{-# LANGUAGE PatternSynonyms #-}
-- For HasCallStack compatibility
{-# LANGUAGE ImplicitParams, ConstraintKinds, KindSignatures #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
module JSDOM.Generated.WebGLContextEvent
       (newWebGLContextEvent, getStatusMessage, WebGLContextEvent(..),
        gTypeWebGLContextEvent)
       where
import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, realToFrac, fmap, Show, Read, Eq, Ord, Maybe(..))
import qualified Prelude (error)
import Data.Typeable (Typeable)
import Data.Traversable (mapM)
import Language.Javascript.JSaddle (JSM(..), JSVal(..), JSString, strictEqual, toJSVal, valToStr, valToNumber, valToBool, js, jss, jsf, jsg, function, asyncFunction, new, array, jsUndefined, (!), (!!))
import Data.Int (Int64)
import Data.Word (Word, Word64)
import JSDOM.Types
import Control.Applicative ((<$>))
import Control.Monad (void)
import Control.Lens.Operators ((^.))
import JSDOM.EventTargetClosures (EventName, unsafeEventName, unsafeEventNameAsync)
import JSDOM.Enums

-- | <https://developer.mozilla.org/en-US/docs/Web/API/WebGLContextEvent Mozilla WebGLContextEvent documentation> 
newWebGLContextEvent ::
                     (MonadDOM m, ToJSString type') =>
                       type' -> Maybe WebGLContextEventInit -> m WebGLContextEvent
newWebGLContextEvent :: type' -> Maybe WebGLContextEventInit -> m WebGLContextEvent
newWebGLContextEvent type'
type' Maybe WebGLContextEventInit
eventInit
  = DOM WebGLContextEvent -> m WebGLContextEvent
forall (m :: * -> *) a. MonadDOM m => DOM a -> m a
liftDOM
      (JSVal -> WebGLContextEvent
WebGLContextEvent (JSVal -> WebGLContextEvent) -> JSM JSVal -> DOM WebGLContextEvent
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$>
         JSM JSVal -> [JSM JSVal] -> JSM JSVal
forall constructor args.
(MakeObject constructor, MakeArgs args) =>
constructor -> args -> JSM JSVal
new ([Char] -> JSM JSVal
forall a. ToJSString a => a -> JSM JSVal
jsg [Char]
"WebGLContextEvent") [type' -> JSM JSVal
forall a. ToJSVal a => a -> JSM JSVal
toJSVal type'
type', Maybe WebGLContextEventInit -> JSM JSVal
forall a. ToJSVal a => a -> JSM JSVal
toJSVal Maybe WebGLContextEventInit
eventInit])

-- | <https://developer.mozilla.org/en-US/docs/Web/API/WebGLContextEvent.statusMessage Mozilla WebGLContextEvent.statusMessage documentation> 
getStatusMessage ::
                 (MonadDOM m, FromJSString result) => WebGLContextEvent -> m result
getStatusMessage :: WebGLContextEvent -> m result
getStatusMessage WebGLContextEvent
self
  = DOM result -> m result
forall (m :: * -> *) a. MonadDOM m => DOM a -> m a
liftDOM ((WebGLContextEvent
self WebGLContextEvent
-> Getting (JSM JSVal) WebGLContextEvent (JSM JSVal) -> JSM JSVal
forall s a. s -> Getting a s a -> a
^. [Char] -> IndexPreservingGetter WebGLContextEvent (JSM JSVal)
forall s name.
(MakeObject s, ToJSString name) =>
name -> IndexPreservingGetter s (JSM JSVal)
js [Char]
"statusMessage") JSM JSVal -> (JSVal -> DOM result) -> DOM result
forall (m :: * -> *) a b. Monad m => m a -> (a -> m b) -> m b
>>= JSVal -> DOM result
forall a. FromJSVal a => JSVal -> JSM a
fromJSValUnchecked)