| Safe Haskell | Safe-Inferred | 
|---|---|
| Language | Haskell2010 | 
Sound.Sc3.Common.Math
Description
Common math functions.
Synopsis
- half_pi :: Floating a => a
- two_pi :: Floating n => n
- absdif :: Num a => a -> a -> a
- type Sc3_MulAdd t = t -> t -> t -> t
- sc3_mul_add :: Num t => Sc3_MulAdd t
- mul_add :: Num t => t -> t -> t -> t
- mul_add_hs :: Num t => (t, t) -> t -> t
- sc3_truncate :: RealFrac a => a -> a
- sc3_round :: RealFrac a => a -> a
- sc3_ceiling :: RealFrac a => a -> a
- sc3_floor :: RealFrac a => a -> a
- sc3_round_to :: RealFrac n => n -> n -> n
- sc3_idiv :: RealFrac n => n -> n -> n
- sc3_lcm :: t -> t -> t
- sc3_gcd :: t -> t -> t
- sc3_mod :: RealFrac n => n -> n -> n
- fmod_f32 :: Float -> Float -> Float
- fmod_f64 :: Double -> Double -> Double
- sc3_clip :: Ord a => a -> a -> a -> a
- clip_hs :: Ord a => (a, a) -> a -> a
- sc3_mod_alt :: RealFrac a => a -> a -> a
- sc3_wrap_ni :: RealFrac a => a -> a -> a -> a
- wrap_hs_int :: Integral a => (a, a) -> a -> a
- wrap_hs :: RealFrac n => (n, n) -> n -> n
- sc3_wrap :: RealFrac n => n -> n -> n -> n
- generic_wrap :: (Ord a, Num a) => (a, a) -> a -> a
- bin_to_freq :: (Fractional n, Integral i) => n -> i -> i -> n
- midi_to_cps :: Floating a => a -> a
- cps_to_midi :: Floating a => a -> a
- cps_to_oct :: Floating a => a -> a
- oct_to_cps :: Floating a => a -> a
- degree_to_key :: RealFrac a => [a] -> a -> a -> a
- pianokey_to_midi :: Num n => n -> n
- pianokey_to_cps :: Floating n => n -> n
- amp_to_db :: Floating a => a -> a
- db_to_amp :: Floating a => a -> a
- midi_to_ratio :: Floating a => a -> a
- ratio_to_midi :: Floating a => a -> a
- cps_to_incr :: Fractional a => a -> a -> a -> a
- incr_to_cps :: Fractional a => a -> a -> a -> a
- pan2_f :: Fractional t => (t -> t) -> t -> t -> (t, t)
- lin_pan2 :: Fractional t => t -> t -> (t, t)
- eq_pan2 :: Floating t => t -> t -> (t, t)
- sc3_properFraction :: RealFrac t => t -> (t, t)
- sc3_dif_sqr :: Num a => a -> a -> a
- sc3_hypot :: Floating a => a -> a -> a
- sc3_hypotx :: (Ord a, Floating a) => a -> a -> a
- foldToRange :: (Ord a, Num a) => a -> a -> a -> a
- sc3_fold :: (Ord a, Num a) => a -> a -> a -> a
- sc3_distort :: Fractional n => n -> n
- sc3_softclip :: (Ord n, Fractional n) => n -> n
- sc3_true :: Num n => n
- sc3_false :: Num n => n
- sc3_not :: (Ord n, Num n) => n -> n
- sc3_bool :: Num n => Bool -> n
- sc3_comparison :: Num n => (n -> n -> Bool) -> n -> n -> n
- sc3_eq :: (Num n, Eq n) => n -> n -> n
- sc3_neq :: (Num n, Eq n) => n -> n -> n
- sc3_lt :: (Num n, Ord n) => n -> n -> n
- sc3_lte :: (Num n, Ord n) => n -> n -> n
- sc3_gt :: (Num n, Ord n) => n -> n -> n
- sc3_gte :: (Num n, Ord n) => n -> n -> n
- data Clip_Rule
- apply_clip_rule :: Ord n => Clip_Rule -> n -> n -> n -> n -> n -> Maybe n
