$sel:byteSource:Config | Resource.Opus |
$sel:gain:Config | Resource.Opus |
$sel:loopingMode:Config | Resource.Opus |
allocate | Engine.Sound.Device |
allocateCollectionWith | Engine.Sound.Source |
Config | |
1 (Type/Class) | Resource.Opus |
2 (Data Constructor) | Resource.Opus |
create | Engine.Sound.Device |
destroy | Engine.Sound.Device |
Device | Engine.Sound.Device |
getSource | Engine.Sound.Source |
HasSource | Engine.Sound.Source |
load | Resource.Opus |
loadPCM | Resource.Opus |
play | Engine.Sound.Source |
play1 | Engine.Sound.Source |
Source | Resource.Opus |
stop | Engine.Sound.Source |
stop1 | Engine.Sound.Source |
toggle | Engine.Sound.Source |