{-# OPTIONS_GHC -Wno-redundant-constraints #-}
{-# LANGUAGE OverloadedLists #-}
module Engine.Vulkan.Pipeline
( Config(..)
, baseConfig
, Configure
, Pipeline(..)
, allocate
, create
, destroy
, bind
, pushPlaceholder
, vertexInput
, attrBindings
, formatSize
) where
import RIO
import Data.Bits ((.|.))
import Data.Kind (Type)
import Data.List qualified as List
import Data.Tagged (Tagged(..))
import Data.Vector qualified as Vector
import GHC.Stack (callStack, getCallStack, srcLocModule, withFrozenCallStack)
import UnliftIO.Resource (MonadResource, ReleaseKey)
import UnliftIO.Resource qualified as Resource
import Vulkan.Core10 qualified as Vk
import Vulkan.Core12.Promoted_From_VK_EXT_descriptor_indexing qualified as Vk12
import Vulkan.CStruct.Extends (SomeStruct(..), pattern (:&), pattern (::&))
import Vulkan.NamedType ((:::))
import Vulkan.Utils.Debug qualified as Debug
import Vulkan.Zero (Zero(..))
import Engine.Vulkan.DescSets (Bound(..), Compatible)
import Engine.Vulkan.Types (HasVulkan(..), HasRenderPass(..), MonadVulkan, DsBindings, DsLayouts, getPipelineCache)
import Engine.Vulkan.Shader qualified as Shader
data Pipeline (dsl :: [Type]) vertices instances = Pipeline
{ forall (dsl :: [*]) vertices instances.
Pipeline dsl vertices instances -> Pipeline
pipeline :: Vk.Pipeline
, forall (dsl :: [*]) vertices instances.
Pipeline dsl vertices instances -> Tagged dsl PipelineLayout
pLayout :: Tagged dsl Vk.PipelineLayout
, forall (dsl :: [*]) vertices instances.
Pipeline dsl vertices instances -> Tagged dsl DsLayouts
pDescLayouts :: Tagged dsl DsLayouts
}
type family Configure pipeline spec where
Configure (Pipeline dsl vertices instances) spec = Config dsl vertices instances spec
data Config (dsl :: [Type]) vertices instances spec = Config
{ forall (dsl :: [*]) vertices instances spec.
Config dsl vertices instances spec -> Maybe ByteString
cVertexCode :: Maybe ByteString
, forall (dsl :: [*]) vertices instances spec.
Config dsl vertices instances spec -> Maybe ByteString
cFragmentCode :: Maybe ByteString
, forall (dsl :: [*]) vertices instances spec.
Config dsl vertices instances spec
-> SomeStruct PipelineVertexInputStateCreateInfo
cVertexInput :: SomeStruct Vk.PipelineVertexInputStateCreateInfo
, forall (dsl :: [*]) vertices instances spec.
Config dsl vertices instances spec -> Tagged dsl [DsBindings]
cDescLayouts :: Tagged dsl [DsBindings]
, forall (dsl :: [*]) vertices instances spec.
Config dsl vertices instances spec -> Vector PushConstantRange
cPushConstantRanges :: Vector Vk.PushConstantRange
, forall (dsl :: [*]) vertices instances spec.
Config dsl vertices instances spec -> Bool
cBlend :: Bool
, forall (dsl :: [*]) vertices instances spec.
Config dsl vertices instances spec -> Bool
cDepthWrite :: Bool
, forall (dsl :: [*]) vertices instances spec.
Config dsl vertices instances spec -> Bool
cDepthTest :: Bool
, forall (dsl :: [*]) vertices instances spec.
Config dsl vertices instances spec -> CompareOp
cDepthCompare :: Vk.CompareOp
, forall (dsl :: [*]) vertices instances spec.
Config dsl vertices instances spec -> PrimitiveTopology
cTopology :: Vk.PrimitiveTopology
, forall (dsl :: [*]) vertices instances spec.
Config dsl vertices instances spec -> CullModeFlagBits
cCull :: Vk.CullModeFlagBits
, forall (dsl :: [*]) vertices instances spec.
Config dsl vertices instances spec
-> Maybe ("constant" ::: Float, "constant" ::: Float)
cDepthBias :: Maybe ("constant" ::: Float, "slope" ::: Float)
, forall (dsl :: [*]) vertices instances spec.
Config dsl vertices instances spec -> spec
cSpecialization :: spec
}
baseConfig :: Config '[] vertices instances ()
baseConfig :: forall vertices instances. Config '[] vertices instances ()
baseConfig = Config :: forall (dsl :: [*]) vertices instances spec.
Maybe ByteString
-> Maybe ByteString
-> SomeStruct PipelineVertexInputStateCreateInfo
-> Tagged dsl [DsBindings]
-> Vector PushConstantRange
-> Bool
-> Bool
-> Bool
-> CompareOp
-> PrimitiveTopology
-> CullModeFlagBits
-> Maybe ("constant" ::: Float, "constant" ::: Float)
-> spec
-> Config dsl vertices instances spec
Config
{ $sel:cVertexCode:Config :: Maybe ByteString
cVertexCode = Maybe ByteString
forall a. Maybe a
Nothing
, $sel:cFragmentCode:Config :: Maybe ByteString
cFragmentCode = Maybe ByteString
forall a. Maybe a
Nothing
, $sel:cVertexInput:Config :: SomeStruct PipelineVertexInputStateCreateInfo
cVertexInput = SomeStruct PipelineVertexInputStateCreateInfo
forall a. Zero a => a
zero
, $sel:cDescLayouts:Config :: Tagged '[] [DsBindings]
cDescLayouts = [DsBindings] -> Tagged '[] [DsBindings]
forall {k} (s :: k) b. b -> Tagged s b
Tagged []
, $sel:cPushConstantRanges:Config :: Vector PushConstantRange
cPushConstantRanges = Vector PushConstantRange
forall a. Monoid a => a
mempty
, $sel:cBlend:Config :: Bool
cBlend = Bool
False
, $sel:cDepthWrite:Config :: Bool
cDepthWrite = Bool
True
, $sel:cDepthTest:Config :: Bool
cDepthTest = Bool
True
, $sel:cDepthCompare:Config :: CompareOp
cDepthCompare = CompareOp
Vk.COMPARE_OP_LESS
, $sel:cTopology:Config :: PrimitiveTopology
cTopology = PrimitiveTopology
Vk.PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
, $sel:cCull:Config :: CullModeFlagBits
cCull = CullModeFlagBits
Vk.CULL_MODE_BACK_BIT
, $sel:cDepthBias:Config :: Maybe ("constant" ::: Float, "constant" ::: Float)
cDepthBias = Maybe ("constant" ::: Float, "constant" ::: Float)
forall a. Maybe a
Nothing
, $sel:cSpecialization:Config :: ()
cSpecialization = ()
}
pushPlaceholder :: Vk.PushConstantRange
pushPlaceholder :: PushConstantRange
pushPlaceholder = PushConstantRange :: ShaderStageFlagBits -> Word32 -> Word32 -> PushConstantRange
Vk.PushConstantRange
{ $sel:stageFlags:PushConstantRange :: ShaderStageFlagBits
Vk.stageFlags = ShaderStageFlagBits
Vk.SHADER_STAGE_VERTEX_BIT ShaderStageFlagBits -> ShaderStageFlagBits -> ShaderStageFlagBits
forall a. Bits a => a -> a -> a
.|. ShaderStageFlagBits
Vk.SHADER_STAGE_FRAGMENT_BIT
, $sel:offset:PushConstantRange :: Word32
Vk.offset = Word32
0
, $sel:size:PushConstantRange :: Word32
Vk.size = Word32
4 Word32 -> Word32 -> Word32
forall a. Num a => a -> a -> a
* Word32
dwords
}
where
dwords :: Word32
dwords = Word32
4
allocate
:: ( MonadVulkan env m
, MonadResource m
, HasRenderPass renderpass
, Shader.Specialization spec
, HasCallStack
)
=> Maybe Vk.Extent2D
-> Vk.SampleCountFlagBits
-> Config dsl vertices instances spec
-> renderpass
-> m (ReleaseKey, Pipeline dsl vertices instances)
allocate :: forall env (m :: * -> *) renderpass spec (dsl :: [*]) vertices
instances.
