Build #4 for layers-game-0.5
| Package | layers-game-0.5 |
|---|
| Install | InstallOk |
|---|---|
| Docs | Ok |
| Tests | NotTried |
| Time submitted | 2015-09-29 20:37:28.246699 UTC |
|---|---|
| Compiler | ghc-7.10.2 |
| OS | linux |
| Arch | x86_64 |
| Dependencies | pretty-show-1.6.8.2, mtl-2.2.1, data-lens-2.10.7, composition-1.0.2, cmdargs-0.10.13, base-4.8.1.0, OpenGLRaw-1.5.0.1, ListZipper-1.2.0.2, Gamgine-0.5, GLFW-b-1.4.7.3 |
| Flags | none |
Code Coverage
No Code Coverage was submitted for this report.
Build log
[view raw]
Resolving dependencies...
Configuring OpenGLRaw-1.5.0.1...
Building OpenGLRaw-1.5.0.1...
Preprocessing library OpenGLRaw-1.5.0.1...
[ 1 of 223] Compiling Graphics.Rendering.OpenGL.Raw.GetProcAddress ( src/Graphics/Rendering/OpenGL/Raw/GetProcAddress.hs, dist/build/Graphics/Rendering/OpenGL/Raw/GetProcAddress.o )
[ 2 of 223] Compiling Graphics.Rendering.OpenGL.Raw.Extensions ( src/Graphics/Rendering/OpenGL/Raw/Extensions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Extensions.o )
[ 3 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker ( src/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.o )
[ 4 of 223] Compiling Graphics.Rendering.OpenGL.Raw.Types ( src/Graphics/Rendering/OpenGL/Raw/Types.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Types.o )
[ 5 of 223] Compiling Graphics.Rendering.OpenGL.Raw.Core31.Types ( src/Graphics/Rendering/OpenGL/Raw/Core31/Types.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31/Types.o )
[ 6 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.o )
[ 7 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.o )
[ 8 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.o )
[ 9 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.o )
[ 10 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer ( src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.o )
[ 11 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.o )
[ 12 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.o )
[ 13 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.o )
[ 14 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.o )
[ 15 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex ( src/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.o )
[ 16 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.o )
[ 17 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.o )
[ 18 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile ( src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.o )
[ 19 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.o )
[ 20 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.o )
[ 21 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.o )
[ 22 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.o )
[ 23 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRGB10A2UI.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRGB10A2UI.o )
[ 24 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.o )
[ 25 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.o )
[ 26 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.o )
[ 27 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.o )
[ 28 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.o )
[ 29 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.o )
[ 30 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.o )
[ 31 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.o )
[ 32 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.o )
[ 33 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.o )
[ 34 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.o )
[ 35 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.o )
[ 36 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.o )
[ 37 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.o )
[ 38 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.o )
[ 39 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.o )
[ 40 of 223] Compiling Graphics.Rendering.OpenGL.Raw.Core31.Functions ( src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31/Functions.o )
[ 41 of 223] Compiling Graphics.Rendering.OpenGL.Raw.Core31.Tokens ( src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.o )
[ 42 of 223] Compiling Graphics.Rendering.OpenGL.Raw.Core31 ( src/Graphics/Rendering/OpenGL/Raw/Core31.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31.o )
[ 43 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens ( src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.o )
[ 44 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended ( src/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.o )
[ 45 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions ( src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.o )
[ 46 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.o )
[ 47 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.o )
[ 48 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.o )
[ 49 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.o )
[ 50 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.WindowPos ( src/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.o )
[ 51 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.o )
[ 52 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Histogram ( src/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.o )
[ 53 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Convolution ( src/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.o )
[ 54 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal ( src/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.o )
[ 55 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable ( src/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.o )
[ 56 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.o )
[ 57 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.o )
[ 58 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FogCoord ( src/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.o )
[ 59 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.o )
[ 60 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.o )
[ 61 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.o )
[ 62 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.o )
[ 63 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.o )
[ 64 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.o )
[ 65 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary ( src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.o )
[ 66 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4 ( src/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.o )
[ 67 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.o )
[ 68 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.o )
[ 69 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.o )
[ 70 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedDepthStencil.o )
[ 71 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSharedExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSharedExponent.o )
[ 72 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.o )
[ 73 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal ( src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.o )
[ 74 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame ( src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.o )
[ 75 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.o )
[ 76 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest ( src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.o )
[ 77 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.o )
[ 78 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters ( src/Graphics/Rendering/OpenGL/Raw/EXT/GPUProgramParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GPUProgramParameters.o )
[ 79 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform ( src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.o )
[ 80 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.o )
[ 81 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.o )
[ 82 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.o )
[ 83 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.Fence ( src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/Fence.o )
[ 84 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2 ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.o )
[ 85 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery ( src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.o )
[ 86 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart ( src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.o )
[ 87 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage ( src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.o )
[ 88 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.PathRendering ( src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.o )
[ 89 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Sync ( src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Sync.o )
[ 90 of 223] Compiling Graphics.Rendering.OpenGL.Raw.Core32 ( src/Graphics/Rendering/OpenGL/Raw/Core32.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core32.o )
[ 91 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange ( src/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.o )
[ 92 of 223] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange ( src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.o )
[ 93 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.o )
[ 94 of 223] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject ( src/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.o )
[ 95 of 223] Compiling Graphics.Rendering.OpenGL.Raw.APPLE ( src/Graphics/Rendering/OpenGL/Raw/APPLE.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE.o )
[ 96 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Multitexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.o )
[ 97 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Multisample ( src/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.o )
[ 98 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.o )
[ 99 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.o )
[100 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.o )
[101 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.o )
[102 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.o )
[103 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.o )
[104 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette ( src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.o )
[105 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.o )
[106 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.o )
[107 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.o )
[108 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.o )
[109 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Shadow ( src/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.o )
[110 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.o )
[111 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.o )
[112 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.o )
[113 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.o )
[114 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.o )
[115 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.o )
[116 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.o )
[117 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.o )
[118 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.o )
[119 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.o )
[120 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.o )
[121 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100 ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.o )
[122 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.o )
[123 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.o )
[124 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.o )
[125 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.o )
[126 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.o )
[127 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.o )
[128 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.o )
[129 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.o )
[130 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays ( src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.o )
[131 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.o )
[132 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRG ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.o )
[133 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.o )
[134 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SampleShading ( src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.o )
[135 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.o )
[136 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureGather ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.o )
[137 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.o )
[138 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ABGR ( src/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.o )
[139 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.o )
[140 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset ( src/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.o )
[141 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Texture ( src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Texture.o )
[142 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Texture3D ( src/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.o )
[143 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Subtexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.o )
[144 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.o )
[145 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CMYKA ( src/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.o )
[146 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureObject ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.o )
[147 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.o )
[148 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexArray ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.o )
[149 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.o )
[150 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.o )
[151 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.o )
[152 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.o )
[153 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint ( src/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.o )
[154 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.o )
[155 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.o )
[156 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray ( src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.o )
[157 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CullVertex ( src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.o )
[158 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting ( src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.o )
[159 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements ( src/Graphics/Rendering/OpenGL/Raw/EXT/DrawRangeElements.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DrawRangeElements.o )
[160 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.LightTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.o )
[161 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BGRA ( src/Graphics/Rendering/OpenGL/Raw/EXT/BGRA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BGRA.o )
[162 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform ( src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.o )
[163 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette ( src/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.o )
[164 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays ( src/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.o )
[165 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.o )
[166 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.o )
[167 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels ( src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.o )
[168 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureLODBias.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureLODBias.o )
[169 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.o )
[170 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.o )
[171 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDXT1 ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDXT1.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDXT1.o )
[172 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVTC.o )
[173 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Multisample ( src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.o )
[174 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexShader ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.o )
[175 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.o )
[176 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.o )
[177 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.o )
[178 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.o )
[179 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferBlit.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferBlit.o )
[180 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferMultisample.o )
[181 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4 ( src/Graphics/Rendering/OpenGL/Raw/EXT/GPUShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GPUShader4.o )
[182 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.o )
[183 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureArray ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureArray.o )
[184 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.o )
[185 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionRGTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionRGTC.o )
[186 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.o )
[187 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent ( src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.o )
[188 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.FogDistance ( src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.o )
[189 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.o )
[190 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.o )
[191 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.o )
[192 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.o )
[193 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.o )
[194 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.o )
[195 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.o )
[196 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor ( src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.o )
[197 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint ( src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.o )
[198 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.o )
[199 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.o )
[200 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer ( src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.o )
[201 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.HalfFloat ( src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.o )
[202 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange ( src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.o )
[203 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.o )
[204 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2 ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.o )
[205 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.o )
[206 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.o )
[207 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.o )
[208 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.o )
[209 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.o )
[210 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender ( src/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.o )
[211 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.PresentVideo ( src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.o )
[212 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.o )
[213 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB ( src/Graphics/Rendering/OpenGL/Raw/ARB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB.o )
[214 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess ( src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.o )
[215 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2 ( src/Graphics/Rendering/OpenGL/Raw/EXT/DrawBuffers2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DrawBuffers2.o )
[216 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject ( src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.o )
[217 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback ( src/Graphics/Rendering/OpenGL/Raw/EXT/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TransformFeedback.o )
[218 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.o )
[219 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample ( src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.o )
[220 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV ( src/Graphics/Rendering/OpenGL/Raw/NV.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV.o )
[221 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery ( src/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.o )
[222 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT ( src/Graphics/Rendering/OpenGL/Raw/EXT.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT.o )
[223 of 223] Compiling Graphics.Rendering.OpenGL.Raw ( src/Graphics/Rendering/OpenGL/Raw.hs, dist/build/Graphics/Rendering/OpenGL/Raw.o )
In-place registering OpenGLRaw-1.5.0.1...
Running Haddock for OpenGLRaw-1.5.0.1...
Running hscolour for OpenGLRaw-1.5.0.1...
Preprocessing library OpenGLRaw-1.5.0.1...
Preprocessing library OpenGLRaw-1.5.0.1...
Haddock coverage:
100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.GetProcAddress'
60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.Extensions'
Missing documentation for:
Invoker (src/Graphics/Rendering/OpenGL/Raw/Extensions.hs:29)
getExtensionEntry (src/Graphics/Rendering/OpenGL/Raw/Extensions.hs:31)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker'
Missing documentation for:
glBeginScene (src/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hs:30)
glEndScene (src/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hs:31)
100% ( 23 / 23) in 'Graphics.Rendering.OpenGL.Raw.Types'
100% ( 19 / 19) in 'Graphics.Rendering.OpenGL.Raw.Core31.Types'
25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle'
Missing documentation for:
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:28)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:31)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:34)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:37)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:40)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:43)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced'
Missing documentation for:
glDrawArraysInstanced (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs:33)
glDrawElementsInstanced (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs:34)
33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject'
Missing documentation for:
glTexBuffer (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs:37)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs:39)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs:42)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs:45)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs:48)
gl_TEXTURE_BUFFER_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs:51)
7% ( 3 / 46) in 'Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject'
Missing documentation for:
glGetUniformIndices (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:75)
glGetActiveUniformsiv (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:76)
glGetActiveUniformName (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:77)
glGetUniformBlockIndex (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:78)
glGetActiveUniformBlockiv (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:79)
glGetActiveUniformBlockName (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:80)
glBindBufferRange (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:81)
glBindBufferBase (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:82)
glGetIntegeri_v (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:83)
glUniformBlockBinding (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:84)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:86)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:89)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:92)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:95)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:98)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:101)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:104)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:107)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:110)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:113)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:116)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:119)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:122)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:125)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:128)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:131)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:134)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:137)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:140)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:143)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:146)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:149)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:152)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:155)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:158)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:161)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:164)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:167)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:170)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:173)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:176)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:179)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:182)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer'
Missing documentation for:
glCopyBufferSubData (src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs:35)
gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs:37)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs:40)
gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs:43)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs:46)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp'
Missing documentation for:
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs:23)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthClamp'
Missing documentation for:
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs:23)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex'
Missing documentation for:
glDrawElementsBaseVertex (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs:35)
glDrawRangeElementsBaseVertex (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs:36)
glDrawElementsInstancedBaseVertex (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs:37)
glMultiDrawElementsBaseVertex (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs:38)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex'
Missing documentation for:
glProvokingVertex (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:36)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:38)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:41)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:44)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:47)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex'
Missing documentation for:
glProvokingVertex (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:36)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:38)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:41)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:44)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:47)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap'
Missing documentation for:
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs:23)
11% ( 3 / 28) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample'
Missing documentation for:
glTexImage2DMultisample (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:57)
glTexImage3DMultisample (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:58)
glGetMultisamplefv (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:59)
glSampleMaski (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:60)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:63)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:66)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:69)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:72)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:75)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:78)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:81)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:84)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:87)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:90)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:93)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:96)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:99)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:102)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:105)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:108)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:111)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:114)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:117)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:120)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:123)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile'
Missing documentation for:
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs:25)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs:28)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs:31)
25% ( 3 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude'
Missing documentation for:
glNamedString (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:44)
glDeleteNamedString (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:45)
glCompileShaderInclude (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:46)
glIsNamedString (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:47)
glGetNamedString (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:48)
glGetNamedStringiv (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:49)
gl_SHADER_INCLUDE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:51)
gl_NAMED_STRING_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:54)
gl_NAMED_STRING_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:57)
20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC'
Missing documentation for:
gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs:27)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs:30)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs:33)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs:36)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2'
Missing documentation for:
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.hs:23)
17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects'
Missing documentation for:
glGenSamplers (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:50)
glDeleteSamplers (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:51)
glIsSampler (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:52)
glBindSampler (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:53)
glSamplerParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:54)
glSamplerParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:55)
glSamplerParameterf (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:56)
glSamplerParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:57)
glSamplerParameterIiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:58)
glSamplerParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:59)
glGetSamplerParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:60)
glGetSamplerParameterIiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:61)
glGetSamplerParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:62)
glGetSamplerParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:63)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:65)
50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI'
Missing documentation for:
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRGB10A2UI.hs:24)
17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle'
Missing documentation for:
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:28)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:31)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:34)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:37)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:40)
29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle'
Missing documentation for:
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:28)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:31)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:34)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:37)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:40)
43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect'
Missing documentation for:
glDrawArraysIndirect (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs:36)
glDrawElementsIndirect (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs:37)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs:39)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs:42)
14% ( 1 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5'
Missing documentation for:
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs:29)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs:32)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs:35)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs:38)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs:41)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs:44)
9% ( 3 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64'
Missing documentation for:
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:65)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:66)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:67)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:68)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:69)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:70)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:71)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:72)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:73)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:74)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:75)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:76)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:77)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:78)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:79)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:80)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:81)
glGetUniformdv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:82)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:84)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:87)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:90)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:93)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:96)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:99)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:102)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:105)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:108)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:111)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:114)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:117)
14% ( 3 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine'
Missing documentation for:
glGetSubroutineUniformLocation (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:55)
glGetSubroutineIndex (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:56)
glGetActiveSubroutineUniformiv (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:57)
glGetActiveSubroutineUniformName (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:58)
glGetActiveSubroutineName (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:59)
glUniformSubroutinesuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:60)
glGetUniformSubroutineuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:61)
glGetProgramStageiv (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:62)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:64)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:67)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:70)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:73)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:76)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:79)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:82)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:85)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:88)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:137)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:140)
31% ( 5 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2'
Missing documentation for:
glBindTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:48)
glDeleteTransformFeedbacks (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:49)
glGenTransformFeedbacks (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:50)
glIsTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:51)
glPauseTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:52)
glResumeTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:53)
glDrawTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:54)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:56)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:63)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:70)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:73)
21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2'
Missing documentation for:
glBindTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:48)
glDeleteTransformFeedbacks (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:49)
glGenTransformFeedbacks (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:50)
glIsTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:51)
glPauseTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:52)
glResumeTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:53)
glDrawTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:54)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:56)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:63)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:70)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:73)
33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3'
Missing documentation for:
glDrawTransformFeedbackStream (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs:43)
glBeginQueryIndexed (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs:44)
glEndQueryIndexed (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs:45)
glGetQueryIndexediv (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs:46)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs:48)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs:44)
12% ( 3 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility'
Missing documentation for:
glReleaseShaderCompiler (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:54)
glShaderBinary (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:55)
glGetShaderPrecisionFormat (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:56)
glDepthRangef (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:57)
glClearDepthf (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:58)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:60)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:63)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:66)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:69)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:72)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:75)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:78)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:81)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:84)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:87)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:90)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:93)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:96)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:99)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:102)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:105)
4% ( 3 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects'
Missing documentation for:
glUseProgramStages (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:102)
glActiveShaderProgram (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:103)
glCreateShaderProgramv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:104)
glBindProgramPipeline (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:105)
glDeleteProgramPipelines (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:106)
glGenProgramPipelines (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:107)
glIsProgramPipeline (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:108)
glGetProgramPipelineiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:109)
glProgramUniform1i (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:110)
glProgramUniform1iv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:111)
glProgramUniform1f (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:112)
glProgramUniform1fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:113)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:114)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:115)
glProgramUniform1ui (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:116)
glProgramUniform1uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:117)
glProgramUniform2i (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:118)
glProgramUniform2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:119)
glProgramUniform2f (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:120)
glProgramUniform2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:121)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:122)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:123)
glProgramUniform2ui (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:124)
glProgramUniform2uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:125)
glProgramUniform3i (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:126)
glProgramUniform3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:127)
glProgramUniform3f (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:128)
glProgramUniform3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:129)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:130)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:131)
glProgramUniform3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:132)
glProgramUniform3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:133)
glProgramUniform4i (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:134)
glProgramUniform4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:135)
glProgramUniform4f (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:136)
glProgramUniform4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:137)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:138)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:139)
glProgramUniform4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:140)
glProgramUniform4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:141)
glProgramUniformMatrix2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:142)
glProgramUniformMatrix3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:143)
glProgramUniformMatrix4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:144)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:145)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:146)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:147)
glProgramUniformMatrix2x3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:148)
glProgramUniformMatrix3x2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:149)
glProgramUniformMatrix2x4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:150)
glProgramUniformMatrix4x2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:151)
glProgramUniformMatrix3x4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:152)
glProgramUniformMatrix4x3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:153)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:154)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:155)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:156)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:157)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:158)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:159)
glValidateProgramPipeline (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:160)
glGetProgramPipelineInfoLog (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:161)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:163)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:166)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:169)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:172)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:175)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:178)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:181)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:184)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:187)
9% ( 3 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters'
Missing documentation for:
glGetActiveAtomicCounterBufferiv (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:62)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:64)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:67)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:70)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:73)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:76)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:79)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:82)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:85)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:88)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:91)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:94)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:97)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:100)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:103)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:106)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:109)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:112)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:115)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:118)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:121)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:124)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:127)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:130)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:133)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:136)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:139)
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:142)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:145)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:148)
13% ( 3 / 23) in 'Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader'
Missing documentation for:
glDispatchCompute (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:51)
glDispatchComputeIndirect (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:52)
gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:54)
gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:57)
gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:60)
gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:63)
gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:66)
gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:69)
gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:72)
gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:75)
gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:78)
gl_MAX_COMPUTE_LOCAL_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:81)
gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:84)
gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:87)
gl_COMPUTE_LOCAL_WORK_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:90)
gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:93)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:96)
gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:99)
gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:102)
gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:105)
13% ( 2 / 15) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility'
Missing documentation for:
gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:35)
gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:38)
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:41)
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:44)
gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:47)
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:50)
gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:53)
gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:56)
gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:59)
gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:62)
gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:65)
gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:68)
gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:71)
14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject'
Missing documentation for:
glShaderStorageBlockBinding (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:50)
gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:52)
gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:55)
gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:58)
gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:61)
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:64)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:67)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:70)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:73)
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:76)
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:79)
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:82)
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:85)
gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:88)
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:91)
gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:94)
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:97)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:100)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject'
Missing documentation for:
gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs:24)
gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs:27)
gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs:30)
gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs:33)
0% ( 1 /285) in 'Graphics.Rendering.OpenGL.Raw.Core31.Functions'
Missing documentation for:
glActiveTexture (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:315)
glAttachShader (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:316)
glBeginConditionalRender (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:317)
glBeginQuery (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:318)
glBeginTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:319)
glBindAttribLocation (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:320)
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0% ( 1 /683) in 'Graphics.Rendering.OpenGL.Raw.Core31.Tokens'
Missing documentation for:
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:20)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:23)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:26)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:29)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:32)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:35)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:38)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:41)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:44)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:47)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:50)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:53)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:56)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:59)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:62)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:65)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:68)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:71)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:74)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:77)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:80)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:83)
gl_BLEND_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:86)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:89)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:92)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:95)
gl_BLEND_EQUATION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:98)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:101)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:104)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:107)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:110)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:113)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:116)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:119)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:122)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:125)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:128)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:131)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:134)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:137)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:140)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:143)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:146)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:149)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:152)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:155)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:158)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:161)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:164)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:167)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:170)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:173)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:176)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:179)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:182)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:185)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:188)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:191)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:194)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:197)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:200)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:203)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:206)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:209)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:212)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:215)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:218)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:221)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:224)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:227)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:230)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:233)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:236)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:239)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:242)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:245)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:248)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:251)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:254)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:257)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:260)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:263)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:266)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:269)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:272)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:275)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:278)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:281)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:284)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:287)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:290)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:293)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:296)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:299)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:302)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:305)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:308)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:311)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:314)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:317)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:320)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:323)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:326)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:329)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:332)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:335)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:338)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:341)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:344)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:347)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:350)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:353)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:356)
gl_DEPTH_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:359)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:362)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:365)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:368)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:371)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:374)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:377)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:380)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:383)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:386)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:389)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:392)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:395)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:398)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:401)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:404)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:407)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:410)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:413)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:416)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:419)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:422)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:425)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:428)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:431)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:434)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:437)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:440)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:443)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:446)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:449)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:452)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:455)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:458)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:461)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:464)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:467)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:470)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:473)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:476)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:479)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:482)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:485)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:488)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:491)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:494)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:497)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:500)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:503)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:506)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:509)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:512)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:515)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:518)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:521)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:524)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:527)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:530)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:533)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:536)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:539)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:542)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:545)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:548)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:551)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:554)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:557)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:560)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:563)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:566)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:569)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:572)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:575)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:578)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:581)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:584)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:587)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:590)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:593)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:596)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:599)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:602)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:605)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:608)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:611)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:614)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:617)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:620)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:623)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:626)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:629)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:632)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:635)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:638)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:641)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:644)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:647)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:650)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:653)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:656)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:659)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:662)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:665)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:668)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:671)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:674)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:677)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:680)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:683)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:686)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:689)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:692)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:695)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:698)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:701)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:704)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:707)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:710)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:713)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:716)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:719)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:722)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:725)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:728)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:731)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:734)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:737)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:740)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:743)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:746)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:749)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:752)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:755)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:758)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:761)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:764)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:767)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:770)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:773)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:776)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:779)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:782)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:785)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:788)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:791)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:794)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:797)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:800)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:803)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:806)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:809)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:812)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:815)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:818)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:821)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:824)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:827)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:830)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:833)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:836)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:839)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:842)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:845)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:848)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:851)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:854)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:857)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:860)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:863)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:866)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:869)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:872)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:875)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:878)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:881)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:884)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:887)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:890)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:893)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:896)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:899)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:902)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:905)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:908)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:911)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:914)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:917)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:920)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:923)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:926)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:929)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:932)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:935)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:938)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:941)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:944)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:947)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:950)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:953)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:956)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:959)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:962)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:965)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:968)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:971)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:974)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:977)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:980)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:983)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:986)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:989)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:992)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:995)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:998)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1001)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1004)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1007)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1010)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1013)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1016)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1019)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1022)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1025)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1028)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1031)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1034)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1037)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1040)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1043)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1046)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1049)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1052)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1055)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1058)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1061)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1064)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1067)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1070)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1073)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1076)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1079)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1082)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1085)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1088)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1091)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1094)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1097)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1100)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1103)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1106)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1109)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1112)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1115)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1118)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1121)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1124)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1127)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1130)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1133)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1136)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1139)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1142)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1145)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1148)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1151)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1154)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1157)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1160)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1163)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1166)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1169)
gl_RED_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1172)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1175)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1178)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1181)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1184)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1187)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1190)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1193)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1196)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1199)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1202)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1205)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1208)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1211)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1214)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1217)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1220)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1223)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1226)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1229)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1232)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1235)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1238)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1241)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1244)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1247)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1250)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1253)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1256)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1259)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1262)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1265)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1268)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1271)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1274)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1277)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1280)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1283)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1286)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1289)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1292)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1295)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1298)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1301)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1304)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1307)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1310)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1313)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1316)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1319)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1322)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1325)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1328)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1331)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1334)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1337)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1340)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1343)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1346)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1349)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1352)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1355)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1358)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1361)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1364)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1367)
gl_RGBA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1370)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1373)
gl_RGB_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1376)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1379)
gl_RG_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1382)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1385)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1388)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1391)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1394)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1397)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1400)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1403)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1406)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1409)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1412)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1415)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1418)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1421)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1424)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1427)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1430)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1433)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1436)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1439)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1442)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1445)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1448)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1451)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1454)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1457)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1460)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1463)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1466)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1469)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1472)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1475)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1478)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1481)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1484)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1487)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1490)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1493)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1496)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1499)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1502)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1505)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1508)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1511)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1514)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1517)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1520)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1523)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1526)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1529)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1532)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1535)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1538)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1541)
gl_STENCIL_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1544)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1547)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1550)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1553)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1556)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1559)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1562)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1565)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1568)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1571)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1574)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1577)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1580)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1583)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1586)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1589)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1592)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1595)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1598)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1601)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1604)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1607)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1610)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1613)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1616)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1619)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1622)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1625)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1628)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1631)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1634)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1637)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1640)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1643)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1646)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1649)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1652)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1655)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1658)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1661)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1664)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1667)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1670)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1673)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1676)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1679)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1682)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1685)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1688)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1691)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1694)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1697)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1700)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1703)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1706)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1709)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1712)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1715)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1718)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1721)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1724)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1727)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1730)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1733)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1736)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1739)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1742)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1745)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1748)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1751)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1754)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1757)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1760)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1763)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1766)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1769)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1772)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1775)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1778)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1781)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1784)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1787)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1790)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1793)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1796)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1799)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1802)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1805)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1808)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1811)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1814)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1817)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1820)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1823)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1826)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1829)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1832)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1835)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1838)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1841)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1844)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1847)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1850)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1853)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1856)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1859)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1862)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1865)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1868)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1871)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1874)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1877)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1880)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1883)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1886)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1889)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1892)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1895)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1898)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1901)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1904)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1907)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1910)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1913)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1916)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1919)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1922)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1925)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1928)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1931)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1934)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1937)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1940)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1943)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1946)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1949)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1952)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1955)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1958)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1961)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1964)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1967)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1970)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1973)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1976)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1979)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1982)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1985)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1988)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1991)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1994)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1997)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2000)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2003)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2006)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2009)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2012)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2015)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2018)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2021)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2024)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2027)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2030)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2033)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2036)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2039)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2042)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2045)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2048)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2051)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2054)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2057)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2060)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2063)
1% ( 11 /977) in 'Graphics.Rendering.OpenGL.Raw.Core31'
Missing documentation for:
glActiveTexture (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:315)
glAttachShader (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:316)
glBeginConditionalRender (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:317)
glBeginQuery (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:318)
glBeginTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:319)
glBindAttribLocation (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:320)
glBindBuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:321)
glBindFragDataLocation (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:322)
glBindFramebuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:323)
glBindRenderbuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:324)
glBindTexture (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:325)
glBindVertexArray (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:326)
glBlendColor (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:327)
glBlendEquation (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:328)
glBlendEquationSeparate (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:329)
glBlendFunc (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:330)
glBlendFuncSeparate (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:331)
glBlitFramebuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:332)
glBufferData (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:333)
glBufferSubData (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:334)
glCheckFramebufferStatus (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:335)
glClampColor (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:336)
glClear (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:337)
glClearBufferfi (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:338)
glClearBufferfv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:339)
glClearBufferiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:340)
glClearBufferuiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:341)
glClearColor (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:342)
glClearDepth (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:343)
glClearStencil (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:344)
glColorMask (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:345)
glColorMaski (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:346)
glCompileShader (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:347)
glCompressedTexImage1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:348)
glCompressedTexImage2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:349)
glCompressedTexImage3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:350)
glCompressedTexSubImage1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:351)