- urange_ma :: Fractional a => Sc3_MulAdd a -> a -> a -> a -> a
- urange :: Fractional a => a -> a -> a -> a
- range_muladd :: Fractional t => t -> t -> (t, t)
- range_ma :: Fractional a => Sc3_MulAdd a -> a -> a -> a -> a
- range :: Fractional a => a -> a -> a -> a
- range_hs :: Fractional a => (a, a) -> a -> a
- in_range :: Fractional a => a -> (a, a) -> a
- linlin_muladd :: Fractional t => t -> t -> t -> t -> (t, t)
- linlin_ma :: Fractional a => Sc3_MulAdd a -> a -> a -> a -> a -> a -> a
- linlin_hs :: Fractional a => (a, a) -> (a, a) -> a -> a
- sc3_linlin :: Fractional a => a -> a -> a -> a -> a -> a
- linlin_enum_plain :: (Enum t, Enum u) => t -> u -> t -> u
- linlin_enum :: (Enum t, Enum u) => (t, t) -> (u, u) -> t -> Maybe u
- linlin_enum_err :: (Enum t, Enum u) => (t, t) -> (u, u) -> t -> u
- linlin_eq :: (Eq a, Num a) => (a, a) -> (a, a) -> a -> Maybe a
- linlin_eq_err :: (Eq a, Num a) => (a, a) -> (a, a) -> a -> a
- linexp_hs :: Floating a => (a, a) -> (a, a) -> a -> a
- lin_exp :: Floating a => a -> a -> a -> a -> a -> a
- sc3_linexp :: (Ord a, Floating a) => a -> a -> a -> a -> a -> a
- sc3_explin :: (Ord a, Floating a) => a -> a -> a -> a -> a -> a
- sc3_expexp :: (Ord a, Floating a) => a -> a -> a -> a -> a -> a
- sc3_lincurve :: (Ord a, Floating a) => a -> a -> a -> a -> a -> a -> a
- sc3_curvelin :: (Ord a, Floating a) => a -> a -> a -> a -> a -> a -> a
- double_pp_rm0 :: String -> String
- double_pp :: Int -> Double -> String
- real_pp :: Int -> Double -> String
- parse_double :: String -> Maybe Double
- sum_opt_f :: Num t => (t -> t -> t -> t) -> (t -> t -> t -> t -> t) -> [t] -> t
- sin_taylor_approximation :: Floating a => a -> a
- sin_bhaskara_approximation :: Floating a => a -> a
- sin_green_approximation :: Floating a => a -> a
- sin_adenot_approximation :: Floating a => a -> a
- sin_robin_approximation :: Floating a => a -> a
Documentation
type Sc3_MulAdd t = t -> t -> t -> t Source #
Sc3 MulAdd type signature, arguments in Sc3 order of input, multiply, add.
sc3_mul_add :: Num t => Sc3_MulAdd t Source #
Ordinary (un-optimised) multiply-add, see also mulAdd Ugen.
>>>sc3_mul_add 2 3 4 == 2 * 3 + 4True
>>>map (\x -> sc3_mul_add x 2 3) [1,5][5,13]
>>>map (\x -> sc3_mul_add x 3 2) [1,5][5,17]
mul_add :: Num t => t -> t -> t -> t Source #
Ordinary Haskell order (un-optimised) multiply-add.
>>>mul_add 3 4 2 == 2 * 3 + 4True
>>>map (mul_add 2 3) [1,5][5,13]
> map (mul_add 3 4) [1,5]
- 7,19
mul_add_hs :: Num t => (t, t) -> t -> t Source #
sc3_truncate :: RealFrac a => a -> a Source #
fromInteger of truncate.
sc3_ceiling :: RealFrac a => a -> a Source #
fromInteger of ceiling.
sc3_round_to :: RealFrac n => n -> n -> n Source #
Variant of Sc3 roundTo function.
