hs2048-0.1.0: A 2048 clone in Haskell.

Index

addRandomTileHs2048.Game, Hs2048
addRandomTilesHs2048.Game, Hs2048
BoardHs2048.Board, Hs2048
canMoveHs2048.Board, Hs2048
canShift 
1 (Function)Hs2048.Vector
2 (Function)Hs2048.Board, Hs2048
centerHs2048.Renderer, Hs2048
colorHs2048.Renderer, Hs2048
DirectionHs2048.Direction, Hs2048
directionHs2048.Main, Hs2048
directionsHs2048.Direction, Hs2048
EastHs2048.Direction, Hs2048
empty 
1 (Function)Hs2048.Tile
2 (Function)Hs2048.Vector
3 (Function)Hs2048.Board, Hs2048
emptyIndexesHs2048.Vector, Hs2048
emptyPointsHs2048.Board, Hs2048
getCharsHs2048.Main, Hs2048
getMoveHs2048.Main, Hs2048
hasWonHs2048.Game, Hs2048
heightHs2048.Settings, Hs2048
isOverHs2048.Game, Hs2048
maxTileHs2048.Settings, Hs2048
moveHs2048.Board, Hs2048
newHs2048.Game, Hs2048
NorthHs2048.Direction, Hs2048
parse 
1 (Function)Hs2048.Tile
2 (Function)Hs2048.Vector
3 (Function)Hs2048.Board, Hs2048
playHs2048.Main, Hs2048
PointHs2048.Point, Hs2048
randomEmptyIndexHs2048.Game, Hs2048
randomEmptyPointHs2048.Game, Hs2048
randomTileHs2048.Game, Hs2048
rankHs2048.Tile, Hs2048
render 
1 (Function)Hs2048.Tile
2 (Function)Hs2048.Vector
3 (Function)Hs2048.Direction
4 (Function)Hs2048.Board, Hs2048
renderBoardHs2048.Renderer, Hs2048
renderGameHs2048.Renderer, Hs2048
renderTileHs2048.Renderer, Hs2048
rotateHs2048.Board, Hs2048
rotateFromHs2048.Board, Hs2048
rotateToHs2048.Board, Hs2048
score 
1 (Function)Hs2048.Tile
2 (Function)Hs2048.Vector
3 (Function)Hs2048.Board, Hs2048
set 
1 (Function)Hs2048.Vector
2 (Function)Hs2048.Board, Hs2048
shift 
1 (Function)Hs2048.Vector
2 (Function)Hs2048.Board, Hs2048
SouthHs2048.Direction, Hs2048
TileHs2048.Tile, Hs2048
tilesHs2048.Settings, Hs2048
VectorHs2048.Vector, Hs2048
WestHs2048.Direction, Hs2048
widthHs2048.Settings, Hs2048
xHs2048.Point, Hs2048
yHs2048.Point, Hs2048