(MonadVulkan env m, MonadResource m, HasRenderPass renderpass,
Specialization spec, HasCallStack) =>
Maybe Extent2D
-> SampleCountFlagBits
-> Config dsl vertices instances spec
-> renderpass
-> m (ReleaseKey, Pipeline dsl vertices instances)
allocate Maybe Extent2D
extent SampleCountFlagBits
msaa Config dsl vertices instances spec
config renderpass
renderpass = (HasCallStack => m (ReleaseKey, Pipeline dsl vertices instances))
-> m (ReleaseKey, Pipeline dsl vertices instances)
forall a. HasCallStack => (HasCallStack => a) -> a
withFrozenCallStack do
env
ctx <- m env
forall r (m :: * -> *). MonadReader r m => m r
ask
IO (Pipeline dsl vertices instances)
-> (Pipeline dsl vertices instances -> IO ())
-> m (ReleaseKey, Pipeline dsl vertices instances)
forall (m :: * -> *) a.
MonadResource m =>
IO a -> (a -> IO ()) -> m (ReleaseKey, a)
Resource.allocate
(env
-> Maybe Extent2D
-> SampleCountFlagBits
-> renderpass
-> Config dsl vertices instances spec
-> IO (Pipeline dsl vertices instances)
forall (io :: * -> *) ctx renderpass spec (dsl :: [*]) vertices
instances.
(MonadUnliftIO io, HasVulkan ctx, HasRenderPass renderpass,
Specialization spec, HasCallStack) =>
ctx
-> Maybe Extent2D
-> SampleCountFlagBits
-> renderpass
-> Config dsl vertices instances spec
-> io (Pipeline dsl vertices instances)
create env
ctx Maybe Extent2D
extent SampleCountFlagBits
msaa renderpass
renderpass Config dsl vertices instances spec
config)
(env -> Pipeline dsl vertices instances -> IO ()
forall (io :: * -> *) ctx (dsl :: [*]) vertices instances.
(MonadIO io, HasVulkan ctx) =>
ctx -> Pipeline dsl vertices instances -> io ()
destroy env
ctx)
create
:: ( MonadUnliftIO io
, HasVulkan ctx
, HasRenderPass renderpass
, Shader.Specialization spec
, HasCallStack
)
=> ctx
-> Maybe Vk.Extent2D
-> Vk.SampleCountFlagBits
-> renderpass
-> Config dsl vertices instances spec
-> io (Pipeline dsl vertices instances)
create :: forall (io :: * -> *) ctx renderpass spec (dsl :: [*]) vertices
instances.
(MonadUnliftIO io, HasVulkan ctx, HasRenderPass renderpass,
Specialization spec, HasCallStack) =>
ctx
-> Maybe Extent2D
-> SampleCountFlagBits
-> renderpass
-> Config dsl vertices instances spec
-> io (Pipeline dsl vertices instances)
create ctx
context Maybe Extent2D
mextent SampleCountFlagBits
msaa renderpass
renderpass Config{spec
Bool
Maybe ("constant" ::: Float, "constant" ::: Float)
Maybe ByteString
Vector PushConstantRange
CompareOp
CullModeFlagBits
PrimitiveTopology
SomeStruct PipelineVertexInputStateCreateInfo
Tagged dsl [DsBindings]
cSpecialization :: spec
cDepthBias :: Maybe ("constant" ::: Float, "constant" ::: Float)
cCull :: CullModeFlagBits
cTopology :: PrimitiveTopology
cDepthCompare :: CompareOp
cDepthTest :: Bool
cDepthWrite :: Bool
cBlend :: Bool
cPushConstantRanges :: Vector PushConstantRange
cDescLayouts :: Tagged dsl [DsBindings]
cVertexInput :: SomeStruct PipelineVertexInputStateCreateInfo
cFragmentCode :: Maybe ByteString
cVertexCode :: Maybe ByteString
$sel:cSpecialization:Config :: forall (dsl :: [*]) vertices instances spec.
Config dsl vertices instances spec -> spec
$sel:cDepthBias:Config :: forall (dsl :: [*]) vertices instances spec.
Config dsl vertices instances spec
-> Maybe ("constant" ::: Float, "constant" ::: Float)
$sel:cCull:Config :: forall (dsl :: [*]) vertices instances spec.
Config dsl vertices instances spec -> CullModeFlagBits
$sel:cTopology:Config :: forall (dsl :: [*]) vertices instances spec.
Config dsl vertices instances spec -> PrimitiveTopology
$sel:cDepthCompare:Config :: forall (dsl :: [*]) vertices instances spec.
Config dsl vertices instances spec -> CompareOp
$sel:cDepthTest:Config :: forall (dsl :: [*]) vertices instances spec.
Config dsl vertices instances spec -> Bool
$sel:cDepthWrite:Config :: forall (dsl :: [*]) vertices instances spec.
Config dsl vertices instances spec -> Bool
$sel:cBlend:Config :: forall (dsl :: [*]) vertices instances spec.
Config dsl vertices instances spec -> Bool
$sel:cPushConstantRanges:Config :: forall (dsl :: [*]) vertices instances spec.
Config dsl vertices instances spec -> Vector PushConstantRange
$sel:cDescLayouts:Config :: forall (dsl :: [*]) vertices instances spec.
Config dsl vertices instances spec -> Tagged dsl [DsBindings]
$sel:cVertexInput:Config :: forall (dsl :: [*]) vertices instances spec.
Config dsl vertices instances spec
-> SomeStruct PipelineVertexInputStateCreateInfo
$sel:cFragmentCode:Config :: forall (dsl :: [*]) vertices instances spec.
Config dsl vertices instances spec -> Maybe ByteString
$sel:cVertexCode:Config :: forall (dsl :: [*]) vertices instances spec.
Config dsl vertices instances spec -> Maybe ByteString
..} = do
let
originModule :: ByteString
originModule =
String -> ByteString
forall a. IsString a => String -> a
fromString (String -> ByteString)
-> ([String] -> String) -> [String] -> ByteString
forall b c a. (b -> c) -> (a -> b) -> a -> c
. String -> [String] -> String
forall a. [a] -> [[a]] -> [a]
List.intercalate String
"|" ([String] -> ByteString) -> [String] -> ByteString
forall a b. (a -> b) -> a -> b
$
((String, SrcLoc) -> String) -> [(String, SrcLoc)] -> [String]
forall a b. (a -> b) -> [a] -> [b]
map (SrcLoc -> String
srcLocModule (SrcLoc -> String)
-> ((String, SrcLoc) -> SrcLoc) -> (String, SrcLoc) -> String
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (String, SrcLoc) -> SrcLoc
forall a b. (a, b) -> b
snd) (CallStack -> [(String, SrcLoc)]
getCallStack CallStack
HasCallStack => CallStack
callStack)
DsLayouts
dsLayouts <- Vector DsBindings
-> (DsBindings -> io DescriptorSetLayout) -> io DsLayouts
forall (m :: * -> *) a b.
