jsaddle-dom-0.9.5.0: DOM library that uses jsaddle to support both GHCJS and GHC
Safe HaskellNone
LanguageHaskell2010

JSDOM.Generated.WebGLRenderingContextBase

Synopsis

Documentation

pattern DEPTH_BUFFER_BIT :: (Eq a, Num a) => a Source #

pattern STENCIL_BUFFER_BIT :: (Eq a, Num a) => a Source #

pattern COLOR_BUFFER_BIT :: (Eq a, Num a) => a Source #

pattern POINTS :: (Eq a, Num a) => a Source #

pattern LINES :: (Eq a, Num a) => a Source #

pattern LINE_LOOP :: (Eq a, Num a) => a Source #

pattern LINE_STRIP :: (Eq a, Num a) => a Source #

pattern TRIANGLES :: (Eq a, Num a) => a Source #

pattern TRIANGLE_STRIP :: (Eq a, Num a) => a Source #

pattern TRIANGLE_FAN :: (Eq a, Num a) => a Source #

pattern ZERO :: (Eq a, Num a) => a Source #

pattern ONE :: (Eq a, Num a) => a Source #

pattern SRC_COLOR :: (Eq a, Num a) => a Source #

pattern ONE_MINUS_SRC_COLOR :: (Eq a, Num a) => a Source #

pattern SRC_ALPHA :: (Eq a, Num a) => a Source #

pattern ONE_MINUS_SRC_ALPHA :: (Eq a, Num a) => a Source #

pattern DST_ALPHA :: (Eq a, Num a) => a Source #

pattern ONE_MINUS_DST_ALPHA :: (Eq a, Num a) => a Source #

pattern DST_COLOR :: (Eq a, Num a) => a Source #

pattern ONE_MINUS_DST_COLOR :: (Eq a, Num a) => a Source #

pattern SRC_ALPHA_SATURATE :: (Eq a, Num a) => a Source #

pattern FUNC_ADD :: (Eq a, Num a) => a Source #

pattern BLEND_EQUATION :: (Eq a, Num a) => a Source #

pattern BLEND_EQUATION_RGB :: (Eq a, Num a) => a Source #

pattern BLEND_EQUATION_ALPHA :: (Eq a, Num a) => a Source #

pattern FUNC_SUBTRACT :: (Eq a, Num a) => a Source #

pattern FUNC_REVERSE_SUBTRACT :: (Eq a, Num a) => a Source #

pattern BLEND_DST_RGB :: (Eq a, Num a) => a Source #

pattern BLEND_SRC_RGB :: (Eq a, Num a) => a Source #

pattern BLEND_DST_ALPHA :: (Eq a, Num a) => a Source #

pattern BLEND_SRC_ALPHA :: (Eq a, Num a) => a Source #

pattern CONSTANT_COLOR :: (Eq a, Num a) => a Source #

pattern ONE_MINUS_CONSTANT_COLOR :: (Eq a, Num a) => a Source #

pattern CONSTANT_ALPHA :: (Eq a, Num a) => a Source #

pattern ONE_MINUS_CONSTANT_ALPHA :: (Eq a, Num a) => a Source #

pattern BLEND_COLOR :: (Eq a, Num a) => a Source #

pattern ARRAY_BUFFER :: (Eq a, Num a) => a Source #

pattern ELEMENT_ARRAY_BUFFER :: (Eq a, Num a) => a Source #

pattern ARRAY_BUFFER_BINDING :: (Eq a, Num a) => a Source #

pattern ELEMENT_ARRAY_BUFFER_BINDING :: (Eq a, Num a) => a Source #

pattern STREAM_DRAW :: (Eq a, Num a) => a Source #

pattern STATIC_DRAW :: (Eq a, Num a) => a Source #

pattern DYNAMIC_DRAW :: (Eq a, Num a) => a Source #

pattern BUFFER_SIZE :: (Eq a, Num a) => a Source #