>>>sc3_round_to (2/3) 0.250.75
>>>map (`sc3_round_to` 0.25) [0,0.1 .. 1][0.0,0.0,0.25,0.25,0.5,0.5,0.5,0.75,0.75,1.0,1.0]
>>>map (`sc3_round_to` 5.0) [100.0 .. 110.0][100.0,100.0,100.0,105.0,105.0,105.0,105.0,105.0,110.0,110.0,110.0]
sc3_lcm :: t -> t -> t Source #
Least common multiple. This definition extends the usual definition and returns a negative number if any of the operands is negative. This makes it consistent with the lattice-theoretical interpretation and its idempotency, commutative, associative, absorption laws.
>>>lcm 4 612
>>>lcm 1 11
>>>lcm 1624 2621112
>>>lcm 1624 (-26) /= (-21112)True
>>>lcm (-1624) (-26) /= (-21112)True
>>>lcm 513 (gcd 513 44)513
sc3_gcd :: t -> t -> t Source #
Greatest common divisor. This definition extends the usual definition and returns a negative number if both operands are negative. This makes it consistent with the lattice-theoretical interpretation and its idempotency, commutative, associative, absorption laws. https://www.jsoftware.com/papers/eem/gcd.htm
>>>gcd 4 62
>>>gcd 0 11
>>>gcd 1024 256256
>>>gcd 1024 (-256)256
>>>gcd (-1024) (-256) /= (-256)True
>>>gcd (-1024) (lcm (-1024) 256) /= (-1024)True
>>>gcd 66 54 * lcm 66 54 == 66 * 54True
sc3_mod :: RealFrac n => n -> n -> n Source #
The Sc3 % Ugen operator is the mod' function.
1.5 % 1.2 // ~= 0.3 -1.5 % 1.2 // ~= 0.9 1.5 % -1.2 // ~= -0.9 -1.5 % -1.2 // ~= -0.3
>>>let (~=) p q = abs (p - q) < 0.000001>>>let (%) = sc3_mod>>>(1.5 % 1.2) ~= 0.3True
>>>((-1.5) % 1.2) ~= 0.9True
>>>(1.5 % (-1.2)) ~= (-0.9)True
>>>((-1.5) % (-1.2)) ~= (-0.3)True
1.2 % 1.5 // ~= 1.2 -1.2 % 1.5 // ~= 0.3 1.2 % -1.5 // ~= -0.3 -1.2 % -1.5 // ~= -1.2
>>>(1.2 % 1.5) ~= 1.2True
>>>((-1.2) % 1.5) ~= 0.3True
>>>(1.2 % (-1.5)) ~= (-0.3)True
>>>((-1.2) % (-1.5)) ~= (-1.2)True
>>>map (\n -> sc3_mod n 12.0) [-1.0,12.25,15.0][11.0,0.25,3.0]
sc3_clip :: Ord a => a -> a -> a -> a Source #
Sc3 clip function.  Clip n to within range (i,j).  clip is a Ugen.
>>>map (\n -> sc3_clip n 5 10) [3..12][5,5,5,6,7,8,9,10,10,10]
clip_hs :: Ord a => (a, a) -> a -> a Source #
Variant of sc3_clip with haskell argument structure.
>>>map (clip_hs (5,10)) [3..12][5,5,5,6,7,8,9,10,10,10]
sc3_mod_alt :: RealFrac a => a -> a -> a Source #
Fractional modulo, alternate implementation.
>>>map (\n -> sc3_mod_alt n 12.0) [-1.0,12.25,15.0][11.0,0.25,3.0]
sc3_wrap_ni :: RealFrac a => a -> a -> a -> a Source #
Wrap function that is non-inclusive at right edge, ie. the Wrap Ugen rule.