Monad m =>
Vector a -> (a -> m b) -> m (Vector b)
Vector.forM ([DsBindings] -> Vector DsBindings
forall a. [a] -> Vector a
Vector.fromList ([DsBindings] -> Vector DsBindings)
-> [DsBindings] -> Vector DsBindings
forall a b. (a -> b) -> a -> b
$ Tagged dsl [DsBindings] -> [DsBindings]
forall {k} (s :: k) b. Tagged s b -> b
unTagged Tagged dsl [DsBindings]
cDescLayouts) \DsBindings
bindsFlags -> do
let
([DescriptorSetLayoutBinding]
binds, [DescriptorBindingFlags]
flags) = DsBindings
-> ([DescriptorSetLayoutBinding], [DescriptorBindingFlags])
forall a b. [(a, b)] -> ([a], [b])
List.unzip DsBindings
bindsFlags
setCI :: DescriptorSetLayoutCreateInfo
'[DescriptorSetLayoutBindingFlagsCreateInfo]
setCI =
DescriptorSetLayoutCreateInfo '[]
forall a. Zero a => a
zero
{ $sel:bindings:DescriptorSetLayoutCreateInfo :: Vector DescriptorSetLayoutBinding
Vk.bindings = [DescriptorSetLayoutBinding] -> Vector DescriptorSetLayoutBinding
forall a. [a] -> Vector a
Vector.fromList [DescriptorSetLayoutBinding]
binds
}
DescriptorSetLayoutCreateInfo '[]
-> Chain '[DescriptorSetLayoutBindingFlagsCreateInfo]
-> DescriptorSetLayoutCreateInfo
'[DescriptorSetLayoutBindingFlagsCreateInfo]
forall (a :: [*] -> *) (es :: [*]) (es' :: [*]).
Extensible a =>
a es' -> Chain es -> a es
::& DescriptorSetLayoutBindingFlagsCreateInfo
forall a. Zero a => a
zero
{ $sel:bindingFlags:DescriptorSetLayoutBindingFlagsCreateInfo :: Vector DescriptorBindingFlags
Vk12.bindingFlags = [DescriptorBindingFlags] -> Vector DescriptorBindingFlags
forall a. [a] -> Vector a
Vector.fromList [DescriptorBindingFlags]
flags
}
DescriptorSetLayoutBindingFlagsCreateInfo
-> Chain '[] -> Chain '[DescriptorSetLayoutBindingFlagsCreateInfo]
forall e (es :: [*]). e -> Chain es -> Chain (e : es)
:& ()
Device
-> DescriptorSetLayoutCreateInfo
'[DescriptorSetLayoutBindingFlagsCreateInfo]
-> ("allocator" ::: Maybe AllocationCallbacks)
-> io DescriptorSetLayout
forall (a :: [*]) (io :: * -> *).
(Extendss DescriptorSetLayoutCreateInfo a, PokeChain a,
MonadIO io) =>
Device
-> DescriptorSetLayoutCreateInfo a
-> ("allocator" ::: Maybe AllocationCallbacks)
-> io DescriptorSetLayout
Vk.createDescriptorSetLayout Device
device DescriptorSetLayoutCreateInfo
'[DescriptorSetLayoutBindingFlagsCreateInfo]
setCI "allocator" ::: Maybe AllocationCallbacks
forall a. Maybe a
Nothing
PipelineLayout
layout <- Device
-> PipelineLayoutCreateInfo
-> ("allocator" ::: Maybe AllocationCallbacks)
-> io PipelineLayout
forall (io :: * -> *).
MonadIO io =>
Device
-> PipelineLayoutCreateInfo
-> ("allocator" ::: Maybe AllocationCallbacks)
-> io PipelineLayout
Vk.createPipelineLayout Device
device (DsLayouts -> PipelineLayoutCreateInfo
layoutCI DsLayouts
dsLayouts) "allocator" ::: Maybe AllocationCallbacks
forall a. Maybe a
Nothing
Device -> PipelineLayout -> ByteString -> io ()
forall a (m :: * -> *).
(HasObjectType a, MonadIO m) =>
Device -> a -> ByteString -> m ()
Debug.nameObject Device
device PipelineLayout
layout ByteString
originModule
Shader
shader <- spec -> (Maybe SpecializationInfo -> io Shader) -> io Shader
forall spec (m :: * -> *) a.
(Specialization spec, MonadUnliftIO m) =>
spec -> (Maybe SpecializationInfo -> m a) -> m a
Shader.withSpecialization spec
cSpecialization ((Maybe SpecializationInfo -> io Shader) -> io Shader)
-> (Maybe SpecializationInfo -> io Shader) -> io Shader
forall a b. (a -> b) -> a -> b
$
ctx
-> Vector (ShaderStageFlagBits, ByteString)
-> Maybe SpecializationInfo
-> io Shader
forall (io :: * -> *) ctx.
(MonadIO io, HasVulkan ctx) =>
ctx
-> Vector (ShaderStageFlagBits, ByteString)
-> Maybe SpecializationInfo
-> io Shader
Shader.create ctx
context (Vector (ShaderStageFlagBits, ByteString)
-> Maybe SpecializationInfo -> io Shader)
-> Vector (ShaderStageFlagBits, ByteString)
-> Maybe SpecializationInfo
-> io Shader
forall a b. (a -> b) -> a -> b
$
case (Maybe ByteString
cVertexCode, Maybe ByteString
cFragmentCode) of
(Just ByteString
vertCode, Just ByteString
fragCode) ->
[ (ShaderStageFlagBits
Vk.SHADER_STAGE_VERTEX_BIT, ByteString
vertCode)
, (ShaderStageFlagBits
Vk.SHADER_STAGE_FRAGMENT_BIT, ByteString
fragCode)
]
(Just ByteString
vertCode, Maybe ByteString
Nothing) ->
[ (ShaderStageFlagBits
Vk.SHADER_STAGE_VERTEX_BIT, ByteString
vertCode)
]
(Maybe ByteString
Nothing, Just ByteString
fragCode) ->
[ (ShaderStageFlagBits
Vk.SHADER_STAGE_FRAGMENT_BIT, ByteString
fragCode)
]
(Maybe ByteString
Nothing, Maybe ByteString
Nothing) ->
[]
let
cis :: Vector (SomeStruct GraphicsPipelineCreateInfo)
cis = SomeStruct GraphicsPipelineCreateInfo
-> Vector (SomeStruct GraphicsPipelineCreateInfo)
forall a. a -> Vector a
Vector.singleton (SomeStruct GraphicsPipelineCreateInfo
-> Vector (SomeStruct GraphicsPipelineCreateInfo))
-> (GraphicsPipelineCreateInfo '[]
-> SomeStruct GraphicsPipelineCreateInfo)
-> GraphicsPipelineCreateInfo '[]
-> Vector (SomeStruct GraphicsPipelineCreateInfo)
forall b c a. (b -> c) -> (a -> b) -> a -> c
. GraphicsPipelineCreateInfo '[]
-> SomeStruct GraphicsPipelineCreateInfo
forall (a :: [*] -> *) (es :: [*]).