pattern BUFFER_USAGE :: (Eq a, Num a) => a Source #

pattern CURRENT_VERTEX_ATTRIB :: (Eq a, Num a) => a Source #

pattern FRONT :: (Eq a, Num a) => a Source #

pattern BACK :: (Eq a, Num a) => a Source #

pattern FRONT_AND_BACK :: (Eq a, Num a) => a Source #

pattern TEXTURE_2D :: (Eq a, Num a) => a Source #

pattern CULL_FACE :: (Eq a, Num a) => a Source #

pattern BLEND :: (Eq a, Num a) => a Source #

pattern DITHER :: (Eq a, Num a) => a Source #

pattern STENCIL_TEST :: (Eq a, Num a) => a Source #

pattern DEPTH_TEST :: (Eq a, Num a) => a Source #

pattern SCISSOR_TEST :: (Eq a, Num a) => a Source #

pattern POLYGON_OFFSET_FILL :: (Eq a, Num a) => a Source #

pattern SAMPLE_ALPHA_TO_COVERAGE :: (Eq a, Num a) => a Source #

pattern SAMPLE_COVERAGE :: (Eq a, Num a) => a Source #

pattern NO_ERROR :: (Eq a, Num a) => a Source #

pattern INVALID_ENUM :: (Eq a, Num a) => a Source #

pattern INVALID_VALUE :: (Eq a, Num a) => a Source #

pattern INVALID_OPERATION :: (Eq a, Num a) => a Source #

pattern OUT_OF_MEMORY :: (Eq a, Num a) => a Source #

pattern CW :: (Eq a, Num a) => a Source #

pattern CCW :: (Eq a, Num a) => a Source #

pattern LINE_WIDTH :: (Eq a, Num a) => a Source #

pattern ALIASED_POINT_SIZE_RANGE :: (Eq a, Num a) => a Source #

pattern ALIASED_LINE_WIDTH_RANGE :: (Eq a, Num a) => a Source #

pattern CULL_FACE_MODE :: (Eq a, Num a) => a Source #

pattern FRONT_FACE :: (Eq a, Num a) => a Source #

pattern DEPTH_RANGE :: (Eq a, Num a) => a Source #

pattern DEPTH_WRITEMASK :: (Eq a, Num a) => a Source #

pattern DEPTH_CLEAR_VALUE :: (Eq a, Num a) => a Source #

pattern DEPTH_FUNC :: (Eq a, Num a) => a Source #

pattern STENCIL_CLEAR_VALUE :: (Eq a, Num a) => a Source #

pattern STENCIL_FUNC :: (Eq a, Num a) => a Source #

pattern STENCIL_FAIL :: (Eq a, Num a) => a Source #

pattern STENCIL_PASS_DEPTH_FAIL :: (Eq a, Num a) => a Source #

pattern STENCIL_PASS_DEPTH_PASS :: (Eq a, Num a) => a Source #

pattern STENCIL_REF :: (Eq a, Num a) => a Source #

pattern STENCIL_VALUE_MASK :: (Eq a, Num a) => a Source #

pattern STENCIL_WRITEMASK :: (Eq a, Num a) => a Source #

pattern STENCIL_BACK_FUNC :: (Eq a, Num a) => a Source #

pattern STENCIL_BACK_FAIL :: (Eq a, Num a) => a Source #

pattern STENCIL_BACK_PASS_DEPTH_FAIL :: (Eq a, Num a) => a Source #

pattern STENCIL_BACK_PASS_DEPTH_PASS :: (Eq a, Num a) => a Source #

pattern STENCIL_BACK_REF :: (Eq a, Num a) => a Source #

pattern STENCIL_BACK_VALUE_MASK :: (Eq a, Num a) => a Source #

pattern STENCIL_BACK_WRITEMASK :: (Eq a, Num a) => a Source #

pattern VIEWPORT :: (Eq a, Num a) => a Source #

