module Geometry.Cube where

import RIO

import Geomancy (Vec3, Vec4, vec3, vec4)
import Geomancy.Vec3 qualified as Vec3

import Resource.Model qualified as Model

data Vertices a = Vertices
  { forall a. Vertices a -> a
vLTN :: a
  , forall a. Vertices a -> a
vLTF :: a
  , forall a. Vertices a -> a
vLBN :: a
  , forall a. Vertices a -> a
vLBF :: a
  , forall a. Vertices a -> a
vRTN :: a
  , forall a. Vertices a -> a
vRTF :: a
  , forall a. Vertices a -> a
vRBN :: a
  , forall a. Vertices a -> a
vRBF :: a
  }
  deriving (Vertices a -> Vertices a -> Bool
forall a. Eq a => Vertices a -> Vertices a -> Bool
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
/= :: Vertices a -> Vertices a -> Bool
$c/= :: forall a. Eq a => Vertices a -> Vertices a -> Bool
== :: Vertices a -> Vertices a -> Bool
$c== :: forall a. Eq a => Vertices a -> Vertices a -> Bool
Eq, Vertices a -> Vertices a -> Bool
Vertices a -> Vertices a -> Ordering
forall a.
Eq a
-> (a -> a -> Ordering)
-> (a -> a -> Bool)
-> (a -> a -> Bool)
-> (a -> a -> Bool)
-> (a -> a -> Bool)
-> (a -> a -> a)
-> (a -> a -> a)
-> Ord a
forall {a}. Ord a => Eq (Vertices a)
forall a. Ord a => Vertices a -> Vertices a -> Bool
forall a. Ord a => Vertices a -> Vertices a -> Ordering
forall a. Ord a => Vertices a -> Vertices a -> Vertices a
min :: Vertices a -> Vertices a -> Vertices a
$cmin :: forall a. Ord a => Vertices a -> Vertices a -> Vertices a
max :: Vertices a -> Vertices a -> Vertices a
$cmax :: forall a. Ord a => Vertices a -> Vertices a -> Vertices a
>= :: Vertices a -> Vertices a -> Bool
$c>= :: forall a. Ord a => Vertices a -> Vertices a -> Bool
> :: Vertices a -> Vertices a -> Bool
$c> :: forall a. Ord a => Vertices a -> Vertices a -> Bool
<= :: Vertices a -> Vertices a -> Bool
$c<= :: forall a. Ord a => Vertices a -> Vertices a -> Bool
< :: Vertices a -> Vertices a -> Bool
$c< :: forall a. Ord a => Vertices a -> Vertices a -> Bool
compare :: Vertices a -> Vertices a -> Ordering
$ccompare :: forall a. Ord a => Vertices a -> Vertices a -> Ordering
Ord, Int -> Vertices a -> ShowS
forall a. Show a => Int -> Vertices a -> ShowS
forall a. Show a => [Vertices a] -> ShowS
forall a. Show a => Vertices a -> String
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
showList :: [Vertices a] -> ShowS
$cshowList :: forall a. Show a => [Vertices a] -> ShowS
show :: Vertices a -> String
$cshow :: forall a. Show a => Vertices a -> String
showsPrec :: Int -> Vertices a -> ShowS
$cshowsPrec :: forall a. Show a => Int -> Vertices a -> ShowS
Show, forall a b. a -> Vertices b -> Vertices a
forall a b. (a -> b) -> Vertices a -> Vertices b
forall (f :: * -> *).
(forall a b. (a -> b) -> f a -> f b)
-> (forall a b. a -> f b -> f a) -> Functor f
<$ :: forall a b. a -> Vertices b -> Vertices a
$c<$ :: forall a b. a -> Vertices b -> Vertices a
fmap :: forall a b. (a -> b) -> Vertices a -> Vertices b
$cfmap :: forall a b. (a -> b) -> Vertices a -> Vertices b
Functor, forall a. Eq a => a -> Vertices a -> Bool
forall a. Num a => Vertices a -> a
forall a. Ord a => Vertices a -> a
forall m. Monoid m => Vertices m -> m
forall a. Vertices a -> Bool
forall a. Vertices a -> Int
forall a. Vertices a -> [a]
forall a. (a -> a -> a) -> Vertices a -> a
forall m a. Monoid m => (a -> m) -> Vertices a -> m
forall b a. (b -> a -> b) -> b -> Vertices a -> b
forall a b. (a -> b -> b) -> b -> Vertices a -> b
forall (t :: * -> *).
(forall m. Monoid m => t m -> m)
-> (forall m a. Monoid m => (a -> m) -> t a -> m)
-> (forall m a. Monoid m => (a -> m) -> t a -> m)
-> (forall a b. (a -> b -> b) -> b -> t a -> b)
-> (forall a b. (a -> b -> b) -> b -> t a -> b)