(Extendss a es, PokeChain es, Show (Chain es)) =>
a es -> SomeStruct a
SomeStruct (GraphicsPipelineCreateInfo '[]
-> Vector (SomeStruct GraphicsPipelineCreateInfo))
-> GraphicsPipelineCreateInfo '[]
-> Vector (SomeStruct GraphicsPipelineCreateInfo)
forall a b. (a -> b) -> a -> b
$
Vector (SomeStruct PipelineShaderStageCreateInfo)
-> PipelineLayout -> GraphicsPipelineCreateInfo '[]
pipelineCI (Shader -> Vector (SomeStruct PipelineShaderStageCreateInfo)
Shader.sPipelineStages Shader
shader) PipelineLayout
layout
Device
-> PipelineCache
-> Vector (SomeStruct GraphicsPipelineCreateInfo)
-> ("allocator" ::: Maybe AllocationCallbacks)
-> io (Result, "pipelines" ::: Vector Pipeline)
forall (io :: * -> *).
MonadIO io =>
Device
-> PipelineCache
-> Vector (SomeStruct GraphicsPipelineCreateInfo)
-> ("allocator" ::: Maybe AllocationCallbacks)
-> io (Result, "pipelines" ::: Vector Pipeline)
Vk.createGraphicsPipelines Device
device PipelineCache
cache Vector (SomeStruct GraphicsPipelineCreateInfo)
cis "allocator" ::: Maybe AllocationCallbacks
forall a. Maybe a
Nothing io (Result, "pipelines" ::: Vector Pipeline)
-> ((Result, "pipelines" ::: Vector Pipeline)
-> io (Pipeline dsl vertices instances))
-> io (Pipeline dsl vertices instances)
forall (m :: * -> *) a b. Monad m => m a -> (a -> m b) -> m b
>>= \case
(Result
Vk.SUCCESS, "pipelines" ::: Vector Pipeline
pipelines) ->
case ("pipelines" ::: Vector Pipeline) -> [Pipeline]
forall a. Vector a -> [a]
Vector.toList "pipelines" ::: Vector Pipeline
pipelines of
[Item [Pipeline]
one] -> do
ctx -> Shader -> io ()
forall (io :: * -> *) ctx.
(MonadIO io, HasVulkan ctx) =>
ctx -> Shader -> io ()
Shader.destroy ctx
context Shader
shader
Device -> Pipeline -> ByteString -> io ()
forall a (m :: * -> *).
(HasObjectType a, MonadIO m) =>
Device -> a -> ByteString -> m ()
Debug.nameObject Device
device Item [Pipeline]
Pipeline
one ByteString
originModule
pure Pipeline :: forall (dsl :: [*]) vertices instances.
Pipeline
-> Tagged dsl PipelineLayout
-> Tagged dsl DsLayouts
-> Pipeline dsl vertices instances
Pipeline
{ $sel:pipeline:Pipeline :: Pipeline
pipeline = Item [Pipeline]
Pipeline
one
, $sel:pLayout:Pipeline :: Tagged dsl PipelineLayout
pLayout = PipelineLayout -> Tagged dsl PipelineLayout
forall {k} (s :: k) b. b -> Tagged s b
Tagged PipelineLayout
layout
, $sel:pDescLayouts:Pipeline :: Tagged dsl DsLayouts
pDescLayouts = DsLayouts -> Tagged dsl DsLayouts
forall {k} (s :: k) b. b -> Tagged s b
Tagged DsLayouts
dsLayouts
}
[Pipeline]
_ ->
String -> io (Pipeline dsl vertices instances)
forall a. HasCallStack => String -> a
error String
"assert: exactly one pipeline requested"
(Result
err, "pipelines" ::: Vector Pipeline
_) ->
String -> io (Pipeline dsl vertices instances)
forall a. HasCallStack => String -> a
error (String -> io (Pipeline dsl vertices instances))
-> String -> io (Pipeline dsl vertices instances)
forall a b. (a -> b) -> a -> b
$ String
"createGraphicsPipelines: " String -> String -> String
forall a. Semigroup a => a -> a -> a
<> Result -> String
forall a. Show a => a -> String
show Result
err
where
device :: Device
device = ctx -> Device
forall a. HasVulkan a => a -> Device
getDevice ctx
context
cache :: PipelineCache
cache = ctx -> PipelineCache
forall ctx. ctx -> PipelineCache
getPipelineCache ctx
context
layoutCI :: DsLayouts -> PipelineLayoutCreateInfo
layoutCI DsLayouts
dsLayouts = PipelineLayoutCreateInfo :: PipelineLayoutCreateFlags
-> DsLayouts
-> Vector PushConstantRange
-> PipelineLayoutCreateInfo
Vk.PipelineLayoutCreateInfo
{ $sel:flags:PipelineLayoutCreateInfo :: PipelineLayoutCreateFlags
flags = PipelineLayoutCreateFlags
forall a. Zero a => a
zero
, $sel:setLayouts:PipelineLayoutCreateInfo :: DsLayouts
setLayouts = DsLayouts
dsLayouts
, $sel:pushConstantRanges:PipelineLayoutCreateInfo :: Vector PushConstantRange
pushConstantRanges = Vector PushConstantRange
cPushConstantRanges
}
pipelineCI :: Vector (SomeStruct PipelineShaderStageCreateInfo)
-> PipelineLayout -> GraphicsPipelineCreateInfo '[]
pipelineCI Vector (SomeStruct PipelineShaderStageCreateInfo)
stages PipelineLayout
layout = GraphicsPipelineCreateInfo '[]
forall a. Zero a => a
zero
{ $sel:stages:GraphicsPipelineCreateInfo :: Vector (SomeStruct PipelineShaderStageCreateInfo)
Vk.stages = Vector (SomeStruct PipelineShaderStageCreateInfo)
stages
, $sel:vertexInputState:GraphicsPipelineCreateInfo :: Maybe (SomeStruct PipelineVertexInputStateCreateInfo)
Vk.vertexInputState = SomeStruct PipelineVertexInputStateCreateInfo
-> Maybe (SomeStruct PipelineVertexInputStateCreateInfo)
forall a. a -> Maybe a
Just SomeStruct PipelineVertexInputStateCreateInfo
cVertexInput
, $sel:inputAssemblyState:GraphicsPipelineCreateInfo :: Maybe PipelineInputAssemblyStateCreateInfo
Vk.inputAssemblyState = PipelineInputAssemblyStateCreateInfo
-> Maybe PipelineInputAssemblyStateCreateInfo
forall a. a -> Maybe a
Just PipelineInputAssemblyStateCreateInfo
inputAsembly
, $sel:viewportState:GraphicsPipelineCreateInfo :: Maybe (SomeStruct PipelineViewportStateCreateInfo)
Vk.viewportState = SomeStruct PipelineViewportStateCreateInfo
-> Maybe (SomeStruct PipelineViewportStateCreateInfo)
forall a. a -> Maybe a
Just (SomeStruct PipelineViewportStateCreateInfo
-> Maybe (SomeStruct PipelineViewportStateCreateInfo))
-> SomeStruct PipelineViewportStateCreateInfo
-> Maybe (SomeStruct PipelineViewportStateCreateInfo)
forall a b. (a -> b) -> a -> b
$ PipelineViewportStateCreateInfo '[]
-> SomeStruct PipelineViewportStateCreateInfo
forall (a :: [*] -> *) (es :: [*]).
