random2 | Data.Number.MPFR.Misc, Data.Number.MPFR.Near, Data.Number.MPFR.Up, Data.Number.MPFR.Down, Data.Number.MPFR.Zero, Data.Number.MPFR |
remainder | Data.Number.MPFR.Integer, Data.Number.MPFR.Near, Data.Number.MPFR.Up, Data.Number.MPFR.Down, Data.Number.MPFR.Zero, Data.Number.MPFR |
remainder_ | Data.Number.MPFR.Integer, Data.Number.MPFR.Near, Data.Number.MPFR.Up, Data.Number.MPFR.Down, Data.Number.MPFR.Zero, Data.Number.MPFR |
remquo | Data.Number.MPFR.Integer, Data.Number.MPFR.Near, Data.Number.MPFR.Up, Data.Number.MPFR.Down, Data.Number.MPFR.Zero, Data.Number.MPFR |
remquo_ | Data.Number.MPFR.Integer, Data.Number.MPFR.Near, Data.Number.MPFR.Up, Data.Number.MPFR.Down, Data.Number.MPFR.Zero, Data.Number.MPFR |
rint | Data.Number.MPFR.Integer, Data.Number.MPFR.Near, Data.Number.MPFR.Up, Data.Number.MPFR.Down, Data.Number.MPFR.Zero, Data.Number.MPFR |
rintCeil | Data.Number.MPFR.Integer, Data.Number.MPFR.Near, Data.Number.MPFR.Up, Data.Number.MPFR.Down, Data.Number.MPFR.Zero, Data.Number.MPFR |
rintCeil_ | Data.Number.MPFR.Integer, Data.Number.MPFR.Near, Data.Number.MPFR.Up, Data.Number.MPFR.Down, Data.Number.MPFR.Zero, Data.Number.MPFR |
rintFloor | Data.Number.MPFR.Integer, Data.Number.MPFR.Near, Data.Number.MPFR.Up, Data.Number.MPFR.Down, Data.Number.MPFR.Zero, Data.Number.MPFR |
rintFloor_ | Data.Number.MPFR.Integer, Data.Number.MPFR.Near, Data.Number.MPFR.Up, Data.Number.MPFR.Down, Data.Number.MPFR.Zero, Data.Number.MPFR |
rintRound | Data.Number.MPFR.Integer, Data.Number.MPFR.Near, Data.Number.MPFR.Up, Data.Number.MPFR.Down, Data.Number.MPFR.Zero, Data.Number.MPFR |
rintRound_ | Data.Number.MPFR.Integer, Data.Number.MPFR.Near, Data.Number.MPFR.Up, Data.Number.MPFR.Down, Data.Number.MPFR.Zero, Data.Number.MPFR |
rintTrunc | Data.Number.MPFR.Integer, Data.Number.MPFR.Near, Data.Number.MPFR.Up, Data.Number.MPFR.Down, Data.Number.MPFR.Zero, Data.Number.MPFR |
rintTrunc_ | Data.Number.MPFR.Integer, Data.Number.MPFR.Near, Data.Number.MPFR.Up, Data.Number.MPFR.Down, Data.Number.MPFR.Zero, Data.Number.MPFR |
rint_ | Data.Number.MPFR.Integer, Data.Number.MPFR.Near, Data.Number.MPFR.Up, Data.Number.MPFR.Down, Data.Number.MPFR.Zero, Data.Number.MPFR |
root | Data.Number.MPFR.Arithmetic, Data.Number.MPFR.Near, Data.Number.MPFR.Up, Data.Number.MPFR.Down, Data.Number.MPFR.Zero, Data.Number.MPFR |
root_ | Data.Number.MPFR.Arithmetic, Data.Number.MPFR.Near, Data.Number.MPFR.Up, Data.Number.MPFR.Down, Data.Number.MPFR.Zero, Data.Number.MPFR |
round | Data.Number.MPFR.Integer, Data.Number.MPFR.Near, Data.Number.MPFR.Up, Data.Number.MPFR.Down, Data.Number.MPFR.Zero, Data.Number.MPFR |
RoundMode | Data.Number.MPFR.Near, Data.Number.MPFR.Up, Data.Number.MPFR.Down, Data.Number.MPFR.Zero, Data.Number.MPFR |
round_ | Data.Number.MPFR.Integer, Data.Number.MPFR.Near, Data.Number.MPFR.Up, Data.Number.MPFR.Down, Data.Number.MPFR.Zero, Data.Number.MPFR |