Render.DepthOnly.Pipeline
type Pipeline = Pipeline '[Scene] (Vertex3d ()) Transform Source #
allocate :: (HasVulkan env, HasRenderPass renderpass) => SampleCountFlagBits -> Tagged Scene DsLayoutBindings -> renderpass -> ResourceT (RIO env) Pipeline Source #
type Config = Configure Pipeline Source #
config :: Tagged Scene DsLayoutBindings -> Config Source #
stageCode :: StageCode Source #
stageSpirv :: StageSpirv Source #