>>>map (round . sc3_wrap_ni 0 5) [4,5,6][4,0,1]
>>>map (round . sc3_wrap_ni 5 10) [3..12][8,9,5,6,7,8,9,5,6,7]
Sound.Sc3.Plot.plot_fn_r1_ln (sc3_wrap_ni (-1) 1) (-2,2)
wrap_hs_int :: Integral a => (a, a) -> a -> a Source #
sc_wrap::int
[5,6].wrap(0,5) == [5,0]
>>>map (wrap_hs_int (0,5)) [5,6][5,0]
[9,10,5,6,7,8,9,10,5,6].wrap(5,10) == [9,10,5,6,7,8,9,10,5,6]
>>>map (wrap_hs_int (5,10)) [3..12][9,10,5,6,7,8,9,10,5,6]
wrap_hs :: RealFrac n => (n, n) -> n -> n Source #
Wrap n to within range (i,j), ie. AbstractFunction.wrap,
ie. inclusive at right edge.  wrap is a Ugen, hence prime.
[5.0,6.0].wrap(0.0,5.0) == [0.0,1.0]
>>>map (round . wrap_hs (0,4)) [-1,0 .. 5][3,0,1,2,3,0,1]
>>>map (round . wrap_hs (0,5)) [5,6][0,1]
>>>map (round . wrap_hs (5,10)) [3..12][8,9,5,6,7,8,9,5,6,7]
Sound.Sc3.Plot.plot_fn_r1_ln (wrap_hs (-1,1)) (-2,2)
sc3_wrap :: RealFrac n => n -> n -> n -> n Source #
Variant of wrap_hs with Sc3 argument ordering.
>>>map (\n -> sc3_wrap n 5 10) [3..12] == map (wrap_hs (5,10)) [3..12]True
>>>map (\n -> sc3_wrap n 0 4) [-1, 0 .. 5][3.0,0.0,1.0,2.0,3.0,0.0,1.0]
generic_wrap :: (Ord a, Num a) => (a, a) -> a -> a Source #
Generic variant of wrap'.
[5,6].wrap(0,5) == [5,0]
>>>map (generic_wrap (0,5)) [5,6][5,0]
[9,10,5,6,7,8,9,10,5,6].wrap(5,10) == [9,10,5,6,7,8,9,10,5,6]
>>>map (generic_wrap (5::Integer,10)) [3..12][9,10,5,6,7,8,9,10,5,6]
bin_to_freq :: (Fractional n, Integral i) => n -> i -> i -> n Source #
Given sample-rate sr and bin-count n calculate frequency of ith bin.
>>>bin_to_freq 44100 2048 32689.0625
midi_to_cps :: Floating a => a -> a Source #
Fractional midi note number to cycles per second.
>>>map (floor . midi_to_cps) [0,24,69,120,127][8,32,440,8372,12543]
>>>map (floor . midi_to_cps) [-36,138][1,23679]
>>>map (floor . midi_to_cps) [69.0,69.25 .. 70.0][440,446,452,459,466]
cps_to_midi :: Floating a => a -> a Source #
Cycles per second to fractional midi note number.
>>>map (round . cps_to_midi) [8,32,440,8372,12543][0,24,69,120,127]
>>>map (round . cps_to_midi) [1,24000][-36,138]
cps_to_oct :: Floating a => a -> a Source #
Cycles per second to linear octave (4.75 = A4 = 440).
>>>map (cps_to_oct . midi_to_cps) [60,63,69][4.0,4.25,4.75]
oct_to_cps :: Floating a => a -> a Source #
Linear octave to cycles per second.
[4.0,4.25,4.75].octcps.cpsmidi == [60,63,69]
>>>map (cps_to_midi . oct_to_cps) [4.0,4.25,4.75][60.0,63.0,69.0]
degree_to_key :: RealFrac a => [a] -> a -> a -> a Source #
Degree, scale and steps per octave to key.
pianokey_to_midi :: Num n => n -> n Source #
One-indexed piano key number (for standard 88 key piano) to midi note number.