glCompressedTexSubImage2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:352)
glCompressedTexSubImage3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:353)
glCopyTexImage1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:354)
glCopyTexImage2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:355)
glCopyTexSubImage1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:356)
glCopyTexSubImage2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:357)
glCopyTexSubImage3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:358)
glCreateProgram (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:359)
glCreateShader (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:360)
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gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:131)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:134)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:137)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:140)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:143)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:146)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:149)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:152)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:155)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:158)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:161)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:164)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:167)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:170)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:173)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:176)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:179)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:182)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:185)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:188)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:191)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:194)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:197)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:200)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:203)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:206)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:209)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:212)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:215)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:218)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:221)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:224)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:227)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:230)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:233)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:236)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:239)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:242)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:245)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:248)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:251)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:254)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:257)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:260)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:263)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:266)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:269)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:272)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:275)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:278)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:281)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:284)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:287)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:290)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:293)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:296)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:299)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:302)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:305)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:308)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:311)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:314)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:317)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:320)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:323)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:326)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:329)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:332)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:335)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:338)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:341)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:344)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:347)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:350)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:353)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:356)
gl_DEPTH_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:359)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:362)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:365)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:368)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:371)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:374)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:377)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:380)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:383)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:386)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:389)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:392)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:395)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:398)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:401)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:404)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:407)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:410)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:413)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:416)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:419)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:422)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:425)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:428)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:431)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:434)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:437)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:440)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:443)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:446)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:449)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:452)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:455)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:458)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:461)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:464)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:467)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:470)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:473)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:476)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:479)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:482)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:485)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:488)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:491)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:494)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:497)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:500)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:503)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:506)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:509)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:512)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:515)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:518)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:521)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:524)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:527)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:530)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:533)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:536)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:539)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:542)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:545)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:548)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:551)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:554)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:557)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:560)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:563)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:566)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:569)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:572)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:575)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:578)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:581)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:584)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:587)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:590)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:593)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:596)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:599)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:602)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:605)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:608)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:611)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:614)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:617)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:620)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:623)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:626)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:629)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:632)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:635)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:638)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:641)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:644)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:647)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:650)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:653)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:656)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:659)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:662)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:665)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:668)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:671)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:674)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:677)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:680)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:683)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:686)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:689)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:692)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:695)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:698)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:701)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:704)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:707)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:710)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:713)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:716)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:719)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:722)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:725)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:728)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:731)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:734)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:737)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:740)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:743)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:746)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:749)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:752)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:755)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:758)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:761)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:764)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:767)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:770)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:773)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:776)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:779)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:782)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:785)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:788)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:791)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:794)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:797)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:800)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:803)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:806)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:809)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:812)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:815)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:818)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:821)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:824)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:827)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:830)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:833)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:836)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:839)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:842)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:845)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:848)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:851)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:854)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:857)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:860)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:863)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:866)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:869)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:872)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:875)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:878)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:881)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:884)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:887)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:890)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:893)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:896)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:899)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:902)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:905)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:908)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:911)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:914)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:917)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:920)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:923)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:926)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:929)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:932)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:935)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:938)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:941)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:944)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:947)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:950)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:953)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:956)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:959)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:962)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:965)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:968)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:971)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:974)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:977)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:980)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:983)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:986)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:989)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:992)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:995)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:998)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1001)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1004)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1007)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1010)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1013)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1016)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1019)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1022)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1025)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1028)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1031)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1034)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1037)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1040)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1043)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1046)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1049)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1052)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1055)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1058)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1061)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1064)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1067)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1070)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1073)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1076)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1079)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1082)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1085)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1088)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1091)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1094)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1097)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1100)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1103)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1106)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1109)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1112)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1115)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1118)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1121)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1124)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1127)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1130)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1133)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1136)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1139)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1142)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1145)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1148)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1151)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1154)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1157)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1160)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1163)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1166)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1169)
gl_RED_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1172)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1175)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1178)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1181)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1184)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1187)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1190)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1193)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1196)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1199)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1202)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1205)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1208)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1211)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1214)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1217)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1220)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1223)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1226)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1229)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1232)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1235)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1238)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1241)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1244)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1247)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1250)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1253)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1256)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1259)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1262)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1265)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1268)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1271)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1274)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1277)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1280)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1283)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1286)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1289)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1292)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1295)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1298)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1301)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1304)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1307)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1310)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1313)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1316)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1319)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1322)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1325)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1328)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1331)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1334)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1337)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1340)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1343)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1346)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1349)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1352)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1355)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1358)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1361)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1364)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1367)
gl_RGBA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1370)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1373)
gl_RGB_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1376)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1379)
gl_RG_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1382)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1385)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1388)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1391)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1394)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1397)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1400)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1403)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1406)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1409)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1412)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1415)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1418)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1421)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1424)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1427)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1430)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1433)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1436)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1439)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1442)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1445)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1448)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1451)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1454)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1457)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1460)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1463)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1466)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1469)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1472)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1475)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1478)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1481)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1484)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1487)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1490)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1493)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1496)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1499)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1502)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1505)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1508)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1511)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1514)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1517)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1520)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1523)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1526)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1529)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1532)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1535)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1538)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1541)
gl_STENCIL_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1544)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1547)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1550)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1553)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1556)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1559)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1562)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1565)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1568)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1571)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1574)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1577)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1580)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1583)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1586)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1589)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1592)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1595)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1598)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1601)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1604)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1607)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1610)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1613)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1616)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1619)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1622)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1625)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1628)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1631)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1634)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1637)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1640)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1643)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1646)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1649)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1652)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1655)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1658)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1661)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1664)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1667)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1670)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1673)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1676)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1679)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1682)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1685)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1688)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1691)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1694)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1697)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1700)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1703)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1706)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1709)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1712)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1715)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1718)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1721)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1724)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1727)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1730)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1733)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1736)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1739)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1742)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1745)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1748)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1751)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1754)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1757)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1760)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1763)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1766)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1769)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1772)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1775)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1778)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1781)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1784)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1787)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1790)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1793)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1796)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1799)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1802)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1805)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1808)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1811)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1814)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1817)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1820)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1823)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1826)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1829)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1832)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1835)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1838)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1841)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1844)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1847)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1850)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1853)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1856)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1859)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1862)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1865)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1868)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1871)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1874)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1877)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1880)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1883)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1886)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1889)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1892)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1895)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1898)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1901)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1904)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1907)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1910)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1913)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1916)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1919)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1922)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1925)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1928)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1931)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1934)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1937)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1940)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1943)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1946)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1949)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1952)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1955)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1958)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1961)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1964)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1967)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1970)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1973)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1976)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1979)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1982)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1985)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1988)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1991)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1994)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1997)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2000)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2003)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2006)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2009)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2012)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2015)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2018)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2021)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2024)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2027)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2030)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2033)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2036)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2039)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2042)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2045)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2048)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2051)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2054)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2057)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2060)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2063)
0% ( 1 /504) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:21)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:24)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:27)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:30)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:33)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:36)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:39)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:42)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:45)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:48)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:51)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:54)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:57)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:60)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:63)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:66)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:69)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:72)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:75)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:78)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:81)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:84)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:87)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:90)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:93)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:96)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:99)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:102)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:105)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:108)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:111)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:114)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:117)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:120)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:123)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:126)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:129)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:132)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:135)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:138)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:141)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:144)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:147)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:150)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:153)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:156)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:159)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:162)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:165)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:168)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:171)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:174)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:177)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:180)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:183)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:186)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:189)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:192)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:195)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:198)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:201)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:204)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:207)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:210)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:213)
gl_COLOR_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:216)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:219)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:222)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:225)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:228)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:231)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:234)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:237)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:240)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:243)
gl_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:246)
gl_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:249)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:252)
gl_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:255)
gl_COLOR_TABLE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:258)
gl_COLOR_TABLE_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:261)
gl_COLOR_TABLE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:264)
gl_COLOR_TABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:267)
gl_COLOR_TABLE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:270)
gl_COLOR_TABLE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:273)
gl_COLOR_TABLE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:276)
gl_COLOR_TABLE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:279)
gl_COLOR_TABLE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:282)
gl_COLOR_TABLE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:285)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:288)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:291)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:294)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:297)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:300)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:303)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:306)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:309)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:312)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:315)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:318)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:321)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:324)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:327)
gl_CONSTANT_BORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:330)
gl_CONVOLUTION_1D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:333)
gl_CONVOLUTION_2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:336)
gl_CONVOLUTION_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:339)
gl_CONVOLUTION_BORDER_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:342)
gl_CONVOLUTION_FILTER_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:345)
gl_CONVOLUTION_FILTER_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:348)
gl_CONVOLUTION_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:351)
gl_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:354)
gl_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:357)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:360)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:363)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:366)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:369)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:372)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:375)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:378)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:381)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:384)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:387)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:390)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:393)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:396)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:399)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:402)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:405)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:408)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:411)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:414)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:417)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:420)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:423)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:426)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:429)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:432)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:435)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:438)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:441)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:444)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:447)
gl_EDGE_FLAG_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:450)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:453)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:456)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:459)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:462)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:465)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:468)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:471)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:474)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:477)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:480)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:483)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:486)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:489)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:492)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:495)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:498)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:501)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:504)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:507)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:510)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:513)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:516)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:519)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:522)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:525)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:528)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:531)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:534)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:537)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:540)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:543)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:546)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:549)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:552)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:555)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:558)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:561)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:564)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:567)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:570)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:573)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:576)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:579)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:582)
gl_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:585)
gl_HISTOGRAM_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:588)
gl_HISTOGRAM_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:591)
gl_HISTOGRAM_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:594)
gl_HISTOGRAM_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:597)
gl_HISTOGRAM_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:600)
gl_HISTOGRAM_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:603)
gl_HISTOGRAM_SINK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:606)
gl_HISTOGRAM_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:609)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:612)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:615)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:618)
gl_INDEX_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:621)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:624)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:627)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:630)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:633)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:636)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:639)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:642)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:645)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:648)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:651)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:654)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:657)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:660)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:663)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:666)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:669)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:672)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:675)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:678)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:681)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:684)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:687)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:690)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:693)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:696)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:699)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:702)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:705)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:708)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:711)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:714)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:717)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:720)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:723)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:726)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:729)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:732)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:735)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:738)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:741)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:744)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:747)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:750)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:753)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:756)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:759)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:762)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:765)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:768)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:771)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:774)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:777)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:780)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:783)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:786)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:789)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:792)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:795)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:798)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:801)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:804)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:807)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:810)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:813)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:816)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:819)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:822)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:825)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:828)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:831)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:834)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:837)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:840)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:843)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:846)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:849)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:852)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:855)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:858)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:861)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:864)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:867)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:870)
gl_MAX_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:873)
gl_MAX_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:876)
gl_MAX_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:879)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:882)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:885)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:888)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:891)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:894)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:897)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:900)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:903)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:906)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:909)
gl_MINMAX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:912)
gl_MINMAX_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:915)
gl_MINMAX_SINK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:918)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:921)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:924)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:927)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:930)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:933)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:936)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:939)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:942)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:945)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:948)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:951)
gl_NORMAL_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:954)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:957)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:960)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:963)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:966)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:969)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:972)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:975)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:978)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:981)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:984)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:987)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:990)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:993)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:996)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:999)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1002)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1005)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1008)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1011)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1014)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1017)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1020)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1023)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1026)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1029)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1032)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1035)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1038)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1041)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1044)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1047)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1050)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1053)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1056)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1059)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1062)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1065)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1068)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1071)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1074)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1077)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1080)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1083)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1086)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1089)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1092)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1095)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1098)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1101)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1104)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1107)
gl_POST_COLOR_MATRIX_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1110)
gl_POST_COLOR_MATRIX_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1113)
gl_POST_COLOR_MATRIX_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1116)
gl_POST_COLOR_MATRIX_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1119)
gl_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1122)
gl_POST_COLOR_MATRIX_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1125)
gl_POST_COLOR_MATRIX_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1128)
gl_POST_COLOR_MATRIX_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1131)
gl_POST_COLOR_MATRIX_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1134)
gl_POST_CONVOLUTION_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1137)
gl_POST_CONVOLUTION_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1140)
gl_POST_CONVOLUTION_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1143)
gl_POST_CONVOLUTION_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1146)
gl_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1149)
gl_POST_CONVOLUTION_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1152)
gl_POST_CONVOLUTION_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1155)
gl_POST_CONVOLUTION_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1158)
gl_POST_CONVOLUTION_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1161)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1164)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1167)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1170)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1173)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1176)
gl_PROXY_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1179)
gl_PROXY_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1182)
gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1185)
gl_PROXY_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1188)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1191)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1194)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1197)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1200)
gl_R (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1203)
gl_REDUCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1206)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1209)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1212)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1215)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1218)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1221)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1224)
gl_REPLICATE_BORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1227)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1230)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1233)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1236)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1239)
gl_S (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1242)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1245)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1248)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1251)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1254)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1257)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1260)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1263)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1266)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1269)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1272)
gl_SEPARABLE_2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1275)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1278)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1281)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1284)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1287)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1290)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1293)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1296)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1299)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1302)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1305)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1308)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1311)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1314)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1317)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1320)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1323)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1326)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1329)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1332)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1335)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1338)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1341)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1344)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1347)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1350)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1353)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1356)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1359)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1362)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1365)
gl_T (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1368)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1371)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1374)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1377)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1380)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1383)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1386)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1389)
gl_TABLE_TOO_LARGE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1392)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1395)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1398)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1401)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1404)
gl_TEXTURE_COORD_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1407)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1410)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1413)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1416)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1419)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1422)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1425)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1428)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1431)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1434)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1437)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1440)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1443)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1446)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1449)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1452)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1455)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1458)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1461)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1464)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1467)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1470)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1473)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1476)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1479)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1482)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1485)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1488)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1491)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1494)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1497)
gl_VERTEX_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1500)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1503)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1506)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1509)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1512)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1515)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1518)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1521)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1524)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1527)
30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended'
Missing documentation for:
glBindFragDataLocationIndexed (src/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.hs:43)
glGetFragDataIndex (src/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.hs:44)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.hs:46)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1344)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.hs:49)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.hs:52)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.hs:55)
0% ( 1 /383) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions'
Missing documentation for:
glAccum (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:413)
glAlphaFunc (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:414)
glAreTexturesResident (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:415)
glArrayElement (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:416)
glBegin (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:417)
glBitmap (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:418)
glCallList (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:419)
glCallLists (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:420)
glClearAccum (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:421)
glClearIndex (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:422)
glClientActiveTexture (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:423)
glClipPlane (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:424)
glColor3b (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:425)
glColor3bv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:426)
glColor3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:427)
glColor3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:428)
glColor3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:429)
glColor3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:430)
glColor3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:431)
glColor3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:432)
glColor3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:433)
glColor3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:434)
glColor3ub (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:435)
glColor3ubv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:436)
glColor3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:437)
glColor3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:438)
glColor3us (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:439)
glColor3usv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:440)
glColor4b (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:441)
glColor4bv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:442)
glColor4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:443)
glColor4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:444)
glColor4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:445)
glColor4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:446)
glColor4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:447)
glColor4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:448)
glColor4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:449)
glColor4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:450)
glColor4ub (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:451)
glColor4ubv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:452)
glColor4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:453)
glColor4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:454)
glColor4us (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:455)
glColor4usv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:456)
glColorMaterial (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:457)
glColorPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:458)
glColorSubTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:459)
glColorTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:460)
glColorTableParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:461)
glColorTableParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:462)
glConvolutionFilter1D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:463)
glConvolutionFilter2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:464)
glConvolutionParameterf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:465)
glConvolutionParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:466)
glConvolutionParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:467)
glConvolutionParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:468)
glCopyColorSubTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:469)
glCopyColorTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:470)
glCopyConvolutionFilter1D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:471)
glCopyConvolutionFilter2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:472)
glCopyPixels (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:473)
glDeleteLists (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:474)
glDisableClientState (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:475)
glDrawPixels (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:476)
glEdgeFlag (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:477)
glEdgeFlagPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:478)
glEdgeFlagv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:479)
glEnableClientState (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:480)
glEnd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:481)
glEndList (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:482)
glEvalCoord1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:483)
glEvalCoord1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:484)
glEvalCoord1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:485)
glEvalCoord1fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:486)
glEvalCoord2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:487)
glEvalCoord2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:488)
glEvalCoord2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:489)
glEvalCoord2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:490)
glEvalMesh1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:491)
glEvalMesh2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:492)
glEvalPoint1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:493)
glEvalPoint2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:494)
glFeedbackBuffer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:495)
glFogCoordPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:496)
glFogCoordd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:497)
glFogCoorddv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:498)
glFogCoordf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:499)
glFogCoordfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:500)
glFogf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:501)
glFogfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:502)
glFogi (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:503)
glFogiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:504)
glFrustum (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:505)
glGenLists (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:506)
glGetClipPlane (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:507)
glGetColorTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:508)
glGetColorTableParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:509)
glGetColorTableParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:510)
glGetConvolutionFilter (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:511)
glGetConvolutionParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:512)
glGetConvolutionParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:513)
glGetHistogram (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:514)
glGetHistogramParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:515)
glGetHistogramParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:516)
glGetLightfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:517)
glGetLightiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:518)
glGetMapdv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:519)
glGetMapfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:520)
glGetMapiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:521)
glGetMaterialfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:522)
glGetMaterialiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:523)
glGetMinmax (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:524)
glGetMinmaxParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:525)
glGetMinmaxParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:526)
glGetPixelMapfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:527)
glGetPixelMapuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:528)
glGetPixelMapusv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:529)
glGetPolygonStipple (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:530)
glGetSeparableFilter (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:531)
glGetTexEnvfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:532)
glGetTexEnviv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:533)
glGetTexGendv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:534)
glGetTexGenfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:535)
glGetTexGeniv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:536)
glHistogram (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:537)
glIndexMask (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:538)
glIndexPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:539)
glIndexd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:540)
glIndexdv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:541)
glIndexf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:542)
glIndexfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:543)
glIndexi (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:544)
glIndexiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:545)
glIndexs (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:546)
glIndexsv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:547)
glIndexub (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:548)
glIndexubv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:549)
glInitNames (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:550)
glInterleavedArrays (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:551)
glIsList (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:552)
glLightModelf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:553)
glLightModelfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:554)
glLightModeli (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:555)
glLightModeliv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:556)
glLightf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:557)
glLightfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:558)
glLighti (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:559)
glLightiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:560)
glLineStipple (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:561)
glListBase (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:562)
glLoadIdentity (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:563)
glLoadMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:564)
glLoadMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:565)
glLoadName (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:566)
glLoadTransposeMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:567)
glLoadTransposeMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:568)
glMap1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:569)
glMap1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:570)
glMap2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:571)
glMap2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:572)
glMapGrid1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:573)
glMapGrid1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:574)
glMapGrid2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:575)
glMapGrid2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:576)
glMaterialf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:577)
glMaterialfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:578)
glMateriali (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:579)
glMaterialiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:580)
glMatrixMode (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:581)
glMinmax (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:582)
glMultMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:583)
glMultMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:584)
glMultTransposeMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:585)
glMultTransposeMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:586)
glMultiTexCoord1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:587)
glMultiTexCoord1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:588)
glMultiTexCoord1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:589)
glMultiTexCoord1fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:590)
glMultiTexCoord1i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:591)
glMultiTexCoord1iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:592)
glMultiTexCoord1s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:593)
glMultiTexCoord1sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:594)
glMultiTexCoord2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:595)
glMultiTexCoord2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:596)
glMultiTexCoord2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:597)
glMultiTexCoord2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:598)
glMultiTexCoord2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:599)
glMultiTexCoord2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:600)
glMultiTexCoord2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:601)
glMultiTexCoord2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:602)
glMultiTexCoord3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:603)
glMultiTexCoord3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:604)
glMultiTexCoord3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:605)
glMultiTexCoord3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:606)
glMultiTexCoord3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:607)
glMultiTexCoord3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:608)
glMultiTexCoord3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:609)
glMultiTexCoord3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:610)
glMultiTexCoord4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:611)
glMultiTexCoord4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:612)
glMultiTexCoord4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:613)
glMultiTexCoord4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:614)
glMultiTexCoord4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:615)
glMultiTexCoord4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:616)
glMultiTexCoord4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:617)
glMultiTexCoord4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:618)
glNewList (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:619)
glNormal3b (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:620)
glNormal3bv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:621)
glNormal3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:622)
glNormal3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:623)
glNormal3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:624)
glNormal3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:625)
glNormal3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:626)
glNormal3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:627)
glNormal3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:628)
glNormal3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:629)
glNormalPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:630)
glOrtho (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:631)
glPassThrough (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:632)
glPixelMapfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:633)
glPixelMapuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:634)
glPixelMapusv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:635)
glPixelTransferf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:636)
glPixelTransferi (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:637)
glPixelZoom (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:638)
glPolygonStipple (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:639)
glPopAttrib (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:640)
glPopClientAttrib (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:641)
glPopMatrix (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:642)
glPopName (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:643)
glPrioritizeTextures (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:644)
glPushAttrib (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:645)
glPushClientAttrib (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:646)
glPushMatrix (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:647)
glPushName (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:648)
glRasterPos2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:649)
glRasterPos2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:650)
glRasterPos2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:651)
glRasterPos2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:652)
glRasterPos2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:653)
glRasterPos2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:654)
glRasterPos2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:655)
glRasterPos2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:656)
glRasterPos3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:657)
glRasterPos3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:658)
glRasterPos3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:659)
glRasterPos3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:660)
glRasterPos3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:661)
glRasterPos3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:662)
glRasterPos3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:663)
glRasterPos3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:664)
glRasterPos4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:665)
glRasterPos4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:666)
glRasterPos4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:667)
glRasterPos4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:668)
glRasterPos4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:669)
glRasterPos4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:670)
glRasterPos4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:671)
glRasterPos4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:672)
glRectd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:673)
glRectdv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:674)
glRectf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:675)
glRectfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:676)
glRecti (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:677)
glRectiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:678)
glRects (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:679)
glRectsv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:680)
glRenderMode (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:681)
glResetHistogram (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:682)
glResetMinmax (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:683)
glRotated (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:684)
glRotatef (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:685)
glSamplePass (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:686)
glScaled (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:687)
glScalef (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:688)
glSecondaryColor3b (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:689)
glSecondaryColor3bv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:690)
glSecondaryColor3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:691)
glSecondaryColor3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:692)
glSecondaryColor3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:693)
glSecondaryColor3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:694)
glSecondaryColor3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:695)
glSecondaryColor3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:696)
glSecondaryColor3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:697)
glSecondaryColor3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:698)
glSecondaryColor3ub (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:699)
glSecondaryColor3ubv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:700)
glSecondaryColor3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:701)
glSecondaryColor3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:702)
glSecondaryColor3us (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:703)
glSecondaryColor3usv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:704)
glSecondaryColorPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:705)
glSelectBuffer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:706)
glSeparableFilter2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:707)
glShadeModel (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:708)
glTexCoord1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:709)
glTexCoord1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:710)
glTexCoord1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:711)
glTexCoord1fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:712)
glTexCoord1i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:713)
glTexCoord1iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:714)
glTexCoord1s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:715)
glTexCoord1sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:716)
glTexCoord2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:717)
glTexCoord2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:718)
glTexCoord2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:719)
glTexCoord2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:720)
glTexCoord2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:721)
glTexCoord2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:722)
glTexCoord2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:723)
glTexCoord2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:724)
glTexCoord3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:725)
glTexCoord3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:726)
glTexCoord3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:727)
glTexCoord3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:728)
glTexCoord3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:729)
glTexCoord3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:730)
glTexCoord3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:731)
glTexCoord3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:732)
glTexCoord4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:733)
glTexCoord4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:734)
glTexCoord4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:735)
glTexCoord4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:736)
glTexCoord4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:737)
glTexCoord4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:738)
glTexCoord4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:739)
glTexCoord4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:740)
glTexCoordPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:741)
glTexEnvf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:742)
glTexEnvfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:743)
glTexEnvi (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:744)
glTexEnviv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:745)
glTexGend (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:746)
glTexGendv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:747)
glTexGenf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:748)
glTexGenfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:749)
glTexGeni (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:750)
glTexGeniv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:751)
glTranslated (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:752)
glTranslatef (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:753)
glVertex2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:754)
glVertex2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:755)
glVertex2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:756)
glVertex2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:757)
glVertex2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:758)
glVertex2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:759)
glVertex2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:760)
glVertex2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:761)
glVertex3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:762)
glVertex3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:763)
glVertex3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:764)
glVertex3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:765)
glVertex3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:766)
glVertex3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:767)
glVertex3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:768)
glVertex3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:769)
glVertex4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:770)
glVertex4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:771)
glVertex4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:772)
glVertex4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:773)
glVertex4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:774)
glVertex4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:775)
glVertex4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:776)
glVertex4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:777)
glVertexPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:778)
glWindowPos2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:779)