pattern SCISSOR_BOX :: (Eq a, Num a) => a Source #

pattern COLOR_CLEAR_VALUE :: (Eq a, Num a) => a Source #

pattern COLOR_WRITEMASK :: (Eq a, Num a) => a Source #

pattern UNPACK_ALIGNMENT :: (Eq a, Num a) => a Source #

pattern PACK_ALIGNMENT :: (Eq a, Num a) => a Source #

pattern MAX_TEXTURE_SIZE :: (Eq a, Num a) => a Source #

pattern MAX_VIEWPORT_DIMS :: (Eq a, Num a) => a Source #

pattern SUBPIXEL_BITS :: (Eq a, Num a) => a Source #

pattern RED_BITS :: (Eq a, Num a) => a Source #

pattern GREEN_BITS :: (Eq a, Num a) => a Source #

pattern BLUE_BITS :: (Eq a, Num a) => a Source #

pattern ALPHA_BITS :: (Eq a, Num a) => a Source #

pattern DEPTH_BITS :: (Eq a, Num a) => a Source #

pattern STENCIL_BITS :: (Eq a, Num a) => a Source #

pattern POLYGON_OFFSET_UNITS :: (Eq a, Num a) => a Source #

pattern POLYGON_OFFSET_FACTOR :: (Eq a, Num a) => a Source #

pattern TEXTURE_BINDING_2D :: (Eq a, Num a) => a Source #

pattern SAMPLE_BUFFERS :: (Eq a, Num a) => a Source #

pattern SAMPLES :: (Eq a, Num a) => a Source #

pattern SAMPLE_COVERAGE_VALUE :: (Eq a, Num a) => a Source #

pattern SAMPLE_COVERAGE_INVERT :: (Eq a, Num a) => a Source #

pattern COMPRESSED_TEXTURE_FORMATS :: (Eq a, Num a) => a Source #

pattern DONT_CARE :: (Eq a, Num a) => a Source #

pattern FASTEST :: (Eq a, Num a) => a Source #

pattern NICEST :: (Eq a, Num a) => a Source #

pattern GENERATE_MIPMAP_HINT :: (Eq a, Num a) => a Source #

pattern BYTE :: (Eq a, Num a) => a Source #

pattern UNSIGNED_BYTE :: (Eq a, Num a) => a Source #

pattern SHORT :: (Eq a, Num a) => a Source #

pattern UNSIGNED_SHORT :: (Eq a, Num a) => a Source #

pattern INT :: (Eq a, Num a) => a Source #

pattern UNSIGNED_INT :: (Eq a, Num a) => a Source #

pattern FLOAT :: (Eq a, Num a) => a Source #

pattern DEPTH_COMPONENT :: (Eq a, Num a) => a Source #

pattern ALPHA :: (Eq a, Num a) => a Source #

pattern RGB :: (Eq a, Num a) => a Source #

pattern RGBA :: (Eq a, Num a) => a Source #

pattern LUMINANCE :: (Eq a, Num a) => a Source #

pattern LUMINANCE_ALPHA :: (Eq a, Num a) => a Source #

pattern UNSIGNED_SHORT_4_4_4_4 :: (Eq a, Num a) => a Source #

pattern UNSIGNED_SHORT_5_5_5_1 :: (Eq a, Num a) => a Source #

pattern UNSIGNED_SHORT_5_6_5 :: (Eq a, Num a) => a Source #

pattern FRAGMENT_SHADER :: (Eq a, Num a) => a Source #

pattern VERTEX_SHADER :: (Eq a, Num a) => a Source #

pattern MAX_VERTEX_ATTRIBS :: (Eq a, Num a) => a Source #

pattern MAX_VERTEX_UNIFORM_VECTORS :: (Eq a, Num a) => a Source #

pattern MAX_VARYING_VECTORS :: (Eq a, Num a) => a Source #