-> (forall b a. (b -> a -> b) -> b -> t a -> b)
-> (forall b a. (b -> a -> b) -> b -> t a -> b)
-> (forall a. (a -> a -> a) -> t a -> a)
-> (forall a. (a -> a -> a) -> t a -> a)
-> (forall a. t a -> [a])
-> (forall a. t a -> Bool)
-> (forall a. t a -> Int)
-> (forall a. Eq a => a -> t a -> Bool)
-> (forall a. Ord a => t a -> a)
-> (forall a. Ord a => t a -> a)
-> (forall a. Num a => t a -> a)
-> (forall a. Num a => t a -> a)
-> Foldable t
product :: forall a. Num a => Vertices a -> a
$cproduct :: forall a. Num a => Vertices a -> a
sum :: forall a. Num a => Vertices a -> a
$csum :: forall a. Num a => Vertices a -> a
minimum :: forall a. Ord a => Vertices a -> a
$cminimum :: forall a. Ord a => Vertices a -> a
maximum :: forall a. Ord a => Vertices a -> a
$cmaximum :: forall a. Ord a => Vertices a -> a
elem :: forall a. Eq a => a -> Vertices a -> Bool
$celem :: forall a. Eq a => a -> Vertices a -> Bool
length :: forall a. Vertices a -> Int
$clength :: forall a. Vertices a -> Int
null :: forall a. Vertices a -> Bool
$cnull :: forall a. Vertices a -> Bool
toList :: forall a. Vertices a -> [a]
$ctoList :: forall a. Vertices a -> [a]
foldl1 :: forall a. (a -> a -> a) -> Vertices a -> a
$cfoldl1 :: forall a. (a -> a -> a) -> Vertices a -> a
foldr1 :: forall a. (a -> a -> a) -> Vertices a -> a
$cfoldr1 :: forall a. (a -> a -> a) -> Vertices a -> a
foldl' :: forall b a. (b -> a -> b) -> b -> Vertices a -> b
$cfoldl' :: forall b a. (b -> a -> b) -> b -> Vertices a -> b
foldl :: forall b a. (b -> a -> b) -> b -> Vertices a -> b
$cfoldl :: forall b a. (b -> a -> b) -> b -> Vertices a -> b
foldr' :: forall a b. (a -> b -> b) -> b -> Vertices a -> b
$cfoldr' :: forall a b. (a -> b -> b) -> b -> Vertices a -> b
foldr :: forall a b. (a -> b -> b) -> b -> Vertices a -> b
$cfoldr :: forall a b. (a -> b -> b) -> b -> Vertices a -> b
foldMap' :: forall m a. Monoid m => (a -> m) -> Vertices a -> m
$cfoldMap' :: forall m a. Monoid m => (a -> m) -> Vertices a -> m
foldMap :: forall m a. Monoid m => (a -> m) -> Vertices a -> m
$cfoldMap :: forall m a. Monoid m => (a -> m) -> Vertices a -> m
fold :: forall m. Monoid m => Vertices m -> m
$cfold :: forall m. Monoid m => Vertices m -> m
Foldable, Functor Vertices
Foldable Vertices
forall (t :: * -> *).
Functor t
-> Foldable t
-> (forall (f :: * -> *) a b.
    Applicative f =>
    (a -> f b) -> t a -> f (t b))
-> (forall (f :: * -> *) a. Applicative f => t (f a) -> f (t a))
-> (forall (m :: * -> *) a b.
    Monad m =>
    (a -> m b) -> t a -> m (t b))
-> (forall (m :: * -> *) a. Monad m => t (m a) -> m (t a))
-> Traversable t
forall (m :: * -> *) a. Monad m => Vertices (m a) -> m (Vertices a)
forall (f :: * -> *) a.
Applicative f =>
Vertices (f a) -> f (Vertices a)
forall (m :: * -> *) a b.
Monad m =>
(a -> m b) -> Vertices a -> m (Vertices b)
forall (f :: * -> *) a b.
Applicative f =>
(a -> f b) -> Vertices a -> f (Vertices b)
sequence :: forall (m :: * -> *) a. Monad m => Vertices (m a) -> m (Vertices a)
$csequence :: forall (m :: * -> *) a. Monad m => Vertices (m a) -> m (Vertices a)
mapM :: forall (m :: * -> *) a b.
Monad m =>
(a -> m b) -> Vertices a -> m (Vertices b)
$cmapM :: forall (m :: * -> *) a b.
Monad m =>
(a -> m b) -> Vertices a -> m (Vertices b)
sequenceA :: forall (f :: * -> *) a.
Applicative f =>
Vertices (f a) -> f (Vertices a)
$csequenceA :: forall (f :: * -> *) a.
Applicative f =>
Vertices (f a) -> f (Vertices a)
traverse :: forall (f :: * -> *) a b.
Applicative f =>
(a -> f b) -> Vertices a -> f (Vertices b)
$ctraverse :: forall (f :: * -> *) a b.
Applicative f =>
(a -> f b) -> Vertices a -> f (Vertices b)
Traversable)