glWindowPos2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:780)
glWindowPos2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:781)
glWindowPos2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:782)
glWindowPos2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:783)
glWindowPos2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:784)
glWindowPos2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:785)
glWindowPos2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:786)
glWindowPos3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:787)
glWindowPos3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:788)
glWindowPos3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:789)
glWindowPos3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:790)
glWindowPos3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:791)
glWindowPos3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:792)
glWindowPos3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:793)
glWindowPos3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:794)
0% ( 3 /888) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility'
Missing documentation for:
glAccum (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:413)
glAlphaFunc (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:414)
glAreTexturesResident (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:415)
glArrayElement (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:416)
glBegin (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:417)
glBitmap (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:418)
glCallList (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:419)
glCallLists (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:420)
glClearAccum (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:421)
glClearIndex (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:422)
glClientActiveTexture (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:423)
glClipPlane (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:424)
glColor3b (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:425)
glColor3bv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:426)
glColor3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:427)
glColor3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:428)
glColor3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:429)
glColor3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:430)
glColor3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:431)
glColor3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:432)
glColor3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:433)
glColor3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:434)
glColor3ub (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:435)
glColor3ubv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:436)
glColor3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:437)
glColor3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:438)
glColor3us (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:439)
glColor3usv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:440)
glColor4b (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:441)
glColor4bv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:442)
glColor4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:443)
glColor4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:444)
glColor4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:445)
glColor4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:446)
glColor4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:447)
glColor4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:448)
glColor4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:449)
glColor4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:450)
glColor4ub (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:451)
glColor4ubv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:452)
glColor4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:453)
glColor4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:454)
glColor4us (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:455)
glColor4usv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:456)
glColorMaterial (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:457)
glColorPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:458)
glColorSubTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:459)
glColorTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:460)
glColorTableParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:461)
glColorTableParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:462)
glConvolutionFilter1D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:463)
glConvolutionFilter2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:464)
glConvolutionParameterf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:465)
glConvolutionParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:466)
glConvolutionParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:467)
glConvolutionParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:468)
glCopyColorSubTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:469)
glCopyColorTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:470)
glCopyConvolutionFilter1D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:471)
glCopyConvolutionFilter2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:472)
glCopyPixels (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:473)
glDeleteLists (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:474)
glDisableClientState (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:475)
glDrawPixels (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:476)
glEdgeFlag (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:477)
glEdgeFlagPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:478)
glEdgeFlagv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:479)
glEnableClientState (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:480)
glEnd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:481)
glEndList (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:482)
glEvalCoord1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:483)
glEvalCoord1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:484)
glEvalCoord1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:485)
glEvalCoord1fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:486)
glEvalCoord2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:487)
glEvalCoord2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:488)
glEvalCoord2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:489)
glEvalCoord2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:490)
glEvalMesh1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:491)
glEvalMesh2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:492)
glEvalPoint1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:493)
glEvalPoint2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:494)
glFeedbackBuffer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:495)
glFogCoordPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:496)
glFogCoordd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:497)
glFogCoorddv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:498)
glFogCoordf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:499)
glFogCoordfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:500)
glFogf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:501)
glFogfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:502)
glFogi (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:503)
glFogiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:504)
glFrustum (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:505)
glGenLists (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:506)
glGetClipPlane (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:507)
glGetColorTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:508)
glGetColorTableParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:509)
glGetColorTableParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:510)
glGetConvolutionFilter (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:511)
glGetConvolutionParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:512)
glGetConvolutionParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:513)
glGetHistogram (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:514)
glGetHistogramParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:515)
glGetHistogramParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:516)
glGetLightfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:517)
glGetLightiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:518)
glGetMapdv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:519)
glGetMapfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:520)
glGetMapiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:521)
glGetMaterialfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:522)
glGetMaterialiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:523)
glGetMinmax (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:524)
glGetMinmaxParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:525)
glGetMinmaxParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:526)
glGetPixelMapfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:527)
glGetPixelMapuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:528)
glGetPixelMapusv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:529)
glGetPolygonStipple (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:530)
glGetSeparableFilter (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:531)
glGetTexEnvfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:532)
glGetTexEnviv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:533)
glGetTexGendv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:534)
glGetTexGenfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:535)
glGetTexGeniv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:536)
glHistogram (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:537)
glIndexMask (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:538)
glIndexPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:539)
glIndexd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:540)
glIndexdv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:541)
glIndexf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:542)
glIndexfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:543)
glIndexi (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:544)
glIndexiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:545)
glIndexs (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:546)
glIndexsv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:547)
glIndexub (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:548)
glIndexubv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:549)
glInitNames (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:550)
glInterleavedArrays (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:551)
glIsList (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:552)
glLightModelf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:553)
glLightModelfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:554)
glLightModeli (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:555)
glLightModeliv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:556)
glLightf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:557)
glLightfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:558)
glLighti (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:559)
glLightiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:560)
glLineStipple (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:561)
glListBase (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:562)
glLoadIdentity (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:563)
glLoadMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:564)
glLoadMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:565)
glLoadName (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:566)
glLoadTransposeMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:567)
glLoadTransposeMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:568)
glMap1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:569)
glMap1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:570)
glMap2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:571)
glMap2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:572)
glMapGrid1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:573)
glMapGrid1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:574)
glMapGrid2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:575)
glMapGrid2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:576)
glMaterialf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:577)
glMaterialfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:578)
glMateriali (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:579)
glMaterialiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:580)
glMatrixMode (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:581)
glMinmax (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:582)
glMultMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:583)
glMultMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:584)
glMultTransposeMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:585)
glMultTransposeMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:586)
glMultiTexCoord1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:587)
glMultiTexCoord1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:588)
glMultiTexCoord1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:589)
glMultiTexCoord1fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:590)
glMultiTexCoord1i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:591)
glMultiTexCoord1iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:592)
glMultiTexCoord1s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:593)
glMultiTexCoord1sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:594)
glMultiTexCoord2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:595)
glMultiTexCoord2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:596)
glMultiTexCoord2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:597)
glMultiTexCoord2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:598)
glMultiTexCoord2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:599)
glMultiTexCoord2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:600)
glMultiTexCoord2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:601)
glMultiTexCoord2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:602)
glMultiTexCoord3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:603)
glMultiTexCoord3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:604)
glMultiTexCoord3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:605)
glMultiTexCoord3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:606)
glMultiTexCoord3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:607)
glMultiTexCoord3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:608)
glMultiTexCoord3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:609)
glMultiTexCoord3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:610)
glMultiTexCoord4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:611)
glMultiTexCoord4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:612)
glMultiTexCoord4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:613)
glMultiTexCoord4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:614)
glMultiTexCoord4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:615)
glMultiTexCoord4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:616)
glMultiTexCoord4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:617)
glMultiTexCoord4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:618)
glNewList (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:619)
glNormal3b (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:620)
glNormal3bv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:621)
glNormal3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:622)
glNormal3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:623)
glNormal3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:624)
glNormal3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:625)
glNormal3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:626)
glNormal3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:627)
glNormal3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:628)
glNormal3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:629)
glNormalPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:630)
glOrtho (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:631)
glPassThrough (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:632)
glPixelMapfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:633)
glPixelMapuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:634)
glPixelMapusv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:635)
glPixelTransferf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:636)
glPixelTransferi (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:637)
glPixelZoom (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:638)
glPolygonStipple (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:639)
glPopAttrib (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:640)
glPopClientAttrib (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:641)
glPopMatrix (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:642)
glPopName (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:643)
glPrioritizeTextures (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:644)
glPushAttrib (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:645)
glPushClientAttrib (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:646)
glPushMatrix (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:647)
glPushName (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:648)
glRasterPos2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:649)
glRasterPos2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:650)
glRasterPos2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:651)
glRasterPos2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:652)
glRasterPos2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:653)
glRasterPos2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:654)
glRasterPos2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:655)
glRasterPos2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:656)
glRasterPos3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:657)
glRasterPos3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:658)
glRasterPos3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:659)
glRasterPos3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:660)
glRasterPos3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:661)
glRasterPos3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:662)
glRasterPos3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:663)
glRasterPos3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:664)
glRasterPos4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:665)
glRasterPos4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:666)
glRasterPos4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:667)
glRasterPos4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:668)
glRasterPos4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:669)
glRasterPos4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:670)
glRasterPos4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:671)
glRasterPos4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:672)
glRectd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:673)
glRectdv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:674)
glRectf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:675)
glRectfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:676)
glRecti (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:677)
glRectiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:678)
glRects (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:679)
glRectsv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:680)
glRenderMode (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:681)
glResetHistogram (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:682)
glResetMinmax (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:683)
glRotated (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:684)
glRotatef (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:685)
glSamplePass (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:686)
glScaled (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:687)
glScalef (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:688)
glSecondaryColor3b (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:689)
glSecondaryColor3bv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:690)
glSecondaryColor3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:691)
glSecondaryColor3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:692)
glSecondaryColor3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:693)
glSecondaryColor3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:694)
glSecondaryColor3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:695)
glSecondaryColor3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:696)
glSecondaryColor3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:697)
glSecondaryColor3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:698)
glSecondaryColor3ub (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:699)
glSecondaryColor3ubv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:700)
glSecondaryColor3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:701)
glSecondaryColor3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:702)
glSecondaryColor3us (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:703)
glSecondaryColor3usv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:704)
glSecondaryColorPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:705)
glSelectBuffer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:706)
glSeparableFilter2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:707)
glShadeModel (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:708)
glTexCoord1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:709)
glTexCoord1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:710)
glTexCoord1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:711)
glTexCoord1fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:712)
glTexCoord1i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:713)
glTexCoord1iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:714)
glTexCoord1s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:715)
glTexCoord1sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:716)
glTexCoord2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:717)
glTexCoord2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:718)
glTexCoord2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:719)
glTexCoord2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:720)
glTexCoord2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:721)
glTexCoord2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:722)
glTexCoord2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:723)
glTexCoord2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:724)
glTexCoord3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:725)
glTexCoord3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:726)
glTexCoord3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:727)
glTexCoord3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:728)
glTexCoord3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:729)
glTexCoord3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:730)
glTexCoord3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:731)
glTexCoord3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:732)
glTexCoord4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:733)
glTexCoord4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:734)
glTexCoord4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:735)
glTexCoord4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:736)
glTexCoord4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:737)
glTexCoord4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:738)
glTexCoord4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:739)
glTexCoord4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:740)
glTexCoordPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:741)
glTexEnvf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:742)
glTexEnvfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:743)
glTexEnvi (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:744)
glTexEnviv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:745)
glTexGend (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:746)
glTexGendv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:747)
glTexGenf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:748)
glTexGenfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:749)
glTexGeni (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:750)
glTexGeniv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:751)
glTranslated (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:752)
glTranslatef (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:753)
glVertex2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:754)
glVertex2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:755)
glVertex2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:756)
glVertex2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:757)
glVertex2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:758)
glVertex2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:759)
glVertex2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:760)
glVertex2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:761)
glVertex3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:762)
glVertex3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:763)
glVertex3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:764)
glVertex3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:765)
glVertex3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:766)
glVertex3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:767)
glVertex3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:768)
glVertex3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:769)
glVertex4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:770)
glVertex4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:771)
glVertex4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:772)
glVertex4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:773)
glVertex4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:774)
glVertex4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:775)
glVertex4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:776)
glVertex4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:777)
glVertexPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:778)
glWindowPos2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:779)
glWindowPos2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:780)
glWindowPos2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:781)
glWindowPos2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:782)
glWindowPos2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:783)
glWindowPos2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:784)
glWindowPos2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:785)
glWindowPos2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:786)
glWindowPos3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:787)
glWindowPos3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:788)
glWindowPos3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:789)
glWindowPos3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:790)
glWindowPos3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:791)
glWindowPos3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:792)
glWindowPos3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:793)
glWindowPos3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:794)
gl_2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:21)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:24)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:27)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:30)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:33)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:36)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:39)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:42)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:45)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:48)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:51)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:54)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:57)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:60)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:63)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:66)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:69)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:72)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:75)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:78)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:81)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:84)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:87)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:90)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:93)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:96)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:99)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:102)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:105)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:108)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:111)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:114)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:117)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:120)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:123)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:126)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:129)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:132)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:135)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:138)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:141)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:144)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:147)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:150)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:153)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:156)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:159)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:162)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:165)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:168)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:171)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:174)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:177)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:180)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:183)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:186)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:189)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:192)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:195)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:198)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:201)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:204)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:207)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:210)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:213)
gl_COLOR_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:216)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:219)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:222)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:225)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:228)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:231)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:234)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:237)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:240)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:243)
gl_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:246)
gl_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:249)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:252)
gl_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:255)
gl_COLOR_TABLE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:258)
gl_COLOR_TABLE_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:261)
gl_COLOR_TABLE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:264)
gl_COLOR_TABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:267)
gl_COLOR_TABLE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:270)
gl_COLOR_TABLE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:273)
gl_COLOR_TABLE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:276)
gl_COLOR_TABLE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:279)
gl_COLOR_TABLE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:282)
gl_COLOR_TABLE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:285)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:288)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:291)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:294)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:297)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:300)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:303)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:306)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:309)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:312)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:315)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:318)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:321)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:324)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:327)
gl_CONSTANT_BORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:330)
gl_CONVOLUTION_1D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:333)
gl_CONVOLUTION_2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:336)
gl_CONVOLUTION_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:339)
gl_CONVOLUTION_BORDER_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:342)
gl_CONVOLUTION_FILTER_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:345)
gl_CONVOLUTION_FILTER_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:348)
gl_CONVOLUTION_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:351)
gl_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:354)
gl_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:357)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:360)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:363)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:366)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:369)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:372)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:375)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:378)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:381)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:384)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:387)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:390)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:393)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:396)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:399)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:402)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:405)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:408)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:411)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:414)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:417)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:420)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:423)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:426)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:429)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:432)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:435)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:438)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:441)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:444)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:447)
gl_EDGE_FLAG_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:450)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:453)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:456)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:459)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:462)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:465)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:468)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:471)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:474)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:477)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:480)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:483)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:486)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:489)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:492)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:495)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:498)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:501)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:504)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:507)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:510)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:513)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:516)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:519)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:522)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:525)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:528)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:531)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:534)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:537)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:540)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:543)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:546)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:549)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:552)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:555)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:558)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:561)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:564)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:567)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:570)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:573)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:576)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:579)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:582)
gl_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:585)
gl_HISTOGRAM_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:588)
gl_HISTOGRAM_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:591)
gl_HISTOGRAM_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:594)
gl_HISTOGRAM_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:597)
gl_HISTOGRAM_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:600)
gl_HISTOGRAM_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:603)
gl_HISTOGRAM_SINK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:606)
gl_HISTOGRAM_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:609)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:612)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:615)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:618)
gl_INDEX_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:621)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:624)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:627)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:630)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:633)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:636)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:639)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:642)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:645)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:648)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:651)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:654)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:657)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:660)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:663)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:666)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:669)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:672)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:675)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:678)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:681)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:684)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:687)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:690)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:693)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:696)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:699)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:702)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:705)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:708)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:711)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:714)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:717)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:720)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:723)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:726)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:729)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:732)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:735)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:738)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:741)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:744)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:747)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:750)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:753)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:756)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:759)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:762)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:765)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:768)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:771)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:774)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:777)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:780)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:783)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:786)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:789)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:792)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:795)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:798)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:801)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:804)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:807)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:810)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:813)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:816)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:819)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:822)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:825)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:828)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:831)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:834)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:837)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:840)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:843)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:846)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:849)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:852)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:855)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:858)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:861)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:864)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:867)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:870)
gl_MAX_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:873)
gl_MAX_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:876)
gl_MAX_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:879)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:882)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:885)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:888)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:891)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:894)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:897)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:900)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:903)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:906)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:909)
gl_MINMAX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:912)
gl_MINMAX_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:915)
gl_MINMAX_SINK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:918)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:921)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:924)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:927)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:930)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:933)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:936)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:939)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:942)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:945)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:948)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:951)
gl_NORMAL_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:954)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:957)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:960)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:963)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:966)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:969)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:972)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:975)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:978)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:981)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:984)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:987)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:990)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:993)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:996)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:999)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1002)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1005)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1008)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1011)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1014)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1017)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1020)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1023)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1026)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1029)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1032)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1035)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1038)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1041)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1044)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1047)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1050)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1053)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1056)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1059)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1062)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1065)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1068)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1071)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1074)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1077)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1080)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1083)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1086)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1089)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1092)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1095)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1098)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1101)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1104)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1107)
gl_POST_COLOR_MATRIX_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1110)
gl_POST_COLOR_MATRIX_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1113)
gl_POST_COLOR_MATRIX_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1116)
gl_POST_COLOR_MATRIX_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1119)
gl_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1122)
gl_POST_COLOR_MATRIX_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1125)
gl_POST_COLOR_MATRIX_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1128)
gl_POST_COLOR_MATRIX_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1131)
gl_POST_COLOR_MATRIX_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1134)
gl_POST_CONVOLUTION_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1137)
gl_POST_CONVOLUTION_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1140)
gl_POST_CONVOLUTION_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1143)
gl_POST_CONVOLUTION_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1146)
gl_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1149)
gl_POST_CONVOLUTION_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1152)
gl_POST_CONVOLUTION_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1155)
gl_POST_CONVOLUTION_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1158)
gl_POST_CONVOLUTION_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1161)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1164)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1167)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1170)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1173)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1176)
gl_PROXY_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1179)
gl_PROXY_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1182)
gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1185)
gl_PROXY_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1188)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1191)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1194)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1197)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1200)
gl_R (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1203)
gl_REDUCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1206)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1209)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1212)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1215)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1218)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1221)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1224)
gl_REPLICATE_BORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1227)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1230)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1233)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1236)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1239)
gl_S (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1242)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1245)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1248)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1251)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1254)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1257)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1260)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1263)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1266)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1269)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1272)
gl_SEPARABLE_2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1275)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1278)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1281)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1284)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1287)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1290)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1293)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1296)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1299)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1302)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1305)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1308)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1311)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1314)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1317)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1320)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1323)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1326)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1329)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1332)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1335)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1338)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1341)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1344)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1347)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1350)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1353)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1356)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1359)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1362)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1365)
gl_T (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1368)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1371)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1374)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1377)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1380)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1383)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1386)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1389)
gl_TABLE_TOO_LARGE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1392)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1395)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1398)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1401)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1404)
gl_TEXTURE_COORD_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1407)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1410)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1413)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1416)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1419)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1422)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1425)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1428)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1431)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1434)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1437)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1440)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1443)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1446)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1449)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1452)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1455)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1458)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1461)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1464)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1467)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1470)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1473)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1476)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1479)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1482)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1485)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1488)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1491)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1494)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1497)
gl_VERTEX_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1500)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1503)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1506)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1509)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1512)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1515)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1518)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1521)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1524)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1527)
27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix'
Missing documentation for:
glLoadTransposeMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:568)
glLoadTransposeMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:567)
glMultTransposeMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:586)
glMultTransposeMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:585)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1479)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1482)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1485)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1476)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd'
Missing documentation for:
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:66)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3'
Missing documentation for:
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:432)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:435)
11% ( 2 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.WindowPos'
Missing documentation for:
glWindowPos2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:779)
glWindowPos2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:781)
glWindowPos2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:783)
glWindowPos2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:785)
glWindowPos2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:780)
glWindowPos2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:782)
glWindowPos2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:784)
glWindowPos2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:786)
glWindowPos3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:787)
glWindowPos3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:789)
glWindowPos3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:791)
glWindowPos3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:793)
glWindowPos3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:788)
glWindowPos3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:790)
glWindowPos3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:792)
glWindowPos3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:794)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointSprite'
Missing documentation for:
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1083)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:360)
12% ( 3 / 26) in 'Graphics.Rendering.OpenGL.Raw.EXT.Histogram'
Missing documentation for:
glHistogram (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:537)
glResetHistogram (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:682)
glGetHistogram (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:514)
glGetHistogramParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:516)
glGetHistogramParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:515)
glMinmax (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:582)
glResetMinmax (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:683)
glGetMinmax (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:524)
glGetMinmaxParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:526)
glGetMinmaxParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:525)
gl_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:585)
gl_PROXY_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1182)
gl_HISTOGRAM_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:609)
gl_HISTOGRAM_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:594)
gl_HISTOGRAM_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:603)
gl_HISTOGRAM_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:597)
gl_HISTOGRAM_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:591)
gl_HISTOGRAM_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:588)
gl_HISTOGRAM_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:600)
gl_HISTOGRAM_SINK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:606)
gl_MINMAX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:912)
gl_MINMAX_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:915)
gl_MINMAX_SINK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:918)
8% ( 3 / 36) in 'Graphics.Rendering.OpenGL.Raw.EXT.Convolution'
Missing documentation for:
glConvolutionFilter1D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:463)
glConvolutionFilter2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:464)
glCopyConvolutionFilter1D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:471)
glCopyConvolutionFilter2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:472)
glGetConvolutionFilter (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:511)
glSeparableFilter2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:707)
glGetSeparableFilter (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:531)
glConvolutionParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:467)
glConvolutionParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:468)
glConvolutionParameterf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:465)
glConvolutionParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:466)
glGetConvolutionParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:513)
glGetConvolutionParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:512)
gl_CONVOLUTION_1D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:333)
gl_CONVOLUTION_2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:336)
gl_SEPARABLE_2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1275)
gl_CONVOLUTION_BORDER_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:342)
gl_CONVOLUTION_FILTER_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:348)
gl_CONVOLUTION_FILTER_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:345)
gl_REDUCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1206)
gl_CONVOLUTION_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:351)
gl_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:357)
gl_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:354)
gl_MAX_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:879)
gl_MAX_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:876)
gl_POST_CONVOLUTION_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1161)
gl_POST_CONVOLUTION_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1155)
gl_POST_CONVOLUTION_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1146)
gl_POST_CONVOLUTION_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1140)
gl_POST_CONVOLUTION_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1158)
gl_POST_CONVOLUTION_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1152)
gl_POST_CONVOLUTION_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1143)
gl_POST_CONVOLUTION_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1137)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal'
Missing documentation for:
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1230)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable'
Missing documentation for:
glColorSubTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:459)
glCopyColorSubTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:469)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor'
Missing documentation for:
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:705)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1287)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1278)
11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor'
Missing documentation for:
glSecondaryColor3b (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:689)
glSecondaryColor3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:697)
glSecondaryColor3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:695)
glSecondaryColor3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:693)
glSecondaryColor3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:691)
glSecondaryColor3ub (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:699)
glSecondaryColor3us (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:703)
glSecondaryColor3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:701)
glSecondaryColor3bv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:690)
glSecondaryColor3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:698)
glSecondaryColor3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:696)
glSecondaryColor3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:694)
glSecondaryColor3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:692)
glSecondaryColor3ubv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:700)
glSecondaryColor3usv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:704)
glSecondaryColor3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:702)
glSecondaryColorPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:705)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:252)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:405)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1257)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1263)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1260)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1254)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1248)
19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.FogCoord'
Missing documentation for:
glFogCoordf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:499)
glFogCoordd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:497)
glFogCoordfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:500)
glFogCoorddv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:498)
glFogCoordPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:496)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:525)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:507)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:564)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:375)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:522)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:519)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:516)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:510)
9% ( 2 / 23) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine'
Missing documentation for:
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:288)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:294)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:291)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1308)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1314)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1320)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1305)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1311)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1317)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:978)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:984)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:990)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:975)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:981)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:987)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1239)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:69)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:669)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:324)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1167)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1164)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd'
Missing documentation for:
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:66)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3'
Missing documentation for:
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:432)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:435)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection'
Missing documentation for:
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:966)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1218)
3% ( 3 / 97) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject'
Missing documentation for:
glIsRenderbuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:457)
glBindRenderbuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:324)
glDeleteRenderbuffers (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:366)
glGenRenderbuffers (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:400)
glRenderbufferStorage (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:480)
glRenderbufferStorageMultisample (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:481)
glGetRenderbufferParameteriv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:426)
glIsFramebuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:454)
glBindFramebuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:323)
glDeleteFramebuffers (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:363)
glGenFramebuffers (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:398)
glCheckFramebufferStatus (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:335)
glFramebufferTexture1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:392)
glFramebufferTexture2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:393)
glFramebufferTexture3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:394)
glFramebufferTextureLayer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:395)
glFramebufferRenderbuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:391)
glGetFramebufferAttachmentParameteriv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:418)
glBlitFramebuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:332)
glGenerateMipmap (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:403)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:560)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1154)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:464)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1175)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1562)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1568)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1571)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1565)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1208)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1193)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1196)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1199)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1190)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1184)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1178)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1187)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1205)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1202)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:584)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:581)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:599)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:593)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:596)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:569)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:572)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:587)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:578)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:566)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:563)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:575)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:590)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1496)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1985)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:608)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:612)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:203)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:206)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:227)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:230)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:233)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:236)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:239)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:242)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:245)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:248)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:209)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:212)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:215)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:218)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:221)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:224)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:356)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1520)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:392)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:854)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:605)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:611)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:617)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:614)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:623)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:632)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:620)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:629)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:602)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:467)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1157)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1181)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:827)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:851)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:725)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:389)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1937)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:350)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1844)
11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4'
Missing documentation for:
glProgramParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:60)
glFramebufferTexture (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:61)
glFramebufferTextureLayer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:395)
glFramebufferTextureFace (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:62)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:64)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:67)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:70)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:73)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:76)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:79)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:82)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:85)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:88)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:91)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:94)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:97)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:100)
gl_MAX_GEOMETRY_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:103)
gl_MAX_VERTEX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:106)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:109)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:112)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:115)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:875)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:596)
30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary'
Missing documentation for:
glGetProgramBinary (src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs:40)
glProgramBinary (src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs:41)
glProgramParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:60)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs:43)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs:46)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs:49)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs:52)
12% ( 3 / 24) in 'Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4'
Missing documentation for:
glProgramParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:60)
glFramebufferTexture (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:61)
glFramebufferTextureFace (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:62)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:91)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:94)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:97)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:100)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:79)
gl_MAX_GEOMETRY_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:103)
gl_MAX_VERTEX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:106)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:109)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:112)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:115)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:64)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:67)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:70)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:73)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:85)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:88)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:82)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:76)
7% ( 3 / 43) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev'
Missing documentation for:
glVertexAttribP1ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:77)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:78)
glVertexAttribP2ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:79)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:80)
glVertexAttribP3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:81)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:82)
glVertexAttribP4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:83)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:84)
glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:85)
glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:86)
glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:87)
glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:88)
glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:89)
glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:90)
glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:91)
glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:92)
glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:93)
glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:94)
glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:95)
glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:96)
glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:97)
glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:98)
glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:99)
glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:100)
glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:101)
glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:102)
glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:103)
glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:104)
glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:105)
glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:106)
glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:107)
glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:108)
glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:109)
glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:110)
glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:111)
glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:112)
glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:113)
glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:114)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1940)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:116)
7% ( 3 / 42) in 'Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader'
Missing documentation for:
glPatchParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:74)
glPatchParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:75)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:77)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:80)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:83)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:86)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:89)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:92)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:95)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:98)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:101)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1883)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:104)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1197)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:491)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:107)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:110)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:161)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:335)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:113)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:116)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:119)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:122)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:125)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:128)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:131)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:134)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:137)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:140)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:143)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:146)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:149)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:152)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:155)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:158)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:161)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:164)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:167)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:170)
12% ( 3 / 26) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit'
Missing documentation for:
glVertexAttribL1d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:60)
glVertexAttribL2d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:61)
glVertexAttribL3d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:62)
glVertexAttribL4d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:63)
glVertexAttribL1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:64)
glVertexAttribL2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:65)
glVertexAttribL3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:66)
glVertexAttribL4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:67)
glVertexAttribLPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:68)
glGetVertexAttribLdv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:69)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1289)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:84)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:87)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:90)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:93)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:96)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:99)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:102)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:105)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:108)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:111)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:114)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:117)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil'
Missing documentation for:
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:389)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1937)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:350)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1844)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent'
Missing documentation for:
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1316)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1943)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1841)
43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial'
Missing documentation for:
glIndexMaterial (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs:35)
gl_INDEX_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs:37)
gl_INDEX_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs:40)
gl_INDEX_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs:43)
50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal'
Missing documentation for:
glTextureNormal (src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs:34)
gl_PERTURB (src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs:36)
gl_TEXTURE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs:39)
8% ( 3 / 39) in 'Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame'
Missing documentation for:
glTangent3b (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:68)
glTangent3d (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:69)
glTangent3f (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:70)
glTangent3i (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:71)
glTangent3s (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:72)
glTangent3bv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:73)
glTangent3dv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:74)
glTangent3fv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:75)
glTangent3iv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:76)
glTangent3sv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:77)
glBinormal3b (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:78)
glBinormal3d (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:79)
glBinormal3f (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:80)
glBinormal3i (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:81)
glBinormal3s (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:82)
glBinormal3bv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:83)
glBinormal3dv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:84)
glBinormal3fv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:85)
glBinormal3iv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:86)
glBinormal3sv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:87)
glTangentPointer (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:88)
glBinormalPointer (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:89)
gl_TANGENT_ARRAY (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:91)
gl_BINORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:94)
gl_CURRENT_TANGENT (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:97)
gl_CURRENT_BINORMAL (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:100)
gl_TANGENT_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:103)
gl_TANGENT_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:106)
gl_BINORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:109)
gl_BINORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:112)
gl_TANGENT_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:115)
gl_BINORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:118)
gl_MAP1_TANGENT (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:121)
gl_MAP2_TANGENT (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:124)
gl_MAP1_BINORMAL (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:127)
gl_MAP2_BINORMAL (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:130)
50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide'
Missing documentation for:
glActiveStencilFace (src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs:34)
gl_STENCIL_TEST_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs:36)
gl_ACTIVE_STENCIL_FACE (src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs:39)
50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest'
Missing documentation for:
glDepthBounds (src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs:34)
gl_DEPTH_BOUNDS_TEST (src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs:36)
gl_DEPTH_BOUNDS (src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs:39)
50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag'
Missing documentation for:
glStencilClearTag (src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs:35)
gl_STENCIL_TAG_BITS (src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs:37)
gl_STENCIL_CLEAR_TAG_VALUE (src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs:40)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters'
Missing documentation for:
glProgramEnvParameters4fv (src/Graphics/Rendering/OpenGL/Raw/EXT/GPUProgramParameters.hs:34)
glProgramLocalParameters4fv (src/Graphics/Rendering/OpenGL/Raw/EXT/GPUProgramParameters.hs:35)
42% ( 5 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform'
Missing documentation for:
glUniformBuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs:41)
glGetUniformBufferSize (src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs:42)
glGetUniformOffset (src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs:43)
gl_MAX_VERTEX_BINDABLE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs:45)
gl_MAX_FRAGMENT_BINDABLE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs:48)
gl_MAX_GEOMETRY_BINDABLE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs:51)
gl_MAX_BINDABLE_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs:54)
9% ( 3 / 32) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger'
Missing documentation for:
glClearColorIi (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:62)
glClearColorIui (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:63)
gl_ALPHA32UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:65)
gl_INTENSITY32UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:68)
gl_LUMINANCE32UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:71)
gl_LUMINANCE_ALPHA32UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:74)
gl_ALPHA16UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:77)
gl_INTENSITY16UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:80)
gl_LUMINANCE16UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:83)
gl_LUMINANCE_ALPHA16UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:86)
gl_ALPHA8UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:89)
gl_INTENSITY8UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:92)
gl_LUMINANCE8UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:95)
gl_LUMINANCE_ALPHA8UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:98)
gl_ALPHA32I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:101)
gl_INTENSITY32I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:104)
gl_LUMINANCE32I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:107)
gl_LUMINANCE_ALPHA32I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:110)
gl_ALPHA16I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:113)
gl_INTENSITY16I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:116)
gl_LUMINANCE16I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:119)
gl_LUMINANCE_ALPHA16I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:122)
gl_ALPHA8I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:125)
gl_INTENSITY8I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:128)
gl_LUMINANCE8I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:131)
gl_LUMINANCE_ALPHA8I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:134)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:96)
gl_LUMINANCE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:137)
gl_LUMINANCE_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:140)
30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange'
Missing documentation for:
glVertexArrayRange (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs:40)
glFlushVertexArrayRange (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs:41)
gl_VERTEX_ARRAY_RANGE (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs:43)
gl_VERTEX_ARRAY_RANGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs:46)
gl_VERTEX_ARRAY_RANGE_VALID (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs:49)
gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs:52)