(Extendss a es, PokeChain es, Show (Chain es)) =>
a es -> SomeStruct a
SomeStruct PipelineViewportStateCreateInfo '[]
viewportState
, $sel:rasterizationState:GraphicsPipelineCreateInfo :: Maybe (SomeStruct PipelineRasterizationStateCreateInfo)
Vk.rasterizationState = SomeStruct PipelineRasterizationStateCreateInfo
-> Maybe (SomeStruct PipelineRasterizationStateCreateInfo)
forall a. a -> Maybe a
Just (SomeStruct PipelineRasterizationStateCreateInfo
-> Maybe (SomeStruct PipelineRasterizationStateCreateInfo))
-> SomeStruct PipelineRasterizationStateCreateInfo
-> Maybe (SomeStruct PipelineRasterizationStateCreateInfo)
forall a b. (a -> b) -> a -> b
$ PipelineRasterizationStateCreateInfo '[]
-> SomeStruct PipelineRasterizationStateCreateInfo
forall (a :: [*] -> *) (es :: [*]).
(Extendss a es, PokeChain es, Show (Chain es)) =>
a es -> SomeStruct a
SomeStruct PipelineRasterizationStateCreateInfo '[]
rasterizationState
, $sel:multisampleState:GraphicsPipelineCreateInfo :: Maybe (SomeStruct PipelineMultisampleStateCreateInfo)
Vk.multisampleState = SomeStruct PipelineMultisampleStateCreateInfo
-> Maybe (SomeStruct PipelineMultisampleStateCreateInfo)
forall a. a -> Maybe a
Just (SomeStruct PipelineMultisampleStateCreateInfo
-> Maybe (SomeStruct PipelineMultisampleStateCreateInfo))
-> SomeStruct PipelineMultisampleStateCreateInfo
-> Maybe (SomeStruct PipelineMultisampleStateCreateInfo)
forall a b. (a -> b) -> a -> b
$ PipelineMultisampleStateCreateInfo '[]
-> SomeStruct PipelineMultisampleStateCreateInfo
forall (a :: [*] -> *) (es :: [*]).
(Extendss a es, PokeChain es, Show (Chain es)) =>
a es -> SomeStruct a
SomeStruct PipelineMultisampleStateCreateInfo '[]
multisampleState
, $sel:depthStencilState:GraphicsPipelineCreateInfo :: Maybe PipelineDepthStencilStateCreateInfo
Vk.depthStencilState = PipelineDepthStencilStateCreateInfo
-> Maybe PipelineDepthStencilStateCreateInfo
forall a. a -> Maybe a
Just PipelineDepthStencilStateCreateInfo
depthStencilState
, $sel:colorBlendState:GraphicsPipelineCreateInfo :: Maybe (SomeStruct PipelineColorBlendStateCreateInfo)
Vk.colorBlendState = SomeStruct PipelineColorBlendStateCreateInfo
-> Maybe (SomeStruct PipelineColorBlendStateCreateInfo)
forall a. a -> Maybe a
Just (SomeStruct PipelineColorBlendStateCreateInfo
-> Maybe (SomeStruct PipelineColorBlendStateCreateInfo))
-> SomeStruct PipelineColorBlendStateCreateInfo
-> Maybe (SomeStruct PipelineColorBlendStateCreateInfo)
forall a b. (a -> b) -> a -> b
$ PipelineColorBlendStateCreateInfo '[]
-> SomeStruct PipelineColorBlendStateCreateInfo
forall (a :: [*] -> *) (es :: [*]).
(Extendss a es, PokeChain es, Show (Chain es)) =>
a es -> SomeStruct a
SomeStruct PipelineColorBlendStateCreateInfo '[]
colorBlendState
, $sel:dynamicState:GraphicsPipelineCreateInfo :: Maybe PipelineDynamicStateCreateInfo
Vk.dynamicState = Maybe PipelineDynamicStateCreateInfo
dynamicState
, $sel:layout:GraphicsPipelineCreateInfo :: PipelineLayout
Vk.layout = PipelineLayout
layout
, $sel:renderPass:GraphicsPipelineCreateInfo :: RenderPass
Vk.renderPass = renderpass -> RenderPass
forall a. HasRenderPass a => a -> RenderPass
getRenderPass renderpass
renderpass
, $sel:subpass:GraphicsPipelineCreateInfo :: Word32
Vk.subpass = Word32
0
, $sel:basePipelineHandle:GraphicsPipelineCreateInfo :: Pipeline
Vk.basePipelineHandle = Pipeline
forall a. Zero a => a
zero
}
where
inputAsembly :: PipelineInputAssemblyStateCreateInfo
inputAsembly = PipelineInputAssemblyStateCreateInfo
forall a. Zero a => a
zero
{ $sel:topology:PipelineInputAssemblyStateCreateInfo :: PrimitiveTopology
Vk.topology = PrimitiveTopology
cTopology
, $sel:primitiveRestartEnable:PipelineInputAssemblyStateCreateInfo :: Bool
Vk.primitiveRestartEnable = Bool
restartable
}
restartable :: Bool
restartable = forall (t :: * -> *) a. (Foldable t, Eq a) => a -> t a -> Bool
elem @Set PrimitiveTopology
cTopology
[ Item (Set PrimitiveTopology)
PrimitiveTopology
Vk.PRIMITIVE_TOPOLOGY_LINE_STRIP
, Item (Set PrimitiveTopology)
PrimitiveTopology
Vk.PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
, Item (Set PrimitiveTopology)
PrimitiveTopology
Vk.PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
]
(PipelineViewportStateCreateInfo '[]
viewportState, Maybe PipelineDynamicStateCreateInfo
dynamicState) = case Maybe Extent2D
mextent of
Maybe Extent2D
Nothing ->
( PipelineViewportStateCreateInfo '[]
forall a. Zero a => a
zero
{ $sel:viewportCount:PipelineViewportStateCreateInfo :: Word32
Vk.viewportCount = Word32
1
, $sel:scissorCount:PipelineViewportStateCreateInfo :: Word32
Vk.scissorCount = Word32
1
}
, PipelineDynamicStateCreateInfo
-> Maybe PipelineDynamicStateCreateInfo
forall a. a -> Maybe a
Just PipelineDynamicStateCreateInfo
forall a. Zero a => a
zero
{ $sel:dynamicStates:PipelineDynamicStateCreateInfo :: Vector DynamicState
Vk.dynamicStates = [DynamicState] -> Vector DynamicState
forall a. [a] -> Vector a
Vector.fromList
[ Item [DynamicState]
DynamicState
Vk.DYNAMIC_STATE_VIEWPORT
, Item [DynamicState]
DynamicState
Vk.DYNAMIC_STATE_SCISSOR
]
}
)
Just extent :: Extent2D
extent@Vk.Extent2D{Word32
$sel:width:Extent2D :: Extent2D -> Word32
width :: Word32
width, Word32
$sel:height:Extent2D :: Extent2D -> Word32
height :: Word32
height} ->
( PipelineViewportStateCreateInfo '[]
forall a. Zero a => a
zero
{ $sel:viewports:PipelineViewportStateCreateInfo :: Vector Viewport
Vk.viewports = [Viewport] -> Vector Viewport
forall a. [a] -> Vector a
Vector.fromList
[ Viewport :: ("constant" ::: Float)
-> ("constant" ::: Float)
-> ("constant" ::: Float)
-> ("constant" ::: Float)
-> ("constant" ::: Float)
-> ("constant" ::: Float)
-> Viewport
Vk.Viewport
{ $sel:x:Viewport :: "constant" ::: Float
Vk.x = "constant" ::: Float
0
, $sel:y:Viewport :: "constant" ::: Float
Vk.y = "constant" ::: Float
0
, $sel:width:Viewport :: "constant" ::: Float
Vk.width = Word32 -> "constant" ::: Float
forall a b. (Real a, Fractional b) => a -> b
realToFrac Word32
width
, $sel:height:Viewport :: "constant" ::: Float
Vk.height = Word32 -> "constant" ::: Float
forall a b. (Real a, Fractional b) => a -> b
realToFrac Word32