>>>map pianokey_to_midi [1,49,88][21,69,108]
pianokey_to_cps :: Floating n => n -> n Source #
Piano key to hertz (ba.pianokey2hz in Faust). This is useful as a more musical gamut than midi note numbers. Ie. if x is in (0,1) then pianokey_to_cps of (x * 88) is in (26,4168)
>>>map (round . pianokey_to_cps) [0,1,40,49,88][26,28,262,440,4186]
>>>map (round . midi_to_cps) [0,60,69,127][8,262,440,12544]
amp_to_db :: Floating a => a -> a Source #
Linear amplitude to decibels.
>>>map (round . amp_to_db) [0.01,0.05,0.0625,0.125,0.25,0.5][-40,-26,-24,-18,-12,-6]
db_to_amp :: Floating a => a -> a Source #
Decibels to linear amplitude.
>>>map (floor . (* 100). db_to_amp) [-40,-26,-24,-18,-12,-6][1,5,6,12,25,50]
>>>let amp = map (2 **) [0 .. 15]>>>let db = [0,-6 .. -90]>>>map (round . amp_to_db . (/) 1) amp == dbTrue
>>>db_to_amp (-3)0.7079457843841379
>>>amp_to_db 0.7079457843841379-3.0
midi_to_ratio :: Floating a => a -> a Source #
Fractional midi note interval to frequency multiplier.
>>>map midi_to_ratio [-12,0,7,12][0.5,1.0,1.4983070768766815,2.0]
ratio_to_midi :: Floating a => a -> a Source #
Inverse of midi_to_ratio.
>>>map ratio_to_midi [3/2,2][7.019550008653875,12.0]
cps_to_incr :: Fractional a => a -> a -> a -> a Source #
sr = sample rate, r = cycle (two-pi), cps = frequency
>>>cps_to_incr 48000 128 3751.0
>>>cps_to_incr 48000 two_pi 458.36623610465866.0e-2
incr_to_cps :: Fractional a => a -> a -> a -> a Source #
Inverse of cps_to_incr.
>>>incr_to_cps 48000 128 1375.0
pan2_f :: Fractional t => (t -> t) -> t -> t -> (t, t) Source #
Pan2 function, identity is linear, sqrt is equal power.
lin_pan2 :: Fractional t => t -> t -> (t, t) Source #
Linear pan.
>>>map (lin_pan2 1) [-1,-0.5,0,0.5,1][(1.0,0.0),(0.75,0.25),(0.5,0.5),(0.25,0.75),(0.0,1.0)]
eq_pan2 :: Floating t => t -> t -> (t, t) Source #
Equal power pan.
>>>map (eq_pan2 1) [-1,-0.5,0,0.5,1][(1.0,0.0),(0.8660254037844386,0.5),(0.7071067811865476,0.7071067811865476),(0.5,0.8660254037844386),(0.0,1.0)]
sc3_properFraction :: RealFrac t => t -> (t, t) Source #
sc3_dif_sqr :: Num a => a -> a -> a Source #
a^2 - b^2.
sc3_hypot :: Floating a => a -> a -> a Source #
Euclidean distance function (sqrt of sum of squares).
sc3_hypotx :: (Ord a, Floating a) => a -> a -> a Source #
Sc3 hypotenuse approximation function.
foldToRange :: (Ord a, Num a) => a -> a -> a -> a Source #
Fold k to within range (i,j), ie. AbstractFunction.fold
>>>map (foldToRange 5 10) [3..12][7,6,5,6,7,8,9,10,9,8]
sc3_fold :: (Ord a, Num a) => a -> a -> a -> a Source #
Variant of foldToRange with Sc3 argument ordering.
sc3_distort :: Fractional n => n -> n Source #
Sc3 distort operator.
sc3_softclip :: (Ord n, Fractional n) => n -> n Source #
Sc3 softclip operator.
