASK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12566) gl_SAMPLE_MASK_INVERT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569) gl_SAMPLE_MASK_INVERT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12572) gl_SAMPLE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12575) gl_SAMPLE_MASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12578) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581) gl_SAMPLE_MASK_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12584) gl_SAMPLE_MASK_VALUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12587) gl_SAMPLE_MASK_VALUE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12590) gl_SAMPLE_PATTERN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12593) gl_SAMPLE_PATTERN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12596) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599) gl_SAMPLE_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12602) gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605) gl_SAMPLE_SHADING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608) gl_SAMPLE_SHADING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611) gl_SATURATE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12614) gl_SCALAR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12617) gl_SCALEBIAS_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12620) gl_SCALED_RESOLVE_FASTEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12623) gl_SCALED_RESOLVE_NICEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626) gl_SCALE_BY_FOUR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12629) gl_SCALE_BY_ONE_HALF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12632) gl_SCALE_BY_TWO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12635) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SCISSOR_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12644) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_SCREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12650) gl_SCREEN_COORDINATES_REND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653) gl_SCREEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12656) gl_SCREEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SECONDARY_COLOR_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12671) gl_SECONDARY_COLOR_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12674) gl_SECONDARY_COLOR_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12677) gl_SECONDARY_COLOR_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12680) gl_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686) gl_SECONDARY_COLOR_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12689) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SECONDARY_COLOR_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12695) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698) gl_SECONDARY_COLOR_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704) gl_SECONDARY_COLOR_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12707) gl_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710) gl_SECONDARY_INTERPOLATOR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12713) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722) gl_SEPARABLE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12725) gl_SEPARABLE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731) gl_SEPARATE_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12734) gl_SEPARATE_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12737) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740) gl_SEPARATE_SPECULAR_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12743) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SET_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12749) gl_SGX_BINARY_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12752) gl_SGX_PROGRAM_BINARY_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12755) gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758) gl_SHADER_BINARY_DMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761) gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SHADER_BINARY_VIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767) gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SHADER_CONSISTENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773) gl_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12776) gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779) gl_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12782) gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785) gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788) gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791) gl_SHADER_INCLUDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12794) gl_SHADER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12797) gl_SHADER_OBJECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800) gl_SHADER_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803) gl_SHADER_OPERATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806) gl_SHADER_PIXEL_LOCAL_STORAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815) gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818) gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827) gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842) gl_SHADING_LANGUAGE_VERSION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845) gl_SHADOW_AMBIENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848) gl_SHADOW_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851) gl_SHARED_EDGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12854) gl_SHARED_TEXTURE_PALETTE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12857) gl_SHARPEN_TEXTURE_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12860) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869) gl_SIGNALED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12872) gl_SIGNED_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12875) gl_SIGNED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12878) gl_SIGNED_HILO16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881) gl_SIGNED_HILO8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12884) gl_SIGNED_HILO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887) gl_SIGNED_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12890) gl_SIGNED_INTENSITY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12893) gl_SIGNED_INTENSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12896) gl_SIGNED_LUMINANCE8_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12899) gl_SIGNED_LUMINANCE8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12902) gl_SIGNED_LUMINANCE_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905) gl_SIGNED_LUMINANCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12908) gl_SIGNED_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914) gl_SIGNED_RGB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917) gl_SIGNED_RGB8_UNSIGNED_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12920) gl_SIGNED_RGBA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12923) gl_SIGNED_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_SIGNED_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929) gl_SIGNED_RGB_UNSIGNED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12932) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947) gl_SINGLE_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12950) gl_SKIP_COMPONENTS1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953) gl_SKIP_COMPONENTS2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12956) gl_SKIP_COMPONENTS3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959) gl_SKIP_COMPONENTS4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12962) gl_SKIP_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965) gl_SKIP_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968) gl_SLICE_ACCUM_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971) gl_SLIM10U_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974) gl_SLIM12S_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977) gl_SLIM8U_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12980) gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983) gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986) gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989) gl_SLUMINANCE8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12992) gl_SLUMINANCE8_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12995) gl_SLUMINANCE8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12998) gl_SLUMINANCE8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13001) gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004) gl_SLUMINANCE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_SLUMINANCE_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13010) gl_SLUMINANCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13013) gl_SLUMINANCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016) gl_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_SMAPHS30_PROGRAM_BINARY_DMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025) gl_SMAPHS_PROGRAM_BINARY_DMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031) gl_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13034) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046) gl_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049) gl_SM_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13052) gl_SOFTLIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13055) gl_SOFTLIGHT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13058) gl_SOFTLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13061) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_SOURCE0_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_SOURCE0_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073) gl_SOURCE0_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13076) gl_SOURCE0_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13079) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_SOURCE1_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13085) gl_SOURCE1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_SOURCE1_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_SOURCE1_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13097) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100) gl_SOURCE2_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13103) gl_SOURCE2_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13106) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_SOURCE2_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13112) gl_SOURCE2_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115) gl_SOURCE3_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13118) gl_SOURCE3_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13121) gl_SPARE0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124) gl_SPARE0_PLUS_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13127) gl_SPARE1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13130) gl_SPARSE_BUFFER_PAGE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13133) gl_SPARSE_STORAGE_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13136) gl_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13142) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157) gl_SPRITE_AXIAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13160) gl_SPRITE_AXIS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13163) gl_SPRITE_EYE_ALIGNED_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13166) gl_SPRITE_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13169) gl_SPRITE_OBJECT_ALIGNED_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13172) gl_SPRITE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13175) gl_SPRITE_TRANSLATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13178) gl_SQUARE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13181) gl_SR8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13184) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193) gl_SRC1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13196) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199) gl_SRC1_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217) gl_SRC_ALPHA_SATURATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220) gl_SRC_ATOP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13223) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SRC_IN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13229) gl_SRC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13232) gl_SRC_OUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235) gl_SRC_OVER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13238) gl_SRG8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13241) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_SRGB8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253) gl_SRGB8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256) gl_SRGB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13259) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262) gl_SRGB_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13265) gl_SRGB_DECODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13268) gl_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271) gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274) gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_STACK_OVERFLOW_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13283) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286) gl_STACK_UNDERFLOW_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13289) gl_STANDARD_FONT_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13292) gl_STANDARD_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13295) gl_STATE_RESTORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13298) gl_STATIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13301) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304) gl_STATIC_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310) gl_STATIC_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13313) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316) gl_STATIC_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13319) gl_STATIC_VERTEX_ARRAY_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328) gl_STENCIL_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13331) gl_STENCIL_ATTACHMENT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13334) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337) gl_STENCIL_BACK_FAIL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13340) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_STENCIL_BACK_FUNC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13346) gl_STENCIL_BACK_OP_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13349) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352) gl_STENCIL_BACK_PASS_DEPTH_FAIL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13355) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_STENCIL_BACK_PASS_DEPTH_PASS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376) gl_STENCIL_BUFFER_BIT0_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13379) gl_STENCIL_BUFFER_BIT1_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13382) gl_STENCIL_BUFFER_BIT2_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13385) gl_STENCIL_BUFFER_BIT3_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388) gl_STENCIL_BUFFER_BIT4_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13391) gl_STENCIL_BUFFER_BIT5_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13394) gl_STENCIL_BUFFER_BIT6_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397) gl_STENCIL_BUFFER_BIT7_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13400) gl_STENCIL_CLEAR_TAG_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13403) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409) gl_STENCIL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13412) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427) gl_STENCIL_INDEX16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13430) gl_STENCIL_INDEX1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13433) gl_STENCIL_INDEX1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_STENCIL_INDEX4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13442) gl_STENCIL_INDEX4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_STENCIL_INDEX8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13451) gl_STENCIL_INDEX8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454) gl_STENCIL_INDEX_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13457) gl_STENCIL_OP_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_STENCIL_REF_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472) gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475) gl_STENCIL_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478) gl_STENCIL_TAG_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13481) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_STENCIL_TEST_TWO_SIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13487) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_STORAGE_CACHED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13499) gl_STORAGE_CLIENT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502) gl_STORAGE_PRIVATE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13505) gl_STORAGE_SHARED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13508) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_STREAM_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517) gl_STREAM_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520) gl_STREAM_RASTERIZATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13523) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_STREAM_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13529) gl_STRICT_DEPTHFUNC_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532) gl_STRICT_LIGHTING_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13535) gl_STRICT_SCISSOR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_SUBPIXEL_PRECISION_BIAS_X_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544) gl_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13547) gl_SUBSAMPLE_DISTANCE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553) gl_SUBTRACT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556) gl_SUB_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13559) gl_SUCCESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562) gl_SUPERSAMPLE_SCALE_X_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13565) gl_SUPERSAMPLE_SCALE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568) gl_SURFACE_MAPPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13571) gl_SURFACE_REGISTERED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13574) gl_SURFACE_STATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577) gl_SWIZZLE_STQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580) gl_SWIZZLE_STQ_DQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13583) gl_SWIZZLE_STRQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586) gl_SWIZZLE_STRQ_DQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13589) gl_SWIZZLE_STR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13592) gl_SWIZZLE_STR_DR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595) gl_SYNC_CL_EVENT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13598) gl_SYNC_CL_EVENT_COMPLETE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604) gl_SYNC_CONDITION_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610) gl_SYNC_FENCE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616) gl_SYNC_FLAGS_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622) gl_SYNC_FLUSH_COMMANDS_BIT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628) gl_SYNC_GPU_COMMANDS_COMPLETE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_SYNC_OBJECT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637) gl_SYNC_STATUS_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13640) gl_SYNC_X11_FENCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13643) gl_SYSTEM_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13646) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658) gl_T2F_IUI_N3F_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661) gl_T2F_IUI_N3F_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664) gl_T2F_IUI_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13667) gl_T2F_IUI_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13670) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682) gl_TABLE_TOO_LARGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13685) gl_TABLE_TOO_LARGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13688) gl_TANGENT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13691) gl_TANGENT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13694) gl_TANGENT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13697) gl_TANGENT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13700) gl_TERMINATE_SEQUENCE_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_TESSELLATION_FACTOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13706) gl_TESSELLATION_MODE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709) gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712) gl_TESS_CONTROL_OUTPUT_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13715) gl_TESS_CONTROL_OUTPUT_VERTICES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718) gl_TESS_CONTROL_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13721) gl_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730) gl_TESS_CONTROL_SHADER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TESS_CONTROL_SHADER_BIT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736) gl_TESS_CONTROL_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13739) gl_TESS_CONTROL_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742) gl_TESS_CONTROL_SHADER_PATCHES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745) gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748) gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754) gl_TESS_EVALUATION_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757) gl_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13760) gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763) gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766) gl_TESS_EVALUATION_SHADER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769) gl_TESS_EVALUATION_SHADER_BIT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13772) gl_TESS_EVALUATION_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775) gl_TESS_EVALUATION_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13778) gl_TESS_EVALUATION_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13781) gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784) gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787) gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790) gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793) gl_TESS_GEN_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796) gl_TESS_GEN_MODE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13799) gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802) gl_TESS_GEN_POINT_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13805) gl_TESS_GEN_POINT_MODE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808) gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TESS_GEN_SPACING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13814) gl_TESS_GEN_SPACING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817) gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820) gl_TESS_GEN_VERTEX_ORDER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823) gl_TESS_GEN_VERTEX_ORDER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826) gl_TEXCOORD1_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13829) gl_TEXCOORD2_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13832) gl_TEXCOORD3_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13835) gl_TEXCOORD4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13838) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844) gl_TEXTURE0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13847) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853) gl_TEXTURE10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859) gl_TEXTURE11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13862) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865) gl_TEXTURE12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13868) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871) gl_TEXTURE13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13874) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877) gl_TEXTURE14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13880) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13886) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889) gl_TEXTURE16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13892) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895) gl_TEXTURE17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13898) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901) gl_TEXTURE18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13904) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907) gl_TEXTURE19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13910) gl_TEXTURE1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13913) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919) gl_TEXTURE20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13922) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925) gl_TEXTURE21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13928) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931) gl_TEXTURE22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13934) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13940) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943) gl_TEXTURE24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949) gl_TEXTURE25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13952) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955) gl_TEXTURE26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13958) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967) gl_TEXTURE28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13970) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13976) gl_TEXTURE2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13988) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991) gl_TEXTURE31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994) gl_TEXTURE3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13997) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14003) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006) gl_TEXTURE5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14009) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012) gl_TEXTURE6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14015) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018) gl_TEXTURE7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14021) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14027) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14033) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039) gl_TEXTURE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042) gl_TEXTURE_1D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14045) gl_TEXTURE_1D_STACK_BINDING_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14048) gl_TEXTURE_1D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14051) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14060) gl_TEXTURE_2D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069) gl_TEXTURE_2D_MULTISAMPLE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14072) gl_TEXTURE_2D_STACK_BINDING_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14075) gl_TEXTURE_2D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081) gl_TEXTURE_3D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14084) gl_TEXTURE_3D_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14087) gl_TEXTURE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090) gl_TEXTURE_3D_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14093) gl_TEXTURE_4DSIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14096) gl_TEXTURE_4D_BINDING_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14099) gl_TEXTURE_4D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102) gl_TEXTURE_ALPHA_MODULATE_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14105) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14111) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114) gl_TEXTURE_ALPHA_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117) gl_TEXTURE_APPLICATION_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14120) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123) gl_TEXTURE_BASE_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14126) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132) gl_TEXTURE_BINDING_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14135) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_BINDING_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14144) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156) gl_TEXTURE_BINDING_3D_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14159) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_BINDING_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14165) gl_TEXTURE_BINDING_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14168) gl_TEXTURE_BINDING_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174) gl_TEXTURE_BINDING_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14183) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14186) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189) gl_TEXTURE_BINDING_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14192) gl_TEXTURE_BINDING_CUBE_MAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195) gl_TEXTURE_BINDING_EXTERNAL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201) gl_TEXTURE_BINDING_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14204) gl_TEXTURE_BINDING_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14207) gl_TEXTURE_BINDING_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14210) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222) gl_TEXTURE_BLUE_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14225) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_BORDER_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14234) gl_TEXTURE_BORDER_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237) gl_TEXTURE_BORDER_COLOR_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14240) gl_TEXTURE_BORDER_VALUES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249) gl_TEXTURE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14252) gl_TEXTURE_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255) gl_TEXTURE_BUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14258) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14264) gl_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267) gl_TEXTURE_BUFFER_DATA_STORE_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14270) gl_TEXTURE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_BUFFER_FORMAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14276) gl_TEXTURE_BUFFER_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14279) gl_TEXTURE_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14282) gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285) gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288) gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14291) gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14294) gl_TEXTURE_BUFFER_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14297) gl_TEXTURE_BUFFER_OFFSET_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14300) gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303) gl_TEXTURE_BUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14306) gl_TEXTURE_BUFFER_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14309) gl_TEXTURE_CLIPMAP_CENTER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14312) gl_TEXTURE_CLIPMAP_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_CLIPMAP_FRAME_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14318) gl_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14321) gl_TEXTURE_CLIPMAP_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14324) gl_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14327) gl_TEXTURE_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330) gl_TEXTURE_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14333) gl_TEXTURE_COLOR_WRITEMASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14336) gl_TEXTURE_COMPARE_FAIL_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14339) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342) gl_TEXTURE_COMPARE_FUNC_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14345) gl_TEXTURE_COMPARE_FUNC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351) gl_TEXTURE_COMPARE_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14354) gl_TEXTURE_COMPARE_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14357) gl_TEXTURE_COMPARE_OPERATOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_COMPARE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14363) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369) gl_TEXTURE_COMPRESSED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372) gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375) gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378) gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384) gl_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14387) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_COMPRESSION_HINT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14393) gl_TEXTURE_CONSTANT_DATA_SUNX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14396) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_COORD_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14402) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_TEXTURE_COORD_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411) gl_TEXTURE_COORD_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14414) gl_TEXTURE_COORD_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14417) gl_TEXTURE_COORD_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14420) gl_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14423) gl_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14426) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429) gl_TEXTURE_COORD_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14432) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_COORD_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14438) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441) gl_TEXTURE_COORD_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14444) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_COORD_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14450) gl_TEXTURE_COORD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14453) gl_TEXTURE_COVERAGE_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) gl_TEXTURE_CROP_RECT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14459) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14465) gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468) gl_TEXTURE_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14471) gl_TEXTURE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474) gl_TEXTURE_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14477) gl_TEXTURE_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483) gl_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14486) gl_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14489) gl_TEXTURE_CUBE_MAP_NEGATIVE_X_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14498) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14501) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14510) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14513) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14516) gl_TEXTURE_CUBE_MAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522) gl_TEXTURE_CUBE_MAP_POSITIVE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525) gl_TEXTURE_CUBE_MAP_POSITIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14528) gl_TEXTURE_CUBE_MAP_POSITIVE_X_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534) gl_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537) gl_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540) gl_TEXTURE_CUBE_MAP_POSITIVE_Y_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14543) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546) gl_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14549) gl_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14552) gl_TEXTURE_CUBE_MAP_POSITIVE_Z_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14555) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558) gl_TEXTURE_DEFORMATION_BIT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14561) gl_TEXTURE_DEFORMATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14564) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567) gl_TEXTURE_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14570) gl_TEXTURE_DEPTH_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14573) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_DEPTH_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14579) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582) gl_TEXTURE_DEPTH_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14585) gl_TEXTURE_DS_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14588) gl_TEXTURE_DT_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14591) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594) gl_TEXTURE_ENV_BIAS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14597) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603) gl_TEXTURE_EXTERNAL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14606) gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609) gl_TEXTURE_FETCH_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_FILTER4_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14615) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618) gl_TEXTURE_FILTER_CONTROL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624) gl_TEXTURE_FLOAT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14627) gl_TEXTURE_FORMAT_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630) gl_TEXTURE_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636) gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642) gl_TEXTURE_GEN_MODE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654) gl_TEXTURE_GEN_STR_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660) gl_TEXTURE_GEQUAL_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14663) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TEXTURE_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14669) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672) gl_TEXTURE_GREEN_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14675) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678) gl_TEXTURE_HEIGHT_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14681) gl_TEXTURE_HI_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14684) gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687) gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690) gl_TEXTURE_IMAGE_VALID_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14693) gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696) gl_TEXTURE_IMMUTABLE_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14699) gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702) gl_TEXTURE_INDEX_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708) gl_TEXTURE_INTENSITY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14711) gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714) gl_TEXTURE_INTENSITY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14717) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TEXTURE_INTERNAL_FORMAT_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14723) gl_TEXTURE_LEQUAL_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726) gl_TEXTURE_LIGHTING_MODE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729) gl_TEXTURE_LIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14732) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TEXTURE_LOD_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14738) gl_TEXTURE_LOD_BIAS_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14741) gl_TEXTURE_LOD_BIAS_S_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14744) gl_TEXTURE_LOD_BIAS_T_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14747) gl_TEXTURE_LO_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753) gl_TEXTURE_LUMINANCE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14756) gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759) gl_TEXTURE_LUMINANCE_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765) gl_TEXTURE_MAG_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768) gl_TEXTURE_MATERIAL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14771) gl_TEXTURE_MATERIAL_PARAMETER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14774) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14780) gl_TEXTURE_MAX_ANISOTROPY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14783) gl_TEXTURE_MAX_CLAMP_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14786) gl_TEXTURE_MAX_CLAMP_S_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14789) gl_TEXTURE_MAX_CLAMP_T_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14792) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TEXTURE_MAX_LEVEL_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798) gl_TEXTURE_MAX_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14801) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804) gl_TEXTURE_MAX_LOD_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14807) gl_TEXTURE_MEMORY_LAYOUT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14810) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TEXTURE_MIN_LOD_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14819) gl_TEXTURE_MULTI_BUFFER_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14822) gl_TEXTURE_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825) gl_TEXTURE_NUM_LEVELS_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14828) gl_TEXTURE_OBJECT_VALID_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14831) gl_TEXTURE_POST_SPECULAR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14834) gl_TEXTURE_PRE_SPECULAR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14837) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840) gl_TEXTURE_PRIORITY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14843) gl_TEXTURE_RANGE_LENGTH_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14846) gl_TEXTURE_RANGE_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14849) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852) gl_TEXTURE_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855) gl_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14858) gl_TEXTURE_REDUCTION_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14861) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TEXTURE_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14867) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870) gl_TEXTURE_RED_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14873) gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876) gl_TEXTURE_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14879) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TEXTURE_RESIDENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14885) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TEXTURE_SAMPLES_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891) gl_TEXTURE_SHADER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14894) gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900) gl_TEXTURE_SHARED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903) gl_TEXTURE_SPARSE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14906) gl_TEXTURE_SPARSE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14909) gl_TEXTURE_SRGB_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918) gl_TEXTURE_STENCIL_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14921) gl_TEXTURE_STORAGE_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14924) gl_TEXTURE_STORAGE_SPARSE_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14927) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_TEXTURE_SWIZZLE_A_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14933) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936) gl_TEXTURE_SWIZZLE_B_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14939) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942) gl_TEXTURE_SWIZZLE_G_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14945) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951) gl_TEXTURE_SWIZZLE_RGBA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954) gl_TEXTURE_SWIZZLE_R_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14957) gl_TEXTURE_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960) gl_TEXTURE_TARGET_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14963) gl_TEXTURE_TOO_LARGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14966) gl_TEXTURE_TYPE_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969) gl_TEXTURE_UNSIGNED_REMAP_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972) gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975) gl_TEXTURE_UPDATE_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978) gl_TEXTURE_USAGE_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981) gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984) gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987) gl_TEXTURE_VIEW_MIN_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990) gl_TEXTURE_VIEW_MIN_LAYER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993) gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996) gl_TEXTURE_VIEW_MIN_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999) gl_TEXTURE_VIEW_MIN_LEVEL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002) gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005) gl_TEXTURE_VIEW_NUM_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15008) gl_TEXTURE_VIEW_NUM_LAYERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011) gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014) gl_TEXTURE_VIEW_NUM_LEVELS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15017) gl_TEXTURE_VIEW_NUM_LEVELS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15020) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_TEXTURE_WIDTH_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026) gl_TEXTURE_WRAP_Q_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032) gl_TEXTURE_WRAP_R_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035) gl_TEXTURE_WRAP_R_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_TEXT_FRAGMENT_SHADER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_TIMEOUT_EXPIRED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15053) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056) gl_TIMEOUT_IGNORED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15059) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062) gl_TIMESTAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068) gl_TIME_ELAPSED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15071) gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074) gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077) gl_TRACE_ALL_BITS_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15080) gl_TRACE_ARRAYS_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15083) gl_TRACE_ERRORS_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15086) gl_TRACE_MASK_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15089) gl_TRACE_NAME_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15092) gl_TRACE_OPERATIONS_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15095) gl_TRACE_PIXELS_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15098) gl_TRACE_PRIMITIVES_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101) gl_TRACE_TEXTURES_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15104) gl_TRACK_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_TRACK_MATRIX_TRANSFORM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15110) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113) gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116) gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119) gl_TRANSFORM_FEEDBACK_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125) gl_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128) gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131) gl_TRANSFORM_FEEDBACK_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15143) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15149) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_TRANSFORM_FEEDBACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155) gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15158) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164) gl_TRANSFORM_FEEDBACK_BUFFER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15167) gl_TRANSFORM_FEEDBACK_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15176) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15182) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15185) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188) gl_TRANSFORM_FEEDBACK_BUFFER_START_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15191) gl_TRANSFORM_FEEDBACK_BUFFER_START_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15194) gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15197) gl_TRANSFORM_FEEDBACK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15200) gl_TRANSFORM_FEEDBACK_OVERFLOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15203) gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15212) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15215) gl_TRANSFORM_FEEDBACK_RECORD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15218) gl_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15221) gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227) gl_TRANSFORM_FEEDBACK_VARYINGS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15230) gl_TRANSFORM_FEEDBACK_VARYINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15239) gl_TRANSFORM_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242) gl_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15245) gl_TRANSLATE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15248) gl_TRANSLATE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15251) gl_TRANSLATE_X_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15254) gl_TRANSLATE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) gl_TRANSPOSE_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15260) gl_TRANSPOSE_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266) gl_TRANSPOSE_COLOR_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15269) gl_TRANSPOSE_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15272) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_TRANSPOSE_MODELVIEW_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15278) gl_TRANSPOSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281) gl_TRANSPOSE_PROGRAM_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15284) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287) gl_TRANSPOSE_PROJECTION_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15290) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293) gl_TRANSPOSE_TEXTURE_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15296) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302) gl_TRIANGLES_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15305) gl_TRIANGLES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308) gl_TRIANGLES_ADJACENCY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15311) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_TRIANGLE_LIST_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15317) gl_TRIANGLE_MESH_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15320) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326) gl_TRIANGLE_STRIP_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15329) gl_TRIANGLE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15332) gl_TRIANGLE_STRIP_ADJACENCY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15335) gl_TRIANGULAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15338) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344) gl_UNCORRELATED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15347) gl_UNDEFINED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15350) gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353) gl_UNDEFINED_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15356) gl_UNDEFINED_VERTEX_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15359) gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362) gl_UNIFORM_ADDRESS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15365) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374) gl_UNIFORM_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15377) gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398) gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419) gl_UNIFORM_BUFFER_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15422) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNIFORM_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15428) gl_UNIFORM_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431) gl_UNIFORM_BUFFER_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15434) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443) gl_UNIFORM_BUFFER_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464) gl_UNKNOWN_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467) gl_UNKNOWN_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15470) gl_UNKNOWN_CONTEXT_RESET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15473) gl_UNKNOWN_CONTEXT_RESET_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479) gl_UNPACK_CLIENT_STORAGE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15482) gl_UNPACK_CMYK_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485) gl_UNPACK_COLORSPACE_CONVERSION_WEBGL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15488) gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494) gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500) gl_UNPACK_COMPRESSED_SIZE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15503) gl_UNPACK_CONSTANT_DATA_SUNX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506) gl_UNPACK_FLIP_Y_WEBGL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15509) gl_UNPACK_IMAGE_DEPTH_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515) gl_UNPACK_IMAGE_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521) gl_UNPACK_PREMULTIPLY_ALPHA_WEBGL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15524) gl_UNPACK_RESAMPLE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15527) gl_UNPACK_RESAMPLE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15530) gl_UNPACK_ROW_BYTES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15533) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_UNPACK_ROW_LENGTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15539) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542) gl_UNPACK_SKIP_IMAGES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15545) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_UNPACK_SKIP_PIXELS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_UNPACK_SKIP_ROWS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15557) gl_UNPACK_SKIP_VOLUMES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15560) gl_UNPACK_SUBSAMPLE_RATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15563) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569) gl_UNSIGNALED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15572) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578) gl_UNSIGNED_BYTE_2_3_3_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15581) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584) gl_UNSIGNED_BYTE_3_3_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15587) gl_UNSIGNED_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15590) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_UNSIGNED_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15596) gl_UNSIGNED_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15599) gl_UNSIGNED_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15602) gl_UNSIGNED_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_UNSIGNED_INT64_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) gl_UNSIGNED_INT64_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15611) gl_UNSIGNED_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15614) gl_UNSIGNED_INT64_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15617) gl_UNSIGNED_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15620) gl_UNSIGNED_INT64_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15623) gl_UNSIGNED_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626) gl_UNSIGNED_INT64_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15629) gl_UNSIGNED_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632) gl_UNSIGNED_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15635) gl_UNSIGNED_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15638) gl_UNSIGNED_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641) gl_UNSIGNED_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15644) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647) gl_UNSIGNED_INT_10F_11F_11F_REV_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15650) gl_UNSIGNED_INT_10F_11F_11F_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15653) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656) gl_UNSIGNED_INT_10_10_10_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15659) gl_UNSIGNED_INT_10_10_10_2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15662) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665) gl_UNSIGNED_INT_24_8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15668) gl_UNSIGNED_INT_24_8_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15671) gl_UNSIGNED_INT_24_8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674) gl_UNSIGNED_INT_24_8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15677) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) gl_UNSIGNED_INT_2_10_10_10_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15683) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686) gl_UNSIGNED_INT_5_9_9_9_REV_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15689) gl_UNSIGNED_INT_5_9_9_9_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15692) gl_UNSIGNED_INT_8_24_REV_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15695) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698) gl_UNSIGNED_INT_8_8_8_8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15701) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_UNSIGNED_INT_8_8_8_8_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15707) gl_UNSIGNED_INT_8_8_S8_S8_REV_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15710) gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716) gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15722) gl_UNSIGNED_INT_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15725) gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728) gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731) gl_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15734) gl_UNSIGNED_INT_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15737) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15746) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15749) gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752) gl_UNSIGNED_INT_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15755) gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758) gl_UNSIGNED_INT_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15761) gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764) gl_UNSIGNED_INT_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15767) gl_UNSIGNED_INT_IMAGE_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15770) gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773) gl_UNSIGNED_INT_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15776) gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779) gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782) gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15785) gl_UNSIGNED_INT_S8_S8_8_8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15797) gl_UNSIGNED_INT_SAMPLER_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15800) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809) gl_UNSIGNED_INT_SAMPLER_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15812) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15821) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_UNSIGNED_INT_SAMPLER_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15827) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_UNSIGNED_INT_SAMPLER_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15833) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_UNSIGNED_INT_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15839) gl_UNSIGNED_INT_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842) gl_UNSIGNED_INT_SAMPLER_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15845) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_UNSIGNED_INT_SAMPLER_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15851) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15857) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15860) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15863) gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15866) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869) gl_UNSIGNED_INT_VEC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15872) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875) gl_UNSIGNED_INT_VEC3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15878) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881) gl_UNSIGNED_INT_VEC4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15884) gl_UNSIGNED_INVERT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15887) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890) gl_UNSIGNED_NORMALIZED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15893) gl_UNSIGNED_NORMALIZED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15896) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_UNSIGNED_SHORT_15_1_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15902) gl_UNSIGNED_SHORT_1_15_REV_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15905) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908) gl_UNSIGNED_SHORT_1_5_5_5_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15911) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914) gl_UNSIGNED_SHORT_4_4_4_4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15917) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920) gl_UNSIGNED_SHORT_4_4_4_4_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15923) gl_UNSIGNED_SHORT_4_4_4_4_REV_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15926) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929) gl_UNSIGNED_SHORT_5_5_5_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15932) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935) gl_UNSIGNED_SHORT_5_6_5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15938) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941) gl_UNSIGNED_SHORT_5_6_5_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15944) gl_UNSIGNED_SHORT_8_8_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15947) gl_UNSIGNED_SHORT_8_8_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950) gl_UNSIGNED_SHORT_8_8_REV_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15953) gl_UNSIGNED_SHORT_8_8_REV_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15956) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959) gl_USE_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962) gl_UTF16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15965) gl_UTF8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15968) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977) gl_VARIABLE_A_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980) gl_VARIABLE_B_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15983) gl_VARIABLE_C_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15986) gl_VARIABLE_D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15989) gl_VARIABLE_E_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15992) gl_VARIABLE_F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15995) gl_VARIABLE_G_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15998) gl_VARIANT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16001) gl_VARIANT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16004) gl_VARIANT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16007) gl_VARIANT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16010) gl_VARIANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16013) gl_VARIANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16016) gl_VARIANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16019) gl_VBO_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16022) gl_VECTOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16025) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031) gl_VERSION_ES_CL_1_0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16034) gl_VERSION_ES_CL_1_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16037) gl_VERSION_ES_CM_1_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16040) gl_VERTEX23_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16043) gl_VERTEX4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16046) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049) gl_VERTEX_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16052) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055) gl_VERTEX_ARRAY_BINDING_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16058) gl_VERTEX_ARRAY_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16061) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064) gl_VERTEX_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16067) gl_VERTEX_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16070) gl_VERTEX_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16073) gl_VERTEX_ARRAY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16076) gl_VERTEX_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16079) gl_VERTEX_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16082) gl_VERTEX_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16085) gl_VERTEX_ARRAY_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16088) gl_VERTEX_ARRAY_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16091) gl_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16094) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097) gl_VERTEX_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16100) gl_VERTEX_ARRAY_RANGE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16103) gl_VERTEX_ARRAY_RANGE_LENGTH_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16106) gl_VERTEX_ARRAY_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16109) gl_VERTEX_ARRAY_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16112) gl_VERTEX_ARRAY_RANGE_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16115) gl_VERTEX_ARRAY_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16118) gl_VERTEX_ARRAY_RANGE_VALID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VERTEX_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16130) gl_VERTEX_ARRAY_STORAGE_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16133) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VERTEX_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16139) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142) gl_VERTEX_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145) gl_VERTEX_ATTRIB_ARRAY0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16148) gl_VERTEX_ATTRIB_ARRAY10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16151) gl_VERTEX_ATTRIB_ARRAY11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16154) gl_VERTEX_ATTRIB_ARRAY12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16157) gl_VERTEX_ATTRIB_ARRAY13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16160) gl_VERTEX_ATTRIB_ARRAY14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16163) gl_VERTEX_ATTRIB_ARRAY15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16166) gl_VERTEX_ATTRIB_ARRAY1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16169) gl_VERTEX_ATTRIB_ARRAY2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16172) gl_VERTEX_ATTRIB_ARRAY3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16175) gl_VERTEX_ATTRIB_ARRAY4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16178) gl_VERTEX_ATTRIB_ARRAY5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16181) gl_VERTEX_ATTRIB_ARRAY6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16184) gl_VERTEX_ATTRIB_ARRAY7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16187) gl_VERTEX_ATTRIB_ARRAY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16190) gl_VERTEX_ATTRIB_ARRAY9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16193) gl_VERTEX_ATTRIB_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16196) gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199) gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16202) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16208) gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211) gl_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16214) gl_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16217) gl_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16220) gl_VERTEX_ATTRIB_ARRAY_DIVISOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16223) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226) gl_VERTEX_ATTRIB_ARRAY_ENABLED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16229) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_VERTEX_ATTRIB_ARRAY_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16235) gl_VERTEX_ATTRIB_ARRAY_INTEGER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16238) gl_VERTEX_ATTRIB_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16241) gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16244) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16250) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253) gl_VERTEX_ATTRIB_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16256) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259) gl_VERTEX_ATTRIB_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16262) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265) gl_VERTEX_ATTRIB_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16268) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271) gl_VERTEX_ATTRIB_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16274) gl_VERTEX_ATTRIB_ARRAY_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16277) gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280) gl_VERTEX_ATTRIB_MAP1_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16283) gl_VERTEX_ATTRIB_MAP1_COEFF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16286) gl_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16289) gl_VERTEX_ATTRIB_MAP1_ORDER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16292) gl_VERTEX_ATTRIB_MAP1_SIZE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16295) gl_VERTEX_ATTRIB_MAP2_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298) gl_VERTEX_ATTRIB_MAP2_COEFF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16301) gl_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16304) gl_VERTEX_ATTRIB_MAP2_ORDER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16307) gl_VERTEX_ATTRIB_MAP2_SIZE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16310) gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313) gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316) gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322) gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325) gl_VERTEX_BLEND_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16328) gl_VERTEX_CONSISTENT_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16331) gl_VERTEX_DATA_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16334) gl_VERTEX_ELEMENT_SWIZZLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16337) gl_VERTEX_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16340) gl_VERTEX_ID_SWIZZLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16343) gl_VERTEX_PRECLIP_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16346) gl_VERTEX_PRECLIP_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16349) gl_VERTEX_PROGRAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16352) gl_VERTEX_PROGRAM_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16355) gl_VERTEX_PROGRAM_CALLBACK_DATA_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16358) gl_VERTEX_PROGRAM_CALLBACK_FUNC_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16361) gl_VERTEX_PROGRAM_CALLBACK_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16364) gl_VERTEX_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16367) gl_VERTEX_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16370) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_VERTEX_PROGRAM_POINT_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16376) gl_VERTEX_PROGRAM_POINT_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16379) gl_VERTEX_PROGRAM_POSITION_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) gl_VERTEX_PROGRAM_TWO_SIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16388) gl_VERTEX_PROGRAM_TWO_SIDE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16391) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394) gl_VERTEX_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16397) gl_VERTEX_SHADER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16400) gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403) gl_VERTEX_SHADER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16406) gl_VERTEX_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16409) gl_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16412) gl_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16415) gl_VERTEX_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16418) gl_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16421) gl_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16424) gl_VERTEX_SHADER_OPTIMIZED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16427) gl_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16430) gl_VERTEX_SOURCE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16433) gl_VERTEX_STATE_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16436) gl_VERTEX_STREAM0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16439) gl_VERTEX_STREAM1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16442) gl_VERTEX_STREAM2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16445) gl_VERTEX_STREAM3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16448) gl_VERTEX_STREAM4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16451) gl_VERTEX_STREAM5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16454) gl_VERTEX_STREAM6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16457) gl_VERTEX_STREAM7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16460) gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463) gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466) gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469) gl_VERTEX_WEIGHTING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16472) gl_VERTEX_WEIGHT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16475) gl_VERTEX_WEIGHT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16478) gl_VERTEX_WEIGHT_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16481) gl_VERTEX_WEIGHT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16484) gl_VERTEX_WEIGHT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16487) gl_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16490) gl_VERTICES_SUBMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16493) gl_VIBRANCE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16496) gl_VIBRANCE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16499) gl_VIDEO_BUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16502) gl_VIDEO_BUFFER_INTERNAL_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16505) gl_VIDEO_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16508) gl_VIDEO_BUFFER_PITCH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16511) gl_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16514) gl_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16517) gl_VIDEO_CAPTURE_FRAME_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16520) gl_VIDEO_CAPTURE_FRAME_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16523) gl_VIDEO_CAPTURE_SURFACE_ORIGIN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16526) gl_VIDEO_CAPTURE_TO_422_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16529) gl_VIDEO_COLOR_CONVERSION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16532) gl_VIDEO_COLOR_CONVERSION_MAX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16535) gl_VIDEO_COLOR_CONVERSION_MIN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16538) gl_VIDEO_COLOR_CONVERSION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16541) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547) gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550) gl_VIEWPORT_BOUNDS_RANGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16553) gl_VIEWPORT_BOUNDS_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16556) gl_VIEWPORT_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16559) gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562) gl_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16565) gl_VIEWPORT_INDEX_PROVOKING_VERTEX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16568) gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571) gl_VIEWPORT_SUBPIXEL_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16574) gl_VIEWPORT_SUBPIXEL_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16577) gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580) gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583) gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586) gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589) gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592) gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595) gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598) gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601) gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604) gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16607) gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610) gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613) gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616) gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619) gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622) gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625) gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628) gl_VIRTUAL_PAGE_SIZE_INDEX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16631) gl_VIRTUAL_PAGE_SIZE_INDEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16634) gl_VIRTUAL_PAGE_SIZE_X_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16637) gl_VIRTUAL_PAGE_SIZE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16640) gl_VIRTUAL_PAGE_SIZE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16643) gl_VIRTUAL_PAGE_SIZE_Y_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16646) gl_VIRTUAL_PAGE_SIZE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16649) gl_VIRTUAL_PAGE_SIZE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16652) gl_VIRTUAL_PAGE_SIZE_Z_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16655) gl_VIRTUAL_PAGE_SIZE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16658) gl_VIRTUAL_PAGE_SIZE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16661) gl_VIVIDLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16664) gl_VOLATILE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16667) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670) gl_WAIT_FAILED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16673) gl_WARPS_PER_SM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16676) gl_WARP_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16679) gl_WEIGHTED_AVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16682) gl_WEIGHT_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16685) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688) gl_WEIGHT_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16691) gl_WEIGHT_ARRAY_BUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16694) gl_WEIGHT_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16697) gl_WEIGHT_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16700) gl_WEIGHT_ARRAY_POINTER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16703) gl_WEIGHT_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16706) gl_WEIGHT_ARRAY_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16709) gl_WEIGHT_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16712) gl_WEIGHT_ARRAY_STRIDE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16715) gl_WEIGHT_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16718) gl_WEIGHT_ARRAY_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16721) gl_WEIGHT_SUM_UNITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16724) gl_WIDE_LINE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16727) gl_WRAP_BORDER_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16730) gl_WRITEONLY_RENDERING_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16733) gl_WRITE_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16736) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739) gl_WRITE_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16742) gl_WRITE_ONLY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16745) gl_WRITE_PIXEL_DATA_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16748) gl_WRITE_PIXEL_DATA_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16751) gl_WRITE_PIXEL_DATA_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16754) gl_W_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16757) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760) gl_XOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16763) gl_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16766) gl_YCBAYCR8A_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16769) gl_YCBCR_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16772) gl_YCBCR_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16775) gl_YCBYCR8_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16778) gl_YCRCBA_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16781) gl_YCRCB_422_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16784) gl_YCRCB_444_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16787) gl_YCRCB_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16790) gl_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16793) gl_Z400_BINARY_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16796) gl_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16799) gl_Z4Y12Z4CB12Z4CR12_444_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16802) gl_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16805) gl_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16808) gl_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16811) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814) gl_ZERO_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16817) gl_ZERO_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16820) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826) gl_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16829) 100% ( 14 / 14) in 'Graphics.Rendering.OpenGL.Raw.GetProcAddress' 100% (929 /929) in 'Graphics.Rendering.OpenGL.Raw.ExtensionPredicates' 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.AMD.BlendMinmaxFactor' Missing documentation for: gl_FACTOR_MAX_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292) gl_FACTOR_MIN_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4295) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.AMD.DepthClampSeparate' Missing documentation for: gl_DEPTH_CLAMP_FAR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3251) gl_DEPTH_CLAMP_NEAR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.AMD.PinnedMemory' Missing documentation for: gl_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4256) 62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.AMD.QueryBufferObject' Missing documentation for: gl_QUERY_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11099) gl_QUERY_BUFFER_BINDING_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11108) gl_QUERY_RESULT_NO_WAIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11186) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.AMD.SeamlessCubemapPerTexture' Missing documentation for: gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.AMD.TransformFeedback4' Missing documentation for: gl_STREAM_RASTERIZATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13523) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.APPLE.AuxDepthStencil' Missing documentation for: gl_AUX_DEPTH_STENCIL_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:602) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.APPLE.ClientStorage' Missing documentation for: gl_UNPACK_CLIENT_STORAGE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15482) 26% ( 5 / 19) in 'Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels' Missing documentation for: gl_ALPHA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:353) gl_ALPHA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:359) gl_COLOR_FLOAT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1532) gl_HALF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5471) gl_INTENSITY_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071) gl_INTENSITY_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_LUMINANCE_ALPHA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887) gl_LUMINANCE_ALPHA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893) gl_LUMINANCE_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6905) gl_LUMINANCE_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6911) gl_RGBA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12194) gl_RGBA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12200) gl_RGB_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12239) gl_RGB_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12245) 56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.APPLE.RGB422' Missing documentation for: gl_RGB_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12236) gl_RGB_RAW_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12257) gl_UNSIGNED_SHORT_8_8_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15947) gl_UNSIGNED_SHORT_8_8_REV_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15953) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.APPLE.RowBytes' Missing documentation for: gl_PACK_ROW_BYTES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767) gl_UNPACK_ROW_BYTES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15533) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.APPLE.SpecularVector' Missing documentation for: gl_LIGHT_MODEL_SPECULAR_VECTOR_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6530) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.APPLE.TransformHint' Missing documentation for: gl_TRANSFORM_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242) 62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.APPLE.YCbCr422' Missing documentation for: gl_UNSIGNED_SHORT_8_8_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15947) gl_UNSIGNED_SHORT_8_8_REV_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15953) gl_YCBCR_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16772) 38% ( 5 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage' Missing documentation for: gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725) gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728) gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731) gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734) gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494) gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500) 56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.ConditionalRenderInverted' Missing documentation for: gl_QUERY_BY_REGION_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11114) gl_QUERY_BY_REGION_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11123) gl_QUERY_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11153) gl_QUERY_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11198) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.CullDistance' Missing documentation for: gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7466) gl_MAX_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7601) 62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat' Missing documentation for: gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp' Missing documentation for: gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248) 50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture' Missing documentation for: gl_DEPTH_COMPONENT16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3269) gl_DEPTH_COMPONENT24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3284) gl_DEPTH_COMPONENT32_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3302) gl_DEPTH_TEXTURE_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3374) gl_TEXTURE_DEPTH_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14579) 28% ( 5 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility' Missing documentation for: gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443) gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826) gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847) gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856) gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862) gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871) gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066) gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081) gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219) gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225) gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231) gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682) gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715) 56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.EnhancedLayouts' Missing documentation for: gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137) gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15158) gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15197) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.ExplicitUniformLocation' Missing documentation for: gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522) 62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader' Missing documentation for: gl_FRAGMENT_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4841) gl_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4856) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7733) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB' Missing documentation for: gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150) 45% ( 5 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5' Missing documentation for: gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760) gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709) gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684) 75% ( 6 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel' Missing documentation for: GLhalfARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:171) gl_HALF_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5486) 88% ( 7 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex' Missing documentation for: gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.MapBufferAlignment' Missing documentation for: gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2' Missing documentation for: gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440) 31% ( 5 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery' Missing documentation for: gl_CLIPPING_INPUT_PRIMITIVES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082) gl_CLIPPING_OUTPUT_PRIMITIVES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1085) gl_COMPUTE_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2312) gl_FRAGMENT_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4868) gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321) gl_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5333) gl_PRIMITIVES_SUBMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694) gl_TESS_CONTROL_SHADER_PATCHES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745) gl_TESS_EVALUATION_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13778) gl_VERTEX_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16418) gl_VERTICES_SUBMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16493) 56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject' Missing documentation for: gl_PIXEL_PACK_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10211) gl_PIXEL_PACK_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10217) gl_PIXEL_UNPACK_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10301) gl_PIXEL_UNPACK_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10307) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointSprite' Missing documentation for: gl_COORD_REPLACE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627) gl_POINT_SPRITE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10439) 56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject' Missing documentation for: gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11096) gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102) gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11105) gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11183) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap' Missing documentation for: gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubemapPerTexture' Missing documentation for: gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100' Missing documentation for: gl_SHADING_LANGUAGE_VERSION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845) 62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.Shadow' Missing documentation for: gl_COMPARE_R_TO_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775) gl_TEXTURE_COMPARE_FUNC_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14345) gl_TEXTURE_COMPARE_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14354) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient' Missing documentation for: gl_TEXTURE_COMPARE_FAIL_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14339) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.StencilTexturing' Missing documentation for: gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp' Missing documentation for: gl_CLAMP_TO_BORDER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016) 62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObjectRGB32' Missing documentation for: gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014) 56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC' Missing documentation for: gl_COMPRESSED_RGBA_BPTC_UNORM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1997) gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2036) gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2042) gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2243) 56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC' Missing documentation for: gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087) 29% ( 5 / 17) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap' Missing documentation for: gl_MAX_CUBE_MAP_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7592) gl_NORMAL_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176) gl_PROXY_TEXTURE_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11012) gl_REFLECTION_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11480) gl_TEXTURE_BINDING_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177) gl_TEXTURE_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14465) gl_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14486) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14498) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14510) gl_TEXTURE_CUBE_MAP_POSITIVE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525) gl_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537) gl_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14549) 42% ( 5 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray' Missing documentation for: gl_INT_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6305) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11018) gl_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12416) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12428) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14183) gl_TEXTURE_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14471) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15857) 19% ( 5 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine' Missing documentation for: gl_ADD_SIGNED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:227) gl_COMBINE_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1736) gl_COMBINE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1742) gl_COMBINE_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1751) gl_CONSTANT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2369) gl_INTERPOLATE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6155) gl_OPERAND0_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9458) gl_OPERAND0_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9467) gl_OPERAND1_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9476) gl_OPERAND1_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9485) gl_OPERAND2_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9494) gl_OPERAND2_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9503) gl_PREVIOUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10661) gl_PRIMARY_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10673) gl_RGB_SCALE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266) gl_SOURCE0_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_SOURCE0_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13076) gl_SOURCE1_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13085) gl_SOURCE1_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_SOURCE2_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13103) gl_SOURCE2_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13112) gl_SUBTRACT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3' Missing documentation for: gl_DOT3_RGBA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3458) gl_DOT3_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3467) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureFilterMinmax' Missing documentation for: gl_TEXTURE_REDUCTION_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14861) gl_WEIGHTED_AVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16682) 20% ( 5 / 25) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat' Missing documentation for: gl_ALPHA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:293) gl_ALPHA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:311) gl_INTENSITY16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6023) gl_INTENSITY32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038) gl_LUMINANCE16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764) gl_LUMINANCE32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791) gl_LUMINANCE_ALPHA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857) gl_LUMINANCE_ALPHA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6869) gl_RGB16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969) gl_RGB32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12002) gl_RGBA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12098) gl_RGBA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134) gl_TEXTURE_ALPHA_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117) gl_TEXTURE_BLUE_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14225) gl_TEXTURE_DEPTH_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14585) gl_TEXTURE_GREEN_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14675) gl_TEXTURE_INTENSITY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14717) gl_TEXTURE_LUMINANCE_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762) gl_TEXTURE_RED_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14873) gl_UNSIGNED_NORMALIZED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15893) 62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureGather' Missing documentation for: gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8108) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8711) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMirrorClampToEdge' Missing documentation for: gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat' Missing documentation for: gl_MIRRORED_REPEAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8735) 19% ( 5 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRG' Missing documentation for: gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI' Missing documentation for: gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948) 56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle' Missing documentation for: gl_MAX_RECTANGLE_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8135) gl_PROXY_TEXTURE_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11027) gl_TEXTURE_BINDING_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14204) gl_TEXTURE_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureStencil8' Missing documentation for: gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) 50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle' Missing documentation for: gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackOverflowQuery' Missing documentation for: gl_TRANSFORM_FEEDBACK_OVERFLOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15203) gl_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15221) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBGRA' Missing documentation for: gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType10f11f11fRev' Missing documentation for: gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647) 62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.ATI.Meminfo' Missing documentation for: gl_RENDERBUFFER_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11705) gl_TEXTURE_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_VBO_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16022) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ATI.PixelFormatFloat' Missing documentation for: gl_COLOR_CLEAR_UNCLAMPED_VALUE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1517) gl_RGBA_FLOAT_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextFragmentShader' Missing documentation for: gl_TEXT_FRAGMENT_SHADER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047) 62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextureEnvCombine3' Missing documentation for: gl_MODULATE_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906) gl_MODULATE_SIGNED_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8912) gl_MODULATE_SUBTRACT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8915) 29% ( 5 / 17) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat' Missing documentation for: gl_ALPHA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:356) gl_ALPHA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:362) gl_INTENSITY_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6074) gl_INTENSITY_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080) gl_LUMINANCE_ALPHA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6890) gl_LUMINANCE_ALPHA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6896) gl_LUMINANCE_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6908) gl_LUMINANCE_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6914) gl_RGBA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12197) gl_RGBA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12203) gl_RGB_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12242) gl_RGB_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12248) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextureMirrorOnce' Missing documentation for: gl_MIRROR_CLAMP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_MIRROR_CLAMP_TO_EDGE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.ABGR' Missing documentation for: gl_ABGR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:122) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.BGRA' Missing documentation for: gl_BGRA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641) gl_BGR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:653) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract' Missing documentation for: gl_FUNC_REVERSE_SUBTRACT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5222) gl_FUNC_SUBTRACT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5231) 56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.CMYKA' Missing documentation for: gl_CMYKA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1193) gl_CMYK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1196) gl_PACK_CMYK_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9722) gl_UNPACK_CMYK_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint' Missing documentation for: gl_CLIP_VOLUME_CLIPPING_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) 56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels' Missing documentation for: gl_422_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:71) gl_422_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:74) gl_422_REV_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:77) gl_422_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:80) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisampleBlitScaled' Missing documentation for: gl_SCALED_RESOLVE_FASTEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12623) gl_SCALED_RESOLVE_NICEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB' Missing documentation for: gl_FRAMEBUFFER_SRGB_CAPABLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5153) gl_FRAMEBUFFER_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5156) 38% ( 5 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats' Missing documentation for: gl_IUI_N3F_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6410) gl_IUI_N3F_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413) gl_IUI_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6416) gl_IUI_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6419) gl_T2F_IUI_N3F_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661) gl_T2F_IUI_N3F_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664) gl_T2F_IUI_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13667) gl_T2F_IUI_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13670) 56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil' Missing documentation for: gl_DEPTH24_STENCIL8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3185) gl_DEPTH_STENCIL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347) gl_TEXTURE_STENCIL_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14921) gl_UNSIGNED_INT_24_8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15668) 62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat' Missing documentation for: gl_R11F_G11F_B10F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11213) gl_RGBA_SIGNED_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227) gl_UNSIGNED_INT_10F_11F_11F_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15653) 50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels' Missing documentation for: gl_UNSIGNED_BYTE_3_3_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15587) gl_UNSIGNED_INT_10_10_10_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15659) gl_UNSIGNED_INT_8_8_8_8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15701) gl_UNSIGNED_SHORT_4_4_4_4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15917) gl_UNSIGNED_SHORT_5_5_5_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15932) 56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject' Missing documentation for: gl_PIXEL_PACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10220) gl_PIXEL_PACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10223) gl_PIXEL_UNPACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10310) gl_PIXEL_UNPACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10313) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal' Missing documentation for: gl_RESCALE_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11858) 62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor' Missing documentation for: gl_LIGHT_MODEL_COLOR_CONTROL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6524) gl_SEPARATE_SPECULAR_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12743) gl_SINGLE_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12950) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette' Missing documentation for: gl_SHARED_TEXTURE_PALETTE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12857) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap' Missing documentation for: gl_DECR_WRAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_INCR_WRAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5843) 10% ( 5 / 48) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture' Missing documentation for: gl_ALPHA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:287) gl_ALPHA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:305) gl_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:326) gl_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:338) gl_INTENSITY12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6017) gl_INTENSITY16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6032) gl_INTENSITY4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6050) gl_INTENSITY8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6062) gl_INTENSITY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6068) gl_LUMINANCE12_ALPHA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6749) gl_LUMINANCE12_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6755) gl_LUMINANCE12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6758) gl_LUMINANCE16_ALPHA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6779) gl_LUMINANCE16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785) gl_LUMINANCE4_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6809) gl_LUMINANCE4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6815) gl_LUMINANCE6_ALPHA2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6821) gl_LUMINANCE8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6836) gl_LUMINANCE8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6845) gl_PROXY_TEXTURE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10970) gl_PROXY_TEXTURE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10985) gl_REPLACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813) gl_RGB10_A2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951) gl_RGB10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11954) gl_RGB12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11960) gl_RGB16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987) gl_RGB2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996) gl_RGB4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12023) gl_RGB5_A1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12041) gl_RGB5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12047) gl_RGB8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12065) gl_RGBA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12089) gl_RGBA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12116) gl_RGBA2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12128) gl_RGBA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12158) gl_RGBA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12182) gl_TEXTURE_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14111) gl_TEXTURE_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219) gl_TEXTURE_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14669) gl_TEXTURE_INTENSITY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14711) gl_TEXTURE_LUMINANCE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14756) gl_TEXTURE_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14867) gl_TEXTURE_TOO_LARGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14966) 56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC' Missing documentation for: gl_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1817) gl_COMPRESSED_LUMINANCE_LATC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1823) gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2060) gl_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2063) 56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC' Missing documentation for: gl_COMPRESSED_RED_GREEN_RGTC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1835) gl_COMPRESSED_RED_RGTC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1841) gl_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2072) gl_COMPRESSED_SIGNED_RED_RGTC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2078) 56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC' Missing documentation for: gl_COMPRESSED_RGBA_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2015) gl_COMPRESSED_RGBA_S3TC_DXT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2021) gl_COMPRESSED_RGBA_S3TC_DXT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2027) gl_COMPRESSED_RGB_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2054) 29% ( 5 / 17) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap' Missing documentation for: gl_MAX_CUBE_MAP_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7595) gl_NORMAL_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9179) gl_PROXY_TEXTURE_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021) gl_REFLECTION_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11483) gl_TEXTURE_BINDING_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14192) gl_TEXTURE_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480) gl_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14489) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14501) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14513) gl_TEXTURE_CUBE_MAP_POSITIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14528) gl_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540) gl_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14552) 19% ( 5 / 26) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine' Missing documentation for: gl_ADD_SIGNED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:230) gl_COMBINE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1739) gl_COMBINE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1745) gl_COMBINE_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754) gl_CONSTANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2393) gl_INTERPOLATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6158) gl_OPERAND0_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9461) gl_OPERAND0_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9470) gl_OPERAND1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9479) gl_OPERAND1_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9488) gl_OPERAND2_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9497) gl_OPERAND2_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9506) gl_PREVIOUS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10664) gl_PRIMARY_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10676) gl_RGB_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SOURCE0_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_SOURCE0_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13079) gl_SOURCE1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_SOURCE1_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13097) gl_SOURCE2_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13106) gl_SOURCE2_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3' Missing documentation for: gl_DOT3_RGBA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3461) gl_DOT3_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3470) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic' Missing documentation for: gl_MAX_TEXTURE_MAX_ANISOTROPY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8465) gl_TEXTURE_MAX_ANISOTROPY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14783) 62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias' Missing documentation for: gl_MAX_TEXTURE_LOD_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8462) gl_TEXTURE_FILTER_CONTROL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621) gl_TEXTURE_LOD_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14738) 62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp' Missing documentation for: gl_MIRROR_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8747) gl_MIRROR_CLAMP_TO_BORDER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8750) gl_MIRROR_CLAMP_TO_EDGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8759) 17% ( 5 / 30) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm' Missing documentation for: gl_ALPHA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:308) gl_ALPHA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:344) gl_ALPHA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389) gl_INTENSITY16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6035) gl_INTENSITY8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065) gl_INTENSITY_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6083) gl_LUMINANCE16_ALPHA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782) gl_LUMINANCE16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788) gl_LUMINANCE8_ALPHA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6842) gl_LUMINANCE8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6851) gl_LUMINANCE_ALPHA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6902) gl_LUMINANCE_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6920) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291) gl_RED_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188) gl_RGBA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12230) gl_RGB_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_RG_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12281) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914) 24% ( 5 / 21) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB' Missing documentation for: gl_COMPRESSED_SLUMINANCE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2096) gl_COMPRESSED_SLUMINANCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2099) gl_COMPRESSED_SRGB_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246) gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2261) gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2267) gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2273) gl_COMPRESSED_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2279) gl_COMPRESSED_SRGB_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2288) gl_SLUMINANCE8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12992) gl_SLUMINANCE8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12998) gl_SLUMINANCE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_SLUMINANCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13013) gl_SRGB8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253) gl_SRGB8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256) gl_SRGB_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13265) gl_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271) 62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGBDecode' Missing documentation for: gl_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3143) gl_SKIP_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965) gl_TEXTURE_SRGB_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912) 62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent' Missing documentation for: gl_RGB9_E5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080) gl_TEXTURE_SHARED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903) gl_UNSIGNED_INT_5_9_9_9_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15692) 50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle' Missing documentation for: gl_TEXTURE_SWIZZLE_A_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14933) gl_TEXTURE_SWIZZLE_B_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14939) gl_TEXTURE_SWIZZLE_G_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14945) gl_TEXTURE_SWIZZLE_RGBA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954) gl_TEXTURE_SWIZZLE_R_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14957) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBGRA' Missing documentation for: gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) 56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.HP.ConvolutionBorderModes' Missing documentation for: gl_CONSTANT_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2378) gl_CONVOLUTION_BORDER_COLOR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2486) gl_IGNORE_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5627) gl_REPLICATE_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11828) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.HP.OcclusionTest' Missing documentation for: gl_OCCLUSION_TEST_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9353) gl_OCCLUSION_TEST_RESULT_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9356) 62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.HP.TextureLighting' Missing documentation for: gl_TEXTURE_LIGHTING_MODE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729) gl_TEXTURE_POST_SPECULAR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14834) gl_TEXTURE_PRE_SPECULAR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14837) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.IBM.CullVertex' Missing documentation for: gl_CULL_VERTEX_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2741) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.IBM.RasterposClip' Missing documentation for: gl_RASTER_POSITION_UNCLIPPED_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.IBM.TextureMirroredRepeat' Missing documentation for: gl_MIRRORED_REPEAT_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8738) 38% ( 5 / 13) in 'Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp' Missing documentation for: gl_ALPHA_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:371) gl_ALPHA_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:377) gl_BLUE_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803) gl_BLUE_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:806) gl_GREEN_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5441) gl_GREEN_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5444) gl_RED_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11420) gl_RED_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11423) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.INGR.InterlaceRead' Missing documentation for: gl_INTERLACE_READ_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvancedCoherent' Missing documentation for: gl_BLEND_ADVANCED_COHERENT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:692) 62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.KHR.ContextFlushControl' Missing documentation for: gl_CONTEXT_RELEASE_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2441) gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2444) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.KHR.NoError' Missing documentation for: gl_CONTEXT_FLAG_NO_ERROR_BIT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2420) 15% ( 5 / 33) in 'Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR' Missing documentation for: gl_COMPRESSED_RGBA_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1883) gl_COMPRESSED_RGBA_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1889) gl_COMPRESSED_RGBA_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1895) gl_COMPRESSED_RGBA_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1901) gl_COMPRESSED_RGBA_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1907) gl_COMPRESSED_RGBA_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1913) gl_COMPRESSED_RGBA_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1925) gl_COMPRESSED_RGBA_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937) gl_COMPRESSED_RGBA_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1946) gl_COMPRESSED_RGBA_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1958) gl_COMPRESSED_RGBA_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967) gl_COMPRESSED_RGBA_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1979) gl_COMPRESSED_RGBA_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1985) gl_COMPRESSED_RGBA_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1991) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2108) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2114) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2120) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2126) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2138) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2150) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2162) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2171) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2183) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2204) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2216) 15% ( 5 / 33) in 'Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR' Missing documentation for: gl_COMPRESSED_RGBA_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1883) gl_COMPRESSED_RGBA_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1889) gl_COMPRESSED_RGBA_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1895) gl_COMPRESSED_RGBA_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1901) gl_COMPRESSED_RGBA_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1907) gl_COMPRESSED_RGBA_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1913) gl_COMPRESSED_RGBA_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1925) gl_COMPRESSED_RGBA_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937) gl_COMPRESSED_RGBA_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1946) gl_COMPRESSED_RGBA_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1958) gl_COMPRESSED_RGBA_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967) gl_COMPRESSED_RGBA_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1979) gl_COMPRESSED_RGBA_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1985) gl_COMPRESSED_RGBA_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1991) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2108) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2114) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2120) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2126) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2138) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2150) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2162) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2171) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2183) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2204) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2216) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.MESA.PackInvert' Missing documentation for: gl_PACK_INVERT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9749) 62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.MESA.YCbCrTexture' Missing documentation for: gl_UNSIGNED_SHORT_8_8_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950) gl_UNSIGNED_SHORT_8_8_REV_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15956) gl_YCBCR_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16775) 45% ( 5 / 11) in 'Graphics.Rendering.OpenGL.Raw.MESAX.TextureStack' Missing documentation for: gl_PROXY_TEXTURE_1D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10973) gl_PROXY_TEXTURE_2D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10994) gl_TEXTURE_1D_STACK_BINDING_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14048) gl_TEXTURE_1D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14051) gl_TEXTURE_2D_STACK_BINDING_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14075) gl_TEXTURE_2D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078) 100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.Raw.MESAX' 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvancedCoherent' Missing documentation for: gl_BLEND_ADVANCED_COHERENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:695) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.ComputeProgram5' Missing documentation for: gl_COMPUTE_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2300) gl_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2303) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor' Missing documentation for: gl_DEPTH_STENCIL_TO_BGRA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3362) gl_DEPTH_STENCIL_TO_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.DeepTexture3D' Missing documentation for: gl_MAX_DEEP_3D_TEXTURE_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7634) gl_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7637) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthClamp' Missing documentation for: gl_DEPTH_CLAMP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3257) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.FillRectangle' Missing documentation for: gl_FILL_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349) 25% ( 5 / 20) in 'Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer' Missing documentation for: gl_FLOAT_CLEAR_COLOR_VALUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4406) gl_FLOAT_R16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4463) gl_FLOAT_R32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4466) gl_FLOAT_RG16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4469) gl_FLOAT_RG32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4472) gl_FLOAT_RGB16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4475) gl_FLOAT_RGB32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4478) gl_FLOAT_RGBA16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4481) gl_FLOAT_RGBA32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4484) gl_FLOAT_RGBA_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4487) gl_FLOAT_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4490) gl_FLOAT_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493) gl_FLOAT_RG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4496) gl_FLOAT_R_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4499) gl_TEXTURE_FLOAT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14627) 56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.NV.FogDistance' Missing documentation for: gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274) gl_EYE_PLANE_ABSOLUTE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4277) gl_EYE_RADIAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4283) gl_FOG_DISTANCE_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4607) 50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2' Missing documentation for: gl_MAX_PROGRAM_CALL_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8006) gl_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012) gl_MAX_PROGRAM_IF_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021) gl_MAX_PROGRAM_LOOP_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030) gl_MAX_PROGRAM_LOOP_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8033) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent' Missing documentation for: gl_MAX_SHININESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198) gl_MAX_SPOT_EXPONENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.MultisampleCoverage' Missing documentation for: gl_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1586) gl_SAMPLES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12467) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint' Missing documentation for: gl_MULTISAMPLE_FILTER_HINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil' Missing documentation for: gl_DEPTH_STENCIL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353) gl_UNSIGNED_INT_24_8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRenderingSharedEdge' Missing documentation for: gl_SHARED_EDGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12854) 62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferStore' Missing documentation for: gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378) gl_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12776) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739) 62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.ShaderThreadGroup' Missing documentation for: gl_SM_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13052) gl_WARPS_PER_SM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16676) gl_WARP_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16679) 50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.TessellationProgram5' Missing documentation for: gl_MAX_PROGRAM_PATCH_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8078) gl_TESS_CONTROL_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13721) gl_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TESS_EVALUATION_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757) gl_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13760) 62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss' Missing documentation for: gl_EMBOSS_CONSTANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4145) gl_EMBOSS_LIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4148) gl_EMBOSS_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection' Missing documentation for: gl_NORMAL_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9182) gl_REFLECTION_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11486) 50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4' Missing documentation for: gl_COMBINE4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673) gl_OPERAND3_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9509) gl_OPERAND3_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512) gl_SOURCE3_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13118) gl_SOURCE3_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13121) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal' Missing documentation for: gl_TEXTURE_UNSIGNED_REMAP_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972) 56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle' Missing documentation for: gl_MAX_RECTANGLE_TEXTURE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138) gl_PROXY_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11030) gl_TEXTURE_BINDING_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14207) gl_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14858) 6% ( 5 / 78) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader' Missing documentation for: gl_CONST_EYE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2399) gl_CULL_FRAGMENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2729) gl_CULL_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2732) gl_DEPENDENT_AR_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164) gl_DEPENDENT_GB_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167) gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479) gl_DOT_PRODUCT_DEPTH_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3482) gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3485) gl_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3488) gl_DOT_PRODUCT_REFLECT_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494) gl_DOT_PRODUCT_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3500) gl_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3506) gl_DOT_PRODUCT_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509) gl_DSDT8_MAG8_INTENSITY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3908) gl_DSDT8_MAG8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911) gl_DSDT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3914) gl_DSDT_MAG_INTENSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917) gl_DSDT_MAG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3920) gl_DSDT_MAG_VIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3923) gl_DSDT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3926) gl_DS_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950) gl_DS_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953) gl_DT_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_DT_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_HILO16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5513) gl_HILO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5519) gl_HI_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579) gl_HI_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5582) gl_LO_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6734) gl_LO_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6737) gl_MAGNITUDE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6926) gl_MAGNITUDE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6929) gl_OFFSET_TEXTURE_2D_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9386) gl_OFFSET_TEXTURE_2D_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9389) gl_OFFSET_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_OFFSET_TEXTURE_2D_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9395) gl_OFFSET_TEXTURE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9398) gl_OFFSET_TEXTURE_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9401) gl_OFFSET_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9404) gl_OFFSET_TEXTURE_RECTANGLE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9407) gl_OFFSET_TEXTURE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9410) gl_PASS_THROUGH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836) gl_PREVIOUS_TEXTURE_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667) gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233) gl_SHADER_CONSISTENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773) gl_SHADER_OPERATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806) gl_SIGNED_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12875) gl_SIGNED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12878) gl_SIGNED_HILO16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881) gl_SIGNED_HILO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887) gl_SIGNED_INTENSITY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12893) gl_SIGNED_INTENSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12896) gl_SIGNED_LUMINANCE8_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12899) gl_SIGNED_LUMINANCE8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12902) gl_SIGNED_LUMINANCE_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905) gl_SIGNED_LUMINANCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12908) gl_SIGNED_RGB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917) gl_SIGNED_RGB8_UNSIGNED_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12920) gl_SIGNED_RGBA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12923) gl_SIGNED_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_SIGNED_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929) gl_SIGNED_RGB_UNSIGNED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12932) gl_TEXTURE_BORDER_VALUES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243) gl_TEXTURE_DS_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14588) gl_TEXTURE_DT_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14591) gl_TEXTURE_HI_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14684) gl_TEXTURE_LO_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750) gl_TEXTURE_MAG_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768) gl_TEXTURE_SHADER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14894) gl_UNSIGNED_INT_8_8_S8_S8_REV_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15710) gl_UNSIGNED_INT_S8_S8_8_8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788) gl_VIBRANCE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16496) gl_VIBRANCE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16499) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader2' Missing documentation for: gl_DOT_PRODUCT_TEXTURE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3503) 23% ( 5 / 22) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader3' Missing documentation for: gl_DEPENDENT_HILO_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3170) gl_DEPENDENT_RGB_TEXTURE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3173) gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3176) gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3476) gl_DOT_PRODUCT_PASS_THROUGH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3491) gl_DOT_PRODUCT_TEXTURE_1D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3497) gl_FORCE_BLUE_TO_ONE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694) gl_HILO8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5516) gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9362) gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9365) gl_OFFSET_HILO_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9368) gl_OFFSET_HILO_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9371) gl_OFFSET_PROJECTIVE_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9374) gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9377) gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9380) gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_SIGNED_HILO8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12884) 62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.UniformBufferUnifiedMemory' Missing documentation for: gl_UNIFORM_BUFFER_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15422) gl_UNIFORM_BUFFER_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15434) gl_UNIFORM_BUFFER_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2' Missing documentation for: gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option' Missing documentation for: gl_MAX_PROGRAM_CALL_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8006) gl_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3' Missing documentation for: gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8603) 50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.NVX.GPUMemoryInfo' Missing documentation for: gl_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5402) gl_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5405) gl_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5408) gl_GPU_MEMORY_INFO_EVICTION_COUNT_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5411) gl_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5414) 33% ( 5 / 15) in 'Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture' Missing documentation for: gl_PALETTE4_R5_G6_B5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9794) gl_PALETTE4_RGB5_A1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9797) gl_PALETTE4_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9800) gl_PALETTE4_RGBA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9803) gl_PALETTE4_RGBA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9806) gl_PALETTE8_R5_G6_B5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9809) gl_PALETTE8_RGB5_A1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9812) gl_PALETTE8_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815) gl_PALETTE8_RGBA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818) gl_PALETTE8_RGBA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.OES.ReadFormat' Missing documentation for: gl_IMPLEMENTATION_COLOR_READ_FORMAT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5828) gl_IMPLEMENTATION_COLOR_READ_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5834) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.OML.Interlace' Missing documentation for: gl_INTERLACE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6086) gl_INTERLACE_READ_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) 45% ( 5 / 11) in 'Graphics.Rendering.OpenGL.Raw.OML.Resample' Missing documentation for: gl_PACK_RESAMPLE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9758) gl_RESAMPLE_AVERAGE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11834) gl_RESAMPLE_DECIMATE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11837) gl_RESAMPLE_REPLICATE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11843) gl_RESAMPLE_ZERO_FILL_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11849) gl_UNPACK_RESAMPLE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15527) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.OML.Subsample' Missing documentation for: gl_FORMAT_SUBSAMPLE_244_244_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697) gl_FORMAT_SUBSAMPLE_24_24_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700) 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.OML' 19% ( 5 / 27) in 'Graphics.Rendering.OpenGL.Raw.PGI.VertexHints' Missing documentation for: gl_COLOR3_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211) gl_COLOR4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1214) gl_EDGEFLAG_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_INDEX_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5900) gl_MATERIAL_SIDE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181) gl_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7352) gl_MAT_AMBIENT_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7355) gl_MAT_COLOR_INDEXES_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7358) gl_MAT_DIFFUSE_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7361) gl_MAT_EMISSION_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7364) gl_MAT_SHININESS_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7367) gl_MAT_SPECULAR_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370) gl_MAX_VERTEX_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8567) gl_NORMAL_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9170) gl_TEXCOORD1_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13829) gl_TEXCOORD2_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13832) gl_TEXCOORD3_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13835) gl_TEXCOORD4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13838) gl_VERTEX23_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16043) gl_VERTEX4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16046) gl_VERTEX_CONSISTENT_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16331) gl_VERTEX_DATA_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16334) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.REND.ScreenCoordinates' Missing documentation for: gl_INVERTED_SCREEN_W_REND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6374) gl_SCREEN_COORDINATES_REND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653) 100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.Raw.REND' 45% ( 5 / 11) in 'Graphics.Rendering.OpenGL.Raw.S3.S3TC' Missing documentation for: gl_RGB4_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026) gl_RGBA4_DXT5_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12155) gl_RGBA4_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12164) gl_RGBA_DXT5_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191) gl_RGBA_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12224) gl_RGB_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12260) 100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.Raw.S3' 31% ( 5 / 16) in 'Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix' Missing documentation for: gl_COLOR_MATRIX_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1574) gl_COLOR_MATRIX_STACK_DEPTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1580) gl_MAX_COLOR_MATRIX_STACK_DEPTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7454) gl_POST_COLOR_MATRIX_ALPHA_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10526) gl_POST_COLOR_MATRIX_ALPHA_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532) gl_POST_COLOR_MATRIX_BLUE_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10538) gl_POST_COLOR_MATRIX_BLUE_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10544) gl_POST_COLOR_MATRIX_GREEN_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10556) gl_POST_COLOR_MATRIX_GREEN_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562) gl_POST_COLOR_MATRIX_RED_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568) gl_POST_COLOR_MATRIX_RED_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10574) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGI.TextureColorTable' Missing documentation for: gl_PROXY_TEXTURE_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11006) gl_TEXTURE_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14333) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIS.GenerateMipmap' Missing documentation for: gl_GENERATE_MIPMAP_HINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5246) gl_GENERATE_MIPMAP_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5249) 38% ( 5 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen' Missing documentation for: gl_EYE_DISTANCE_TO_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4259) gl_EYE_DISTANCE_TO_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4262) gl_EYE_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4271) gl_EYE_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4280) gl_OBJECT_DISTANCE_TO_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9305) gl_OBJECT_DISTANCE_TO_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9308) gl_OBJECT_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9320) gl_OBJECT_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9329) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureBorderClamp' Missing documentation for: gl_CLAMP_TO_BORDER_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureEdgeClamp' Missing documentation for: gl_CLAMP_TO_EDGE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1034) 56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureLOD' Missing documentation for: gl_TEXTURE_BASE_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14126) gl_TEXTURE_MAX_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14801) gl_TEXTURE_MAX_LOD_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14807) gl_TEXTURE_MIN_LOD_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14819) 19% ( 5 / 27) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect' Missing documentation for: gl_DUAL_ALPHA12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3965) gl_DUAL_ALPHA16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3968) gl_DUAL_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971) gl_DUAL_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3974) gl_DUAL_INTENSITY12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3977) gl_DUAL_INTENSITY16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3980) gl_DUAL_INTENSITY4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3983) gl_DUAL_INTENSITY8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3986) gl_DUAL_LUMINANCE12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3989) gl_DUAL_LUMINANCE16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3992) gl_DUAL_LUMINANCE4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3995) gl_DUAL_LUMINANCE8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3998) gl_DUAL_LUMINANCE_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4001) gl_DUAL_LUMINANCE_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4004) gl_DUAL_TEXTURE_SELECT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4007) gl_QUAD_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11060) gl_QUAD_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11063) gl_QUAD_INTENSITY4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11066) gl_QUAD_INTENSITY8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11069) gl_QUAD_LUMINANCE4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072) gl_QUAD_LUMINANCE8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11075) gl_QUAD_TEXTURE_SELECT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11084) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.AsyncHistogram' Missing documentation for: gl_ASYNC_HISTOGRAM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:488) gl_MAX_ASYNC_HISTOGRAM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7400) 45% ( 5 / 11) in 'Graphics.Rendering.OpenGL.Raw.SGIX.AsyncPixel' Missing documentation for: gl_ASYNC_DRAW_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:485) gl_ASYNC_READ_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:494) gl_ASYNC_TEX_IMAGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:497) gl_MAX_ASYNC_DRAW_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397) gl_MAX_ASYNC_READ_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7403) gl_MAX_ASYNC_TEX_IMAGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.BlendAlphaMinmax' Missing documentation for: gl_ALPHA_MAX_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:374) gl_ALPHA_MIN_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:380) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.CalligraphicFragment' Missing documentation for: gl_CALLIGRAPHIC_FRAGMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:980) 29% ( 5 / 17) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap' Missing documentation for: gl_LINEAR_CLIPMAP_LINEAR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554) gl_LINEAR_CLIPMAP_NEAREST_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6557) gl_MAX_CLIPMAP_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7424) gl_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427) gl_NEAREST_CLIPMAP_LINEAR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9056) gl_NEAREST_CLIPMAP_NEAREST_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9059) gl_TEXTURE_CLIPMAP_CENTER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14312) gl_TEXTURE_CLIPMAP_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_CLIPMAP_FRAME_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14318) gl_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14321) gl_TEXTURE_CLIPMAP_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14324) gl_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14327) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ConvolutionAccuracy' Missing documentation for: gl_CONVOLUTION_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2519) 62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.SGIX.DepthTexture' Missing documentation for: gl_DEPTH_COMPONENT16_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3278) gl_DEPTH_COMPONENT24_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3290) gl_DEPTH_COMPONENT32_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3308) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.FogOffset' Missing documentation for: gl_FOG_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628) gl_FOG_OFFSET_VALUE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4631) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Interlace' Missing documentation for: gl_INTERLACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.IrInstrument1' Missing documentation for: gl_IR_INSTRUMENT1_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6383) 38% ( 5 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles' Missing documentation for: gl_PIXEL_TILE_BEST_ALIGNMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10265) gl_PIXEL_TILE_CACHE_INCREMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10268) gl_PIXEL_TILE_CACHE_SIZE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10271) gl_PIXEL_TILE_GRID_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10274) gl_PIXEL_TILE_GRID_HEIGHT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10277) gl_PIXEL_TILE_GRID_WIDTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10280) gl_PIXEL_TILE_HEIGHT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10283) gl_PIXEL_TILE_WIDTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10286) 50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Resample' Missing documentation for: gl_PACK_RESAMPLE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9761) gl_RESAMPLE_DECIMATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11840) gl_RESAMPLE_REPLICATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11846) gl_RESAMPLE_ZERO_FILL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11852) gl_UNPACK_RESAMPLE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15530) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ScalebiasHint' Missing documentation for: gl_SCALEBIAS_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12620) 56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Shadow' Missing documentation for: gl_TEXTURE_COMPARE_OPERATOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_COMPARE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14363) gl_TEXTURE_GEQUAL_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14663) gl_TEXTURE_LEQUAL_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ShadowAmbient' Missing documentation for: gl_SHADOW_AMBIENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848) 50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Subsample' Missing documentation for: gl_PACK_SUBSAMPLE_RATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9788) gl_PIXEL_SUBSAMPLE_2424_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10226) gl_PIXEL_SUBSAMPLE_4242_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10229) gl_PIXEL_SUBSAMPLE_4444_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10232) gl_UNPACK_SUBSAMPLE_RATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15563) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureAddEnv' Missing documentation for: gl_TEXTURE_ENV_BIAS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14597) 62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureCoordinateClamp' Missing documentation for: gl_TEXTURE_MAX_CLAMP_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14786) gl_TEXTURE_MAX_CLAMP_S_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14789) gl_TEXTURE_MAX_CLAMP_T_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14792) 62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureLODBias' Missing documentation for: gl_TEXTURE_LOD_BIAS_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14741) gl_TEXTURE_LOD_BIAS_S_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14744) gl_TEXTURE_LOD_BIAS_T_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14747) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureMultiBuffer' Missing documentation for: gl_TEXTURE_MULTI_BUFFER_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14822) 56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureScaleBias' Missing documentation for: gl_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634) gl_POST_TEXTURE_FILTER_BIAS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10637) gl_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640) gl_POST_TEXTURE_FILTER_SCALE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10643) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.VertexPreclip' Missing documentation for: gl_VERTEX_PRECLIP_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16346) gl_VERTEX_PRECLIP_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16349) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.YCrCb' Missing documentation for: gl_YCRCB_422_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16784) gl_YCRCB_444_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16787) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.YCrCbA' Missing documentation for: gl_YCRCBA_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16781) gl_YCRCB_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16790) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SUN.ConvolutionBorderModes' Missing documentation for: gl_WRAP_BORDER_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16730) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SUN.SliceAccum' Missing documentation for: gl_SLICE_ACCUM_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971) 56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.ThreeDFX.Multisample' Missing documentation for: gl_MULTISAMPLE_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8948) gl_MULTISAMPLE_BIT_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8957) gl_SAMPLES_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464) gl_SAMPLE_BUFFERS_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12509) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ThreeDFX.TextureCompressionFXT1' Missing documentation for: gl_COMPRESSED_RGBA_FXT1_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2000) gl_COMPRESSED_RGB_FXT1_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2045) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.WIN.PhongShading' Missing documentation for: gl_PHONG_HINT_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103) gl_PHONG_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.WIN.SpecularFog' Missing documentation for: gl_FOG_SPECULAR_TEXTURE_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4634) 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.WIN' 53% (1652 /3132) in 'Graphics.Rendering.OpenGL.Raw.Functions' Missing documentation for: glAccumxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3182) glActiveProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3195) glActiveShaderProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3221) glActiveStencilFaceEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3234) glActiveVaryingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3272) glAlphaFragmentOp1ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3285) glAlphaFragmentOp2ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3302) glAlphaFragmentOp3ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3322) glAlphaFuncQCOM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3359) glAlphaFuncx (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3372) glAlphaFuncxOES 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glGetProgramivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19307) glGetQueryBufferObjecti64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19321) glGetQueryBufferObjectiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19336) glGetQueryBufferObjectui64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19351) glGetQueryBufferObjectuiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19366) glGetQueryObjectuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19532) glGetQueryivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19576) glGetRenderbufferParameterivOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19620) glGetSeparableFilterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19772) glGetSharpenTexFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19868) glGetStageIndexNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19881) glGetTexBumpParameterfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19984) glGetTexBumpParameterivATI 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glGetVideoCaptureStreamivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21649) glGetVideoCaptureivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21664) glGetVideoi64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21678) glGetVideoivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21692) glGetVideoui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21706) glGetVideouivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21720) glGetnColorTable (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21734) glGetnColorTableARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21750) glGetnCompressedTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21782) glGetnConvolutionFilter (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21797) glGetnConvolutionFilterARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21813) glGetnHistogram (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21829) glGetnHistogramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21846) glGetnMapdv 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glGetnPolygonStipple (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22071) glGetnPolygonStippleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22084) glGetnSeparableFilter (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22097) glGetnSeparableFilterARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22116) glGetnTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22153) glGetnUniformdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22186) glGetnUniformfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22217) glGetnUniformfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22232) glGetnUniformi64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22263) glGetnUniformivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22294) glGetnUniformivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22309) glGetnUniformui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22340) glGetnUniformuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22371) glGlobalAlphaFactorbSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22402) glGlobalAlphaFactordSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22414) glGlobalAlphaFactorfSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22426) glGlobalAlphaFactoriSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22438) glGlobalAlphaFactorsSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22450) glGlobalAlphaFactorubSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22462) glGlobalAlphaFactoruiSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22474) glGlobalAlphaFactorusSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22486) glHintPGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22512) glIglooInterfaceSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22557) glImageTransformParameterfHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22570) glImageTransformParameterfvHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22584) glImageTransformParameteriHP 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glMakeImageHandleNonResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24437) glMakeImageHandleNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24449) glMakeImageHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24461) glMakeImageHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24474) glMakeNamedBufferNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24487) glMakeNamedBufferResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24499) glMakeTextureHandleNonResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24512) glMakeTextureHandleNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24524) glMakeTextureHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24536) glMakeTextureHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24548) glMap1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24596) glMap2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24657) glMapControlPointsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24752) glMapGrid1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24802) glMapGrid2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24852) glMapNamedBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24882) glMapNamedBufferRangeEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24911) glMapObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24926) glMapParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24938) glMapParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24952) glMapTexture2DINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24966) glMapVertexAttrib1dAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24982) glMapVertexAttrib1fAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25000) glMapVertexAttrib2dAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25018) glMapVertexAttrib2fAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25040) glMaterialx (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25122) glMaterialxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25136) glMaterialxv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25150) glMaterialxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25164) glMatrixFrustumEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25178) glMatrixIndexPointerARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25196) glMatrixIndexPointerOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25211) glMatrixIndexubvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25226) glMatrixIndexuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25239) glMatrixIndexusvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25252) glMatrixLoad3x2fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25265) glMatrixLoad3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25278) glMatrixLoadIdentityEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25291) glMatrixLoadTranspose3x3fNV 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glMultiDrawArraysIndirectBindlessNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25921) glMultiDrawArraysIndirectCountARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25937) glMultiDrawElementArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25969) glMultiDrawElementsIndirectBindlessCountNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26106) glMultiDrawElementsIndirectBindlessNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26124) glMultiDrawElementsIndirectCountARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26141) glMultiDrawRangeElementArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26175) glMultiModeDrawArraysIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26192) glMultiModeDrawElementsIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26208) glMultiTexBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26225) glMultiTexCoord1bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26240) glMultiTexCoord1bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26253) glMultiTexCoord1hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26392) glMultiTexCoord1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26517) glMultiTexCoord1xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26530) glMultiTexCoord2bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26543) glMultiTexCoord2bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26557) glMultiTexCoord2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26701) glMultiTexCoord2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26830) glMultiTexCoord2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26844) glMultiTexCoord3bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26857) glMultiTexCoord3bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26872) glMultiTexCoord3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27021) glMultiTexCoord3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27154) glMultiTexCoord3xvOES 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glPNTrianglesiATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29440) glPassTexCoordATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29453) glPassThroughxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29480) glPathColorGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29548) glPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29563) glPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29580) glPathCoverDepthFuncNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29595) glPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29607) glPathFogGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29621) glPathGlyphIndexArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29633) glPathGlyphIndexRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29652) glPathGlyphRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29669) glPathGlyphsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29689) glPathMemoryGlyphIndexArrayNV 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glProgramLocalParametersI4uivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31325) glProgramNamedParameter4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31359) glProgramNamedParameter4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31393) glProgramParameter4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31426) glProgramParameter4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31458) glProgramParameters4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31517) glProgramParameters4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31532) glProgramPathFragmentInputGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31547) glProgramStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31563) glProgramSubroutineParametersuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31578) glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31592) glProgramUniform1dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31606) glProgramUniform1dv 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glProgramUniform2dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31997) glProgramUniform2i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32092) glProgramUniform2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32107) glProgramUniform2i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32122) glProgramUniform2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32137) glProgramUniform2ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32216) glProgramUniform2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32231) glProgramUniform2ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32246) glProgramUniform2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32261) glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32324) glProgramUniform3dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32340) glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32356) glProgramUniform3dvEXT 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glProgramUniform4i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32858) glProgramUniform4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32875) glProgramUniform4i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32892) glProgramUniform4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32907) glProgramUniform4ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32990) glProgramUniform4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33007) glProgramUniform4ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33024) glProgramUniform4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33039) glProgramUniformHandleui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33104) glProgramUniformHandleui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33118) glProgramUniformHandleui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33132) glProgramUniformHandleui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33147) glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33162) glProgramUniformMatrix2dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33178) glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33228) glProgramUniformMatrix2x3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33244) glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33294) glProgramUniformMatrix2x4dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33310) glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33360) glProgramUniformMatrix3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33376) glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33426) glProgramUniformMatrix3x2dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33442) glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33492) glProgramUniformMatrix3x4dvEXT 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(src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43579) glVertex3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43647) glVertex3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43660) glVertex4bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43672) glVertex4bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43687) glVertex4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43773) glVertex4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43843) glVertex4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43857) glVertexArrayBindVertexBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43936) glVertexArrayColorOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43967) glVertexArrayEdgeFlagOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43984) glVertexArrayFogCoordOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44013) glVertexArrayIndexOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44029) glVertexArrayMultiTexCoordOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44045) glVertexArrayNormalOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44063) glVertexArrayParameteriAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44079) glVertexArrayRangeAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44092) glVertexArrayRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44105) glVertexArraySecondaryColorOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44118) glVertexArrayTexCoordOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44135) glVertexArrayVertexAttribBindingEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44152) glVertexArrayVertexAttribDivisorEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44166) glVertexArrayVertexAttribFormatEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44180) glVertexArrayVertexAttribIFormatEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44197) glVertexArrayVertexAttribIOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44213) glVertexArrayVertexAttribLFormatEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44231) glVertexArrayVertexAttribLOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44247) glVertexArrayVertexAttribOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44265) glVertexArrayVertexBindingDivisorEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44284) glVertexArrayVertexOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44333) glVertexAttrib1hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44532) glVertexAttrib2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44818) glVertexAttrib3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45114) glVertexAttrib4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45650) glVertexAttribArrayObjectATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45899) glVertexAttribFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46018) glVertexAttribIFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46634) glVertexAttribL1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46739) glVertexAttribL1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46752) glVertexAttribL1ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46765) glVertexAttribL1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46778) glVertexAttribL1ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46791) glVertexAttribL1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46804) glVertexAttribL2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46875) glVertexAttribL2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46889) glVertexAttribL2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46902) glVertexAttribL2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46916) glVertexAttribL3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46989) glVertexAttribL3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47004) glVertexAttribL3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47017) glVertexAttribL3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47032) glVertexAttribL4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47107) glVertexAttribL4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47123) glVertexAttribL4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47136) glVertexAttribL4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47152) glVertexAttribLFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47181) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339) glVertexAttribParameteriAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47354) glVertexAttribPointerNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47404) glVertexAttribs1dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47420) glVertexAttribs1fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47434) glVertexAttribs1hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47448) glVertexAttribs1svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47462) glVertexAttribs2dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47476) glVertexAttribs2fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47490) glVertexAttribs2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47504) glVertexAttribs2svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47518) glVertexAttribs3dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47532) glVertexAttribs3fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47546) glVertexAttribs3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47560) glVertexAttribs3svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47574) glVertexAttribs4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47588) glVertexAttribs4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47602) glVertexAttribs4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47616) glVertexAttribs4svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47630) glVertexAttribs4ubvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47644) glVertexBlendARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47672) glVertexBlendEnvfATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47684) glVertexBlendEnviATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47697) glVertexFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47710) glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47724) glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47737) glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47750) glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47763) glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47776) glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47789) glVertexPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47818) glVertexPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47834) glVertexPointervINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47850) glVertexStream1dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47864) glVertexStream1dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47877) glVertexStream1fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47890) glVertexStream1fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47903) glVertexStream1iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47916) glVertexStream1ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47929) glVertexStream1sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47942) glVertexStream1svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47955) glVertexStream2dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47968) glVertexStream2dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47982) glVertexStream2fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47995) glVertexStream2fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48009) glVertexStream2iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48022) glVertexStream2ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48036) glVertexStream2sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48049) glVertexStream2svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48063) glVertexStream3dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48076) glVertexStream3dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48091) glVertexStream3fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48104) glVertexStream3fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48119) glVertexStream3iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48132) glVertexStream3ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48147) glVertexStream3sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48160) glVertexStream3svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48175) glVertexStream4dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48188) glVertexStream4dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48204) glVertexStream4fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48217) glVertexStream4fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48233) glVertexStream4iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48246) glVertexStream4ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48262) glVertexStream4sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48275) glVertexStream4svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48291) glVertexWeightPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48304) glVertexWeightfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48332) glVertexWeighthvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48357) glVideoCaptureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48369) glVideoCaptureStreamParameterdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48383) glVideoCaptureStreamParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48398) glVideoCaptureStreamParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48413) glWeightPathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48566) glWeightPointerARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48581) glWeightPointerOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48596) glWeightbvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48611) glWeightdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48624) glWeightfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48637) glWeightivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48650) glWeightsvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48663) glWeightubvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48676) glWeightuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48689) glWeightusvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48702) glWindowPos4dvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49391) glWindowPos4fvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49419) glWindowPos4ivMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49447) glWindowPos4svMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49475) glWriteMaskEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49487) 25% ( 6 / 24) in 'Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput' Missing documentation for: gl_DEBUG_CATEGORY_API_ERROR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2900) gl_DEBUG_CATEGORY_APPLICATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2903) gl_DEBUG_CATEGORY_DEPRECATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2906) gl_DEBUG_CATEGORY_OTHER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2909) gl_DEBUG_CATEGORY_PERFORMANCE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2912) gl_DEBUG_CATEGORY_SHADER_COMPILER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2915) gl_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2918) gl_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2921) gl_DEBUG_LOGGED_MESSAGES_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2933) gl_DEBUG_SEVERITY_HIGH_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2975) gl_DEBUG_SEVERITY_LOW_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2987) gl_DEBUG_SEVERITY_MEDIUM_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2999) gl_MAX_DEBUG_LOGGED_MESSAGES_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7613) gl_MAX_DEBUG_MESSAGE_LENGTH_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7625) glDebugMessageCallbackAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9774) glDebugMessageEnableAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9869) glDebugMessageInsertAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9903) glGetDebugMessageLogAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16090) 100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.Raw.AMD.DrawBuffersBlend' 9% ( 6 / 68) in 'Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64' Missing documentation for: gl_FLOAT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388) gl_FLOAT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391) gl_FLOAT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394) gl_FLOAT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4397) gl_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5963) gl_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5966) gl_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5969) gl_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972) gl_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5978) gl_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984) gl_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5990) gl_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996) gl_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5999) gl_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6002) gl_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005) gl_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008) gl_UNSIGNED_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15596) gl_UNSIGNED_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15599) gl_UNSIGNED_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15602) gl_UNSIGNED_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_UNSIGNED_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15614) gl_UNSIGNED_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15620) gl_UNSIGNED_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626) gl_UNSIGNED_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632) gl_UNSIGNED_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15635) gl_UNSIGNED_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15638) gl_UNSIGNED_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641) gl_UNSIGNED_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15644) glGetUniformi64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20975) glGetUniformui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21033) glProgramUniform1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31741) glProgramUniform1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31770) glProgramUniform1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31861) glProgramUniform1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31890) glProgramUniform2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32107) glProgramUniform2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32137) glProgramUniform2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32231) glProgramUniform2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32261) glProgramUniform3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32485) glProgramUniform3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32516) glProgramUniform3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32613) glProgramUniform3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32644) glProgramUniform4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32875) glProgramUniform4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32907) glProgramUniform4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33007) glProgramUniform4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33039) glUniform1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41058) glUniform1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41085) glUniform1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41170) glUniform1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41197) glUniform2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41372) glUniform2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41400) glUniform2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41488) glUniform2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41516) glUniform3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41697) glUniform3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41726) glUniform3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41817) glUniform3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41846) glUniform4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42033) glUniform4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42063) glUniform4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42157) glUniform4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42187) 38% ( 6 / 16) in 'Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements' Missing documentation for: gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176) gl_VERTEX_ELEMENT_SWIZZLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16337) gl_VERTEX_ID_SWIZZLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16343) glVertexAttribParameteriAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47354) 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.AMD.MultiDrawIndirect' 43% ( 6 / 14) in 'Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete' Missing documentation for: gl_DATA_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2876) gl_PERFORMANCE_MONITOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031) gl_QUERY_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11159) gl_SAMPLER_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12455) gl_VERTEX_ARRAY_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16088) glDeleteNamesAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10177) glGenNamesAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14666) glIsNameAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23347) 46% ( 6 / 13) in 'Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent' Missing documentation for: gl_OCCLUSION_QUERY_EVENT_MASK_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9350) gl_QUERY_ALL_EVENT_BITS_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11093) gl_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11138) gl_QUERY_DEPTH_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11141) gl_QUERY_DEPTH_PASS_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11144) gl_QUERY_STENCIL_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11189) glQueryObjectParameteruiAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33973) 25% ( 6 / 24) in 'Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor' Missing documentation for: gl_COUNTER_RANGE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2663) gl_COUNTER_TYPE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2666) gl_PERCENTAGE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10016) gl_PERFMON_RESULT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10022) gl_PERFMON_RESULT_AVAILABLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_PERFMON_RESULT_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_UNSIGNED_INT64_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) glBeginPerfMonitorAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3623) glDeletePerfMonitorsAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10229) glEndPerfMonitorAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12538) glGenPerfMonitorsAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14705) glGetPerfMonitorCounterDataAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18474) glGetPerfMonitorCounterInfoAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18490) glGetPerfMonitorCounterStringAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18505) glGetPerfMonitorCountersAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18521) glGetPerfMonitorGroupStringAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18537) glGetPerfMonitorGroupsAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18552) glSelectPerfMonitorCountersAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36490) 75% ( 6 / 8) in 'Graphics.Rendering.OpenGL.Raw.AMD.SamplePositions' Missing documentation for: gl_SUBSAMPLE_DISTANCE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550) glSetMultisamplefvAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36612) 35% ( 6 / 17) in 'Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture' Missing documentation for: gl_MAX_SPARSE_3D_TEXTURE_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8201) gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8210) gl_MAX_SPARSE_TEXTURE_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8219) gl_MIN_LOD_WARNING_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8693) gl_MIN_SPARSE_LEVEL_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8726) gl_TEXTURE_STORAGE_SPARSE_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14927) gl_VIRTUAL_PAGE_SIZE_X_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16637) gl_VIRTUAL_PAGE_SIZE_Y_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16646) gl_VIRTUAL_PAGE_SIZE_Z_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16655) glTexStorageSparseAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39669) glTextureStorageSparseAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40544) 55% ( 6 / 11) in 'Graphics.Rendering.OpenGL.Raw.AMD.StencilOperationExtended' Missing documentation for: gl_REPLACE_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11822) gl_SET_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12749) gl_STENCIL_BACK_OP_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13349) gl_STENCIL_OP_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460) glStencilOpValueAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37020) 40% ( 6 / 15) in 'Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator' Missing documentation for: gl_CONTINUOUS_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_DISCRETE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_INT_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6287) gl_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12398) gl_TESSELLATION_FACTOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13706) gl_TESSELLATION_MODE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709) gl_UNSIGNED_INT_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15839) glTessellationFactorAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37375) glTessellationModeAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37387) 100% ( 19 / 19) in 'Graphics.Rendering.OpenGL.Raw.AMD' 43% ( 6 / 14) in 'Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray' Missing documentation for: gl_ELEMENT_ARRAY_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103) gl_ELEMENT_ARRAY_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4130) gl_ELEMENT_ARRAY_TYPE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) glDrawElementArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11413) glDrawRangeElementArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11767) glElementPointerAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12205) glMultiDrawElementArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25969) glMultiDrawRangeElementArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26175) 38% ( 6 / 16) in 'Graphics.Rendering.OpenGL.Raw.APPLE.Fence' Missing documentation for: gl_DRAW_PIXELS_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3902) gl_FENCE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319) glDeleteFencesAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10071) glFinishFenceAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13223) glFinishObjectAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13247) glGenFencesAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14574) glIsFenceAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23248) glSetFenceAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36546) glTestFenceAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37399) glTestObjectAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37423) 70% ( 7 / 10) in 'Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange' Missing documentation for: gl_BUFFER_FLUSHING_UNMAP_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:872) gl_BUFFER_SERIALIZED_MODIFY_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:917) glBufferParameteriAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5463) 40% ( 6 / 15) in 'Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable' Missing documentation for: gl_BUFFER_OBJECT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:911) gl_PURGEABLE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11033) gl_RELEASED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11648) gl_RETAINED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11879) gl_UNDEFINED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15350) gl_VOLATILE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16667) glGetObjectParameterivAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18172) glObjectPurgeableAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29313) glObjectUnpurgeableAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29327) 43% ( 6 / 14) in 'Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange' Missing documentation for: gl_STORAGE_CACHED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13499) gl_STORAGE_PRIVATE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13505) gl_STORAGE_SHARED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13508) gl_TEXTURE_RANGE_LENGTH_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14846) gl_TEXTURE_RANGE_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14849) gl_TEXTURE_STORAGE_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14924) glGetTexParameterPointervAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20323) glTextureRangeAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40340) 82% ( 9 / 11) in 'Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject' Missing documentation for: gl_VERTEX_ARRAY_BINDING_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16058) glBindVertexArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4447) 38% ( 6 / 16) in 'Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange' Missing documentation for: gl_STORAGE_CACHED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13499) gl_STORAGE_CLIENT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502) gl_STORAGE_SHARED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13508) gl_VERTEX_ARRAY_RANGE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16103) gl_VERTEX_ARRAY_RANGE_LENGTH_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16106) gl_VERTEX_ARRAY_RANGE_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16115) gl_VERTEX_ARRAY_STORAGE_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16133) glFlushVertexArrayRangeAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13392) glVertexArrayParameteriAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44079) glVertexArrayRangeAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44092) 26% ( 6 / 23) in 'Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators' Missing documentation for: gl_VERTEX_ATTRIB_MAP1_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16283) gl_VERTEX_ATTRIB_MAP1_COEFF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16286) gl_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16289) gl_VERTEX_ATTRIB_MAP1_ORDER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16292) gl_VERTEX_ATTRIB_MAP1_SIZE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16295) gl_VERTEX_ATTRIB_MAP2_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298) gl_VERTEX_ATTRIB_MAP2_COEFF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16301) gl_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16304) gl_VERTEX_ATTRIB_MAP2_ORDER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16307) gl_VERTEX_ATTRIB_MAP2_SIZE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16310) glDisableVertexAttribAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10941) glEnableVertexAttribAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12361) glIsVertexAttribEnabledAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23780) glMapVertexAttrib1dAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24982) glMapVertexAttrib1fAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25000) glMapVertexAttrib2dAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25018) glMapVertexAttrib2fAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25040) 100% ( 17 / 17) in 'Graphics.Rendering.OpenGL.Raw.APPLE' 100% ( 8 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.BaseInstance' 26% ( 6 / 23) in 'Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture' Missing documentation for: gl_UNSIGNED_INT64_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15611) glGetImageHandleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16778) glGetTextureHandleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20395) glGetTextureSamplerHandleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20638) glGetVertexAttribLui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21411) glIsImageHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23310) glIsTextureHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23678) glMakeImageHandleNonResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24437) glMakeImageHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24461) glMakeTextureHandleNonResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24512) glMakeTextureHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24536) glProgramUniformHandleui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33104) glProgramUniformHandleui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33132) glUniformHandleui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42277) glUniformHandleui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42303) glVertexAttribL1ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46765) glVertexAttribL1ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46791) 62% ( 8 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended' Missing documentation for: gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199) 44% ( 7 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage' Missing documentation for: gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:878) gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:926) gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1064) gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1073) gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4040) gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7124) gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7151) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175) 67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.CLEvent' Missing documentation for: gl_SYNC_CL_EVENT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13598) gl_SYNC_CL_EVENT_COMPLETE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601) glCreateSyncFromCLeventARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9640) 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.ClearBufferObject' 89% ( 8 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.ClearTexture' Missing documentation for: gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049) 54% ( 7 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.ClipControl' Missing documentation for: gl_CLIP_DEPTH_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088) gl_CLIP_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725) gl_NEGATIVE_ONE_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9074) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959) gl_ZERO_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16820) 58% ( 7 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat' Missing documentation for: gl_CLAMP_FRAGMENT_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1004) gl_CLAMP_READ_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1010) gl_CLAMP_VERTEX_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1040) gl_FIXED_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4379) gl_RGBA_FLOAT_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12206) 31% ( 8 / 26) in 'Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader' Missing documentation for: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533) gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306) gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309) gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324) gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419) gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422) gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469) gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532) gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535) gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544) gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550) gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553) gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556) gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559) gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568) gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571) gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574) gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401) 55% ( 6 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.ComputeVariableGroupSize' Missing documentation for: gl_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7538) gl_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7541) gl_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7562) gl_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565) glDispatchComputeGroupSizeARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11065) 78% ( 7 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer' Missing documentation for: gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) 100% ( 6 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.CopyImage' 31% ( 10 / 32) in 'Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput' Missing documentation for: gl_DEBUG_CALLBACK_FUNCTION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2885) gl_DEBUG_CALLBACK_USER_PARAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2894) gl_DEBUG_LOGGED_MESSAGES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2936) gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2945) gl_DEBUG_OUTPUT_SYNCHRONOUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963) gl_DEBUG_SEVERITY_HIGH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2978) gl_DEBUG_SEVERITY_LOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2990) gl_DEBUG_SEVERITY_MEDIUM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEBUG_SOURCE_API_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3017) gl_DEBUG_SOURCE_APPLICATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3026) gl_DEBUG_SOURCE_OTHER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3035) gl_DEBUG_SOURCE_SHADER_COMPILER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3044) gl_DEBUG_SOURCE_THIRD_PARTY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3053) gl_DEBUG_SOURCE_WINDOW_SYSTEM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3062) gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071) gl_DEBUG_TYPE_ERROR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3080) gl_DEBUG_TYPE_OTHER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3095) gl_DEBUG_TYPE_PERFORMANCE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104) gl_DEBUG_TYPE_PORTABILITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119) gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3134) gl_MAX_DEBUG_LOGGED_MESSAGES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7616) gl_MAX_DEBUG_MESSAGE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7628) 85% ( 99 /116) in 'Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess' Missing documentation for: gl_QUERY_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11192) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201) gl_TEXTURE_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960) glGetQueryBufferObjecti64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19321) glGetQueryBufferObjectiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19336) glGetQueryBufferObjectui64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19351) glGetQueryBufferObjectuiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19366) 29% ( 7 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers' Missing documentation for: gl_DRAW_BUFFER0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3608) gl_DRAW_BUFFER10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626) gl_DRAW_BUFFER11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641) gl_DRAW_BUFFER12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3656) gl_DRAW_BUFFER13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3671) gl_DRAW_BUFFER14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3686) gl_DRAW_BUFFER15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3701) gl_DRAW_BUFFER1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3713) gl_DRAW_BUFFER2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3728) gl_DRAW_BUFFER3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3743) gl_DRAW_BUFFER4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3758) gl_DRAW_BUFFER5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3773) gl_DRAW_BUFFER6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3788) gl_DRAW_BUFFER7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3803) gl_DRAW_BUFFER8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3818) gl_DRAW_BUFFER9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3833) gl_MAX_DRAW_BUFFERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7652) 100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend' 100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex' 80% ( 8 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect' Missing documentation for: gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890) gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893) 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced' 41% ( 11 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility' Missing documentation for: gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370) gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507) gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510) gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825) gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831) gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728) gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731) gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736) gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537) gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615) gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648) gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257) gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032) gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) 88% ( 7 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES31Compatibility' Missing documentation for: gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) 70% ( 7 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES32Compatibility' Missing documentation for: gl_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9002) gl_MULTISAMPLE_LINE_WIDTH_RANGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008) gl_PRIMITIVE_BOUNDING_BOX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10700) 10% ( 10 /103) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram' Missing documentation for: gl_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2771) gl_CURRENT_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2780) gl_FRAGMENT_PROGRAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4811) gl_MATRIX0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184) gl_MATRIX10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7190) gl_MATRIX11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7193) gl_MATRIX12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7196) gl_MATRIX13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199) gl_MATRIX14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202) gl_MATRIX15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7205) gl_MATRIX16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7208) gl_MATRIX17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211) gl_MATRIX18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214) gl_MATRIX19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7217) gl_MATRIX1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7220) gl_MATRIX20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226) gl_MATRIX21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7229) gl_MATRIX22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7232) gl_MATRIX23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235) gl_MATRIX24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7238) gl_MATRIX25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7241) gl_MATRIX26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244) gl_MATRIX27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7247) gl_MATRIX28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250) gl_MATRIX29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253) gl_MATRIX2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7256) gl_MATRIX30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7262) gl_MATRIX31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7265) gl_MATRIX3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7268) gl_MATRIX4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7274) gl_MATRIX5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7280) gl_MATRIX6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7286) gl_MATRIX7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7292) gl_MATRIX8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7298) gl_MATRIX9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7301) gl_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7997) gl_MAX_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8000) gl_MAX_PROGRAM_ENV_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8009) gl_MAX_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8024) gl_MAX_PROGRAM_LOCAL_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8027) gl_MAX_PROGRAM_MATRICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8036) gl_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039) gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8045) gl_MAX_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048) gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8051) gl_MAX_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8054) gl_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057) gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8060) gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8063) gl_MAX_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8069) gl_MAX_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8090) gl_MAX_PROGRAM_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8114) gl_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8117) gl_MAX_TEXTURE_COORDS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8444) gl_MAX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8453) gl_PROGRAM_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10751) gl_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754) gl_PROGRAM_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10778) gl_PROGRAM_ERROR_POSITION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10781) gl_PROGRAM_ERROR_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10787) gl_PROGRAM_FORMAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793) gl_PROGRAM_FORMAT_ASCII_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10796) gl_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10802) gl_PROGRAM_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808) gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10823) gl_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10826) gl_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10829) gl_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10832) gl_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10835) gl_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838) gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10841) gl_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10853) gl_PROGRAM_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10895) gl_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10904) gl_PROGRAM_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907) gl_PROGRAM_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10910) gl_PROGRAM_UNDER_NATIVE_LIMITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913) gl_TRANSPOSE_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15272) glBindProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4202) glDeleteProgramsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10294) glGenProgramsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14745) glGetProgramEnvParameterdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18868) glGetProgramEnvParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18882) glGetProgramLocalParameterdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18956) glGetProgramLocalParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18970) glGetProgramStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19236) glGetProgramivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19293) glIsProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23463) glProgramEnvParameter4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31012) glProgramEnvParameter4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31044) glProgramLocalParameter4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31185) glProgramLocalParameter4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31217) glProgramStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31563) 47% ( 8 / 17) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments' Missing documentation for: gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018) gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021) gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024) gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033) gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036) gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739) gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742) gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751) gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754) 26% ( 26 / 99) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility' Missing documentation for: gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165) gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890) 27% ( 26 / 98) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore' Missing documentation for: gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890) 19% ( 7 / 37) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64' Missing documentation for: gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587) glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40946) glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40959) glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41255) glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41269) glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41575) glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41590) glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41906) glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41922) glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42331) glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42378) glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42425) glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42472) glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42519) glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42566) glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42613) glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42660) glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42707) 12% ( 6 / 50) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64' Missing documentation for: gl_INT64_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5975) gl_INT64_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981) gl_INT64_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5987) gl_INT64_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993) gl_UNSIGNED_INT64_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15611) gl_UNSIGNED_INT64_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15617) gl_UNSIGNED_INT64_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15623) gl_UNSIGNED_INT64_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15629) glGetUniformi64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20961) glGetUniformui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21019) glGetnUniformi64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22263) glGetnUniformui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22340) glProgramUniform1i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31727) glProgramUniform1i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31755) glProgramUniform1ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31847) glProgramUniform1ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31875) glProgramUniform2i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32092) glProgramUniform2i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32122) glProgramUniform2ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32216) glProgramUniform2ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32246) glProgramUniform3i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32469) glProgramUniform3i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32501) glProgramUniform3ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32597) glProgramUniform3ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32629) glProgramUniform4i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32858) glProgramUniform4i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32892) glProgramUniform4ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32990) glProgramUniform4ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33024) glUniform1i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41045) glUniform1i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41071) glUniform1ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41157) glUniform1ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41183) glUniform2i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41358) glUniform2i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41386) glUniform2ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41474) glUniform2ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41502) glUniform3i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41682) glUniform3i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41712) glUniform3ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41802) glUniform3ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41832) glUniform4i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42017) glUniform4i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42049) glUniform4ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42141) glUniform4ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42173) 30% ( 9 / 30) in 'Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4' Missing documentation for: gl_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4913) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5075) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084) gl_GEOMETRY_INPUT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5264) gl_GEOMETRY_OUTPUT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5291) gl_GEOMETRY_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5306) gl_GEOMETRY_VERTICES_OUT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5348) gl_LINES_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6590) gl_LINE_STRIP_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6635) gl_MAX_GEOMETRY_OUTPUT_VERTICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7847) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7859) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7880) gl_MAX_GEOMETRY_VARYING_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525) gl_MAX_VERTEX_VARYING_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8624) gl_PROGRAM_POINT_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877) gl_TRIANGLES_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15305) gl_TRIANGLE_STRIP_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15329) glFramebufferTextureFaceARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14288) 69% ( 9 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary' Missing documentation for: gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248) gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769) gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775) 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.GetTextureSubImage' 35% ( 40 /115) in 'Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility' Missing documentation for: gl_BLEND_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_EQUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:728) gl_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1571) gl_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1577) gl_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1601) gl_COLOR_TABLE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1604) gl_COLOR_TABLE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1610) gl_COLOR_TABLE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1616) gl_COLOR_TABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1622) gl_COLOR_TABLE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1628) gl_COLOR_TABLE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1634) gl_COLOR_TABLE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1640) gl_COLOR_TABLE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1646) gl_COLOR_TABLE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1652) gl_COLOR_TABLE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1661) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363) gl_CONSTANT_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2375) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381) gl_CONVOLUTION_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471) gl_CONVOLUTION_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2477) gl_CONVOLUTION_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2483) gl_CONVOLUTION_BORDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2489) gl_CONVOLUTION_FILTER_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2495) gl_CONVOLUTION_FILTER_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2501) gl_CONVOLUTION_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2507) gl_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2513) gl_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2522) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5525) gl_HISTOGRAM_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5528) gl_HISTOGRAM_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5534) gl_HISTOGRAM_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5543) gl_HISTOGRAM_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5549) gl_HISTOGRAM_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5555) gl_HISTOGRAM_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5561) gl_HISTOGRAM_SINK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5567) gl_HISTOGRAM_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5573) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451) gl_MAX_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577) gl_MAX_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7583) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651) gl_MINMAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8654) gl_MINMAX_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8660) gl_MINMAX_SINK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8666) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_POST_COLOR_MATRIX_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10523) gl_POST_COLOR_MATRIX_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10529) gl_POST_COLOR_MATRIX_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10535) gl_POST_COLOR_MATRIX_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10541) gl_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10547) gl_POST_COLOR_MATRIX_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10553) gl_POST_COLOR_MATRIX_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559) gl_POST_COLOR_MATRIX_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10565) gl_POST_COLOR_MATRIX_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571) gl_POST_CONVOLUTION_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10577) gl_POST_CONVOLUTION_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10583) gl_POST_CONVOLUTION_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10589) gl_POST_CONVOLUTION_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10595) gl_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10601) gl_POST_CONVOLUTION_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607) gl_POST_CONVOLUTION_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10613) gl_POST_CONVOLUTION_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_POST_CONVOLUTION_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10625) gl_PROXY_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934) gl_PROXY_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10940) gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10946) gl_PROXY_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10952) gl_REDUCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11396) gl_REPLICATE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11825) gl_SEPARABLE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12725) gl_TABLE_TOO_LARGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13685) 42% ( 8 / 19) in 'Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore' Missing documentation for: gl_BLEND_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_EQUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:728) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) 60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.IndirectParameters' Missing documentation for: gl_PARAMETER_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827) gl_PARAMETER_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830) glMultiDrawArraysIndirectCountARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25937) glMultiDrawElementsIndirectCountARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26141) 88% ( 7 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays' Missing documentation for: gl_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16217) 88% ( 7 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery' Missing documentation for: gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254) 6% ( 7 /122) in 'Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2' Missing documentation for: gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581) gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983) gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046) gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523) gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526) gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583) gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321) gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311) gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352) gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138) gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141) gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207) gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342) gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357) gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360) gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723) gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726) gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729) gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732) gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735) gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738) gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741) gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744) gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747) gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750) gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753) gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756) gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783) gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792) gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795) gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813) gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107) gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110) gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116) gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119) gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122) gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125) gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128) gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131) gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134) gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137) gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140) gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143) gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146) gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149) gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941) gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472) gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643) gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895) gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919) gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642) gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729) gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254) gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363) gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785) gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788) gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_SRGB_DECODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13268) gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274) gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277) gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409) gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475) gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754) gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369) gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375) gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378) gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468) gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636) gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639) gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687) gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852) gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897) gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984) gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469) gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580) gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583) gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586) gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589) gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592) gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595) gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598) gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601) gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604) gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16607) gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610) gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613) gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616) gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619) gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622) gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625) gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628) 100% ( 11 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.InvalidateSubdata' 57% ( 8 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange' Missing documentation for: gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175) 29% ( 6 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette' Missing documentation for: gl_CURRENT_MATRIX_INDEX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2774) gl_CURRENT_PALETTE_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2792) gl_MATRIX_INDEX_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7307) gl_MATRIX_INDEX_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7316) gl_MATRIX_INDEX_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7322) gl_MATRIX_INDEX_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7328) gl_MATRIX_INDEX_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7334) gl_MATRIX_PALETTE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7343) gl_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7931) gl_MAX_PALETTE_MATRICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7970) glCurrentPaletteMatrixARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9736) glMatrixIndexPointerARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25196) glMatrixIndexubvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25226) glMatrixIndexuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25239) glMatrixIndexusvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25252) 100% ( 11 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.MultiBind' 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.MultiDrawIndirect' 44% ( 7 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multisample' Missing documentation for: gl_MULTISAMPLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8951) gl_MULTISAMPLE_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8960) gl_SAMPLES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12467) gl_SAMPLE_ALPHA_TO_COVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485) gl_SAMPLE_ALPHA_TO_ONE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12497) gl_SAMPLE_BUFFERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12512) gl_SAMPLE_COVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12524) gl_SAMPLE_COVERAGE_INVERT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12530) gl_SAMPLE_COVERAGE_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536) 53% ( 40 / 75) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multitexture' Missing documentation for: gl_ACTIVE_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:188) gl_CLIENT_ACTIVE_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1055) gl_MAX_TEXTURE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8477) gl_TEXTURE0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13847) gl_TEXTURE10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856) gl_TEXTURE11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13862) gl_TEXTURE12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13868) gl_TEXTURE13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13874) gl_TEXTURE14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13880) gl_TEXTURE15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13886) gl_TEXTURE16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13892) gl_TEXTURE17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13898) gl_TEXTURE18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13904) gl_TEXTURE19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13910) gl_TEXTURE1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13913) gl_TEXTURE20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13922) gl_TEXTURE21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13928) gl_TEXTURE22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13934) gl_TEXTURE23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13940) gl_TEXTURE24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946) gl_TEXTURE25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13952) gl_TEXTURE26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13958) gl_TEXTURE27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964) gl_TEXTURE28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13970) gl_TEXTURE29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13976) gl_TEXTURE2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979) gl_TEXTURE30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13988) gl_TEXTURE31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994) gl_TEXTURE3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13997) gl_TEXTURE4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14003) gl_TEXTURE5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14009) gl_TEXTURE6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14015) gl_TEXTURE7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14021) gl_TEXTURE8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14027) gl_TEXTURE9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14033) 74% ( 14 / 19) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery' Missing documentation for: gl_CURRENT_QUERY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2804) gl_QUERY_COUNTER_BITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11132) gl_QUERY_RESULT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11168) gl_QUERY_RESULT_AVAILABLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11174) gl_SAMPLES_PASSED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12476) 67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.ParallelShaderCompile' Missing documentation for: gl_COMPLETION_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790) gl_MAX_SHADER_COMPILER_THREADS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183) glMaxShaderCompilerThreadsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25606) 67% ( 8 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointParameters' Missing documentation for: gl_POINT_DISTANCE_ATTENUATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364) gl_POINT_FADE_THRESHOLD_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10370) gl_POINT_SIZE_MAX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10406) gl_POINT_SIZE_MIN_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10418) 19% ( 12 / 62) in 'Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery' Missing documentation for: gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164) gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203) gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479) gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482) gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515) gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530) gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782) gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866) gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869) gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778) gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315) gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318) gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871) gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874) gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336) gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339) gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404) gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695) gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701) gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349) gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943) gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949) gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952) gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035) gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209) gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359) gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799) gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850) gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441) gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450) gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459) gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468) gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818) gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748) gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784) gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787) gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074) gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077) gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224) gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344) gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362) gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380) gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463) gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466) 64% ( 7 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex' Missing documentation for: gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051) 21% ( 7 / 34) in 'Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility' Missing documentation for: gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2426) gl_GUILTY_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462) gl_INNOCENT_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945) gl_LOSE_CONTEXT_ON_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6716) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_NO_RESET_NOTIFICATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9197) gl_RESET_NOTIFICATION_STRATEGY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864) gl_UNKNOWN_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15470) glGetGraphicsResetStatusARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16627) glGetnColorTableARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21750) glGetnCompressedTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21782) glGetnConvolutionFilterARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21813) glGetnHistogramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21846) glGetnMapdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21878) glGetnMapfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21908) glGetnMapivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21938) glGetnMinmaxARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21970) glGetnPixelMapfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22001) glGetnPixelMapuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22029) glGetnPixelMapusvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22057) glGetnPolygonStippleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22084) glGetnSeparableFilterARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22116) glGetnTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22153) glGetnUniformdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22186) glGetnUniformfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22217) glGetnUniformivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22294) glGetnUniformuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22371) 32% ( 7 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore' Missing documentation for: gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2426) gl_GUILTY_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462) gl_INNOCENT_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945) gl_LOSE_CONTEXT_ON_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6716) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_NO_RESET_NOTIFICATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9197) gl_RESET_NOTIFICATION_STRATEGY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864) gl_UNKNOWN_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15470) glGetGraphicsResetStatusARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16627) glGetnCompressedTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21782) glGetnTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22153) glGetnUniformdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22186) glGetnUniformfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22217) glGetnUniformivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22294) glGetnUniformuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22371) 35% ( 6 / 17) in 'Graphics.Rendering.OpenGL.Raw.ARB.SampleLocations' Missing documentation for: gl_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5132) gl_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5144) gl_PROGRAMMABLE_SAMPLE_LOCATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10736) gl_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10742) gl_SAMPLE_LOCATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12539) gl_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12545) gl_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12551) gl_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12557) glEvaluateDepthValuesARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12912) glFramebufferSampleLocationsfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14038) glNamedFramebufferSampleLocationsfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28293) 78% ( 7 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.SampleShading' Missing documentation for: gl_MIN_SAMPLE_SHADING_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8720) gl_SAMPLE_SHADING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608) 95% ( 20 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects' Missing documentation for: gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392) 65% ( 49 / 75) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects' Missing documentation for: gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158) gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272) gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847) gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309) gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889) gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730) gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766) gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403) glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31592) glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31620) glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31952) glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31982) glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32324) glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32356) glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32708) glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32742) glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33162) glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33228) glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33294) glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33360) glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33426) glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33492) glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33558) glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33624) glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33690) 19% ( 7 / 36) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters' Missing documentation for: gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149) gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521) gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524) gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548) gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551) gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409) gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412) gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460) gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463) gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694) gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697) gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763) gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772) gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339) gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543) gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546) gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) 11% ( 8 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore' Missing documentation for: gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263) gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509) gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932) gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757) gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630) gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642) gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654) gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666) gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684) gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702) gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708) gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759) gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765) gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777) gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780) gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783) gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167) gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170) gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179) gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182) gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191) gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194) gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203) gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487) gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490) gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703) gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784) gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898) gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904) gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348) gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570) gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779) gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609) gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975) gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125) gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374) gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716) gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728) gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743) gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752) gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758) gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764) gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773) gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779) gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199) 49% ( 39 / 79) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects' Missing documentation for: gl_BOOL_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821) gl_BOOL_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827) gl_BOOL_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:833) gl_BOOL_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:839) gl_FLOAT_MAT2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412) gl_FLOAT_MAT3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4430) gl_FLOAT_MAT4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4448) gl_FLOAT_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4505) gl_FLOAT_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4511) gl_FLOAT_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4517) gl_INT_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6320) gl_INT_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326) gl_INT_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6332) gl_OBJECT_ACTIVE_UNIFORMS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9284) gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9287) gl_OBJECT_ATTACHED_OBJECTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9290) gl_OBJECT_COMPILE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9299) gl_OBJECT_DELETE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9302) gl_OBJECT_INFO_LOG_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9311) gl_OBJECT_LINK_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9323) gl_OBJECT_SHADER_SOURCE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9332) gl_OBJECT_SUBTYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9335) gl_OBJECT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9344) gl_OBJECT_VALIDATE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9347) gl_PROGRAM_OBJECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10844) gl_SAMPLER_1D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12311) gl_SAMPLER_1D_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12329) gl_SAMPLER_2D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12335) gl_SAMPLER_2D_RECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12365) gl_SAMPLER_2D_RECT_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12371) gl_SAMPLER_2D_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12377) gl_SAMPLER_3D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386) gl_SAMPLER_CUBE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12410) gl_SHADER_OBJECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800) glDeleteObjectARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10191) glGetAttachedObjectsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15327) glGetHandleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16661) glGetInfoLogARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16838) glGetObjectParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18158) glGetObjectParameterivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18187) 29% ( 7 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject' Missing documentation for: gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490) gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496) gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499) gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547) gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724) gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835) gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192) gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195) gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285) gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375) gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588) gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815) gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827) gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833) 56% ( 14 / 25) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine' Missing documentation for: gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170) gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173) gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176) gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179) gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778) gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461) 40% ( 6 / 15) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude' Missing documentation for: gl_NAMED_STRING_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9029) gl_NAMED_STRING_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9032) gl_SHADER_INCLUDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12794) glCompileShaderIncludeARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7651) glDeleteNamedStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10164) glGetNamedStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18036) glGetNamedStringivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18052) glIsNamedStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23372) glNamedStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28733) 55% ( 6 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.SparseBuffer' Missing documentation for: gl_SPARSE_BUFFER_PAGE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13133) gl_SPARSE_STORAGE_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13136) glBufferPageCommitmentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5448) glNamedBufferPageCommitmentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28080) glNamedBufferPageCommitmentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28095) 33% ( 6 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture' Missing documentation for: gl_MAX_SPARSE_3D_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8204) gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8213) gl_MAX_SPARSE_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8222) gl_NUM_SPARSE_LEVELS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_NUM_VIRTUAL_PAGE_SIZES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_TEXTURE_SPARSE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14906) gl_VIRTUAL_PAGE_SIZE_INDEX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16631) gl_VIRTUAL_PAGE_SIZE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16640) gl_VIRTUAL_PAGE_SIZE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16649) gl_VIRTUAL_PAGE_SIZE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16658) glTexPageCommitmentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39251) 46% ( 13 / 28) in 'Graphics.Rendering.OpenGL.Raw.ARB.Sync' Missing documentation for: gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670) 18% ( 8 / 45) in 'Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader' Missing documentation for: gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703) gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511) gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402) gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411) gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712) gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763) gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793) gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802) gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) 100% ( 6 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBarrier' 58% ( 7 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject' Missing documentation for: gl_MAX_TEXTURE_BUFFER_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8432) gl_TEXTURE_BINDING_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14165) gl_TEXTURE_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249) gl_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14264) gl_TEXTURE_BUFFER_FORMAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14276) 70% ( 7 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferRange' Missing documentation for: gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285) gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288) gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303) 54% ( 13 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression' Missing documentation for: gl_COMPRESSED_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1796) gl_COMPRESSED_INTENSITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1802) gl_COMPRESSED_LUMINANCE_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1814) gl_COMPRESSED_LUMINANCE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1820) gl_COMPRESSED_RGBA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1877) gl_COMPRESSED_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2030) gl_COMPRESSED_TEXTURE_FORMATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2297) gl_NUM_COMPRESSED_TEXTURE_FORMATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9215) gl_TEXTURE_COMPRESSED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372) gl_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14387) gl_TEXTURE_COMPRESSION_HINT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14393) 32% ( 10 / 31) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample' Missing documentation for: gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818) 90% ( 9 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureStorage' Missing documentation for: gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696) 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureStorageMultisample' 58% ( 7 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureView' Missing documentation for: gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702) gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987) gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996) gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005) gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014) 82% ( 9 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery' Missing documentation for: gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068) 76% ( 13 / 17) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2' Missing documentation for: gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116) gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173) 83% ( 10 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3' Missing documentation for: gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594) 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackInstanced' 71% ( 10 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix' Missing documentation for: gl_TRANSPOSE_COLOR_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15269) gl_TRANSPOSE_MODELVIEW_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15278) gl_TRANSPOSE_PROJECTION_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15290) gl_TRANSPOSE_TEXTURE_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15296) 33% ( 16 / 49) in 'Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject' Missing documentation for: gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464) 91% ( 10 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject' Missing documentation for: gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055) 55% ( 16 / 29) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit' Missing documentation for: gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008) 63% ( 12 / 19) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding' Missing documentation for: gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555) gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558) gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280) gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313) gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322) gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325) 10% ( 6 / 58) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend' Missing documentation for: gl_ACTIVE_VERTEX_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:212) gl_CURRENT_WEIGHT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2861) gl_MAX_VERTEX_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8618) gl_MODELVIEW0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8777) gl_MODELVIEW10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_MODELVIEW11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_MODELVIEW12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8795) gl_MODELVIEW13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_MODELVIEW14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_MODELVIEW15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804) gl_MODELVIEW16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8807) gl_MODELVIEW17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810) gl_MODELVIEW18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8813) gl_MODELVIEW19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816) gl_MODELVIEW1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8819) gl_MODELVIEW20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8831) gl_MODELVIEW21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8834) gl_MODELVIEW22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8837) gl_MODELVIEW23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840) gl_MODELVIEW24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8843) gl_MODELVIEW25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846) gl_MODELVIEW26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8849) gl_MODELVIEW27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852) gl_MODELVIEW28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8855) gl_MODELVIEW29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8858) gl_MODELVIEW2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861) gl_MODELVIEW30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8864) gl_MODELVIEW31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8867) gl_MODELVIEW3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8870) gl_MODELVIEW4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8873) gl_MODELVIEW5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_MODELVIEW6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_MODELVIEW7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8882) gl_MODELVIEW8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8885) gl_MODELVIEW9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8888) gl_VERTEX_BLEND_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16328) gl_WEIGHT_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16685) gl_WEIGHT_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16700) gl_WEIGHT_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16706) gl_WEIGHT_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16712) gl_WEIGHT_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16718) gl_WEIGHT_SUM_UNITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16724) glVertexBlendARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47672) glWeightPointerARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48581) glWeightbvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48611) glWeightdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48624) glWeightfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48637) glWeightivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48650) glWeightsvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48663) glWeightubvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48676) glWeightuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48689) glWeightusvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48702) 35% ( 17 / 48) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject' Missing documentation for: gl_ARRAY_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458) gl_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:464) gl_BUFFER_ACCESS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:857) gl_BUFFER_MAPPED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890) gl_BUFFER_MAP_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:905) gl_BUFFER_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923) gl_BUFFER_USAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:941) gl_COLOR_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247) gl_DYNAMIC_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4025) gl_DYNAMIC_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4031) gl_DYNAMIC_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4061) gl_ELEMENT_ARRAY_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4118) gl_ELEMENT_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4124) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541) gl_INDEX_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5861) gl_NORMAL_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131) gl_READ_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11357) gl_READ_WRITE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12671) gl_STATIC_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307) gl_STATIC_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13313) gl_STATIC_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13319) gl_STREAM_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514) gl_STREAM_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520) gl_STREAM_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13529) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_VERTEX_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16067) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16208) gl_WEIGHT_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16691) gl_WRITE_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16742) 36% ( 53 /147) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram' Missing documentation for: gl_COLOR_SUM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2771) gl_CURRENT_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2780) gl_CURRENT_VERTEX_ATTRIB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2852) gl_MATRIX0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184) gl_MATRIX10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7190) gl_MATRIX11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7193) gl_MATRIX12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7196) gl_MATRIX13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199) gl_MATRIX14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202) gl_MATRIX15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7205) gl_MATRIX16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7208) gl_MATRIX17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211) gl_MATRIX18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214) gl_MATRIX19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7217) gl_MATRIX1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7220) gl_MATRIX20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226) gl_MATRIX21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7229) gl_MATRIX22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7232) gl_MATRIX23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235) gl_MATRIX24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7238) gl_MATRIX25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7241) gl_MATRIX26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244) gl_MATRIX27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7247) gl_MATRIX28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250) gl_MATRIX29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253) gl_MATRIX2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7256) gl_MATRIX30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7262) gl_MATRIX31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7265) gl_MATRIX3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7268) gl_MATRIX4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7274) gl_MATRIX5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7280) gl_MATRIX6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7286) gl_MATRIX7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7292) gl_MATRIX8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7298) gl_MATRIX9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7301) gl_MAX_PROGRAM_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7994) gl_MAX_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8000) gl_MAX_PROGRAM_ENV_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8009) gl_MAX_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8024) gl_MAX_PROGRAM_LOCAL_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8027) gl_MAX_PROGRAM_MATRICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8036) gl_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039) gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8042) gl_MAX_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048) gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8051) gl_MAX_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8054) gl_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057) gl_MAX_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8069) gl_MAX_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8090) gl_MAX_VERTEX_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8552) gl_PROGRAM_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10748) gl_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754) gl_PROGRAM_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10778) gl_PROGRAM_ERROR_POSITION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10781) gl_PROGRAM_ERROR_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10787) gl_PROGRAM_FORMAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793) gl_PROGRAM_FORMAT_ASCII_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10796) gl_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10802) gl_PROGRAM_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808) gl_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10820) gl_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10826) gl_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10829) gl_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10832) gl_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10835) gl_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10853) gl_PROGRAM_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10895) gl_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10904) gl_PROGRAM_UNDER_NATIVE_LIMITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913) gl_TRANSPOSE_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15272) gl_VERTEX_ATTRIB_ARRAY_ENABLED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16229) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16250) gl_VERTEX_ATTRIB_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16256) gl_VERTEX_ATTRIB_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16262) gl_VERTEX_ATTRIB_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16268) gl_VERTEX_ATTRIB_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16274) gl_VERTEX_PROGRAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16352) gl_VERTEX_PROGRAM_POINT_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16376) gl_VERTEX_PROGRAM_TWO_SIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16388) glBindProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4202) glDeleteProgramsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10294) glGenProgramsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14745) glGetProgramEnvParameterdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18868) glGetProgramEnvParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18882) glGetProgramLocalParameterdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18956) glGetProgramLocalParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18970) glGetProgramStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19236) glGetProgramivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19293) glIsProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23463) glProgramEnvParameter4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31012) glProgramEnvParameter4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31044) glProgramLocalParameter4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31185) glProgramLocalParameter4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31217) glProgramStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31563) 67% ( 52 / 78) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexShader' Missing documentation for: gl_CURRENT_VERTEX_ATTRIB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2852) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FLOAT_MAT2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412) gl_FLOAT_MAT3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4430) gl_FLOAT_MAT4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4448) gl_FLOAT_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4505) gl_FLOAT_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4511) gl_FLOAT_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4517) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523) gl_MAX_TEXTURE_COORDS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8444) gl_MAX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8453) gl_MAX_VARYING_FLOATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8534) gl_MAX_VERTEX_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8552) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8603) gl_MAX_VERTEX_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8612) gl_OBJECT_ACTIVE_ATTRIBUTES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9278) gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9281) gl_VERTEX_ATTRIB_ARRAY_ENABLED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16229) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16250) gl_VERTEX_ATTRIB_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16256) gl_VERTEX_ATTRIB_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16262) gl_VERTEX_ATTRIB_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16268) gl_VERTEX_ATTRIB_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16274) gl_VERTEX_PROGRAM_POINT_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16376) gl_VERTEX_PROGRAM_TWO_SIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16388) gl_VERTEX_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16397) 22% ( 10 / 46) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility' Missing documentation for: gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7232) glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7245) glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7258) glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7271) glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27534) glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27548) glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27562) glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27576) glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27590) glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27604) glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27618) glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27632) glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29027) glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29040) glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36402) glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36415) glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38577) glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38590) glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38603) glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38616) glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38629) glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38642) glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38655) glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38668) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339) glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47724) glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47737) glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47750) glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47763) glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47776) glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47789) 62% ( 10 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore' Missing documentation for: gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339) 55% ( 16 / 29) in 'Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray' Missing documentation for: gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431) gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446) gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544) gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550) gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562) gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571) 100% ( 21 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.WindowPos' 100% (139 /139) in 'Graphics.Rendering.OpenGL.Raw.ARB' 29% ( 7 / 24) in 'Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers' Missing documentation for: gl_DRAW_BUFFER0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611) gl_DRAW_BUFFER10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3629) gl_DRAW_BUFFER11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3644) gl_DRAW_BUFFER12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659) gl_DRAW_BUFFER13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3674) gl_DRAW_BUFFER14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3689) gl_DRAW_BUFFER15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3704) gl_DRAW_BUFFER1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3716) gl_DRAW_BUFFER2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DRAW_BUFFER3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3746) gl_DRAW_BUFFER4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3761) gl_DRAW_BUFFER5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3776) gl_DRAW_BUFFER6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3791) gl_DRAW_BUFFER7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3806) gl_DRAW_BUFFER8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3821) gl_DRAW_BUFFER9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836) gl_MAX_DRAW_BUFFERS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655) 50% ( 6 / 12) in 'Graphics.Rendering.OpenGL.Raw.ATI.ElementArray' Missing documentation for: gl_ELEMENT_ARRAY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106) gl_ELEMENT_ARRAY_POINTER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4133) gl_ELEMENT_ARRAY_TYPE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4139) glDrawElementArrayATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11427) glDrawRangeElementArrayATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11783) glElementPointerATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12218) 33% ( 6 / 18) in 'Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap' Missing documentation for: gl_BUMP_ENVMAP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:947) gl_BUMP_NUM_TEX_UNITS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_BUMP_ROT_MATRIX_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953) gl_BUMP_ROT_MATRIX_SIZE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956) gl_BUMP_TARGET_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959) gl_BUMP_TEX_UNITS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962) gl_DU8DV8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3962) gl_DUDV_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4010) glGetTexBumpParameterfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19984) glGetTexBumpParameterivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19997) glTexBumpParameterfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37547) glTexBumpParameterivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37560) 5% ( 6 /124) in 'Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader' Missing documentation for: gl_2X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:41) gl_4X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:110) gl_8X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:119) gl_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:218) gl_BIAS_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:662) gl_BLUE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:794) gl_CND0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1199) gl_CND_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1202) gl_COLOR_ALPHA_PAIRING_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1235) gl_COMP_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2327) gl_CON_0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2528) gl_CON_10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2531) gl_CON_11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2534) gl_CON_12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2537) gl_CON_13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2540) gl_CON_14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2543) gl_CON_15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2546) gl_CON_16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CON_17_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CON_18_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2555) gl_CON_19_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2558) gl_CON_1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2561) gl_CON_20_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2564) gl_CON_21_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2567) gl_CON_22_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2570) gl_CON_23_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2573) gl_CON_24_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2576) gl_CON_25_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579) gl_CON_26_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582) gl_CON_27_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585) gl_CON_28_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588) gl_CON_29_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2591) gl_CON_2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594) gl_CON_30_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2597) gl_CON_31_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2600) gl_CON_3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2603) gl_CON_4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2606) gl_CON_5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2609) gl_CON_6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612) gl_CON_7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2615) gl_CON_8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2618) gl_CON_9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2621) gl_DOT2_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3446) gl_DOT3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449) gl_DOT4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3473) gl_EIGHTH_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_FRAGMENT_SHADER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844) gl_GREEN_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5432) gl_HALF_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5480) gl_LERP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470) gl_MAD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6923) gl_MOV_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8927) gl_MUL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020) gl_NEGATE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9068) gl_NUM_FRAGMENT_CONSTANTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9224) gl_NUM_FRAGMENT_REGISTERS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9227) gl_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9233) gl_NUM_INSTRUCTIONS_PER_PASS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9236) gl_NUM_INSTRUCTIONS_TOTAL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9239) gl_NUM_LOOPBACK_COMPONENTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9242) gl_NUM_PASSES_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9245) gl_QUARTER_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11087) gl_RED_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408) gl_REG_0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11495) gl_REG_10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498) gl_REG_11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11501) gl_REG_12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11504) gl_REG_13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11507) gl_REG_14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11510) gl_REG_15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11513) gl_REG_16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11516) gl_REG_17_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11519) gl_REG_18_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11522) gl_REG_19_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525) gl_REG_1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528) gl_REG_20_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531) gl_REG_21_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534) gl_REG_22_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11537) gl_REG_23_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540) gl_REG_24_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543) gl_REG_25_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11546) gl_REG_26_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549) gl_REG_27_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11552) gl_REG_28_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555) gl_REG_29_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11558) gl_REG_2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561) gl_REG_30_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564) gl_REG_31_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567) gl_REG_3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570) gl_REG_4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573) gl_REG_5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11576) gl_REG_6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579) gl_REG_7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_REG_8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_REG_9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_SATURATE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12614) gl_SECONDARY_INTERPOLATOR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12713) gl_SUB_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13559) gl_SWIZZLE_STQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580) gl_SWIZZLE_STQ_DQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13583) gl_SWIZZLE_STRQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586) gl_SWIZZLE_STRQ_DQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13589) gl_SWIZZLE_STR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13592) gl_SWIZZLE_STR_DR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595) glAlphaFragmentOp1ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3285) glAlphaFragmentOp2ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3302) glAlphaFragmentOp3ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3322) glBeginFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3600) glBindFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4046) glColorFragmentOp1ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7071) glColorFragmentOp2ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7089) glColorFragmentOp3ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7110) glDeleteFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10097) glEndFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12504) glGenFragmentShadersATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14600) glPassTexCoordATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29453) glSampleMapATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35504) glSetFragmentShaderConstantATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36571) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ATI.MapObjectBuffer' Missing documentation for: glMapObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24926) glUnmapObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42871) 35% ( 6 / 17) in 'Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles' Missing documentation for: gl_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7991) gl_PN_TRIANGLES_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328) gl_PN_TRIANGLES_NORMAL_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10331) gl_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10334) gl_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10337) gl_PN_TRIANGLES_POINT_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340) gl_PN_TRIANGLES_POINT_MODE_CUBIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10343) gl_PN_TRIANGLES_POINT_MODE_LINEAR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10346) gl_PN_TRIANGLES_TESSELATION_LEVEL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10349) glPNTrianglesfATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29427) glPNTrianglesiATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29440) 58% ( 7 / 12) in 'Graphics.Rendering.OpenGL.Raw.ATI.SeparateStencil' Missing documentation for: gl_STENCIL_BACK_FAIL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13340) gl_STENCIL_BACK_FUNC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13346) gl_STENCIL_BACK_PASS_DEPTH_FAIL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13355) gl_STENCIL_BACK_PASS_DEPTH_PASS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361) glStencilFuncSeparateATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36931) 23% ( 6 / 26) in 'Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject' Missing documentation for: gl_ARRAY_OBJECT_BUFFER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:473) gl_ARRAY_OBJECT_OFFSET_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:476) gl_DISCARD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407) gl_DYNAMIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4019) gl_OBJECT_BUFFER_SIZE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9293) gl_OBJECT_BUFFER_USAGE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9296) gl_PRESERVE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10655) gl_STATIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13301) glArrayObjectATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3490) glFreeObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14423) glGetArrayObjectfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15299) glGetArrayObjectivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15313) glGetObjectBufferfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18080) glGetObjectBufferivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18094) glGetVariantArrayObjectfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21077) glGetVariantArrayObjectivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21091) glIsObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23385) glNewObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28763) glUpdateObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42896) glVariantArrayObjectATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43164) 62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.ATI.VertexAttribArrayObject' Missing documentation for: glGetVertexAttribArrayObjectfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21279) glGetVertexAttribArrayObjectivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21293) glVertexAttribArrayObjectATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45899) 10% ( 6 / 61) in 'Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams' Missing documentation for: gl_MAX_VERTEX_STREAMS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597) gl_VERTEX_SOURCE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16433) gl_VERTEX_STREAM0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16439) gl_VERTEX_STREAM1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16442) gl_VERTEX_STREAM2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16445) gl_VERTEX_STREAM3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16448) gl_VERTEX_STREAM4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16451) gl_VERTEX_STREAM5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16454) gl_VERTEX_STREAM6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16457) gl_VERTEX_STREAM7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16460) glClientActiveVertexStreamATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6192) glNormalStream3bATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29111) glNormalStream3bvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29126) glNormalStream3dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29139) glNormalStream3dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29154) glNormalStream3fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29167) glNormalStream3fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29182) glNormalStream3iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29195) glNormalStream3ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29210) glNormalStream3sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29223) glNormalStream3svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29238) glVertexBlendEnvfATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47684) glVertexBlendEnviATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47697) glVertexStream1dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47864) glVertexStream1dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47877) glVertexStream1fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47890) glVertexStream1fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47903) glVertexStream1iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47916) glVertexStream1ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47929) glVertexStream1sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47942) glVertexStream1svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47955) glVertexStream2dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47968) glVertexStream2dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47982) glVertexStream2fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47995) glVertexStream2fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48009) glVertexStream2iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48022) glVertexStream2ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48036) glVertexStream2sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48049) glVertexStream2svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48063) glVertexStream3dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48076) glVertexStream3dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48091) glVertexStream3fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48104) glVertexStream3fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48119) glVertexStream3iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48132) glVertexStream3ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48147) glVertexStream3sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48160) glVertexStream3svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48175) glVertexStream4dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48188) glVertexStream4dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48204) glVertexStream4fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48217) glVertexStream4fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48233) glVertexStream4iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48246) glVertexStream4ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48262) glVertexStream4sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48275) glVertexStream4svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48291) 100% ( 17 / 17) in 'Graphics.Rendering.OpenGL.Raw.ATI' 37% (658 /1765) in 'Graphics.Rendering.OpenGL.Raw.Compatibility30' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352) gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361) gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364) gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379) gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382) gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388) gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391) gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397) gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400) gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406) gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418) gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421) gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825) gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947) gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983) gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986) gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989) gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708) gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753) gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826) 36% (670 /1838) in 'Graphics.Rendering.OpenGL.Raw.Compatibility31' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352) gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361) gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364) gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379) gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382) gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388) gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391) gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397) gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400) gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406) gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418) gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421) gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825) gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947) gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983) gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986) gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989) gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708) gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753) gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826) 36% (692 /1924) in 'Graphics.Rendering.OpenGL.Raw.Compatibility32' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352) gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361) gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364) gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379) gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382) gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388) gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391) gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397) gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400) gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406) gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418) gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421) gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825) gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947) gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983) gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986) gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989) gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708) gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753) gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826) 36% (716 /1998) in 'Graphics.Rendering.OpenGL.Raw.Compatibility33' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352) gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361) gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364) gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379) gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382) gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388) gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391) gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397) gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400) gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406) gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418) gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421) gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825) gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947) gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983) gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986) gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989) gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708) gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753) gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205) gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826) glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7232) glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7245) glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7258) glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7271) glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27534) glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27548) glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27562) glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27576) glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27590) glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27604) glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27618) glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27632) glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29027) glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29040) glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36402) glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36415) glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38577) glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38590) glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38603) glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38616) glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38629) glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38642) glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38655) glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38668) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339) glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47724) glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47737) glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47750) glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47763) glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47776) glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47789) 35% (745 /2121) in 'Graphics.Rendering.OpenGL.Raw.Compatibility40' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170) gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173) gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176) gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179) gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352) gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361) gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364) gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379) gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382) gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388) gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391) gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397) gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400) gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406) gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418) gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421) gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825) gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866) gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890) gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703) gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303) gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296) gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811) gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174) gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402) gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411) gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474) gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708) gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599) gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947) gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983) gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986) gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989) gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682) gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712) gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763) gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793) gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802) gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708) gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753) gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113) gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116) gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205) gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826) glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7232) glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7245) glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7258) glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7271) glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27534) glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27548) glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27562) glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27576) glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27590) glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27604) glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27618) glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27632) glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29027) glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29040) glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36402) glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36415) glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38577) glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38590) glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38603) glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38616) glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38629) glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38642) glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38655) glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38668) glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40946) glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40959) glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41255) glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41269) glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41575) glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41590) glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41906) glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41922) glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42331) glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42378) glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42425) glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42472) glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42519) glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42566) glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42613) glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42660) glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42707) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339) glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47724) glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47737) glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47750) glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47763) glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47776) glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47789) 36% (816 /2244) in 'Graphics.Rendering.OpenGL.Raw.Compatibility41' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158) gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170) gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173) gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176) gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179) gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352) gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361) gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364) gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379) gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382) gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388) gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391) gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397) gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400) gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406) gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418) gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421) gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825) gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866) gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890) gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361) gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703) gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838) gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303) gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309) gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483) gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507) gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522) gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825) gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296) gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431) gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725) gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728) gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730) gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811) gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174) gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402) gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411) gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474) gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531) gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615) gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708) gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218) gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248) gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769) gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775) gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874) gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599) gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947) gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983) gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986) gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989) gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682) gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712) gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730) gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763) gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766) gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793) gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802) gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708) gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753) gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113) gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116) gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205) gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394) gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547) gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550) gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562) gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826) glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7232) glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7245) glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7258) glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7271) glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27534) glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27548) glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27562) glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27576) glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27590) glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27604) glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27618) glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27632) glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29027) glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29040) glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31592) glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31620) glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31952) glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31982) glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32324) glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32356) glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32708) glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32742) glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33162) glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33228) glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33294) glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33360) glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33426) glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33492) glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33558) glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33624) glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33690) glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36402) glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36415) glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38577) glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38590) glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38603) glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38616) glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38629) glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38642) glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38655) glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38668) glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40946) glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40959) glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41255) glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41269) glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41575) glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41590) glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41906) glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41922) glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42331) glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42378) glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42425) glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42472) glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42519) glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42566) glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42613) glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42660) glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42707) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339) glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47724) glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47737) glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47750) glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47763) glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47776) glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47789) 35% (828 /2368) in 'Graphics.Rendering.OpenGL.Raw.Compatibility42' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158) gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170) gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173) gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176) gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179) gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263) gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461) gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509) gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521) gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524) gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548) gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551) gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920) gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352) gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361) gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364) gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379) gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382) gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388) gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391) gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397) gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400) gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406) gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418) gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421) gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748) gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868) gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994) gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033) gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645) gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825) gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866) gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890) gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085) gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361) gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703) gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838) gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303) gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309) gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483) gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507) gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522) gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630) gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642) gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654) gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666) gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684) gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702) gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708) gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759) gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765) gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777) gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780) gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783) gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825) gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167) gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170) gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179) gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182) gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191) gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194) gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203) gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296) gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431) gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725) gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728) gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409) gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457) gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460) gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478) gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487) gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685) gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694) gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697) gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730) gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736) gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763) gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772) gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811) gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877) gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898) gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174) gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237) gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249) gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339) gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402) gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411) gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474) gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531) gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537) gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543) gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549) gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615) gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684) gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708) gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218) gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248) gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254) gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725) gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728) gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731) gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094) gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769) gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775) gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874) gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599) gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947) gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983) gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986) gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989) gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682) gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712) gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730) gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763) gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766) gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793) gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802) gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603) gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678) gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708) gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753) gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951) gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113) gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116) gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119) gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125) gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188) gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479) gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494) gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716) gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728) gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743) gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752) gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758) gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764) gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773) gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142) gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205) gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394) gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547) gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550) gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562) gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826) glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7232) glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7245) glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7258) glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7271) glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27534) glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27548) glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27562) glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27576) glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27590) glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27604) glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27618) glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27632) glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29027) glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29040) glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31592) glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31620) glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31952) glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31982) glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32324) glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32356) glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32708) glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32742) glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33162) glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33228) glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33294) glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33360) glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33426) glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33492) glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33558) glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33624) glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33690) glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36402) glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36415) glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38577) glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38590) glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38603) glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38616) glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38629) glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38642) glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38655) glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38668) glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40946) glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40959) glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41255) glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41269) glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41575) glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41590) glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41906) glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41922) glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42331) glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42378) glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42425) glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42472) glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42519) glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42566) glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42613) glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42660) glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42707) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339) glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47724) glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47737) glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47750) glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47763) glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47776) glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47789) 33% (874 /2673) in 'Graphics.Rendering.OpenGL.Raw.Compatibility43' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158) gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164) gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170) gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173) gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176) gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179) gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263) gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440) gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461) gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479) gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482) gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509) gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521) gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524) gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527) gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548) gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551) gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836) gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860) gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866) gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920) gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938) gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977) gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352) gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361) gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364) gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379) gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382) gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388) gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391) gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397) gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400) gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406) gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418) gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421) gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523) gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568) gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748) gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808) gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844) gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853) gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856) gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868) gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871) gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994) gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033) gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057) gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102) gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219) gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225) gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294) gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306) gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309) gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315) gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318) gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321) gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408) gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645) gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825) gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882) gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891) gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924) gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930) gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942) gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954) gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960) gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996) gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008) gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023) gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032) gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050) gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059) gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068) gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077) gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092) gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101) gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110) gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125) gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296) gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344) gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404) gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419) gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422) gl_DISPLAY_LIST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3425) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866) gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890) gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085) gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361) gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703) gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838) gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853) gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871) gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874) gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991) gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018) gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021) gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024) gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033) gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138) gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303) gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309) gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321) gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336) gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339) gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357) gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483) gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507) gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522) gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630) gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642) gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654) gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666) gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684) gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702) gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708) gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723) gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726) gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729) gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732) gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735) gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738) gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741) gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744) gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747) gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750) gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753) gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756) gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759) gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765) gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777) gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780) gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783) gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792) gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795) gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813) gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825) gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098) gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107) gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110) gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116) gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119) gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122) gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125) gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128) gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131) gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134) gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137) gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140) gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143) gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146) gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167) gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170) gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179) gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182) gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191) gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194) gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203) gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296) gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431) gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695) gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725) gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728) gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932) gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340) gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409) gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457) gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460) gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463) gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469) gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478) gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487) gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490) gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496) gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529) gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532) gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535) gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544) gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547) gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550) gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553) gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556) gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559) gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568) gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571) gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604) gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610) gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622) gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676) gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685) gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694) gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697) gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709) gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730) gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736) gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739) gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742) gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751) gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754) gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763) gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772) gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811) gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826) gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877) gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895) gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898) gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910) gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913) gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934) gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949) gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952) gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174) gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192) gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195) gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237) gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249) gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276) gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339) gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366) gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402) gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411) gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474) gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519) gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531) gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537) gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543) gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549) gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555) gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558) gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573) gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615) gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642) gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684) gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708) gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026) gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218) gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248) gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254) gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257) gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338) gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725) gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728) gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731) gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094) gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712) gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733) gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769) gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775) gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799) gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850) gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874) gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081) gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354) gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363) gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429) gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441) gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450) gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459) gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302) gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599) gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758) gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779) gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785) gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788) gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815) gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818) gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827) gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947) gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983) gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986) gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989) gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262) gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274) gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682) gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712) gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730) gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748) gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754) gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763) gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766) gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784) gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787) gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790) gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793) gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802) gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285) gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288) gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369) gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375) gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378) gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603) gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624) gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636) gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678) gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687) gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690) gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696) gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708) gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753) gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951) gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975) gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984) gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987) gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996) gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005) gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068) gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074) gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113) gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116) gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119) gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125) gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188) gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209) gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344) gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353) gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374) gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398) gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479) gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494) gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716) gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728) gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743) gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752) gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758) gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764) gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773) gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142) gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205) gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16244) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271) gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280) gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313) gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316) gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322) gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394) gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403) gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463) gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466) gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547) gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550) gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562) gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571) gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580) gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583) gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586) gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589) gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592) gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595) gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598) gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601) gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604) gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16607) gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610) gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613) gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616) gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619) gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622) gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625) gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826) glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7232) glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7245) glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7258) glColorP4uiv 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(src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31952) glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31982) glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32324) glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32356) glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32708) glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32742) glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33162) glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33228) glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33294) glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33360) glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33426) glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33492) glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33558) glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33624) glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33690) glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36402) glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36415) glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38577) glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38590) glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38603) glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38616) glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38629) glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38642) glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38655) glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38668) glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40946) glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40959) glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41255) glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41269) glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41575) glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41590) glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41906) glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41922) glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42331) glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42378) glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42425) glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42472) glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42519) glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42566) glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42613) glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42660) glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42707) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339) glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47724) glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47737) glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47750) glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47763) glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47776) glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47789) 33% (883 /2701) in 'Graphics.Rendering.OpenGL.Raw.Compatibility44' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158) gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164) gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170) gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173) gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176) gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179) gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263) gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440) gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461) gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479) gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482) gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509) gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521) gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524) gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527) gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548) gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551) gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836) gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860) gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866) gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869) gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:878) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920) gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:926) gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938) gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977) gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046) gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061) gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1064) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1073) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352) gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361) gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364) gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379) gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382) gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388) gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391) gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397) gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400) gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406) gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418) gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421) gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523) gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568) gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748) gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808) gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844) gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853) gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856) gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868) gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871) gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994) gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033) gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057) gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102) gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219) gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225) gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294) gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306) gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309) gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315) gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318) gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321) gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408) gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645) gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825) gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882) gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891) gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924) gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930) gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942) gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954) gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960) gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996) gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008) gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023) gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032) gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050) gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059) gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068) gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077) gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092) gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101) gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110) gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125) gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296) gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344) gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404) gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419) gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422) gl_DISPLAY_LIST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3425) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866) gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890) gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4040) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085) gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361) gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703) gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838) gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853) gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871) gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874) gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991) gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018) gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021) gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024) gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033) gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138) gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303) gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309) gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321) gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336) gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339) gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357) gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483) gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507) gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522) gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630) gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642) gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654) gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666) gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684) gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702) gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708) gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723) gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726) gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729) gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732) gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735) gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738) gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741) gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744) gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747) gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750) gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753) gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756) gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759) gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765) gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777) gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780) gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783) gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792) gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795) gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813) gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825) gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098) gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107) gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110) gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116) gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119) gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122) gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125) gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128) gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131) gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134) gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137) gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140) gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143) gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146) gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167) gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170) gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179) gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182) gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191) gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194) gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203) gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296) gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431) gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695) gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698) gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725) gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728) gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932) gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067) gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7124) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7151) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340) gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409) gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457) gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460) gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463) gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469) gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478) gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487) gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490) gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496) gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529) gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532) gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535) gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544) gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547) gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550) gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553) gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556) gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559) gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568) gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571) gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604) gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610) gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622) gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676) gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685) gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694) gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697) gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709) gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730) gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736) gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739) gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742) gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751) gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754) gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763) gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772) gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811) gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826) gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877) gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895) gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898) gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910) gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913) gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934) gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949) gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952) gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174) gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192) gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195) gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237) gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249) gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276) gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339) gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366) gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402) gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411) gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474) gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519) gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531) gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537) gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543) gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549) gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555) gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558) gl_MAX_VERTEX_ATTRIB_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8561) gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573) gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615) gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642) gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684) gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708) gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026) gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218) gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248) gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254) gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257) gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338) gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725) gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728) gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731) gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094) gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712) gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715) gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10718) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733) gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769) gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775) gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799) gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850) gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874) gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081) gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090) gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11096) gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102) gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11105) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171) gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11183) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354) gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363) gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429) gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441) gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450) gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459) gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302) gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599) gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758) gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779) gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785) gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788) gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815) gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818) gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827) gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947) gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983) gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986) gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989) gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262) gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274) gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682) gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712) gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730) gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748) gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754) gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763) gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766) gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784) gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787) gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790) gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793) gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802) gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14252) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285) gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288) gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369) gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375) gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378) gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603) gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624) gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636) gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678) gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687) gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690) gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696) gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708) gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753) gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951) gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975) gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984) gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987) gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996) gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005) gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068) gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074) gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113) gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116) gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119) gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125) gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146) gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15158) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188) gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15197) gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209) gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344) gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353) gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374) gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398) gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479) gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494) gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716) gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728) gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743) gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752) gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758) gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764) gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773) gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142) gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205) gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16244) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271) gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280) gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313) gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316) gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322) gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394) gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403) gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463) gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466) gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547) gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550) gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562) gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571) gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580) gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583) gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586) gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589) gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592) gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595) gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598) gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601) gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604) gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16607) gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610) gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613) gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616) gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619) gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622) gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625) gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826) glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7232) glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7245) glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7258) glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7271) glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27534) glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27548) glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27562) glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27576) glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27590) glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27604) glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27618) glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27632) glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29027) glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29040) glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31592) glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31620) glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31952) glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31982) glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32324) glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32356) glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32708) glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32742) glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33162) glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33228) glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33294) glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33360) glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33426) glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33492) glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33558) glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33624) glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33690) glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36402) glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36415) glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38577) glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38590) glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38603) glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38616) glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38629) glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38642) glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38655) glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38668) glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40946) glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40959) glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41255) glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41269) glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41575) glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41590) glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41906) glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41922) glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42331) glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42378) glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42425) glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42472) glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42519) glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42566) glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42613) glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42660) glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42707) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339) glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47724) glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47737) glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47750) glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47763) glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47776) glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47789) 