keid-geometry-0.1.1.1: Geometry primitives for Keid engine.
Safe HaskellNone
LanguageHaskell2010

Geometry.Quad

Synopsis

Documentation

coloredQuad :: Vec4 -> Quad (Vertex Packed Vec4) Source #

texturedQuad :: Quad (Vertex Packed Vec2) Source #

data Quad a Source #

Constructors

Quad 

Fields

Instances

Instances details
Functor Quad Source # 
Instance details

Defined in Geometry.Quad

Methods

fmap :: (a -> b) -> Quad a -> Quad b #

(<$) :: a -> Quad b -> Quad a #

Applicative Quad Source # 
Instance details

Defined in Geometry.Quad

Methods

pure :: a -> Quad a #

(<*>) :: Quad (a -> b) -> Quad a -> Quad b #

liftA2 :: (a -> b -> c) -> Quad a -> Quad b -> Quad c #

(*>) :: Quad a -> Quad b -> Quad b #

(<*) :: Quad a -> Quad b -> Quad a #

Foldable Quad Source # 
Instance details

Defined in Geometry.Quad

Methods

fold :: Monoid m => Quad m -> m #

foldMap :: Monoid m => (a -> m) -> Quad a -> m #

foldMap' :: Monoid m => (a -> m) -> Quad a -> m #

foldr :: (a -> b -> b) -> b -> Quad a -> b #

foldr' :: (a -> b -> b) -> b -> Quad a -> b #

foldl :: (b -> a -> b) -> b -> Quad a -> b #

foldl' :: (b -> a -> b) -> b -> Quad a -> b #

foldr1 :: (a -> a -> a) -> Quad a -> a #

foldl1 :: (a -> a -> a) -> Quad a -> a #

toList :: Quad a -> [a] #

null :: Quad a -> Bool #

length :: Quad a -> Int #

elem :: Eq a => a -> Quad a -> Bool #

maximum :: Ord a => Quad a -> a #

minimum :: Ord a => Quad a -> a #

sum :: Num a => Quad a -> a #

product :: Num a => Quad a -> a #

Traversable Quad Source # 
Instance details

Defined in Geometry.Quad

Methods

traverse :: Applicative f => (a -> f b) -> Quad a -> f (Quad b) #

sequenceA :: Applicative f => Quad (f a) -> f (Quad a) #

mapM :: Monad m => (a -> m b) -> Quad a -> m (Quad b) #

sequence :: Monad m => Quad (m a) -> m (Quad a) #

Eq a => Eq (Quad a) Source # 
Instance details

Defined in Geometry.Quad

Methods

(==) :: Quad a -> Quad a -> Bool #

(/=) :: Quad a -> Quad a -> Bool #

Ord a => Ord (Quad a) Source # 
Instance details

Defined in Geometry.Quad

Methods

compare :: Quad a -> Quad a -> Ordering #

(<) :: Quad a -> Quad a -> Bool #

(<=) :: Quad a -> Quad a -> Bool #

(>) :: Quad a -> Quad a -> Bool #

(>=) :: Quad a -> Quad a -> Bool #

max :: Quad a -> Quad a -> Quad a #

min :: Quad a -> Quad a -> Quad a #

Show a => Show (Quad a) Source # 
Instance details

Defined in Geometry.Quad

Methods

showsPrec :: Int -> Quad a -> ShowS #

show :: Quad a -> String #

showList :: [Quad a] -> ShowS #

toVertices :: Quad (Vertex pos attrs) -> [Vertex pos attrs] Source #

2 clockwise ordered triangles

toVertices2 :: Quad (Vertex pos attrs) -> [Vertex pos attrs] Source #