pattern MAX_TEXTURE_IMAGE_UNITS :: (Eq a, Num a) => a Source #

pattern MAX_FRAGMENT_UNIFORM_VECTORS :: (Eq a, Num a) => a Source #

pattern SHADER_TYPE :: (Eq a, Num a) => a Source #

pattern DELETE_STATUS :: (Eq a, Num a) => a Source #

pattern LINK_STATUS :: (Eq a, Num a) => a Source #

pattern VALIDATE_STATUS :: (Eq a, Num a) => a Source #

pattern ATTACHED_SHADERS :: (Eq a, Num a) => a Source #

pattern ACTIVE_UNIFORMS :: (Eq a, Num a) => a Source #

pattern ACTIVE_ATTRIBUTES :: (Eq a, Num a) => a Source #

pattern SHADING_LANGUAGE_VERSION :: (Eq a, Num a) => a Source #

pattern CURRENT_PROGRAM :: (Eq a, Num a) => a Source #

pattern NEVER :: (Eq a, Num a) => a Source #

pattern LESS :: (Eq a, Num a) => a Source #

pattern EQUAL :: (Eq a, Num a) => a Source #

pattern LEQUAL :: (Eq a, Num a) => a Source #

pattern GREATER :: (Eq a, Num a) => a Source #

pattern NOTEQUAL :: (Eq a, Num a) => a Source #

pattern GEQUAL :: (Eq a, Num a) => a Source #

pattern ALWAYS :: (Eq a, Num a) => a Source #

pattern KEEP :: (Eq a, Num a) => a Source #

pattern REPLACE :: (Eq a, Num a) => a Source #

pattern INCR :: (Eq a, Num a) => a Source #

pattern DECR :: (Eq a, Num a) => a Source #

pattern INVERT :: (Eq a, Num a) => a Source #

pattern INCR_WRAP :: (Eq a, Num a) => a Source #

pattern DECR_WRAP :: (Eq a, Num a) => a Source #

pattern VENDOR :: (Eq a, Num a) => a Source #

pattern RENDERER :: (Eq a, Num a) => a Source #

pattern VERSION :: (Eq a, Num a) => a Source #

pattern NEAREST :: (Eq a, Num a) => a Source #

pattern LINEAR :: (Eq a, Num a) => a Source #

pattern NEAREST_MIPMAP_NEAREST :: (Eq a, Num a) => a Source #

pattern LINEAR_MIPMAP_NEAREST :: (Eq a, Num a) => a Source #

pattern NEAREST_MIPMAP_LINEAR :: (Eq a, Num a) => a Source #

pattern LINEAR_MIPMAP_LINEAR :: (Eq a, Num a) => a Source #

pattern TEXTURE_MAG_FILTER :: (Eq a, Num a) => a Source #

pattern TEXTURE_MIN_FILTER :: (Eq a, Num a) => a Source #

pattern TEXTURE_WRAP_S :: (Eq a, Num a) => a Source #

pattern TEXTURE_WRAP_T :: (Eq a, Num a) => a Source #

pattern TEXTURE :: (Eq a, Num a) => a Source #

pattern TEXTURE_CUBE_MAP :: (Eq a, Num a) => a Source #

pattern TEXTURE_BINDING_CUBE_MAP :: (Eq a, Num a) => a Source #

pattern TEXTURE_CUBE_MAP_POSITIVE_X :: (Eq a, Num a) => a Source #

pattern TEXTURE_CUBE_MAP_NEGATIVE_X :: (Eq a, Num a) => a Source #

pattern TEXTURE_CUBE_MAP_POSITIVE_Y :: (Eq a, Num a) => a Source #

pattern TEXTURE_CUBE_MAP_NEGATIVE_Y :: (Eq a, Num a) => a Source #

pattern TEXTURE_CUBE_MAP_POSITIVE_Z :: (Eq a, Num a) => a Source #

pattern TEXTURE_CUBE_MAP_NEGATIVE_Z :: (Eq a, Num a) => a Source #