37% (658 /1762) in 'Graphics.Rendering.OpenGL.Raw.Core30' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352) gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361) gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364) gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379) gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382) gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388) gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391) gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397) gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400) gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406) gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418) gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421) gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825) gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947) gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983) gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986) gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989) gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826) 37% (670 /1835) in 'Graphics.Rendering.OpenGL.Raw.Core31' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352) gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361) gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364) gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379) gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382) gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388) gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391) gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397) gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400) gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406) gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418) gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421) gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825) gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947) gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983) gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986) gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989) gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826) 30% (342 /1142) in 'Graphics.Rendering.OpenGL.Raw.Core32' Missing documentation for: gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352) gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361) gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364) gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379) gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382) gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388) gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391) gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397) gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400) gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406) gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418) gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421) gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814) 31% (366 /1186) in 'Graphics.Rendering.OpenGL.Raw.Core33' Missing documentation for: gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352) gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361) gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364) gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379) gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382) gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388) gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391) gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397) gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400) gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406) gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418) gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421) gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205) gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339) 30% (395 /1310) in 'Graphics.Rendering.OpenGL.Raw.Core40' Missing documentation for: gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170) gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173) gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176) gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179) gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352) gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361) gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364) gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379) gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382) gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388) gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391) gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397) gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400) gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406) gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418) gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421) gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866) gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890) gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514) gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703) gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303) gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296) gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811) gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910) gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174) gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402) gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411) gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708) gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599) gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637) gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712) gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763) gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793) gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802) gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068) gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116) gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205) gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814) glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40946) glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40959) glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41255) glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41269) glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41575) glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41590) glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41906) glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41922) glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42331) glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42378) glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42425) glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42472) glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42519) glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42566) glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42613) glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42660) glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42707) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339) 33% (466 /1433) in 'Graphics.Rendering.OpenGL.Raw.Core41' Missing documentation for: gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158) gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170) gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173) gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176) gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179) gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352) gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361) gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364) gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379) gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382) gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388) gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391) gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397) gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400) gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406) gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418) gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421) gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866) gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890) gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361) gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514) gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703) gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838) gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303) gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309) gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483) gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507) gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510) gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825) gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296) gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431) gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725) gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728) gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730) gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811) gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910) gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174) gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402) gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411) gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531) gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615) gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708) gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218) gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248) gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769) gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775) gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874) gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599) gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637) gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712) gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730) gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763) gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766) gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793) gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802) gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068) gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116) gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205) gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394) gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544) gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550) gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562) gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814) glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31592) glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31620) glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31952) glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31982) glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32324) glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32356) glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32708) glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32742) glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33162) glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33228) glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33294) glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33360) glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33426) glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33492) glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33558) glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33624) glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33690) glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40946) glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40959) glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41255) glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41269) glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41575) glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41590) glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41906) glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41922) glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42331) glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42378) glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42425) glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42472) glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42519) glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42566) glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42613) glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42660) glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42707) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339) 31% (478 /1557) in 'Graphics.Rendering.OpenGL.Raw.Core42' Missing documentation for: gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158) gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170) gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173) gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176) gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179) gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263) gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461) gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509) gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521) gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524) gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548) gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551) gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920) gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352) gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361) gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364) gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379) gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382) gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388) gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391) gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397) gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400) gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406) gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418) gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421) gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868) gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994) gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033) gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645) gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866) gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890) gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361) gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514) gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703) gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838) gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303) gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309) gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483) gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507) gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510) gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630) gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642) gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654) gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666) gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684) gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702) gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708) gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759) gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765) gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777) gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780) gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783) gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825) gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167) gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170) gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179) gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182) gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191) gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194) gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203) gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296) gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431) gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725) gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728) gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409) gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457) gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460) gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478) gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487) gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676) gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694) gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697) gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730) gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736) gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763) gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772) gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811) gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877) gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898) gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910) gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174) gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237) gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249) gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339) gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402) gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411) gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531) gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537) gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543) gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549) gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615) gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684) gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708) gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218) gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248) gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254) gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725) gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728) gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731) gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769) gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775) gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874) gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599) gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637) gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712) gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730) gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763) gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766) gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793) gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802) gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_DEPTH_TYPE 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(src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951) gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068) gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116) gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119) gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125) gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188) gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479) gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494) gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716) gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728) gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743) gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752) gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758) gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764) gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773) gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055) gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205) gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394) gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544) gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550) gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562) gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814) glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31592) glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31620) glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31952) glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31982) glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32324) glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32356) glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32708) glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32742) glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33162) glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33228) glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33294) glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33360) glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33426) glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33492) glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33558) glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33624) glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33690) glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40946) glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40959) glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41255) glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41269) glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41575) glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41590) glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41906) glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41922) glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42331) glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42378) glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42425) glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42472) glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42519) glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42566) glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42613) glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42660) glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42707) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339) 28% (525 /1865) in 'Graphics.Rendering.OpenGL.Raw.Core43' Missing documentation for: gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158) gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164) gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170) gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173) gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176) gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179) gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263) gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ANY_SAMPLES_PASSED 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(src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548) gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551) gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557) gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLEND_SRC_RGB 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(src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920) gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938) gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352) gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361) gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364) gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379) gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382) gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388) gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391) gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397) gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400) gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406) gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418) gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421) gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523) gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787) gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844) gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853) gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856) gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868) gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871) gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994) gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033) gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057) gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102) gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219) gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225) gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294) gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306) gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309) gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315) gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318) gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321) gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408) gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645) gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882) gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891) gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924) gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930) gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942) gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954) gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960) gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996) gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008) gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023) gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032) gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050) gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059) gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068) gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077) gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092) gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101) gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110) gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125) gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296) gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344) gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419) gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866) gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890) gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361) gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514) gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703) gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838) gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853) gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871) gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874) gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991) gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018) gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021) gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024) gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033) gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138) gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303) gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309) gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321) gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336) gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339) gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357) gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483) gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507) gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510) gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630) gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642) gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654) gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666) gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684) gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702) gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708) gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723) gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726) gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729) gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732) gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735) gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738) gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741) gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744) gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747) gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750) gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753) gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756) gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759) gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765) gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777) gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780) gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783) gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792) gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795) gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813) gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825) gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098) gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107) gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110) gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116) gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119) gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122) gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125) gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128) gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131) gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134) gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137) gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140) gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143) gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146) gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167) gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170) gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179) gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182) gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191) gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194) gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203) gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296) gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431) gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695) gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725) gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728) gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932) gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175) gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409) gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457) gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460) gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463) gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469) gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478) gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487) gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490) gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496) gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529) gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532) gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535) gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544) gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547) gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550) gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553) gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556) gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559) gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568) gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571) gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604) gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610) gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622) gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676) gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682) gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694) gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697) gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709) gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730) gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736) gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739) gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742) gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751) gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754) gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763) gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772) gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811) gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826) gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877) gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895) gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898) gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910) gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913) gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919) gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943) gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949) gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952) gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174) gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192) gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195) gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237) gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249) gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276) gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339) gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366) gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402) gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411) gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519) gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531) gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537) gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543) gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549) gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555) gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558) gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573) gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615) gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642) gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684) gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708) gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218) gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248) gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254) gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257) gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338) gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725) gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728) gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731) gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712) gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733) gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769) gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775) gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799) gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850) gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874) gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051) gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354) gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363) gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414) gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441) gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450) gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459) gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599) gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758) gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779) gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785) gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788) gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815) gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818) gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827) gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262) gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274) gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637) gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712) gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730) gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748) gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754) gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763) gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766) gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784) gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787) gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790) gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793) gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802) gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285) gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288) gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369) gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375) gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378) gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582) gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624) gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636) gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678) gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687) gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690) gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696) gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951) gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975) gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984) gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987) gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996) gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005) gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068) gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074) gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077) gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116) gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119) gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125) gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188) gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209) gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344) gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353) gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374) gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398) gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479) gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494) gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716) gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728) gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743) gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752) gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758) gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764) gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773) gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055) gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205) gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16244) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271) gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280) gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313) gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316) gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322) gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394) gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403) gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463) gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466) gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544) gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550) gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562) gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571) gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580) gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583) gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586) gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589) gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592) gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595) gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598) gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601) gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604) gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16607) gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610) gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613) gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616) gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619) gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622) gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625) gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814) glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31592) glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31620) glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31952) glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31982) glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32324) glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32356) glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32708) glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32742) glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33162) glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33228) glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33294) glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33360) glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33426) glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33492) glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33558) glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33624) glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33690) glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40946) glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40959) glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41255) glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41269) glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41575) glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41590) glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41906) glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41922) glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42331) glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42378) glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42425) glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42472) glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42519) glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42566) glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42613) glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42660) glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42707) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339) 28% (534 /1893) in 'Graphics.Rendering.OpenGL.Raw.Core44' Missing documentation for: gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158) gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164) gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170) gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173) gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176) gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179) gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263) gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440) gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461) gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479) gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482) gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509) gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521) gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524) gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527) gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548) gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551) gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557) gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836) gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860) gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866) gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869) gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:878) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920) gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:926) gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938) gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046) gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049) gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1064) gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1073) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352) gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361) gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364) gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379) gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382) gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388) gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391) gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397) gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400) gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406) gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418) gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421) gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523) gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787) gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844) gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853) gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856) gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868) gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871) gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994) gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033) gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057) gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102) gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219) gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225) gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294) gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306) gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309) gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315) gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318) gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321) gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408) gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645) gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882) gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891) gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924) gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930) gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942) gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954) gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960) gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996) gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008) gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023) gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032) gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050) gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059) gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068) gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077) gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092) gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101) gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110) gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125) gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296) gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344) gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419) gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866) gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890) gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4040) gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361) gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514) gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703) gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838) gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853) gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871) gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874) gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991) gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018) gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021) gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024) gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033) gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138) gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303) gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309) gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321) gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336) gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339) gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357) gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483) gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507) gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510) gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630) gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642) gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654) gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666) gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684) gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702) gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708) gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723) gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726) gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729) gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732) gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735) gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738) gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741) gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744) gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747) gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750) gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753) gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756) gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759) gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765) gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777) gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780) gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783) gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792) gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795) gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813) gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825) gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098) gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107) gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110) gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116) gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119) gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122) gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125) gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128) gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131) gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134) gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137) gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140) gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143) gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146) gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167) gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170) gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179) gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182) gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191) gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194) gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203) gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296) gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431) gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695) gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698) gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725) gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728) gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932) gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941) gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7124) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7151) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175) gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409) gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457) gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460) gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463) gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469) gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478) gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487) gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490) gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496) gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529) gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532) gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535) gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544) gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547) gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550) gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553) gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556) gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559) gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568) gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571) gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604) gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610) gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622) gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676) gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682) gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694) gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697) gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709) gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730) gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736) gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739) gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742) gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751) gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754) gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763) gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772) gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811) gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826) gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877) gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895) gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898) gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910) gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913) gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919) gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943) gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949) gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952) gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174) gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192) gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195) gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237) gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249) gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276) gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339) gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366) gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402) gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411) gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519) gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531) gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537) gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543) gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549) gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555) gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558) gl_MAX_VERTEX_ATTRIB_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8561) gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573) gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615) gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642) gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684) gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708) gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218) gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248) gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254) gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257) gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338) gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725) gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728) gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731) gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712) gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715) gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10718) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733) gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769) gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775) gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799) gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850) gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874) gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051) gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090) gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11096) gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102) gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11105) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171) gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11183) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354) gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363) gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414) gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441) gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450) gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459) gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599) gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758) gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779) gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785) gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788) gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815) gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818) gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827) gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262) gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274) gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637) gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712) gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730) gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748) gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754) gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763) gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766) gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784) gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787) gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790) gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793) gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802) gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14252) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285) gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288) gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369) gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375) gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378) gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582) gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624) gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636) gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678) gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687) gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690) gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696) gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951) gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975) gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984) gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987) gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996) gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005) gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068) gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074) gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077) gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116) gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119) gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125) gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146) gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15158) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188) gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15197) gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209) gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344) gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353) gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374) gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398) gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479) gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494) gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716) gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728) gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743) gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752) gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758) gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764) gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773) gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055) gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205) gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16244) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271) gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280) gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313) gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316) gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322) gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394) gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403) gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463) gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466) gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544) gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550) gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562) gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571) gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580) gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583) gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586) gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589) gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592) gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595) gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598) gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601) gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604) gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16607) gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610) gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613) gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616) gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619) gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622) gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625) gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814) glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31592) glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31620) glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31952) glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31982) glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32324) glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32356) glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32708) glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32742) glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33162) glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33228) glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33294) glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33360) glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33426) glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33492) glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33558) glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33624) glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33690) glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40946) glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40959) glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41255) glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41269) glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41575) glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41590) glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41906) glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41922) glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42331) glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42378) glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42425) glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42472) glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42519) glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42566) glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42613) glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42660) glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42707) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339) 32% (640 /2025) in 'Graphics.Rendering.OpenGL.Raw.Core45' Missing documentation for: gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158) gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164) gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170) gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173) gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176) gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179) gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263) gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440) gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461) gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479) gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482) gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509) gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521) gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524) gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527) gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548) gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551) gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557) gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836) gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860) gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866) gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869) gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:878) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920) gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:926) gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938) gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046) gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049) gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1064) gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1073) gl_CLIP_DEPTH_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133) gl_CLIP_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352) gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361) gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364) gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379) gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382) gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388) gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391) gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397) gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400) gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406) gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418) gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421) gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523) gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787) gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844) gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853) gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856) gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868) gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871) gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994) gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033) gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057) gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102) gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219) gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225) gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294) gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306) gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309) gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315) gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318) gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321) gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408) gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417) gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2423) gl_CONTEXT_LOST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2429) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438) gl_CONTEXT_RELEASE_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2441) gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2444) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645) gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882) gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891) gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924) gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930) gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942) gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954) gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960) gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996) gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008) gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023) gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032) gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050) gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059) gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068) gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077) gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092) gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101) gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110) gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125) gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296) gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344) gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419) gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866) gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890) gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4040) gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361) gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514) gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703) gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838) gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853) gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871) gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874) gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991) gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018) gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021) gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024) gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033) gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138) gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303) gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309) gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321) gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336) gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339) gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357) gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435) gl_GUILTY_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5459) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483) gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507) gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510) gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630) gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642) gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654) gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666) gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684) gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702) gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708) gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723) gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726) gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729) gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732) gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735) gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738) gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741) gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744) gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747) gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750) gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753) gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756) gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759) gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765) gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777) gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780) gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783) gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792) gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795) gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813) gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825) gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939) gl_INNOCENT_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5942) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098) gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107) gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110) gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116) gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119) gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122) gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125) gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128) gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131) gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134) gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137) gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140) gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143) gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146) gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167) gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170) gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179) gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182) gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191) gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194) gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203) gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296) gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431) gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695) gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698) gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_LOSE_CONTEXT_ON_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6713) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725) gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728) gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932) gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941) gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7124) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7151) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175) gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409) gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457) gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460) gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463) gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7466) gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469) gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478) gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487) gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490) gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496) gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529) gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532) gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535) gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544) gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547) gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550) gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553) gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556) gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559) gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568) gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571) gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7601) gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604) gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610) gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622) gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676) gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682) gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694) gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697) gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709) gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730) gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736) gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739) gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742) gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751) gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754) gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763) gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772) gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811) gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826) gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877) gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895) gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898) gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910) gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913) gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919) gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943) gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949) gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952) gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174) gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192) gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195) gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237) gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249) gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276) gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339) gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366) gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402) gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411) gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519) gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531) gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537) gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543) gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549) gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555) gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558) gl_MAX_VERTEX_ATTRIB_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8561) gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573) gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615) gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642) gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684) gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708) gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_NEGATIVE_ONE_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9074) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_NO_RESET_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9194) gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218) gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248) gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254) gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257) gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338) gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725) gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728) gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731) gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712) gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715) gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10718) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733) gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769) gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775) gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799) gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850) gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874) gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051) gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090) gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11096) gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102) gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11105) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111) gl_QUERY_BY_REGION_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11114) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_QUERY_BY_REGION_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11123) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150) gl_QUERY_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11153) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171) gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11183) gl_QUERY_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11192) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195) gl_QUERY_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11198) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354) gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363) gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414) gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441) gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450) gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459) gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RESET_NOTIFICATION_STRATEGY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11861) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599) gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758) gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779) gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785) gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788) gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815) gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818) gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827) gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262) gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274) gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637) gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712) gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730) gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748) gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754) gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763) gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766) gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784) gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787) gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790) gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793) gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802) gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14252) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285) gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288) gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369) gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375) gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378) gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582) gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624) gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636) gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678) gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687) gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690) gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696) gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951) gl_TEXTURE_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960) gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975) gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984) gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987) gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996) gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005) gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068) gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074) gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077) gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116) gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119) gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125) gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146) gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15158) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188) gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15197) gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209) gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344) gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353) gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374) gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398) gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464) gl_UNKNOWN_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479) gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494) gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716) gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728) gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743) gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752) gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758) gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764) gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773) gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055) gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205) gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16244) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271) gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280) gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313) gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316) gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322) gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394) gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403) gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463) gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466) gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544) gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550) gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562) gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571) gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580) gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583) gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586) gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589) gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592) gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595) gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598) gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601) gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604) gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16607) gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610) gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613) gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616) gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619) gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622) gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625) gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814) gl_ZERO_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16820) glGetQueryBufferObjecti64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19321) glGetQueryBufferObjectiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19336) glGetQueryBufferObjectui64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19351) glGetQueryBufferObjectuiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19366) glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31592) glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31620) glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31952) glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31982) glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32324) glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32356) glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32708) glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32742) glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33162) glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33228) glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33294) glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33360) glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33426) glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33492) glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33558) glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33624) glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33690) glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40946) glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40959) glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41255) glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41269) glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41575) glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41590) glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41906) glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41922) glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42331) glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42378) glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42425) glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42472) glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42519) glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42566) glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42613) glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42660) glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42707) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339) 40% ( 6 / 15) in 'Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform' Missing documentation for: gl_MAX_BINDABLE_UNIFORM_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7418) gl_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7700) gl_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7781) gl_MAX_VERTEX_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8564) gl_UNIFORM_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15428) gl_UNIFORM_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431) glGetUniformBufferSizeEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20831) glGetUniformOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20888) glUniformBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42263) 58% ( 7 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendColor' Missing documentation for: gl_BLEND_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:704) gl_CONSTANT_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2366) gl_CONSTANT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2390) gl_ONE_MINUS_CONSTANT_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9422) gl_ONE_MINUS_CONSTANT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9428) 78% ( 7 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate' Missing documentation for: gl_BLEND_EQUATION_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:734) gl_BLEND_EQUATION_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:749) 64% ( 7 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate' Missing documentation for: gl_BLEND_DST_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:713) gl_BLEND_DST_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722) gl_BLEND_SRC_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:767) gl_BLEND_SRC_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) 64% ( 7 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax' Missing documentation for: gl_BLEND_EQUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:740) gl_FUNC_ADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5213) gl_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7688) gl_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8681) 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable' 60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray' Missing documentation for: gl_ARRAY_ELEMENT_LOCK_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:467) gl_ARRAY_ELEMENT_LOCK_FIRST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:470) glLockArraysEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24386) glUnlockArraysEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42796) 38% ( 15 / 39) in 'Graphics.Rendering.OpenGL.Raw.EXT.Convolution' Missing documentation for: gl_CONVOLUTION_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2474) gl_CONVOLUTION_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480) gl_CONVOLUTION_BORDER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2492) gl_CONVOLUTION_FILTER_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2498) gl_CONVOLUTION_FILTER_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2504) gl_CONVOLUTION_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2510) gl_CONVOLUTION_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2516) gl_CONVOLUTION_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2525) gl_MAX_CONVOLUTION_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7580) gl_MAX_CONVOLUTION_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7586) gl_POST_CONVOLUTION_ALPHA_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10580) gl_POST_CONVOLUTION_ALPHA_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10586) gl_POST_CONVOLUTION_BLUE_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10592) gl_POST_CONVOLUTION_BLUE_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10598) gl_POST_CONVOLUTION_GREEN_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10610) gl_POST_CONVOLUTION_GREEN_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10616) gl_POST_CONVOLUTION_RED_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622) gl_POST_CONVOLUTION_RED_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10628) gl_REDUCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11399) gl_SEPARABLE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728) glGetConvolutionFilterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15970) glGetConvolutionParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16000) glGetConvolutionParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16029) glGetSeparableFilterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19772) 38% ( 16 / 42) in 'Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame' Missing documentation for: gl_BINORMAL_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:671) gl_BINORMAL_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:674) gl_BINORMAL_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677) gl_BINORMAL_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680) gl_CURRENT_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2750) gl_CURRENT_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2840) gl_MAP1_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6944) gl_MAP1_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6962) gl_MAP2_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7031) gl_MAP2_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7049) gl_TANGENT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13691) gl_TANGENT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13694) gl_TANGENT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13697) gl_TANGENT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13700) glBinormal3bvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4563) glBinormal3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4590) glBinormal3fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4617) glBinormal3ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4644) glBinormal3svEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4671) glBinormalPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4683) glTangent3bvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37229) glTangent3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37256) glTangent3fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37283) glTangent3ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37310) glTangent3svEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37337) glTangentPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37349) 100% ( 10 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture' 55% ( 6 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.CullVertex' Missing documentation for: gl_CULL_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2735) gl_CULL_VERTEX_EYE_POSITION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2738) gl_CULL_VERTEX_OBJECT_POSITION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2744) glCullParameterdvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9710) glCullParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9723) 38% ( 6 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.DebugLabel' Missing documentation for: gl_BUFFER_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:914) gl_PROGRAM_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847) gl_PROGRAM_PIPELINE_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871) gl_QUERY_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11162) gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305) gl_SHADER_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803) gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116) gl_VERTEX_ARRAY_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16091) glGetObjectLabelEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18125) glLabelObjectEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23793) 62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.DebugMarker' Missing documentation for: glInsertEventMarkerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22917) glPopGroupMarkerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30674) glPushGroupMarkerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33894) 67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest' Missing documentation for: gl_DEPTH_BOUNDS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3212) gl_DEPTH_BOUNDS_TEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3215) glDepthBoundsEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10578) 24% ( 63 /264) in 'Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess' Missing documentation for: gl_PROGRAM_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814) gl_PROGRAM_MATRIX_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10817) gl_TRANSPOSE_PROGRAM_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15284) glBindMultiTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4176) glCheckNamedFramebufferStatusEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5633) glClearNamedBufferDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5996) glClearNamedBufferSubDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6031) glClientAttribDefaultEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6204) glCompressedMultiTexImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7666) glCompressedMultiTexImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7685) glCompressedMultiTexImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7705) glCompressedMultiTexSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7726) glCompressedMultiTexSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7745) glCompressedMultiTexSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7766) glCompressedTextureImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8079) glCompressedTextureImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8098) glCompressedTextureImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8118) glCompressedTextureSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8158) glCompressedTextureSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8198) glCompressedTextureSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8242) glCopyMultiTexImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8779) glCopyMultiTexImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8798) glCopyMultiTexSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8818) glCopyMultiTexSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8836) glCopyMultiTexSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8856) glCopyTextureImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9141) glCopyTextureImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9160) glCopyTextureSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9213) glCopyTextureSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9251) glCopyTextureSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9292) glDisableClientStateIndexedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10837) glDisableClientStateiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10850) glDisableVertexArrayAttribEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10915) glDisableVertexArrayEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10928) glEnableClientStateIndexedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12257) glEnableClientStateiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12270) glEnableVertexArrayAttribEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12335) glEnableVertexArrayEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12348) glFlushMappedNamedBufferRangeEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13343) glFramebufferDrawBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13936) glFramebufferDrawBuffersEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13949) glFramebufferReadBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13978) glGenerateMultiTexMipmapEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15030) glGenerateTextureMipmapEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15056) glGetCompressedMultiTexImageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15856) glGetCompressedTextureImageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15917) glGetFramebufferParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16601) glGetMultiTexEnvfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17525) glGetMultiTexEnvivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17540) glGetMultiTexGendvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17555) glGetMultiTexGenfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17570) glGetMultiTexGenivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17585) glGetMultiTexImageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17600) glGetMultiTexLevelParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17617) glGetMultiTexLevelParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17633) glGetMultiTexParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17649) glGetMultiTexParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17664) glGetMultiTexParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17679) glGetMultiTexParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17694) glGetNamedBufferParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17769) glGetNamedBufferPointervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17812) glGetNamedBufferSubDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17842) glGetNamedFramebufferAttachmentParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17873) glGetNamedFramebufferParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17903) glGetNamedProgramLocalParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17917) glGetNamedProgramLocalParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17932) glGetNamedProgramLocalParameterdvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17947) glGetNamedProgramLocalParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17962) glGetNamedProgramStringEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17977) glGetNamedProgramivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17992) glGetNamedRenderbufferParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18022) glGetPointerIndexedvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18723) glGetPointeri_vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18737) glGetTextureImageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20437) glGetTextureLevelParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20470) glGetTextureLevelParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20502) glGetTextureParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20533) glGetTextureParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20563) glGetTextureParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20593) glGetTextureParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20623) glGetVertexArrayIntegeri_vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21206) glGetVertexArrayIntegervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21221) glGetVertexArrayPointeri_vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21235) glGetVertexArrayPointervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21250) glMapNamedBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24882) glMapNamedBufferRangeEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24911) glMatrixFrustumEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25178) glMatrixLoadIdentityEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25291) glMatrixLoadTransposedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25316) glMatrixLoadTransposefEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25329) glMatrixLoaddEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25342) glMatrixLoadfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25355) glMatrixMultTransposedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25420) glMatrixMultTransposefEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25433) glMatrixMultdEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25446) glMatrixMultfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25459) glMatrixOrthoEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25472) glMatrixPopEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25490) glMatrixPushEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25502) glMatrixRotatedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25514) glMatrixRotatefEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25530) glMatrixScaledEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25546) glMatrixScalefEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25561) glMatrixTranslatedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25576) glMatrixTranslatefEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25591) glMultiTexBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26225) glMultiTexCoordPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27646) glMultiTexEnvfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27678) glMultiTexEnvivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27709) glMultiTexGendvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27740) glMultiTexGenfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27771) glMultiTexGenivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27802) glMultiTexImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27817) glMultiTexImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27837) glMultiTexImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27858) glMultiTexParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27880) glMultiTexParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27895) glMultiTexParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27926) glMultiTexParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27957) glMultiTexRenderbufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27972) glMultiTexSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27986) glMultiTexSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28005) glMultiTexSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28026) glNamedBufferDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28065) glNamedCopyBufferSubDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28174) glNamedFramebufferParameteriEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28234) glNamedFramebufferRenderbufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28278) glNamedFramebufferTexture1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28339) glNamedFramebufferTexture2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28355) glNamedFramebufferTexture3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28371) glNamedFramebufferTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28388) glNamedFramebufferTextureFaceEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28403) glNamedFramebufferTextureLayerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28436) glNamedProgramLocalParameter4dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28471) glNamedProgramLocalParameter4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28505) glNamedProgramLocalParameterI4ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28539) glNamedProgramLocalParameterI4uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28573) glNamedProgramLocalParameters4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28588) glNamedProgramLocalParametersI4ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28604) glNamedProgramLocalParametersI4uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28620) glNamedProgramStringEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28636) glNamedRenderbufferStorageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28668) glNamedRenderbufferStorageMultisampleCoverageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28700) glNamedRenderbufferStorageMultisampleEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28717) glProgramUniform1dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31606) glProgramUniform1dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31635) glProgramUniform2dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31967) glProgramUniform2dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31997) glProgramUniform3dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32340) glProgramUniform3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32371) glProgramUniform4dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32725) glProgramUniform4dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32757) glProgramUniformMatrix2dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33178) glProgramUniformMatrix2x3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33244) glProgramUniformMatrix2x4dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33310) glProgramUniformMatrix3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33376) glProgramUniformMatrix3x2dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33442) glProgramUniformMatrix3x4dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33508) glProgramUniformMatrix4dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33574) glProgramUniformMatrix4x2dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33640) glProgramUniformMatrix4x3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33706) glPushClientAttribDefaultEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33850) glTextureBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39898) glTextureBufferRangeEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39930) glTextureImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39962) glTextureImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39982) glTextureImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40040) glTexturePageCommitmentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40138) glTextureParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40173) glTextureParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40203) glTextureParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40264) glTextureParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40325) glTextureRenderbufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40354) glTextureStorage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40384) glTextureStorage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40417) glTextureStorage2DMultisampleEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40452) glTextureStorage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40488) glTextureStorage3DMultisampleEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40525) glTextureSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40582) glTextureSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40622) glTextureSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40666) glUnmapNamedBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42859) glVertexArrayBindVertexBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43936) glVertexArrayColorOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43967) glVertexArrayEdgeFlagOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43984) glVertexArrayFogCoordOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44013) glVertexArrayIndexOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44029) glVertexArrayMultiTexCoordOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44045) glVertexArrayNormalOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44063) glVertexArraySecondaryColorOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44118) glVertexArrayTexCoordOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44135) glVertexArrayVertexAttribBindingEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44152) glVertexArrayVertexAttribDivisorEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44166) glVertexArrayVertexAttribFormatEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44180) glVertexArrayVertexAttribIFormatEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44197) glVertexArrayVertexAttribIOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44213) glVertexArrayVertexAttribLFormatEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44231) glVertexArrayVertexAttribLOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44247) glVertexArrayVertexAttribOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44265) glVertexArrayVertexBindingDivisorEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44284) glVertexArrayVertexOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44333) 100% ( 11 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2' 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawInstanced' 78% ( 7 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements' Missing documentation for: gl_MAX_ELEMENTS_INDICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7673) gl_MAX_ELEMENTS_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7679) 58% ( 11 / 19) in 'Graphics.Rendering.OpenGL.Raw.EXT.FogCoord' Missing documentation for: gl_CURRENT_FOG_COORDINATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2765) gl_FOG_COORDINATE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4544) gl_FOG_COORDINATE_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4556) gl_FOG_COORDINATE_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4562) gl_FOG_COORDINATE_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4568) gl_FOG_COORDINATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4571) gl_FOG_COORDINATE_SOURCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4577) gl_FRAGMENT_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4754) 64% ( 7 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit' Missing documentation for: gl_DRAW_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3875) gl_DRAW_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3881) gl_READ_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11342) gl_READ_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11348) 70% ( 7 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample' Missing documentation for: gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5111) gl_MAX_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159) gl_RENDERBUFFER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11756) 28% ( 21 / 74) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject' Missing documentation for: gl_COLOR_ATTACHMENT0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1295) gl_COLOR_ATTACHMENT10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1310) gl_COLOR_ATTACHMENT11_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1319) gl_COLOR_ATTACHMENT12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1328) gl_COLOR_ATTACHMENT13_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1337) gl_COLOR_ATTACHMENT14_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1346) gl_COLOR_ATTACHMENT15_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1355) gl_COLOR_ATTACHMENT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1373) gl_COLOR_ATTACHMENT2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1412) gl_COLOR_ATTACHMENT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1427) gl_COLOR_ATTACHMENT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1436) gl_COLOR_ATTACHMENT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_ATTACHMENT6_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1454) gl_COLOR_ATTACHMENT7_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1463) gl_COLOR_ATTACHMENT8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1472) gl_COLOR_ATTACHMENT9_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481) gl_DEPTH_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4925) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4934) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4946) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4958) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4997) gl_FRAMEBUFFER_COMPLETE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5009) gl_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5039) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5045) gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5054) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063) gl_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5069) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5123) gl_FRAMEBUFFER_UNSUPPORTED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5168) gl_INVALID_FRAMEBUFFER_OPERATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_MAX_COLOR_ATTACHMENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7445) gl_MAX_RENDERBUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8144) gl_RENDERBUFFER_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11660) gl_RENDERBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RENDERBUFFER_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RENDERBUFFER_DEPTH_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696) gl_RENDERBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702) gl_RENDERBUFFER_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11711) gl_RENDERBUFFER_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11720) gl_RENDERBUFFER_INTERNAL_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RENDERBUFFER_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11741) gl_RENDERBUFFER_STENCIL_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RENDERBUFFER_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11777) gl_STENCIL_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13331) gl_STENCIL_INDEX16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13430) gl_STENCIL_INDEX1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13433) gl_STENCIL_INDEX4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13442) gl_STENCIL_INDEX8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13451) glBindFramebufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4072) glBindRenderbufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4268) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters' Missing documentation for: glProgramEnvParameters4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31122) glProgramLocalParameters4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31295) 38% ( 17 / 45) in 'Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4' Missing documentation for: gl_INT_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6245) gl_INT_SAMPLER_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248) gl_INT_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257) gl_INT_SAMPLER_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260) gl_INT_SAMPLER_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_INT_SAMPLER_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6281) gl_INT_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290) gl_INT_SAMPLER_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6299) gl_MAX_PROGRAM_TEXEL_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8096) gl_MIN_PROGRAM_TEXEL_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8702) gl_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12317) gl_SAMPLER_1D_ARRAY_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12323) gl_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341) gl_SAMPLER_2D_ARRAY_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12347) gl_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12401) gl_SAMPLER_CUBE_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12440) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15797) gl_UNSIGNED_INT_SAMPLER_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15800) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809) gl_UNSIGNED_INT_SAMPLER_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15812) gl_UNSIGNED_INT_SAMPLER_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15827) gl_UNSIGNED_INT_SAMPLER_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15833) gl_UNSIGNED_INT_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842) gl_UNSIGNED_INT_SAMPLER_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15851) gl_UNSIGNED_INT_VEC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15872) gl_UNSIGNED_INT_VEC3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15878) gl_UNSIGNED_INT_VEC4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15884) gl_VERTEX_ATTRIB_ARRAY_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16235) 26% ( 7 / 27) in 'Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4' Missing documentation for: gl_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4916) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5087) gl_GEOMETRY_INPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5267) gl_GEOMETRY_OUTPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5294) gl_GEOMETRY_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5318) gl_GEOMETRY_VERTICES_OUT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5351) gl_LINES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6593) gl_LINE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6638) gl_MAX_GEOMETRY_OUTPUT_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7817) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7850) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7883) gl_MAX_GEOMETRY_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7892) gl_MAX_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8528) gl_MAX_VERTEX_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8627) gl_PROGRAM_POINT_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10880) gl_TRIANGLES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308) gl_TRIANGLE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15332) 33% ( 10 / 30) in 'Graphics.Rendering.OpenGL.Raw.EXT.Histogram' Missing documentation for: gl_HISTOGRAM_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5531) gl_HISTOGRAM_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5537) gl_HISTOGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5540) gl_HISTOGRAM_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5546) gl_HISTOGRAM_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5552) gl_HISTOGRAM_LUMINANCE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5558) gl_HISTOGRAM_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5564) gl_HISTOGRAM_SINK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5570) gl_HISTOGRAM_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5576) gl_MINMAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657) gl_MINMAX_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8663) gl_MINMAX_SINK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8669) gl_PROXY_HISTOGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10943) gl_TABLE_TOO_LARGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13688) glGetHistogramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16690) glGetHistogramParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16721) glGetHistogramParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16750) glGetMinmaxEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17451) glGetMinmaxParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17482) glGetMinmaxParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17511) 60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc' Missing documentation for: gl_INDEX_TEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5927) gl_INDEX_TEST_FUNC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5930) gl_INDEX_TEST_REF_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5933) glIndexFuncEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22653) 60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial' Missing documentation for: gl_INDEX_MATERIAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5909) gl_INDEX_MATERIAL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5912) gl_INDEX_MATERIAL_PARAMETER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5915) glIndexMaterialEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22679) 32% ( 6 / 19) in 'Graphics.Rendering.OpenGL.Raw.EXT.LightTexture' Missing documentation for: gl_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:560) gl_FRAGMENT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733) gl_FRAGMENT_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4754) gl_FRAGMENT_MATERIAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4805) gl_FRAGMENT_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4808) gl_SHADOW_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851) gl_TEXTURE_APPLICATION_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14120) gl_TEXTURE_LIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14732) gl_TEXTURE_MATERIAL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14771) gl_TEXTURE_MATERIAL_PARAMETER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14774) glApplyTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3409) glTextureLightEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40101) glTextureMaterialEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40113) 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays' 24% ( 6 / 25) in 'Graphics.Rendering.OpenGL.Raw.EXT.Multisample' Missing documentation for: gl_1PASS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:20) gl_2PASS_0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:29) gl_2PASS_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:35) gl_4PASS_0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:86) gl_4PASS_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:92) gl_4PASS_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:98) gl_4PASS_3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:104) gl_MULTISAMPLE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8963) gl_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8993) gl_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12470) gl_SAMPLE_ALPHA_TO_MASK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SAMPLE_ALPHA_TO_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12500) gl_SAMPLE_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12515) gl_SAMPLE_MASK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12566) gl_SAMPLE_MASK_INVERT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569) gl_SAMPLE_MASK_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12584) gl_SAMPLE_PATTERN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12593) glSampleMaskEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35518) glSamplePatternEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35572) 59% ( 10 / 17) in 'Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture' Missing documentation for: gl_COLOR_INDEX12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1538) gl_COLOR_INDEX16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1541) gl_COLOR_INDEX1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1544) gl_COLOR_INDEX2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1547) gl_COLOR_INDEX4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1550) gl_COLOR_INDEX8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1553) gl_TEXTURE_INDEX_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705) 29% ( 6 / 21) in 'Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform' Missing documentation for: gl_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_CUBIC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2717) gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7988) gl_PIXEL_CUBIC_WEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127) gl_PIXEL_MAG_FILTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10139) gl_PIXEL_MIN_FILTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10202) gl_PIXEL_TRANSFORM_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10289) gl_PIXEL_TRANSFORM_2D_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10292) gl_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10295) glGetPixelTransformParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18695) glGetPixelTransformParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18709) glPixelTransformParameterfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30121) glPixelTransformParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30135) glPixelTransformParameteriEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30149) glPixelTransformParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30163) 67% ( 8 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.PointParameters' Missing documentation for: gl_DISTANCE_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3428) gl_POINT_FADE_THRESHOLD_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10373) gl_POINT_SIZE_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409) gl_POINT_SIZE_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421) 60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset' Missing documentation for: gl_POLYGON_OFFSET_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10469) gl_POLYGON_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10478) gl_POLYGON_OFFSET_FACTOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10484) glPolygonOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30574) 75% ( 6 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffsetClamp' Missing documentation for: gl_POLYGON_OFFSET_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10472) glPolygonOffsetClampEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30560) 64% ( 7 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex' Missing documentation for: gl_FIRST_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364) gl_LAST_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6434) gl_PROVOKING_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10931) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11054) 46% ( 6 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.RasterMultisample' Missing documentation for: gl_EFFECTIVE_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4091) gl_MAX_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8126) gl_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9011) gl_RASTER_FIXED_SAMPLE_LOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11303) gl_RASTER_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11306) gl_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11312) glRasterSamplesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34402) 77% ( 23 / 30) in 'Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor' Missing documentation for: gl_COLOR_SUM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1598) gl_CURRENT_SECONDARY_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2837) gl_SECONDARY_COLOR_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12674) gl_SECONDARY_COLOR_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12689) gl_SECONDARY_COLOR_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12695) gl_SECONDARY_COLOR_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701) gl_SECONDARY_COLOR_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12707) 60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.SeparateShaderObjects' Missing documentation for: gl_ACTIVE_PROGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:161) glActiveProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3195) glCreateShaderProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9585) glUseShaderProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42967) 11% ( 7 / 63) in 'Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore' Missing documentation for: gl_ALL_BARRIER_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:266) gl_ATOMIC_COUNTER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:512) gl_BUFFER_UPDATE_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:935) gl_COMMAND_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760) gl_ELEMENT_ARRAY_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4112) gl_FRAMEBUFFER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4988) gl_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5636) gl_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639) gl_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5648) gl_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651) gl_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660) gl_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5663) gl_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5669) gl_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675) gl_IMAGE_BINDING_ACCESS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5681) gl_IMAGE_BINDING_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5687) gl_IMAGE_BINDING_LAYERED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5696) gl_IMAGE_BINDING_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5699) gl_IMAGE_BINDING_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5705) gl_IMAGE_BINDING_NAME_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5711) gl_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5717) gl_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762) gl_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5768) gl_INT_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173) gl_INT_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6176) gl_INT_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6185) gl_INT_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188) gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6197) gl_INT_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6200) gl_INT_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_INT_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6212) gl_INT_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218) gl_INT_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227) gl_INT_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233) gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7493) gl_MAX_IMAGE_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7901) gl_MAX_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7907) gl_PIXEL_BUFFER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10115) gl_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12782) gl_TEXTURE_FETCH_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_UPDATE_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978) gl_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128) gl_UNIFORM_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15377) gl_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15722) gl_UNSIGNED_INT_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15725) gl_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15734) gl_UNSIGNED_INT_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15737) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15746) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15749) gl_UNSIGNED_INT_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15755) gl_UNSIGNED_INT_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15761) gl_UNSIGNED_INT_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15767) gl_UNSIGNED_INT_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15776) gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782) gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16202) glBindImageTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4117) 67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag' Missing documentation for: gl_STENCIL_CLEAR_TAG_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13403) gl_STENCIL_TAG_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13481) glStencilClearTagEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36854) 67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide' Missing documentation for: gl_ACTIVE_STENCIL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:167) gl_STENCIL_TEST_TWO_SIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13487) glActiveStencilFaceEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3234) 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.Subtexture' 47% ( 8 / 17) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture3D' Missing documentation for: gl_MAX_3D_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7379) gl_PACK_IMAGE_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9746) gl_PACK_SKIP_IMAGES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9776) gl_PROXY_TEXTURE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11000) gl_TEXTURE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090) gl_TEXTURE_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14570) gl_TEXTURE_WRAP_R_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035) gl_UNPACK_IMAGE_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518) gl_UNPACK_SKIP_IMAGES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15545) 44% ( 7 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureArray' Missing documentation for: gl_COMPARE_REF_DEPTH_TO_TEXTURE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1763) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_MAX_ARRAY_TEXTURE_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7394) gl_PROXY_TEXTURE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967) gl_PROXY_TEXTURE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10982) gl_TEXTURE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042) gl_TEXTURE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14060) gl_TEXTURE_BINDING_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14135) gl_TEXTURE_BINDING_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14144) 58% ( 7 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject' Missing documentation for: gl_MAX_TEXTURE_BUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8435) gl_TEXTURE_BINDING_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14168) gl_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267) gl_TEXTURE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_BUFFER_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14279) 46% ( 6 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterMinmax' Missing documentation for: gl_EFFECTIVE_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4091) gl_MAX_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8126) gl_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9011) gl_RASTER_FIXED_SAMPLE_LOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11303) gl_RASTER_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11306) gl_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11312) glRasterSamplesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34402) 17% ( 10 / 59) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger' Missing documentation for: gl_ALPHA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:299) gl_ALPHA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:302) gl_ALPHA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:317) gl_ALPHA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:320) gl_ALPHA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:332) gl_ALPHA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:335) gl_ALPHA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:368) gl_BGRA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650) gl_BGR_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:659) gl_BLUE_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:800) gl_GREEN_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5438) gl_INTENSITY16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026) gl_INTENSITY16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6029) gl_INTENSITY32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6041) gl_INTENSITY32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044) gl_INTENSITY8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6056) gl_INTENSITY8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059) gl_LUMINANCE16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770) gl_LUMINANCE16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773) gl_LUMINANCE32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797) gl_LUMINANCE32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6800) gl_LUMINANCE8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6827) gl_LUMINANCE8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6830) gl_LUMINANCE_ALPHA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6863) gl_LUMINANCE_ALPHA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866) gl_LUMINANCE_ALPHA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6875) gl_LUMINANCE_ALPHA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6878) gl_LUMINANCE_ALPHA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881) gl_LUMINANCE_ALPHA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6884) gl_LUMINANCE_ALPHA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899) gl_LUMINANCE_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6917) gl_RED_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417) gl_RGB16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11978) gl_RGB16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11984) gl_RGB32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011) gl_RGB32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017) gl_RGB8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056) gl_RGB8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12062) gl_RGBA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12107) gl_RGBA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113) gl_RGBA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12143) gl_RGBA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12149) gl_RGBA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173) gl_RGBA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12179) gl_RGBA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12215) gl_RGBA_INTEGER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12218) gl_RGB_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12254) glClearColorIiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5831) glClearColorIuiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5846) 47% ( 8 / 17) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureObject' Missing documentation for: gl_TEXTURE_1D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14045) gl_TEXTURE_2D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063) gl_TEXTURE_3D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14084) gl_TEXTURE_PRIORITY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14843) gl_TEXTURE_RESIDENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14885) glAreTexturesResidentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3450) glDeleteTexturesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10483) glGenTexturesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14897) glIsTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23666) 67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal' Missing documentation for: gl_PERTURB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_TEXTURE_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825) glTextureNormalEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40126) 89% ( 8 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery' Missing documentation for: gl_TIME_ELAPSED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15071) 43% ( 12 / 28) in 'Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback' Missing documentation for: gl_INTERLEAVED_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6101) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8492) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8501) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8510) gl_PRIMITIVES_GENERATED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10685) gl_RASTERIZER_DISCARD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297) gl_SEPARATE_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12734) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15149) gl_TRANSFORM_FEEDBACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155) gl_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15182) gl_TRANSFORM_FEEDBACK_BUFFER_START_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15191) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15212) gl_TRANSFORM_FEEDBACK_VARYINGS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15230) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15239) glBindBufferOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3868) 19% ( 9 / 47) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexArray' Missing documentation for: gl_COLOR_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1250) gl_COLOR_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253) gl_COLOR_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1271) gl_COLOR_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277) gl_COLOR_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1283) gl_COLOR_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289) gl_EDGE_FLAG_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4064) gl_EDGE_FLAG_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067) gl_EDGE_FLAG_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4082) gl_EDGE_FLAG_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4088) gl_INDEX_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5864) gl_INDEX_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5867) gl_INDEX_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5882) gl_INDEX_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5888) gl_INDEX_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894) gl_NORMAL_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9134) gl_NORMAL_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9137) gl_NORMAL_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9155) gl_NORMAL_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9161) gl_NORMAL_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167) gl_TEXTURE_COORD_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411) gl_TEXTURE_COORD_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14414) gl_TEXTURE_COORD_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14432) gl_TEXTURE_COORD_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14438) gl_TEXTURE_COORD_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14444) gl_TEXTURE_COORD_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14450) gl_VERTEX_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16070) gl_VERTEX_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16073) gl_VERTEX_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16100) gl_VERTEX_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16130) gl_VERTEX_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16139) gl_VERTEX_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145) glColorPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7300) glEdgeFlagPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12164) glIndexPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22707) glNormalPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29068) glTexCoordPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38697) glVertexPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47818) 55% ( 16 / 29) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit' Missing documentation for: gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLE_MAT2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3524) gl_DOUBLE_MAT2x3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3530) gl_DOUBLE_MAT2x4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536) gl_DOUBLE_MAT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3542) gl_DOUBLE_MAT3x2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3548) gl_DOUBLE_MAT3x4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3554) gl_DOUBLE_MAT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3560) gl_DOUBLE_MAT4x2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566) gl_DOUBLE_MAT4x3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3572) gl_DOUBLE_VEC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3578) gl_DOUBLE_VEC3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3584) gl_DOUBLE_VEC4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3590) 4% ( 6 /158) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexShader' Missing documentation for: gl_CURRENT_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2855) gl_FULL_RANGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201) gl_INVARIANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356) gl_INVARIANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359) gl_INVARIANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362) gl_LOCAL_CONSTANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683) gl_LOCAL_CONSTANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686) gl_LOCAL_CONSTANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689) gl_LOCAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6692) gl_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7304) gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7955) gl_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7958) gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7961) gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7964) gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7967) gl_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8576) gl_MAX_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8579) gl_MAX_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8582) gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8585) gl_MAX_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8591) gl_MVP_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9023) gl_NEGATIVE_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9071) gl_NEGATIVE_W_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9077) gl_NEGATIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9080) gl_NEGATIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9083) gl_NEGATIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9086) gl_NORMALIZED_RANGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119) gl_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416) gl_OP_ADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515) gl_OP_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9518) gl_OP_CROSS_PRODUCT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9521) gl_OP_DOT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524) gl_OP_DOT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9527) gl_OP_EXP_BASE_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530) gl_OP_FLOOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9533) gl_OP_FRAC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536) gl_OP_INDEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9539) gl_OP_LOG_BASE_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9542) gl_OP_MADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9545) gl_OP_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9548) gl_OP_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9551) gl_OP_MOV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9554) gl_OP_MULTIPLY_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9557) gl_OP_MUL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9560) gl_OP_NEGATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9563) gl_OP_POWER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9566) gl_OP_RECIP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9569) gl_OP_RECIP_SQRT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9572) gl_OP_ROUND_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9575) gl_OP_SET_GE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9578) gl_OP_SET_LT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9581) gl_OP_SUB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9584) gl_OUTPUT_COLOR0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9599) gl_OUTPUT_COLOR1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9602) gl_OUTPUT_FOG_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9605) gl_OUTPUT_TEXTURE_COORD0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9608) gl_OUTPUT_TEXTURE_COORD10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9611) gl_OUTPUT_TEXTURE_COORD11_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9614) gl_OUTPUT_TEXTURE_COORD12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9617) gl_OUTPUT_TEXTURE_COORD13_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9620) gl_OUTPUT_TEXTURE_COORD14_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9623) gl_OUTPUT_TEXTURE_COORD15_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9626) gl_OUTPUT_TEXTURE_COORD16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9629) gl_OUTPUT_TEXTURE_COORD17_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9632) gl_OUTPUT_TEXTURE_COORD18_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9635) gl_OUTPUT_TEXTURE_COORD19_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9638) gl_OUTPUT_TEXTURE_COORD1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9641) gl_OUTPUT_TEXTURE_COORD20_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9644) gl_OUTPUT_TEXTURE_COORD21_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9647) gl_OUTPUT_TEXTURE_COORD22_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9650) gl_OUTPUT_TEXTURE_COORD23_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9653) gl_OUTPUT_TEXTURE_COORD24_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9656) gl_OUTPUT_TEXTURE_COORD25_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9659) gl_OUTPUT_TEXTURE_COORD26_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9662) gl_OUTPUT_TEXTURE_COORD27_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9665) gl_OUTPUT_TEXTURE_COORD28_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9668) gl_OUTPUT_TEXTURE_COORD29_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9671) gl_OUTPUT_TEXTURE_COORD2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9674) gl_OUTPUT_TEXTURE_COORD30_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9677) gl_OUTPUT_TEXTURE_COORD31_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9680) gl_OUTPUT_TEXTURE_COORD3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9683) gl_OUTPUT_TEXTURE_COORD4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9686) gl_OUTPUT_TEXTURE_COORD5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9689) gl_OUTPUT_TEXTURE_COORD6_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9692) gl_OUTPUT_TEXTURE_COORD7_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9695) gl_OUTPUT_TEXTURE_COORD8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9698) gl_OUTPUT_TEXTURE_COORD9_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9701) gl_OUTPUT_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9704) gl_SCALAR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12617) gl_VARIANT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16001) gl_VARIANT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16004) gl_VARIANT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16007) gl_VARIANT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16010) gl_VARIANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16013) gl_VARIANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16016) gl_VARIANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16019) gl_VECTOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16025) gl_VERTEX_SHADER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16400) gl_VERTEX_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16409) gl_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16412) gl_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16415) gl_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16421) gl_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16424) gl_VERTEX_SHADER_OPTIMIZED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16427) gl_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16430) gl_W_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16757) gl_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16766) gl_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16793) gl_ZERO_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16817) gl_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16829) glBeginVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3742) glBindLightParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4150) glBindMaterialParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4163) glBindParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4190) glBindTexGenParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4323) glBindTextureUnitParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4379) glBindVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4505) glDeleteVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10566) glDisableVariantClientStateEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10889) glEnableVariantClientStateEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12309) glEndVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12662) glExtractComponentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13113) glGenSymbolsEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14868) glGenVertexShadersEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14980) glGetInvariantBooleanvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17043) glGetInvariantFloatvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17057) glGetInvariantIntegervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17071) glGetLocalConstantBooleanvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17185) glGetLocalConstantFloatvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17199) glGetLocalConstantIntegervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17213) glGetVariantBooleanvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21105) glGetVariantFloatvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21119) glGetVariantIntegervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21133) glGetVariantPointervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21147) glInsertComponentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22903) glIsVariantEnabledEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23728) glSetInvariantEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36584) glSetLocalConstantEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36598) glShaderOp1EXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36656) glShaderOp2EXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36670) glShaderOp3EXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36685) glSwizzleEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37174) glVariantPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43180) glVariantbvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43195) glVariantdvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43208) glVariantfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43221) glVariantivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43234) glVariantsvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43247) glVariantubvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43260) glVariantuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43273) glVariantusvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43286) glWriteMaskEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49487) 32% ( 7 / 22) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting' Missing documentation for: gl_CURRENT_VERTEX_WEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2858) gl_MODELVIEW0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_MODELVIEW0_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8783) gl_MODELVIEW0_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8786) gl_MODELVIEW1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8822) gl_MODELVIEW1_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8825) gl_MODELVIEW1_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8828) gl_VERTEX_WEIGHTING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16472) gl_VERTEX_WEIGHT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16475) gl_VERTEX_WEIGHT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16478) gl_VERTEX_WEIGHT_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16481) gl_VERTEX_WEIGHT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16484) gl_VERTEX_WEIGHT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16487) glVertexWeightPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48304) glVertexWeightfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48332) 75% ( 6 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.X11SyncObject' Missing documentation for: gl_SYNC_X11_FENCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13643) glImportSyncEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22626) 100% ( 92 / 92) in 'Graphics.Rendering.OpenGL.Raw.EXT' 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.GREMEDY.FrameTerminator' Missing documentation for: glFrameTerminatorGREMEDY (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13913) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.GREMEDY.StringMarker' Missing documentation for: glStringMarkerGREMEDY (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37148) 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.GREMEDY' 22% ( 6 / 27) in 'Graphics.Rendering.OpenGL.Raw.HP.ImageTransform' Missing documentation for: gl_AVERAGE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_CUBIC_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2720) gl_IMAGE_CUBIC_WEIGHT_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5774) gl_IMAGE_MAG_FILTER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5786) gl_IMAGE_MIN_FILTER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789) gl_IMAGE_ROTATE_ANGLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5798) gl_IMAGE_ROTATE_ORIGIN_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5801) gl_IMAGE_ROTATE_ORIGIN_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5804) gl_IMAGE_SCALE_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5807) gl_IMAGE_SCALE_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5810) gl_IMAGE_TRANSFORM_2D_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5816) gl_IMAGE_TRANSLATE_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5819) gl_IMAGE_TRANSLATE_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5822) gl_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631) gl_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) glGetImageTransformParameterfvHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16810) glGetImageTransformParameterivHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16824) glImageTransformParameterfHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22570) glImageTransformParameterfvHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22584) glImageTransformParameteriHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22598) glImageTransformParameterivHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22612) 100% ( 5 / 5) in 'Graphics.Rendering.OpenGL.Raw.HP' 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.IBM.MultimodeDrawArrays' Missing documentation for: glMultiModeDrawArraysIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26192) glMultiModeDrawElementsIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26208) 67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.IBM.StaticData' Missing documentation for: gl_ALL_STATIC_DATA_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:278) gl_STATIC_VERTEX_ARRAY_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322) glFlushStaticDataIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13380) 20% ( 6 / 30) in 'Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists' Missing documentation for: gl_COLOR_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259) gl_COLOR_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1262) gl_EDGE_FLAG_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4073) gl_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4076) gl_FOG_COORDINATE_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4547) gl_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550) gl_INDEX_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5873) gl_INDEX_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5876) gl_NORMAL_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9143) gl_NORMAL_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9146) gl_SECONDARY_COLOR_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12680) gl_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683) gl_TEXTURE_COORD_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14420) gl_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14423) gl_VERTEX_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16082) gl_VERTEX_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16085) glColorPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7316) glEdgeFlagPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12178) glFogCoordPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13459) glIndexPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22722) glNormalPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29083) glSecondaryColorPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36460) glTexCoordPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38713) glVertexPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47834) 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.IBM' 100% ( 6 / 6) in 'Graphics.Rendering.OpenGL.Raw.INGR.BlendFuncSeparate' 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.INGR' 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.INTEL.FramebufferCmaa' Missing documentation for: glApplyFramebufferAttachmentCMAAINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3398) 46% ( 6 / 13) in 'Graphics.Rendering.OpenGL.Raw.INTEL.MapTexture' Missing documentation for: gl_LAYOUT_DEFAULT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455) gl_LAYOUT_LINEAR_CPU_CACHED_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458) gl_LAYOUT_LINEAR_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461) gl_TEXTURE_MEMORY_LAYOUT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14810) glMapTexture2DINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24966) glSyncTextureINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37191) glUnmapTexture2DINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42883) 40% ( 6 / 15) in 'Graphics.Rendering.OpenGL.Raw.INTEL.ParallelArrays' Missing documentation for: gl_COLOR_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265) gl_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149) gl_PARALLEL_ARRAYS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824) gl_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14426) gl_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16094) glColorPointervINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7332) glNormalPointervINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29098) glTexCoordPointervINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38729) glVertexPointervINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47850) 17% ( 6 / 36) in 'Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery' Missing documentation for: gl_PERFQUERY_COUNTER_DATA_BOOL32_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034) gl_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10037) gl_PERFQUERY_COUNTER_DATA_FLOAT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040) gl_PERFQUERY_COUNTER_DATA_UINT32_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10043) gl_PERFQUERY_COUNTER_DATA_UINT64_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10046) gl_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10049) gl_PERFQUERY_COUNTER_DURATION_NORM_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_PERFQUERY_COUNTER_DURATION_RAW_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10055) gl_PERFQUERY_COUNTER_EVENT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10058) gl_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10061) gl_PERFQUERY_COUNTER_RAW_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10064) gl_PERFQUERY_COUNTER_THROUGHPUT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10067) gl_PERFQUERY_COUNTER_TIMESTAMP_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_PERFQUERY_DONOT_FLUSH_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073) gl_PERFQUERY_FLUSH_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10076) gl_PERFQUERY_GLOBAL_CONTEXT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10079) gl_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10082) gl_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085) gl_PERFQUERY_SINGLE_CONTEXT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10088) gl_PERFQUERY_WAIT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10091) glBeginPerfQueryINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3635) glCreatePerfQueryINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9465) glDeletePerfQueryINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10242) glEndPerfQueryINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12550) glGetFirstPerfQueryIdINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16303) glGetNextPerfQueryIdINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18067) glGetPerfCounterInfoINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18452) glGetPerfQueryDataINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18566) glGetPerfQueryIdByNameINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18582) glGetPerfQueryInfoINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18595) 100% ( 5 / 5) in 'Graphics.Rendering.OpenGL.Raw.INTEL' 32% ( 7 / 22) in 'Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced' Missing documentation for: gl_COLORBURN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1220) gl_COLORDODGE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1229) gl_DARKEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2870) gl_DIFFERENCE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3398) gl_EXCLUSION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235) gl_HARDLIGHT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5498) gl_HSL_COLOR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_HSL_HUE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5600) gl_HSL_LUMINOSITY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5609) gl_HSL_SATURATION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5618) gl_LIGHTEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6503) gl_MULTIPLY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936) gl_OVERLAY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9713) gl_SCREEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12656) gl_SOFTLIGHT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13058) 29% ( 17 / 58) in 'Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility' Missing documentation for: gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851) gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411) gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882) gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891) gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924) gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930) gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942) gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954) gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960) gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996) gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008) gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023) gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032) gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050) gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059) gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068) gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077) gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092) gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101) gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110) gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125) gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131) gl_DISPLAY_LIST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3425) gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604) gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610) gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622) gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913) gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733) gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090) gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305) gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049) 30% ( 17 / 57) in 'Graphics.Rendering.OpenGL.Raw.KHR.DebugCore' Missing documentation for: gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851) gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411) gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882) gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891) gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924) gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930) gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942) gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954) gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960) gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996) gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008) gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023) gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032) gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050) gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059) gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068) gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077) gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092) gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101) gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110) gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125) gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131) gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604) gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610) gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622) gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913) gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733) gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090) gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305) gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049) 55% ( 11 / 20) in 'Graphics.Rendering.OpenGL.Raw.KHR.Robustness' Missing documentation for: gl_CONTEXT_LOST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2429) gl_CONTEXT_ROBUST_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2453) gl_GUILTY_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5459) gl_INNOCENT_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5942) gl_LOSE_CONTEXT_ON_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6713) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_NO_RESET_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9194) gl_RESET_NOTIFICATION_STRATEGY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11861) gl_UNKNOWN_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467) 100% ( 10 / 10) in 'Graphics.Rendering.OpenGL.Raw.KHR' 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.MESA.ResizeBuffers' Missing documentation for: glResizeBuffersMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35331) 86% ( 25 / 29) in 'Graphics.Rendering.OpenGL.Raw.MESA.WindowPos' Missing documentation for: glWindowPos4dvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49391) glWindowPos4fvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49419) glWindowPos4ivMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49447) glWindowPos4svMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49475) 100% ( 5 / 5) in 'Graphics.Rendering.OpenGL.Raw.MESA' 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirect' Missing documentation for: glMultiDrawArraysIndirectBindlessNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25921) glMultiDrawElementsIndirectBindlessNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26124) 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirectCount' Missing documentation for: glMultiDrawArraysIndirectBindlessCountNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25904) glMultiDrawElementsIndirectBindlessCountNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26106) 28% ( 5 / 18) in 'Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture' Missing documentation for: glGetImageHandleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16794) glGetTextureHandleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20407) glGetTextureSamplerHandleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20651) glIsImageHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23322) glIsTextureHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23690) glMakeImageHandleNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24449) glMakeImageHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24474) glMakeTextureHandleNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24524) glMakeTextureHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24548) glProgramUniformHandleui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33118) glProgramUniformHandleui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33147) glUniformHandleui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42290) glUniformHandleui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42317) 12% ( 7 / 59) in 'Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced' Missing documentation for: gl_BLEND_OVERLAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755) gl_BLEND_PREMULTIPLIED_SRC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:758) gl_BLUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809) gl_COLORBURN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1223) gl_COLORDODGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1232) gl_CONJOINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2342) gl_CONTRAST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_DARKEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2873) gl_DIFFERENCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401) gl_DISJOINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416) gl_DST_ATOP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3932) gl_DST_IN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3938) gl_DST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3941) gl_DST_OUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3944) gl_DST_OVER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3947) gl_EXCLUSION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4238) gl_GREEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5447) gl_HARDLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5501) gl_HARDMIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5504) gl_HSL_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594) gl_HSL_HUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603) gl_HSL_LUMINOSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612) gl_HSL_SATURATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5621) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_INVERT_OVG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6377) gl_INVERT_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380) gl_LIGHTEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506) gl_LINEARBURN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6542) gl_LINEARDODGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6545) gl_LINEARLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548) gl_MINUS_CLAMPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8675) gl_MINUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8678) gl_MULTIPLY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8939) gl_OVERLAY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9716) gl_PINLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10109) gl_PLUS_CLAMPED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316) gl_PLUS_CLAMPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10319) gl_PLUS_DARKER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10322) gl_PLUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10325) gl_RED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_SCREEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659) gl_SOFTLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13061) gl_SRC_ATOP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13223) gl_SRC_IN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13229) gl_SRC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13232) gl_SRC_OUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235) gl_SRC_OVER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13238) gl_UNCORRELATED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15347) gl_VIVIDLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16664) gl_XOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16763) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814) glBlendParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5277) 14% ( 6 / 42) in 'Graphics.Rendering.OpenGL.Raw.NV.CommandList' Missing documentation for: gl_ALPHA_REF_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383) gl_ATTRIBUTE_ADDRESS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:563) gl_BLEND_COLOR_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701) gl_DRAW_ARRAYS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3593) gl_DRAW_ARRAYS_INSTANCED_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596) gl_DRAW_ARRAYS_STRIP_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3599) gl_DRAW_ELEMENTS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848) gl_DRAW_ELEMENTS_INSTANCED_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851) gl_DRAW_ELEMENTS_STRIP_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3854) gl_ELEMENT_ADDRESS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_FRONT_FACE_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5192) gl_LINE_WIDTH_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6653) gl_NOP_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9110) gl_POLYGON_OFFSET_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10475) gl_SCISSOR_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12644) gl_STENCIL_REF_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472) gl_TERMINATE_SEQUENCE_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_UNIFORM_ADDRESS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15365) gl_VIEWPORT_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16559) glCallCommandListNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5541) glCommandListSegmentsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7600) glCompileCommandListNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7613) glCreateCommandListsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9438) glCreateStatesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9627) glDeleteCommandListsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10058) glDeleteStatesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10430) glDrawCommandsAddressNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11349) glDrawCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11364) glDrawCommandsStatesAddressNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11380) glDrawCommandsStatesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11396) glGetCommandHeaderNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15843) glGetStageIndexNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19881) glIsCommandListNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23153) glIsStateNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23615) glListDrawCommandsStatesClientNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24135) glStateCaptureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36841) 67% ( 8 / 12) in 'Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender' Missing documentation for: gl_QUERY_BY_REGION_NO_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11117) gl_QUERY_BY_REGION_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11126) gl_QUERY_NO_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11156) gl_QUERY_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11201) 55% ( 6 / 11) in 'Graphics.Rendering.OpenGL.Raw.NV.ConservativeRaster' Missing documentation for: gl_CONSERVATIVE_RASTERIZATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2345) gl_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8231) gl_SUBPIXEL_PRECISION_BIAS_X_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544) gl_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13547) glSubpixelPrecisionBiasNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37161) 60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.ConservativeRasterDilate' Missing documentation for: gl_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2348) gl_CONSERVATIVE_RASTER_DILATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2351) gl_CONSERVATIVE_RASTER_DILATE_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2354) glConservativeRasterParameterfNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8265) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.CopyImage' Missing documentation for: glCopyImageSubDataNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8726) 46% ( 6 / 13) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat' Missing documentation for: gl_DEPTH32F_STENCIL8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194) gl_DEPTH_BUFFER_FLOAT_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3245) gl_DEPTH_COMPONENT32F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3299) gl_FLOAT_32_UNSIGNED_INT_24_8_REV_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4403) glClearDepthdNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5904) glDepthBoundsdNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10591) glDepthRangedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10702) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.DrawTexture' Missing documentation for: glDrawTextureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11975) 15% ( 6 / 39) in 'Graphics.Rendering.OpenGL.Raw.NV.Evaluators' Missing documentation for: gl_EVAL_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172) gl_EVAL_FRACTIONAL_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4178) gl_EVAL_TRIANGULAR_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4181) gl_EVAL_VERTEX_ATTRIB0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4184) gl_EVAL_VERTEX_ATTRIB10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4187) gl_EVAL_VERTEX_ATTRIB11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190) gl_EVAL_VERTEX_ATTRIB12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4193) gl_EVAL_VERTEX_ATTRIB13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4196) gl_EVAL_VERTEX_ATTRIB14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199) gl_EVAL_VERTEX_ATTRIB15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4202) gl_EVAL_VERTEX_ATTRIB1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205) gl_EVAL_VERTEX_ATTRIB2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4208) gl_EVAL_VERTEX_ATTRIB3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211) gl_EVAL_VERTEX_ATTRIB4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4214) gl_EVAL_VERTEX_ATTRIB5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217) gl_EVAL_VERTEX_ATTRIB6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4220) gl_EVAL_VERTEX_ATTRIB7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223) gl_EVAL_VERTEX_ATTRIB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4226) gl_EVAL_VERTEX_ATTRIB9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229) gl_MAP_ATTRIB_U_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7118) gl_MAP_ATTRIB_V_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7121) gl_MAP_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166) gl_MAX_MAP_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7928) gl_MAX_RATIONAL_EVAL_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129) glEvalMapsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12840) glGetMapAttribParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17227) glGetMapAttribParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17242) glGetMapControlPointsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17257) glGetMapParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17275) glGetMapParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17289) glMapControlPointsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24752) glMapParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24938) glMapParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24952) 37% ( 7 / 19) in 'Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample' Missing documentation for: gl_INT_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6314) gl_MAX_SAMPLE_MASK_WORDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8171) gl_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458) gl_SAMPLE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12575) gl_SAMPLE_MASK_VALUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12587) gl_SAMPLE_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12602) gl_TEXTURE_BINDING_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14210) gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876) gl_TEXTURE_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14879) gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15866) glSampleMaskIndexedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35531) glTexRenderbufferNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39498) 38% ( 6 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.Fence' Missing documentation for: gl_ALL_COMPLETED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:269) gl_FENCE_CONDITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322) gl_FENCE_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325) glDeleteFencesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10084) glFinishFenceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13235) glGenFencesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14587) glGetFenceivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16261) glIsFenceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23260) glSetFenceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36558) glTestFenceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37411) 67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentCoverageToColor' Missing documentation for: gl_FRAGMENT_COVERAGE_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4745) gl_FRAGMENT_COVERAGE_TO_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4748) glFragmentCoverageColorNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13737) 44% ( 8 / 18) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram' Missing documentation for: gl_FRAGMENT_PROGRAM_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4814) gl_FRAGMENT_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4829) gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7721) gl_MAX_TEXTURE_COORDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8447) gl_MAX_TEXTURE_IMAGE_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8456) gl_PROGRAM_ERROR_STRING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10790) glGetProgramNamedParameterdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18984) glGetProgramNamedParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18999) glProgramNamedParameter4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31359) glProgramNamedParameter4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31393) 25% ( 6 / 24) in 'Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples' Missing documentation for: gl_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1586) gl_COVERAGE_MODULATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2699) gl_COVERAGE_MODULATION_TABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2702) gl_COVERAGE_MODULATION_TABLE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2705) gl_DEPTH_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_EFFECTIVE_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4091) gl_MAX_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8126) gl_MIXED_DEPTH_SAMPLES_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8768) gl_MIXED_STENCIL_SAMPLES_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8771) gl_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9011) gl_RASTER_FIXED_SAMPLE_LOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11303) gl_RASTER_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11306) gl_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11312) gl_STENCIL_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478) glCoverageModulationNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9387) glCoverageModulationTableNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9399) glGetCoverageModulationTableNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16057) glRasterSamplesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34402) 55% ( 6 / 11) in 'Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage' Missing documentation for: gl_MAX_MULTISAMPLE_COVERAGE_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7937) gl_MULTISAMPLE_COVERAGE_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8990) gl_RENDERBUFFER_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11687) gl_RENDERBUFFER_COVERAGE_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11690) glRenderbufferStorageMultisampleCoverageNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34830) 33% ( 10 / 30) in 'Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4' Missing documentation for: gl_MAX_PROGRAM_ATTRIB_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003) gl_MAX_PROGRAM_GENERIC_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8015) gl_MAX_PROGRAM_GENERIC_RESULTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8018) gl_MAX_PROGRAM_RESULT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8081) gl_MAX_PROGRAM_TEXEL_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8099) gl_MIN_PROGRAM_TEXEL_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8705) gl_PROGRAM_ATTRIB_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10757) gl_PROGRAM_RESULT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10886) glGetProgramEnvParameterIivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18840) glGetProgramEnvParameterIuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18854) glGetProgramLocalParameterIivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18928) glGetProgramLocalParameterIuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18942) glProgramEnvParameterI4ivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31076) glProgramEnvParameterI4uivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31108) glProgramEnvParametersI4ivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31137) glProgramEnvParametersI4uivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31152) glProgramLocalParameterI4ivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31249) glProgramLocalParameterI4uivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31281) glProgramLocalParametersI4ivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31310) glProgramLocalParametersI4uivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31325) 38% ( 6 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5' Missing documentation for: gl_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7712) gl_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7823) gl_MAX_PROGRAM_SUBROUTINE_NUM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8084) gl_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8087) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8687) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8714) glGetProgramSubroutineParameteruivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19264) glProgramSubroutineParametersuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31578) 9% ( 6 / 68) in 'Graphics.Rendering.OpenGL.Raw.NV.GPUShader5' Missing documentation for: gl_FLOAT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388) gl_FLOAT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391) gl_FLOAT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394) gl_FLOAT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4397) gl_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5963) gl_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5966) gl_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5969) gl_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972) gl_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5978) gl_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984) gl_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5990) gl_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996) gl_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5999) gl_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6002) gl_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005) gl_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_UNSIGNED_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15596) gl_UNSIGNED_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15599) gl_UNSIGNED_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15602) gl_UNSIGNED_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_UNSIGNED_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15614) gl_UNSIGNED_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15620) gl_UNSIGNED_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626) gl_UNSIGNED_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632) gl_UNSIGNED_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15635) gl_UNSIGNED_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15638) gl_UNSIGNED_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641) gl_UNSIGNED_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15644) glGetUniformi64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20975) glProgramUniform1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31741) glProgramUniform1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31770) glProgramUniform1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31861) glProgramUniform1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31890) glProgramUniform2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32107) glProgramUniform2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32137) glProgramUniform2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32231) glProgramUniform2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32261) glProgramUniform3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32485) glProgramUniform3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32516) glProgramUniform3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32613) glProgramUniform3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32644) glProgramUniform4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32875) glProgramUniform4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32907) glProgramUniform4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33007) glProgramUniform4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33039) glUniform1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41058) glUniform1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41085) glUniform1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41170) glUniform1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41197) glUniform2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41372) glUniform2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41400) glUniform2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41488) glUniform2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41516) glUniform3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41697) glUniform3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41726) glUniform3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41817) glUniform3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41846) glUniform4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42033) glUniform4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42063) glUniform4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42157) glUniform4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42187) 35% ( 9 / 26) in 'Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4' Missing documentation for: gl_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4916) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5087) gl_GEOMETRY_INPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5267) gl_GEOMETRY_OUTPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5294) gl_GEOMETRY_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5297) gl_GEOMETRY_VERTICES_OUT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5351) gl_LINES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6593) gl_LINE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6638) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7850) gl_MAX_PROGRAM_OUTPUT_VERTICES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066) gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120) gl_PROGRAM_POINT_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10880) gl_TRIANGLES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308) gl_TRIANGLE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15332) glProgramVertexLimitNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33785) 51% ( 27 / 53) in 'Graphics.Rendering.OpenGL.Raw.NV.HalfFloat' Missing documentation for: gl_HALF_FLOAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5489) glColor3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6481) glColor4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6797) glFogCoordhvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13591) glMultiTexCoord1hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26392) glMultiTexCoord2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26701) glMultiTexCoord3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27021) glMultiTexCoord4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27352) glNormal3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28906) glSecondaryColor3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36096) glTexCoord1hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37662) glTexCoord2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38010) glTexCoord3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38198) glTexCoord4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38466) glVertex2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43392) glVertex3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43579) glVertex4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43773) glVertexAttrib1hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44532) glVertexAttrib2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44818) glVertexAttrib3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45114) glVertexAttrib4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45650) glVertexAttribs1hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47448) glVertexAttribs2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47504) glVertexAttribs3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47560) glVertexAttribs4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47616) glVertexWeighthvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48357) 43% ( 6 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.InternalformatSampleQuery' Missing documentation for: gl_CONFORMANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2336) gl_MULTISAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654) gl_SUPERSAMPLE_SCALE_X_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13565) gl_SUPERSAMPLE_SCALE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069) glGetInternalformatSampleivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16992) 35% ( 6 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery' Missing documentation for: gl_CURRENT_OCCLUSION_QUERY_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2789) gl_PIXEL_COUNTER_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10118) gl_PIXEL_COUNT_AVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10121) gl_PIXEL_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124) glBeginOcclusionQueryNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3611) glDeleteOcclusionQueriesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10203) glEndOcclusionQueryNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12527) glGenOcclusionQueriesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14680) glGetOcclusionQueryivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18233) glGetOcclusionQueryuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18247) glIsOcclusionQueryNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23397) 43% ( 6 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject' Missing documentation for: gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4832) gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5300) gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8072) gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075) gl_VERTEX_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16370) glProgramBufferParametersIivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30946) glProgramBufferParametersIuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30962) glProgramBufferParametersfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30978) 3% ( 6 /234) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility' Missing documentation for: gl_2_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:47) gl_3_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:68) gl_4_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:116) gl_ACCUM_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:128) gl_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:233) gl_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:236) gl_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:239) gl_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452) gl_BEVEL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) gl_BOLD_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815) gl_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:842) gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845) gl_CIRCULAR_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:989) gl_CIRCULAR_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992) gl_CIRCULAR_TANGENT_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:995) gl_CLOSE_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1190) gl_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2339) gl_CONSTANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2396) gl_CONVEX_HULL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468) gl_COUNT_DOWN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669) gl_COUNT_UP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2672) gl_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2714) gl_DUP_FIRST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4013) gl_DUP_LAST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4016) gl_EYE_LINEAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4268) gl_FILE_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4340) gl_FIRST_TO_REST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4358) gl_FONT_ASCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4640) gl_FONT_DESCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643) gl_FONT_GLYPHS_AVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4646) gl_FONT_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4649) gl_FONT_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4652) gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4655) gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4658) gl_FONT_NUM_GLYPH_INDICES_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4661) gl_FONT_TARGET_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4664) gl_FONT_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4667) gl_FONT_UNDERLINE_POSITION_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670) gl_FONT_UNDERLINE_THICKNESS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673) gl_FONT_UNINTELLIGIBLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4676) gl_FONT_UNITS_PER_EM_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679) gl_FONT_X_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682) gl_FONT_X_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4685) gl_FONT_Y_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688) gl_FONT_Y_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4691) gl_FRAGMENT_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757) gl_GLYPH_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5369) gl_GLYPH_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5372) gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5375) gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5378) gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5381) gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384) gl_GLYPH_VERTICAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387) gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5390) gl_GLYPH_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5393) gl_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585) gl_ITALIC_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407) gl_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6425) gl_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6428) gl_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6647) gl_MITER_REVERT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8762) gl_MITER_TRUNCATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8765) gl_MOVE_TO_CONTINUES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8918) gl_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8921) gl_MOVE_TO_RESETS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8924) gl_OBJECT_LINEAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9317) gl_PATH_CLIENT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872) gl_PATH_COMMAND_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9875) gl_PATH_COMPUTED_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878) gl_PATH_COORD_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881) gl_PATH_COVER_DEPTH_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9884) gl_PATH_DASH_ARRAY_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887) gl_PATH_DASH_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9890) gl_PATH_DASH_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9893) gl_PATH_DASH_OFFSET_RESET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9896) gl_PATH_END_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9899) gl_PATH_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9902) gl_PATH_FILL_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9905) gl_PATH_FILL_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9908) gl_PATH_FILL_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9911) gl_PATH_FILL_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9914) gl_PATH_FOG_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9917) gl_PATH_FORMAT_PS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9920) gl_PATH_FORMAT_SVG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9923) gl_PATH_GEN_COEFF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9926) gl_PATH_GEN_COLOR_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9929) gl_PATH_GEN_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9932) gl_PATH_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9935) gl_PATH_INITIAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9938) gl_PATH_INITIAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9941) gl_PATH_JOIN_STYLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9944) gl_PATH_MAX_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9947) gl_PATH_MAX_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9950) gl_PATH_MITER_LIMIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9953) gl_PATH_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9956) gl_PATH_MODELVIEW_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9959) gl_PATH_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9962) gl_PATH_OBJECT_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9965) gl_PATH_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9968) gl_PATH_PROJECTION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971) gl_PATH_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9974) gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977) gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9980) gl_PATH_STENCIL_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9983) gl_PATH_STENCIL_REF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9986) gl_PATH_STENCIL_VALUE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9989) gl_PATH_STROKE_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9992) gl_PATH_STROKE_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9995) gl_PATH_STROKE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9998) gl_PATH_STROKE_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10001) gl_PATH_TERMINAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10004) gl_PATH_TERMINAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10007) gl_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10010) gl_PATH_TRANSPOSE_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10013) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670) gl_PRIMARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679) gl_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11042) gl_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390) gl_RELATIVE_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591) gl_RELATIVE_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11594) gl_RELATIVE_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11597) gl_RELATIVE_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RELATIVE_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11603) gl_RELATIVE_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RELATIVE_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609) gl_RELATIVE_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11612) gl_RELATIVE_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11615) gl_RELATIVE_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618) gl_RELATIVE_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11621) gl_RELATIVE_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624) gl_RELATIVE_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11627) gl_RELATIVE_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11630) gl_RELATIVE_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633) gl_RELATIVE_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11636) gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11639) gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642) gl_RELATIVE_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11645) gl_RESTART_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11873) gl_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12287) gl_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290) gl_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12293) gl_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12296) gl_ROUND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12299) gl_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710) gl_SKIP_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968) gl_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13034) gl_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049) gl_SQUARE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13181) gl_STANDARD_FONT_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13292) gl_STANDARD_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13295) gl_SYSTEM_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13646) gl_TRANSLATE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15248) gl_TRANSLATE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15251) gl_TRANSLATE_X_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15254) gl_TRANSLATE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) gl_TRANSPOSE_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15260) gl_TRANSPOSE_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263) gl_TRIANGULAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15338) gl_USE_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962) gl_UTF16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15965) gl_UTF8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15968) gl_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16490) glCopyPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8894) glCoverFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9313) glCoverFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9331) glCoverStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9344) glCoverStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9362) glDeletePathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10216) glGenPathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14693) glGetPathColorGenfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18261) glGetPathColorGenivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18275) glGetPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18289) glGetPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18302) glGetPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18315) glGetPathLengthNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18328) glGetPathMetricRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18342) glGetPathMetricsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18358) glGetPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18376) glGetPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18390) glGetPathSpacingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18404) glGetPathTexGenfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18424) glGetPathTexGenivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18438) glGetProgramResourcefvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19181) glInterpolatePathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22958) glIsPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23409) glIsPointInFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23421) glIsPointInStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23436) glMatrixLoad3x2fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25265) glMatrixLoad3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25278) glMatrixLoadTranspose3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25303) glMatrixMult3x2fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25381) glMatrixMult3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25394) glMatrixMultTranspose3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25407) glPathColorGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29548) glPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29563) glPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29580) glPathCoverDepthFuncNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29595) glPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29607) glPathFogGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29621) glPathGlyphIndexArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29633) glPathGlyphIndexRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29652) glPathGlyphRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29669) glPathGlyphsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29689) glPathMemoryGlyphIndexArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29710) glPathParameterfNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29730) glPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29744) glPathParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29758) glPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29772) glPathStencilDepthOffsetNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29786) glPathStencilFuncNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29799) glPathStringNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29813) glPathSubCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29828) glPathSubCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29847) glPathTexGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29863) glPointAlongPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30204) glProgramPathFragmentInputGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31547) glStencilFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36867) glStencilFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36886) glStencilStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37033) glStencilStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37052) glStencilThenCoverFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37066) glStencilThenCoverFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37086) glStencilThenCoverStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37101) glStencilThenCoverStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37121) glTransformPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40873) glWeightPathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48566) 3% ( 6 /216) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore' Missing documentation for: gl_ACCUM_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:128) gl_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:233) gl_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:236) gl_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:239) gl_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452) gl_BEVEL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) gl_BOLD_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815) gl_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:842) gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845) gl_CIRCULAR_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:989) gl_CIRCULAR_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992) gl_CIRCULAR_TANGENT_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:995) gl_CLOSE_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1190) gl_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2339) gl_CONVEX_HULL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468) gl_COUNT_DOWN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669) gl_COUNT_UP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2672) gl_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2714) gl_DUP_FIRST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4013) gl_DUP_LAST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4016) gl_FILE_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4340) gl_FIRST_TO_REST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4358) gl_FONT_ASCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4640) gl_FONT_DESCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643) gl_FONT_GLYPHS_AVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4646) gl_FONT_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4649) gl_FONT_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4652) gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4655) gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4658) gl_FONT_NUM_GLYPH_INDICES_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4661) gl_FONT_TARGET_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4664) gl_FONT_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4667) gl_FONT_UNDERLINE_POSITION_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670) gl_FONT_UNDERLINE_THICKNESS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673) gl_FONT_UNINTELLIGIBLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4676) gl_FONT_UNITS_PER_EM_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679) gl_FONT_X_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682) gl_FONT_X_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4685) gl_FONT_Y_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688) gl_FONT_Y_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4691) gl_FRAGMENT_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757) gl_GLYPH_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5369) gl_GLYPH_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5372) gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5375) gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5378) gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5381) gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384) gl_GLYPH_VERTICAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387) gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5390) gl_GLYPH_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5393) gl_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585) gl_ITALIC_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407) gl_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6425) gl_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6428) gl_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6647) gl_MITER_REVERT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8762) gl_MITER_TRUNCATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8765) gl_MOVE_TO_CONTINUES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8918) gl_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8921) gl_MOVE_TO_RESETS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8924) gl_PATH_CLIENT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872) gl_PATH_COMMAND_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9875) gl_PATH_COMPUTED_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878) gl_PATH_COORD_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881) gl_PATH_COVER_DEPTH_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9884) gl_PATH_DASH_ARRAY_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887) gl_PATH_DASH_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9890) gl_PATH_DASH_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9893) gl_PATH_DASH_OFFSET_RESET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9896) gl_PATH_END_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9899) gl_PATH_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9902) gl_PATH_FILL_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9905) gl_PATH_FILL_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9908) gl_PATH_FILL_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9911) gl_PATH_FILL_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9914) gl_PATH_FORMAT_PS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9920) gl_PATH_FORMAT_SVG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9923) gl_PATH_GEN_COEFF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9926) gl_PATH_GEN_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9932) gl_PATH_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9935) gl_PATH_INITIAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9938) gl_PATH_INITIAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9941) gl_PATH_JOIN_STYLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9944) gl_PATH_MAX_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9947) gl_PATH_MAX_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9950) gl_PATH_MITER_LIMIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9953) gl_PATH_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9956) gl_PATH_MODELVIEW_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9959) gl_PATH_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9962) gl_PATH_OBJECT_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9965) gl_PATH_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9968) gl_PATH_PROJECTION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971) gl_PATH_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9974) gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977) gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9980) gl_PATH_STENCIL_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9983) gl_PATH_STENCIL_REF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9986) gl_PATH_STENCIL_VALUE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9989) gl_PATH_STROKE_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9992) gl_PATH_STROKE_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9995) gl_PATH_STROKE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9998) gl_PATH_STROKE_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10001) gl_PATH_TERMINAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10004) gl_PATH_TERMINAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10007) gl_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10010) gl_PATH_TRANSPOSE_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10013) gl_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11042) gl_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390) gl_RELATIVE_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591) gl_RELATIVE_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11594) gl_RELATIVE_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11597) gl_RELATIVE_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RELATIVE_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11603) gl_RELATIVE_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RELATIVE_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609) gl_RELATIVE_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11612) gl_RELATIVE_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11615) gl_RELATIVE_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618) gl_RELATIVE_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11621) gl_RELATIVE_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624) gl_RELATIVE_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11627) gl_RELATIVE_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11630) gl_RELATIVE_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633) gl_RELATIVE_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11636) gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11639) gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642) gl_RELATIVE_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11645) gl_RESTART_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11873) gl_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12287) gl_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290) gl_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12293) gl_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12296) gl_ROUND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12299) gl_SKIP_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968) gl_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13034) gl_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049) gl_SQUARE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13181) gl_STANDARD_FONT_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13292) gl_STANDARD_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13295) gl_SYSTEM_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13646) gl_TRANSLATE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15248) gl_TRANSLATE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15251) gl_TRANSLATE_X_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15254) gl_TRANSLATE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) gl_TRANSPOSE_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15260) gl_TRANSPOSE_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263) gl_TRIANGULAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15338) gl_USE_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962) gl_UTF16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15965) gl_UTF8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15968) gl_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16490) glCopyPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8894) glCoverFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9313) glCoverFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9331) glCoverStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9344) glCoverStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9362) glDeletePathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10216) glGenPathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14693) glGetPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18289) glGetPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18302) glGetPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18315) glGetPathLengthNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18328) glGetPathMetricRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18342) glGetPathMetricsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18358) glGetPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18376) glGetPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18390) glGetPathSpacingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18404) glGetProgramResourcefvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19181) glInterpolatePathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22958) glIsPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23409) glIsPointInFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23421) glIsPointInStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23436) glMatrixLoad3x2fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25265) glMatrixLoad3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25278) glMatrixLoadTranspose3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25303) glMatrixMult3x2fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25381) glMatrixMult3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25394) glMatrixMultTranspose3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25407) glPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29563) glPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29580) glPathCoverDepthFuncNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29595) glPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29607) glPathGlyphIndexArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29633) glPathGlyphIndexRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29652) glPathGlyphRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29669) glPathGlyphsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29689) glPathMemoryGlyphIndexArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29710) glPathParameterfNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29730) glPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29744) glPathParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29758) glPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29772) glPathStencilDepthOffsetNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29786) glPathStencilFuncNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29799) glPathStringNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29813) glPathSubCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29828) glPathSubCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29847) glPointAlongPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30204) glProgramPathFragmentInputGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31547) glStencilFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36867) glStencilFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36886) glStencilStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37033) glStencilStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37052) glStencilThenCoverFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37066) glStencilThenCoverFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37086) glStencilThenCoverStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37101) glStencilThenCoverStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37121) glTransformPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40873) glWeightPathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48566) 43% ( 6 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange' Missing documentation for: gl_READ_PIXEL_DATA_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369) gl_READ_PIXEL_DATA_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11372) gl_READ_PIXEL_DATA_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11375) gl_WRITE_PIXEL_DATA_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16748) gl_WRITE_PIXEL_DATA_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16751) gl_WRITE_PIXEL_DATA_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16754) glFlushPixelDataRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13357) glPixelDataRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29902) 73% ( 8 / 11) in 'Graphics.Rendering.OpenGL.Raw.NV.PointSprite' Missing documentation for: gl_COORD_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2630) gl_POINT_SPRITE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10445) gl_POINT_SPRITE_R_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10451) 33% ( 6 / 18) in 'Graphics.Rendering.OpenGL.Raw.NV.PresentVideo' Missing documentation for: gl_CURRENT_TIME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2846) gl_FIELDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4331) gl_FRAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5180) gl_NUM_FILL_STREAMS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9221) gl_PRESENT_DURATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10649) gl_PRESENT_TIME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652) glGetVideoi64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21678) glGetVideoivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21692) glGetVideoui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21706) glGetVideouivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21720) glPresentFrameDualFillNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30709) glPresentFrameKeyedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30733) 60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart' Missing documentation for: gl_PRIMITIVE_RESTART_INDEX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10727) gl_PRIMITIVE_RESTART_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10730) glPrimitiveRestartIndexNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30847) glPrimitiveRestartNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30859) 8% ( 6 / 75) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners' Missing documentation for: gl_BIAS_BY_NEGATIVE_ONE_HALF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:665) gl_COLOR_SUM_CLAMP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595) gl_COMBINER0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1676) gl_COMBINER1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1679) gl_COMBINER2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1682) gl_COMBINER3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1685) gl_COMBINER4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1688) gl_COMBINER5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691) gl_COMBINER6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1694) gl_COMBINER7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697) gl_COMBINER_AB_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1700) gl_COMBINER_AB_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703) gl_COMBINER_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706) gl_COMBINER_CD_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709) gl_COMBINER_CD_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712) gl_COMBINER_COMPONENT_USAGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715) gl_COMBINER_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1718) gl_COMBINER_MAPPING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721) gl_COMBINER_MUX_SUM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1724) gl_COMBINER_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727) gl_COMBINER_SUM_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730) gl_CONSTANT_COLOR0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2384) gl_CONSTANT_COLOR1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2387) gl_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3410) gl_EXPAND_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247) gl_EXPAND_NORMAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4250) gl_E_TIMES_F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4286) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520) gl_HALF_BIAS_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5474) gl_HALF_BIAS_NORMAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5477) gl_MAX_GENERAL_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7760) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_NUM_GENERAL_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9230) gl_PRIMARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679) gl_REGISTER_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11492) gl_SCALE_BY_FOUR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12629) gl_SCALE_BY_ONE_HALF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12632) gl_SCALE_BY_TWO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12635) gl_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710) gl_SIGNED_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12890) gl_SIGNED_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911) gl_SPARE0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124) gl_SPARE0_PLUS_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13127) gl_SPARE1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13130) gl_TEXTURE0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13847) gl_TEXTURE1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13913) gl_UNSIGNED_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15590) gl_UNSIGNED_INVERT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15887) gl_VARIABLE_A_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980) gl_VARIABLE_B_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15983) gl_VARIABLE_C_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15986) gl_VARIABLE_D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15989) gl_VARIABLE_E_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15992) gl_VARIABLE_F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15995) gl_VARIABLE_G_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15998) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814) glCombinerInputNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7496) glCombinerOutputNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7513) glCombinerParameterfNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7534) glCombinerParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7547) glCombinerParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7560) glCombinerParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7573) glFinalCombinerInputNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13184) glGetCombinerInputParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15767) glGetCombinerInputParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15783) glGetCombinerOutputParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15799) glGetCombinerOutputParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15814) glGetFinalCombinerInputParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16275) glGetFinalCombinerInputParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16289) 67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2' Missing documentation for: gl_PER_STAGE_CONSTANTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100) glCombinerStageParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7586) glGetCombinerStageParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15829) 35% ( 6 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.SampleLocations' Missing documentation for: gl_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5135) gl_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5147) gl_PROGRAMMABLE_SAMPLE_LOCATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10739) gl_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10745) gl_SAMPLE_LOCATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12542) gl_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12548) gl_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12554) gl_SAMPLE_LOCATION_SUBPIXEL_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12560) glFramebufferSampleLocationsfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14053) glNamedFramebufferSampleLocationsfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28308) glResolveDepthValuesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35342) 26% ( 6 / 23) in 'Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad' Missing documentation for: gl_BUFFER_GPU_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875) gl_GPU_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5396) gl_MAX_SHADER_BUFFER_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180) glGetBufferParameterui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15475) glGetIntegerui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16965) glGetNamedBufferParameterui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17783) glGetUniformui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21033) glIsBufferResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23141) glIsNamedBufferResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23360) glMakeBufferNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24412) glMakeBufferResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24424) glMakeNamedBufferNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24487) glMakeNamedBufferResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24499) glProgramUniformui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33756) glProgramUniformui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33770) glUniformui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42769) glUniformui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42782) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureBarrier' Missing documentation for: glTextureBarrierNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39872) 43% ( 6 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample' Missing documentation for: gl_TEXTURE_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330) gl_TEXTURE_COVERAGE_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) glTexImage2DMultisampleCoverageNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39107) glTexImage3DMultisampleCoverageNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39188) glTextureImage2DMultisampleCoverageNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40003) glTextureImage2DMultisampleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40022) glTextureImage3DMultisampleCoverageNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40062) glTextureImage3DMultisampleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40082) 22% ( 11 / 49) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback' Missing documentation for: gl_ACTIVE_VARYINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:206) gl_ACTIVE_VARYING_MAX_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:209) gl_BACK_PRIMARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:620) gl_BACK_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626) gl_CLIP_DISTANCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1139) gl_GENERIC_ATTRIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252) gl_INTERLEAVED_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6104) gl_LAYER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6443) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8495) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8504) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8513) gl_NEXT_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9092) gl_PRIMITIVES_GENERATED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688) gl_PRIMITIVE_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10709) gl_RASTERIZER_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300) gl_SEPARATE_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12737) gl_SKIP_COMPONENTS1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953) gl_SKIP_COMPONENTS2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12956) gl_SKIP_COMPONENTS3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959) gl_SKIP_COMPONENTS4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12962) gl_TEXTURE_COORD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14453) gl_TRANSFORM_FEEDBACK_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_TRANSFORM_FEEDBACK_BUFFER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15167) gl_TRANSFORM_FEEDBACK_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15185) gl_TRANSFORM_FEEDBACK_BUFFER_START_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15194) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15215) gl_TRANSFORM_FEEDBACK_RECORD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15218) gl_TRANSFORM_FEEDBACK_VARYINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233) gl_VERTEX_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16340) glActiveVaryingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3272) glGetActiveVaryingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15281) glGetTransformFeedbackVaryingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20741) glGetVaryingLocationNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21161) glTransformFeedbackAttribsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40764) glTransformFeedbackStreamAttribsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40810) glTransformFeedbackVaryingsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40858) 71% ( 12 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2' Missing documentation for: gl_TRANSFORM_FEEDBACK_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15143) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15176) gl_TRANSFORM_FEEDBACK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15200) glBindTransformFeedbackNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4421) 30% ( 6 / 20) in 'Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop' Missing documentation for: gl_SURFACE_MAPPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13571) gl_SURFACE_REGISTERED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13574) gl_SURFACE_STATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577) gl_WRITE_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16736) glVDPAUFiniNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42980) glVDPAUGetSurfaceivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42991) glVDPAUInitNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43007) glVDPAUIsSurfaceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43020) glVDPAUMapSurfacesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43032) glVDPAURegisterOutputSurfaceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43045) glVDPAURegisterVideoSurfaceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43060) glVDPAUSurfaceAccessNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43075) glVDPAUUnmapSurfacesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43088) glVDPAUUnregisterSurfaceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43101) 46% ( 6 / 13) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange' Missing documentation for: gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8540) gl_VERTEX_ARRAY_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16109) gl_VERTEX_ARRAY_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16112) gl_VERTEX_ARRAY_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16118) gl_VERTEX_ARRAY_RANGE_VALID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) glFlushVertexArrayRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13405) glVertexArrayRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44105) 22% ( 6 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit' Missing documentation for: gl_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5978) gl_UNSIGNED_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15614) glGetVertexAttribLi64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21397) glGetVertexAttribLui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21425) glVertexAttribL1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46739) glVertexAttribL1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46752) glVertexAttribL1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46778) glVertexAttribL1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46804) glVertexAttribL2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46875) glVertexAttribL2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46889) glVertexAttribL2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46902) glVertexAttribL2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46916) glVertexAttribL3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46989) glVertexAttribL3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47004) glVertexAttribL3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47017) glVertexAttribL3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47032) glVertexAttribL4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47107) glVertexAttribL4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47123) glVertexAttribL4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47136) glVertexAttribL4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47152) glVertexAttribLFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47181) 14% ( 6 / 43) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory' Missing documentation for: gl_COLOR_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241) gl_COLOR_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1256) gl_DRAW_INDIRECT_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3887) gl_DRAW_INDIRECT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3896) gl_DRAW_INDIRECT_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3899) gl_EDGE_FLAG_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4055) gl_EDGE_FLAG_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4070) gl_ELEMENT_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100) gl_ELEMENT_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4127) gl_ELEMENT_ARRAY_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4142) gl_FOG_COORD_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4583) gl_FOG_COORD_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4589) gl_INDEX_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5855) gl_INDEX_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5870) gl_NORMAL_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_NORMAL_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140) gl_SECONDARY_COLOR_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665) gl_SECONDARY_COLOR_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12677) gl_TEXTURE_COORD_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14402) gl_TEXTURE_COORD_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14417) gl_VERTEX_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16052) gl_VERTEX_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16079) gl_VERTEX_ATTRIB_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16196) gl_VERTEX_ATTRIB_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16241) gl_VERTEX_ATTRIB_ARRAY_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16277) glBufferAddressRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5401) glColorFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7057) glEdgeFlagFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12138) glFogCoordFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13416) glGetIntegerui64i_vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16951) glIndexFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22640) glNormalFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29014) glSecondaryColorFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36388) glTexCoordFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38563) glVertexAttribFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46018) glVertexAttribIFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46634) glVertexFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47710) 27% ( 42 /153) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram' Missing documentation for: gl_ATTRIB_ARRAY_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:566) gl_ATTRIB_ARRAY_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:569) gl_ATTRIB_ARRAY_STRIDE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572) gl_ATTRIB_ARRAY_TYPE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:575) gl_CURRENT_ATTRIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2747) gl_CURRENT_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2777) gl_CURRENT_MATRIX_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2783) gl_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5624) gl_INVERSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_INVERSE_TRANSPOSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368) gl_MAP1_VERTEX_ATTRIB0_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6983) gl_MAP1_VERTEX_ATTRIB10_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6986) gl_MAP1_VERTEX_ATTRIB11_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6989) gl_MAP1_VERTEX_ATTRIB12_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6992) gl_MAP1_VERTEX_ATTRIB13_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6995) gl_MAP1_VERTEX_ATTRIB14_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6998) gl_MAP1_VERTEX_ATTRIB15_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7001) gl_MAP1_VERTEX_ATTRIB1_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7004) gl_MAP1_VERTEX_ATTRIB2_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7007) gl_MAP1_VERTEX_ATTRIB3_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7010) gl_MAP1_VERTEX_ATTRIB4_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7013) gl_MAP1_VERTEX_ATTRIB5_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7016) gl_MAP1_VERTEX_ATTRIB6_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7019) gl_MAP1_VERTEX_ATTRIB7_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7022) gl_MAP1_VERTEX_ATTRIB8_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7025) gl_MAP1_VERTEX_ATTRIB9_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7028) gl_MAP2_VERTEX_ATTRIB0_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7070) gl_MAP2_VERTEX_ATTRIB10_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7073) gl_MAP2_VERTEX_ATTRIB11_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7076) gl_MAP2_VERTEX_ATTRIB12_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7079) gl_MAP2_VERTEX_ATTRIB13_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7082) gl_MAP2_VERTEX_ATTRIB14_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7085) gl_MAP2_VERTEX_ATTRIB15_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7088) gl_MAP2_VERTEX_ATTRIB1_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7091) gl_MAP2_VERTEX_ATTRIB2_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7094) gl_MAP2_VERTEX_ATTRIB3_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097) gl_MAP2_VERTEX_ATTRIB4_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100) gl_MAP2_VERTEX_ATTRIB5_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7103) gl_MAP2_VERTEX_ATTRIB6_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7106) gl_MAP2_VERTEX_ATTRIB7_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7109) gl_MAP2_VERTEX_ATTRIB8_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7112) gl_MAP2_VERTEX_ATTRIB9_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115) gl_MATRIX0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7187) gl_MATRIX1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7223) gl_MATRIX2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7259) gl_MATRIX3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7271) gl_MATRIX4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7277) gl_MATRIX5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7283) gl_MATRIX6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7289) gl_MATRIX7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7295) gl_MAX_TRACK_MATRICES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480) gl_MAX_TRACK_MATRIX_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8483) gl_MODELVIEW_PROJECTION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897) gl_PROGRAM_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10784) gl_PROGRAM_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10811) gl_PROGRAM_PARAMETER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10856) gl_PROGRAM_RESIDENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10883) gl_PROGRAM_STRING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10898) gl_PROGRAM_TARGET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10901) gl_TRACK_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_TRACK_MATRIX_TRANSFORM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15110) gl_TRANSPOSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281) gl_VERTEX_ATTRIB_ARRAY0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16148) gl_VERTEX_ATTRIB_ARRAY10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16151) gl_VERTEX_ATTRIB_ARRAY11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16154) gl_VERTEX_ATTRIB_ARRAY12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16157) gl_VERTEX_ATTRIB_ARRAY13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16160) gl_VERTEX_ATTRIB_ARRAY14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16163) gl_VERTEX_ATTRIB_ARRAY15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16166) gl_VERTEX_ATTRIB_ARRAY1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16169) gl_VERTEX_ATTRIB_ARRAY2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16172) gl_VERTEX_ATTRIB_ARRAY3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16175) gl_VERTEX_ATTRIB_ARRAY4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16178) gl_VERTEX_ATTRIB_ARRAY5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16181) gl_VERTEX_ATTRIB_ARRAY6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16184) gl_VERTEX_ATTRIB_ARRAY7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16187) gl_VERTEX_ATTRIB_ARRAY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16190) gl_VERTEX_ATTRIB_ARRAY9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16193) gl_VERTEX_PROGRAM_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16355) gl_VERTEX_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16367) gl_VERTEX_PROGRAM_POINT_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16379) gl_VERTEX_PROGRAM_TWO_SIDE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16391) gl_VERTEX_STATE_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16436) glAreProgramsResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3421) glExecuteProgramNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12923) glGetProgramParameterdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19014) glGetProgramParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19029) glGetProgramStringNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19250) glGetProgramivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19307) glGetTrackMatrixivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20688) glLoadProgramNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24307) glProgramParameter4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31426) glProgramParameter4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31458) glProgramParameters4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31517) glProgramParameters4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31532) glRequestResidentProgramsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35266) glTrackMatrixNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40749) glVertexAttribPointerNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47404) glVertexAttribs1dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47420) glVertexAttribs1fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47434) glVertexAttribs1svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47462) glVertexAttribs2dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47476) glVertexAttribs2fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47490) glVertexAttribs2svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47518) glVertexAttribs3dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47532) glVertexAttribs3fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47546) glVertexAttribs3svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47574) glVertexAttribs4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47588) glVertexAttribs4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47602) glVertexAttribs4svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47630) glVertexAttribs4ubvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47644) 97% ( 29 / 30) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4' Missing documentation for: gl_VERTEX_ATTRIB_ARRAY_INTEGER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16238) 13% ( 6 / 47) in 'Graphics.Rendering.OpenGL.Raw.NV.VideoCapture' Missing documentation for: gl_FAILURE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298) gl_FIELD_LOWER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4334) gl_FIELD_UPPER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4337) gl_LAST_VIDEO_CAPTURE_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_NUM_VIDEO_CAPTURE_STREAMS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_PARTIAL_SUCCESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833) gl_SUCCESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562) gl_VIDEO_BUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16502) gl_VIDEO_BUFFER_INTERNAL_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16505) gl_VIDEO_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16508) gl_VIDEO_BUFFER_PITCH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16511) gl_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16514) gl_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16517) gl_VIDEO_CAPTURE_FRAME_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16520) gl_VIDEO_CAPTURE_FRAME_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16523) gl_VIDEO_CAPTURE_SURFACE_ORIGIN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16526) gl_VIDEO_CAPTURE_TO_422_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16529) gl_VIDEO_COLOR_CONVERSION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16532) gl_VIDEO_COLOR_CONVERSION_MAX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16535) gl_VIDEO_COLOR_CONVERSION_MIN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16538) gl_VIDEO_COLOR_CONVERSION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16541) gl_YCBAYCR8A_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16769) gl_YCBYCR8_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16778) gl_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16799) gl_Z4Y12Z4CB12Z4CR12_444_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16802) gl_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16805) gl_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16808) gl_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16811) glBeginVideoCaptureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3753) glBindVideoCaptureStreamBufferNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4517) glBindVideoCaptureStreamTextureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4532) glEndVideoCaptureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12673) glGetVideoCaptureStreamdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21619) glGetVideoCaptureStreamfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21634) glGetVideoCaptureStreamivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21649) glGetVideoCaptureivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21664) glVideoCaptureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48369) glVideoCaptureStreamParameterdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48383) glVideoCaptureStreamParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48398) glVideoCaptureStreamParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48413) 100% ( 77 / 77) in 'Graphics.Rendering.OpenGL.Raw.NV' 86% ( 6 / 7) in 'Graphics.Rendering.OpenGL.Raw.NVX.ConditionalRender' Missing documentation for: glBeginConditionalRenderNVX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3588) 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.NVX' 26% ( 8 / 31) in 'Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates' Missing documentation for: gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) glMultiTexCoord1bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26240) glMultiTexCoord1bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26253) glMultiTexCoord2bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26543) glMultiTexCoord2bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26557) glMultiTexCoord3bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26857) glMultiTexCoord3bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26872) glMultiTexCoord4bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27182) glMultiTexCoord4bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27198) glTexCoord1bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37573) glTexCoord1bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37585) glTexCoord2bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37750) glTexCoord2bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37763) glTexCoord3bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38101) glTexCoord3bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38115) glTexCoord4bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38292) glTexCoord4bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38307) glVertex2bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43299) glVertex2bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43312) glVertex3bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43482) glVertex3bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43496) glVertex4bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43672) glVertex4bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43687) 5% ( 6 /110) in 'Graphics.Rendering.OpenGL.Raw.OES.FixedPoint' Missing documentation for: gl_FIXED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4373) glAccumxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3182) glAlphaFuncxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3385) glBitmapxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4716) glBlendColorxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4801) glClearAccumxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5703) glClearColorxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5876) glClearDepthxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5954) glClipPlanexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6339) glColor3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6633) glColor3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6647) glColor4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7030) glColor4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7045) glConvolutionParameterxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8472) glConvolutionParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8486) glDepthRangexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10756) glEvalCoord1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12737) glEvalCoord1xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12749) glEvalCoord2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12815) glEvalCoord2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12828) glFeedbackBufferxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13142) glFogxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13685) glFogxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13711) glFrustumxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14517) glGetClipPlanexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15619) glGetConvolutionParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16043) glGetFixedvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16328) glGetHistogramParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16764) glGetLightxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17115) glGetMapxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17348) glGetMaterialxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17392) glGetPixelMapxv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18655) glGetTexEnvxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20054) glGetTexGenxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20155) glGetTexLevelParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20218) glGetTexParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20381) glIndexxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22867) glIndexxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22879) glLightModelxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23890) glLightModelxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23916) glLightxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24003) glLightxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24031) glLineWidthxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24084) glLoadMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24271) glLoadTransposeMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24374) glMap1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24596) glMap2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24657) glMapGrid1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24802) glMapGrid2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24852) glMaterialxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25136) glMaterialxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25164) glMultMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25764) glMultTransposeMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25828) glMultiTexCoord1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26517) glMultiTexCoord1xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26530) glMultiTexCoord2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26830) glMultiTexCoord2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26844) glMultiTexCoord3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27154) glMultiTexCoord3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27169) glMultiTexCoord4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27505) glMultiTexCoord4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27521) glNormal3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28988) glNormal3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29002) glOrthoxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29410) glPassThroughxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29480) glPixelMapx (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29961) glPixelStorex (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30003) glPixelTransferxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30108) glPixelZoomxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30191) glPointParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30430) glPointSizexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30482) glPolygonOffsetxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30600) glPrioritizeTexturesxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30900) glRasterPos2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34096) glRasterPos2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34109) glRasterPos3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34233) glRasterPos3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34247) glRasterPos4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34375) glRasterPos4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34390) glRectxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34684) glRectxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34699) glRotatexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35435) glScalexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35791) glTexCoord1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37726) glTexCoord1xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37738) glTexCoord2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38076) glTexCoord2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38089) glTexCoord3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38266) glTexCoord3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38280) glTexCoord4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38536) glTexCoord4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38551) glTexEnvxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38817) glTexEnvxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38845) glTexGenxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39020) glTexGenxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39034) glTexParameterxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39456) glTexParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39484) glTranslatexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40932) glVertex2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43458) glVertex2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43470) glVertex3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43647) glVertex3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43660) glVertex4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43843) glVertex4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43857) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.OES.QueryMatrix' Missing documentation for: glQueryMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33960) 64% ( 7 / 11) in 'Graphics.Rendering.OpenGL.Raw.OES.SinglePrecision' Missing documentation for: glClipPlanefOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6300) glFrustumfOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14483) glGetClipPlanefOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15593) glOrthofOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29376) 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.OES' 60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.OVR.Multiview' Missing documentation for: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4952) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4979) gl_MAX_VIEWS_OVR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8639) glFramebufferTextureMultiviewOVR (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14390) 100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.Raw.OVR' 22% ( 6 / 27) in 'Graphics.Rendering.OpenGL.Raw.PGI.MiscHints' Missing documentation for: gl_ALLOW_DRAW_FRG_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:248) gl_ALLOW_DRAW_MEM_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:251) gl_ALLOW_DRAW_OBJ_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:254) gl_ALLOW_DRAW_WIN_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:257) gl_ALWAYS_FAST_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:419) gl_ALWAYS_SOFT_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422) gl_BACK_NORMALS_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_CLIP_FAR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142) gl_CLIP_NEAR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1145) gl_CONSERVE_MEMORY_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2357) gl_FULL_STIPPLE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204) gl_NATIVE_GRAPHICS_BEGIN_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9044) gl_NATIVE_GRAPHICS_END_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9047) gl_NATIVE_GRAPHICS_HANDLE_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9050) gl_PREFER_DOUBLEBUFFER_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10646) gl_RECLAIM_MEMORY_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11387) gl_STRICT_DEPTHFUNC_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532) gl_STRICT_LIGHTING_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13535) gl_STRICT_SCISSOR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538) gl_WIDE_LINE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16727) glHintPGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22512) 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.PGI' 34% ( 10 / 29) in 'Graphics.Rendering.OpenGL.Raw.SGI.ColorTable' Missing documentation for: gl_COLOR_TABLE_ALPHA_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1607) gl_COLOR_TABLE_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1613) gl_COLOR_TABLE_BLUE_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1619) gl_COLOR_TABLE_FORMAT_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1625) gl_COLOR_TABLE_GREEN_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1631) gl_COLOR_TABLE_INTENSITY_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1637) gl_COLOR_TABLE_LUMINANCE_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1643) gl_COLOR_TABLE_RED_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1649) gl_COLOR_TABLE_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1655) gl_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658) gl_COLOR_TABLE_WIDTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1664) gl_POST_COLOR_MATRIX_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10550) gl_POST_CONVOLUTION_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_PROXY_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937) gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10949) gl_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10955) glGetColorTableParameterfvSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15694) glGetColorTableParameterivSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15738) glGetColorTableSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15752) 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.SGI' 38% ( 6 / 16) in 'Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture' Missing documentation for: gl_DETAIL_TEXTURE_2D_BINDING_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3380) gl_DETAIL_TEXTURE_2D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383) gl_DETAIL_TEXTURE_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3386) gl_DETAIL_TEXTURE_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389) gl_DETAIL_TEXTURE_MODE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3392) gl_LINEAR_DETAIL_ALPHA_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6560) gl_LINEAR_DETAIL_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563) gl_LINEAR_DETAIL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6566) glDetailTexFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10797) glGetDetailTexFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16148) 