height
, $sel:minDepth:Viewport :: "constant" ::: Float
Vk.minDepth = "constant" ::: Float
0
, $sel:maxDepth:Viewport :: "constant" ::: Float
Vk.maxDepth = "constant" ::: Float
1
}
]
, $sel:scissors:PipelineViewportStateCreateInfo :: Vector Rect2D
Vk.scissors = Rect2D -> Vector Rect2D
forall a. a -> Vector a
Vector.singleton Rect2D :: Offset2D -> Extent2D -> Rect2D
Vk.Rect2D
{ $sel:offset:Rect2D :: Offset2D
Vk.offset = Int32 -> Int32 -> Offset2D
Vk.Offset2D Int32
0 Int32
0
, $sel:extent:Rect2D :: Extent2D
extent = Extent2D
extent
}
}
, Maybe PipelineDynamicStateCreateInfo
forall a. Maybe a
Nothing
)
rasterizationState :: PipelineRasterizationStateCreateInfo '[]
rasterizationState = case Maybe ("constant" ::: Float, "constant" ::: Float)
cDepthBias of
Maybe ("constant" ::: Float, "constant" ::: Float)
Nothing ->
PipelineRasterizationStateCreateInfo '[]
rasterizationBase
Just ("constant" ::: Float
constantFactor, "constant" ::: Float
slopeFactor) ->
PipelineRasterizationStateCreateInfo '[]
rasterizationBase
{ $sel:depthBiasEnable:PipelineRasterizationStateCreateInfo :: Bool
Vk.depthBiasEnable = Bool
True
, $sel:depthBiasConstantFactor:PipelineRasterizationStateCreateInfo :: "constant" ::: Float
Vk.depthBiasConstantFactor = "constant" ::: Float
constantFactor
, $sel:depthBiasSlopeFactor:PipelineRasterizationStateCreateInfo :: "constant" ::: Float
Vk.depthBiasSlopeFactor = "constant" ::: Float
slopeFactor
}
rasterizationBase :: PipelineRasterizationStateCreateInfo '[]
rasterizationBase = PipelineRasterizationStateCreateInfo '[]
forall a. Zero a => a
zero
{ $sel:depthClampEnable:PipelineRasterizationStateCreateInfo :: Bool
Vk.depthClampEnable = Bool
False
, $sel:rasterizerDiscardEnable:PipelineRasterizationStateCreateInfo :: Bool
Vk.rasterizerDiscardEnable = Bool
False
, $sel:lineWidth:PipelineRasterizationStateCreateInfo :: "constant" ::: Float
Vk.lineWidth = "constant" ::: Float
1
, $sel:polygonMode:PipelineRasterizationStateCreateInfo :: PolygonMode
Vk.polygonMode = PolygonMode
Vk.POLYGON_MODE_FILL
, $sel:cullMode:PipelineRasterizationStateCreateInfo :: CullModeFlagBits
Vk.cullMode = CullModeFlagBits
cCull
, $sel:frontFace:PipelineRasterizationStateCreateInfo :: FrontFace
Vk.frontFace = FrontFace
Vk.FRONT_FACE_CLOCKWISE
, $sel:depthBiasEnable:PipelineRasterizationStateCreateInfo :: Bool
Vk.depthBiasEnable = Bool
False
}
multisampleState :: PipelineMultisampleStateCreateInfo '[]
multisampleState = PipelineMultisampleStateCreateInfo '[]
forall a. Zero a => a
zero
{ $sel:rasterizationSamples:PipelineMultisampleStateCreateInfo :: SampleCountFlagBits
Vk.rasterizationSamples = SampleCountFlagBits
msaa
, $sel:sampleShadingEnable:PipelineMultisampleStateCreateInfo :: Bool
Vk.sampleShadingEnable = Bool
enable
, $sel:minSampleShading:PipelineMultisampleStateCreateInfo :: "constant" ::: Float
Vk.minSampleShading = if Bool
enable then "constant" ::: Float
0.2 else "constant" ::: Float
1.0
, $sel:sampleMask:PipelineMultisampleStateCreateInfo :: Vector Word32
Vk.sampleMask = Word32 -> Vector Word32
forall a. a -> Vector a
Vector.singleton Word32
forall a. Bounded a => a
maxBound
}
where
enable :: Bool
enable = Bool
True
depthStencilState :: PipelineDepthStencilStateCreateInfo
depthStencilState = PipelineDepthStencilStateCreateInfo
forall a. Zero a => a
zero
{ $sel:depthTestEnable:PipelineDepthStencilStateCreateInfo :: Bool
Vk.depthTestEnable = Bool
cDepthTest
, $sel:depthWriteEnable:PipelineDepthStencilStateCreateInfo :: Bool
Vk.depthWriteEnable = Bool
cDepthWrite
, $sel:depthCompareOp:PipelineDepthStencilStateCreateInfo :: CompareOp
Vk.depthCompareOp = CompareOp
cDepthCompare
, $sel:depthBoundsTestEnable:PipelineDepthStencilStateCreateInfo :: Bool
Vk.depthBoundsTestEnable = Bool
False
, $sel:minDepthBounds:PipelineDepthStencilStateCreateInfo :: "constant" ::: Float
Vk.minDepthBounds = "constant" ::: Float
0.0
, $sel:maxDepthBounds:PipelineDepthStencilStateCreateInfo :: "constant" ::: Float
Vk.maxDepthBounds = "constant" ::: Float
1.0
, $sel:stencilTestEnable:PipelineDepthStencilStateCreateInfo :: Bool
Vk.stencilTestEnable = Bool
False
, $sel:front:PipelineDepthStencilStateCreateInfo :: StencilOpState
Vk.front = StencilOpState
forall a. Zero a => a
zero
, $sel:back:PipelineDepthStencilStateCreateInfo :: StencilOpState
Vk.back = StencilOpState
forall a. Zero a => a
zero
}
colorBlendState :: PipelineColorBlendStateCreateInfo '[]
colorBlendState = PipelineColorBlendStateCreateInfo '[]
forall a. Zero a => a
zero
{ $sel:logicOpEnable:PipelineColorBlendStateCreateInfo :: Bool
Vk.logicOpEnable =
Bool
False
, $sel:attachments:PipelineColorBlendStateCreateInfo :: Vector PipelineColorBlendAttachmentState
Vk.attachments = PipelineColorBlendAttachmentState
-> Vector PipelineColorBlendAttachmentState
forall a. a -> Vector a
Vector.singleton PipelineColorBlendAttachmentState
forall a. Zero a => a
zero
{ $sel:blendEnable:PipelineColorBlendAttachmentState :: Bool
Vk.blendEnable = Bool
cBlend
, $sel:srcColorBlendFactor:PipelineColorBlendAttachmentState :: BlendFactor
Vk.srcColorBlendFactor = BlendFactor
Vk.BLEND_FACTOR_ONE
, $sel:dstColorBlendFactor:PipelineColorBlendAttachmentState :: BlendFactor
Vk.dstColorBlendFactor = BlendFactor
Vk.BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
, $sel:colorBlendOp:PipelineColorBlendAttachmentState :: BlendOp
Vk.colorBlendOp = BlendOp
Vk.BLEND_OP_ADD
, $sel:srcAlphaBlendFactor:PipelineColorBlendAttachmentState :: BlendFactor
Vk.srcAlphaBlendFactor = BlendFactor
Vk.BLEND_FACTOR_ONE
, $sel:dstAlphaBlendFactor:PipelineColorBlendAttachmentState :: BlendFactor
Vk.dstAlphaBlendFactor = BlendFactor
Vk.BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
, $sel:alphaBlendOp:PipelineColorBlendAttachmentState :: BlendOp
Vk.alphaBlendOp = BlendOp
Vk.BLEND_OP_ADD
, $sel:colorWriteMask:PipelineColorBlendAttachmentState :: ColorComponentFlags
Vk.colorWriteMask = ColorComponentFlags
colorRgba
}
}
colorRgba :: ColorComponentFlags
colorRgba =
ColorComponentFlags
Vk.COLOR_COMPONENT_R_BIT ColorComponentFlags -> ColorComponentFlags -> ColorComponentFlags
forall a. Bits a => a -> a -> a
.|.
