Index
| addRandomTile | Hs2048.Game, Hs2048 |
| addRandomTiles | Hs2048.Game, Hs2048 |
| Board | Hs2048.Board, Hs2048 |
| canMove | Hs2048.Board, Hs2048 |
| canShift | |
| 1 (Function) | Hs2048.Vector |
| 2 (Function) | Hs2048.Board, Hs2048 |
| center | Hs2048.Renderer, Hs2048 |
| color | Hs2048.Renderer, Hs2048 |
| Direction | Hs2048.Direction, Hs2048 |
| direction | Hs2048.Main, Hs2048 |
| directions | Hs2048.Direction, Hs2048 |
| East | Hs2048.Direction, Hs2048 |
| empty | |
| 1 (Function) | Hs2048.Tile |
| 2 (Function) | Hs2048.Vector |
| 3 (Function) | Hs2048.Board, Hs2048 |
| emptyIndexes | Hs2048.Vector, Hs2048 |
| emptyPoints | Hs2048.Board, Hs2048 |
| getChars | Hs2048.Main, Hs2048 |
| getMove | Hs2048.Main, Hs2048 |
| hasWon | Hs2048.Game, Hs2048 |
| height | Hs2048.Settings, Hs2048 |
| isOver | Hs2048.Game, Hs2048 |
| maxTile | Hs2048.Settings, Hs2048 |
| move | Hs2048.Board, Hs2048 |
| new | Hs2048.Game, Hs2048 |
| North | Hs2048.Direction, Hs2048 |
| parse | |
| 1 (Function) | Hs2048.Tile |
| 2 (Function) | Hs2048.Vector |
| 3 (Function) | Hs2048.Board, Hs2048 |
| play | Hs2048.Main, Hs2048 |
| Point | Hs2048.Point, Hs2048 |
| randomEmptyIndex | Hs2048.Game, Hs2048 |
| randomEmptyPoint | Hs2048.Game, Hs2048 |
| randomTile | Hs2048.Game, Hs2048 |
| rank | Hs2048.Tile, Hs2048 |
| render | |
| 1 (Function) | Hs2048.Tile |
| 2 (Function) | Hs2048.Vector |
| 3 (Function) | Hs2048.Direction |
| 4 (Function) | Hs2048.Board, Hs2048 |
| renderBoard | Hs2048.Renderer, Hs2048 |
| renderGame | Hs2048.Renderer, Hs2048 |
| renderTile | Hs2048.Renderer, Hs2048 |
| rotate | Hs2048.Board, Hs2048 |
| rotateFrom | Hs2048.Board, Hs2048 |
| rotateTo | Hs2048.Board, Hs2048 |
| score | |
| 1 (Function) | Hs2048.Tile |
| 2 (Function) | Hs2048.Vector |
| 3 (Function) | Hs2048.Board, Hs2048 |
| set | |
| 1 (Function) | Hs2048.Vector |
| 2 (Function) | Hs2048.Board, Hs2048 |
| shift | |
| 1 (Function) | Hs2048.Vector |
| 2 (Function) | Hs2048.Board, Hs2048 |
| South | Hs2048.Direction, Hs2048 |
| Tile | Hs2048.Tile, Hs2048 |
| tiles | Hs2048.Settings, Hs2048 |
| Vector | Hs2048.Vector, Hs2048 |
| West | Hs2048.Direction, Hs2048 |
| width | Hs2048.Settings, Hs2048 |
| x | Hs2048.Point, Hs2048 |
| y | Hs2048.Point, Hs2048 |