pattern MAX_CUBE_MAP_TEXTURE_SIZE :: (Eq a, Num a) => a Source #

pattern TEXTURE0 :: (Eq a, Num a) => a Source #

pattern TEXTURE1 :: (Eq a, Num a) => a Source #

pattern TEXTURE2 :: (Eq a, Num a) => a Source #

pattern TEXTURE3 :: (Eq a, Num a) => a Source #

pattern TEXTURE4 :: (Eq a, Num a) => a Source #

pattern TEXTURE5 :: (Eq a, Num a) => a Source #

pattern TEXTURE6 :: (Eq a, Num a) => a Source #

pattern TEXTURE7 :: (Eq a, Num a) => a Source #

pattern TEXTURE8 :: (Eq a, Num a) => a Source #

pattern TEXTURE9 :: (Eq a, Num a) => a Source #

pattern TEXTURE10 :: (Eq a, Num a) => a Source #

pattern TEXTURE11 :: (Eq a, Num a) => a Source #

pattern TEXTURE12 :: (Eq a, Num a) => a Source #

pattern TEXTURE13 :: (Eq a, Num a) => a Source #

pattern TEXTURE14 :: (Eq a, Num a) => a Source #

pattern TEXTURE15 :: (Eq a, Num a) => a Source #

pattern TEXTURE16 :: (Eq a, Num a) => a Source #

pattern TEXTURE17 :: (Eq a, Num a) => a Source #

pattern TEXTURE18 :: (Eq a, Num a) => a Source #

pattern TEXTURE19 :: (Eq a, Num a) => a Source #

pattern TEXTURE20 :: (Eq a, Num a) => a Source #

pattern TEXTURE21 :: (Eq a, Num a) => a Source #

pattern TEXTURE22 :: (Eq a, Num a) => a Source #

pattern TEXTURE23 :: (Eq a, Num a) => a Source #

pattern TEXTURE24 :: (Eq a, Num a) => a Source #

pattern TEXTURE25 :: (Eq a, Num a) => a Source #

pattern TEXTURE26 :: (Eq a, Num a) => a Source #

pattern TEXTURE27 :: (Eq a, Num a) => a Source #

pattern TEXTURE28 :: (Eq a, Num a) => a Source #

pattern TEXTURE29 :: (Eq a, Num a) => a Source #

pattern TEXTURE30 :: (Eq a, Num a) => a Source #

pattern TEXTURE31 :: (Eq a, Num a) => a Source #

pattern ACTIVE_TEXTURE :: (Eq a, Num a) => a Source #

pattern REPEAT :: (Eq a, Num a) => a Source #

pattern CLAMP_TO_EDGE :: (Eq a, Num a) => a Source #

pattern MIRRORED_REPEAT :: (Eq a, Num a) => a Source #

pattern FLOAT_VEC2 :: (Eq a, Num a) => a Source #

pattern FLOAT_VEC3 :: (Eq a, Num a) => a Source #

pattern FLOAT_VEC4 :: (Eq a, Num a) => a Source #

pattern INT_VEC2 :: (Eq a, Num a) => a Source #

pattern INT_VEC3 :: (Eq a, Num a) => a Source #

pattern INT_VEC4 :: (Eq a, Num a) => a Source #

pattern BOOL :: (Eq a, Num a) => a Source #

pattern BOOL_VEC2 :: (Eq a, Num a) => a Source #

pattern BOOL_VEC3 :: (Eq a, Num a) => a Source #

pattern BOOL_VEC4 :: (Eq a, Num a) => a Source #

pattern FLOAT_MAT2 :: (Eq a, Num a) => a Source #

pattern FLOAT_MAT3 :: (Eq a, Num a) => a Source #

pattern FLOAT_MAT4 :: (Eq a, Num a) => a Source #

pattern SAMPLER_2D :: (Eq a, Num a) => a Source #

