Index
addRandomTile | Hs2048.Game, Hs2048 |
addRandomTiles | Hs2048.Game, Hs2048 |
Board | Hs2048.Board, Hs2048 |
canMove | Hs2048.Board, Hs2048 |
canShift | |
1 (Function) | Hs2048.Vector |
2 (Function) | Hs2048.Board, Hs2048 |
center | Hs2048.Renderer, Hs2048 |
color | Hs2048.Renderer, Hs2048 |
Direction | Hs2048.Direction, Hs2048 |
direction | Hs2048.Main, Hs2048 |
directions | Hs2048.Direction, Hs2048 |
East | Hs2048.Direction, Hs2048 |
empty | |
1 (Function) | Hs2048.Tile |
2 (Function) | Hs2048.Vector |
3 (Function) | Hs2048.Board, Hs2048 |
emptyIndexes | Hs2048.Vector, Hs2048 |
emptyPoints | Hs2048.Board, Hs2048 |
getChars | Hs2048.Main, Hs2048 |
getMove | Hs2048.Main, Hs2048 |
hasWon | Hs2048.Game, Hs2048 |
height | Hs2048.Settings, Hs2048 |
isOver | Hs2048.Game, Hs2048 |
maxTile | Hs2048.Settings, Hs2048 |
move | Hs2048.Board, Hs2048 |
new | Hs2048.Game, Hs2048 |
North | Hs2048.Direction, Hs2048 |
parse | |
1 (Function) | Hs2048.Tile |
2 (Function) | Hs2048.Vector |
3 (Function) | Hs2048.Board, Hs2048 |
play | Hs2048.Main, Hs2048 |
Point | Hs2048.Point, Hs2048 |
randomEmptyIndex | Hs2048.Game, Hs2048 |
randomEmptyPoint | Hs2048.Game, Hs2048 |
randomTile | Hs2048.Game, Hs2048 |
rank | Hs2048.Tile, Hs2048 |
render | |
1 (Function) | Hs2048.Tile |
2 (Function) | Hs2048.Vector |
3 (Function) | Hs2048.Direction |
4 (Function) | Hs2048.Board, Hs2048 |
renderBoard | Hs2048.Renderer, Hs2048 |
renderGame | Hs2048.Renderer, Hs2048 |
renderTile | Hs2048.Renderer, Hs2048 |
rotate | Hs2048.Board, Hs2048 |
rotateFrom | Hs2048.Board, Hs2048 |
rotateTo | Hs2048.Board, Hs2048 |
score | |
1 (Function) | Hs2048.Tile |
2 (Function) | Hs2048.Vector |
3 (Function) | Hs2048.Board, Hs2048 |
set | |
1 (Function) | Hs2048.Vector |
2 (Function) | Hs2048.Board, Hs2048 |
shift | |
1 (Function) | Hs2048.Vector |
2 (Function) | Hs2048.Board, Hs2048 |
South | Hs2048.Direction, Hs2048 |
Tile | Hs2048.Tile, Hs2048 |
tiles | Hs2048.Settings, Hs2048 |
Vector | Hs2048.Vector, Hs2048 |
West | Hs2048.Direction, Hs2048 |
width | Hs2048.Settings, Hs2048 |
x | Hs2048.Point, Hs2048 |
y | Hs2048.Point, Hs2048 |