ColorComponentFlags
Vk.COLOR_COMPONENT_G_BIT ColorComponentFlags -> ColorComponentFlags -> ColorComponentFlags
forall a. Bits a => a -> a -> a
.|.
ColorComponentFlags
Vk.COLOR_COMPONENT_B_BIT ColorComponentFlags -> ColorComponentFlags -> ColorComponentFlags
forall a. Bits a => a -> a -> a
.|.
ColorComponentFlags
Vk.COLOR_COMPONENT_A_BIT
destroy :: (MonadIO io, HasVulkan ctx) => ctx -> Pipeline dsl vertices instances -> io ()
destroy :: forall (io :: * -> *) ctx (dsl :: [*]) vertices instances.
(MonadIO io, HasVulkan ctx) =>
ctx -> Pipeline dsl vertices instances -> io ()
destroy ctx
context Pipeline{Pipeline
Tagged dsl DsLayouts
Tagged dsl PipelineLayout
pDescLayouts :: Tagged dsl DsLayouts
pLayout :: Tagged dsl PipelineLayout
pipeline :: Pipeline
$sel:pDescLayouts:Pipeline :: forall (dsl :: [*]) vertices instances.
Pipeline dsl vertices instances -> Tagged dsl DsLayouts
$sel:pLayout:Pipeline :: forall (dsl :: [*]) vertices instances.
Pipeline dsl vertices instances -> Tagged dsl PipelineLayout
$sel:pipeline:Pipeline :: forall (dsl :: [*]) vertices instances.
Pipeline dsl vertices instances -> Pipeline
..} = do
DsLayouts -> (DescriptorSetLayout -> io ()) -> io ()
forall (m :: * -> *) a b. Monad m => Vector a -> (a -> m b) -> m ()
Vector.forM_ (Tagged dsl DsLayouts -> DsLayouts
forall {k} (s :: k) b. Tagged s b -> b
unTagged Tagged dsl DsLayouts
pDescLayouts) \DescriptorSetLayout
dsLayout ->
Device
-> DescriptorSetLayout
-> ("allocator" ::: Maybe AllocationCallbacks)
-> io ()
forall (io :: * -> *).
MonadIO io =>
Device
-> DescriptorSetLayout
-> ("allocator" ::: Maybe AllocationCallbacks)
-> io ()
Vk.destroyDescriptorSetLayout Device
device DescriptorSetLayout
dsLayout "allocator" ::: Maybe AllocationCallbacks
forall a. Maybe a
Nothing
Device
-> Pipeline -> ("allocator" ::: Maybe AllocationCallbacks) -> io ()
forall (io :: * -> *).
MonadIO io =>
Device
-> Pipeline -> ("allocator" ::: Maybe AllocationCallbacks) -> io ()
Vk.destroyPipeline Device
device Pipeline
pipeline "allocator" ::: Maybe AllocationCallbacks
forall a. Maybe a
Nothing
Device
-> PipelineLayout
-> ("allocator" ::: Maybe AllocationCallbacks)
-> io ()
forall (io :: * -> *).
MonadIO io =>
Device
-> PipelineLayout
-> ("allocator" ::: Maybe AllocationCallbacks)
-> io ()
Vk.destroyPipelineLayout Device
device (Tagged dsl PipelineLayout -> PipelineLayout
forall {k} (s :: k) b. Tagged s b -> b
unTagged Tagged dsl PipelineLayout
pLayout) "allocator" ::: Maybe AllocationCallbacks
forall a. Maybe a
Nothing
where
device :: Device
device = ctx -> Device
forall a. HasVulkan a => a -> Device
getDevice ctx
context
bind
:: ( Compatible pipeLayout boundLayout
, MonadIO m
)
=> Vk.CommandBuffer
-> Pipeline pipeLayout vertices instances
-> Bound boundLayout vertices instances m ()
-> Bound boundLayout oldVertices oldInstances m ()
bind :: forall (pipeLayout :: [*]) (boundLayout :: [*]) (m :: * -> *)
vertices instances oldVertices oldInstances.
(Compatible pipeLayout boundLayout, MonadIO m) =>
CommandBuffer
-> Pipeline pipeLayout vertices instances
-> Bound boundLayout vertices instances m ()
-> Bound boundLayout oldVertices oldInstances m ()
bind CommandBuffer
cb Pipeline{Pipeline
pipeline :: Pipeline
$sel:pipeline:Pipeline :: forall (dsl :: [*]) vertices instances.
Pipeline dsl vertices instances -> Pipeline
pipeline} (Bound m ()
attrAction) = do
m () -> Bound boundLayout oldVertices oldInstances m ()
forall (dsl :: [*]) vertices instances (m :: * -> *) a.
m a -> Bound dsl vertices instances m a
Bound (m () -> Bound boundLayout oldVertices oldInstances m ())
-> m () -> Bound boundLayout oldVertices oldInstances m ()
forall a b. (a -> b) -> a -> b
$ CommandBuffer -> PipelineBindPoint -> Pipeline -> m ()
forall (io :: * -> *).
MonadIO io =>
CommandBuffer -> PipelineBindPoint -> Pipeline -> io ()
Vk.cmdBindPipeline CommandBuffer
cb PipelineBindPoint
Vk.PIPELINE_BIND_POINT_GRAPHICS Pipeline
pipeline
m () -> Bound boundLayout oldVertices oldInstances m ()
forall (dsl :: [*]) vertices instances (m :: * -> *) a.
m a -> Bound dsl vertices instances m a
Bound m ()
attrAction
vertexInput :: [(Vk.VertexInputRate, [Vk.Format])] -> SomeStruct Vk.PipelineVertexInputStateCreateInfo
vertexInput :: [(VertexInputRate, [Format])]
-> SomeStruct PipelineVertexInputStateCreateInfo
vertexInput [(VertexInputRate, [Format])]
bindings = PipelineVertexInputStateCreateInfo '[]
-> SomeStruct PipelineVertexInputStateCreateInfo
forall (a :: [*] -> *) (es :: [*]).
