Safe Haskell | None |
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Data flow node functions, or unit generators.
- split :: a -> (a, a)
- swap :: a -> b -> (b, a)
- two_pi :: Floating a => a
- midi_cps :: Floating a => a -> a
- mul_add :: Num a => a -> a -> a -> a
- calc_fb :: Floating a => a -> a -> a
- lin_lin :: Fractional a => a -> a -> a -> a -> a -> a
- lin_exp :: Floating a => a -> a -> a -> a -> a -> a
- clip2 :: (Num a, Ord a) => a -> a -> a
- hz_to_incr :: Fractional a => a -> a -> a -> a
- incr_to_hz :: Fractional a => a -> a -> a -> a
- lin_pan2 :: Fractional t => t -> t -> (t, t)
- k_sample_rate :: Fractional n => n
- w_radians_per_sample :: DF Float
- tbl_guard :: [a] -> [a]
- tbl_sin :: Floating n => Int -> [n]
- clipr :: K_Num a => DF a -> DF a -> DF a
- df_clip2 :: K_Num a => DF a -> DF a -> DF a
- iir1 :: K' a => a -> Binary_Op (DF a) -> DF a -> DF a
- phasor :: K_Num a => DF a -> a -> DF a -> DF a
- a_alloc_sec :: V_Id -> Float -> DF (Vec Float)
- a_delay_ph :: DF (Vec Float) -> DF Float -> DF Int32 -> DF Int32 -> DF Float
- a_delay :: DF (Vec Float) -> DF Float -> DF Int32 -> DF Float
- a_tbl_sin :: V_Id -> Int -> DF (Vec Float)
- a_lerp :: DF (Vec Float) -> DF Float -> DF Float
- tbl_phasor :: Int -> Float -> DF Float -> DF Float
- a_osc :: DF (Vec Float) -> DF Float -> Float -> DF Float
- unit_delay :: K' a => a -> DF a -> DF a
- iir2 :: K_Num a => Ternary_Op (DF a) -> DF a -> DF a
- fir1 :: K' a => a -> (DF a -> DF a -> DF b) -> DF a -> DF b
- fir2 :: Ternary_Op (DF Float) -> DF Float -> DF Float
- biquad :: Quinary_Op (DF Float) -> DF Float -> DF Float
- counter :: K_Num a => a -> DF a -> DF a
- buf_delay :: DF Int32 -> DF Float -> DF Int32 -> DF Float
- buf_comb_n :: DF Int32 -> DF Float -> DF Float -> DF Float -> DF Float
- comb_n :: V_Id -> Float -> DF Float -> DF Float -> DF Float -> DF Float
- lcg_i32 :: Int32 -> Int32 -> Int32 -> DF Int32
- lcg_glibc :: Int32 -> DF Int32
- randi :: Int32 -> DF Int32
- randf :: Int32 -> DF Float
- white_noise :: Int32 -> DF Float
- brown_noise_f :: Binary_Op (DF Float)
- brown_noise :: Int32 -> DF Float
- sin_osc :: DF Float -> Float -> DF Float
- impulse :: DF Float -> Float -> DF Float
- lf_saw :: DF Float -> Float -> DF Float
- lf_pulse :: DF Float -> Float -> DF Float -> DF Float
- bpz2 :: DF Float -> DF Float
- brz2 :: DF Float -> DF Float
- lpz1 :: DF Float -> DF Float
- lpz2 :: DF Float -> DF Float
- one_pole_f :: Fractional a => a -> Binary_Op a
- one_pole :: DF Float -> DF Float -> DF Float
- one_zero_f :: Fractional a => a -> Binary_Op a
- one_zero :: DF Float -> DF Float -> DF Float
- sos_f :: Num a => a -> a -> a -> a -> a -> Quinary_Op a
- sos :: DF Float -> DF Float -> DF Float -> DF Float -> DF Float -> DF Float -> DF Float
- resonz_f :: DF Float -> DF Float -> Ternary_Op (DF Float)
- resonz :: DF Float -> DF Float -> DF Float -> DF Float
- rlpf_f :: DF Float -> DF Float -> Ternary_Op (DF Float)
- rlpf :: DF Float -> DF Float -> DF Float -> DF Float
- type T5 t = (t, t, t, t, t)
- hpf_c :: Floating t => t -> t -> T5 t
- hpf :: DF Float -> DF Float -> DF Float
- positive :: K_Num a => DF a -> DF Bool
- non_positive :: K_Num a => DF a -> DF Bool
- trigger_f :: K_Num a => DF a -> DF a -> DF Bool
- trigger :: K_Num a => DF a -> DF Bool
- count_true :: K_Num a => DF Bool -> DF a
- pulse_divider :: DF Bool -> DF Int32 -> DF Int32 -> DF Bool
- pulse_divider' :: K_Num a => DF a -> DF Int32 -> DF Int32 -> DF a
- latch :: K_Num a => DF a -> DF Bool -> DF a
- decay_f :: DF Float -> Binary_Op (DF Float)
- decay :: DF Float -> DF Float -> DF Float
- decay2 :: DF Float -> DF Float -> DF Float -> DF Float
- delay1 :: K_Num a => DF a -> DF a
- delay2 :: K_Num a => DF a -> DF a
- lag_f :: DF Float -> Binary_Op (DF Float)
- lag :: DF Float -> DF Float -> DF Float
- lag2 :: DF Float -> DF Float -> DF Float
- lag3 :: DF Float -> DF Float -> DF Float
Tuples
Math
mul_add :: Num a => a -> a -> a -> aSource
Multiply and add.