Bool
sc3_comparison :: Num n => (n -> n -> Bool) -> n -> n -> n Source #
Lift comparison function.
Eq
Ord
Clip Rule
Enumeration of clipping rules.
Constructors
| Clip_None | |
| Clip_Left | |
| Clip_Right | |
| Clip_Both | 
Instances
| Bounded Clip_Rule Source # | |
| Enum Clip_Rule Source # | |
| Defined in Sound.Sc3.Common.Math Methods succ :: Clip_Rule -> Clip_Rule # pred :: Clip_Rule -> Clip_Rule # fromEnum :: Clip_Rule -> Int # enumFrom :: Clip_Rule -> [Clip_Rule] # enumFromThen :: Clip_Rule -> Clip_Rule -> [Clip_Rule] # enumFromTo :: Clip_Rule -> Clip_Rule -> [Clip_Rule] # enumFromThenTo :: Clip_Rule -> Clip_Rule -> Clip_Rule -> [Clip_Rule] # | |
apply_clip_rule :: Ord n => Clip_Rule -> n -> n -> n -> n -> n -> Maybe n Source #
Clip a value that is expected to be within an input range to an output range, according to a rule.
>>>let f r = map (\x -> apply_clip_rule r 0 1 (-1) 1 x) [-1,0,0.5,1,2]>>>map f [minBound .. maxBound][[Nothing,Nothing,Nothing,Nothing,Nothing],[Just (-1.0),Just (-1.0),Nothing,Nothing,Nothing],[Nothing,Nothing,Nothing,Just 1.0,Just 1.0],[Just (-1.0),Just (-1.0),Nothing,Just 1.0,Just 1.0]]
LinLin
urange_ma :: Fractional a => Sc3_MulAdd a -> a -> a -> a -> a Source #
Scale uni-polar (0,1) input to linear (l,r) range.
urange :: Fractional a => a -> a -> a -> a Source #
Scale (0,1) input to linear (l,r) range. u = uni-polar.
>>>map (urange 3 4) [0,0.5,1][3.0,3.5,4.0]
range_muladd :: Fractional t => t -> t -> (t, t) Source #
Calculate multiplier and add values for (-1,1) range transform.
>>>range_muladd 3 4(0.5,3.5)
range_ma :: Fractional a => Sc3_MulAdd a -> a -> a -> a -> a Source #
Scale bi-polar (-1,1) input to linear (l,r) range.
Note that the argument order is not the same as linLin.
range :: Fractional a => a -> a -> a -> a Source #
Scale (-1,1) input to linear (l,r) range.
Note that the argument order is not the same as linlin.
Note also that the various range Ugen methods at sclang select mul-add values given the output range of the Ugen, ie LFPulse.range selects a (0,1) input range.
>>>map (range 3 4) [-1,0,1][3.0,3.5,4.0]
>>>map (\x -> let (m,a) = linlin_muladd (-1) 1 3 4 in x * m + a) [-1,0,1][3.0,3.5,4.0]
in_range :: Fractional a => a -> (a, a) -> a Source #
linlin_muladd :: Fractional t => t -> t -> t -> t -> (t, t) Source #
Calculate multiplier and add values for linlin transform.
Inputs are: input-min input-max output-min output-max
>>>range_muladd 3 4(0.5,3.5)
>>>linlin_muladd (-1) 1 3 4(0.5,3.5)
>>>linlin_muladd 0 1 3 4(1.0,3.0)
>>>linlin_muladd (-1) 1 0 1(0.5,0.5)
>>>linlin_muladd (-0.3) 1 (-1) 1(1.5384615384615383,-0.5384615384615385)
linlin_ma :: Fractional a => Sc3_MulAdd a -> a -> a -> a -> a -> a -> a Source #
Map from one linear range to another linear range.
>>>linlin_ma sc3_mul_add 5 0 10 (-1) 10.0
linlin_hs :: Fractional a => (a, a) -> (a, a) -> a -> a Source #
linLin with a more typical haskell argument structure, ranges as pairs and input last.