-- | Unit cube vertices centered at (0,0,0).
positions :: Vertices Vec3
positions :: Vertices Vec3
positions = Vertices
  { $sel:vLTN:Vertices :: Vec3
vLTN = Float -> Float -> Float -> Vec3
vec3 (-Float
0.5) (-Float
0.5) (-Float
0.5)
  , $sel:vLTF:Vertices :: Vec3
vLTF = Float -> Float -> Float -> Vec3
vec3 (-Float
0.5) (-Float
0.5)   Float
0.5
  , $sel:vLBN:Vertices :: Vec3
vLBN = Float -> Float -> Float -> Vec3
vec3 (-Float
0.5)   Float
0.5  (-Float
0.5)
  , $sel:vLBF:Vertices :: Vec3
vLBF = Float -> Float -> Float -> Vec3
vec3 (-Float
0.5)   Float
0.5    Float
0.5
  , $sel:vRTN:Vertices :: Vec3
vRTN = Float -> Float -> Float -> Vec3
vec3   Float
0.5  (-Float
0.5) (-Float
0.5)
  , $sel:vRTF:Vertices :: Vec3
vRTF = Float -> Float -> Float -> Vec3
vec3   Float
0.5  (-Float
0.5)   Float
0.5
  , $sel:vRBN:Vertices :: Vec3
vRBN = Float -> Float -> Float -> Vec3
vec3   Float
0.5    Float
0.5  (-Float
0.5)
  , $sel:vRBF:Vertices :: Vec3
vRBF = Float -> Float -> Float -> Vec3
vec3   Float
0.5    Float
0.5    Float
0.5
  }

instance Applicative Vertices where
  {-# INLINE pure #-}
  pure :: forall a. a -> Vertices a
pure a
x = Vertices
    { $sel:vLTN:Vertices :: a
vLTN = a
x
    , $sel:vLTF:Vertices :: a
vLTF = a
x
    , $sel:vLBN:Vertices :: a
vLBN = a
x
    , $sel:vLBF:Vertices :: a
vLBF = a
x
    , $sel:vRTN:Vertices :: a
vRTN = a
x
    , $sel:vRTF:Vertices :: a
vRTF = a
x
    , $sel:vRBN:Vertices :: a
vRBN = a
x
    , $sel:vRBF:Vertices :: a
vRBF = a
x
    }