map (mul_add 2 3) [1,2] == [5,7] && map (mul_add 3 4) [1,2] == [7,10]
calc_fb :: Floating a => a -> a -> aSource
Calculate feedback multipler in comb filter circuit given delay and decay times.
calc_fb 0.2 3.0 == 0.6309573444801932
lin_lin :: Fractional a => a -> a -> a -> a -> a -> aSource
Linear range conversion.
map (\i -> lin_lin i (-1) 1 0 1) [-1,-0.9 .. 1.0]
do {s <- lf_saw 1.0 0.0 ;o <- sin_osc (lin_lin s (-1.0) 1.0 220.0 440.0) 0.0 ;audition [] (out1 (o * 0.1))}
lin_exp :: Floating a => a -> a -> a -> a -> a -> aSource
Exponential range conversion.
map (\i -> lin_exp i 1 2 1 3) [1,1.1 .. 2]
do {s <- lf_saw 0.25 0.0 ;o <- sin_osc (lin_exp (s + 1.0) 0.0 2.0 220.0 440.0) 0.0 ;audition [] (out1 (o * 0.1))}
clip2 :: (Num a, Ord a) => a -> a -> aSource
Constrain p in (-q,q).
let r = -10 : -10 : [-10,-9 .. 10] in map (flip clip2 10) [-12,-11 .. 12] == r
hz_to_incr :: Fractional a => a -> a -> a -> aSource
sr = sample rate, r = cycle (two-pi), hz = frequency
hz_to_incr 48000 128 375 == 1 hz_to_incr 48000 two_pi 458.3662361046586 == 6e-2
incr_to_hz :: Fractional a => a -> a -> a -> aSource
Inverse of hz_to_incr
.
incr_to_hz 48000 128 1 == 375
lin_pan2 :: Fractional t => t -> t -> (t, t)Source
Linear pan.
map (lin_pan2 1) [-1,0,1] == [(1,0),(0.5,0.5),(0,1)]
do {o <- sin_osc 440.0 0.0 ;l <- sin_osc 0.5 0.0 ;let (p,q) = lin_pan2 (o * 0.1) l in audition [] (out2 p q)}
Environment
k_sample_rate :: Fractional n => nSource
Compile time sample rate constant.
w_radians_per_sample :: DF FloatSource
Environment value, equal to
.
two_pi
/ w_sample_rate
Tbl
tbl_sin :: Floating n => Int -> [n]Source
Generate guarded sin table.
map (round . (* 100)) (tbl_sin 12) == [0,50,87,100,87,50,0,-50,-87,-100,-87,-50,0]
Phasor
df_clip2 :: K_Num a => DF a -> DF a -> DF aSource
clip2
variant.
do {o <- sin_osc 440 0 ;audition [] (out1 (df_clip2 (o * 2) 0.1))}
iir1 :: K' a => a -> Binary_Op (DF a) -> DF a -> DF aSource
Single place infinite impulse response filter with indicated initial value.