gl_VERTEX_ARRAY_RANGE_POINTER (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs:55)
6% ( 4 / 68) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners'
Missing documentation for:
glCombinerParameterfv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:99)
glCombinerParameteriv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:100)
glCombinerParameterf (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:101)
glCombinerParameteri (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:102)
glCombinerInput (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:103)
glCombinerOutput (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:104)
glFinalCombinerInput (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:105)
glGetCombinerInputParameterfv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:106)
glGetCombinerInputParameteriv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:107)
glGetCombinerOutputParameterfv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:108)
glGetCombinerOutputParameteriv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:109)
glGetFinalCombinerInputParameterfv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:110)
glGetFinalCombinerInputParameteriv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:111)
gl_REGISTER_COMBINERS (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:113)
gl_COMBINER0 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:116)
gl_COMBINER1 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:119)
gl_COMBINER2 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:122)
gl_COMBINER3 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:125)
gl_COMBINER4 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:128)
gl_COMBINER5 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:131)
gl_COMBINER6 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:134)
gl_COMBINER7 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:137)
gl_VARIABLE_A (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:140)
gl_VARIABLE_B (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:143)
gl_VARIABLE_C (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:146)
gl_VARIABLE_D (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:149)
gl_VARIABLE_E (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:152)
gl_VARIABLE_F (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:155)
gl_VARIABLE_G (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:158)
gl_CONSTANT_COLOR0 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:161)
gl_CONSTANT_COLOR1 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:164)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:495)
gl_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:172)
gl_SPARE0 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:175)
gl_SPARE1 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:178)
gl_UNSIGNED_IDENTITY (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:181)
gl_UNSIGNED_INVERT (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:184)
gl_EXPAND_NORMAL (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:187)
gl_EXPAND_NEGATE (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:190)
gl_HALF_BIAS_NORMAL (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:193)
gl_HALF_BIAS_NEGATE (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:196)
gl_SIGNED_IDENTITY (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:199)
gl_SIGNED_NEGATE (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:202)
gl_E_TIMES_F (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:205)
gl_SPARE0_PLUS_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:208)
gl_SCALE_BY_TWO (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:211)
gl_SCALE_BY_FOUR (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:214)
gl_SCALE_BY_ONE_HALF (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:217)
gl_BIAS_BY_NEGATIVE_ONE_HALF (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:220)
gl_DISCARD (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:223)
gl_COMBINER_INPUT (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:226)
gl_COMBINER_MAPPING (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:229)
gl_COMBINER_COMPONENT_USAGE (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:232)
gl_COMBINER_AB_DOT_PRODUCT (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:235)
gl_COMBINER_CD_DOT_PRODUCT (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:238)
gl_COMBINER_MUX_SUM (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:241)
gl_COMBINER_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:244)
gl_COMBINER_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:247)
gl_COMBINER_AB_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:250)
gl_COMBINER_CD_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:253)
gl_COMBINER_SUM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:256)
gl_NUM_GENERAL_COMBINERS (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:259)
gl_COLOR_SUM_CLAMP (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:262)
gl_MAX_GENERAL_COMBINERS (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:265)
23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.NV.Fence'
Missing documentation for:
glGenFences (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:42)
glDeleteFences (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:43)
glSetFence (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:44)
glTestFence (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:45)
glFinishFence (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:46)
glIsFence (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:47)
glGetFenceiv (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:48)
gl_ALL_COMPLETED (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:50)
gl_FENCE_STATUS (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:53)
gl_FENCE_CONDITION (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:56)
19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2'
Missing documentation for:
glCombinerStageParameterfv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs:47)
glGetCombinerStageParameterfv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs:48)
gl_PER_STAGE_CONSTANTS (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs:50)
gl_CONSTANT_COLOR0 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:161)
gl_CONSTANT_COLOR1 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:164)
gl_COMBINER0 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:116)
gl_COMBINER1 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:119)
gl_COMBINER2 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:122)
gl_COMBINER3 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:125)
gl_COMBINER4 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:128)
gl_COMBINER5 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:131)
gl_COMBINER6 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:134)
gl_COMBINER7 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:137)
19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery'
Missing documentation for:
glGenOcclusionQueries (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:46)
glDeleteOcclusionQueries (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:47)
glIsOcclusionQuery (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:48)
glBeginOcclusionQuery (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:49)
glEndOcclusionQuery (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:50)
glGetOcclusionQueryiv (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:51)
glGetOcclusionQueryuiv (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:52)
gl_OCCLUSION_TEST (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:54)
gl_OCCLUSION_TEST_RESULT (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:57)
gl_PIXEL_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:60)
gl_CURRENT_OCCLUSION_QUERY_ID (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:63)
gl_PIXEL_COUNT (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:66)
gl_PIXEL_COUNT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:69)
43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart'
Missing documentation for:
glPrimitiveRestart (src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs:38)
glPrimitiveRestartIndexNV (src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs:39)
gl_PRIMITIVE_RESTART_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs:41)
gl_PRIMITIVE_RESTART_INDEX_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs:44)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage'
Missing documentation for:
glRenderbufferStorageMultisampleCoverage (src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs:37)
gl_RENDERBUFFER_COVERAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs:39)
gl_RENDERBUFFER_COLOR_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs:42)
gl_MAX_MULTISAMPLE_COVERAGE_MODES (src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs:45)
gl_MULTISAMPLE_COVERAGE_MODES (src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs:48)
2% ( 3 /179) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRendering'
Missing documentation for:
glPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:211)
glPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:212)
glPathSubCommandsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:213)
glPathSubCoordsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:214)
glPathStringNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:215)
glPathGlyphsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:216)
glPathGlyphRangeNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:217)
glWeightPathsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:218)
glCopyPathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:219)
glInterpolatePathsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:220)
glTransformPathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:221)
glPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:222)
glPathParameteriNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:223)
glPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:224)
glPathParameterfNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:225)
glPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:226)
glGenPathsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:227)
glDeletePathsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:228)
glIsPathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:229)
glPathStencilFuncNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:230)
glPathStencilDepthOffsetNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:231)
glStencilFillPathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:232)
glStencilStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:233)
glStencilFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:234)
glStencilStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:235)
glPathCoverDepthFuncNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:236)
glPathColorGenNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:237)
glPathTexGenNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:238)
glPathFogGenNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:239)
glCoverFillPathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:240)
glCoverStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:241)
glCoverFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:242)
glCoverStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:243)
glGetPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:244)
glGetPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:245)
glGetPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:246)
glGetPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:247)
glGetPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:248)
glGetPathMetricsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:249)
glGetPathMetricRangeNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:250)
glGetPathSpacingNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:251)
glGetPathColorGenivNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:252)
glGetPathColorGenfvNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:253)
glGetPathTexGenivNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:254)
glGetPathTexGenfvNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:255)
glIsPointInFillPathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:256)
glIsPointInStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:257)
glGetPathLengthNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:258)
glPointAlongPathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:259)
gl_CLOSE_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:264)
gl_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:267)
gl_RELATIVE_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:270)
gl_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:273)
gl_RELATIVE_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:276)
gl_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:279)
gl_RELATIVE_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:282)
gl_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:285)
gl_RELATIVE_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:288)
gl_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:291)
gl_RELATIVE_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:294)
gl_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:297)
gl_RELATIVE_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:300)
gl_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:303)
gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:306)
gl_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:309)
gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:312)
gl_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:315)
gl_RELATIVE_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:318)
gl_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:321)
gl_RELATIVE_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:324)
gl_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:327)
gl_RELATIVE_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:330)
gl_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:333)
gl_RELATIVE_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:336)
gl_RESTART_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:339)
gl_DUP_FIRST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:342)
gl_DUP_LAST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:345)
gl_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:348)
gl_CIRCULAR_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:351)
gl_CIRCULAR_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:354)
gl_CIRCULAR_TANGENT_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:357)
gl_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:360)
gl_RELATIVE_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:363)
gl_PATH_FORMAT_SVG_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:367)
gl_PATH_FORMAT_PS_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:370)
gl_STANDARD_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:375)
gl_SYSTEM_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:378)
gl_FILE_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:381)
gl_SKIP_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:386)
gl_USE_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:389)
gl_PATH_STROKE_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:395)
gl_PATH_INITIAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:398)
gl_PATH_TERMINAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:401)
gl_PATH_JOIN_STYLE_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:404)
gl_PATH_MITER_LIMIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:407)
gl_PATH_INITIAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:410)
gl_PATH_TERMINAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:413)
gl_PATH_DASH_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:416)
gl_PATH_CLIENT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:419)
gl_PATH_DASH_OFFSET_RESET_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:422)
gl_PATH_FILL_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:425)
gl_PATH_FILL_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:428)
gl_PATH_FILL_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:431)
gl_PATH_STROKE_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:434)
gl_PATH_STROKE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:437)
gl_PATH_END_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:442)
gl_PATH_DASH_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:445)
gl_COUNT_UP_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:450)
gl_COUNT_DOWN_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:453)
gl_PATH_OBJECT_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:458)
gl_CONVEX_HULL_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:463)
gl_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:466)
gl_TRANSLATE_X_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:472)
gl_TRANSLATE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:475)
gl_TRANSLATE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:478)
gl_TRANSLATE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:481)
gl_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:484)
gl_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:487)
gl_TRANSPOSE_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:490)
gl_TRANSPOSE_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:493)
gl_UTF8_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:500)
gl_UTF16_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:503)
gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:507)
gl_PATH_COMMAND_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:512)
gl_PATH_COORD_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:515)
gl_PATH_DASH_ARRAY_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:518)
gl_PATH_COMPUTED_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:521)
gl_PATH_FILL_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:524)
gl_PATH_STROKE_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:527)
gl_SQUARE_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:535)
gl_ROUND_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:538)
gl_TRIANGULAR_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:541)
gl_BEVEL_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:544)
gl_MITER_REVERT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:547)
gl_MITER_TRUNCATE_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:550)
gl_MOVE_TO_RESETS_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:556)
gl_MOVE_TO_CONTINUES_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:559)
gl_BOLD_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:563)
gl_ITALIC_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:566)
gl_PATH_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:571)
gl_PATH_FOG_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:574)
gl_PATH_STENCIL_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:577)
gl_PATH_STENCIL_REF_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:580)
gl_PATH_STENCIL_VALUE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:583)
gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:586)
gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:589)
gl_PATH_COVER_DEPTH_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:592)
gl_GLYPH_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:597)
gl_GLYPH_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:600)
gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:603)
gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:606)
gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:609)
gl_GLYPH_VERTICAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:612)
gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:615)
gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:618)
gl_GLYPH_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:621)
gl_FONT_X_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:624)
gl_FONT_Y_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:627)
gl_FONT_X_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:630)
gl_FONT_Y_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:633)
gl_FONT_UNITS_PER_EM_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:636)
gl_FONT_ASCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:639)
gl_FONT_DESCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:642)
gl_FONT_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:645)
gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:648)
gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:651)
gl_FONT_UNDERLINE_POSITION_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:654)
gl_FONT_UNDERLINE_THICKNESS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:657)
gl_FONT_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:660)
gl_ACCUM_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:664)
gl_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:667)
gl_FIRST_TO_REST_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:670)
gl_PATH_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:675)
gl_PATH_GEN_COEFF_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:678)
gl_PATH_GEN_COLOR_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:681)
gl_PATH_GEN_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:684)
24% ( 7 / 29) in 'Graphics.Rendering.OpenGL.Raw.ARB.Sync'
Missing documentation for:
glFenceSync (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:58)
glIsSync (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:59)
glDeleteSync (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:60)
glClientWaitSync (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:61)
glWaitSync (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:62)
glGetInteger64v (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:63)
glGetSynciv (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:64)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:66)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:69)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:72)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:75)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:78)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:81)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:84)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:87)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:90)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:93)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:96)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:99)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:102)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:105)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:108)
94% ( 15 / 16) in 'Graphics.Rendering.OpenGL.Raw.Core32'
Missing documentation for:
glGetInteger64i_v (src/Graphics/Rendering/OpenGL/Raw/Core32.hs:57)
27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange'
Missing documentation for:
glMapBufferRange (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:465)
glFlushMappedBufferRange (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:390)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:806)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:812)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:803)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:800)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:797)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:809)
43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange'
Missing documentation for:
glBufferParameteri (src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs:39)
glFlushMappedBufferRange (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:390)
gl__BUFFER_SERIALIZED_MODIFY (src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs:41)
gl_BUFFER_FLUSHING_UNMAP (src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs:44)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject'
Missing documentation for:
glBindVertexArray (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:326)
glDeleteVertexArrays (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:369)
glGenVertexArrays (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:402)
glIsVertexArray (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:460)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2021)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject'
Missing documentation for:
glBindVertexArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.hs:40)
glDeleteVertexArrays (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:369)
glGenVertexArrays (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:402)
glIsVertexArray (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:460)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2021)
100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.APPLE'
4% ( 3 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multitexture'
Missing documentation for:
glActiveTexture (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:315)
glClientActiveTexture (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:423)
glMultiTexCoord1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:587)
glMultiTexCoord1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:588)
glMultiTexCoord1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:589)
glMultiTexCoord1fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:590)
glMultiTexCoord1i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:591)
glMultiTexCoord1iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:592)
glMultiTexCoord1s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:593)
glMultiTexCoord1sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:594)
glMultiTexCoord2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:595)
glMultiTexCoord2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:596)
glMultiTexCoord2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:597)
glMultiTexCoord2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:598)
glMultiTexCoord2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:599)
glMultiTexCoord2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:600)
glMultiTexCoord2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:601)
glMultiTexCoord2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:602)
glMultiTexCoord3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:603)
glMultiTexCoord3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:604)
glMultiTexCoord3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:605)
glMultiTexCoord3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:606)
glMultiTexCoord3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:607)
glMultiTexCoord3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:608)
glMultiTexCoord3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:609)
glMultiTexCoord3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:610)
glMultiTexCoord4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:611)
glMultiTexCoord4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:612)
glMultiTexCoord4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:613)
glMultiTexCoord4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:614)
glMultiTexCoord4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:615)
glMultiTexCoord4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:616)
glMultiTexCoord4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:617)
glMultiTexCoord4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:618)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:26)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:174)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:909)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1610)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1613)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1616)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1619)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1622)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1625)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1628)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1631)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1634)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1637)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1640)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1643)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1646)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1649)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1652)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1655)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1658)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1661)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1664)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1667)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1670)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1673)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1676)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1679)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1682)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1685)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1688)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1691)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1694)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1697)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1700)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1703)
23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multisample'
Missing documentation for:
glSampleCoverage (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:482)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:905)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1430)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1433)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1439)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:936)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1436)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1424)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1445)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1442)
14% ( 2 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap'
Missing documentation for:
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:966)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1218)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1775)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1745)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1787)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1778)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1790)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1781)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1793)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1784)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1082)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:833)
14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression'
Missing documentation for:
glCompressedTexImage3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:350)
glCompressedTexImage2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:349)
glCompressedTexImage1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:348)
glCompressedTexSubImage3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:353)
glCompressedTexSubImage2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:352)
glCompressedTexSubImage1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:351)
glGetCompressedTexImage (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:413)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:306)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:312)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:315)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:309)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:278)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:281)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1772)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1769)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1766)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:941)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:299)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp'
Missing documentation for:
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:167)
33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointParameters'
Missing documentation for:
glPointParameterf (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:470)
glPointParameterfv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:471)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1074)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1071)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1022)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1068)
5% ( 3 / 55) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend'
Missing documentation for:
glWeightbv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:84)
glWeightsv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:85)
glWeightiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:86)
glWeightfv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:87)
glWeightdv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:88)
glWeightubv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:89)
glWeightusv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:90)
glWeightuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:91)
glWeightPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:92)
glVertexBlend (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:93)
gl_MAX_VERTEX_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:95)
gl_ACTIVE_VERTEX_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:98)
gl_WEIGHT_SUM_UNITY (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:101)
gl_VERTEX_BLEND (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:104)
gl_MODELVIEW0 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:107)
gl_MODELVIEW1 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:110)
gl_MODELVIEW2 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:113)
gl_MODELVIEW3 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:116)
gl_MODELVIEW4 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:119)
gl_MODELVIEW5 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:122)
gl_MODELVIEW6 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:125)
gl_MODELVIEW7 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:128)
gl_MODELVIEW8 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:131)
gl_MODELVIEW9 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:134)
gl_MODELVIEW10 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:137)
gl_MODELVIEW11 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:140)
gl_MODELVIEW12 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:143)
gl_MODELVIEW13 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:146)
gl_MODELVIEW14 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:149)
gl_MODELVIEW15 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:152)
gl_MODELVIEW16 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:155)
gl_MODELVIEW17 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:158)
gl_MODELVIEW18 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:161)
gl_MODELVIEW19 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:164)
gl_MODELVIEW20 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:167)
gl_MODELVIEW21 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:170)
gl_MODELVIEW22 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:173)
gl_MODELVIEW23 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:176)
gl_MODELVIEW24 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:179)
gl_MODELVIEW25 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:182)
gl_MODELVIEW26 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:185)
gl_MODELVIEW27 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:188)
gl_MODELVIEW28 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:191)
gl_MODELVIEW29 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:194)
gl_MODELVIEW30 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:197)
gl_MODELVIEW31 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:200)
gl_CURRENT_WEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:203)
gl_WEIGHT_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:206)
gl_WEIGHT_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:209)
gl_WEIGHT_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:212)
gl_WEIGHT_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:215)
gl_WEIGHT_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:218)
16% ( 3 / 19) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting'
Missing documentation for:
glVertexWeightf (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:49)
glVertexWeightfv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:50)
glVertexWeightPointer (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:51)
gl_VERTEX_WEIGHTING (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:53)
gl_MODELVIEW0 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:107)
gl_MODELVIEW1 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:110)
gl_MODELVIEW0_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:56)
gl_MODELVIEW1_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:59)
gl_CURRENT_VERTEX_WEIGHT (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:62)
gl_VERTEX_WEIGHT_ARRAY (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:65)
gl_VERTEX_WEIGHT_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:68)
gl_VERTEX_WEIGHT_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:71)
gl_VERTEX_WEIGHT_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:74)
gl_MODELVIEW0_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:77)
gl_MODELVIEW1_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:80)
gl_VERTEX_WEIGHT_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:83)
17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette'
Missing documentation for:
glCurrentPaletteMatrix (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:47)
glMatrixIndexubv (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:48)
glMatrixIndexusv (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:49)
glMatrixIndexuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:50)
glMatrixIndexPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:51)
gl_MATRIX_PALETTE (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:53)
gl_MAX_MATRIX_PALETTE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:56)
gl_MAX_PALETTE_MATRICES (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:59)
gl_CURRENT_PALETTE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:62)
gl_MATRIX_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:65)
gl_CURRENT_MATRIX_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:68)
gl_MATRIX_INDEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:71)
gl_MATRIX_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:74)
gl_MATRIX_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:77)
gl_MATRIX_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:80)
6% ( 2 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine'
Missing documentation for:
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:288)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:294)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:291)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1308)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1314)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1320)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1305)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1311)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1317)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:978)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:984)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:990)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:975)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:981)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:987)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1239)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:99)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1217)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:930)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:66)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:69)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:669)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1365)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1607)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:324)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1167)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1164)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1493)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:965)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1487)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:962)
6% ( 2 / 34) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar'
Missing documentation for:
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1610)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1613)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1616)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1619)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1622)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1625)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1628)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1631)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1634)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1637)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1640)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1643)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1646)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1649)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1652)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1655)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1658)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1661)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1664)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1667)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1670)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1673)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1676)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1679)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1682)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1685)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1688)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1691)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1694)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1697)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1700)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1703)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat'
Missing documentation for:
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:902)
25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture'
Missing documentation for:
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:368)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:371)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:374)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:377)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1799)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:423)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.Shadow'
Missing documentation for:
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1763)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1760)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:297)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient'
Missing documentation for:
gl_TEXTURE_COMPARE_FAIL_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs:23)
2% ( 3 /144) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram'
Missing documentation for:
glVertexAttrib1s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:544)
glVertexAttrib1f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:542)
glVertexAttrib1d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:540)
glVertexAttrib2s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:550)
glVertexAttrib2f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:548)
glVertexAttrib2d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:546)
glVertexAttrib3s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:556)
glVertexAttrib3f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:554)
glVertexAttrib3d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:552)
glVertexAttrib4s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:571)
glVertexAttrib4f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:568)
glVertexAttrib4d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:566)
glVertexAttrib4Nub (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:561)
glVertexAttrib1sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:545)
glVertexAttrib1fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:543)
glVertexAttrib1dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:541)
glVertexAttrib2sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:551)
glVertexAttrib2fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:549)
glVertexAttrib2dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:547)
glVertexAttrib3sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:557)
glVertexAttrib3fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:555)
glVertexAttrib3dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:553)
glVertexAttrib4bv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:565)
glVertexAttrib4sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:572)
glVertexAttrib4iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:570)
glVertexAttrib4ubv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:573)
glVertexAttrib4usv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:575)
glVertexAttrib4uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:574)
glVertexAttrib4fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:569)
glVertexAttrib4dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:567)
glVertexAttrib4Nbv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:558)
glVertexAttrib4Nsv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:560)
glVertexAttrib4Niv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:559)
glVertexAttrib4Nubv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:562)
glVertexAttrib4Nusv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:564)
glVertexAttrib4Nuiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:563)
glVertexAttribPointer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:597)
glEnableVertexAttribArray (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:383)
glDisableVertexAttribArray (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:375)
glProgramString (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:174)
glBindProgram (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:175)
glDeletePrograms (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:176)
glGenPrograms (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:177)
glProgramEnvParameter4d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:178)
glProgramEnvParameter4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:179)
glProgramEnvParameter4f (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:180)
glProgramEnvParameter4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:181)
glProgramLocalParameter4d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:182)
glProgramLocalParameter4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:183)
glProgramLocalParameter4f (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:184)
glProgramLocalParameter4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:185)
glGetProgramEnvParameterdv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:186)
glGetProgramEnvParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:187)
glGetProgramLocalParameterdv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:188)
glGetProgramLocalParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:189)
glGetProgramiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:422)
glGetProgramString (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:190)
glGetVertexAttribdv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:447)
glGetVertexAttribfv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:448)
glGetVertexAttribiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:449)
glGetVertexAttribPointerv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:446)
glIsProgram (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:455)
gl_VERTEX_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:192)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2048)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1515)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:252)
gl_PROGRAM_FORMAT_ASCII (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:195)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2027)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2039)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2042)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2045)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2033)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:332)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2036)
gl_PROGRAM_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:198)
gl_PROGRAM_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:201)
gl_PROGRAM_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:204)
gl_PROGRAM_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:207)
gl_MAX_PROGRAM_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:210)
gl_PROGRAM_NATIVE_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:213)
gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:216)
gl_PROGRAM_TEMPORARIES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:219)
gl_MAX_PROGRAM_TEMPORARIES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:222)
gl_PROGRAM_NATIVE_TEMPORARIES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:225)
gl_MAX_PROGRAM_NATIVE_TEMPORARIES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:228)
gl_PROGRAM_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:231)
gl_MAX_PROGRAM_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:234)
gl_PROGRAM_NATIVE_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:237)
gl_MAX_PROGRAM_NATIVE_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:240)
gl_PROGRAM_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:243)
gl_MAX_PROGRAM_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:246)
gl_PROGRAM_NATIVE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:249)
gl_MAX_PROGRAM_NATIVE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:252)
gl_PROGRAM_ADDRESS_REGISTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:255)
gl_MAX_PROGRAM_ADDRESS_REGISTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:258)
gl_PROGRAM_NATIVE_ADDRESS_REGISTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:261)
gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:264)
gl_MAX_PROGRAM_LOCAL_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:267)
gl_MAX_PROGRAM_ENV_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:270)
gl_PROGRAM_UNDER_NATIVE_LIMITS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:273)
gl_PROGRAM_STRING (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:276)
gl_PROGRAM_ERROR_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:279)
gl_CURRENT_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:282)
gl_TRANSPOSE_CURRENT_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:285)
gl_CURRENT_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:288)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:881)
gl_MAX_PROGRAM_MATRICES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:291)
gl_MAX_PROGRAM_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:294)
gl_PROGRAM_ERROR_STRING (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:297)
gl_MATRIX0 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:300)
gl_MATRIX1 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:303)
gl_MATRIX2 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:306)
gl_MATRIX3 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:309)
gl_MATRIX4 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:312)
gl_MATRIX5 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:315)
gl_MATRIX6 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:318)
gl_MATRIX7 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:321)
gl_MATRIX8 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:324)
gl_MATRIX9 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:327)
gl_MATRIX10 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:330)
gl_MATRIX11 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:333)
gl_MATRIX12 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:336)
gl_MATRIX13 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:339)
gl_MATRIX14 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:342)
gl_MATRIX15 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:345)
gl_MATRIX16 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:348)
gl_MATRIX17 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:351)
gl_MATRIX18 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:354)
gl_MATRIX19 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:357)
gl_MATRIX20 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:360)
gl_MATRIX21 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:363)
gl_MATRIX22 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:366)
gl_MATRIX23 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:369)
gl_MATRIX24 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:372)
gl_MATRIX25 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:375)
gl_MATRIX26 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:378)
gl_MATRIX27 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:381)
gl_MATRIX28 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:384)
gl_MATRIX29 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:387)
gl_MATRIX30 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:390)
gl_MATRIX31 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:393)
7% ( 11 /150) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram'
Missing documentation for:
glBindProgramNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:180)
glDeleteProgramsNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:181)
glExecuteProgram (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:182)
glGenProgramsNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:183)
glAreProgramsResident (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:184)
glRequestResidentPrograms (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:185)
glGetProgramParameterfv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:186)
glGetProgramParameterdv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:187)
glGetProgramivNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:188)
glGetProgramStringNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:189)
glGetTrackMatrixiv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:190)
glGetVertexAttribdvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:191)
glGetVertexAttribfvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:192)
glGetVertexAttribivNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:193)
glGetVertexAttribPointervNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:194)
glIsProgramNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:195)
glLoadProgram (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:196)
glProgramParameter4f (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:197)
glProgramParameter4d (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:198)
glProgramParameter4dv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:199)
glProgramParameter4fv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:200)
glProgramParameters4dv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:201)
glProgramParameters4fv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:202)
glTrackMatrix (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:203)
glVertexAttribPointerNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:204)
glVertexAttrib1sNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:205)
glVertexAttrib1fNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:206)
glVertexAttrib1dNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:207)
glVertexAttrib2sNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:208)
glVertexAttrib2fNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:209)
glVertexAttrib2dNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:210)
glVertexAttrib3sNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:211)
glVertexAttrib3fNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:212)
glVertexAttrib3dNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:213)
glVertexAttrib4sNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:214)
glVertexAttrib4fNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:215)
glVertexAttrib4dNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:216)
glVertexAttrib4ub (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:217)
glVertexAttrib1svNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:218)
glVertexAttrib1fvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:219)
glVertexAttrib1dvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:220)
glVertexAttrib2svNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:221)
glVertexAttrib2fvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:222)
glVertexAttrib2dvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:223)
glVertexAttrib3svNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:224)
glVertexAttrib3fvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:225)
glVertexAttrib3dvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:226)
glVertexAttrib4svNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:227)
glVertexAttrib4fvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:228)
glVertexAttrib4dvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:229)
glVertexAttrib4ubvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:230)
glVertexAttribs1sv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:231)
glVertexAttribs1fv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:232)
glVertexAttribs1dv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:233)
glVertexAttribs2sv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:234)
glVertexAttribs2fv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:235)
glVertexAttribs2dv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:236)
glVertexAttribs3sv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:237)
glVertexAttribs3fv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:238)
glVertexAttribs3dv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:239)
glVertexAttribs4sv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:240)
glVertexAttribs4fv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:241)
glVertexAttribs4dv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:242)
glVertexAttribs4ubv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:243)
gl_VERTEX_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:192)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2048)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1515)
gl_VERTEX_STATE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:245)
gl_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:248)
gl_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:251)
gl_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:254)
gl_CURRENT_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:257)
gl_PROGRAM_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:260)
gl_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:263)
gl_PROGRAM_TARGET (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:266)
gl_PROGRAM_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:198)
gl_PROGRAM_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:269)
gl_PROGRAM_STRING (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:276)
gl_TRACK_MATRIX (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:272)
gl_TRACK_MATRIX_TRANSFORM (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:275)
gl_MAX_TRACK_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:278)
gl_MAX_TRACK_MATRICES (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:281)
gl_CURRENT_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:288)
gl_CURRENT_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:282)
gl_VERTEX_PROGRAM_BINDING (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:284)
gl_PROGRAM_ERROR_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:279)
gl_MODELVIEW_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:287)
gl_IDENTITY (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:322)
gl_INVERSE (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:325)
gl_TRANSPOSE (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:328)
gl_INVERSE_TRANSPOSE (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:331)
gl_VERTEX_ATTRIB_ARRAY0 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:334)
gl_VERTEX_ATTRIB_ARRAY1 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:337)
gl_VERTEX_ATTRIB_ARRAY2 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:340)
gl_VERTEX_ATTRIB_ARRAY3 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:343)
gl_VERTEX_ATTRIB_ARRAY4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:346)
gl_VERTEX_ATTRIB_ARRAY5 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:349)
gl_VERTEX_ATTRIB_ARRAY6 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:352)
gl_VERTEX_ATTRIB_ARRAY7 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:355)
gl_VERTEX_ATTRIB_ARRAY8 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:358)
gl_VERTEX_ATTRIB_ARRAY9 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:361)
gl_VERTEX_ATTRIB_ARRAY10 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:364)
gl_VERTEX_ATTRIB_ARRAY11 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:367)
gl_VERTEX_ATTRIB_ARRAY12 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:370)
gl_VERTEX_ATTRIB_ARRAY13 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:373)
gl_VERTEX_ATTRIB_ARRAY14 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:376)
gl_VERTEX_ATTRIB_ARRAY15 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:379)
gl_MAP1_VERTEX_ATTRIB0_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:382)
gl_MAP1_VERTEX_ATTRIB1_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:385)
gl_MAP1_VERTEX_ATTRIB2_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:388)
gl_MAP1_VERTEX_ATTRIB3_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:391)
gl_MAP1_VERTEX_ATTRIB4_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:394)
gl_MAP1_VERTEX_ATTRIB5_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:397)
gl_MAP1_VERTEX_ATTRIB6_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:400)
gl_MAP1_VERTEX_ATTRIB7_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:403)
gl_MAP1_VERTEX_ATTRIB8_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:406)
gl_MAP1_VERTEX_ATTRIB9_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:409)
gl_MAP1_VERTEX_ATTRIB10_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:412)
gl_MAP1_VERTEX_ATTRIB11_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:415)
gl_MAP1_VERTEX_ATTRIB12_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:418)
gl_MAP1_VERTEX_ATTRIB13_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:421)
gl_MAP1_VERTEX_ATTRIB14_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:424)
gl_MAP1_VERTEX_ATTRIB15_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:427)
gl_MAP2_VERTEX_ATTRIB0_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:430)
gl_MAP2_VERTEX_ATTRIB1_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:433)
gl_MAP2_VERTEX_ATTRIB2_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:436)
gl_MAP2_VERTEX_ATTRIB3_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:439)
gl_MAP2_VERTEX_ATTRIB4_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:442)
gl_MAP2_VERTEX_ATTRIB5_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:445)
gl_MAP2_VERTEX_ATTRIB6_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:448)
gl_MAP2_VERTEX_ATTRIB7_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:451)
gl_MAP2_VERTEX_ATTRIB8_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:454)
gl_MAP2_VERTEX_ATTRIB9_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:457)
gl_MAP2_VERTEX_ATTRIB10_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:460)
gl_MAP2_VERTEX_ATTRIB11_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:463)
gl_MAP2_VERTEX_ATTRIB12_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:466)
gl_MAP2_VERTEX_ATTRIB13_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:469)
gl_MAP2_VERTEX_ATTRIB14_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:472)
gl_MAP2_VERTEX_ATTRIB15_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:475)
3% ( 3 /100) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram'
Missing documentation for:
glProgramString (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:174)
glBindProgram (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:175)
glDeletePrograms (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:176)
glGenPrograms (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:177)
glProgramEnvParameter4d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:178)
glProgramEnvParameter4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:179)
glProgramEnvParameter4f (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:180)
glProgramEnvParameter4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:181)
glProgramLocalParameter4d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:182)
glProgramLocalParameter4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:183)
glProgramLocalParameter4f (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:184)
glProgramLocalParameter4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:185)
glGetProgramEnvParameterdv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:186)
glGetProgramEnvParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:187)
glGetProgramLocalParameterdv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:188)
glGetProgramLocalParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:189)
glGetProgramiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:422)
glGetProgramString (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:190)
glIsProgram (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:455)
gl_FRAGMENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:122)
gl_PROGRAM_FORMAT_ASCII (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:195)
gl_PROGRAM_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:198)
gl_PROGRAM_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:201)
gl_PROGRAM_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:204)
gl_PROGRAM_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:207)
gl_MAX_PROGRAM_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:210)
gl_PROGRAM_NATIVE_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:213)
gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:216)
gl_PROGRAM_TEMPORARIES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:219)
gl_MAX_PROGRAM_TEMPORARIES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:222)
gl_PROGRAM_NATIVE_TEMPORARIES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:225)
gl_MAX_PROGRAM_NATIVE_TEMPORARIES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:228)
gl_PROGRAM_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:231)
gl_MAX_PROGRAM_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:234)
gl_PROGRAM_NATIVE_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:237)
gl_MAX_PROGRAM_NATIVE_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:240)
gl_PROGRAM_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:243)
gl_MAX_PROGRAM_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:246)
gl_PROGRAM_NATIVE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:249)
gl_MAX_PROGRAM_NATIVE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:252)
gl_MAX_PROGRAM_LOCAL_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:267)
gl_MAX_PROGRAM_ENV_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:270)
gl_PROGRAM_UNDER_NATIVE_LIMITS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:273)
gl_PROGRAM_ALU_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:125)
gl_PROGRAM_TEX_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:128)
gl_PROGRAM_TEX_INDIRECTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:131)
gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:134)
gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:137)
gl_PROGRAM_NATIVE_TEX_INDIRECTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:140)
gl_MAX_PROGRAM_ALU_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:143)
gl_MAX_PROGRAM_TEX_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:146)
gl_MAX_PROGRAM_TEX_INDIRECTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:149)
gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:152)
gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:155)
gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:158)
gl_PROGRAM_STRING (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:276)
gl_PROGRAM_ERROR_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:279)
gl_CURRENT_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:282)
gl_TRANSPOSE_CURRENT_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:285)
gl_CURRENT_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:288)
gl_MAX_PROGRAM_MATRICES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:291)
gl_MAX_PROGRAM_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:294)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:903)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:857)
gl_PROGRAM_ERROR_STRING (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:297)
gl_MATRIX0 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:300)
gl_MATRIX1 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:303)
gl_MATRIX2 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:306)
gl_MATRIX3 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:309)
gl_MATRIX4 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:312)
gl_MATRIX5 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:315)
gl_MATRIX6 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:318)
gl_MATRIX7 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:321)
gl_MATRIX8 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:324)
gl_MATRIX9 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:327)
gl_MATRIX10 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:330)
gl_MATRIX11 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:333)
gl_MATRIX12 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:336)
gl_MATRIX13 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:339)
gl_MATRIX14 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:342)
gl_MATRIX15 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:345)
gl_MATRIX16 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:348)
gl_MATRIX17 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:351)
gl_MATRIX18 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:354)
gl_MATRIX19 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:357)
gl_MATRIX20 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:360)
gl_MATRIX21 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:363)
gl_MATRIX22 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:366)
gl_MATRIX23 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:369)
gl_MATRIX24 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:372)
gl_MATRIX25 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:375)
gl_MATRIX26 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:378)
gl_MATRIX27 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:381)
gl_MATRIX28 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:384)
gl_MATRIX29 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:387)
gl_MATRIX30 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:390)
gl_MATRIX31 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:393)
14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram'
Missing documentation for:
glProgramNamedParameter4f (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs:51)
glProgramNamedParameter4d (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs:52)
glProgramNamedParameter4fv (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs:53)
glProgramNamedParameter4dv (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs:54)
glGetProgramNamedParameterfv (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs:55)
glGetProgramNamedParameterdv (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs:56)
glProgramLocalParameter4d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:182)
glProgramLocalParameter4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:183)
glProgramLocalParameter4f (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:184)
glProgramLocalParameter4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:185)
glGetProgramLocalParameterdv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:188)
glGetProgramLocalParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:189)
gl_FRAGMENT_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs:58)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:903)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:857)
gl_FRAGMENT_PROGRAM_BINDING (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs:61)
gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs:64)
gl_PROGRAM_ERROR_STRING (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:297)
7% ( 3 / 45) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject'
Missing documentation for:
glBindBuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:321)
glDeleteBuffers (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:362)
glGenBuffers (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:397)
glIsBuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:451)
glBufferData (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:333)
glBufferSubData (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:334)
glGetBufferSubData (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:412)
glMapBuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:464)
glUnmapBuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:537)
glGetBufferParameteriv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:410)
glGetBufferPointerv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:411)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:53)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:485)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:56)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:488)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1497)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:951)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:213)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:618)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1404)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:447)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1251)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:513)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1521)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2024)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1598)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1601)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1595)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1511)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1514)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1508)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:479)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:482)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:476)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1160)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2057)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1163)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:152)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:155)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:134)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:140)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:149)
19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery'
Missing documentation for:
glGenQueries (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:399)
glDeleteQueries (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:365)
glIsQuery (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:456)
glBeginQuery (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:318)
glEndQuery (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:386)
glGetQueryiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:425)
glGetQueryObjectiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:423)
glGetQueryObjectuiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:424)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1427)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1091)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:329)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1097)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1100)
6% ( 5 / 80) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects'
Missing documentation for:
glDeleteObject (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:110)
glGetHandle (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:111)
glDetachObject (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:112)
glCreateShaderObject (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:113)
glShaderSource (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:484)
glCompileShader (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:347)
glCreateProgramObject (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:114)
glAttachObject (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:115)
glLinkProgram (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:462)
glUseProgramObject (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:116)
glValidateProgram (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:539)
glUniform1f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:504)
glUniform2f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:510)
glUniform3f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:516)
glUniform4f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:522)
glUniform1i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:506)
glUniform2i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:512)
glUniform3i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:518)
glUniform4i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:524)
glUniform1fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:505)
glUniform2fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:511)
glUniform3fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:517)
glUniform4fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:523)
glUniform1iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:507)
glUniform2iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:513)
glUniform3iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:519)
glUniform4iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:525)
glUniformMatrix2fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:528)
glUniformMatrix3fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:531)
glUniformMatrix4fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:534)
glGetObjectParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:117)
glGetObjectParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:118)
glGetInfoLog (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:119)
glGetAttachedObjects (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:120)
glGetUniformLocation (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:440)
glGetActiveUniform (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:405)
glGetUniformfv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:441)
glGetUniformiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:442)
glGetShaderSource (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:428)
gl_PROGRAM_OBJECT (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:122)
gl_OBJECT_SUBTYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:129)
gl_OBJECT_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:132)
gl_OBJECT_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:135)
gl_OBJECT_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:138)
gl_OBJECT_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:141)
gl_OBJECT_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:144)
gl_OBJECT_ATTACHED_OBJECTS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:147)
gl_OBJECT_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:150)
gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:153)
gl_OBJECT_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:156)
gl_SHADER_OBJECT (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:159)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:512)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:545)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:548)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:551)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:683)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:713)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:716)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:719)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:122)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:125)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:128)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:131)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:518)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:527)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:536)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1388)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1400)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1412)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1418)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1397)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1409)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:40)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:43)
GLhandle (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:165)
4% ( 3 / 75) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexShader'
Missing documentation for:
glVertexAttrib1f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:542)
glVertexAttrib1s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:544)
glVertexAttrib1d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:540)
glVertexAttrib2f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:548)
glVertexAttrib2s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:550)
glVertexAttrib2d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:546)
glVertexAttrib3f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:554)
glVertexAttrib3s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:556)
glVertexAttrib3d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:552)
glVertexAttrib4f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:568)
glVertexAttrib4s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:571)
glVertexAttrib4d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:566)
glVertexAttrib4Nub (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:561)
glVertexAttrib1fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:543)
glVertexAttrib1sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:545)
glVertexAttrib1dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:541)
glVertexAttrib2fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:549)
glVertexAttrib2sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:551)
glVertexAttrib2dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:547)
glVertexAttrib3fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:555)
glVertexAttrib3sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:557)
glVertexAttrib3dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:553)
glVertexAttrib4fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:569)
glVertexAttrib4sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:572)
glVertexAttrib4dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:567)
glVertexAttrib4iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:570)
glVertexAttrib4bv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:565)
glVertexAttrib4ubv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:573)
glVertexAttrib4usv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:575)
glVertexAttrib4uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:574)
glVertexAttrib4Nbv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:558)
glVertexAttrib4Nsv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:560)
glVertexAttrib4Niv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:559)
glVertexAttrib4Nubv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:562)
glVertexAttrib4Nusv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:564)
glVertexAttrib4Nuiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:563)
glVertexAttribPointer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:597)
glEnableVertexAttribArray (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:383)
glDisableVertexAttribArray (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:375)
glBindAttribLocation (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:320)
glGetActiveAttrib (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:404)
glGetAttribLocation (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:407)
glGetVertexAttribdv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:447)
glGetVertexAttribfv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:448)
glGetVertexAttribiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:449)
glGetVertexAttribPointerv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:446)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2051)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:887)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:878)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:881)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:857)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:884)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:830)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:903)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2048)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1515)
gl_OBJECT_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs:96)
gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs:99)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2027)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2039)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2042)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2045)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2033)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:332)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2036)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:512)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:545)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:548)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:551)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:518)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:527)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:536)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3'
Missing documentation for:
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:884)
29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader'
Missing documentation for:
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:554)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:845)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:903)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:857)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:557)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100'
Missing documentation for:
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1466)
14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers'
Missing documentation for:
glDrawBuffers (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:379)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:836)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:416)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:419)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:440)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:443)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:446)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:449)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:452)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:455)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:458)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:461)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:422)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:425)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:428)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:431)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:434)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:437)
29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat'
Missing documentation for:
gl_RGBA_FLOAT_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs:28)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:171)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:168)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:164)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:509)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel'
Missing documentation for:
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:671)
9% ( 2 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat'
Missing documentation for:
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1838)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1808)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1751)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1724)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1458)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1452)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1802)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1985)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1343)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1286)
gl_ALPHA32F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:43)
gl_INTENSITY32F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:46)
gl_LUMINANCE32F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:49)
gl_LUMINANCE_ALPHA32F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:52)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1328)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1274)
gl_ALPHA16F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:55)
gl_INTENSITY16F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:58)
gl_LUMINANCE16F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:61)
gl_LUMINANCE_ALPHA16F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:64)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject'
Missing documentation for:
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1004)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1010)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1007)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1013)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat'
Missing documentation for:
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:380)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:353)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:515)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB'
Missing documentation for:
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:626)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex'
Missing documentation for:
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:671)
60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays'
Missing documentation for:
glVertexAttribDivisor (src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs:33)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs:35)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC'
Missing documentation for:
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:272)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:287)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:284)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:290)
7% ( 2 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRG'
Missing documentation for:
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1136)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1109)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1247)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1223)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1112)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1124)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1226)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1238)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1139)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1142)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1115)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1118)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1127)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1130)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1250)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1253)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1229)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1232)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1241)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1244)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1166)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1220)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:269)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:275)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1379)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend'