  Vertices (a -> b)
funcs <*> :: forall a b. Vertices (a -> b) -> Vertices a -> Vertices b
<*> Vertices a
args = Vertices
    { $sel:vLTN:Vertices :: b
vLTN = forall a. Vertices a -> a
vLTN Vertices (a -> b)
funcs forall a b. (a -> b) -> a -> b
$ forall a. Vertices a -> a
vLTN Vertices a
args
    , $sel:vLTF:Vertices :: b
vLTF = forall a. Vertices a -> a
vLTF Vertices (a -> b)
funcs forall a b. (a -> b) -> a -> b
$ forall a. Vertices a -> a
vLTF Vertices a
args
    , $sel:vLBN:Vertices :: b
vLBN = forall a. Vertices a -> a
vLBN Vertices (a -> b)
funcs forall a b. (a -> b) -> a -> b
$ forall a. Vertices a -> a
vLBN Vertices a
args
    , $sel:vLBF:Vertices :: b
vLBF = forall a. Vertices a -> a
vLBF Vertices (a -> b)
funcs forall a b. (a -> b) -> a -> b
$ forall a. Vertices a -> a
vLBF Vertices a
args
    , $sel:vRTN:Vertices :: b
vRTN = forall a. Vertices a -> a
vRTN Vertices (a -> b)
funcs forall a b. (a -> b) -> a -> b
$ forall a. Vertices a -> a
vRTN Vertices a
args
    , $sel:vRTF:Vertices :: b
vRTF = forall a. Vertices a -> a
vRTF Vertices (a -> b)
funcs forall a b. (a -> b) -> a -> b
$ forall a. Vertices a -> a
vRTF Vertices a
args
    , $sel:vRBN:Vertices :: b
vRBN = forall a. Vertices a -> a
vRBN Vertices (a -> b)
funcs forall a b. (a -> b) -> a -> b
$ forall a. Vertices a -> a
vRBN Vertices a
args
    , $sel:vRBF:Vertices :: b
vRBF = forall a. Vertices a -> a
vRBF Vertices (a -> b)
funcs forall a b. (a -> b) -> a -> b
$ forall a. Vertices a -> a
vRBF Vertices a
args
    }

edges :: [Vec3]
edges :: [Vec3]
edges =
  [ -- XXX: top plane
    Vec3
vLTF
  , Vec3
vLTN

  , Vec3
vRTF
  , Vec3
vRTN

  , Vec3
vLTF
  , Vec3
vRTF

  , Vec3
vLTN
  , Vec3
vRTN

    -- XXX: bottom plane
  , Vec3
vLBF
  , Vec3
vLBN

  , Vec3
vRBF
  , Vec3
vRBN

  , Vec3
vLBF
  , Vec3
vRBF

  , Vec3
vLBN
  , Vec3
vRBN

    -- XXX: vertical bars
  , Vec3
vLTN
  , Vec3
vLBN

  , Vec3
vRTN
  , Vec3
vRBN

  , Vec3
vLTF
  , Vec3
vLBF

  , Vec3
vRTF
  , Vec3
vRBF
  ]
  where
    Vertices{Vec3
vRBN :: Vec3
vRBF :: Vec3
vLBN :: Vec3
vLBF :: Vec3
vRTN :: Vec3
vRTF :: Vec3
vLTN :: Vec3
vLTF :: Vec3
$sel:vRBF:Vertices :: forall a. Vertices a -> a
$sel:vRBN:Vertices :: forall a. Vertices a -> a
$sel:vRTF:Vertices :: forall a. Vertices a -> a
$sel:vRTN:Vertices :: forall a. Vertices a -> a
$sel:vLBF:Vertices :: forall a. Vertices a -> a
$sel:vLBN:Vertices :: forall a. Vertices a -> a
$sel:vLTF:Vertices :: forall a. Vertices a -> a
$sel:vLTN:Vertices :: forall a. Vertices a -> a
..} = Vertices Vec3
positions