>>>map (linlin_hs (0,127) (-0.5,0.5)) [0,63.5,127][-0.5,0.0,0.5]
sc3_linlin :: Fractional a => a -> a -> a -> a -> a -> a Source #
Map from one linear range to another linear range.
>>>map (\i -> sc3_linlin i (-1) 1 0 1) [-1,-0.75 .. 1][0.0,0.125,0.25,0.375,0.5,0.625,0.75,0.875,1.0]
linlin_enum_plain :: (Enum t, Enum u) => t -> u -> t -> u Source #
Given enumeration from dst that is in the same relation as n is from src.
>>>linlin_enum_plain 'a' 'A' 'e''E'
>>>linlin_enum_plain 0 (-50) 16-34
>>>linlin_enum_plain 0 (-50) (-1)-51
linlin_enum :: (Enum t, Enum u) => (t, t) -> (u, u) -> t -> Maybe u Source #
Variant of linlin_enum_plain that requires src and dst ranges to be of equal size,
-- and for n to lie in src.
>>>linlin_enum (0,100) (-50,50) 0x10 -- 16Just (-34)
>>>linlin_enum (-50,50) (0,100) (-34)Just 16
>>>linlin_enum (0,100) (-50,50) (-1)Nothing
linlin_enum_err :: (Enum t, Enum u) => (t, t) -> (u, u) -> t -> u Source #
Erroring variant.
linlin_eq :: (Eq a, Num a) => (a, a) -> (a, a) -> a -> Maybe a Source #
Variant of linlin that requires src and dst ranges to be of
-- equal size, thus with constraint of Num and Eq instead of
-- Fractional.
>>>linlin_eq (0,100) (-50,50) 0x10 -- 16Just (-34)
>>>linlin_eq (-50,50) (0,100) (-34)Just 16
linlin_eq_err :: (Eq a, Num a) => (a, a) -> (a, a) -> a -> a Source #
Erroring variant.
LinExp
linexp_hs :: Floating a => (a, a) -> (a, a) -> a -> a Source #
Linear to exponential range conversion. Rule is as at linExp Ugen, haskell manner argument ordering. Destination values must be nonzero and have the same sign.
>>>map (floor . linexp_hs (1,2) (10,100)) [0,1,1.5,2,3][1,10,31,100,1000]
>>>map (floor . linexp_hs (-2,2) (1,100)) [-3,-2,-1,0,1,2,3][0,1,3,10,31,100,316]
lin_exp :: Floating a => a -> a -> a -> a -> a -> a Source #
Variant of linexp_hs with argument ordering as at linExp Ugen.
>>>map (\i -> lin_exp i 1 2 1 3) [1,1.1,1.9,2][1.0,1.1161231740339046,2.6878753795222865,3.0]
>>>map (\i -> floor (lin_exp i 1 2 10 100)) [0,1,1.5,2,3][1,10,31,100,1000]
sc3_linexp :: (Ord a, Floating a) => a -> a -> a -> a -> a -> a Source #
SimpleNumber.linexp shifts from linear to exponential ranges.
>>>map (sc3_linexp 1 2 1 3) [1,1.1,1.9,2][1.0,1.1161231740339046,2.6878753795222865,3.0]
[1,1.5,2].collect({|i| i.linexp(1,2,10,100).floor}) == [10,31,100]>>>map (floor . sc3_linexp 1 2 10 100) [0,1,1.5,2,3][10,10,31,100,100]
sc3_explin :: (Ord a, Floating a) => a -> a -> a -> a -> a -> a Source #
SimpleNumber.explin is the inverse of linexp.
>>>map (sc3_explin 10 100 1 2) [10,10,31,100,100][1.0,1.0,1.4913616938342726,2.0,2.0]
ExpExp
sc3_expexp :: (Ord a, Floating a) => a -> a -> a -> a -> a -> a Source #
Translate from one exponential range to another.