Missing documentation for:
glBlendEquationi (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs:34)
glBlendEquationSeparatei (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs:35)
glBlendFunci (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs:36)
glBlendFuncSeparatei (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs:37)
50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.SampleShading'
Missing documentation for:
glMinSampleShading (src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs:34)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs:36)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs:39)
22% ( 2 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray'
Missing documentation for:
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs:29)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs:32)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs:35)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs:38)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs:41)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs:44)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs:47)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureGather'
Missing documentation for:
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs:25)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs:28)
gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs:31)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery'
Missing documentation for:
glQueryCounter (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:38)
glGetQueryObjecti64v (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:39)
glGetQueryObjectui64v (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:40)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:42)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:45)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.ABGR'
Missing documentation for:
gl_ABGR (src/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.hs:23)
33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendColor'
Missing documentation for:
glBlendColor (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:327)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:305)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:953)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:302)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:950)
gl_BLEND_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:86)
60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset'
Missing documentation for:
glPolygonOffset (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:476)
gl_POLYGON_OFFSET_BIAS (src/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.hs:25)
4% ( 2 / 45) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture'
Missing documentation for:
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:84)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:87)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:78)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:81)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:771)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:780)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:756)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:765)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:774)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:777)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:783)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:762)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:759)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:768)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:654)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:663)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:666)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:657)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:660)
gl_RGB2 (src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs:66)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1295)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1298)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1304)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1262)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1268)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1271)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1340)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1352)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1301)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1355)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1265)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1322)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1325)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1835)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1805)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1748)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1721)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1455)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1449)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1217)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1067)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1073)
gl_TEXTURE_TOO_LARGE (src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs:69)
23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture3D'
Missing documentation for:
glTexImage3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:493)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:992)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:983)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1907)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1898)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1718)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1079)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1796)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1850)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:818)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.Subtexture'
Missing documentation for:
glTexSubImage1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:500)
glTexSubImage2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:501)
glTexSubImage3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:502)
29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture'
Missing documentation for:
glCopyTexImage1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:354)
glCopyTexImage2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:355)
glCopyTexSubImage1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:356)
glCopyTexSubImage2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:357)
glCopyTexSubImage3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:358)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.CMYKA'
Missing documentation for:
gl_CMYK (src/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.hs:26)
gl_CMYKA (src/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.hs:29)
gl_PACK_CMYK_HINT (src/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.hs:32)
gl_UNPACK_CMYK_HINT (src/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.hs:35)
21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureObject'
Missing documentation for:
glGenTextures (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:401)
glDeleteTextures (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:368)
glBindTexture (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:325)
glPrioritizeTextures (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:644)
glAreTexturesResident (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:415)
glIsTexture (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:459)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1464)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1467)
gl_TEXTURE_1D_BINDING (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs:35)
gl_TEXTURE_2D_BINDING (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs:38)
gl_TEXTURE_3D_BINDING (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs:41)
29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels'
Missing documentation for:
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1925)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1994)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2000)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1946)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1934)
7% ( 3 / 44) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexArray'
Missing documentation for:
glDrawArrays (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:377)
glVertexPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:778)
glNormalPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:630)
glColorPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:458)
glIndexPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:539)
glTexCoordPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:741)
glEdgeFlagPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:478)
glGetPointerv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:420)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1494)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:948)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:210)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:615)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1401)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:444)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:407)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1506)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1512)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1509)
gl_VERTEX_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1500)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:963)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:960)
gl_NORMAL_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:954)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:222)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:228)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:225)
gl_COLOR_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:216)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:630)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:627)
gl_INDEX_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:621)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1413)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1419)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1416)
gl_TEXTURE_COORD_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1407)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:456)
gl_EDGE_FLAG_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:450)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1503)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:957)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:219)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:624)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1410)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:453)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax'
Missing documentation for:
glBlendEquation (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:328)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:650)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:893)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:815)
gl_BLEND_EQUATION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:98)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract'
Missing documentation for:
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:656)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:653)
33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.PointParameters'
Missing documentation for:
glPointParameterf (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:470)
glPointParameterfv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:471)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1074)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1071)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1022)
gl_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.hs:30)
10% ( 3 / 31) in 'Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture'
Missing documentation for:
glColorTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:460)
glColorSubTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:459)
glGetColorTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:508)
glGetColorTableParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:510)
glGetColorTableParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:509)
gl_COLOR_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs:52)
gl_COLOR_INDEX2 (src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs:55)
gl_COLOR_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs:58)
gl_COLOR_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs:61)
gl_COLOR_INDEX12 (src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs:64)
gl_COLOR_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs:67)
gl_COLOR_TABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:267)
gl_COLOR_TABLE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:285)
gl_COLOR_TABLE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:279)
gl_COLOR_TABLE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:270)
gl_COLOR_TABLE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:264)
gl_COLOR_TABLE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:258)
gl_COLOR_TABLE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:276)
gl_COLOR_TABLE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:273)
gl_TEXTURE_INDEX_SIZE (src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs:70)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1706)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1712)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1718)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1775)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1067)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1073)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1079)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1082)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint'
Missing documentation for:
gl_CLIP_VOLUME_CLIPPING_HINT (src/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hs:23)
43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc'
Missing documentation for:
glIndexFunc (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs:35)
gl_INDEX_TEST (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs:37)
gl_INDEX_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs:40)
gl_INDEX_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs:43)
20% ( 2 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats'
Missing documentation for:
gl_IUI_V2F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:30)
gl_IUI_V3F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:33)
gl_IUI_N3F_V2F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:36)
gl_IUI_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:39)
gl_T2F_IUI_V2F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:42)
gl_T2F_IUI_V3F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:45)
gl_T2F_IUI_N3F_V2F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:48)
gl_T2F_IUI_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:51)
43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray'
Missing documentation for:
glLockArrays (src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs:36)
glUnlockArrays (src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs:37)
gl_ARRAY_ELEMENT_LOCK_FIRST (src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs:39)
gl_ARRAY_ELEMENT_LOCK_COUNT (src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs:42)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.CullVertex'
Missing documentation for:
glCullParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs:37)
glCullParameterdv (src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs:38)
gl_CULL_VERTEX (src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs:41)
gl_CULL_VERTEX_EYE_POSITION (src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs:44)
gl_CULL_VERTEX_OBJECT_POSITION (src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs:47)
7% ( 3 / 41) in 'Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting'
Missing documentation for:
glFragmentLightModeli (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:70)
glFragmentLightModelf (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:71)
glFragmentLightModeliv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:72)
glFragmentLightModelfv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:73)
glFragmentLighti (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:74)
glFragmentLightf (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:75)
glFragmentLightiv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:76)
glFragmentLightfv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:77)
glGetFragmentLightiv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:78)
glGetFragmentLightfv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:79)
glFragmentMaterialf (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:80)
glFragmentMateriali (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:81)
glFragmentMaterialfv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:82)
glFragmentMaterialiv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:83)
glFragmentColorMaterial (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:84)
glGetFragmentMaterialfv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:85)
glGetFragmentMaterialiv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:86)
glLightEnvi (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:87)
gl_FRAGMENT_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:89)
gl_FRAGMENT_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:92)
gl_FRAGMENT_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:95)
gl_FRAGMENT_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:98)
gl_MAX_FRAGMENT_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:101)
gl_MAX_ACTIVE_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:104)
gl_CURRENT_RASTER_NORMAL (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:107)
gl_LIGHT_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:110)
gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:113)
gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:116)
gl_FRAGMENT_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:119)
gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:122)
gl_FRAGMENT_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:125)
gl_FRAGMENT_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:128)
gl_FRAGMENT_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:131)
gl_FRAGMENT_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:134)
gl_FRAGMENT_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:137)
gl_FRAGMENT_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:140)
gl_FRAGMENT_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:143)
gl_FRAGMENT_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:146)
50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements'
Missing documentation for:
glDrawRangeElements (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:381)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:842)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:839)
19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.LightTexture'
Missing documentation for:
glApplyTexture (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:45)
glTextureLight (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:46)
glTextureMaterial (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:47)
gl_FRAGMENT_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:49)
gl_FRAGMENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:52)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:564)
gl_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:55)
gl_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:58)
gl_SHADOW_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:61)
gl_TEXTURE_APPLICATION_MODE (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:64)
gl_TEXTURE_LIGHT (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:67)
gl_TEXTURE_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:70)
gl_TEXTURE_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:73)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.BGRA'
Missing documentation for:
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:71)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:74)
17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform'
Missing documentation for:
glPixelTransformParameteri (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:47)
glPixelTransformParameterf (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:48)
glPixelTransformParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:49)
glPixelTransformParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:50)
glGetPixelTransformParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:51)
glGetPixelTransformParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:52)
gl_PIXEL_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:54)
gl_PIXEL_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:57)
gl_PIXEL_CUBIC_WEIGHT (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:60)
gl_CUBIC (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:63)
gl_AVERAGE (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:66)
gl_PIXEL_TRANSFORM_2D (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:69)
gl_PIXEL_TRANSFORM_2D_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:72)
gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:75)
gl_PIXEL_TRANSFORM_2D_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:78)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette'
Missing documentation for:
gl_SHARED_TEXTURE_PALETTE (src/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.hs:23)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays'
Missing documentation for:
glMultiDrawArrays (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:466)
glMultiDrawElements (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:467)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate'
Missing documentation for:
glBlendFuncSeparate (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:331)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:95)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:113)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:92)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:110)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap'
Missing documentation for:
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:677)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:341)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels'
Missing documentation for:
gl_422 (src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs:26)
gl_422_REV (src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs:29)
gl_422_AVERAGE (src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs:32)
gl_422_REV_AVERAGE (src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs:35)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias'
Missing documentation for:
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1431)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1817)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:860)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic'
Missing documentation for:
gl_TEXTURE_MAX_ANISOTROPY (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs:24)
gl_MAX_TEXTURE_MAX_ANISOTROPY (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs:27)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC'
Missing documentation for:
gl_COMPRESSED_RGB_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:26)
gl_COMPRESSED_RGBA_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:29)
gl_COMPRESSED_RGBA_S3TC_DXT3 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:32)
gl_COMPRESSED_RGBA_S3TC_DXT5 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:35)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDXT1'
Missing documentation for:
gl_COMPRESSED_RGB_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:26)
gl_COMPRESSED_RGBA_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:29)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC'
Missing documentation for:
gl_COMPRESSED_RGB_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:26)
gl_COMPRESSED_RGBA_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:29)
gl_COMPRESSED_RGBA_S3TC_DXT3 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:32)
gl_COMPRESSED_RGBA_S3TC_DXT5 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:35)
23% ( 5 / 22) in 'Graphics.Rendering.OpenGL.Raw.EXT.Multisample'
Missing documentation for:
glSampleMask (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:52)
glSamplePattern (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:53)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:905)
gl_SAMPLE_ALPHA_TO_MASK (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:55)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1433)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:936)
gl_1PASS (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:62)
gl_2PASS_0 (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:65)
gl_2PASS_1 (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:68)
gl_4PASS_0 (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:71)
gl_4PASS_1 (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:74)
gl_4PASS_2 (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:77)
gl_4PASS_3 (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:80)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1436)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1424)
gl_SAMPLE_MASK_INVERT (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:87)
gl_SAMPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:90)
2% ( 3 /155) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexShader'
Missing documentation for:
glBeginVertexShader (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:185)
glEndVertexShader (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:186)
glBindVertexShader (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:187)
glGenVertexShaders (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:188)
glDeleteVertexShader (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:189)
glShaderOp1 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:190)
glShaderOp2 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:191)
glShaderOp3 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:192)
glSwizzle (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:193)
glWriteMask (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:194)
glInsertComponent (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:195)
glExtractComponent (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:196)
glGenSymbols (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:197)
glSetInvariant (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:198)
glSetLocalConstant (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:199)
glVariantbv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:200)
glVariantsv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:201)
glVariantiv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:202)
glVariantfv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:203)
glVariantdv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:204)
glVariantubv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:205)
glVariantusv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:206)
glVariantuiv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:207)
glVariantPointer (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:208)
glEnableVariantClientState (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:209)
glDisableVariantClientState (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:210)
glBindLightParameter (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:211)
glBindMaterialParameter (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:212)
glBindTexGenParameter (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:213)
glBindTextureUnitParameter (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:214)
glBindParameter (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:215)
glIsVariantEnabled (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:216)
glGetVariantBooleanv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:217)
glGetVariantIntegerv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:218)
glGetVariantFloatv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:219)
glGetVariantPointerv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:220)
glGetInvariantBooleanv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:221)
glGetInvariantIntegerv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:222)
glGetInvariantFloatv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:223)
glGetLocalConstantBooleanv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:224)
glGetLocalConstantIntegerv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:225)
glGetLocalConstantFloatv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:226)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2051)
gl_VARIANT_VALUE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:228)
gl_VARIANT_DATATYPE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:231)
gl_VARIANT_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:234)
gl_VARIANT_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:237)
gl_VARIANT_ARRAY (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:240)
gl_VARIANT_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:243)
gl_INVARIANT_VALUE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:246)
gl_INVARIANT_DATATYPE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:249)
gl_LOCAL_CONSTANT_VALUE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:252)
gl_LOCAL_CONSTANT_DATATYPE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:255)
gl_OP_INDEX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:258)
gl_OP_NEGATE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:261)
gl_OP_DOT3 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:264)
gl_OP_DOT4 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:267)
gl_OP_MUL (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:270)
gl_OP_ADD (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:273)
gl_OP_MADD (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:276)
gl_OP_FRAC (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:279)
gl_OP_MAX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:282)
gl_OP_MIN (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:285)
gl_OP_SET_GE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:288)
gl_OP_SET_LT (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:291)
gl_OP_CLAMP (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:294)
gl_OP_FLOOR (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:297)
gl_OP_ROUND (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:300)
gl_OP_EXP_BASE_2 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:303)
gl_OP_LOG_BASE_2 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:306)
gl_OP_POWER (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:309)
gl_OP_RECIP (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:312)
gl_OP_RECIP_SQRT (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:315)
gl_OP_SUB (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:318)
gl_OP_CROSS_PRODUCT (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:321)
gl_OP_MULTIPLY_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:324)
gl_OP_MOV (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:327)
gl_OUTPUT_VERTEX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:330)
gl_OUTPUT_COLOR0 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:333)
gl_OUTPUT_COLOR1 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:336)
gl_OUTPUT_TEXTURE_COORD0 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:339)
gl_OUTPUT_TEXTURE_COORD1 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:342)
gl_OUTPUT_TEXTURE_COORD2 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:345)
gl_OUTPUT_TEXTURE_COORD3 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:348)
gl_OUTPUT_TEXTURE_COORD4 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:351)
gl_OUTPUT_TEXTURE_COORD5 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:354)
gl_OUTPUT_TEXTURE_COORD6 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:357)
gl_OUTPUT_TEXTURE_COORD7 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:360)
gl_OUTPUT_TEXTURE_COORD8 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:363)
gl_OUTPUT_TEXTURE_COORD9 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:366)
gl_OUTPUT_TEXTURE_COORD10 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:369)
gl_OUTPUT_TEXTURE_COORD11 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:372)
gl_OUTPUT_TEXTURE_COORD12 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:375)
gl_OUTPUT_TEXTURE_COORD13 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:378)
gl_OUTPUT_TEXTURE_COORD14 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:381)
gl_OUTPUT_TEXTURE_COORD15 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:384)
gl_OUTPUT_TEXTURE_COORD16 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:387)
gl_OUTPUT_TEXTURE_COORD17 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:390)
gl_OUTPUT_TEXTURE_COORD18 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:393)
gl_OUTPUT_TEXTURE_COORD19 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:396)
gl_OUTPUT_TEXTURE_COORD20 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:399)
gl_OUTPUT_TEXTURE_COORD21 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:402)
gl_OUTPUT_TEXTURE_COORD22 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:405)
gl_OUTPUT_TEXTURE_COORD23 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:408)
gl_OUTPUT_TEXTURE_COORD24 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:411)
gl_OUTPUT_TEXTURE_COORD25 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:414)
gl_OUTPUT_TEXTURE_COORD26 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:417)
gl_OUTPUT_TEXTURE_COORD27 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:420)
gl_OUTPUT_TEXTURE_COORD28 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:423)
gl_OUTPUT_TEXTURE_COORD29 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:426)
gl_OUTPUT_TEXTURE_COORD30 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:429)
gl_OUTPUT_TEXTURE_COORD31 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:432)
gl_OUTPUT_FOG (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:435)
gl_SCALAR (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:438)
gl_VECTOR (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:441)
gl_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:444)
gl_VARIANT (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:447)
gl_INVARIANT (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:450)
gl_LOCAL_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:453)
gl_LOCAL (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:456)
gl_MAX_VERTEX_SHADER_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:459)
gl_MAX_VERTEX_SHADER_VARIANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:462)
gl_MAX_VERTEX_SHADER_INVARIANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:465)
gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:468)
gl_MAX_VERTEX_SHADER_LOCALS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:471)
gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:474)
gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:477)
gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:480)
gl_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:483)
gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:486)
gl_VERTEX_SHADER_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:489)
gl_VERTEX_SHADER_VARIANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:492)
gl_VERTEX_SHADER_INVARIANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:495)
gl_VERTEX_SHADER_LOCAL_CONSTANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:498)
gl_VERTEX_SHADER_LOCALS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:501)
gl_VERTEX_SHADER_BINDING (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:504)
gl_VERTEX_SHADER_OPTIMIZED (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:507)
gl_X (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:510)
gl_Y (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:513)
gl_Z (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:516)
gl_W (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:519)
gl_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:522)
gl_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:525)
gl_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:528)
gl_NEGATIVE_W (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:531)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2063)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:947)
gl_NEGATIVE_ONE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:534)
gl_NORMALIZED_RANGE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:537)
gl_FULL_RANGE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:540)
gl_CURRENT_VERTEX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:543)
gl_MVP_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:546)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp'
Missing documentation for:
gl_MIRROR_CLAMP (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs:25)
gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs:28)
gl_MIRROR_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs:31)
50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate'
Missing documentation for:
glBlendEquationSeparate (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:329)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:104)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:101)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject'
Missing documentation for:
gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hs:25)
gl_FRAMEBUFFER_INCOMPLETE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hs:28)
17% ( 2 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB'
Missing documentation for:
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1299)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1296)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1290)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1293)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:318)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:321)
gl_COMPRESSED_SRGB_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs:34)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs:37)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs:40)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs:43)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit'
Missing documentation for:
glBlitFramebuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:332)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1154)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:464)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:467)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1157)
43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample'
Missing documentation for:
glRenderbufferStorageMultisample (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:481)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1202)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:620)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:854)
7% ( 3 / 42) in 'Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4'
Missing documentation for:
glGetUniformuiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:443)
glBindFragDataLocation (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:322)
glGetFragDataLocation (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:417)
glUniform1ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:508)
glUniform2ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:514)
glUniform3ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:520)
glUniform4ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:526)
glUniform1uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:509)
glUniform2uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:515)
glUniform3uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:521)
glUniform4uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:527)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2030)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1391)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1403)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1415)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1394)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1406)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1421)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1976)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1979)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1982)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:689)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:695)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:704)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:710)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:701)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:692)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:698)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:707)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1952)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1958)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1967)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1973)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1964)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1955)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1961)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1970)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:899)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:848)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat'
Missing documentation for:
gl_RGBA_SIGNED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hs:24)
18% ( 2 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureArray'
Missing documentation for:
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1709)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1070)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1715)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1076)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1733)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1739)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:821)
gl_COMPARE_REF_DEPTH_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureArray.hs:32)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:596)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC'
Missing documentation for:
gl_COMPRESSED_LUMINANCE_LATC1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.hs:27)
gl_COMPRESSED_SIGNED_LUMINANCE_LATC1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.hs:30)
gl_COMPRESSED_LUMINANCE_ALPHA_LATC2 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.hs:33)
gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.hs:36)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC'
Missing documentation for:
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:272)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:287)
gl_COMPRESSED_RED_GREEN_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionRGTC.hs:26)
gl_COMPRESSED_SIGNED_RED_GREEN_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionRGTC.hs:29)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB'
Missing documentation for:
gl_FRAMEBUFFER_SRGB_CAPABLE (src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hs:24)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent'
Missing documentation for:
gl_MAX_SHININESS (src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs:25)
gl_MAX_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs:28)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.FogDistance'
Missing documentation for:
gl_FOG_DISTANCE_MODE (src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs:28)
gl_EYE_RADIAL (src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs:31)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:477)
gl_EYE_PLANE_ABSOLUTE (src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs:34)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss'
Missing documentation for:
gl_EMBOSS_MAP (src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs:26)
gl_EMBOSS_LIGHT (src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs:29)
gl_EMBOSS_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs:32)
29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4'
Missing documentation for:
gl_COMBINE4 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs:28)
gl_SOURCE3_RGB (src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs:31)
gl_SOURCE3_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs:34)
gl_OPERAND3_RGB (src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs:37)
gl_OPERAND3_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs:40)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil'
Missing documentation for:
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:389)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1937)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle'
Missing documentation for:
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:28)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:31)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:34)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:37)
3% ( 2 / 77) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader'
Missing documentation for:
gl_TEXTURE_SHADER (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:99)
gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:102)
gl_SHADER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:105)
gl_OFFSET_TEXTURE_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:108)
gl_OFFSET_TEXTURE_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:111)
gl_OFFSET_TEXTURE_2D_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:114)
gl_OFFSET_TEXTURE_2D_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:117)
gl_PREVIOUS_TEXTURE_INPUT (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:120)
gl_CULL_MODES (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:123)
gl_OFFSET_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:126)
gl_OFFSET_TEXTURE_2D_MATRIX (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:129)
gl_CONST_EYE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:132)
gl_SHADER_CONSISTENT (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:135)
gl_PASS_THROUGH (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:138)
gl_CULL_FRAGMENT (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:141)
gl_OFFSET_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:144)
gl_OFFSET_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:147)
gl_OFFSET_TEXTURE_RECTANGLE_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:150)
gl_DEPENDENT_AR_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:153)
gl_DEPENDENT_GB_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:156)
gl_DOT_PRODUCT (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:159)
gl_DOT_PRODUCT_DEPTH_REPLACE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:162)
gl_DOT_PRODUCT_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:165)
gl_DOT_PRODUCT_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:168)
gl_DOT_PRODUCT_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:171)
gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:174)
gl_DOT_PRODUCT_REFLECT_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:177)
gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:180)
gl_UNSIGNED_IDENTITY (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:181)
gl_EXPAND_NORMAL (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:187)
gl_HILO (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:183)
gl_DSDT (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:186)
gl_DSDT_MAG (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:189)
gl_DSDT_MAG_VIB (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:192)
gl_UNSIGNED_INT_S8_S8_8_8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:195)
gl_UNSIGNED_INT_8_8_S8_S8_REV (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:198)
gl_SIGNED_RGBA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:201)
gl_SIGNED_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:204)
gl_SIGNED_RGB (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:207)
gl_SIGNED_RGB8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:210)
gl_SIGNED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:213)
gl_SIGNED_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:216)
gl_SIGNED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:219)
gl_SIGNED_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:222)
gl_SIGNED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:225)
gl_SIGNED_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:228)
gl_SIGNED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:231)
gl_SIGNED_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:234)
gl_SIGNED_RGB_UNSIGNED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:237)
gl_SIGNED_RGB8_UNSIGNED_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:240)
gl_HILO16 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:243)
gl_SIGNED_HILO (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:246)
gl_SIGNED_HILO16 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:249)
gl_DSDT8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:252)
gl_DSDT8_MAG8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:255)
gl_DSDT_MAG_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:258)
gl_DSDT8_MAG8_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:261)
gl_HI_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:264)
gl_LO_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:267)
gl_DS_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:270)
gl_DT_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:273)
gl_MAGNITUDE_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:276)
gl_VIBRANCE_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:279)
gl_HI_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:282)
gl_LO_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:285)
gl_DS_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:288)
gl_DT_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:291)
gl_MAGNITUDE_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:294)
gl_VIBRANCE_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:297)
gl_TEXTURE_BORDER_VALUES (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:300)
gl_TEXTURE_HI_SIZE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:303)
gl_TEXTURE_LO_SIZE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:306)
gl_TEXTURE_DS_SIZE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:309)
gl_TEXTURE_DT_SIZE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:312)
gl_TEXTURE_MAG_SIZE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:315)
7% ( 2 / 30) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader2'
Missing documentation for:
gl_DOT_PRODUCT_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hs:52)
gl_HILO (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:183)
gl_DSDT (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:186)
gl_DSDT_MAG (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:189)
gl_DSDT_MAG_VIB (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:192)
gl_UNSIGNED_INT_S8_S8_8_8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:195)
gl_UNSIGNED_INT_8_8_S8_S8_REV (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:198)
gl_SIGNED_RGBA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:201)
gl_SIGNED_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:204)
gl_SIGNED_RGB (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:207)
gl_SIGNED_RGB8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:210)
gl_SIGNED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:213)
gl_SIGNED_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:216)
gl_SIGNED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:219)
gl_SIGNED_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:222)
gl_SIGNED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:225)
gl_SIGNED_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:228)
gl_SIGNED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:231)
gl_SIGNED_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:234)
gl_SIGNED_RGB_UNSIGNED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:237)
gl_SIGNED_RGB8_UNSIGNED_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:240)
gl_HILO16 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:243)
gl_SIGNED_HILO (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:246)
gl_SIGNED_HILO16 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:249)
gl_DSDT8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:252)
gl_DSDT8_MAG8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:255)
gl_DSDT_MAG_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:258)
gl_DSDT8_MAG8_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:261)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2'
Missing documentation for:
gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hs:24)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor'
Missing documentation for:
gl_DEPTH_STENCIL_TO_RGBA (src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs:25)
gl_DEPTH_STENCIL_TO_BGRA (src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs:28)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint'
Missing documentation for:
gl_MULTISAMPLE_FILTER_HINT (src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hs:24)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.PointSprite'
Missing documentation for:
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1083)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:360)
gl_POINT_SPRITE_R_MODE (src/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.hs:27)
11% ( 2 / 19) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader3'
Missing documentation for:
gl_OFFSET_PROJECTIVE_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:39)
gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:42)
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:45)
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:48)
gl_OFFSET_HILO_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:51)
gl_OFFSET_HILO_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:54)
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:57)
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:60)
gl_DEPENDENT_HILO_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:63)
gl_DEPENDENT_RGB_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:66)
gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:69)
gl_DOT_PRODUCT_PASS_THROUGH (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:72)
gl_DOT_PRODUCT_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:75)
gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:78)
gl_HILO8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:81)
gl_SIGNED_HILO8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:84)
gl_FORCE_BLUE_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:87)
12% ( 2 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer'
Missing documentation for:
gl_FLOAT_R (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:37)
gl_FLOAT_RG (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:40)
gl_FLOAT_RGB (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:43)
gl_FLOAT_RGBA (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:46)
gl_FLOAT_R16 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:49)
gl_FLOAT_R32 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:52)
gl_FLOAT_RG16 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:55)
gl_FLOAT_RG32 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:58)
gl_FLOAT_RGB16 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:61)
gl_FLOAT_RGB32 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:64)
gl_FLOAT_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:67)
gl_FLOAT_RGBA32 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:70)
gl_TEXTURE_FLOAT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:73)
gl_FLOAT_CLEAR_COLOR_VALUE (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:76)
gl_FLOAT_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:79)
10% ( 5 / 52) in 'Graphics.Rendering.OpenGL.Raw.NV.HalfFloat'
Missing documentation for:
glVertex2h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:82)
glVertex2hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:83)
glVertex3h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:84)
glVertex3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:85)
glVertex4h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:86)
glVertex4hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:87)
glNormal3h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:88)
glNormal3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:89)
glColor3h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:90)
glColor3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:91)
glColor4h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:92)
glColor4hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:93)
glTexCoord1h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:94)
glTexCoord1hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:95)
glTexCoord2h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:96)
glTexCoord2hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:97)
glTexCoord3h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:98)
glTexCoord3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:99)
glTexCoord4h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:100)
glTexCoord4hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:101)
glMultiTexCoord1h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:102)
glMultiTexCoord1hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:103)
glMultiTexCoord2h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:104)
glMultiTexCoord2hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:105)
glMultiTexCoord3h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:106)
glMultiTexCoord3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:107)
glMultiTexCoord4h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:108)
glMultiTexCoord4hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:109)
glFogCoordh (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:110)
glFogCoordhv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:111)
glSecondaryColor3h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:112)
glSecondaryColor3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:113)
glVertexWeighth (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:114)
glVertexWeighthv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:115)
glVertexAttrib1h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:116)
glVertexAttrib1hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:117)
glVertexAttrib2h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:118)
glVertexAttrib2hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:119)
glVertexAttrib3h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:120)
glVertexAttrib3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:121)
glVertexAttrib4h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:122)
glVertexAttrib4hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:123)
glVertexAttribs1hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:124)
glVertexAttribs2hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:125)
glVertexAttribs3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:126)
glVertexAttribs4hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:127)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:671)
25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange'
Missing documentation for:
gl_WRITE_PIXEL_DATA_RANGE (src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs:28)
gl_READ_PIXEL_DATA_RANGE (src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs:31)
gl_WRITE_PIXEL_DATA_RANGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs:34)
gl_READ_PIXEL_DATA_RANGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs:37)
gl_WRITE_PIXEL_DATA_RANGE_POINTER (src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs:40)
gl_READ_PIXEL_DATA_RANGE_POINTER (src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs:43)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal'
Missing documentation for:
gl_TEXTURE_UNSIGNED_REMAP_MODE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.hs:23)
29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2'
Missing documentation for:
gl_MAX_PROGRAM_EXEC_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs:27)
gl_MAX_PROGRAM_CALL_DEPTH (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs:30)
gl_MAX_PROGRAM_IF_DEPTH (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs:33)
gl_MAX_PROGRAM_LOOP_DEPTH (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs:36)
gl_MAX_PROGRAM_LOOP_COUNT (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs:39)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option'
Missing documentation for:
gl_MAX_PROGRAM_EXEC_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs:27)
gl_MAX_PROGRAM_CALL_DEPTH (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs:30)
11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4'
Missing documentation for:
glProgramLocalParameterI4i (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:57)
glProgramLocalParameterI4iv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:58)
glProgramLocalParametersI4iv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:59)
glProgramLocalParameterI4ui (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:60)
glProgramLocalParameterI4uiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:61)
glProgramLocalParametersI4uiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:62)
glProgramEnvParameterI4i (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:63)
glProgramEnvParameterI4iv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:64)
glProgramEnvParametersI4iv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:65)
glProgramEnvParameterI4ui (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:66)
glProgramEnvParameterI4uiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:67)
glProgramEnvParametersI4uiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:68)
glGetProgramLocalParameterIiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:69)
glGetProgramLocalParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:70)
glGetProgramEnvParameterIiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:71)
glGetProgramEnvParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:72)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:899)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:848)
gl_PROGRAM_ATTRIB_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:74)
gl_PROGRAM_RESULT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:77)
gl_MAX_PROGRAM_ATTRIB_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:80)
gl_MAX_PROGRAM_RESULT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:83)
gl_MAX_PROGRAM_GENERIC_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:86)
gl_MAX_PROGRAM_GENERIC_RESULTS (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:89)
15% ( 3 / 20) in 'Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4'
Missing documentation for:
glProgramVertexLimit (src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs:49)
gl_GEOMETRY_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs:51)
gl_MAX_PROGRAM_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs:54)
gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs:57)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:94)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:97)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:100)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:79)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:64)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:67)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:70)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:73)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:85)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:88)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:82)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:596)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:76)
11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4'
Missing documentation for:
glVertexAttribI1i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:576)
glVertexAttribI2i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:580)
glVertexAttribI3i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:584)
glVertexAttribI4i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:589)
glVertexAttribI1ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:578)
glVertexAttribI2ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:582)
glVertexAttribI3ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:586)
glVertexAttribI4ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:593)
glVertexAttribI1iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:577)
glVertexAttribI2iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:581)
glVertexAttribI3iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:585)
glVertexAttribI4iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:590)
glVertexAttribI1uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:579)
glVertexAttribI2uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:583)
glVertexAttribI3uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:587)
glVertexAttribI4uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:594)
glVertexAttribI4bv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:588)
glVertexAttribI4sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:591)
glVertexAttribI4ubv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:592)
glVertexAttribI4usv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:595)
glVertexAttribIPointer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:596)
glGetVertexAttribIiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:444)
glGetVertexAttribIuiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:445)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2030)
30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat'
Missing documentation for:
glDepthRanged (src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs:39)
glClearDepthd (src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs:40)
glDepthBoundsd (src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs:41)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:380)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:353)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:515)
gl_DEPTH_BUFFER_FLOAT_MODE (src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs:43)
33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender'
Missing documentation for:
glBeginConditionalRender (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:317)
glEndConditionalRender (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:385)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1103)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1094)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1088)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1085)
20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.PresentVideo'
Missing documentation for:
glPresentFrameKeyed (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:44)
glPresentFrameDualFill (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:45)
glGetVideoiv (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:46)
glGetVideouiv (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:47)
glGetVideoi64v (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:48)
glGetVideoui64v (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:49)
gl_FRAME (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:51)
gl_FIELDS (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:54)
gl_CURRENT_TIME (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:57)
gl_NUM_FILL_STREAMS (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:60)
gl_PRESENT_TIME (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:63)
gl_PRESENT_DURATION (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:66)
21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments'
Missing documentation for:
glFramebufferParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:45)
glGetFramebufferParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:46)
gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:48)
gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:51)
gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:54)
gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:57)
gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:60)
gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:63)
gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:66)
gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:69)
gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:72)
100% ( 86 / 86) in 'Graphics.Rendering.OpenGL.Raw.ARB'
2% ( 3 /197) in 'Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess'
Missing documentation for:
glClientAttribDefault (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:229)
glPushClientAttribDefault (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:230)
glMatrixLoadf (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:231)
glMatrixLoadd (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:232)
glMatrixMultf (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:233)
glMatrixMultd (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:234)
glMatrixLoadIdentity (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:235)
glMatrixRotatef (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:236)
glMatrixRotated (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:237)
glMatrixScalef (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:238)
glMatrixScaled (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:239)
glMatrixTranslatef (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:240)
glMatrixTranslated (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:241)
glMatrixOrtho (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:242)
glMatrixFrustum (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:243)
glMatrixPush (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:244)
glMatrixPop (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:245)
glTextureParameteri (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:246)
glTextureParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:247)
glTextureParameterf (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:248)
glTextureParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:249)
glTextureImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:250)
glTextureImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:251)
glTextureSubImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:252)
glTextureSubImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:253)
glCopyTextureImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:254)
glCopyTextureImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:255)
glCopyTextureSubImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:256)
glCopyTextureSubImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:257)
glGetTextureImage (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:258)
glGetTextureParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:259)
glGetTextureParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:260)
glGetTextureLevelParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:261)
glGetTextureLevelParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:262)
glTextureImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:263)
glTextureSubImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:264)
glCopyTextureSubImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:265)
glBindMultiTexture (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:266)
glMultiTexCoordPointer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:267)
glMultiTexEnvf (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:268)
glMultiTexEnvfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:269)
glMultiTexEnvi (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:270)
glMultiTexEnviv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:271)
glMultiTexGend (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:272)
glMultiTexGendv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:273)
glMultiTexGenf (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:274)
glMultiTexGenfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:275)
glMultiTexGeni (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:276)
glMultiTexGeniv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:277)
glGetMultiTexEnvfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:278)
glGetMultiTexEnviv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:279)
glGetMultiTexGendv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:280)
glGetMultiTexGenfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:281)
glGetMultiTexGeniv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:282)
glMultiTexParameteri (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:283)
glMultiTexParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:284)
glMultiTexParameterf (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:285)
glMultiTexParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:286)
glMultiTexImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:287)
glMultiTexImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:288)
glMultiTexSubImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:289)
glMultiTexSubImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:290)
glCopyMultiTexImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:291)
glCopyMultiTexImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:292)
glCopyMultiTexSubImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:293)
glCopyMultiTexSubImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:294)
glGetMultiTexImage (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:295)
glGetMultiTexParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:296)
glGetMultiTexParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:297)
glGetMultiTexLevelParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:298)
glGetMultiTexLevelParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:299)
glMultiTexImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:300)
glMultiTexSubImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:301)
glCopyMultiTexSubImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:302)
glEnableClientStateIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:303)
glDisableClientStateIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:304)
glGetFloatIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:305)
glGetDoubleIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:306)
glGetPointerIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:307)
glEnableIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:308)
glDisableIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:309)
glIsEnabledIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:310)
glGetIntegerIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:311)
glGetBooleanIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:312)
glNamedProgramString (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:313)
glNamedProgramLocalParameter4d (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:314)
glNamedProgramLocalParameter4dv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:315)
glNamedProgramLocalParameter4f (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:316)
glNamedProgramLocalParameter4fv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:317)
glGetNamedProgramLocalParameterdv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:318)
glGetNamedProgramLocalParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:319)
glGetNamedProgramiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:320)
glGetNamedProgramString (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:321)
glCompressedTextureImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:322)
glCompressedTextureImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:323)
glCompressedTextureImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:324)
glCompressedTextureSubImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:325)
glCompressedTextureSubImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:326)
glCompressedTextureSubImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:327)
glGetCompressedTextureImage (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:328)
glCompressedMultiTexImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:329)
glCompressedMultiTexImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:330)
glCompressedMultiTexImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:331)
glCompressedMultiTexSubImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:332)
glCompressedMultiTexSubImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:333)
glCompressedMultiTexSubImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:334)
glGetCompressedMultiTexImage (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:335)
glMatrixLoadTransposef (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:336)
glMatrixLoadTransposed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:337)
glMatrixMultTransposef (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:338)
glMatrixMultTransposed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:339)
glNamedBufferData (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:340)
glNamedBufferSubData (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:341)
glMapNamedBuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:342)
glUnmapNamedBuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:343)
glGetNamedBufferParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:344)
glGetNamedBufferPointerv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:345)
glGetNamedBufferSubData (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:346)
glProgramUniform1f (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:112)
glProgramUniform2f (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:120)
glProgramUniform3f (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:128)
glProgramUniform4f (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:136)
glProgramUniform1i (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:110)
glProgramUniform2i (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:118)
glProgramUniform3i (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:126)
glProgramUniform4i (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:134)
glProgramUniform1fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:113)
glProgramUniform2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:121)
glProgramUniform3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:129)
glProgramUniform4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:137)
glProgramUniform1iv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:111)
glProgramUniform2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:119)
glProgramUniform3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:127)
glProgramUniform4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:135)
glProgramUniformMatrix2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:142)
glProgramUniformMatrix3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:143)
glProgramUniformMatrix4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:144)
glProgramUniformMatrix2x3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:148)
glProgramUniformMatrix3x2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:149)
glProgramUniformMatrix2x4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:150)
glProgramUniformMatrix4x2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:151)
glProgramUniformMatrix3x4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:152)
glProgramUniformMatrix4x3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:153)
glTextureBuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:347)
glMultiTexBuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:348)
glTextureParameterIiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:349)
glTextureParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:350)
glGetTextureParameterIiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:351)
glGetTextureParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:352)
glMultiTexParameterIiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:353)
glMultiTexParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:354)
glGetMultiTexParameterIiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:355)
glGetMultiTexParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:356)
glProgramUniform1ui (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:116)
glProgramUniform2ui (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:124)
glProgramUniform3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:132)
glProgramUniform4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:140)
glProgramUniform1uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:117)
glProgramUniform2uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:125)
glProgramUniform3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:133)
glProgramUniform4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:141)
glNamedProgramLocalParameters4fv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:357)
glNamedProgramLocalParameterI4i (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:358)
glNamedProgramLocalParameterI4iv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:359)
glNamedProgramLocalParametersI4iv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:360)
glNamedProgramLocalParameterI4ui (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:361)
glNamedProgramLocalParameterI4uiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:362)
glNamedProgramLocalParametersI4uiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:363)
glGetNamedProgramLocalParameterIiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:364)
glGetNamedProgramLocalParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:365)
glNamedRenderbufferStorage (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:366)
glGetNamedRenderbufferParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:367)
glNamedRenderbufferStorageMultisample (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:368)
glNamedRenderbufferStorageMultisampleCoverage (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:369)
glCheckNamedFramebufferStatus (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:370)
glNamedFramebufferTexture1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:371)
glNamedFramebufferTexture2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:372)
glNamedFramebufferTexture3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:373)
glNamedFramebufferRenderbuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:374)
glGetNamedFramebufferAttachmentParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:375)
glGenerateTextureMipmap (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:376)
glGenerateMultiTexMipmap (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:377)
glFramebufferDrawBuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:378)
glFramebufferDrawBuffers (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:379)
glFramebufferReadBuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:380)
glGetFramebufferParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:46)
glNamedFramebufferTexture (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:381)
glNamedFramebufferTextureLayer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:382)
glNamedFramebufferTextureFace (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:383)
glTextureRenderbuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:384)
glMultiTexRenderbuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:385)
gl_PROGRAM_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:387)
gl_TRANSPOSE_PROGRAM_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:390)
gl_PROGRAM_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:393)
25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2'
Missing documentation for:
glColorMaskIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DrawBuffers2.hs:29)
glGetBooleanIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:312)
glGetIntegerIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:311)
glEnableIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:308)
glDisableIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:309)
glIsEnabledIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:310)
20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject'
Missing documentation for:
glBindBufferRange (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:81)
glBindBufferOffset (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:46)
glBindBufferBase (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:82)
glProgramBufferParametersfv (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:47)
glProgramBufferParametersIiv (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:48)
glProgramBufferParametersIuiv (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:49)
glGetIntegerIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:311)
gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:51)
gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:54)
gl_VERTEX_PROGRAM_PARAMETER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:57)
gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:60)
gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:63)
12% ( 3 / 25) in 'Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback'
Missing documentation for:
glBeginTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:319)
glEndTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:387)
glBindBufferRange (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:81)
glBindBufferOffset (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:46)
glBindBufferBase (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:82)
glTransformFeedbackVaryings (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:503)
glGetTransformFeedbackVarying (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:439)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1859)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1871)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1868)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1862)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:686)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1454)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1058)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1874)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1148)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:866)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:869)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:872)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1877)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1865)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1880)
6% ( 3 / 50) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback'
Missing documentation for:
glBindBufferRange (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:81)
glBindBufferOffset (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:46)
glBindBufferBase (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:82)
glTransformFeedbackAttribs (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:83)
glTransformFeedbackVaryingsNV (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:84)
glBeginTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:319)
glEndTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:387)
glGetVaryingLocation (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:85)
glGetActiveVarying (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:86)
glActiveVarying (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:87)
glGetTransformFeedbackVaryingNV (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:88)
glGetIntegerIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:311)
glGetBooleanIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:312)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1859)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1871)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1868)
gl_TRANSFORM_FEEDBACK_RECORD (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:90)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1862)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:686)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1454)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1058)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1874)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1148)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:866)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:869)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:872)
gl_TRANSFORM_FEEDBACK_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:93)
gl_ACTIVE_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:96)
gl_ACTIVE_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:99)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1877)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1865)
gl_BACK_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:102)
gl_BACK_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:105)
gl_TEXTURE_COORD (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:108)
gl_CLIP_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:111)
gl_VERTEX_ID (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:114)
gl_PRIMITIVE_ID (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:117)
gl_GENERIC_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:120)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1025)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:507)
gl_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:172)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1167)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1107)
gl_LAYER (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:123)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1976)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1979)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1982)
17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample'
Missing documentation for:
glGetBooleanIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:312)
glGetIntegerIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:311)
glGetMultisamplefv (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:59)
glSampleMaskIndexed (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:47)
glTexRenderbuffer (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:48)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:63)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:66)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:69)
gl_TEXTURE_BINDING_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:50)
gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:53)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:84)
gl_TEXTURE_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:56)
gl_SAMPLER_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:59)
gl_INT_SAMPLER_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:62)
gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:65)
100% ( 44 / 44) in 'Graphics.Rendering.OpenGL.Raw.NV'
67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery'
Missing documentation for:
glGetQueryObjecti64v (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:39)
glGetQueryObjectui64v (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:40)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:42)
100% ( 79 / 79) in 'Graphics.Rendering.OpenGL.Raw.EXT'
100% ( 8 / 8) in 'Graphics.Rendering.OpenGL.Raw'
Documentation created: dist/doc/html/OpenGLRaw/index.html,
dist/doc/html/OpenGLRaw/OpenGLRaw.txt
Creating package registration file:
/tmp/pkgConf-OpenGLRaw-1.5.0278722862233665123.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/OpenGLRaw-1.5.0.1-37r9BovveiNEHZoJdfHpC6
Registering OpenGLRaw-1.5.0.1...
Installed OpenGLRaw-1.5.0.1
Configuring Vec-1.0.5...
Building Vec-1.0.5...
Preprocessing library Vec-1.0.5...
on the commandline: Warning:
-XOverlappingInstances is deprecated: instead use per-instance pragmas OVERLAPPING/OVERLAPPABLE/OVERLAPS
[1 of 5] Compiling Data.Vec.Nat ( Data/Vec/Nat.hs, dist/build/Data/Vec/Nat.o )
[2 of 5] Compiling Data.Vec.Base ( Data/Vec/Base.hs, dist/build/Data/Vec/Base.o )
[3 of 5] Compiling Data.Vec.LinAlg ( Data/Vec/LinAlg.hs, dist/build/Data/Vec/LinAlg.o )
[4 of 5] Compiling Data.Vec.Packed ( Data/Vec/Packed.hs, dist/build/Data/Vec/Packed.o )
[5 of 5] Compiling Data.Vec ( Data/Vec.hs, dist/build/Data/Vec.o )
In-place registering Vec-1.0.5...
Running Haddock for Vec-1.0.5...
Running hscolour for Vec-1.0.5...
Preprocessing library Vec-1.0.5...
Preprocessing library Vec-1.0.5...
