{-# LANGUAGE PatternSynonyms #-}
{-# LANGUAGE ImplicitParams, ConstraintKinds, KindSignatures #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
module JSDOM.Generated.SVGAnimatedNumber
(setBaseVal, getBaseVal, getAnimVal, SVGAnimatedNumber(..),
gTypeSVGAnimatedNumber)
where
import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, realToFrac, fmap, Show, Read, Eq, Ord, Maybe(..))
import qualified Prelude (error)
import Data.Typeable (Typeable)
import Data.Traversable (mapM)
import Language.Javascript.JSaddle (JSM(..), JSVal(..), JSString, strictEqual, toJSVal, valToStr, valToNumber, valToBool, js, jss, jsf, jsg, function, asyncFunction, new, array, jsUndefined, (!), (!!))
import Data.Int (Int64)
import Data.Word (Word, Word64)
import JSDOM.Types
import Control.Applicative ((<$>))
import Control.Monad (void)
import Control.Lens.Operators ((^.))
import JSDOM.EventTargetClosures (EventName, unsafeEventName, unsafeEventNameAsync)
import JSDOM.Enums
setBaseVal :: (MonadDOM m) => SVGAnimatedNumber -> Float -> m ()
setBaseVal :: SVGAnimatedNumber -> Float -> m ()
setBaseVal SVGAnimatedNumber
self Float
val = DOM () -> m ()
forall (m :: * -> *) a. MonadDOM m => DOM a -> m a
liftDOM (SVGAnimatedNumber
self SVGAnimatedNumber
-> Getting (DOM ()) SVGAnimatedNumber (DOM ()) -> DOM ()
forall s a. s -> Getting a s a -> a
^. [Char]
-> JSM JSVal
-> forall o. MakeObject o => IndexPreservingGetter o (DOM ())
forall name val.
(ToJSString name, ToJSVal val) =>
name
-> val
-> forall o. MakeObject o => IndexPreservingGetter o (DOM ())
jss [Char]
"baseVal" (Float -> JSM JSVal
forall a. ToJSVal a => a -> JSM JSVal
toJSVal Float
val))
getBaseVal :: (MonadDOM m) => SVGAnimatedNumber -> m Float
getBaseVal :: SVGAnimatedNumber -> m Float
getBaseVal SVGAnimatedNumber
self
= DOM Float -> m Float
forall (m :: * -> *) a. MonadDOM m => DOM a -> m a
liftDOM (Double -> Float
forall a b. (Real a, Fractional b) => a -> b
realToFrac (Double -> Float) -> JSM Double -> DOM Float
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> ((SVGAnimatedNumber
self SVGAnimatedNumber
-> Getting (JSM JSVal) SVGAnimatedNumber (JSM JSVal) -> JSM JSVal
forall s a. s -> Getting a s a -> a
^. [Char] -> IndexPreservingGetter SVGAnimatedNumber (JSM JSVal)
forall s name.
(MakeObject s, ToJSString name) =>
name -> IndexPreservingGetter s (JSM JSVal)
js [Char]
"baseVal") JSM JSVal -> (JSVal -> JSM Double) -> JSM Double
forall (m :: * -> *) a b. Monad m => m a -> (a -> m b) -> m b
>>= JSVal -> JSM Double
forall value. ToJSVal value => value -> JSM Double
valToNumber))
getAnimVal :: (MonadDOM m) => SVGAnimatedNumber -> m Float
getAnimVal :: SVGAnimatedNumber -> m Float
getAnimVal SVGAnimatedNumber
self
= DOM Float -> m Float
forall (m :: * -> *) a. MonadDOM m => DOM a -> m a
liftDOM (Double -> Float
forall a b. (Real a, Fractional b) => a -> b
realToFrac (Double -> Float) -> JSM Double -> DOM Float
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> ((SVGAnimatedNumber
self SVGAnimatedNumber
-> Getting (JSM JSVal) SVGAnimatedNumber (JSM JSVal) -> JSM JSVal
forall s a. s -> Getting a s a -> a
^. [Char] -> IndexPreservingGetter SVGAnimatedNumber (JSM JSVal)
forall s name.
(MakeObject s, ToJSString name) =>
name -> IndexPreservingGetter s (JSM JSVal)
js [Char]
"animVal") JSM JSVal -> (JSVal -> JSM Double) -> JSM Double
forall (m :: * -> *) a b. Monad m => m a -> (a -> m b) -> m b
>>= JSVal -> JSM Double
forall value. ToJSVal value => value -> JSM Double
valToNumber))