bbWireColored :: [Model.Vertex Vec3.Packed Vec4]
bbWireColored :: [Vertex Packed Vec4]
bbWireColored = forall a b c. (a -> b -> c) -> [a] -> [b] -> [c]
zipWith forall pos attrs. pos -> attrs -> Vertex pos attrs
Model.Vertex (forall a b. (a -> b) -> [a] -> [b]
map Vec3 -> Packed
Vec3.Packed [Vec3]
edges) [Vec4]
colors
  where
    colors :: [Vec4]
colors =
      [ -- XXX: top plane - red
        Float -> Float -> Float -> Float -> Vec4
vec4 Float
1 Float
0 Float
0 Float
1
      , Float -> Float -> Float -> Float -> Vec4
vec4 Float
1 Float
0 Float
0 Float
1

      , Float -> Float -> Float -> Float -> Vec4
vec4 Float
1 Float
0 Float
0 Float
1
      , Float -> Float -> Float -> Float -> Vec4
vec4 Float
1 Float
0 Float
0 Float
1

      , Float -> Float -> Float -> Float -> Vec4
vec4 Float
1 Float
0 Float
0 Float
1
      , Float -> Float -> Float -> Float -> Vec4
vec4 Float
1 Float
0 Float
0 Float
1

      , Float -> Float -> Float -> Float -> Vec4
vec4 Float
1 Float
0 Float
0 Float
1
      , Float -> Float -> Float -> Float -> Vec4
vec4 Float
1 Float
0 Float
0 Float
1

        -- XXX: bottom plane - green
      , Float -> Float -> Float -> Float -> Vec4
vec4 Float
0 Float
1 Float
0 Float
1
      , Float -> Float -> Float -> Float -> Vec4
vec4 Float
0 Float
1 Float
0 Float
1

      , Float -> Float -> Float -> Float -> Vec4
vec4 Float
0 Float
1 Float
0 Float
1
      , Float -> Float -> Float -> Float -> Vec4
vec4 Float
0 Float
1 Float
0 Float
1

      , Float -> Float -> Float -> Float -> Vec4
vec4 Float
0 Float
1 Float
0 Float
1
      , Float -> Float -> Float -> Float -> Vec4
vec4 Float
0 Float
1 Float
0 Float
1

      , Float -> Float -> Float -> Float -> Vec4
vec4 Float
0 Float
1 Float
0 Float
1
      , Float -> Float -> Float -> Float -> Vec4
vec4 Float
0 Float
1 Float
0 Float
1

        -- XXX: vertical bars - blue
      , Float -> Float -> Float -> Float -> Vec4
vec4 Float
0 Float
0 Float
1 Float
1
      , Float -> Float -> Float -> Float -> Vec4
vec4 Float
0 Float
0 Float
1 Float
1

      , Float -> Float -> Float -> Float -> Vec4
vec4 Float
0 Float
0 Float
1 Float
1
      , Float -> Float -> Float -> Float -> Vec4
vec4 Float
0 Float
0 Float
1 Float
1

      , Float -> Float -> Float -> Float -> Vec4
vec4 Float
0 Float
0 Float
1 Float
1
      , Float -> Float -> Float -> Float -> Vec4
vec4 Float
0 Float
0 Float
1 Float
1

      , Float -> Float -> Float -> Float -> Vec4
vec4 Float
0 Float
0 Float
1 Float
1
      , Float -> Float -> Float -> Float -> Vec4
vec4 Float
0 Float
0 Float
1 Float
1
      ]