(Extendss a es, PokeChain es, Show (Chain es)) =>
a es -> SomeStruct a
SomeStruct PipelineVertexInputStateCreateInfo '[]
forall a. Zero a => a
zero
{ $sel:vertexBindingDescriptions:PipelineVertexInputStateCreateInfo :: Vector VertexInputBindingDescription
Vk.vertexBindingDescriptions = Vector VertexInputBindingDescription
binds
, $sel:vertexAttributeDescriptions:PipelineVertexInputStateCreateInfo :: Vector VertexInputAttributeDescription
Vk.vertexAttributeDescriptions = Vector VertexInputAttributeDescription
attrs
}
where
binds :: Vector VertexInputBindingDescription
binds = [VertexInputBindingDescription]
-> Vector VertexInputBindingDescription
forall a. [a] -> Vector a
Vector.fromList do
(Word32
ix, (VertexInputRate
rate, [Format]
formats)) <- [Word32]
-> [(VertexInputRate, [Format])]
-> [(Word32, (VertexInputRate, [Format]))]
forall a b. [a] -> [b] -> [(a, b)]
zip [Item [Word32]
0..] [(VertexInputRate, [Format])]
bindings
VertexInputBindingDescription -> [VertexInputBindingDescription]
forall (f :: * -> *) a. Applicative f => a -> f a
pure VertexInputBindingDescription :: Word32
-> Word32 -> VertexInputRate -> VertexInputBindingDescription
Vk.VertexInputBindingDescription
{ $sel:binding:VertexInputBindingDescription :: Word32
binding = Word32
ix
, $sel:stride:VertexInputBindingDescription :: Word32
stride = [Word32] -> Word32
forall (t :: * -> *) a. (Foldable t, Num a) => t a -> a
sum ([Word32] -> Word32) -> [Word32] -> Word32
forall a b. (a -> b) -> a -> b
$ (Format -> Word32) -> [Format] -> [Word32]
forall a b. (a -> b) -> [a] -> [b]
map Format -> Word32
forall a. Integral a => Format -> a
formatSize [Format]
formats
, $sel:inputRate:VertexInputBindingDescription :: VertexInputRate
inputRate = VertexInputRate
rate
}
attrs :: Vector VertexInputAttributeDescription
attrs = [[Format]] -> Vector VertexInputAttributeDescription
attrBindings ([[Format]] -> Vector VertexInputAttributeDescription)
-> [[Format]] -> Vector VertexInputAttributeDescription
forall a b. (a -> b) -> a -> b
$ ((VertexInputRate, [Format]) -> [Format])
-> [(VertexInputRate, [Format])] -> [[Format]]
forall a b. (a -> b) -> [a] -> [b]
map (VertexInputRate, [Format]) -> [Format]
forall a b. (a, b) -> b
snd [(VertexInputRate, [Format])]
bindings
attrBindings :: [[Vk.Format]] -> Vector Vk.VertexInputAttributeDescription
attrBindings :: [[Format]] -> Vector VertexInputAttributeDescription
attrBindings [[Format]]
bindings = [Vector VertexInputAttributeDescription]
-> Vector VertexInputAttributeDescription
forall a. Monoid a => [a] -> a
mconcat ([Vector VertexInputAttributeDescription]
-> Vector VertexInputAttributeDescription)
-> [Vector VertexInputAttributeDescription]
-> Vector VertexInputAttributeDescription
forall a b. (a -> b) -> a -> b
$ ((Word32, Int, [[Format]])
-> Maybe
(Vector VertexInputAttributeDescription,
(Word32, Int, [[Format]])))
-> (Word32, Int, [[Format]])
-> [Vector VertexInputAttributeDescription]
forall b a. (b -> Maybe (a, b)) -> b -> [a]
List.unfoldr (Word32, Int, [[Format]])
-> Maybe
(Vector VertexInputAttributeDescription, (Word32, Int, [[Format]]))
shiftLocations (Word32
0, Int
0, [[Format]]
bindings)
where
shiftLocations :: (Word32, Int, [[Format]])
-> Maybe
(Vector VertexInputAttributeDescription, (Word32, Int, [[Format]]))
shiftLocations = \case
(Word32
_binding, Int
_lastLoc, []) -> Maybe
(Vector VertexInputAttributeDescription, (Word32, Int, [[Format]]))
forall a. Maybe a
Nothing
(Word32
binding, Int
lastLoc, [Format]
formats : [[Format]]
rest) -> (Vector VertexInputAttributeDescription, (Word32, Int, [[Format]]))
-> Maybe
(Vector VertexInputAttributeDescription, (Word32, Int, [[Format]]))
forall a. a -> Maybe a
Just (Vector VertexInputAttributeDescription
bound, (Word32, Int, [[Format]])
next)
where
bound :: Vector VertexInputAttributeDescription
bound = [VertexInputAttributeDescription]
-> Vector VertexInputAttributeDescription
forall a. [a] -> Vector a
Vector.fromList do
(Int
ix, Format
format) <- [Int] -> [Format] -> [(Int, Format)]
forall a b. [a] -> [b] -> [(a, b)]
zip [Item [Int]
0..] [Format]
formats
let offset :: Word32
offset = [Word32] -> Word32
forall (t :: * -> *) a. (Foldable t, Num a) => t a -> a
sum ([Word32] -> Word32)
-> ([Format] -> [Word32]) -> [Format] -> Word32
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (Format -> Word32) -> [Format] -> [Word32]
forall a b. (a -> b) -> [a] -> [b]
map Format -> Word32
forall a. Integral a => Format -> a
formatSize ([Format] -> Word32) -> [Format] -> Word32
forall a b. (a -> b) -> a -> b
$ Int -> [Format] -> [Format]
forall a. Int -> [a] -> [a]
take Int
ix [Format]
formats
VertexInputAttributeDescription
-> [VertexInputAttributeDescription]
forall (f :: * -> *) a. Applicative f => a -> f a
pure VertexInputAttributeDescription
forall a. Zero a => a
zero
{ $sel:binding:VertexInputAttributeDescription :: Word32
Vk.binding = Word32
binding
, $sel:location:VertexInputAttributeDescription :: Word32
Vk.location = Int -> Word32
forall a b. (Integral a, Num b) => a -> b
fromIntegral (Int -> Word32) -> Int -> Word32
forall a b. (a -> b) -> a -> b
$ Int
lastLoc Int -> Int -> Int
forall a. Num a => a -> a -> a
+ Int
ix
, $sel:format:VertexInputAttributeDescription :: Format
Vk.format = Format
format
, $sel:offset:VertexInputAttributeDescription :: Word32
Vk.offset = Word32
offset
}
next :: (Word32, Int, [[Format]])
next =
( Word32
binding Word32 -> Word32 -> Word32
forall a. Num a => a -> a -> a
+ Word32
1
, Int
lastLoc Int -> Int -> Int
forall a. Num a => a -> a -> a
+ Vector VertexInputAttributeDescription -> Int
forall a. Vector a -> Int
Vector.length Vector VertexInputAttributeDescription
bound
, [[Format]]
rest
)
formatSize :: Integral a => Vk.Format -> a
formatSize :: forall a. Integral a => Format -> a
formatSize = \case
Format
Vk.FORMAT_R32G32B32A32_SFLOAT -> a
16
Format
Vk.FORMAT_R32G32B32_SFLOAT -> a
12
Format
Vk.FORMAT_R32G32_SFLOAT -> a
8
Format
Vk.FORMAT_R32_SFLOAT -> a
4
Format
Vk.FORMAT_R32G32B32A32_UINT -> a
16
Format
Vk.FORMAT_R32G32B32_UINT -> a
12
Format
Vk.FORMAT_R32G32_UINT -> a
8
Format
Vk.FORMAT_R32_UINT -> a
4
Format
Vk.FORMAT_R32G32B32A32_SINT -> a
16
Format
Vk.FORMAT_R32G32B32_SINT -> a
12
Format
Vk.FORMAT_R32G32_SINT -> a
8
Format
Vk.FORMAT_R32_SINT -> a
4
Format
format ->
String -> a
forall a. HasCallStack => String -> a
error (String -> a) -> String -> a
forall a b. (a -> b) -> a -> b
$ String
"Format size unknown: " String -> String -> String
forall a. Semigroup a => a -> a -> a
<> Format -> String
forall a. Show a => a -> String
show Format
format