pattern SAMPLER_CUBE :: (Eq a, Num a) => a Source #

pattern VERTEX_ATTRIB_ARRAY_ENABLED :: (Eq a, Num a) => a Source #

pattern VERTEX_ATTRIB_ARRAY_SIZE :: (Eq a, Num a) => a Source #

pattern VERTEX_ATTRIB_ARRAY_STRIDE :: (Eq a, Num a) => a Source #

pattern VERTEX_ATTRIB_ARRAY_TYPE :: (Eq a, Num a) => a Source #

pattern VERTEX_ATTRIB_ARRAY_POINTER :: (Eq a, Num a) => a Source #

pattern COMPILE_STATUS :: (Eq a, Num a) => a Source #

pattern LOW_FLOAT :: (Eq a, Num a) => a Source #

pattern MEDIUM_FLOAT :: (Eq a, Num a) => a Source #

pattern HIGH_FLOAT :: (Eq a, Num a) => a Source #

pattern LOW_INT :: (Eq a, Num a) => a Source #

pattern MEDIUM_INT :: (Eq a, Num a) => a Source #

pattern HIGH_INT :: (Eq a, Num a) => a Source #

pattern FRAMEBUFFER :: (Eq a, Num a) => a Source #

pattern RENDERBUFFER :: (Eq a, Num a) => a Source #

pattern RGBA4 :: (Eq a, Num a) => a Source #

pattern RGB5_A1 :: (Eq a, Num a) => a Source #

pattern RGB565 :: (Eq a, Num a) => a Source #

pattern DEPTH_COMPONENT16 :: (Eq a, Num a) => a Source #

pattern STENCIL_INDEX :: (Eq a, Num a) => a Source #

pattern STENCIL_INDEX8 :: (Eq a, Num a) => a Source #

pattern DEPTH_STENCIL :: (Eq a, Num a) => a Source #

pattern RENDERBUFFER_WIDTH :: (Eq a, Num a) => a Source #

pattern RENDERBUFFER_HEIGHT :: (Eq a, Num a) => a Source #

pattern RENDERBUFFER_INTERNAL_FORMAT :: (Eq a, Num a) => a Source #

pattern RENDERBUFFER_RED_SIZE :: (Eq a, Num a) => a Source #

pattern RENDERBUFFER_GREEN_SIZE :: (Eq a, Num a) => a Source #

pattern RENDERBUFFER_BLUE_SIZE :: (Eq a, Num a) => a Source #

pattern RENDERBUFFER_ALPHA_SIZE :: (Eq a, Num a) => a Source #

pattern RENDERBUFFER_DEPTH_SIZE :: (Eq a, Num a) => a Source #

pattern RENDERBUFFER_STENCIL_SIZE :: (Eq a, Num a) => a Source #

pattern COLOR_ATTACHMENT0 :: (Eq a, Num a) => a Source #

pattern DEPTH_ATTACHMENT :: (Eq a, Num a) => a Source #

pattern STENCIL_ATTACHMENT :: (Eq a, Num a) => a Source #

pattern DEPTH_STENCIL_ATTACHMENT :: (Eq a, Num a) => a Source #

pattern NONE :: (Eq a, Num a) => a Source #

pattern FRAMEBUFFER_COMPLETE :: (Eq a, Num a) => a Source #

pattern FRAMEBUFFER_UNSUPPORTED :: (Eq a, Num a) => a Source #

pattern FRAMEBUFFER_BINDING :: (Eq a, Num a) => a Source #

pattern RENDERBUFFER_BINDING :: (Eq a, Num a) => a Source #

pattern MAX_RENDERBUFFER_SIZE :: (Eq a, Num a) => a Source #

pattern UNPACK_FLIP_Y_WEBGL :: (Eq a, Num a) => a Source #

pattern CONTEXT_LOST_WEBGL :: (Eq a, Num a) => a Source #

pattern BROWSER_DEFAULT_WEBGL :: (Eq a, Num a) => a Source #

newtype WebGLRenderingContextBase Source #