>>>map (round . sc3_expexp 0.1 10 4.3 100) [1 .. 10][21,33,44,53,62,71,78,86,93,100]
LinCurve
sc3_lincurve :: (Ord a, Floating a) => a -> a -> a -> a -> a -> a -> a Source #
Map x from an assumed linear input range (src_l,src_r) to an
exponential curve output range (dst_l,dst_r). curve is like the
parameter in Env.  Unlike with linexp, the output range may include
zero.
(0..10).lincurve(0,10,-4.3,100,-3).round == [-4,24,45,61,72,81,87,92,96,98,100]
>>>let f = round . sc3_lincurve (-3) 0 10 (-4.3) 100>>>map f [0 .. 10][-4,24,45,61,72,81,87,92,96,98,100]
import Sound.Sc3.Plot {\- hsc3-plot -\}
plotTable (map (\c-> map (sc3_lincurve c 0 1 (-1) 1) [0,0.01 .. 1]) [-6,-4 .. 6])sc3_curvelin :: (Ord a, Floating a) => a -> a -> a -> a -> a -> a -> a Source #
Inverse of sc3_lincurve.
>>>let f = round . sc3_curvelin (-3) (-4.3) 100 0 10>>>map f [-4,24,45,61,72,81,87,92,96,98,100] == [0..10]True
Pp (pretty print)
double_pp_rm0 :: String -> String Source #
Removes all but the last trailing zero from floating point string.
double_pp :: Int -> Double -> String Source #
The default show is odd, 0.05 shows as 5.0e-2.
>>>unwords (map (double_pp 4) [0.0001,0.001,0.01,0.1,1.0])"0.0001 0.001 0.01 0.1 1.0"
real_pp :: Int -> Double -> String Source #
Print as integer if integral, else as real.
>>>unwords (map (real_pp 5) [0.0001,0.001,0.01,0.1,1.0])"0.0001 0.001 0.01 0.1 1"
Parser
Optimiser
sum_opt_f :: Num t => (t -> t -> t -> t) -> (t -> t -> t -> t -> t) -> [t] -> t Source #
Non-specialised optimised sum function (3 & 4 element adders).
Sin
sin_taylor_approximation :: Floating a => a -> a Source #
Taylor approximation of sin, (-pi, pi).
import Sound.Sc3.Plot let xs = [-pi, -pi + 0.05 .. pi] in plot_p1_ln [map sin_taylor_approximation xs, map sin xs] let xs = [-pi, -pi + 0.05 .. pi] in plot_p1_ln [map (\x -> sin_taylor_approximation x - sin x) xs]
sin_bhaskara_approximation :: Floating a => a -> a Source #
Bhaskara approximation of sin, (0, pi).
import Sound.Sc3.Plot let xs = [0, 0.05 .. pi] in plot_p1_ln [map sin_bhaskara_approximation xs, map sin xs] let xs = [0, 0.05 .. pi] in plot_p1_ln [map (\x -> sin_bhaskara_approximation x - sin x) xs]
sin_green_approximation :: Floating a => a -> a Source #
Robin Green, robin_green@playstation.sony.com, (-pi, pi)
import Sound.Sc3.Plot let xs = [-pi, -pi + 0.05 .. pi] in plot_p1_ln [map sin_green_approximation xs, map sin xs] let xs = [-pi, -pi + 0.05 .. pi] in plot_p1_ln [map (\x -> sin_green_approximation x - sin x) xs]
sin_adenot_approximation :: Floating a => a -> a Source #
Paul Adenot, (-pi, pi)
import Sound.Sc3.Plot let xs = [-pi, -pi + 0.05 .. pi] in plot_p1_ln [map sin_adenot_approximation xs, map sin xs] let xs = [-pi, -pi + 0.05 .. pi] in plot_p1_ln [map (\x -> sin_adenot_approximation x - sin x) xs]
sin_robin_approximation :: Floating a => a -> a Source #