Haddock coverage:
4% ( 2 / 48) in 'Data.Vec.Nat'
Missing documentation for:
N0 (Data/Vec/Nat.hs:17)
Succ (Data/Vec/Nat.hs:18)
N1 (Data/Vec/Nat.hs:20)
N2 (Data/Vec/Nat.hs:21)
N3 (Data/Vec/Nat.hs:22)
N4 (Data/Vec/Nat.hs:23)
N5 (Data/Vec/Nat.hs:24)
N6 (Data/Vec/Nat.hs:25)
N7 (Data/Vec/Nat.hs:26)
N8 (Data/Vec/Nat.hs:27)
N9 (Data/Vec/Nat.hs:28)
N10 (Data/Vec/Nat.hs:29)
N11 (Data/Vec/Nat.hs:30)
N12 (Data/Vec/Nat.hs:31)
N13 (Data/Vec/Nat.hs:32)
N14 (Data/Vec/Nat.hs:33)
N15 (Data/Vec/Nat.hs:34)
N16 (Data/Vec/Nat.hs:35)
N17 (Data/Vec/Nat.hs:36)
N18 (Data/Vec/Nat.hs:37)
N19 (Data/Vec/Nat.hs:38)
n0 (Data/Vec/Nat.hs:40)
n1 (Data/Vec/Nat.hs:41)
n2 (Data/Vec/Nat.hs:42)
n3 (Data/Vec/Nat.hs:43)
n4 (Data/Vec/Nat.hs:44)
n5 (Data/Vec/Nat.hs:45)
n6 (Data/Vec/Nat.hs:46)
n7 (Data/Vec/Nat.hs:47)
n8 (Data/Vec/Nat.hs:48)
n9 (Data/Vec/Nat.hs:49)
n10 (Data/Vec/Nat.hs:50)
n11 (Data/Vec/Nat.hs:51)
n12 (Data/Vec/Nat.hs:52)
n13 (Data/Vec/Nat.hs:53)
n14 (Data/Vec/Nat.hs:54)
n15 (Data/Vec/Nat.hs:55)
n16 (Data/Vec/Nat.hs:56)
n17 (Data/Vec/Nat.hs:57)
n18 (Data/Vec/Nat.hs:58)
n19 (Data/Vec/Nat.hs:59)
(Data/Vec/Nat.hs:63)
(Data/Vec/Nat.hs:64)
Pred (Data/Vec/Nat.hs:66)
(Data/Vec/Nat.hs:67)
(Data/Vec/Nat.hs:68)
25% ( 29 /115) in 'Data.Vec.Base'
Missing documentation for:
Module header
(Data/Vec/Base.hs:47)
ShowVec (Data/Vec/Base.hs:52)
(Data/Vec/Base.hs:55)
(Data/Vec/Base.hs:59)
Vec2 (Data/Vec/Base.hs:65)
Vec3 (Data/Vec/Base.hs:66)
Vec4 (Data/Vec/Base.hs:67)
Vec5 (Data/Vec/Base.hs:68)
Vec6 (Data/Vec/Base.hs:69)
Vec7 (Data/Vec/Base.hs:70)
Vec8 (Data/Vec/Base.hs:71)
Vec9 (Data/Vec/Base.hs:72)
Vec10 (Data/Vec/Base.hs:73)
Vec11 (Data/Vec/Base.hs:74)
Vec12 (Data/Vec/Base.hs:75)
Vec13 (Data/Vec/Base.hs:76)
Vec14 (Data/Vec/Base.hs:77)
Vec15 (Data/Vec/Base.hs:78)
Vec16 (Data/Vec/Base.hs:79)
Vec17 (Data/Vec/Base.hs:80)
Vec18 (Data/Vec/Base.hs:81)
Vec19 (Data/Vec/Base.hs:82)
(Data/Vec/Base.hs:97)
(Data/Vec/Base.hs:101)
(Data/Vec/Base.hs:137)
(Data/Vec/Base.hs:150)
(Data/Vec/Base.hs:171)
(Data/Vec/Base.hs:177)
(Data/Vec/Base.hs:191)
(Data/Vec/Base.hs:201)
(Data/Vec/Base.hs:215)
(Data/Vec/Base.hs:219)
(Data/Vec/Base.hs:234)
(Data/Vec/Base.hs:238)
(Data/Vec/Base.hs:242)
(Data/Vec/Base.hs:246)
(Data/Vec/Base.hs:261)
(Data/Vec/Base.hs:269)
(Data/Vec/Base.hs:289)
(Data/Vec/Base.hs:293)
(Data/Vec/Base.hs:303)
(Data/Vec/Base.hs:307)
(Data/Vec/Base.hs:311)
(Data/Vec/Base.hs:324)
(Data/Vec/Base.hs:328)
(Data/Vec/Base.hs:340)
(Data/Vec/Base.hs:344)
(Data/Vec/Base.hs:355)
(Data/Vec/Base.hs:359)
(Data/Vec/Base.hs:368)
(Data/Vec/Base.hs:372)
(Data/Vec/Base.hs:381)
(Data/Vec/Base.hs:384)
toList (Data/Vec/Base.hs:408)
Mat22 (Data/Vec/Base.hs:420)
Mat23 (Data/Vec/Base.hs:421)
Mat24 (Data/Vec/Base.hs:422)
Mat32 (Data/Vec/Base.hs:424)
Mat33 (Data/Vec/Base.hs:425)
Mat34 (Data/Vec/Base.hs:426)
Mat35 (Data/Vec/Base.hs:427)
Mat36 (Data/Vec/Base.hs:428)
Mat42 (Data/Vec/Base.hs:430)
Mat43 (Data/Vec/Base.hs:431)
Mat44 (Data/Vec/Base.hs:432)
Mat45 (Data/Vec/Base.hs:433)
Mat46 (Data/Vec/Base.hs:434)
Mat47 (Data/Vec/Base.hs:435)
Mat48 (Data/Vec/Base.hs:436)
(Data/Vec/Base.hs:464)
(Data/Vec/Base.hs:482)
(Data/Vec/Base.hs:515)
(Data/Vec/Base.hs:537)
sizeOf# (Data/Vec/Base.hs:558)
VecArrayRW (Data/Vec/Base.hs:563)
(Data/Vec/Base.hs:572)
(Data/Vec/Base.hs:589)
(Data/Vec/Base.hs:609)
(Data/Vec/Base.hs:626)
(Data/Vec/Base.hs:647)
(Data/Vec/Base.hs:664)
(Data/Vec/Base.hs:685)
(Data/Vec/Base.hs:702)
(Data/Vec/Base.hs:726)
(Data/Vec/Base.hs:743)
Warning: Not found in environment: mapFst
39% ( 36 / 93) in 'Data.Vec.LinAlg'
Missing documentation for:
Module header
4% ( 3 / 70) in 'Data.Vec.Packed'
Missing documentation for:
(Data/Vec/Packed.hs:90)
(Data/Vec/Packed.hs:98)
(Data/Vec/Packed.hs:106)
Vec2B (Data/Vec/Packed.hs:115)
Vec3B (Data/Vec/Packed.hs:116)
Vec4B (Data/Vec/Packed.hs:117)
(Data/Vec/Packed.hs:122)
(Data/Vec/Packed.hs:130)
(Data/Vec/Packed.hs:138)
Vec2I (Data/Vec/Packed.hs:147)
Vec3I (Data/Vec/Packed.hs:148)
Vec4I (Data/Vec/Packed.hs:149)
(Data/Vec/Packed.hs:154)
(Data/Vec/Packed.hs:162)
(Data/Vec/Packed.hs:170)
Vec2F (Data/Vec/Packed.hs:178)
Vec3F (Data/Vec/Packed.hs:179)
Vec4F (Data/Vec/Packed.hs:180)
(Data/Vec/Packed.hs:186)
(Data/Vec/Packed.hs:194)
(Data/Vec/Packed.hs:202)
Vec2D (Data/Vec/Packed.hs:210)
Vec3D (Data/Vec/Packed.hs:211)
Vec4D (Data/Vec/Packed.hs:212)
(Data/Vec/Packed.hs:218)
(Data/Vec/Packed.hs:226)
(Data/Vec/Packed.hs:234)
Vec2CF (Data/Vec/Packed.hs:242)
Vec3CF (Data/Vec/Packed.hs:243)
Vec4CF (Data/Vec/Packed.hs:244)
(Data/Vec/Packed.hs:250)
(Data/Vec/Packed.hs:258)
(Data/Vec/Packed.hs:266)
Vec2CI (Data/Vec/Packed.hs:274)
Vec3CI (Data/Vec/Packed.hs:275)
Vec4CI (Data/Vec/Packed.hs:276)
(Data/Vec/Packed.hs:281)
(Data/Vec/Packed.hs:289)
(Data/Vec/Packed.hs:297)
Vec2CD (Data/Vec/Packed.hs:305)
Vec3CD (Data/Vec/Packed.hs:306)
Vec4CD (Data/Vec/Packed.hs:307)
Mat22D (Data/Vec/Packed.hs:312)
Mat23D (Data/Vec/Packed.hs:313)
Mat24D (Data/Vec/Packed.hs:314)
Mat33D (Data/Vec/Packed.hs:315)
Mat34D (Data/Vec/Packed.hs:316)
Mat44D (Data/Vec/Packed.hs:317)
unpackMat (Data/Vec/Packed.hs:325)
(Data/Vec/Packed.hs:329)
(Data/Vec/Packed.hs:335)
(Data/Vec/Packed.hs:344)
(Data/Vec/Packed.hs:350)
(Data/Vec/Packed.hs:365)
(Data/Vec/Packed.hs:374)
(Data/Vec/Packed.hs:394)
(Data/Vec/Packed.hs:399)
(Data/Vec/Packed.hs:404)
(Data/Vec/Packed.hs:409)
(Data/Vec/Packed.hs:414)
(Data/Vec/Packed.hs:420)
(Data/Vec/Packed.hs:426)
(Data/Vec/Packed.hs:432)
(Data/Vec/Packed.hs:438)
(Data/Vec/Packed.hs:445)
(Data/Vec/Packed.hs:458)
(Data/Vec/Packed.hs:477)
Warning: Data.Vec: Could not find documentation for exported module: X
100% ( 1 / 1) in 'Data.Vec'
Warning: Data.Vec.LinAlg: could not find link destinations for:
mapFst
Documentation created: dist/doc/html/Vec/index.html, dist/doc/html/Vec/Vec.txt
Creating package registration file: /tmp/pkgConf-Vec-1.010326843671478326644.5
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/Vec-1.0.5-JRyeYKLYJRWDJi1MV46ZDR
Registering Vec-1.0.5...
Installed Vec-1.0.5
Configuring base-orphans-0.4.4...
Building base-orphans-0.4.4...
Preprocessing library base-orphans-0.4.4...
[1 of 2] Compiling Data.Orphans.Prelude ( src/Data/Orphans/Prelude.hs, dist/build/Data/Orphans/Prelude.o )
[2 of 2] Compiling Data.Orphans ( src/Data/Orphans.hs, dist/build/Data/Orphans.o )
In-place registering base-orphans-0.4.4...
Running Haddock for base-orphans-0.4.4...
Running hscolour for base-orphans-0.4.4...
Preprocessing library base-orphans-0.4.4...
Preprocessing library base-orphans-0.4.4...
Haddock coverage:
Warning: Data.Orphans.Prelude: Could not find documentation for exported module: OrphansPrelude
100% ( 1 / 1) in 'Data.Orphans.Prelude'
100% ( 1 / 1) in 'Data.Orphans'
Documentation created: dist/doc/html/base-orphans/index.html,
dist/doc/html/base-orphans/base-orphans.txt
Creating package registration file:
/tmp/pkgConf-base-orphans-0.412594801292082735328.4
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/base-orphans-0.4.4-E55c3OEBLyu45sND7mOuE9
Registering base-orphans-0.4.4...
Installed base-orphans-0.4.4
Configuring bindings-DSL-1.0.22...
Building bindings-DSL-1.0.22...
Preprocessing library bindings-DSL-1.0.22...
[1 of 1] Compiling Bindings.Utilities ( Bindings/Utilities.hs, dist/build/Bindings/Utilities.o )
Bindings/Utilities.hs:2:1: Warning: Tab character
Bindings/Utilities.hs:3:1: Warning: Tab character
Bindings/Utilities.hs:32:1: Warning: Tab character
Bindings/Utilities.hs:33:1: Warning: Tab character
Bindings/Utilities.hs:34:1: Warning: Tab character
Bindings/Utilities.hs:35:1: Warning: Tab character
Bindings/Utilities.hs:36:1: Warning: Tab character
Bindings/Utilities.hs:37:1: Warning: Tab character
Bindings/Utilities.hs:38:1: Warning: Tab character
Bindings/Utilities.hs:39:1: Warning: Tab character
In-place registering bindings-DSL-1.0.22...
Running Haddock for bindings-DSL-1.0.22...
Running hscolour for bindings-DSL-1.0.22...
Preprocessing library bindings-DSL-1.0.22...
Preprocessing library bindings-DSL-1.0.22...
Bindings/Utilities.hs:2:1: Warning: Tab character
Bindings/Utilities.hs:3:1: Warning: Tab character
Bindings/Utilities.hs:32:1: Warning: Tab character
Bindings/Utilities.hs:33:1: Warning: Tab character
Bindings/Utilities.hs:34:1: Warning: Tab character
Bindings/Utilities.hs:35:1: Warning: Tab character
Bindings/Utilities.hs:36:1: Warning: Tab character
Bindings/Utilities.hs:37:1: Warning: Tab character
Bindings/Utilities.hs:38:1: Warning: Tab character
Bindings/Utilities.hs:39:1: Warning: Tab character
Haddock coverage:
67% ( 2 / 3) in 'Bindings.Utilities'
Missing documentation for:
Module header
Documentation created: dist/doc/html/bindings-DSL/index.html,
dist/doc/html/bindings-DSL/bindings-DSL.txt
Creating package registration file:
/tmp/pkgConf-bindings-DSL-1.01845394080625728906.22
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/bindings-DSL-1.0.22-2m2ZVVxqiWcGXmClWGGYoj
Registering bindings-DSL-1.0.22...
Installed bindings-DSL-1.0.22
Configuring cmdargs-0.10.13...
Building cmdargs-0.10.13...
Preprocessing library cmdargs-0.10.13...
[ 1 of 25] Compiling System.Console.CmdArgs.Implicit.Ann ( System/Console/CmdArgs/Implicit/Ann.hs, dist/build/System/Console/CmdArgs/Implicit/Ann.o )
[ 2 of 25] Compiling System.Console.CmdArgs.Implicit.UI ( System/Console/CmdArgs/Implicit/UI.hs, dist/build/System/Console/CmdArgs/Implicit/UI.o )
[ 3 of 25] Compiling System.Console.CmdArgs.Verbosity ( System/Console/CmdArgs/Verbosity.hs, dist/build/System/Console/CmdArgs/Verbosity.o )
[ 4 of 25] Compiling System.Console.CmdArgs.Implicit.Type ( System/Console/CmdArgs/Implicit/Type.hs, dist/build/System/Console/CmdArgs/Implicit/Type.o )
[ 5 of 25] Compiling System.Console.CmdArgs.Explicit.SplitJoin ( System/Console/CmdArgs/Explicit/SplitJoin.hs, dist/build/System/Console/CmdArgs/Explicit/SplitJoin.o )
[ 6 of 25] Compiling System.Console.CmdArgs.Explicit.ExpandArgsAt ( System/Console/CmdArgs/Explicit/ExpandArgsAt.hs, dist/build/System/Console/CmdArgs/Explicit/ExpandArgsAt.o )
[ 7 of 25] Compiling System.Console.CmdArgs.Explicit.Type ( System/Console/CmdArgs/Explicit/Type.hs, dist/build/System/Console/CmdArgs/Explicit/Type.o )
[ 8 of 25] Compiling System.Console.CmdArgs.Explicit.Process ( System/Console/CmdArgs/Explicit/Process.hs, dist/build/System/Console/CmdArgs/Explicit/Process.o )
[ 9 of 25] Compiling System.Console.CmdArgs.Explicit.Complete ( System/Console/CmdArgs/Explicit/Complete.hs, dist/build/System/Console/CmdArgs/Explicit/Complete.o )
[10 of 25] Compiling System.Console.CmdArgs.Helper ( System/Console/CmdArgs/Helper.hs, dist/build/System/Console/CmdArgs/Helper.o )
[11 of 25] Compiling System.Console.CmdArgs.Default ( System/Console/CmdArgs/Default.hs, dist/build/System/Console/CmdArgs/Default.o )
[12 of 25] Compiling System.Console.CmdArgs.Text ( System/Console/CmdArgs/Text.hs, dist/build/System/Console/CmdArgs/Text.o )
[13 of 25] Compiling System.Console.CmdArgs.Explicit.Help ( System/Console/CmdArgs/Explicit/Help.hs, dist/build/System/Console/CmdArgs/Explicit/Help.o )
[14 of 25] Compiling System.Console.CmdArgs.Explicit ( System/Console/CmdArgs/Explicit.hs, dist/build/System/Console/CmdArgs/Explicit.o )
[15 of 25] Compiling System.Console.CmdArgs.GetOpt ( System/Console/CmdArgs/GetOpt.hs, dist/build/System/Console/CmdArgs/GetOpt.o )
[16 of 25] Compiling Data.Generics.Any ( Data/Generics/Any.hs, dist/build/Data/Generics/Any.o )
[17 of 25] Compiling Data.Generics.Any.Prelude ( Data/Generics/Any/Prelude.hs, dist/build/Data/Generics/Any/Prelude.o )
[18 of 25] Compiling System.Console.CmdArgs.Implicit.Reader ( System/Console/CmdArgs/Implicit/Reader.hs, dist/build/System/Console/CmdArgs/Implicit/Reader.o )
[19 of 25] Compiling System.Console.CmdArgs.Annotate ( System/Console/CmdArgs/Annotate.hs, dist/build/System/Console/CmdArgs/Annotate.o )
[20 of 25] Compiling System.Console.CmdArgs.Implicit.Local ( System/Console/CmdArgs/Implicit/Local.hs, dist/build/System/Console/CmdArgs/Implicit/Local.o )
[21 of 25] Compiling System.Console.CmdArgs.Implicit.Reform ( System/Console/CmdArgs/Implicit/Reform.hs, dist/build/System/Console/CmdArgs/Implicit/Reform.o )
[22 of 25] Compiling System.Console.CmdArgs.Implicit.Global ( System/Console/CmdArgs/Implicit/Global.hs, dist/build/System/Console/CmdArgs/Implicit/Global.o )
[23 of 25] Compiling System.Console.CmdArgs.Implicit ( System/Console/CmdArgs/Implicit.hs, dist/build/System/Console/CmdArgs/Implicit.o )
[24 of 25] Compiling System.Console.CmdArgs.Quote ( System/Console/CmdArgs/Quote.hs, dist/build/System/Console/CmdArgs/Quote.o )
[25 of 25] Compiling System.Console.CmdArgs ( System/Console/CmdArgs.hs, dist/build/System/Console/CmdArgs.o )
In-place registering cmdargs-0.10.13...
Running Haddock for cmdargs-0.10.13...
Running hscolour for cmdargs-0.10.13...
Preprocessing library cmdargs-0.10.13...
Preprocessing library cmdargs-0.10.13...
Haddock coverage:
50% ( 1 / 2) in 'System.Console.CmdArgs.Implicit.Ann'
Missing documentation for:
Module header
100% ( 21 / 21) in 'System.Console.CmdArgs.Implicit.UI'
100% ( 8 / 8) in 'System.Console.CmdArgs.Verbosity'
25% ( 2 / 8) in 'System.Console.CmdArgs.Implicit.Type'
Missing documentation for:
cmdArgsHasValue (System/Console/CmdArgs/Implicit/Type.hs:28)
embed (System/Console/CmdArgs/Implicit/Type.hs:35)
reembed (System/Console/CmdArgs/Implicit/Type.hs:38)
CmdArgsPrivate (System/Console/CmdArgs/Implicit/Type.hs:42)
incArgsSeen (System/Console/CmdArgs/Implicit/Type.hs:46)
getArgsSeen (System/Console/CmdArgs/Implicit/Type.hs:47)
67% ( 2 / 3) in 'System.Console.CmdArgs.Explicit.SplitJoin'
Missing documentation for:
Module header
50% ( 1 / 2) in 'System.Console.CmdArgs.Explicit.ExpandArgsAt'
Missing documentation for:
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73% ( 24 / 33) in 'System.Console.CmdArgs.Explicit.Type'
Missing documentation for:
Module header
(System/Console/CmdArgs/Explicit/Type.hs:50)
(System/Console/CmdArgs/Explicit/Type.hs:53)
Remap (System/Console/CmdArgs/Explicit/Type.hs:184)
remap2 (System/Console/CmdArgs/Explicit/Type.hs:189)
(System/Console/CmdArgs/Explicit/Type.hs:192)
(System/Console/CmdArgs/Explicit/Type.hs:201)
(System/Console/CmdArgs/Explicit/Type.hs:204)
remapUpdate (System/Console/CmdArgs/Explicit/Type.hs:207)
50% ( 1 / 2) in 'System.Console.CmdArgs.Explicit.Process'
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Module header
60% ( 3 / 5) in 'System.Console.CmdArgs.Explicit.Complete'
Missing documentation for:
completeBash (System/Console/CmdArgs/Explicit/Complete.hs:144)
completeZsh (System/Console/CmdArgs/Explicit/Complete.hs:200)
100% ( 8 / 8) in 'System.Console.CmdArgs.Helper'
7% ( 2 / 28) in 'System.Console.CmdArgs.Default'
Missing documentation for:
(System/Console/CmdArgs/Default.hs:14)
(System/Console/CmdArgs/Default.hs:15)
(System/Console/CmdArgs/Default.hs:16)
(System/Console/CmdArgs/Default.hs:17)
(System/Console/CmdArgs/Default.hs:18)
(System/Console/CmdArgs/Default.hs:19)
(System/Console/CmdArgs/Default.hs:20)
(System/Console/CmdArgs/Default.hs:21)
(System/Console/CmdArgs/Default.hs:23)
(System/Console/CmdArgs/Default.hs:24)
(System/Console/CmdArgs/Default.hs:25)
(System/Console/CmdArgs/Default.hs:26)
(System/Console/CmdArgs/Default.hs:27)
(System/Console/CmdArgs/Default.hs:28)
(System/Console/CmdArgs/Default.hs:29)
(System/Console/CmdArgs/Default.hs:30)
(System/Console/CmdArgs/Default.hs:31)
(System/Console/CmdArgs/Default.hs:34)
(System/Console/CmdArgs/Default.hs:35)
(System/Console/CmdArgs/Default.hs:36)
(System/Console/CmdArgs/Default.hs:37)
(System/Console/CmdArgs/Default.hs:38)
(System/Console/CmdArgs/Default.hs:39)
(System/Console/CmdArgs/Default.hs:40)
(System/Console/CmdArgs/Default.hs:41)
(System/Console/CmdArgs/Default.hs:42)
100% ( 5 / 5) in 'System.Console.CmdArgs.Text'
67% ( 2 / 3) in 'System.Console.CmdArgs.Explicit.Help'
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Module header
85% ( 44 / 52) in 'System.Console.CmdArgs.Explicit'
Missing documentation for:
(System/Console/CmdArgs/Explicit/Type.hs:50)
(System/Console/CmdArgs/Explicit/Type.hs:53)
Remap (System/Console/CmdArgs/Explicit/Type.hs:184)
remap2 (System/Console/CmdArgs/Explicit/Type.hs:189)
(System/Console/CmdArgs/Explicit/Type.hs:192)
(System/Console/CmdArgs/Explicit/Type.hs:201)
(System/Console/CmdArgs/Explicit/Type.hs:204)
remapUpdate (System/Console/CmdArgs/Explicit/Type.hs:207)
100% ( 8 / 8) in 'System.Console.CmdArgs.GetOpt'
4% ( 1 / 28) in 'Data.Generics.Any'
Missing documentation for:
Module header
CtorName (Data/Generics/Any.hs:15)
FieldName (Data/Generics/Any.hs:16)
readTupleType (Data/Generics/Any.hs:19)
try1 (Data/Generics/Any.hs:24)
AnyT (Data/Generics/Any.hs:33)
(Data/Generics/Any.hs:35)
fromAny (Data/Generics/Any.hs:38)
cast (Data/Generics/Any.hs:45)
toConstr (Data/Generics/Any.hs:51)
typeOf (Data/Generics/Any.hs:54)
dataTypeOf (Data/Generics/Any.hs:57)
isAlgType (Data/Generics/Any.hs:60)
typeShell (Data/Generics/Any.hs:66)
typeShellFull (Data/Generics/Any.hs:69)
typeName (Data/Generics/Any.hs:72)
ctor (Data/Generics/Any.hs:78)
fields (Data/Generics/Any.hs:81)
children (Data/Generics/Any.hs:84)
compose0 (Data/Generics/Any.hs:88)
recompose (Data/Generics/Any.hs:95)
ctors (Data/Generics/Any.hs:111)
decompose (Data/Generics/Any.hs:117)
arity (Data/Generics/Any.hs:120)
compose (Data/Generics/Any.hs:122)
getField (Data/Generics/Any.hs:129)
setField (Data/Generics/Any.hs:134)
0% ( 0 / 20) in 'Data.Generics.Any.Prelude'
Missing documentation for:
Module header
head (Data/Generics/Any/Prelude.hs:10)
tail (Data/Generics/Any/Prelude.hs:13)
cons (Data/Generics/Any/Prelude.hs:16)
uncons (Data/Generics/Any/Prelude.hs:19)
null (Data/Generics/Any/Prelude.hs:24)
just_ (Data/Generics/Any/Prelude.hs:27)
nil_ (Data/Generics/Any/Prelude.hs:30)
list_ (Data/Generics/Any/Prelude.hs:33)
append (Data/Generics/Any/Prelude.hs:36)
reverse (Data/Generics/Any/Prelude.hs:42)
isString (Data/Generics/Any/Prelude.hs:49)
isList (Data/Generics/Any/Prelude.hs:50)
isMaybe (Data/Generics/Any/Prelude.hs:51)
isTuple (Data/Generics/Any/Prelude.hs:52)
fromList (Data/Generics/Any/Prelude.hs:54)
fromMaybe (Data/Generics/Any/Prelude.hs:55)
fromTuple (Data/Generics/Any/Prelude.hs:56)
unit (Data/Generics/Any/Prelude.hs:58)
tuple (Data/Generics/Any/Prelude.hs:63)
0% ( 0 / 3) in 'System.Console.CmdArgs.Implicit.Reader'
Missing documentation for:
Module header
Reader (System/Console/CmdArgs/Implicit/Reader.hs:15)
reader (System/Console/CmdArgs/Implicit/Reader.hs:28)
100% ( 17 / 17) in 'System.Console.CmdArgs.Annotate'
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Missing documentation for:
local (System/Console/CmdArgs/Implicit/Local.hs:110)
err (System/Console/CmdArgs/Implicit/Local.hs:106)
Prog_ (System/Console/CmdArgs/Implicit/Local.hs:27)
Builtin_ (System/Console/CmdArgs/Implicit/Local.hs:55)
Mode_ (System/Console/CmdArgs/Implicit/Local.hs:65)
Flag_ (System/Console/CmdArgs/Implicit/Local.hs:75)
Fixup (System/Console/CmdArgs/Implicit/Local.hs:94)
isFlag_ (System/Console/CmdArgs/Implicit/Local.hs:99)
progHelpOutput (System/Console/CmdArgs/Implicit/Local.hs:43)
progVersionOutput (System/Console/CmdArgs/Implicit/Local.hs:44)
progNumericVersionOutput (System/Console/CmdArgs/Implicit/Local.hs:45)
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Missing documentation for:
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reform (System/Console/CmdArgs/Implicit/Reform.hs:14)
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100% ( 2 / 2) in 'System.Console.CmdArgs'
Warning: System.Console.CmdArgs.Implicit: could not find link destinations for:
CmdArgsPrivate
Documentation created: dist/doc/html/cmdargs/index.html,
dist/doc/html/cmdargs/cmdargs.txt
Creating package registration file:
/tmp/pkgConf-cmdargs-0.101697496619709163925.13
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/cmdargs-0.10.13-3hFC8irhwwJFnXXtAnMpNG
Registering cmdargs-0.10.13...
Installed cmdargs-0.10.13
Configuring composition-1.0.2...
Building composition-1.0.2...
Preprocessing library composition-1.0.2...
[1 of 1] Compiling Data.Composition ( src/Data/Composition.hs, dist/build/Data/Composition.o )
In-place registering composition-1.0.2...
Running Haddock for composition-1.0.2...
Running hscolour for composition-1.0.2...
Preprocessing library composition-1.0.2...
Preprocessing library composition-1.0.2...
Haddock coverage:
32% ( 10 / 31) in 'Data.Composition'
Missing documentation for:
.:: (src/Data/Composition.hs:136)
.::. (src/Data/Composition.hs:137)
.::: (src/Data/Composition.hs:138)
.:::. (src/Data/Composition.hs:139)
.:::: (src/Data/Composition.hs:140)
.::::. (src/Data/Composition.hs:141)
.** (src/Data/Composition.hs:92)
.*** (src/Data/Composition.hs:95)
.**** (src/Data/Composition.hs:96)
.***** (src/Data/Composition.hs:97)
.****** (src/Data/Composition.hs:98)
.******* (src/Data/Composition.hs:99)
.******** (src/Data/Composition.hs:100)
compose2 (src/Data/Composition.hs:116)
compose3 (src/Data/Composition.hs:119)
compose4 (src/Data/Composition.hs:122)
compose5 (src/Data/Composition.hs:123)
compose6 (src/Data/Composition.hs:124)
compose7 (src/Data/Composition.hs:125)
compose8 (src/Data/Composition.hs:126)
compose9 (src/Data/Composition.hs:127)
Documentation created: dist/doc/html/composition/index.html,
dist/doc/html/composition/composition.txt
Creating package registration file:
/tmp/pkgConf-composition-1.010325661242017461929.2
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/composition-1.0.2-CsR2jFdpYV8IP6RUpc68n0
Registering composition-1.0.2...
Installed composition-1.0.2
Configuring haskell-lexer-1.0...
Building haskell-lexer-1.0...
Preprocessing library haskell-lexer-1.0...
[1 of 6] Compiling Language.Haskell.Lexer.Tokens ( Language/Haskell/Lexer/Tokens.hs, dist/build/Language/Haskell/Lexer/Tokens.o )
[2 of 6] Compiling Language.Haskell.Lexer.Utils ( Language/Haskell/Lexer/Utils.hs, dist/build/Language/Haskell/Lexer/Utils.o )
[3 of 6] Compiling Language.Haskell.Lexer.Lex ( Language/Haskell/Lexer/Lex.hs, dist/build/Language/Haskell/Lexer/Lex.o )
[4 of 6] Compiling Language.Haskell.Lexer.Position ( Language/Haskell/Lexer/Position.hs, dist/build/Language/Haskell/Lexer/Position.o )
Language/Haskell/Lexer/Position.hs:25:5: Warning:
Pattern match(es) are overlapped
In a case alternative: '\n' -> ...
[5 of 6] Compiling Language.Haskell.Lexer.Layout ( Language/Haskell/Lexer/Layout.hs, dist/build/Language/Haskell/Lexer/Layout.o )
Language/Haskell/Lexer/Layout.hs:24:23: Warning: Tab character
[6 of 6] Compiling Language.Haskell.Lexer ( Language/Haskell/Lexer.hs, dist/build/Language/Haskell/Lexer.o )
In-place registering haskell-lexer-1.0...
Running Haddock for haskell-lexer-1.0...
Running hscolour for haskell-lexer-1.0...
Preprocessing library haskell-lexer-1.0...
Preprocessing library haskell-lexer-1.0...
Language/Haskell/Lexer/Layout.hs:24:23: Warning: Tab character
Haddock coverage:
50% ( 1 / 2) in 'Language.Haskell.Lexer.Tokens'
Missing documentation for:
Module header
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Missing documentation for:
Module header
gotEOF (Language/Haskell/Lexer/Utils.hs:8)
gotError (Language/Haskell/Lexer/Utils.hs:12)
output (Language/Haskell/Lexer/Utils.hs:23)
nestedComment (Language/Haskell/Lexer/Utils.hs:36)
0% ( 0 / 2) in 'Language.Haskell.Lexer.Lex'
Missing documentation for:
Module header
haskellLex (Language/Haskell/Lexer/Lex.hs:14)
62% ( 5 / 8) in 'Language.Haskell.Lexer.Position'
Missing documentation for:
Module header
(Language/Haskell/Lexer/Position.hs:11)
(Language/Haskell/Lexer/Position.hs:12)
33% ( 1 / 3) in 'Language.Haskell.Lexer.Layout'
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Module header
PosToken (Language/Haskell/Lexer/Layout.hs:6)
73% ( 11 / 15) in 'Language.Haskell.Lexer'
Missing documentation for:
Module header
PosToken (Language/Haskell/Lexer/Layout.hs:6)
(Language/Haskell/Lexer/Position.hs:11)
(Language/Haskell/Lexer/Position.hs:12)
Documentation created: dist/doc/html/haskell-lexer/index.html,
dist/doc/html/haskell-lexer/haskell-lexer.txt
Creating package registration file:
/tmp/pkgConf-haskell-lexer-11368293026615952861.0
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/haskell-lexer-1.0-5LUPE5xr4D53sDhVKS6f9j
Registering haskell-lexer-1.0...
Installed haskell-lexer-1.0
Configuring mtl-2.2.1...
Building mtl-2.2.1...
Preprocessing library mtl-2.2.1...
[ 1 of 22] Compiling Control.Monad.Writer.Class ( Control/Monad/Writer/Class.hs, dist/build/Control/Monad/Writer/Class.o )
[ 2 of 22] Compiling Control.Monad.State.Class ( Control/Monad/State/Class.hs, dist/build/Control/Monad/State/Class.o )
[ 3 of 22] Compiling Control.Monad.Reader.Class ( Control/Monad/Reader/Class.hs, dist/build/Control/Monad/Reader/Class.o )
[ 4 of 22] Compiling Control.Monad.RWS.Class ( Control/Monad/RWS/Class.hs, dist/build/Control/Monad/RWS/Class.o )
[ 5 of 22] Compiling Control.Monad.Identity ( Control/Monad/Identity.hs, dist/build/Control/Monad/Identity.o )
[ 6 of 22] Compiling Control.Monad.Error.Class ( Control/Monad/Error/Class.hs, dist/build/Control/Monad/Error/Class.o )
[ 7 of 22] Compiling Control.Monad.Cont.Class ( Control/Monad/Cont/Class.hs, dist/build/Control/Monad/Cont/Class.o )
[ 8 of 22] Compiling Control.Monad.Trans ( Control/Monad/Trans.hs, dist/build/Control/Monad/Trans.o )
[ 9 of 22] Compiling Control.Monad.Error ( Control/Monad/Error.hs, dist/build/Control/Monad/Error.o )
[10 of 22] Compiling Control.Monad.Except ( Control/Monad/Except.hs, dist/build/Control/Monad/Except.o )
[11 of 22] Compiling Control.Monad.List ( Control/Monad/List.hs, dist/build/Control/Monad/List.o )
[12 of 22] Compiling Control.Monad.RWS.Lazy ( Control/Monad/RWS/Lazy.hs, dist/build/Control/Monad/RWS/Lazy.o )
[13 of 22] Compiling Control.Monad.RWS ( Control/Monad/RWS.hs, dist/build/Control/Monad/RWS.o )
[14 of 22] Compiling Control.Monad.Reader ( Control/Monad/Reader.hs, dist/build/Control/Monad/Reader.o )
[15 of 22] Compiling Control.Monad.RWS.Strict ( Control/Monad/RWS/Strict.hs, dist/build/Control/Monad/RWS/Strict.o )
[16 of 22] Compiling Control.Monad.State.Lazy ( Control/Monad/State/Lazy.hs, dist/build/Control/Monad/State/Lazy.o )
[17 of 22] Compiling Control.Monad.State ( Control/Monad/State.hs, dist/build/Control/Monad/State.o )
[18 of 22] Compiling Control.Monad.State.Strict ( Control/Monad/State/Strict.hs, dist/build/Control/Monad/State/Strict.o )
[19 of 22] Compiling Control.Monad.Writer.Lazy ( Control/Monad/Writer/Lazy.hs, dist/build/Control/Monad/Writer/Lazy.o )
[20 of 22] Compiling Control.Monad.Writer ( Control/Monad/Writer.hs, dist/build/Control/Monad/Writer.o )
[21 of 22] Compiling Control.Monad.Writer.Strict ( Control/Monad/Writer/Strict.hs, dist/build/Control/Monad/Writer/Strict.o )
[22 of 22] Compiling Control.Monad.Cont ( Control/Monad/Cont.hs, dist/build/Control/Monad/Cont.o )
In-place registering mtl-2.2.1...
Running Haddock for mtl-2.2.1...
Running hscolour for mtl-2.2.1...
Preprocessing library mtl-2.2.1...
Preprocessing library mtl-2.2.1...
Haddock coverage:
75% ( 3 / 4) in 'Control.Monad.Writer.Class'
Missing documentation for:
MonadWriter (Control/Monad/Writer/Class.hs:62)
100% ( 5 / 5) in 'Control.Monad.State.Class'
100% ( 3 / 3) in 'Control.Monad.Reader.Class'
80% ( 4 / 5) in 'Control.Monad.RWS.Class'
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MonadCont (Control/Monad/Cont/Class.hs:73)
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Missing documentation for:
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runContT
Documentation created: dist/doc/html/mtl/index.html, dist/doc/html/mtl/mtl.txt
Creating package registration file: /tmp/pkgConf-mtl-2.213697051071155505365.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/mtl-2.2.1-KMpng31YRYc5JfMWFZ3FCU
Registering mtl-2.2.1...
Installed mtl-2.2.1
Configuring nats-1...
Building nats-1...
Preprocessing library nats-1...
In-place registering nats-1...
Running Haddock for nats-1...
Running hscolour for nats-1...
Preprocessing library nats-1...
Preprocessing library nats-1...
haddock: No input file(s).
Creating package registration file: /tmp/pkgConf-nats-11354575023210576770
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/nats-1-Fmk0Emc1i6fF1ZuCqfyZlm
Registering nats-1...
Installed nats-1
Configuring old-locale-1.0.0.7...
Building old-locale-1.0.0.7...
Preprocessing library old-locale-1.0.0.7...
[1 of 1] Compiling System.Locale ( System/Locale.hs, dist/build/System/Locale.o )
In-place registering old-locale-1.0.0.7...
Running Haddock for old-locale-1.0.0.7...
Running hscolour for old-locale-1.0.0.7...
Preprocessing library old-locale-1.0.0.7...
Preprocessing library old-locale-1.0.0.7...
