Changelog for keid-render-basic
0.1.3.0
- Replaced RIO in resource loaders with constraints.
ForwardMSAA and ShadowMap updated to keid-core-0.1.3.0.
0.1.2.1
- Fixed missing embedded textures in source distribution.
0.1.2.0
- Added embedded base textures and cubes needed for shader code.
- Changed Font resource to Source loader for both container and texture.
- Added callstack freezing to report call sites in debug log.
- Changed Loader stage to use
Source in bootstrap.
- Removed
Set0.set0 and Set0.set0_.
- Added
Set0.mkBindings instead.
- Minimal descriptor counts derived from base collections to prevent HOOM errors.
0.1.1.4
- Fixed another VK_HOST_OUT_OF_MEMORY, in Loader stage.
0.1.1.3
- Removed unused deps.
- Fixed VK_HOST_OUT_OF_MEMORY due to zero cubemap descriptors provided in Basic pipelines.
0.1.1.2
- Fix ambient occlusion in LitMaterial shader setup.
- Fix roughness clamping in Lit shader.
0.1.1.1
- Update timer to match
keid-core.
0.1.1.0
- Added
Stage.Loader.* (and keid-geometry dependency with it).
0.1.0.0