Safe Haskell | None |
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Language | Haskell2010 |
Documentation
type GLUniformName = ByteString Source
GLStorage | |
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Object | |
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GLProgram | |
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data InputConnection Source
data GLRenderer Source
GLRenderer | |
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data GLRenderTarget Source
data GLObjectCommand Source
GLSetUniform !GLint !GLUniform | |
GLBindTexture !GLenum !(IORef GLint) !GLUniform | |
GLSetVertexAttribArray !GLuint !GLuint !GLint !GLenum !(Ptr ()) | |
GLSetVertexAttribIArray !GLuint !GLuint !GLint !GLenum !(Ptr ()) | |
GLSetVertexAttrib !GLuint !(Stream Buffer) | |
GLDrawArrays !GLenum !GLint !GLsizei | |
GLDrawElements !GLenum !GLsizei !GLenum !GLuint !(Ptr ()) |
data InputSetter Source
type BufferSetter = (Ptr () -> IO ()) -> IO () Source
sizeOfArrayType :: ArrayType -> Int Source
streamToStreamType :: Stream a -> StreamType Source
data IndexStream b Source
IndexStream | |
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newtype TextureData Source
type StreamSetter = Stream Buffer -> IO () Source