Haddock coverage:
60% ( 3 / 5) in 'System.Locale'
Missing documentation for:
TimeLocale (System/Locale.hs:36)
defaultTimeLocale (System/Locale.hs:49)
Documentation created: dist/doc/html/old-locale/index.html,
dist/doc/html/old-locale/old-locale.txt
Creating package registration file:
/tmp/pkgConf-old-locale-1.0.0126257224442366146.7
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/old-locale-1.0.0.7-D6X1KPq5Sui5XjrHMwvFwK
Registering old-locale-1.0.0.7...
Installed old-locale-1.0.0.7
Configuring primitive-0.6.1.0...
Building primitive-0.6.1.0...
Preprocessing library primitive-0.6.1.0...
[ 1 of 10] Compiling Data.Primitive.Internal.Compat ( Data/Primitive/Internal/Compat.hs, dist/build/Data/Primitive/Internal/Compat.o )
[ 2 of 10] Compiling Data.Primitive.MachDeps ( Data/Primitive/MachDeps.hs, dist/build/Data/Primitive/MachDeps.o )
[ 3 of 10] Compiling Data.Primitive.Internal.Operations ( Data/Primitive/Internal/Operations.hs, dist/build/Data/Primitive/Internal/Operations.o )
[ 4 of 10] Compiling Control.Monad.Primitive ( Control/Monad/Primitive.hs, dist/build/Control/Monad/Primitive.o )
Control/Monad/Primitive.hs:41:1: Warning:
Module ‘Control.Monad.Trans.Error’ is deprecated:
Use Control.Monad.Trans.Except instead
Control/Monad/Primitive.hs:100:11: Warning:
In the use of type constructor or class ‘Error’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Primitive.hs:100:47: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Primitive.hs:101:19: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
[ 5 of 10] Compiling Data.Primitive.Types ( Data/Primitive/Types.hs, dist/build/Data/Primitive/Types.o )
[ 6 of 10] Compiling Data.Primitive.Array ( Data/Primitive/Array.hs, dist/build/Data/Primitive/Array.o )
[ 7 of 10] Compiling Data.Primitive.ByteArray ( Data/Primitive/ByteArray.hs, dist/build/Data/Primitive/ByteArray.o )
[ 8 of 10] Compiling Data.Primitive.Addr ( Data/Primitive/Addr.hs, dist/build/Data/Primitive/Addr.o )
[ 9 of 10] Compiling Data.Primitive ( Data/Primitive.hs, dist/build/Data/Primitive.o )
[10 of 10] Compiling Data.Primitive.MutVar ( Data/Primitive/MutVar.hs, dist/build/Data/Primitive/MutVar.o )
In-place registering primitive-0.6.1.0...
Running Haddock for primitive-0.6.1.0...
Running hscolour for primitive-0.6.1.0...
Preprocessing library primitive-0.6.1.0...
Preprocessing library primitive-0.6.1.0...
Control/Monad/Primitive.hs:41:1: Warning:
Module ‘Control.Monad.Trans.Error’ is deprecated:
Use Control.Monad.Trans.Except instead
Control/Monad/Primitive.hs:100:11: Warning:
In the use of type constructor or class ‘Error’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Primitive.hs:100:47: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Primitive.hs:101:19: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Haddock coverage:
100% ( 3 / 3) in 'Data.Primitive.Internal.Compat'
3% ( 1 / 35) in 'Data.Primitive.MachDeps'
Missing documentation for:
sIZEOF_CHAR (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_CHAR (Data/Primitive/MachDeps.hs:19)
sIZEOF_INT (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_INT (Data/Primitive/MachDeps.hs:19)
sIZEOF_WORD (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_WORD (Data/Primitive/MachDeps.hs:19)
sIZEOF_DOUBLE (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_DOUBLE (Data/Primitive/MachDeps.hs:19)
sIZEOF_FLOAT (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_FLOAT (Data/Primitive/MachDeps.hs:19)
sIZEOF_PTR (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_PTR (Data/Primitive/MachDeps.hs:19)
sIZEOF_FUNPTR (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_FUNPTR (Data/Primitive/MachDeps.hs:19)
sIZEOF_STABLEPTR (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_STABLEPTR (Data/Primitive/MachDeps.hs:19)
sIZEOF_INT8 (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_INT8 (Data/Primitive/MachDeps.hs:19)
sIZEOF_WORD8 (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_WORD8 (Data/Primitive/MachDeps.hs:19)
sIZEOF_INT16 (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_INT16 (Data/Primitive/MachDeps.hs:19)
sIZEOF_WORD16 (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_WORD16 (Data/Primitive/MachDeps.hs:19)
sIZEOF_INT32 (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_INT32 (Data/Primitive/MachDeps.hs:19)
sIZEOF_WORD32 (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_WORD32 (Data/Primitive/MachDeps.hs:19)
sIZEOF_INT64 (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_INT64 (Data/Primitive/MachDeps.hs:19)
sIZEOF_WORD64 (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_WORD64 (Data/Primitive/MachDeps.hs:19)
Word64_# (Data/Primitive/MachDeps.hs:120)
Int64_# (Data/Primitive/MachDeps.hs:121)
3% ( 1 / 29) in 'Data.Primitive.Internal.Operations'
Missing documentation for:
setWord8Array# (Data/Primitive/Internal/Operations.hs:33)
setWord16Array# (Data/Primitive/Internal/Operations.hs:35)
setWord32Array# (Data/Primitive/Internal/Operations.hs:37)
setWord64Array# (Data/Primitive/Internal/Operations.hs:39)
setWordArray# (Data/Primitive/Internal/Operations.hs:41)
setInt8Array# (Data/Primitive/Internal/Operations.hs:43)
setInt16Array# (Data/Primitive/Internal/Operations.hs:45)
setInt32Array# (Data/Primitive/Internal/Operations.hs:47)
setInt64Array# (Data/Primitive/Internal/Operations.hs:49)
setIntArray# (Data/Primitive/Internal/Operations.hs:51)
setAddrArray# (Data/Primitive/Internal/Operations.hs:53)
setFloatArray# (Data/Primitive/Internal/Operations.hs:55)
setDoubleArray# (Data/Primitive/Internal/Operations.hs:57)
setWideCharArray# (Data/Primitive/Internal/Operations.hs:59)
setWord8OffAddr# (Data/Primitive/Internal/Operations.hs:62)
setWord16OffAddr# (Data/Primitive/Internal/Operations.hs:64)
setWord32OffAddr# (Data/Primitive/Internal/Operations.hs:66)
setWord64OffAddr# (Data/Primitive/Internal/Operations.hs:68)
setWordOffAddr# (Data/Primitive/Internal/Operations.hs:70)
setInt8OffAddr# (Data/Primitive/Internal/Operations.hs:72)
setInt16OffAddr# (Data/Primitive/Internal/Operations.hs:74)
setInt32OffAddr# (Data/Primitive/Internal/Operations.hs:76)
setInt64OffAddr# (Data/Primitive/Internal/Operations.hs:78)
setIntOffAddr# (Data/Primitive/Internal/Operations.hs:80)
setAddrOffAddr# (Data/Primitive/Internal/Operations.hs:82)
setFloatOffAddr# (Data/Primitive/Internal/Operations.hs:84)
setDoubleOffAddr# (Data/Primitive/Internal/Operations.hs:86)
setWideCharOffAddr# (Data/Primitive/Internal/Operations.hs:88)
75% ( 12 / 16) in 'Control.Monad.Primitive'
Missing documentation for:
unsafeInlinePrim (Control/Monad/Primitive.hs:189)
unsafeInlineIO (Control/Monad/Primitive.hs:193)
unsafeInlineST (Control/Monad/Primitive.hs:197)
touch (Control/Monad/Primitive.hs:201)
100% ( 3 / 3) in 'Data.Primitive.Types'
100% ( 15 / 15) in 'Data.Primitive.Array'
93% ( 27 / 29) in 'Data.Primitive.ByteArray'
Missing documentation for:
ByteArray#
MutableByteArray#
100% ( 16 / 16) in 'Data.Primitive.Addr'
100% ( 7 / 7) in 'Data.Primitive'
100% ( 9 / 9) in 'Data.Primitive.MutVar'
Documentation created: dist/doc/html/primitive/index.html,
dist/doc/html/primitive/primitive.txt
Creating package registration file:
/tmp/pkgConf-primitive-0.6.12045064825159897004.0
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/primitive-0.6.1.0-5Jnw7oEuYtM9dmKXelGXVb
Registering primitive-0.6.1.0...
Installed primitive-0.6.1.0
Configuring random-1.1...
Building random-1.1...
Preprocessing library random-1.1...
[1 of 1] Compiling System.Random ( System/Random.hs, dist/build/System/Random.o )
System/Random.hs:43:1: Warning: Tab character
System/Random.hs:45:1: Warning: Tab character
System/Random.hs:47:1: Warning: Tab character
System/Random.hs:53:1: Warning: Tab character
System/Random.hs:55:1: Warning: Tab character
System/Random.hs:56:1: Warning: Tab character
System/Random.hs:57:1: Warning: Tab character
System/Random.hs:59:1: Warning: Tab character
System/Random.hs:61:1: Warning: Tab character
System/Random.hs:63:1: Warning: Tab character
System/Random.hs:64:1: Warning: Tab character
System/Random.hs:65:1: Warning: Tab character
System/Random.hs:66:1: Warning: Tab character
System/Random.hs:68:1: Warning: Tab character
System/Random.hs:69:1: Warning: Tab character
System/Random.hs:70:1: Warning: Tab character
System/Random.hs:71:1: Warning: Tab character
System/Random.hs:73:1: Warning: Tab character
System/Random.hs:74:1: Warning: Tab character
System/Random.hs:76:1: Warning: Tab character
System/Random.hs:90:22: Warning: Tab character
System/Random.hs:91:17: Warning: Tab character
System/Random.hs:94:17: Warning: Tab character
System/Random.hs:102:15: Warning: Tab character
System/Random.hs:240:1: Warning: Tab character
System/Random.hs:241:1: Warning: Tab character
System/Random.hs:249:1: Warning: Tab character
System/Random.hs:269:1: Warning: Tab character
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System/Random.hs:326:11: Warning: Tab character
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System/Random.hs:384:11: Warning: Tab character
System/Random.hs:395:1: Warning: Tab character
System/Random.hs:396:1: Warning: Tab character
System/Random.hs:396:20: Warning: Tab character
System/Random.hs:397:1: Warning: Tab character
System/Random.hs:397:20: Warning: Tab character
System/Random.hs:399:11: Warning: Tab character
System/Random.hs:406:1: Warning: Tab character
System/Random.hs:415:1: Warning: Tab character
System/Random.hs:428:1: Warning: Tab character
System/Random.hs:429:1: Warning: Tab character
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System/Random.hs:440:3: Warning: Tab character
System/Random.hs:502:1: Warning: Tab character
System/Random.hs:503:1: Warning: Tab character
System/Random.hs:504:1: Warning: Tab character
System/Random.hs:506:1: Warning: Tab character
System/Random.hs:507:1: Warning: Tab character
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System/Random.hs:519:1: Warning: Tab character
System/Random.hs:519:14: Warning: Tab character
System/Random.hs:520:1: Warning: Tab character
System/Random.hs:522:1: Warning: Tab character
System/Random.hs:523:1: Warning: Tab character
System/Random.hs:524:1: Warning: Tab character
System/Random.hs:526:1: Warning: Tab character
System/Random.hs:527:1: Warning: Tab character
System/Random.hs:528:1: Warning: Tab character
In-place registering random-1.1...
Running Haddock for random-1.1...
Running hscolour for random-1.1...
Preprocessing library random-1.1...
Preprocessing library random-1.1...
System/Random.hs:43:1: Warning: Tab character
System/Random.hs:45:1: Warning: Tab character
System/Random.hs:47:1: Warning: Tab character
System/Random.hs:53:1: Warning: Tab character
System/Random.hs:55:1: Warning: Tab character
System/Random.hs:56:1: Warning: Tab character
System/Random.hs:57:1: Warning: Tab character
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System/Random.hs:61:1: Warning: Tab character
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System/Random.hs:69:1: Warning: Tab character
System/Random.hs:70:1: Warning: Tab character
System/Random.hs:71:1: Warning: Tab character
System/Random.hs:73:1: Warning: Tab character
System/Random.hs:74:1: Warning: Tab character
System/Random.hs:76:1: Warning: Tab character
System/Random.hs:90:22: Warning: Tab character
System/Random.hs:91:17: Warning: Tab character
System/Random.hs:94:17: Warning: Tab character
System/Random.hs:102:15: Warning: Tab character
System/Random.hs:240:1: Warning: Tab character
System/Random.hs:241:1: Warning: Tab character
System/Random.hs:249:1: Warning: Tab character
System/Random.hs:269:1: Warning: Tab character
System/Random.hs:270:1: Warning: Tab character
System/Random.hs:271:1: Warning: Tab character
System/Random.hs:272:1: Warning: Tab character
System/Random.hs:273:1: Warning: Tab character
System/Random.hs:326:11: Warning: Tab character
System/Random.hs:343:11: Warning: Tab character
System/Random.hs:384:11: Warning: Tab character
System/Random.hs:395:1: Warning: Tab character
System/Random.hs:396:1: Warning: Tab character
System/Random.hs:396:20: Warning: Tab character
System/Random.hs:397:1: Warning: Tab character
System/Random.hs:397:20: Warning: Tab character
System/Random.hs:399:11: Warning: Tab character
System/Random.hs:406:1: Warning: Tab character
System/Random.hs:415:1: Warning: Tab character
System/Random.hs:428:1: Warning: Tab character
System/Random.hs:429:1: Warning: Tab character
System/Random.hs:430:1: Warning: Tab character
System/Random.hs:440:3: Warning: Tab character
System/Random.hs:502:1: Warning: Tab character
System/Random.hs:503:1: Warning: Tab character
System/Random.hs:504:1: Warning: Tab character
System/Random.hs:506:1: Warning: Tab character
System/Random.hs:507:1: Warning: Tab character
System/Random.hs:508:1: Warning: Tab character
System/Random.hs:519:1: Warning: Tab character
System/Random.hs:519:14: Warning: Tab character
System/Random.hs:520:1: Warning: Tab character
System/Random.hs:522:1: Warning: Tab character
System/Random.hs:523:1: Warning: Tab character
System/Random.hs:524:1: Warning: Tab character
System/Random.hs:526:1: Warning: Tab character
System/Random.hs:527:1: Warning: Tab character
System/Random.hs:528:1: Warning: Tab character
Haddock coverage:
Cannot find documentation for: $intro
100% ( 16 / 16) in 'System.Random'
Documentation created: dist/doc/html/random/index.html,
dist/doc/html/random/random.txt
Creating package registration file:
/tmp/pkgConf-random-110691423341644817046.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/random-1.1-1z8Ujelqc6aKgvPnbRUKkP
Registering random-1.1...
Installed random-1.1
Configuring stm-2.4.4...
Building stm-2.4.4...
Preprocessing library stm-2.4.4...
[ 1 of 10] Compiling Control.Sequential.STM ( Control/Sequential/STM.hs, dist/build/Control/Sequential/STM.o )
[ 2 of 10] Compiling Control.Concurrent.STM.TBQueue ( Control/Concurrent/STM/TBQueue.hs, dist/build/Control/Concurrent/STM/TBQueue.o )
[ 3 of 10] Compiling Control.Concurrent.STM.TQueue ( Control/Concurrent/STM/TQueue.hs, dist/build/Control/Concurrent/STM/TQueue.o )
[ 4 of 10] Compiling Control.Concurrent.STM.TChan ( Control/Concurrent/STM/TChan.hs, dist/build/Control/Concurrent/STM/TChan.o )
[ 5 of 10] Compiling Control.Concurrent.STM.TMVar ( Control/Concurrent/STM/TMVar.hs, dist/build/Control/Concurrent/STM/TMVar.o )
[ 6 of 10] Compiling Control.Concurrent.STM.TVar ( Control/Concurrent/STM/TVar.hs, dist/build/Control/Concurrent/STM/TVar.o )
[ 7 of 10] Compiling Control.Concurrent.STM.TArray ( Control/Concurrent/STM/TArray.hs, dist/build/Control/Concurrent/STM/TArray.o )
[ 8 of 10] Compiling Control.Monad.STM ( Control/Monad/STM.hs, dist/build/Control/Monad/STM.o )
[ 9 of 10] Compiling Control.Concurrent.STM ( Control/Concurrent/STM.hs, dist/build/Control/Concurrent/STM.o )
[10 of 10] Compiling Control.Concurrent.STM.TSem ( Control/Concurrent/STM/TSem.hs, dist/build/Control/Concurrent/STM/TSem.o )
In-place registering stm-2.4.4...
Running Haddock for stm-2.4.4...
Running hscolour for stm-2.4.4...
Preprocessing library stm-2.4.4...
Preprocessing library stm-2.4.4...
Haddock coverage:
0% ( 0 / 11) in 'Control.Sequential.STM'
Missing documentation for:
Module header
STM (Control/Sequential/STM.hs:29)
atomically (Control/Sequential/STM.hs:47)
throwSTM (Control/Sequential/STM.hs:54)
catchSTM (Control/Sequential/STM.hs:57)
TVar (Control/Sequential/STM.hs:72)
newTVar (Control/Sequential/STM.hs:75)
newTVarIO (Control/Sequential/STM.hs:78)
readTVar (Control/Sequential/STM.hs:83)
readTVarIO (Control/Sequential/STM.hs:86)
writeTVar (Control/Sequential/STM.hs:89)
100% ( 13 / 13) in 'Control.Concurrent.STM.TBQueue'
100% ( 12 / 12) in 'Control.Concurrent.STM.TQueue'
100% ( 18 / 18) in 'Control.Concurrent.STM.TChan'
100% ( 16 / 16) in 'Control.Concurrent.STM.TMVar'
100% ( 13 / 13) in 'Control.Concurrent.STM.TVar'
100% ( 2 / 2) in 'Control.Concurrent.STM.TArray'
90% ( 9 / 10) in 'Control.Monad.STM'
Missing documentation for:
check (Control/Monad/STM.hs:81)
100% ( 8 / 8) in 'Control.Concurrent.STM'
40% ( 2 / 5) in 'Control.Concurrent.STM.TSem'
Missing documentation for:
newTSem (Control/Concurrent/STM/TSem.hs:42)
waitTSem (Control/Concurrent/STM/TSem.hs:45)
signalTSem (Control/Concurrent/STM/TSem.hs:51)
Documentation created: dist/doc/html/stm/index.html, dist/doc/html/stm/stm.txt
Creating package registration file: /tmp/pkgConf-stm-2.41609372147869940457.4
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/stm-2.4.4-C1kFMnPqFjvDhFjgMZGUpr
Registering stm-2.4.4...
Installed stm-2.4.4
Configuring tagged-0.8.1...
Building tagged-0.8.1...
Preprocessing library tagged-0.8.1...
[1 of 2] Compiling Data.Proxy.TH ( src/Data/Proxy/TH.hs, dist/build/Data/Proxy/TH.o )
[2 of 2] Compiling Data.Tagged ( src/Data/Tagged.hs, dist/build/Data/Tagged.o )
In-place registering tagged-0.8.1...
Running Haddock for tagged-0.8.1...
Running hscolour for tagged-0.8.1...
Preprocessing library tagged-0.8.1...
Preprocessing library tagged-0.8.1...
Haddock coverage:
67% ( 2 / 3) in 'Data.Proxy.TH'
Missing documentation for:
Module header
93% ( 14 / 15) in 'Data.Tagged'
Missing documentation for:
witness (src/Data/Tagged.hs:297)
Documentation created: dist/doc/html/tagged/index.html,
dist/doc/html/tagged/tagged.txt
Creating package registration file:
/tmp/pkgConf-tagged-0.811405795931650076585.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/tagged-0.8.1-6Tf46oJAk552xT73wGffBW
Registering tagged-0.8.1...
Installed tagged-0.8.1
Configuring text-1.2.1.3...
Building text-1.2.1.3...
Preprocessing library text-1.2.1.3...
[ 1 of 44] Compiling Data.Text.Internal.Read ( Data/Text/Internal/Read.hs, dist/build/Data/Text/Internal/Read.o )
Data/Text/Internal/Read.hs:21:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
[ 2 of 44] Compiling Data.Text.Internal.Encoding.Utf32 ( Data/Text/Internal/Encoding/Utf32.hs, dist/build/Data/Text/Internal/Encoding/Utf32.o )
[ 3 of 44] Compiling Data.Text.Internal.Builder.RealFloat.Functions ( Data/Text/Internal/Builder/RealFloat/Functions.hs, dist/build/Data/Text/Internal/Builder/RealFloat/Functions.o )
[ 4 of 44] Compiling Data.Text.Internal.Builder.Int.Digits ( Data/Text/Internal/Builder/Int/Digits.hs, dist/build/Data/Text/Internal/Builder/Int/Digits.o )
[ 5 of 44] Compiling Data.Text.Encoding.Error ( Data/Text/Encoding/Error.hs, dist/build/Data/Text/Encoding/Error.o )
Data/Text/Encoding/Error.hs:3:14: Warning:
‘Data.Text.Encoding.Error’ is marked as Trustworthy but has been inferred as safe!
[ 6 of 44] Compiling Data.Text.Internal.Unsafe.Shift ( Data/Text/Internal/Unsafe/Shift.hs, dist/build/Data/Text/Internal/Unsafe/Shift.o )
[ 7 of 44] Compiling Data.Text.Internal.Encoding.Utf16 ( Data/Text/Internal/Encoding/Utf16.hs, dist/build/Data/Text/Internal/Encoding/Utf16.o )
[ 8 of 44] Compiling Data.Text.Internal.Functions ( Data/Text/Internal/Functions.hs, dist/build/Data/Text/Internal/Functions.o )
[ 9 of 44] Compiling Data.Text.Internal.Unsafe ( Data/Text/Internal/Unsafe.hs, dist/build/Data/Text/Internal/Unsafe.o )
[10 of 44] Compiling Data.Text.Array ( Data/Text/Array.hs, dist/build/Data/Text/Array.o )
[11 of 44] Compiling Data.Text.Internal.Unsafe.Char ( Data/Text/Internal/Unsafe/Char.hs, dist/build/Data/Text/Internal/Unsafe/Char.o )
[12 of 44] Compiling Data.Text.Internal ( Data/Text/Internal.hs, dist/build/Data/Text/Internal.o )
[13 of 44] Compiling Data.Text.Internal.Fusion.Size ( Data/Text/Internal/Fusion/Size.hs, dist/build/Data/Text/Internal/Fusion/Size.o )
[14 of 44] Compiling Data.Text.Internal.Fusion.Types ( Data/Text/Internal/Fusion/Types.hs, dist/build/Data/Text/Internal/Fusion/Types.o )
[15 of 44] Compiling Data.Text.Internal.Fusion.CaseMapping ( Data/Text/Internal/Fusion/CaseMapping.hs, dist/build/Data/Text/Internal/Fusion/CaseMapping.o )
[16 of 44] Compiling Data.Text.Internal.Fusion.Common ( Data/Text/Internal/Fusion/Common.hs, dist/build/Data/Text/Internal/Fusion/Common.o )
[17 of 44] Compiling Data.Text.Unsafe ( Data/Text/Unsafe.hs, dist/build/Data/Text/Unsafe.o )
[18 of 44] Compiling Data.Text.Internal.Private ( Data/Text/Internal/Private.hs, dist/build/Data/Text/Internal/Private.o )
[19 of 44] Compiling Data.Text.Internal.Fusion ( Data/Text/Internal/Fusion.hs, dist/build/Data/Text/Internal/Fusion.o )
[20 of 44] Compiling Data.Text.Show ( Data/Text/Show.hs, dist/build/Data/Text/Show.o )
[21 of 44] Compiling Data.Text.Internal.Encoding.Fusion.Common ( Data/Text/Internal/Encoding/Fusion/Common.hs, dist/build/Data/Text/Internal/Encoding/Fusion/Common.o )
[22 of 44] Compiling Data.Text.Internal.Encoding.Utf8 ( Data/Text/Internal/Encoding/Utf8.hs, dist/build/Data/Text/Internal/Encoding/Utf8.o )
[23 of 44] Compiling Data.Text.Internal.Encoding.Fusion ( Data/Text/Internal/Encoding/Fusion.hs, dist/build/Data/Text/Internal/Encoding/Fusion.o )
[24 of 44] Compiling Data.Text.Encoding ( Data/Text/Encoding.hs, dist/build/Data/Text/Encoding.o )
[25 of 44] Compiling Data.Text.Internal.Lazy.Encoding.Fusion ( Data/Text/Internal/Lazy/Encoding/Fusion.hs, dist/build/Data/Text/Internal/Lazy/Encoding/Fusion.o )
[26 of 44] Compiling Data.Text.Internal.Search ( Data/Text/Internal/Search.hs, dist/build/Data/Text/Internal/Search.o )
[27 of 44] Compiling Data.Text.Foreign ( Data/Text/Foreign.hs, dist/build/Data/Text/Foreign.o )
[28 of 44] Compiling Data.Text ( Data/Text.hs, dist/build/Data/Text.o )
[29 of 44] Compiling Data.Text.Internal.IO ( Data/Text/Internal/IO.hs, dist/build/Data/Text/Internal/IO.o )
[30 of 44] Compiling Data.Text.IO ( Data/Text/IO.hs, dist/build/Data/Text/IO.o )
[31 of 44] Compiling Data.Text.Internal.Lazy ( Data/Text/Internal/Lazy.hs, dist/build/Data/Text/Internal/Lazy.o )
[32 of 44] Compiling Data.Text.Internal.Lazy.Fusion ( Data/Text/Internal/Lazy/Fusion.hs, dist/build/Data/Text/Internal/Lazy/Fusion.o )
[33 of 44] Compiling Data.Text.Internal.Lazy.Search ( Data/Text/Internal/Lazy/Search.hs, dist/build/Data/Text/Internal/Lazy/Search.o )
[34 of 44] Compiling Data.Text.Lazy.Internal ( Data/Text/Lazy/Internal.hs, dist/build/Data/Text/Lazy/Internal.o )
[35 of 44] Compiling Data.Text.Lazy.Encoding ( Data/Text/Lazy/Encoding.hs, dist/build/Data/Text/Lazy/Encoding.o )
Data/Text/Lazy/Encoding.hs:65:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[36 of 44] Compiling Data.Text.Lazy ( Data/Text/Lazy.hs, dist/build/Data/Text/Lazy.o )
[37 of 44] Compiling Data.Text.Internal.Builder ( Data/Text/Internal/Builder.hs, dist/build/Data/Text/Internal/Builder.o )
Data/Text/Internal/Builder.hs:61:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[38 of 44] Compiling Data.Text.Lazy.Builder ( Data/Text/Lazy/Builder.hs, dist/build/Data/Text/Lazy/Builder.o )
[39 of 44] Compiling Data.Text.Internal.Builder.Functions ( Data/Text/Internal/Builder/Functions.hs, dist/build/Data/Text/Internal/Builder/Functions.o )
Data/Text/Internal/Builder/Functions.hs:24:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[40 of 44] Compiling Data.Text.Lazy.Builder.Int ( Data/Text/Lazy/Builder/Int.hs, dist/build/Data/Text/Lazy/Builder/Int.o )
Data/Text/Lazy/Builder/Int.hs:24:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Text/Lazy/Builder/Int.hs:30:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Data/Text/Lazy/Builder/Int.hs:32:1: Warning:
The import of ‘GHC.Num’ is redundant
except perhaps to import instances from ‘GHC.Num’
To import instances alone, use: import GHC.Num()
[41 of 44] Compiling Data.Text.Lazy.IO ( Data/Text/Lazy/IO.hs, dist/build/Data/Text/Lazy/IO.o )
[42 of 44] Compiling Data.Text.Lazy.Read ( Data/Text/Lazy/Read.hs, dist/build/Data/Text/Lazy/Read.o )
Data/Text/Lazy/Read.hs:3:14: Warning:
‘Data.Text.Lazy.Read’ is marked as Trustworthy but has been inferred as safe!
Data/Text/Lazy/Read.hs:32:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
[43 of 44] Compiling Data.Text.Lazy.Builder.RealFloat ( Data/Text/Lazy/Builder/RealFloat.hs, dist/build/Data/Text/Lazy/Builder/RealFloat.o )
[44 of 44] Compiling Data.Text.Read ( Data/Text/Read.hs, dist/build/Data/Text/Read.o )
Data/Text/Read.hs:33:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
In-place registering text-1.2.1.3...
Running Haddock for text-1.2.1.3...
Running hscolour for text-1.2.1.3...
Preprocessing library text-1.2.1.3...
Preprocessing library text-1.2.1.3...
Data/Text/Internal/Read.hs:21:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Data/Text/Encoding/Error.hs:3:14: Warning:
‘Data.Text.Encoding.Error’ is marked as Trustworthy but has been inferred as safe!
Data/Text/Lazy/Encoding.hs:65:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Text/Internal/Builder.hs:61:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Text/Internal/Builder/Functions.hs:24:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Text/Lazy/Builder/Int.hs:24:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Text/Lazy/Builder/Int.hs:30:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Data/Text/Lazy/Builder/Int.hs:32:1: Warning:
The import of ‘GHC.Num’ is redundant
except perhaps to import instances from ‘GHC.Num’
To import instances alone, use: import GHC.Num()
Data/Text/Lazy/Read.hs:3:14: Warning:
‘Data.Text.Lazy.Read’ is marked as Trustworthy but has been inferred as safe!
Data/Text/Lazy/Read.hs:32:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Data/Text/Read.hs:33:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Haddock coverage:
14% ( 1 / 7) in 'Data.Text.Internal.Read'
Missing documentation for:
IReader (Data/Text/Internal/Read.hs:26)
IParser (Data/Text/Internal/Read.hs:28)
T (Data/Text/Internal/Read.hs:48)
digitToInt (Data/Text/Internal/Read.hs:61)
hexDigitToInt (Data/Text/Internal/Read.hs:55)
perhaps (Data/Text/Internal/Read.hs:50)
50% ( 1 / 2) in 'Data.Text.Internal.Encoding.Utf32'
Missing documentation for:
validate (Data/Text/Internal/Encoding/Utf32.hs:24)
50% ( 1 / 2) in 'Data.Text.Internal.Builder.RealFloat.Functions'
Missing documentation for:
roundTo (Data/Text/Internal/Builder/RealFloat/Functions.hs:17)
0% ( 0 / 2) in 'Data.Text.Internal.Builder.Int.Digits'
Missing documentation for:
Module header
digits (Data/Text/Internal/Builder/Int/Digits.hs:21)
100% ( 12 / 12) in 'Data.Text.Encoding.Error'
100% ( 2 / 2) in 'Data.Text.Internal.Unsafe.Shift'
25% ( 1 / 4) in 'Data.Text.Internal.Encoding.Utf16'
Missing documentation for:
chr2 (Data/Text/Internal/Encoding/Utf16.hs:29)
validate1 (Data/Text/Internal/Encoding/Utf16.hs:38)
validate2 (Data/Text/Internal/Encoding/Utf16.hs:42)
100% ( 2 / 2) in 'Data.Text.Internal.Functions'
100% ( 3 / 3) in 'Data.Text.Internal.Unsafe'
100% ( 16 / 16) in 'Data.Text.Array'
33% ( 2 / 6) in 'Data.Text.Internal.Unsafe.Char'
Missing documentation for:
ord (Data/Text/Internal/Unsafe/Char.hs:39)
unsafeChr (Data/Text/Internal/Unsafe/Char.hs:43)
unsafeChr8 (Data/Text/Internal/Unsafe/Char.hs:47)
unsafeChr32 (Data/Text/Internal/Unsafe/Char.hs:51)
95% ( 19 / 20) in 'Data.Text.Internal'
Missing documentation for:
textP (Data/Text/Internal.hs:97)
38% ( 5 / 13) in 'Data.Text.Internal.Fusion.Size'
Missing documentation for:
Size (Data/Text/Internal/Fusion/Size.hs:40)
exactly (Data/Text/Internal/Fusion/Size.hs:44)
exactSize (Data/Text/Internal/Fusion/Size.hs:49)
maxSize (Data/Text/Internal/Fusion/Size.hs:57)
betweenSize (Data/Text/Internal/Fusion/Size.hs:65)
unknownSize (Data/Text/Internal/Fusion/Size.hs:74)
compareSize (Data/Text/Internal/Fusion/Size.hs:143)
isEmpty (Data/Text/Internal/Fusion/Size.hs:151)
88% ( 7 / 8) in 'Data.Text.Internal.Fusion.Types'
Missing documentation for:
Stream (Data/Text/Internal/Fusion/Types.hs:83)
0% ( 0 / 5) in 'Data.Text.Internal.Fusion.CaseMapping'
Missing documentation for:
Module header
upperMapping (Data/Text/Internal/Fusion/CaseMapping.hs:13)
lowerMapping (Data/Text/Internal/Fusion/CaseMapping.hs:220)
titleMapping (Data/Text/Internal/Fusion/CaseMapping.hs:225)
foldMapping (Data/Text/Internal/Fusion/CaseMapping.hs:324)
89% ( 63 / 71) in 'Data.Text.Internal.Fusion.Common'
Missing documentation for:
singleton (Data/Text/Internal/Fusion/Common.hs:119)
streamList (Data/Text/Internal/Fusion/Common.hs:125)
unstreamList (Data/Text/Internal/Fusion/Common.hs:131)
intercalate (Data/Text/Internal/Fusion/Common.hs:577)
justifyLeftI (Data/Text/Internal/Fusion/Common.hs:479)
scanl (Data/Text/Internal/Fusion/Common.hs:656)
replicateCharI (Data/Text/Internal/Fusion/Common.hs:671)
replicateI (Data/Text/Internal/Fusion/Common.hs:682)
93% ( 13 / 14) in 'Data.Text.Unsafe'
Missing documentation for:
Iter (Data/Text/Unsafe.hs:62)
33% ( 1 / 3) in 'Data.Text.Internal.Private'
Missing documentation for:
runText (Data/Text/Internal/Private.hs:33)
span_ (Data/Text/Internal/Private.hs:23)
91% ( 20 / 22) in 'Data.Text.Internal.Fusion'
Missing documentation for:
Stream (Data/Text/Internal/Fusion/Types.hs:83)
length (Data/Text/Internal/Fusion.hs:127)
100% ( 4 / 4) in 'Data.Text.Show'
33% ( 2 / 6) in 'Data.Text.Internal.Encoding.Fusion.Common'
Missing documentation for:
restreamUtf16LE (Data/Text/Internal/Encoding/Fusion/Common.hs:63)
restreamUtf16BE (Data/Text/Internal/Encoding/Fusion/Common.hs:39)
restreamUtf32LE (Data/Text/Internal/Encoding/Fusion/Common.hs:106)
restreamUtf32BE (Data/Text/Internal/Encoding/Fusion/Common.hs:87)
17% ( 2 / 12) in 'Data.Text.Internal.Encoding.Utf8'
Missing documentation for:
ord2 (Data/Text/Internal/Encoding/Utf8.hs:58)
ord3 (Data/Text/Internal/Encoding/Utf8.hs:69)
ord4 (Data/Text/Internal/Encoding/Utf8.hs:81)
chr2 (Data/Text/Internal/Encoding/Utf8.hs:94)
chr3 (Data/Text/Internal/Encoding/Utf8.hs:103)
chr4 (Data/Text/Internal/Encoding/Utf8.hs:114)
validate1 (Data/Text/Internal/Encoding/Utf8.hs:128)
validate2 (Data/Text/Internal/Encoding/Utf8.hs:132)
validate3 (Data/Text/Internal/Encoding/Utf8.hs:136)
validate4 (Data/Text/Internal/Encoding/Utf8.hs:153)
91% ( 10 / 11) in 'Data.Text.Internal.Encoding.Fusion'
Missing documentation for:
streamASCII (Data/Text/Internal/Encoding/Fusion.hs:57)
100% ( 33 / 33) in 'Data.Text.Encoding'
100% ( 10 / 10) in 'Data.Text.Internal.Lazy.Encoding.Fusion'
100% ( 2 / 2) in 'Data.Text.Internal.Search'
100% ( 18 / 18) in 'Data.Text.Foreign'
100% (126 /126) in 'Data.Text'
100% ( 3 / 3) in 'Data.Text.Internal.IO'
100% ( 20 / 20) in 'Data.Text.IO'
93% ( 14 / 15) in 'Data.Text.Internal.Lazy'
Missing documentation for:
Text (Data/Text/Internal/Lazy.hs:47)
100% ( 8 / 8) in 'Data.Text.Internal.Lazy.Fusion'
100% ( 2 / 2) in 'Data.Text.Internal.Lazy.Search'
100% ( 2 / 2) in 'Data.Text.Lazy.Internal'
89% ( 24 / 27) in 'Data.Text.Lazy.Encoding'
Missing documentation for:
encodeUtf8 (Data/Text/Lazy/Encoding.hs:148)
encodeUtf8Builder (Data/Text/Lazy/Encoding.hs:162)
encodeUtf8BuilderEscaped (Data/Text/Lazy/Encoding.hs:167)
99% (127 /128) in 'Data.Text.Lazy'
Missing documentation for:
Text (Data/Text/Internal/Lazy.hs:47)
94% ( 16 / 17) in 'Data.Text.Internal.Builder'
Missing documentation for:
append' (Data/Text/Internal/Builder.hs:288)
100% ( 12 / 12) in 'Data.Text.Lazy.Builder'
100% ( 3 / 3) in 'Data.Text.Internal.Builder.Functions'
0% ( 0 / 3) in 'Data.Text.Lazy.Builder.Int'
Missing documentation for:
Module header
decimal (Data/Text/Lazy/Builder/Int.hs:52)
hexadecimal (Data/Text/Lazy/Builder/Int.hs:162)
100% ( 19 / 19) in 'Data.Text.Lazy.IO'
100% ( 7 / 7) in 'Data.Text.Lazy.Read'
75% ( 3 / 4) in 'Data.Text.Lazy.Builder.RealFloat'
Missing documentation for:
formatRealFloat (Data/Text/Lazy/Builder/RealFloat.hs:46)
100% ( 7 / 7) in 'Data.Text.Read'
Warning: Data.Text.Internal.Fusion.Common: could not find link destinations for:
findIndicesI
Warning: Data.Text.Unsafe: could not find link destinations for:
bracket
Warning: Data.Text: could not find link destinations for:
replicateChar countChar
Warning: Data.Text.Internal.IO: could not find link destinations for:
Handle__
Warning: Data.Text.Lazy: could not find link destinations for:
replicateChar dropWords splitAtWord countChar
Warning: Data.Text.Internal.Builder: could not find link destinations for:
empty append
Warning: Data.Text.Lazy.Builder.RealFloat: could not find link destinations for:
floatToDigits
Documentation created: dist/doc/html/text/index.html,
dist/doc/html/text/text.txt
Creating package registration file:
/tmp/pkgConf-text-1.2.112934600901804723202.3
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/text-1.2.1.3-1l1AN4I48k37RaQ6fm6CEh
Registering text-1.2.1.3...