55% ( 6 / 11) in 'Graphics.Rendering.OpenGL.Raw.SGIS.FogFunction' Missing documentation for: gl_FOG_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4613) gl_FOG_FUNC_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4616) gl_MAX_FOG_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7691) glFogFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13603) glGetFogFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16415) 33% ( 8 / 24) in 'Graphics.Rendering.OpenGL.Raw.SGIS.Multisample' Missing documentation for: gl_1PASS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:23) gl_2PASS_0_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:32) gl_2PASS_1_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:38) gl_4PASS_0_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:89) gl_4PASS_1_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:95) gl_4PASS_2_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:101) gl_4PASS_3_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:107) gl_MULTISAMPLE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9014) gl_SAMPLES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12479) gl_SAMPLE_ALPHA_TO_MASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491) gl_SAMPLE_ALPHA_TO_ONE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12503) gl_SAMPLE_BUFFERS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12518) gl_SAMPLE_MASK_INVERT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12572) gl_SAMPLE_MASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12578) gl_SAMPLE_MASK_VALUE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12590) gl_SAMPLE_PATTERN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12596) 38% ( 6 / 16) in 'Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture' Missing documentation for: gl_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130) gl_PIXEL_FRAGMENT_RGB_SOURCE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_PIXEL_GROUP_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10136) gl_PIXEL_TEXTURE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10235) glGetPixelTexGenParameterfvSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18669) glGetPixelTexGenParameterivSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18682) glPixelTexGenParameterfSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30016) glPixelTexGenParameterfvSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30029) glPixelTexGenParameteriSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30042) glPixelTexGenParameterivSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30055) 67% ( 8 / 12) in 'Graphics.Rendering.OpenGL.Raw.SGIS.PointParameters' Missing documentation for: gl_DISTANCE_ATTENUATION_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431) gl_POINT_FADE_THRESHOLD_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376) gl_POINT_SIZE_MAX_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10412) gl_POINT_SIZE_MIN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10424) 50% ( 6 / 12) in 'Graphics.Rendering.OpenGL.Raw.SGIS.SharpenTexture' Missing documentation for: gl_LINEAR_SHARPEN_ALPHA_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6575) gl_LINEAR_SHARPEN_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6578) gl_LINEAR_SHARPEN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6581) gl_SHARPEN_TEXTURE_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12860) glGetSharpenTexFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19868) glSharpenTexFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36748) 33% ( 6 / 18) in 'Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D' Missing documentation for: gl_MAX_4D_TEXTURE_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7385) gl_PACK_IMAGE_DEPTH_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9740) gl_PACK_SKIP_VOLUMES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9785) gl_PROXY_TEXTURE_4D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11003) gl_TEXTURE_4DSIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14096) gl_TEXTURE_4D_BINDING_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14099) gl_TEXTURE_4D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102) gl_TEXTURE_WRAP_Q_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029) gl_UNPACK_IMAGE_DEPTH_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512) gl_UNPACK_SKIP_VOLUMES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15560) glTexImage4DSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39229) glTexSubImage4DSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39836) 75% ( 6 / 8) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureColorMask' Missing documentation for: gl_TEXTURE_COLOR_WRITEMASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14336) glTextureColorMaskSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39947) 60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureFilter4' Missing documentation for: gl_FILTER4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355) gl_TEXTURE_FILTER4_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14615) glGetTexFilterFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20068) glTexFilterFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38859) 100% ( 16 / 16) in 'Graphics.Rendering.OpenGL.Raw.SGIS' 46% ( 6 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Async' Missing documentation for: gl_ASYNC_MARKER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:491) glAsyncMarkerSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3507) glDeleteAsyncMarkersSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10017) glFinishAsyncSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13211) glGenAsyncMarkersSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14534) glIsAsyncMarkerSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23103) glPollAsyncSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30494) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.FlushRaster' Missing documentation for: glFlushRasterSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13369) 14% ( 6 / 44) in 'Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting' Missing documentation for: gl_CURRENT_RASTER_NORMAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2819) gl_FRAGMENT_COLOR_MATERIAL_FACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4736) gl_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4739) gl_FRAGMENT_COLOR_MATERIAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742) gl_FRAGMENT_LIGHT0_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4766) gl_FRAGMENT_LIGHT1_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4769) gl_FRAGMENT_LIGHT2_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4772) gl_FRAGMENT_LIGHT3_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775) gl_FRAGMENT_LIGHT4_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4778) gl_FRAGMENT_LIGHT5_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4781) gl_FRAGMENT_LIGHT6_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4784) gl_FRAGMENT_LIGHT7_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4787) gl_FRAGMENT_LIGHTING_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790) gl_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4793) gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4796) gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799) gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4802) gl_LIGHT_ENV_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6515) gl_MAX_ACTIVE_LIGHTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388) gl_MAX_FRAGMENT_LIGHTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7718) glFragmentColorMaterialSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13724) glFragmentLightModelfSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13749) glFragmentLightModelfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13762) glFragmentLightModeliSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13775) glFragmentLightModelivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13788) glFragmentLightfSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13801) glFragmentLightfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13815) glFragmentLightiSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13829) glFragmentLightivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13843) glFragmentMaterialfSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13857) glFragmentMaterialfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13871) glFragmentMaterialiSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13885) glFragmentMaterialivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13899) glGetFragmentLightfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16483) glGetFragmentLightivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16497) glGetFragmentMaterialfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16511) glGetFragmentMaterialivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16525) glLightEnviSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23808) 60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Framezoom' Missing documentation for: gl_FRAMEZOOM_FACTOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5174) gl_FRAMEZOOM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5177) gl_MAX_FRAMEZOOM_FACTOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7757) glFrameZoomSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13924) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.IglooInterface' Missing documentation for: glIglooInterfaceSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22557) 43% ( 6 / 14) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Instruments' Missing documentation for: gl_INSTRUMENT_BUFFER_POINTER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5954) gl_INSTRUMENT_MEASUREMENTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5957) glGetInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16853) glInstrumentsBufferSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22930) glPollInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30506) glReadInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34453) glStartInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36814) glStopInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37136) 46% ( 6 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority' Missing documentation for: gl_LIST_PRIORITY_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677) glGetListParameterfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17157) glGetListParameterivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17171) glListParameterfSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24153) glListParameterfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24167) glListParameteriSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24181) glListParameterivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24195) 67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.SGIX.PixelTexture' Missing documentation for: gl_PIXEL_TEX_GEN_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10250) gl_PIXEL_TEX_GEN_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10262) glPixelTexGenSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30068) 38% ( 6 / 16) in 'Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD' Missing documentation for: gl_DEFORMATIONS_MASK_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3158) gl_GEOMETRY_DEFORMATION_BIT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5255) gl_GEOMETRY_DEFORMATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5258) gl_MAX_DEFORMATION_ORDER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7640) gl_TEXTURE_DEFORMATION_BIT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14561) gl_TEXTURE_DEFORMATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14564) glDeformSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9955) glDeformationMap3dSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9967) glDeformationMap3fSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9992) glLoadIdentityDeformationMapSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24221) 67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ReferencePlane' Missing documentation for: gl_REFERENCE_PLANE_EQUATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11471) gl_REFERENCE_PLANE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11474) glReferencePlaneSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34712) 35% ( 6 / 17) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Sprite' Missing documentation for: gl_SPRITE_AXIAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13160) gl_SPRITE_AXIS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13163) gl_SPRITE_EYE_ALIGNED_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13166) gl_SPRITE_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13169) gl_SPRITE_OBJECT_ALIGNED_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13172) gl_SPRITE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13175) gl_SPRITE_TRANSLATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13178) glSpriteParameterfSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36762) glSpriteParameterfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36775) glSpriteParameteriSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36788) glSpriteParameterivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36801) 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TagSampleBuffer' Missing documentation for: glTagSampleBufferSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37203) 100% ( 37 / 37) in 'Graphics.Rendering.OpenGL.Raw.SGIX' 38% ( 6 / 16) in 'Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha' Missing documentation for: gl_GLOBAL_ALPHA_FACTOR_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5363) gl_GLOBAL_ALPHA_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5366) glGlobalAlphaFactorbSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22402) glGlobalAlphaFactordSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22414) glGlobalAlphaFactorfSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22426) glGlobalAlphaFactoriSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22438) glGlobalAlphaFactorsSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22450) glGlobalAlphaFactorubSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22462) glGlobalAlphaFactoruiSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22474) glGlobalAlphaFactorusSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22486) 67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.SUN.MeshArray' Missing documentation for: gl_QUAD_MESH_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11078) gl_TRIANGLE_MESH_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15320) glDrawMeshArraysSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11735) 20% ( 6 / 30) in 'Graphics.Rendering.OpenGL.Raw.SUN.TriangleList' Missing documentation for: gl_R1UI_C3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11240) gl_R1UI_C4F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11243) gl_R1UI_C4UB_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11246) gl_R1UI_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11249) gl_R1UI_T2F_C4F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11252) gl_R1UI_T2F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11255) gl_R1UI_T2F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11258) gl_R1UI_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11261) gl_REPLACEMENT_CODE_ARRAY_POINTER_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11798) gl_REPLACEMENT_CODE_ARRAY_STRIDE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11801) gl_REPLACEMENT_CODE_ARRAY_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11804) gl_REPLACEMENT_CODE_ARRAY_TYPE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11807) gl_REPLACEMENT_CODE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_REPLACE_MIDDLE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11816) gl_REPLACE_OLDEST_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819) gl_RESTART_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11876) gl_TRIANGLE_LIST_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15317) glReplacementCodePointerSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34912) glReplacementCodeubSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34926) glReplacementCodeubvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34938) glReplacementCodeuiSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35084) glReplacementCodeuivSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35230) glReplacementCodeusSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35242) glReplacementCodeusvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35254) 11% ( 5 / 45) in 'Graphics.Rendering.OpenGL.Raw.SUN.Vertex' Missing documentation for: glColor3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6423) glColor3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6440) glColor4fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6733) glColor4fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6754) glColor4ubVertex2fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6883) glColor4ubVertex2fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6900) glColor4ubVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6913) glColor4ubVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6931) glNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28848) glNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28865) glReplacementCodeuiColor3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34950) glReplacementCodeuiColor3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34968) glReplacementCodeuiColor4fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34982) glReplacementCodeuiColor4fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35004) glReplacementCodeuiColor4ubVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35019) glReplacementCodeuiColor4ubVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35038) glReplacementCodeuiNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35052) glReplacementCodeuiNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35070) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35096) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35120) glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35136) glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35156) glReplacementCodeuiTexCoord2fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35171) glReplacementCodeuiTexCoord2fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35188) glReplacementCodeuiVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35202) glReplacementCodeuiVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35217) glTexCoord2fColor3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37816) glTexCoord2fColor3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37835) glTexCoord2fColor4fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37849) glTexCoord2fColor4fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37872) glTexCoord2fColor4ubVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37887) glTexCoord2fColor4ubVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37907) glTexCoord2fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37921) glTexCoord2fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37940) glTexCoord2fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37954) glTexCoord2fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37970) glTexCoord4fColor4fNormal3fVertex4fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38364) glTexCoord4fColor4fNormal3fVertex4fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38390) glTexCoord4fVertex4fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38405) glTexCoord4fVertex4fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38424) 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.SUN' 67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.SUNX.ConstantData' Missing documentation for: gl_TEXTURE_CONSTANT_DATA_SUNX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14396) gl_UNPACK_CONSTANT_DATA_SUNX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506) glFinishTextureSUNX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13260) 100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.Raw.SUNX' 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ThreeDFX.Tbuffer' Missing documentation for: glTbufferMask3DFX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37363) 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.ThreeDFX' 38% (323 /851) in 'Graphics.Rendering.OpenGL.Raw.Version10' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826) 40% (355 /883) in 'Graphics.Rendering.OpenGL.Raw.Version11' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826) 39% (359 /928) in 'Graphics.Rendering.OpenGL.Raw.Version12' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826) 38% (405 /1070) in 'Graphics.Rendering.OpenGL.Raw.Version13' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826) 39% (452 /1165) in 'Graphics.Rendering.OpenGL.Raw.Version14' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826) 38% (473 /1236) in 'Graphics.Rendering.OpenGL.Raw.Version15' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826) 40% (567 /1414) in 'Graphics.Rendering.OpenGL.Raw.Version20' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826) 40% (573 /1443) in 'Graphics.Rendering.OpenGL.Raw.Version21' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825) gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947) gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983) gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986) gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989) gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826) 35% (989 /2845) in 'Graphics.Rendering.OpenGL.Raw.Compatibility45' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158) gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164) gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170) gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173) gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176) gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179) gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263) gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440) gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461) gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479) gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482) gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509) gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521) gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524) gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527) gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548) gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551) gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836) gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860) gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866) gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869) gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:878) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920) gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:926) gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938) gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977) gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046) gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061) gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1064) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1073) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079) gl_CLIP_DEPTH_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133) gl_CLIP_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352) gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361) gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364) gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379) gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382) gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388) gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391) gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397) gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400) gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406) gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418) gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421) gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523) gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568) gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748) gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808) gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844) gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853) gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856) gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868) gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871) gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994) gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033) gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057) gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102) gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219) gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225) gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294) gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306) gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309) gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315) gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318) gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321) gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408) gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417) gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2423) gl_CONTEXT_LOST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2429) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438) gl_CONTEXT_RELEASE_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2441) gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2444) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645) gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825) gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882) gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891) gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924) gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930) gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942) gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954) gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960) gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996) gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008) gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023) gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032) gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050) gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059) gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068) gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077) gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092) gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101) gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110) gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125) gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296) gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344) gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404) gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419) gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422) gl_DISPLAY_LIST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3425) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866) gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890) gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4040) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085) gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361) gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703) gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838) gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853) gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871) gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874) gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991) gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018) gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021) gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024) gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033) gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138) gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303) gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309) gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321) gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336) gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339) gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357) gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450) gl_GUILTY_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5459) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483) gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507) gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522) gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630) gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642) gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654) gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666) gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684) gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702) gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708) gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723) gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726) gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729) gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732) gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735) gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738) gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741) gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744) gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747) gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750) gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753) gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756) gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759) gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765) gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777) gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780) gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783) gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792) gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795) gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813) gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825) gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939) gl_INNOCENT_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5942) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098) gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107) gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110) gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116) gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119) gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122) gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125) gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128) gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131) gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134) gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137) gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140) gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143) gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146) gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167) gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170) gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179) gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182) gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191) gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194) gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203) gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296) gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431) gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695) gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698) gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_LOSE_CONTEXT_ON_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6713) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725) gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728) gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932) gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067) gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7124) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7151) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340) gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409) gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457) gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460) gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463) gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7466) gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469) gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478) gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487) gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490) gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496) gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529) gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532) gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535) gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544) gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547) gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550) gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553) gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556) gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559) gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568) gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571) gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7601) gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604) gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610) gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622) gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676) gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685) gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694) gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697) gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709) gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730) gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736) gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739) gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742) gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751) gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754) gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763) gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772) gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811) gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826) gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877) gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895) gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898) gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910) gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913) gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934) gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949) gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952) gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174) gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192) gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195) gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237) gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249) gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276) gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339) gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366) gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402) gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411) gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474) gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519) gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531) gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537) gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543) gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549) gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555) gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558) gl_MAX_VERTEX_ATTRIB_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8561) gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573) gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615) gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642) gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684) gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708) gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026) gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_NEGATIVE_ONE_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9074) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_NO_RESET_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9194) gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218) gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248) gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254) gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257) gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338) gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725) gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728) gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731) gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094) gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712) gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715) gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10718) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733) gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769) gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775) gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799) gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850) gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874) gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081) gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090) gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11096) gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102) gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11105) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111) gl_QUERY_BY_REGION_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11114) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_QUERY_BY_REGION_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11123) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150) gl_QUERY_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11153) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171) gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11183) gl_QUERY_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11192) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195) gl_QUERY_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11198) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354) gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363) gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429) gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441) gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450) gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459) gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RESET_NOTIFICATION_STRATEGY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11861) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302) gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599) gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758) gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779) gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785) gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788) gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815) gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818) gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827) gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947) gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983) gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986) gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989) gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262) gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274) gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682) gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712) gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730) gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748) gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754) gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763) gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766) gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784) gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787) gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790) gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793) gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802) gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14252) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285) gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288) gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369) gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375) gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378) gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603) gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624) gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636) gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678) gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687) gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690) gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696) gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708) gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753) gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951) gl_TEXTURE_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960) gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975) gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984) gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987) gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996) gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005) gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068) gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074) gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113) gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116) gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119) gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125) gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146) gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15158) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188) gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15197) gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209) gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344) gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353) gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374) gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398) gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464) gl_UNKNOWN_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479) gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494) gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716) gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728) gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743) gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752) gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758) gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764) gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773) gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) 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gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826) glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7232) glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7245) glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7258) glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7271) glGetQueryBufferObjecti64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19321) glGetQueryBufferObjectiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19336) glGetQueryBufferObjectui64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19351) glGetQueryBufferObjectuiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19366) glGetnColorTable (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21734) glGetnConvolutionFilter (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21797) glGetnHistogram (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21829) glGetnMapdv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21863) glGetnMapfv 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(src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33162) glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33228) glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33294) glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33360) glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33426) glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33492) glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33558) glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33624) glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33690) glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36402) glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36415) glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38577) glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38590) glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38603) glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38616) glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38629) glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38642) glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38655) glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38668) glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40946) glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40959) glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41255) glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41269) glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41575) glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41590) glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41906) glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41922) glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42331) glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42378) glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42425) glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42472) glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42519) glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42566) glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42613) glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42660) glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42707) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339) glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47724) glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47737) glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47750) glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47763) glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47776) glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47789) 100% ( 31 / 31) in 'Graphics.Rendering.OpenGL.Raw' Documentation created: dist/doc/html/OpenGLRaw/index.html, dist/doc/html/OpenGLRaw/OpenGLRaw.txt Creating package registration file: /tmp/pkgConf-OpenGLRaw-2.6.08441699391033206202.0 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/OpenGLRaw-2.6.0.0-HEgY9ZXzWHrDHzoi32fMz6 Registering OpenGLRaw-2.6.0.0... Installed OpenGLRaw-2.6.0.0 Configuring GLURaw-1.5.0.2... Building GLURaw-1.5.0.2... Preprocessing library GLURaw-1.5.0.2... [1 of 6] Compiling Graphics.Rendering.GLU.Raw.TypesInternal ( src/Graphics/Rendering/GLU/Raw/TypesInternal.hs, dist/build/Graphics/Rendering/GLU/Raw/TypesInternal.o ) [2 of 6] Compiling Graphics.Rendering.GLU.Raw.Callbacks ( src/Graphics/Rendering/GLU/Raw/Callbacks.hs, dist/build/Graphics/Rendering/GLU/Raw/Callbacks.o ) [3 of 6] Compiling Graphics.Rendering.GLU.Raw.Types ( src/Graphics/Rendering/GLU/Raw/Types.hs, dist/build/Graphics/Rendering/GLU/Raw/Types.o ) [4 of 6] Compiling Graphics.Rendering.GLU.Raw.Tokens ( src/Graphics/Rendering/GLU/Raw/Tokens.hs, dist/build/Graphics/Rendering/GLU/Raw/Tokens.o ) [5 of 6] Compiling Graphics.Rendering.GLU.Raw.Functions ( src/Graphics/Rendering/GLU/Raw/Functions.hs, dist/build/Graphics/Rendering/GLU/Raw/Functions.o ) [6 of 6] Compiling Graphics.Rendering.GLU.Raw ( src/Graphics/Rendering/GLU/Raw.hs, dist/build/Graphics/Rendering/GLU/Raw.o ) In-place registering GLURaw-1.5.0.2... Running Haddock for GLURaw-1.5.0.2... Running hscolour for GLURaw-1.5.0.2... Preprocessing library GLURaw-1.5.0.2... Preprocessing library GLURaw-1.5.0.2... Haddock coverage: 25% ( 1 / 4) in 'Graphics.Rendering.GLU.Raw.TypesInternal' Missing documentation for: GLUnurbs (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:18) GLUquadric (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:20) GLUtesselator (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:22) 13% ( 8 / 60) in 'Graphics.Rendering.GLU.Raw.Callbacks' Missing documentation for: TessBeginCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:58) makeTessBeginCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:60) TessEdgeFlagCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:63) makeTessEdgeFlagCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:65) TessVertexCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:68) makeTessVertexCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:70) TessEndCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:73) makeTessEndCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:75) TessErrorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:78) makeTessErrorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:80) TessCombineCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:83) makeTessCombineCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:85) TessBeginDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:88) makeTessBeginDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:90) TessEdgeFlagDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:93) makeTessEdgeFlagDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:95) TessVertexDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:98) makeTessVertexDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:100) TessEndDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:103) makeTessEndDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:105) TessErrorDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:108) makeTessErrorDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:110) TessCombineDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:113) makeTessCombineDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:115) QuadricCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:120) makeQuadricCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:122) NURBSBeginCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:127) makeNURBSBeginCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:129) NURBSVertexCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:132) makeNURBSVertexCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:134) NURBSNormalCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:137) makeNURBSNormalCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:139) NURBSColorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:142) makeNURBSColorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:144) NURBSTexCoordCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:147) makeNURBSTexCoordCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:149) NURBSEndCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:152) makeNURBSEndCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:154) NURBSErrorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:157) makeNURBSErrorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:159) NURBSBeginDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:162) makeNURBSBeginDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:164) NURBSVertexDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:167) makeNURBSVertexDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:169) NURBSNormalDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:172) makeNURBSNormalDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:174) NURBSColorDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:177) makeNURBSColorDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:179) NURBSTexCoordDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:182) makeNURBSTexCoordDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:184) NURBSEndDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:187) makeNURBSEndDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:189) 25% ( 1 / 4) in 'Graphics.Rendering.GLU.Raw.Types' Missing documentation for: GLUnurbs (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:18) GLUquadric (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:20) GLUtesselator (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:22) 1% ( 1 /150) in 'Graphics.Rendering.GLU.Raw.Tokens' Missing documentation for: glu_FALSE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:22) glu_TRUE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:25) glu_VERSION (src/Graphics/Rendering/GLU/Raw/Tokens.hs:29) glu_EXTENSIONS (src/Graphics/Rendering/GLU/Raw/Tokens.hs:32) glu_INVALID_ENUM (src/Graphics/Rendering/GLU/Raw/Tokens.hs:36) glu_INVALID_VALUE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:39) glu_OUT_OF_MEMORY (src/Graphics/Rendering/GLU/Raw/Tokens.hs:42) glu_INCOMPATIBLE_GL_VERSION (src/Graphics/Rendering/GLU/Raw/Tokens.hs:45) glu_INVALID_OPERATION (src/Graphics/Rendering/GLU/Raw/Tokens.hs:48) glu_OUTLINE_POLYGON (src/Graphics/Rendering/GLU/Raw/Tokens.hs:53) glu_OUTLINE_PATCH (src/Graphics/Rendering/GLU/Raw/Tokens.hs:56) glu_NURBS_ERROR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:60) glu_ERROR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:63) glu_NURBS_BEGIN (src/Graphics/Rendering/GLU/Raw/Tokens.hs:66) glu_NURBS_BEGIN_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:69) glu_NURBS_VERTEX (src/Graphics/Rendering/GLU/Raw/Tokens.hs:72) glu_NURBS_VERTEX_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:75) glu_NURBS_NORMAL (src/Graphics/Rendering/GLU/Raw/Tokens.hs:78) glu_NURBS_NORMAL_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:81) glu_NURBS_COLOR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:84) glu_NURBS_COLOR_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:87) glu_NURBS_TEXTURE_COORD (src/Graphics/Rendering/GLU/Raw/Tokens.hs:90) glu_NURBS_TEX_COORD_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:93) glu_NURBS_END (src/Graphics/Rendering/GLU/Raw/Tokens.hs:96) glu_NURBS_END_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:99) glu_NURBS_BEGIN_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:102) glu_NURBS_BEGIN_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:105) glu_NURBS_VERTEX_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:108) glu_NURBS_VERTEX_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:111) glu_NURBS_NORMAL_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:114) glu_NURBS_NORMAL_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:117) glu_NURBS_COLOR_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:120) glu_NURBS_COLOR_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:123) glu_NURBS_TEXTURE_COORD_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:126) glu_NURBS_TEX_COORD_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:129) glu_NURBS_END_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:132) glu_NURBS_END_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:135) glu_NURBS_ERROR1 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:139) glu_NURBS_ERROR2 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:142) glu_NURBS_ERROR3 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:145) glu_NURBS_ERROR4 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:148) glu_NURBS_ERROR5 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:151) glu_NURBS_ERROR6 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:154) glu_NURBS_ERROR7 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:157) glu_NURBS_ERROR8 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:160) glu_NURBS_ERROR9 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:163) glu_NURBS_ERROR10 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:166) glu_NURBS_ERROR11 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:169) glu_NURBS_ERROR12 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:172) glu_NURBS_ERROR13 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:175) glu_NURBS_ERROR14 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:178) glu_NURBS_ERROR15 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:181) glu_NURBS_ERROR16 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:184) glu_NURBS_ERROR17 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:187) glu_NURBS_ERROR18 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:190) glu_NURBS_ERROR19 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:193) glu_NURBS_ERROR20 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:196) glu_NURBS_ERROR21 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:199) glu_NURBS_ERROR22 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:202) glu_NURBS_ERROR23 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:205) glu_NURBS_ERROR24 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:208) glu_NURBS_ERROR25 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:211) glu_NURBS_ERROR26 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:214) glu_NURBS_ERROR27 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:217) glu_NURBS_ERROR28 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:220) glu_NURBS_ERROR29 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:223) glu_NURBS_ERROR30 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:226) glu_NURBS_ERROR31 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:229) glu_NURBS_ERROR32 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:232) glu_NURBS_ERROR33 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:235) glu_NURBS_ERROR34 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:238) glu_NURBS_ERROR35 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:241) glu_NURBS_ERROR36 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:244) glu_NURBS_ERROR37 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:247) glu_AUTO_LOAD_MATRIX (src/Graphics/Rendering/GLU/Raw/Tokens.hs:251) glu_CULLING (src/Graphics/Rendering/GLU/Raw/Tokens.hs:254) glu_SAMPLING_TOLERANCE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:257) glu_DISPLAY_MODE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:260) glu_PARAMETRIC_TOLERANCE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:263) glu_SAMPLING_METHOD (src/Graphics/Rendering/GLU/Raw/Tokens.hs:266) glu_U_STEP (src/Graphics/Rendering/GLU/Raw/Tokens.hs:269) glu_V_STEP (src/Graphics/Rendering/GLU/Raw/Tokens.hs:272) glu_NURBS_MODE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:275) glu_NURBS_MODE_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:278) glu_NURBS_TESSELLATOR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:281) glu_NURBS_TESSELLATOR_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:284) glu_NURBS_RENDERER (src/Graphics/Rendering/GLU/Raw/Tokens.hs:287) glu_NURBS_RENDERER_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:290) glu_OBJECT_PARAMETRIC_ERROR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:294) glu_OBJECT_PARAMETRIC_ERROR_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:297) glu_OBJECT_PATH_LENGTH (src/Graphics/Rendering/GLU/Raw/Tokens.hs:300) glu_OBJECT_PATH_LENGTH_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:303) glu_PATH_LENGTH (src/Graphics/Rendering/GLU/Raw/Tokens.hs:306) glu_PARAMETRIC_ERROR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:309) glu_DOMAIN_DISTANCE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:312) glu_MAP1_TRIM_2 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:316) glu_MAP1_TRIM_3 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:319) glu_POINT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:323) glu_LINE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:326) glu_FILL (src/Graphics/Rendering/GLU/Raw/Tokens.hs:329) glu_SILHOUETTE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:332) glu_SMOOTH (src/Graphics/Rendering/GLU/Raw/Tokens.hs:339) glu_FLAT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:342) glu_NONE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:345) glu_OUTSIDE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:349) glu_INSIDE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:352) glu_TESS_BEGIN (src/Graphics/Rendering/GLU/Raw/Tokens.hs:356) glu_BEGIN (src/Graphics/Rendering/GLU/Raw/Tokens.hs:359) glu_TESS_VERTEX (src/Graphics/Rendering/GLU/Raw/Tokens.hs:362) glu_VERTEX (src/Graphics/Rendering/GLU/Raw/Tokens.hs:365) glu_TESS_END (src/Graphics/Rendering/GLU/Raw/Tokens.hs:368) glu_END (src/Graphics/Rendering/GLU/Raw/Tokens.hs:371) glu_TESS_ERROR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:374) glu_TESS_EDGE_FLAG (src/Graphics/Rendering/GLU/Raw/Tokens.hs:377) glu_EDGE_FLAG (src/Graphics/Rendering/GLU/Raw/Tokens.hs:380) glu_TESS_COMBINE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:383) glu_TESS_BEGIN_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:386) glu_TESS_VERTEX_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:389) glu_TESS_END_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:392) glu_TESS_ERROR_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:395) glu_TESS_EDGE_FLAG_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:398) glu_TESS_COMBINE_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:401) glu_CW (src/Graphics/Rendering/GLU/Raw/Tokens.hs:405) glu_CCW (src/Graphics/Rendering/GLU/Raw/Tokens.hs:408) glu_INTERIOR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:411) glu_EXTERIOR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:414) glu_UNKNOWN (src/Graphics/Rendering/GLU/Raw/Tokens.hs:417) glu_TESS_WINDING_RULE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:421) glu_TESS_BOUNDARY_ONLY (src/Graphics/Rendering/GLU/Raw/Tokens.hs:424) glu_TESS_TOLERANCE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:427) glu_TESS_ERROR1 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:431) glu_TESS_ERROR2 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:434) glu_TESS_ERROR3 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:437) glu_TESS_ERROR4 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:440) glu_TESS_ERROR5 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:443) glu_TESS_ERROR6 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:446) glu_TESS_ERROR7 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:449) glu_TESS_ERROR8 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:452) glu_TESS_MISSING_BEGIN_POLYGON (src/Graphics/Rendering/GLU/Raw/Tokens.hs:455) glu_TESS_MISSING_BEGIN_CONTOUR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:458) glu_TESS_MISSING_END_POLYGON (src/Graphics/Rendering/GLU/Raw/Tokens.hs:461) glu_TESS_MISSING_END_CONTOUR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:464) glu_TESS_COORD_TOO_LARGE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:467) glu_TESS_NEED_COMBINE_CALLBACK (src/Graphics/Rendering/GLU/Raw/Tokens.hs:470) glu_TESS_WINDING_ODD (src/Graphics/Rendering/GLU/Raw/Tokens.hs:474) glu_TESS_WINDING_NONZERO (src/Graphics/Rendering/GLU/Raw/Tokens.hs:477) glu_TESS_WINDING_POSITIVE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:480) glu_TESS_WINDING_NEGATIVE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:483) glu_TESS_WINDING_ABS_GEQ_TWO (src/Graphics/Rendering/GLU/Raw/Tokens.hs:486) 2% ( 1 / 60) in 'Graphics.Rendering.GLU.Raw.Functions' Missing documentation for: gluBeginCurve (src/Graphics/Rendering/GLU/Raw/Functions.hs:107) gluBeginPolygon (src/Graphics/Rendering/GLU/Raw/Functions.hs:120) gluBeginSurface (src/Graphics/Rendering/GLU/Raw/Functions.hs:133) gluBeginTrim (src/Graphics/Rendering/GLU/Raw/Functions.hs:146) gluBuild1DMipmapLevels (src/Graphics/Rendering/GLU/Raw/Functions.hs:159) gluBuild1DMipmaps (src/Graphics/Rendering/GLU/Raw/Functions.hs:172) gluBuild2DMipmapLevels (src/Graphics/Rendering/GLU/Raw/Functions.hs:185) gluBuild2DMipmaps (src/Graphics/Rendering/GLU/Raw/Functions.hs:198) gluBuild3DMipmapLevels (src/Graphics/Rendering/GLU/Raw/Functions.hs:211) gluBuild3DMipmaps (src/Graphics/Rendering/GLU/Raw/Functions.hs:224) gluCheckExtension (src/Graphics/Rendering/GLU/Raw/Functions.hs:237) gluCylinder (src/Graphics/Rendering/GLU/Raw/Functions.hs:250) gluDeleteNurbsRenderer (src/Graphics/Rendering/GLU/Raw/Functions.hs:263) gluDeleteQuadric (src/Graphics/Rendering/GLU/Raw/Functions.hs:276) gluDeleteTess (src/Graphics/Rendering/GLU/Raw/Functions.hs:289) gluDisk (src/Graphics/Rendering/GLU/Raw/Functions.hs:302) gluEndCurve (src/Graphics/Rendering/GLU/Raw/Functions.hs:315) gluEndPolygon (src/Graphics/Rendering/GLU/Raw/Functions.hs:328) gluEndSurface (src/Graphics/Rendering/GLU/Raw/Functions.hs:341) gluEndTrim (src/Graphics/Rendering/GLU/Raw/Functions.hs:354) gluErrorString (src/Graphics/Rendering/GLU/Raw/Functions.hs:367) gluGetNurbsProperty (src/Graphics/Rendering/GLU/Raw/Functions.hs:380) gluGetString (src/Graphics/Rendering/GLU/Raw/Functions.hs:393) gluGetTessProperty (src/Graphics/Rendering/GLU/Raw/Functions.hs:406) gluLoadSamplingMatrices (src/Graphics/Rendering/GLU/Raw/Functions.hs:419) gluLookAt (src/Graphics/Rendering/GLU/Raw/Functions.hs:432) gluNewNurbsRenderer (src/Graphics/Rendering/GLU/Raw/Functions.hs:445) gluNewQuadric (src/Graphics/Rendering/GLU/Raw/Functions.hs:458) gluNewTess (src/Graphics/Rendering/GLU/Raw/Functions.hs:471) gluNextContour (src/Graphics/Rendering/GLU/Raw/Functions.hs:484) gluNurbsCallback (src/Graphics/Rendering/GLU/Raw/Functions.hs:497) gluNurbsCallbackData (src/Graphics/Rendering/GLU/Raw/Functions.hs:510) gluNurbsCallbackDataEXT (src/Graphics/Rendering/GLU/Raw/Functions.hs:523) gluNurbsCurve (src/Graphics/Rendering/GLU/Raw/Functions.hs:536) gluNurbsProperty (src/Graphics/Rendering/GLU/Raw/Functions.hs:549) gluNurbsSurface (src/Graphics/Rendering/GLU/Raw/Functions.hs:562) gluOrtho2D (src/Graphics/Rendering/GLU/Raw/Functions.hs:575) gluPartialDisk (src/Graphics/Rendering/GLU/Raw/Functions.hs:588) gluPerspective (src/Graphics/Rendering/GLU/Raw/Functions.hs:601) gluPickMatrix (src/Graphics/Rendering/GLU/Raw/Functions.hs:614) gluProject (src/Graphics/Rendering/GLU/Raw/Functions.hs:627) gluPwlCurve (src/Graphics/Rendering/GLU/Raw/Functions.hs:640) gluQuadricCallback (src/Graphics/Rendering/GLU/Raw/Functions.hs:653) gluQuadricDrawStyle (src/Graphics/Rendering/GLU/Raw/Functions.hs:666) gluQuadricNormals (src/Graphics/Rendering/GLU/Raw/Functions.hs:679) gluQuadricOrientation (src/Graphics/Rendering/GLU/Raw/Functions.hs:692) gluQuadricTexture (src/Graphics/Rendering/GLU/Raw/Functions.hs:705) gluScaleImage (src/Graphics/Rendering/GLU/Raw/Functions.hs:718) gluSphere (src/Graphics/Rendering/GLU/Raw/Functions.hs:731) gluTessBeginContour (src/Graphics/Rendering/GLU/Raw/Functions.hs:744) gluTessBeginPolygon (src/Graphics/Rendering/GLU/Raw/Functions.hs:757) gluTessCallback (src/Graphics/Rendering/GLU/Raw/Functions.hs:770) gluTessEndContour (src/Graphics/Rendering/GLU/Raw/Functions.hs:783) gluTessEndPolygon (src/Graphics/Rendering/GLU/Raw/Functions.hs:796) gluTessNormal (src/Graphics/Rendering/GLU/Raw/Functions.hs:809) gluTessProperty (src/Graphics/Rendering/GLU/Raw/Functions.hs:822) gluTessVertex (src/Graphics/Rendering/GLU/Raw/Functions.hs:835) gluUnProject (src/Graphics/Rendering/GLU/Raw/Functions.hs:848) gluUnProject4 (src/Graphics/Rendering/GLU/Raw/Functions.hs:861) 100% ( 5 / 5) in 'Graphics.Rendering.GLU.Raw' Documentation created: dist/doc/html/GLURaw/index.html, dist/doc/html/GLURaw/GLURaw.txt Creating package registration file: /tmp/pkgConf-GLURaw-1.5.015172611291518015057.2 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/GLURaw-1.5.0.2-LDtupnEVoEnBLNUuqX1bxm Registering GLURaw-1.5.0.2... Installed GLURaw-1.5.0.2 Configuring OpenGL-2.13.1.0... Building OpenGL-2.13.1.0... Preprocessing library OpenGL-2.13.1.0... [ 1 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexAttributes ( src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexAttributes.o ) [ 2 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Filter ( src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Filter.o ) [ 3 of 117] Compiling Graphics.Rendering.OpenGL.GL.PointParameter ( src/Graphics/Rendering/OpenGL/GL/PointParameter.hs, dist/build/Graphics/Rendering/OpenGL/GL/PointParameter.o ) [ 4 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelFormat ( src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelFormat.o ) [ 5 of 117] Compiling Graphics.Rendering.OpenGL.GL.ComparisonFunction ( src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs, dist/build/Graphics/Rendering/OpenGL/GL/ComparisonFunction.o ) [ 6 of 117] Compiling Graphics.Rendering.OpenGL.GL.BlendingFactor ( src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs, dist/build/Graphics/Rendering/OpenGL/GL/BlendingFactor.o ) [ 7 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat ( src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.o ) [ 8 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.o ) [ 9 of 117] Compiling Graphics.Rendering.OpenGL.GL.BufferMode ( src/Graphics/Rendering/OpenGL/GL/BufferMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/BufferMode.o ) [ 10 of 117] Compiling Graphics.Rendering.OpenGL.GL.IOState ( src/Graphics/Rendering/OpenGL/GL/IOState.hs, dist/build/Graphics/Rendering/OpenGL/GL/IOState.o ) [ 11 of 117] Compiling Graphics.Rendering.OpenGL.GL.PolygonMode ( src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/PolygonMode.o ) [ 12 of 117] Compiling Graphics.Rendering.OpenGL.GL.DataType ( src/Graphics/Rendering/OpenGL/GL/DataType.hs, dist/build/Graphics/Rendering/OpenGL/GL/DataType.o ) [ 13 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelData ( src/Graphics/Rendering/OpenGL/GL/PixelData.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelData.o ) [ 14 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit ( src/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.o ) [ 15 of 117] Compiling Graphics.Rendering.OpenGL.GL.Face ( src/Graphics/Rendering/OpenGL/GL/Face.hs, dist/build/Graphics/Rendering/OpenGL/GL/Face.o ) [ 16 of 117] Compiling Graphics.Rendering.OpenGL.GLU.ErrorsInternal ( src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs, dist/build/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.o ) [ 17 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Errors ( src/Graphics/Rendering/OpenGL/GLU/Errors.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Errors.o ) [ 18 of 117] Compiling Graphics.Rendering.OpenGL.GL.PeekPoke ( src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs, dist/build/Graphics/Rendering/OpenGL/GL/PeekPoke.o ) [ 19 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.o ) [ 20 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.o ) [ 21 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils.PName ( src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.o ) [ 22 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib ( src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.o ) [ 23 of 117] Compiling Graphics.Rendering.OpenGL.GL.GLboolean ( src/Graphics/Rendering/OpenGL/GL/GLboolean.hs, dist/build/Graphics/Rendering/OpenGL/GL/GLboolean.o ) [ 24 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.o ) [ 25 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.o ) [ 26 of 117] Compiling Graphics.Rendering.OpenGL.GL.Exception ( src/Graphics/Rendering/OpenGL/GL/Exception.hs, dist/build/Graphics/Rendering/OpenGL/GL/Exception.o ) [ 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src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs, dist/build/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.o ) [ 65 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.o ) [ 66 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Matrix ( src/Graphics/Rendering/OpenGL/GLU/Matrix.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Matrix.o ) [ 67 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexArrayObjects ( src/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.o ) [ 68 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexSpec ( src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexSpec.o ) [ 69 of 117] Compiling Graphics.Rendering.OpenGL.GL.RasterPos ( src/Graphics/Rendering/OpenGL/GL/RasterPos.hs, 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dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.o ) [ 76 of 117] Compiling Graphics.Rendering.OpenGL.GL.Feedback ( src/Graphics/Rendering/OpenGL/GL/Feedback.hs, dist/build/Graphics/Rendering/OpenGL/GL/Feedback.o ) [ 77 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.o ) [ 78 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.o ) [ 79 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.o ) [ 80 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget ( src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.o ) [ 81 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Application ( src/Graphics/Rendering/OpenGL/GL/Texturing/Application.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Application.o ) [ 82 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Mipmapping ( src/Graphics/Rendering/OpenGL/GLU/Mipmapping.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Mipmapping.o ) [ 83 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.o ) [ 84 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.o ) [ 85 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles 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src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.o ) [ 91 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects.o ) [ 92 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Uniform ( src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.o ) [ 93 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders ( src/Graphics/Rendering/OpenGL/GL/Shaders.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders.o ) [ 94 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Queries ( src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Queries.o ) [ 95 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TexParameter ( src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.o ) [ 96 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Parameters ( src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.o ) [ 97 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Environments ( src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Environments.o ) [ 98 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Objects ( src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Objects.o ) [ 99 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing ( src/Graphics/Rendering/OpenGL/GL/Texturing.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing.o ) [100 of 117] Compiling Graphics.Rendering.OpenGL.GL.ConditionalRendering ( src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs, dist/build/Graphics/Rendering/OpenGL/GL/ConditionalRendering.o ) [101 of 117] Compiling Graphics.Rendering.OpenGL.GL.Rectangles ( src/Graphics/Rendering/OpenGL/GL/Rectangles.hs, dist/build/Graphics/Rendering/OpenGL/GL/Rectangles.o ) [102 of 117] Compiling Graphics.Rendering.OpenGL.GL.PrimitiveMode ( src/Graphics/Rendering/OpenGL/GL/PrimitiveMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/PrimitiveMode.o ) [103 of 117] Compiling Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal ( src/Graphics/Rendering/OpenGL/GL/PrimitiveModeInternal.hs, dist/build/Graphics/Rendering/OpenGL/GL/PrimitiveModeInternal.o ) [104 of 117] Compiling Graphics.Rendering.OpenGL.GL.BeginEnd ( src/Graphics/Rendering/OpenGL/GL/BeginEnd.hs, dist/build/Graphics/Rendering/OpenGL/GL/BeginEnd.o ) [105 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexArrays ( src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexArrays.o ) [106 of 117] Compiling 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dist/build/Graphics/Rendering/OpenGL/GLU/NURBS.o ) [112 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryObjects ( src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryObjects.o ) [113 of 117] Compiling Graphics.Rendering.OpenGL.GL.SyncObjects ( src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/SyncObjects.o ) [114 of 117] Compiling Graphics.Rendering.OpenGL.GL.FlushFinish ( src/Graphics/Rendering/OpenGL/GL/FlushFinish.hs, dist/build/Graphics/Rendering/OpenGL/GL/FlushFinish.o ) [115 of 117] Compiling Graphics.Rendering.OpenGL.GLU ( src/Graphics/Rendering/OpenGL/GLU.hs, dist/build/Graphics/Rendering/OpenGL/GLU.o ) [116 of 117] Compiling Graphics.Rendering.OpenGL.GL ( src/Graphics/Rendering/OpenGL/GL.hs, dist/build/Graphics/Rendering/OpenGL/GL.o ) [117 of 117] Compiling Graphics.Rendering.OpenGL ( src/Graphics/Rendering/OpenGL.hs, dist/build/Graphics/Rendering/OpenGL.o ) In-place registering OpenGL-2.13.1.0... Running Haddock for OpenGL-2.13.1.0... Running hscolour for OpenGL-2.13.1.0... Preprocessing library OpenGL-2.13.1.0... Preprocessing library OpenGL-2.13.1.0... Haddock coverage: 80% ( 8 / 10) in 'Graphics.Rendering.OpenGL.GL.VertexAttributes' Missing documentation for: Normal3 (src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:164) Color3 (src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:225) 12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GL.Texturing.Filter' Missing documentation for: TextureFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:26) MinificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:31) marshalMinificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:43) unmarshalMinificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:55) MagnificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:33) marshalMagnificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:52) unmarshalMagnificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:66) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PointParameter' Missing documentation for: PointParameter (src/Graphics/Rendering/OpenGL/GL/PointParameter.hs:25) pointParameterf (src/Graphics/Rendering/OpenGL/GL/PointParameter.hs:40) pointParameterfv (src/Graphics/Rendering/OpenGL/GL/PointParameter.hs:43) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PixelFormat' Missing documentation for: PixelFormat (src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs:24) marshalPixelFormat (src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs:59) unmarshalPixelFormat (src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs:94) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.ComparisonFunction' Missing documentation for: ComparisonFunction (src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs:25) marshalComparisonFunction (src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs:36) unmarshalComparisonFunction (src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs:47) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.BlendingFactor' Missing documentation for: BlendingFactor (src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs:24) marshalBlendingFactor (src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs:42) unmarshalBlendingFactor (src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs:60) 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat' Missing documentation for: PixelInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:25) marshalPixelInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:138) marshalPixelInternalFormat' (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:252) unmarshalPixelInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:255) 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget' Missing documentation for: FramebufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs:24) marshalFramebufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs:30) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.GL.BufferMode' Missing documentation for: marshalBufferMode (src/Graphics/Rendering/OpenGL/GL/BufferMode.hs:72) unmarshalBufferMode (src/Graphics/Rendering/OpenGL/GL/BufferMode.hs:91) unmarshalBufferModeSafe (src/Graphics/Rendering/OpenGL/GL/BufferMode.hs:95) maxColorAttachments (src/Graphics/Rendering/OpenGL/GL/BufferMode.hs:115) 17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.GL.IOState' Missing documentation for: IOState (src/Graphics/Rendering/OpenGL/GL/IOState.hs:31) getIOState (src/Graphics/Rendering/OpenGL/GL/IOState.hs:45) peekIOState (src/Graphics/Rendering/OpenGL/GL/IOState.hs:51) evalIOState (src/Graphics/Rendering/OpenGL/GL/IOState.hs:61) nTimes (src/Graphics/Rendering/OpenGL/GL/IOState.hs:64) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PolygonMode' Missing documentation for: PolygonMode (src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs:24) marshalPolygonMode (src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs:30) unmarshalPolygonMode (src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs:36) 14% ( 1 / 7) in 'Graphics.Rendering.OpenGL.GL.DataType' Missing documentation for: DataType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:26) marshalDataType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:60) unmarshalDataType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:94) DataTypeType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:129) marshalDataTypeType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:137) unmarshalDataTypeType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:146) 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.PixelData' Missing documentation for: PixelData (src/Graphics/Rendering/OpenGL/GL/PixelData.hs:27) withPixelData (src/Graphics/Rendering/OpenGL/GL/PixelData.hs:30) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit' Missing documentation for: marshalTextureUnit (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs:46) unmarshalTextureUnit (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs:49) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Face' Missing documentation for: Face (src/Graphics/Rendering/OpenGL/GL/Face.hs:24) marshalFace (src/Graphics/Rendering/OpenGL/GL/Face.hs:30) unmarshalFace (src/Graphics/Rendering/OpenGL/GL/Face.hs:36) 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.GLU.ErrorsInternal' Missing documentation for: getErrors (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:209) recordErrorCode (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:212) recordInvalidEnum (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:218) recordInvalidValue (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:221) recordOutOfMemory (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:224) 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.GLU.Errors' 8% ( 1 / 13) in 'Graphics.Rendering.OpenGL.GL.PeekPoke' Missing documentation for: poke1 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:32) poke2 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:37) poke3 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:43) poke4 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:50) peek1 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:60) peek2 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:66) peek3 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:70) peek4 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:74) peek1M (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:80) peek2M (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:86) peek3M (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:93) peek4M (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:101) 11% ( 1 / 9) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment' Missing documentation for: FramebufferObjectAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:35) marshalFramebufferObjectAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:42) unmarshalFramebufferObjectAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:51) unmarshalFramebufferObjectAttachmentSafe (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:63) fboaToBufferMode (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:72) fboaFromBufferMode (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:76) FramebufferAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:82) getFBAParameteriv (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:99) 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget' Missing documentation for: RenderbufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:26) marshalRenderbufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:29) getRBParameteriv (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:35) Samples (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:42) 7% ( 2 / 28) in 'Graphics.Rendering.OpenGL.GL.QueryUtils.PName' Missing documentation for: GetPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:47) GetPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:86) GetPName1F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:102) GetIPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:124) GetPName2I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:151) GetPName2F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:164) GetPName3I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:188) GetPName3F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:201) GetPName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:225) GetPName4F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:238) GetIPName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:260) GetPNameNI (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:282) PName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:299) PName1F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:868) IPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:999) PName2I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1032) PName2F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1053) PName3F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1090) PName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1105) PName4F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1140) PNameNI (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1200) GetPNameMatrix (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:291) PNameMatrix (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1215) clipPlaneIndexToEnum (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1190) GetPointervPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1236) getPointer (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1275) 9% ( 1 / 11) in 'Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib' Missing documentation for: AttribLocation (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:30) GetVertexAttribPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:35) getVertexAttribInteger1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:58) getVertexAttribEnum1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:63) getVertexAttribBoolean1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:66) getVertexAttribFloat4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:69) getVertexAttribIInteger4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:74) getVertexAttribIuInteger4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:79) GetVertexAttribPointerPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:86) getVertexAttribPointer (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:95) 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.GLboolean' Missing documentation for: marshalGLboolean (src/Graphics/Rendering/OpenGL/GL/GLboolean.hs:24) unmarshalGLboolean (src/Graphics/Rendering/OpenGL/GL/GLboolean.hs:29) 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset' Missing documentation for: Reset (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs:25) marshalReset (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs:30) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink' Missing documentation for: Sink (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs:25) marshalSink (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs:30) unmarshalSink (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs:33) 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.GL.Exception' Missing documentation for: unsafeBracket_ (src/Graphics/Rendering/OpenGL/GL/Exception.hs:42) finallyRet (src/Graphics/Rendering/OpenGL/GL/Exception.hs:50) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.GL.EdgeFlag' Missing documentation for: marshalEdgeFlag (src/Graphics/Rendering/OpenGL/GL/EdgeFlag.hs:31) unmarshalEdgeFlag (src/Graphics/Rendering/OpenGL/GL/EdgeFlag.hs:34) 4% ( 2 / 45) in 'Graphics.Rendering.OpenGL.GL.QueryUtils' Missing documentation for: GetPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:47) GetPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:86) GetPName1F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:102) GetIPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:124) GetPName2I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:151) GetPName2F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:164) GetPName3I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:188) GetPName3F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:201) GetPName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:225) GetPName4F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:238) GetIPName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:260) GetPNameNI (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:282) PName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:299) PName1F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:868) IPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:999) PName2I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1032) PName2F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1053) PName3F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1090) PName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1105) PName4F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1140) PNameNI (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1200) GetPNameMatrix (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:291) PNameMatrix (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1215) clipPlaneIndexToEnum (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1190) GetPointervPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1236) getPointer (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1275) AttribLocation (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:30) GetVertexAttribPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:35) getVertexAttribInteger1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:58) getVertexAttribEnum1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:63) getVertexAttribBoolean1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:66) getVertexAttribFloat4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:69) getVertexAttribIInteger4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:74) getVertexAttribIuInteger4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:79) GetVertexAttribPointerPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:86) getVertexAttribPointer (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:95) lightIndexToEnum (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:42) modelviewIndexToEnum (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:54) modelviewEnumToIndex (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:61) maybeNullPtr (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:70) objectNameLabel (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:76) objectPtrLabel (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:82) maxLabelLength (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:104) 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Domain' Missing documentation for: Domain (src/Graphics/Rendering/OpenGL/GL/Domain.hs:29) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.RenderMode' Missing documentation for: RenderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:27) withRenderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:48) renderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:59) 10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage' Missing documentation for: PixelStoreDirection (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:28) swapBytes (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:74) lsbFirst (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:78) rowLength (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:82) skipRows (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:86) skipPixels (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:90) rowAlignment (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:94) imageHeight (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:98) skipImages (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:102) 100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.GL.Shaders.Limits' 22% ( 2 / 9) in 'Graphics.Rendering.OpenGL.GL.ByteString' Missing documentation for: stringQuery (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:35) createAndTrimByteString (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:47) withByteString (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:52) withGLstring (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:57) packUtf8 (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:60) unpackUtf8 (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:63) getStringWith (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:66) 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GLU.Initialization' Missing documentation for: gluVersion (src/Graphics/Rendering/OpenGL/GLU/Initialization.hs:26) gluExtensions (src/Graphics/Rendering/OpenGL/GLU/Initialization.hs:29) 11% ( 1 / 9) in 'Graphics.Rendering.OpenGL.GL.Capability' Missing documentation for: Capability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:32) marshalCapability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:39) unmarshalCapability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:42) EnableCap (src/Graphics/Rendering/OpenGL/GL/Capability.hs:47) makeCapability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:246) makeStateVarMaybe (src/Graphics/Rendering/OpenGL/GL/Capability.hs:266) IndexedEnableCap (src/Graphics/Rendering/OpenGL/GL/Capability.hs:287) makeIndexedCapability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:294) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax' Missing documentation for: minmax (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs:41) getMinmax (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs:59) resetMinmax (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs:66) 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.SavingState' Missing documentation for: ServerAttributeGroup (src/Graphics/Rendering/OpenGL/GL/SavingState.hs:26) preservingAttrib (src/Graphics/Rendering/OpenGL/GL/SavingState.hs:78) ClientAttributeGroup (src/Graphics/Rendering/OpenGL/GL/SavingState.hs:86) preservingClientAttrib (src/Graphics/Rendering/OpenGL/GL/SavingState.hs:100) Failed to load interface for ‘Graphics.Rendering.OpenGL.Raw.GetProcAddress’ There are files missing in the ‘OpenGLRaw-2.6.0.0’ package, try running 'ghc-pkg check'. Use -v to see a list of the files searched for. cabal: '/opt/ghc/7.10.2/bin/ghc' exited with an error: <command line>: cannot satisfy -package-id GLURaw-1.5.0.2-0cbf2f9887570324ba8bf85a77b7ada0 (use -v for more information) Failed to install OpenGL-2.13.1.0 cabal: Error: some packages failed to install: OpenGL-2.13.1.0 failed during the final install step. The exception was: ExitFailure 1 SDL-mixer-0.6.2.0 failed during the configure step. The exception was: ExitFailure 77 hbeat-0.1.2 depends on OpenGL-2.13.1.0 which failed to install.
Test log
No test log was submitted for this report.