import Data.Int import Sound.DF.Uniform.GADT import Sound.DF.Uniform.LL.K
draw (iir1 (0::Int32) (+) 1) draw (iir1 (0::Float) (+) 1)
phasor :: K_Num a => DF a -> a -> DF a -> DF aSource
r = right hand edge, ip = initial phase, x = increment
draw (phasor 9.0 (4.5::Float) 0.5) draw (phasor 9 (0::Int32) 1)
Array
a_delay_ph :: DF (Vec Float) -> DF Float -> DF Int32 -> DF Int32 -> DF FloatSource
Array delay with phasor argument for write index.
a_delay :: DF (Vec Float) -> DF Float -> DF Int32 -> DF FloatSource
Array delay.
do {a <- df_vec_m [0,1,2] ;draw (a_delay a 0.0 0)}
let {f = sin_osc 0.1 0.0 ;o = sin_osc (f * 200.0 + 600.0) 0.0 ;a = df_vec (V_Id 0) (replicate 48000 0) ;d = a_delay a o 24000} in audition [] (out2 (o * 0.1) (d * 0.05))
a_tbl_sin :: V_Id -> Int -> DF (Vec Float)Source
Array fill function (sin).
do {i <- phasor 64 0 1 ;a = a_tbl_sin (V_Id 0) 64 ;let s = a_read a i in audition [] (out1 (s * 0.2))}
a_lerp :: DF (Vec Float) -> DF Float -> DF FloatSource
Linear interpolating variant of a_read
.
let {i = phasor 64.0 0 (hz_to_incr k_sample_rate 64.0 330.0) ;a = a_tbl_sin (V_Id 0) 64 ;s = a_lerp a i} in audition [] (out1 (s * 0.2))
Osc
tbl_phasor :: Int -> Float -> DF Float -> DF FloatSource
phasor
for table of z places. ip is in (0,1).
draw (phasor 64.0 (0.0::Float) (hz_to_incr k_sample_rate 64.0 330.0)) draw (tbl_phasor 64 0.0 330.0)
a_osc :: DF (Vec Float) -> DF Float -> Float -> DF FloatSource
Table lookup oscillator. ip is in (0,1).
let {a = a_tbl_sin (V_Id 0) 256 ;f = a_osc a 4.0 0.0 ;o = a_osc a (f * 200.0 + 400.0) 0.0} in audition [] (out1 (o * 0.1))
Cancellation:
let {a = a_tbl_sin (V_Id 0) 256 ;o1 = a_osc a 440.0 0.0 ;o2 = a_osc a 440.0 0.5} in audition [] (out1 (o1 + o2))
Filter constructors.
unit_delay :: K' a => a -> DF a -> DF aSource
Single sample delay with indicated initial value.
draw (unit_delay (0::Int32) 1) draw (unit_delay (0.0::Float) 1.0)
let {c = counter 0.0 1.0 ;d = unit_delay 0.0 c} in audition_text 12 (out2 c d)
iir2 :: K_Num a => Ternary_Op (DF a) -> DF a -> DF aSource
Two place infinite impulse response filter. Inputs are: f=
function (x0 y1 y2 -> y0)
, i = input signal.
let {c1 = iir2 (\x y1 _ -> x + y1) 0.001 ;o1 = sin_osc (c1 + 220.0) 0 ;c2 = iir2 (\x _ y2 -> x + y2) 0.001 ;o2 = sin_osc (c2 + 220.0) 0} in audition [] (out2 (o1 * 0.1) (o2 * 0.1))
fir1 :: K' a => a -> (DF a -> DF a -> DF b) -> DF a -> DF bSource
Single place finite impulse response filter.
fir2 :: Ternary_Op (DF Float) -> DF Float -> DF FloatSource
Two place finite impulse response filter.
Counter
counter :: K_Num a => a -> DF a -> DF aSource
Counter from indicated initial value.
draw (counter (0::Int32) 1) draw (counter (0.0::Float) 1.0)
audition_text 10 (out1 (counter 0.0 1.0))
Buffer
buf_delay :: DF Int32 -> DF Float -> DF Int32 -> DF FloatSource
Buffer delay.
draw (buf_delay 0 0.0 0)
buf_comb_n :: DF Int32 -> DF Float -> DF Float -> DF Float -> DF FloatSource
Non-interpolating comb filter. Inputs are: b = buffer index, i = input signal, dl = delay time, dc = decay time.
