Changelog for keid-render-basic-0.1.7.0
Changelog for keid-render-basic
0.1.7.0
- Pipelines updated to use
Engine.Vulkan.Pipeline.Graphics. - Pipelines wrapped in a HKD.
- The
Pipelinesis now an alias forIdentitywrapper. - The data type is now
PipelinesF fwith a hole for HKD parameter. - The constructor name is still
Pipelines, with all the fields intact.
- The
- Added a bunch of functions to work with runtime-reloadable pipelines.
- Expose
stageCodeandstageSpirvfor all pipelines. - Added
Render.Basic.renderingreusable stage component.
0.1.6.1
withFrozenCallStackfixes for GHC-9.0.- Added color helpers to
Render.Unlit.Colored. - Added
Render.Unlit.Spritepipeline.- Available as
pSpriteandpSpriteOutline.
- Available as
0.1.6.0
- Updated
Loaderstage to camera changes in core. - Import sun (directional light) functions from demos.
0.1.5.0
- Extracted deprecated
allocateRenderpass_intoRender.Basic.allocate. - Extracted hardcoded shadowmap params into
Render.Basic.Settings. - Added
Render.Unlit.TileMappipeline. - Added
Render.DepthOnlypipeline. - Updated lit pipelines to match vertex position calculation.
- Fixed shadowmap index guard.
- Pipelines updated for new configs with specialization.
pDebugis split into multiple pipelines, specialized by mode.
0.1.4.0
Update to match keid-core-0.1.4.0.
- Changed
allocatePipelinesto usemsaadirectly. (allocatePipelines_remains unchanged.) - Fixed litMain check for missing shadowmap.
- Relaxed
Set0.allocate,Set0.allocateEmptyto anyMonadVulkanunderResourceT. - Added pipeline config exports.
- Added shared pipeline params to collection.
0.1.3.0
- Replaced RIO in resource loaders with constraints.
ForwardMSAAandShadowMapupdated tokeid-core-0.1.3.0.
0.1.2.1
- Fixed missing embedded textures in source distribution.
0.1.2.0
- Added embedded base textures and cubes needed for shader code.
- Changed Font resource to Source loader for both container and texture.
- Added callstack freezing to report call sites in debug log.
- Changed Loader stage to use
Sourcein bootstrap. - Removed
Set0.set0andSet0.set0_.- Added
Set0.mkBindingsinstead. - Minimal descriptor counts derived from base collections to prevent HOOM errors.
- Added
0.1.1.4
- Fixed another VK_HOST_OUT_OF_MEMORY, in Loader stage.
0.1.1.3
- Removed unused deps.
- Fixed VK_HOST_OUT_OF_MEMORY due to zero cubemap descriptors provided in Basic pipelines.
0.1.1.2
- Fix ambient occlusion in LitMaterial shader setup.
- Fix roughness clamping in Lit shader.
0.1.1.1
- Update timer to match
keid-core.
0.1.1.0
- Added
Stage.Loader.*(andkeid-geometrydependency with it).
0.1.0.0
- Initial public version.