Safe Haskell | None |
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Language | Haskell2010 |
Documentation
type GLUniformName = ByteString Source #
GLStorage | |
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Object | |
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GLProgram | |
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data InputConnection Source #
data GLRenderer Source #
data GLRenderTarget Source #
type GLTextureUnit = Int Source #
type GLUniformBinding = GLint Source #
data GLObjectCommand Source #
GLSetUniform !GLint !GLUniform | |
GLBindTexture !GLenum !(IORef GLint) !GLUniform | |
GLSetVertexAttribArray !GLuint !GLuint !GLint !GLenum !(Ptr ()) | |
GLSetVertexAttribIArray !GLuint !GLuint !GLint !GLenum !(Ptr ()) | |
GLSetVertexAttrib !GLuint !(Stream Buffer) | |
GLDrawArrays !GLenum !GLint !GLsizei | |
GLDrawElements !GLenum !GLsizei !GLenum !GLuint !(Ptr ()) |
data InputSetter Source #
sizeOfArrayType :: ArrayType -> Int Source #
toStreamType :: InputType -> Maybe StreamType Source #
fromStreamType :: StreamType -> InputType Source #
streamToStreamType :: Stream a -> StreamType Source #
data IndexStream b Source #
IndexStream | |
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newtype TextureData Source #