All times are in seconds. The decay time is the time for the
echoes to decay by 60
decibels. If this time is negative then the
feedback coefficient will be negative, thus emphasizing only odd
harmonics at an octave lower.
draw (out1 (buf_comb_n 0 0.0 0.0 0.0))
Comb used as a resonator. The resonant fundamental is equal to reciprocal of the delay time.
import qualified Sound.SC3 as S
let {n = white_noise 0 ;dt = let f x = lin_exp (x + 2.0) 1.0 2.0 0.0001 0.01 in f (lf_saw 0.1 0.0) ;c = buf_comb_n 0 (n * 0.1) dt 0.2} in audition [S.b_alloc 0 48000 1] (out1 c)
Comb used as an echo.
let {i = impulse 0.5 0.0 ;n = white_noise 0 ;e = decay (i * 0.5) 0.2 ;c = buf_comb_n 0 (e * n) 0.2 3.0} in audition [S.b_alloc 0 48000 1] (out1 c)
Comb
comb_n :: V_Id -> Float -> DF Float -> DF Float -> DF Float -> DF FloatSource
Array variant of buf_comb_n
. Max delay time is in seconds.
let {n = white_noise 0 ;dt = let f x = lin_exp (x + 2.0) 1.0 2.0 0.0001 0.01 in f (lf_saw 0.1 0.0) ;c = comb_n (V_Id 0) 0.1 (n * 0.1) dt 0.2} in audition [] (out1 c)
let {i = impulse 0.5 0.0 ;n = white_noise 0 ;e = decay (i * 0.5) 0.2 ;c = comb_n (V_Id 0) 0.2 (e * n) 0.2 3.0} in audition [] (out1 c)
Noise
lcg_i32 :: Int32 -> Int32 -> Int32 -> DF Int32Source
Int32
linear congruential generator, hence signed modulo of
2^32
. Note that the state and all internal math is 32bit.
See http://en.wikipedia.org/wiki/Linear_congruential_generator for possible parameters.
randf :: Int32 -> DF FloatSource
i32_to_normal_f32
of randi
, so in (0,1).
audition_text 24 (out1 (randf 0))
white_noise :: Int32 -> DF FloatSource
White noise (-1,1). Generates noise whose spectrum has equal power at all frequencies.
audition_text 24 (out1 (white_noise 0))
let n = white_noise 0 * 0.1 in draw (out1 (n - n))
let {n = white_noise 0 * 0.1 ;m = white_noise 5 * 0.1} in audition [] (out1 (n - m))
brown_noise :: Int32 -> DF FloatSource
Brown noise (-1,1). Generates noise whose spectrum falls off in power by 6 dB per octave.
let n = brown_noise 0 in audition [] (out1 (n * 0.1))
let {n = brown_noise 0 ;f = lin_exp n (-1.0) 1.0 64.0 9600.0 ;o = sin_osc f 0} in audition [] (out1 (o * 0.1))
Osc
sin_osc :: DF Float -> Float -> DF FloatSource
Sine oscillator. Inputs are: f = frequency (in hz), ip = initial phase.
let o = sin_osc 440.0 0.0 in audition [] (out1 (o * 0.1))
Used as both Oscillator and LFO.
let {f = sin_osc 4.0 0.0 ;o = sin_osc (f * 200.0 + 400.0) 0.0} in audition [] (out1 (o * 0.1))
Cancellation.
let {o1 = sin_osc 440.0 0.0 ;o2 = sin_osc 440.0 pi} in audition [] (out1 (o1 + o2))
impulse :: DF Float -> Float -> DF FloatSource
Impulse oscillator (non band limited). Outputs non band limited single sample impulses. Inputs are: f = frequency (in hertz), ip = phase offset (0..1)
let o = impulse 800.0 0.0 in audition [] (out1 (o * 0.1))
let {f = sin_osc 0.25 0.0 * 2500.0 + 2505.0 ;o = impulse f 0.0} in audition [] (out1 (o * 0.1))
LF Osc.
lf_saw :: DF Float -> Float -> DF FloatSource
Non-band limited sawtooth oscillator. Output ranges from -1 to +1. Inputs are: f = frequency (in hertz), ip = initial phase (0,2).
let o = lf_saw 500.0 1.0 in audition [] (out1 (o * 0.1))
Used as both Oscillator and LFO.
let {f = lf_saw 4.0 0.0 ;o = lf_saw (f * 400.0 + 400.0) 0.0} in audition [] (out1 (o * 0.1))
lf_pulse :: DF Float -> Float -> DF Float -> DF FloatSource
Non-band-limited pulse oscillator. Outputs a high value of one and a low value of zero. Inputs are: f = frequency (in hertz), ip = initial phase (0,1), w = pulse width duty cycle (0,1).
let {o1 = lf_pulse 3.0 0.0 0.3 * 200.0 + 200.0 ;o2 = lf_pulse o1 0.0 0.2 * 0.1} in audition [] (out1 o2)
Filters
one_pole_f :: Fractional a => a -> Binary_Op aSource
Given cf construct iir1
one-pole function.
one_pole :: DF Float -> DF Float -> DF FloatSource
One pole filter.
let {n = white_noise 0 ;f = one_pole (n * 0.5) 0.95} in audition [] (out1 f)
one_zero_f :: Fractional a => a -> Binary_Op aSource
Given cf construct fir1
one-zero function.
one_zero :: DF Float -> DF Float -> DF FloatSource
One zero filter.
let {n = white_noise 0 ;f = one_zero (n * 0.5) 0.5} in audition [] (out1 f)
sos_f :: Num a => a -> a -> a -> a -> a -> Quinary_Op aSource
sos :: DF Float -> DF Float -> DF Float -> DF Float -> DF Float -> DF Float -> DF FloatSource
Second order filter section.
resonz :: DF Float -> DF Float -> DF Float -> DF FloatSource
A two pole resonant filter with zeroes at z = +/- 1. Based on K. Steiglitz, "A Note on Constant-Gain Digital Resonators", Computer Music Journal, vol 18, no. 4, pp. 8-10, Winter 1994. The reciprocal of Q is used rather than Q because it saves a divide operation inside the unit generator.
Inputs are: i = input signal, f = resonant frequency (in hertz), rq = bandwidth ratio (reciprocal of Q);where rq = bandwidth / centerFreq.
let {n = white_noise 0 ;r = resonz (n * 0.5) 440.0 0.1} in audition [] (out1 r)
Modulate frequency
let {n = white_noise 0 ;f = lf_saw 0.1 0.0 * 3500.0 + 4500.0 ;r = resonz (n * 0.5) f 0.05} in audition [] (out1 r)
rlpf :: DF Float -> DF Float -> DF Float -> DF FloatSource
Resonant low pass filter. Inputs are: i = input signal, f = frequency (hertz), rq = reciprocal of Q (resonance).
let {n = white_noise 0 ;f = sin_osc 0.5 0.0 * 40.0 + 220.0 ;r = rlpf n f 0.1} in audition [] (out1 r)
hpf_c :: Floating t => t -> t -> T5 tSource
2nd order Butterworth high-pass filter coefficients.
hpf_c 48000.0 (440.0 :: DF Float)
Triggers
count_true :: K_Num a => DF Bool -> DF aSource
Count True
values at input.
let n = white_noise 0 in audition_text 12 (out2 n (count_true (trigger n)))
pulse_divider' :: K_Num a => DF a -> DF Int32 -> DF Int32 -> DF aSource
SC3 PulseDivider
.
let n = white_noise 0 in audition_text 12 (out2 n (pulse_divider' n 2 1))
latch :: K_Num a => DF a -> DF Bool -> DF aSource
Sample and hold. Holds input signal value when triggered. Inputs are: i = input signal, t = trigger.
let {n = white_noise 0 ;i = impulse 9.0 0.0 ;l = latch n (trigger i) ;o = sin_osc (l * 400.0 + 500.0) 0.0} in audition [] (out1 (o * 0.2))
Decays
decay :: DF Float -> DF Float -> DF FloatSource
Exponential decay. Inputs are: i = input signal, t = decay time. This is essentially the same as Integrator except that instead of supplying the coefficient directly, it is caculated from a 60 dB decay time. This is the time required for the integrator to lose 99.9 % of its value or -60dB. This is useful for exponential decaying envelopes triggered by impulses.
Used as an envelope.
let {n = brown_noise 0 ;f = lf_saw 0.1 0.0 ;i = impulse (lin_lin f (-1.0) 1.0 2.0 5.0) 0.25 ;e = decay i 0.2} in audition [] (out1 (e * n))
decay2 :: DF Float -> DF Float -> DF Float -> DF FloatSource
Exponential decay (equivalent to decay dcy - decay atk
).