Installed text-1.2.1.3
Configuring transformers-compat-0.4.0.4...
Building transformers-compat-0.4.0.4...
Preprocessing library transformers-compat-0.4.0.4...
[1 of 1] Compiling Paths_transformers_compat ( dist/build/autogen/Paths_transformers_compat.hs, dist/build/Paths_transformers_compat.o )
In-place registering transformers-compat-0.4.0.4...
Running Haddock for transformers-compat-0.4.0.4...
Running hscolour for transformers-compat-0.4.0.4...
Preprocessing library transformers-compat-0.4.0.4...
Preprocessing library transformers-compat-0.4.0.4...
Haddock coverage:
0% ( 0 / 8) in 'Paths_transformers_compat'
Missing documentation for:
Module header
version (dist/build/autogen/Paths_transformers_compat.hs:15)
getBinDir (dist/build/autogen/Paths_transformers_compat.hs:25)
getLibDir (dist/build/autogen/Paths_transformers_compat.hs:25)
getDataDir (dist/build/autogen/Paths_transformers_compat.hs:25)
getLibexecDir (dist/build/autogen/Paths_transformers_compat.hs:25)
getDataFileName (dist/build/autogen/Paths_transformers_compat.hs:32)
getSysconfDir (dist/build/autogen/Paths_transformers_compat.hs:25)
Documentation created: dist/doc/html/transformers-compat/index.html,
dist/doc/html/transformers-compat/transformers-compat.txt
Creating package registration file:
/tmp/pkgConf-transformers-compat-0.4.017804194941304719330.4
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/transformers-compat-0.4.0.4-DCQioW2d4vYEa3T0AmFBPv
Registering transformers-compat-0.4.0.4...
Installed transformers-compat-0.4.0.4
Configuring utility-ht-0.0.11...
Building utility-ht-0.0.11...
Preprocessing library utility-ht-0.0.11...
[ 1 of 27] Compiling Text.Show.HT ( src/Text/Show/HT.hs, dist/build/Text/Show/HT.o )
[ 2 of 27] Compiling Text.Read.HT ( src/Text/Read/HT.hs, dist/build/Text/Read/HT.o )
[ 3 of 27] Compiling Data.Strictness.HT ( src/Data/Strictness/HT.hs, dist/build/Data/Strictness/HT.o )
[ 4 of 27] Compiling Control.Monad.HT ( src/Control/Monad/HT.hs, dist/build/Control/Monad/HT.o )
[ 5 of 27] Compiling Data.Tuple.Strict ( src/Data/Tuple/Strict.hs, dist/build/Data/Tuple/Strict.o )
[ 6 of 27] Compiling Data.Tuple.Lazy ( src/Data/Tuple/Lazy.hs, dist/build/Data/Tuple/Lazy.o )
[ 7 of 27] Compiling Data.Tuple.HT ( src/Data/Tuple/HT.hs, dist/build/Data/Tuple/HT.o )
[ 8 of 27] Compiling Control.Functor.HT ( src/Control/Functor/HT.hs, dist/build/Control/Functor/HT.o )
[ 9 of 27] Compiling Data.Monoid.HT ( src/Data/Monoid/HT.hs, dist/build/Data/Monoid/HT.o )
[10 of 27] Compiling Data.Maybe.HT ( src/Data/Maybe/HT.hs, dist/build/Data/Maybe/HT.o )
[11 of 27] Compiling Data.Ix.Enum ( src/Data/Ix/Enum.hs, dist/build/Data/Ix/Enum.o )
[12 of 27] Compiling Data.Function.HT.Private ( src/Data/Function/HT/Private.hs, dist/build/Data/Function/HT/Private.o )
[13 of 27] Compiling Data.Function.HT ( src/Data/Function/HT.hs, dist/build/Data/Function/HT.o )
[14 of 27] Compiling Data.List.Key.Private ( src/Data/List/Key/Private.hs, dist/build/Data/List/Key/Private.o )
[15 of 27] Compiling Data.List.Key ( src/Data/List/Key.hs, dist/build/Data/List/Key.o )
[16 of 27] Compiling Data.Ord.HT ( src/Data/Ord/HT.hs, dist/build/Data/Ord/HT.o )
[17 of 27] Compiling Data.Eq.HT ( src/Data/Eq/HT.hs, dist/build/Data/Eq/HT.o )
[18 of 27] Compiling Data.Bool.HT.Private ( src/Data/Bool/HT/Private.hs, dist/build/Data/Bool/HT/Private.o )
[19 of 27] Compiling Data.Bool.HT ( src/Data/Bool/HT.hs, dist/build/Data/Bool/HT.o )
[20 of 27] Compiling Data.List.Match.Private ( src/Data/List/Match/Private.hs, dist/build/Data/List/Match/Private.o )
[21 of 27] Compiling Data.List.HT.Private ( src/Data/List/HT/Private.hs, dist/build/Data/List/HT/Private.o )
[22 of 27] Compiling Data.List.HT ( src/Data/List/HT.hs, dist/build/Data/List/HT.o )
[23 of 27] Compiling Data.Record.HT.Private ( src/Data/Record/HT/Private.hs, dist/build/Data/Record/HT/Private.o )
src/Data/Record/HT/Private.hs:3:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[24 of 27] Compiling Data.Record.HT ( src/Data/Record/HT.hs, dist/build/Data/Record/HT.o )
[25 of 27] Compiling Data.String.HT ( src/Data/String/HT.hs, dist/build/Data/String/HT.o )
[26 of 27] Compiling Data.Tuple.Example ( src/Data/Tuple/Example.hs, dist/build/Data/Tuple/Example.o )
[27 of 27] Compiling Data.List.Match ( src/Data/List/Match.hs, dist/build/Data/List/Match.o )
In-place registering utility-ht-0.0.11...
Running Haddock for utility-ht-0.0.11...
Running hscolour for utility-ht-0.0.11...
Preprocessing library utility-ht-0.0.11...
Preprocessing library utility-ht-0.0.11...
Haddock coverage:
33% ( 1 / 3) in 'Text.Show.HT'
Missing documentation for:
Module header
concatS (src/Text/Show/HT.hs:15)
40% ( 2 / 5) in 'Text.Read.HT'
Missing documentation for:
Module header
readMany (src/Text/Read/HT.hs:22)
maybeRead (src/Text/Read/HT.hs:29)
0% ( 0 / 6) in 'Data.Strictness.HT'
Missing documentation for:
Module header
arguments1 (src/Data/Strictness/HT.hs:4)
arguments2 (src/Data/Strictness/HT.hs:8)
arguments3 (src/Data/Strictness/HT.hs:12)
arguments4 (src/Data/Strictness/HT.hs:16)
arguments5 (src/Data/Strictness/HT.hs:20)
32% ( 8 / 25) in 'Control.Monad.HT'
Missing documentation for:
Module header
void (src/Control/Monad/HT.hs:72)
for (src/Control/Monad/HT.hs:75)
map (src/Control/Monad/HT.hs:78)
zipWith (src/Control/Monad/HT.hs:81)
chain (src/Control/Monad/HT.hs:84)
filter (src/Control/Monad/HT.hs:87)
replicate (src/Control/Monad/HT.hs:90)
lift (src/Control/Monad/HT.hs:93)
lift2 (src/Control/Monad/HT.hs:96)
lift3 (src/Control/Monad/HT.hs:100)
lift4 (src/Control/Monad/HT.hs:104)
lift5 (src/Control/Monad/HT.hs:109)
liftJoin2 (src/Control/Monad/HT.hs:124)
liftJoin3 (src/Control/Monad/HT.hs:128)
liftJoin4 (src/Control/Monad/HT.hs:132)
liftJoin5 (src/Control/Monad/HT.hs:139)
17% ( 2 / 12) in 'Data.Tuple.Strict'
Missing documentation for:
Module header
mapPair (src/Data/Tuple/Strict.hs:6)
mapFst (src/Data/Tuple/Strict.hs:10)
mapSnd (src/Data/Tuple/Strict.hs:14)
swap (src/Data/Tuple/Strict.hs:19)
mapTriple (src/Data/Tuple/Strict.hs:26)
mapFst3 (src/Data/Tuple/Strict.hs:30)
mapSnd3 (src/Data/Tuple/Strict.hs:34)
mapThd3 (src/Data/Tuple/Strict.hs:38)
uncurry3 (src/Data/Tuple/Strict.hs:42)
38% ( 5 / 13) in 'Data.Tuple.Lazy'
Missing documentation for:
Module header
swap (src/Data/Tuple/Lazy.hs:37)
forcePair (src/Data/Tuple/Lazy.hs:41)
mapTriple (src/Data/Tuple/Lazy.hs:48)
mapFst3 (src/Data/Tuple/Lazy.hs:52)
mapSnd3 (src/Data/Tuple/Lazy.hs:56)
mapThd3 (src/Data/Tuple/Lazy.hs:60)
uncurry3 (src/Data/Tuple/Lazy.hs:64)
29% ( 5 / 17) in 'Data.Tuple.HT'
Missing documentation for:
Module header
swap (src/Data/Tuple/Lazy.hs:37)
forcePair (src/Data/Tuple/Lazy.hs:41)
fst3 (src/Data/Tuple/HT.hs:25)
snd3 (src/Data/Tuple/HT.hs:29)
thd3 (src/Data/Tuple/HT.hs:33)
mapTriple (src/Data/Tuple/Lazy.hs:48)
mapFst3 (src/Data/Tuple/Lazy.hs:52)
mapSnd3 (src/Data/Tuple/Lazy.hs:56)
mapThd3 (src/Data/Tuple/Lazy.hs:60)
curry3 (src/Data/Tuple/HT.hs:37)
uncurry3 (src/Data/Tuple/Lazy.hs:64)
43% ( 3 / 7) in 'Control.Functor.HT'
Missing documentation for:
Module header
void (src/Control/Functor/HT.hs:6)
map (src/Control/Functor/HT.hs:9)
for (src/Control/Functor/HT.hs:12)
50% ( 2 / 4) in 'Data.Monoid.HT'
Missing documentation for:
Module header
when (src/Data/Monoid/HT.hs:26)
50% ( 2 / 4) in 'Data.Maybe.HT'
Missing documentation for:
Module header
alternatives (src/Data/Maybe/HT.hs:46)
14% ( 1 / 7) in 'Data.Ix.Enum'
Missing documentation for:
range (src/Data/Ix/Enum.hs:27)
index (src/Data/Ix/Enum.hs:28)
unsafeIndex (src/Data/Ix/Enum.hs:29)
inRange (src/Data/Ix/Enum.hs:30)
rangeSize (src/Data/Ix/Enum.hs:31)
unsafeRangeSize (src/Data/Ix/Enum.hs:32)
75% ( 6 / 8) in 'Data.Function.HT.Private'
Missing documentation for:
Module header
propNest (src/Data/Function/HT/Private.hs:19)
75% ( 3 / 4) in 'Data.Function.HT'
Missing documentation for:
Module header
29% ( 5 / 17) in 'Data.List.Key.Private'
Missing documentation for:
Module header
attach (src/Data/List/Key/Private.hs:10)
aux (src/Data/List/Key/Private.hs:14)
aux' (src/Data/List/Key/Private.hs:21)
propGroup (src/Data/List/Key/Private.hs:47)
sort (src/Data/List/Key/Private.hs:59)
merge (src/Data/List/Key/Private.hs:62)
nub (src/Data/List/Key/Private.hs:69)
groupBy (src/Data/List/Key/Private.hs:75)
groupByNonEmpty (src/Data/List/Key/Private.hs:78)
groupByEmpty (src/Data/List/Key/Private.hs:92)
mergeBy (src/Data/List/Key/Private.hs:102)
57% ( 4 / 7) in 'Data.List.Key'
Missing documentation for:
nub (src/Data/List/Key/Private.hs:69)
sort (src/Data/List/Key/Private.hs:59)
merge (src/Data/List/Key/Private.hs:62)
50% ( 2 / 4) in 'Data.Ord.HT'
Missing documentation for:
Module header
comparing (src/Data/Ord/HT.hs:6)
0% ( 0 / 2) in 'Data.Eq.HT'
Missing documentation for:
Module header
equating (src/Data/Eq/HT.hs:6)
78% ( 7 / 9) in 'Data.Bool.HT.Private'
Missing documentation for:
Module header
zipIf (src/Data/Bool/HT/Private.hs:47)
83% ( 5 / 6) in 'Data.Bool.HT'
Missing documentation for:
Module header
55% ( 11 / 20) in 'Data.List.Match.Private'
Missing documentation for:
Module header
dropRec (src/Data/List/Match/Private.hs:33)
drop0 (src/Data/List/Match/Private.hs:37)
drop1 (src/Data/List/Match/Private.hs:43)
drop2 (src/Data/List/Match/Private.hs:47)
laxTail0 (src/Data/List/Match/Private.hs:60)
splitAt (src/Data/List/Match/Private.hs:63)
takeRev (src/Data/List/Match/Private.hs:71)
dropRev (src/Data/List/Match/Private.hs:74)
48% ( 62 /128) in 'Data.List.HT.Private'
Missing documentation for:
Module header
inits98' (src/Data/List/HT/Private.hs:48)
tails' (src/Data/List/HT/Private.hs:65)
tails98 (src/Data/List/HT/Private.hs:68)
group (src/Data/List/HT/Private.hs:94)
chop' (src/Data/List/HT/Private.hs:174)
chopAtRun (src/Data/List/HT/Private.hs:183)
segmentAfter' (src/Data/List/HT/Private.hs:222)
propSegmentAfterConcat (src/Data/List/HT/Private.hs:226)
propSegmentAfterNumSeps (src/Data/List/HT/Private.hs:230)
propSegmentAfterLasts (src/Data/List/HT/Private.hs:234)
propSegmentAfterInits (src/Data/List/HT/Private.hs:238)
propSegmentAfterInfinite (src/Data/List/HT/Private.hs:245)
segmentBefore' (src/Data/List/HT/Private.hs:266)
segmentBefore'' (src/Data/List/HT/Private.hs:276)
propSegmentBeforeConcat (src/Data/List/HT/Private.hs:286)
propSegmentBeforeNumSeps (src/Data/List/HT/Private.hs:290)
propSegmentBeforeHeads (src/Data/List/HT/Private.hs:294)
propSegmentBeforeTails (src/Data/List/HT/Private.hs:298)
propSegmentBeforeInfinite (src/Data/List/HT/Private.hs:302)
propSegmentBeforeGroupBy0 (src/Data/List/HT/Private.hs:306)
propSegmentBeforeGroupBy1 (src/Data/List/HT/Private.hs:310)
splitEverywhere (src/Data/List/HT/Private.hs:361)
propSplitLast (src/Data/List/HT/Private.hs:387)
propViewR (src/Data/List/HT/Private.hs:407)
switchL' (src/Data/List/HT/Private.hs:421)
propSwitchR (src/Data/List/HT/Private.hs:433)
dropWhileRev' (src/Data/List/HT/Private.hs:465)
unzipEithers (src/Data/List/HT/Private.hs:532)
propSieve (src/Data/List/HT/Private.hs:551)
sliceHorizontal (src/Data/List/HT/Private.hs:560)
sliceHorizontal' (src/Data/List/HT/Private.hs:560)
sliceHorizontal'' (src/Data/List/HT/Private.hs:560)
sliceHorizontal''' (src/Data/List/HT/Private.hs:560)
propSliceHorizontal (src/Data/List/HT/Private.hs:574)
sliceVertical (src/Data/List/HT/Private.hs:581)
sliceVertical' (src/Data/List/HT/Private.hs:581)
propSliceVertical (src/Data/List/HT/Private.hs:590)
propSlice (src/Data/List/HT/Private.hs:594)
search (src/Data/List/HT/Private.hs:604)
replace (src/Data/List/HT/Private.hs:607)
markSublists (src/Data/List/HT/Private.hs:617)
replace' (src/Data/List/HT/Private.hs:627)
propReplaceId (src/Data/List/HT/Private.hs:631)
propReplaceCycle (src/Data/List/HT/Private.hs:635)
multiReplace (src/Data/List/HT/Private.hs:650)
multiReplace' (src/Data/List/HT/Private.hs:662)
propMultiReplaceSingle (src/Data/List/HT/Private.hs:672)
transposeFill (src/Data/List/HT/Private.hs:698)
unzipCons (src/Data/List/HT/Private.hs:704)
shear' (s
src/Data/Record/HT/Private.hs:3:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
rc/Data/List/HT/Private.hs:729)
zipConsSkew (src/Data/List/HT/Private.hs:756)
takeWhileMulti' (src/Data/List/HT/Private.hs:807)
propTakeWhileMulti (src/Data/List/HT/Private.hs:812)
propFoldl'r (src/Data/List/HT/Private.hs:840)
lengthAtLeast (src/Data/List/HT/Private.hs:862)
iterateUntilCycle (src/Data/List/HT/Private.hs:874)
iterateUntilCycleP (src/Data/List/HT/Private.hs:890)
pairs (src/Data/List/HT/Private.hs:897)
propRotate (src/Data/List/HT/Private.hs:916)
allEqual (src/Data/List/HT/Private.hs:933)
isAscending (src/Data/List/HT/Private.hs:936)
isAscendingLazy (src/Data/List/HT/Private.hs:939)
padLeft (src/Data/List/HT/Private.hs:968)
padRight (src/Data/List/HT/Private.hs:973)
padRight1 (src/Data/List/HT/Private.hs:973)
75% ( 46 / 61) in 'Data.List.HT'
Missing documentation for:
Module header
group (src/Data/List/HT/Private.hs:94)
splitEverywhere (src/Data/List/HT/Private.hs:361)
unzipEithers (src/Data/List/HT/Private.hs:532)
sliceHorizontal (src/Data/List/HT/Private.hs:560)
sliceVertical (src/Data/List/HT/Private.hs:581)
search (src/Data/List/HT/Private.hs:604)
replace (src/Data/List/HT/Private.hs:607)
multiReplace (src/Data/List/HT/Private.hs:650)
allEqual (src/Data/List/HT/Private.hs:933)
isAscending (src/Data/List/HT/Private.hs:936)
isAscendingLazy (src/Data/List/HT/Private.hs:939)
padLeft (src/Data/List/HT/Private.hs:968)
padRight (src/Data/List/HT/Private.hs:973)
lengthAtLeast (src/Data/List/HT/Private.hs:862)
40% ( 2 / 5) in 'Data.Record.HT.Private'
Missing documentation for:
Module header
compare1 (src/Data/Record/HT/Private.hs:19)
compare2 (src/Data/Record/HT/Private.hs:24)
67% ( 2 / 3) in 'Data.Record.HT'
Missing documentation for:
Module header
50% ( 1 / 2) in 'Data.String.HT'
Missing documentation for:
Module header
0% ( 0 / 8) in 'Data.Tuple.Example'
Missing documentation for:
Module header
partitionLazy (src/Data/Tuple/Example.hs:9)
partitionStrict (src/Data/Tuple/Example.hs:15)
mainPartitionRuns (src/Data/Tuple/Example.hs:22)
mainPartitionBlocks (src/Data/Tuple/Example.hs:26)
printSomeChars (src/Data/Tuple/Example.hs:32)
mainMemoryOk (src/Data/Tuple/Example.hs:35)
mainMemoryLeak (src/Data/Tuple/Example.hs:39)
64% ( 7 / 11) in 'Data.List.Match'
Missing documentation for:
Module header
splitAt (src/Data/List/Match/Private.hs:63)
takeRev (src/Data/List/Match/Private.hs:71)
dropRev (src/Data/List/Match/Private.hs:74)
Documentation created: dist/doc/html/utility-ht/index.html,
dist/doc/html/utility-ht/utility-ht.txt
Creating package registration file:
/tmp/pkgConf-utility-ht-0.01916459253697848505.11
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/utility-ht-0.0.11-2TDzwuUXV1L537S7AEMkBP
Registering utility-ht-0.0.11...
Installed utility-ht-0.0.11
Configuring zlib-0.5.4.2...
Building zlib-0.5.4.2...
Preprocessing library zlib-0.5.4.2...
[1 of 5] Compiling Codec.Compression.Zlib.Stream ( dist/build/Codec/Compression/Zlib/Stream.hs, dist/build/Codec/Compression/Zlib/Stream.o )
Codec/Compression/Zlib/Stream.hsc:111:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Codec/Compression/Zlib/Stream.hsc:649:1: Warning: Tab character
Codec/Compression/Zlib/Stream.hsc:650:1: Warning: Tab character
Codec/Compression/Zlib/Stream.hsc:651:1: Warning: Tab character
Codec/Compression/Zlib/Stream.hsc:652:1: Warning: Tab character
Codec/Compression/Zlib/Stream.hsc:905:1: Warning: Tab character
Codec/Compression/Zlib/Stream.hsc:945:1: Warning: Tab character
Codec/Compression/Zlib/Stream.hsc:946:1: Warning: Tab character
[2 of 5] Compiling Codec.Compression.Zlib.Internal ( Codec/Compression/Zlib/Internal.hs, dist/build/Codec/Compression/Zlib/Internal.o )
[3 of 5] Compiling Codec.Compression.Zlib.Raw ( Codec/Compression/Zlib/Raw.hs, dist/build/Codec/Compression/Zlib/Raw.o )
[4 of 5] Compiling Codec.Compression.Zlib ( Codec/Compression/Zlib.hs, dist/build/Codec/Compression/Zlib.o )
[5 of 5] Compiling Codec.Compression.GZip ( Codec/Compression/GZip.hs, dist/build/Codec/Compression/GZip.o )
In-place registering zlib-0.5.4.2...
Running Haddock for zlib-0.5.4.2...
Running hscolour for zlib-0.5.4.2...
Preprocessing library zlib-0.5.4.2...
Preprocessing library zlib-0.5.4.2...
Codec/Compression/Zlib/Stream.hsc:649:1: Warning: Tab character
Codec/Compression/Zlib/Stream.hsc:650:1: Warning: Tab character
Codec/Compression/Zlib/Stream.hsc:651:1: Warning: Tab character
Codec/Compression/Zlib/Stream.hsc:652:1: Warning: Tab character
Codec/Compression/Zlib/Stream.hsc:905:1: Warning: Tab character
Codec/Compression/Zlib/Stream.hsc:945:1: Warning: Tab character
Codec/Compression/Zlib/Stream.hsc:946:1: Warning: Tab character
Codec/Compression/Zlib/Stream.hsc:111:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Haddock coverage:
65% ( 39 / 60) in 'Codec.Compression.Zlib.Stream'
Missing documentation for:
Stream (Codec/Compression/Zlib/Stream.hsc:296)
run (Codec/Compression/Zlib/Stream.hsc:345)
unsafeInterleave (Codec/Compression/Zlib/Stream.hsc:370)
unsafeLiftIO (Codec/Compression/Zlib/Stream.hsc:362)
deflateInit (Codec/Compression/Zlib/Stream.hsc:852)
inflateInit (Codec/Compression/Zlib/Stream.hsc:844)
formatSupportsDictionary (Codec/Compression/Zlib/Stream.hsc:563)
deflate (Codec/Compression/Zlib/Stream.hsc:212)
inflate (Codec/Compression/Zlib/Stream.hsc:232)
Status (Codec/Compression/Zlib/Stream.hsc:461)
Flush (Codec/Compression/Zlib/Stream.hsc:507)
ErrorCode (Codec/Compression/Zlib/Stream.hsc:466)
pushInputBuffer (Codec/Compression/Zlib/Stream.hsc:123)
inputBufferEmpty (Codec/Compression/Zlib/Stream.hsc:145)
pushOutputBuffer (Codec/Compression/Zlib/Stream.hsc:149)
popOutputBuffer (Codec/Compression/Zlib/Stream.hsc:175)
outputBufferBytesAvailable (Codec/Compression/Zlib/Stream.hsc:192)
outputBufferSpaceRemaining (Codec/Compression/Zlib/Stream.hsc:198)
outputBufferFull (Codec/Compression/Zlib/Stream.hsc:204)
deflateSetDictionary (Codec/Compression/Zlib/Stream.hsc:251)
inflateSetDictionary (Codec/Compression/Zlib/Stream.hsc:258)
100% ( 41 / 41) in 'Codec.Compression.Zlib.Internal'
88% ( 28 / 32) in 'Codec.Compression.Zlib.Raw'
Missing documentation for:
compress (Codec/Compression/Zlib/Raw.hs:66)
decompress (Codec/Compression/Zlib/Raw.hs:60)
compressWith (Codec/Compression/Zlib/Raw.hs:69)
decompressWith (Codec/Compression/Zlib/Raw.hs:63)
100% ( 33 / 33) in 'Codec.Compression.Zlib'
100% ( 33 / 33) in 'Codec.Compression.GZip'
Documentation created: dist/doc/html/zlib/index.html,
dist/doc/html/zlib/zlib.txt
Creating package registration file:
/tmp/pkgConf-zlib-0.5.42035757022601854194.2
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/zlib-0.5.4.2-7EfFFsXSCF6JCVS3xlYBS8
Registering zlib-0.5.4.2...
Installed zlib-0.5.4.2
Configuring bindings-GLFW-3.1.1.4...
Building bindings-GLFW-3.1.1.4...
Preprocessing library bindings-GLFW-3.1.1.4...
GLFW.hsc: In function ‘main’:
GLFW.hsc:294:5: warning: format ‘%lu’ expects argument of type ‘long unsigned int’, but argument 2 has type ‘int’ [-Wformat=]
GLFW.hsc:294:5: warning: format ‘%lu’ expects argument of type ‘long unsigned int’, but argument 2 has type ‘int’ [-Wformat=]
GLFW.hsc:294:5: warning: format ‘%lu’ expects argument of type ‘long unsigned int’, but argument 2 has type ‘int’ [-Wformat=]
GLFW.hsc:301:5: warning: format ‘%lu’ expects argument of type ‘long unsigned int’, but argument 2 has type ‘int’ [-Wformat=]
GLFW.hsc:301:5: warning: format ‘%lu’ expects argument of type ‘long unsigned int’, but argument 2 has type ‘int’ [-Wformat=]
GLFW.hsc:301:5: warning: format ‘%lu’ expects argument of type ‘long unsigned int’, but argument 2 has type ‘int’ [-Wformat=]
[1 of 1] Compiling Bindings.GLFW ( dist/build/Bindings/GLFW.hs, dist/build/Bindings/GLFW.o )
In-place registering bindings-GLFW-3.1.1.4...
Running Haddock for bindings-GLFW-3.1.1.4...
Running hscolour for bindings-GLFW-3.1.1.4...
Preprocessing library bindings-GLFW-3.1.1.4...
Preprocessing library bindings-GLFW-3.1.1.4...
Haddock coverage:
0% ( 0 /425) in 'Bindings.GLFW'
Missing documentation for:
Module header
c'GL_FALSE (Bindings/GLFW.hsc:27)
c'GL_TRUE (Bindings/GLFW.hsc:28)
c'GLFW_VERSION_MAJOR (Bindings/GLFW.hsc:30)
c'GLFW_VERSION_MINOR (Bindings/GLFW.hsc:31)
c'GLFW_VERSION_REVISION (Bindings/GLFW.hsc:32)
c'GLFW_RELEASE (Bindings/GLFW.hsc:34)
c'GLFW_PRESS (Bindings/GLFW.hsc:35)
c'GLFW_REPEAT (Bindings/GLFW.hsc:36)
c'GLFW_KEY_UNKNOWN (Bindings/GLFW.hsc:38)
c'GLFW_KEY_SPACE (Bindings/GLFW.hsc:40)
c'GLFW_KEY_APOSTROPHE (Bindings/GLFW.hsc:41)
c'GLFW_KEY_COMMA (Bindings/GLFW.hsc:42)
c'GLFW_KEY_MINUS (Bindings/GLFW.hsc:43)
c'GLFW_KEY_PERIOD (Bindings/GLFW.hsc:44)
c'GLFW_KEY_SLASH (Bindings/GLFW.hsc:45)
c'GLFW_KEY_0 (Bindings/GLFW.hsc:46)
c'GLFW_KEY_1 (Bindings/GLFW.hsc:47)
c'GLFW_KEY_2 (Bindings/GLFW.hsc:48)
c'GLFW_KEY_3 (Bindings/GLFW.hsc:49)
c'GLFW_KEY_4 (Bindings/GLFW.hsc:50)
c'GLFW_KEY_5 (Bindings/GLFW.hsc:51)
c'GLFW_KEY_6 (Bindings/GLFW.hsc:52)
c'GLFW_KEY_7 (Bindings/GLFW.hsc:53)
c'GLFW_KEY_8 (Bindings/GLFW.hsc:54)
c'GLFW_KEY_9 (Bindings/GLFW.hsc:55)
c'GLFW_KEY_SEMICOLON (Bindings/GLFW.hsc:56)
c'GLFW_KEY_EQUAL (Bindings/GLFW.hsc:57)
c'GLFW_KEY_A (Bindings/GLFW.hsc:58)
c'GLFW_KEY_B (Bindings/GLFW.hsc:59)
c'GLFW_KEY_C (Bindings/GLFW.hsc:60)
c'GLFW_KEY_D (Bindings/GLFW.hsc:61)
c'GLFW_KEY_E (Bindings/GLFW.hsc:62)
c'GLFW_KEY_F (Bindings/GLFW.hsc:63)
c'GLFW_KEY_G (Bindings/GLFW.hsc:64)
c'GLFW_KEY_H (Bindings/GLFW.hsc:65)
c'GLFW_KEY_I (Bindings/GLFW.hsc:66)
c'GLFW_KEY_J (Bindings/GLFW.hsc:67)
c'GLFW_KEY_K (Bindings/GLFW.hsc:68)
c'GLFW_KEY_L (Bindings/GLFW.hsc:69)
c'GLFW_KEY_M (Bindings/GLFW.hsc:70)
c'GLFW_KEY_N (Bindings/GLFW.hsc:71)
c'GLFW_KEY_O (Bindings/GLFW.hsc:72)
c'GLFW_KEY_P (Bindings/GLFW.hsc:73)
c'GLFW_KEY_Q (Bindings/GLFW.hsc:74)
c'GLFW_KEY_R (Bindings/GLFW.hsc:75)
c'GLFW_KEY_S (Bindings/GLFW.hsc:76)
c'GLFW_KEY_T (Bindings/GLFW.hsc:77)
c'GLFW_KEY_U (Bindings/GLFW.hsc:78)
c'GLFW_KEY_V (Bindings/GLFW.hsc:79)
c'GLFW_KEY_W (Bindings/GLFW.hsc:80)
c'GLFW_KEY_X (Bindings/GLFW.hsc:81)
c'GLFW_KEY_Y (Bindings/GLFW.hsc:82)
c'GLFW_KEY_Z (Bindings/GLFW.hsc:83)
c'GLFW_KEY_LEFT_BRACKET (Bindings/GLFW.hsc:84)
c'GLFW_KEY_BACKSLASH (Bindings/GLFW.hsc:85)
c'GLFW_KEY_RIGHT_BRACKET (Bindings/GLFW.hsc:86)
c'GLFW_KEY_GRAVE_ACCENT (Bindings/GLFW.hsc:87)
c'GLFW_KEY_WORLD_1 (Bindings/GLFW.hsc:88)
c'GLFW_KEY_WORLD_2 (Bindings/GLFW.hsc:89)
c'GLFW_KEY_ESCAPE (Bindings/GLFW.hsc:91)
c'GLFW_KEY_ENTER (Bindings/GLFW.hsc:92)
c'GLFW_KEY_TAB (Bindings/GLFW.hsc:93)
c'GLFW_KEY_BACKSPACE (Bindings/GLFW.hsc:94)
c'GLFW_KEY_INSERT (Bindings/GLFW.hsc:95)
c'GLFW_KEY_DELETE (Bindings/GLFW.hsc:96)
c'GLFW_KEY_RIGHT (Bindings/GLFW.hsc:97)
c'GLFW_KEY_LEFT (Bindings/GLFW.hsc:98)
c'GLFW_KEY_DOWN (Bindings/GLFW.hsc:99)
c'GLFW_KEY_UP (Bindings/GLFW.hsc:100)
c'GLFW_KEY_PAGE_UP (Bindings/GLFW.hsc:101)
c'GLFW_KEY_PAGE_DOWN (Bindings/GLFW.hsc:102)
c'GLFW_KEY_HOME (Bindings/GLFW.hsc:103)
c'GLFW_KEY_END (Bindings/GLFW.hsc:104)
c'GLFW_KEY_CAPS_LOCK (Bindings/GLFW.hsc:105)
c'GLFW_KEY_SCROLL_LOCK (Bindings/GLFW.hsc:106)
c'GLFW_KEY_NUM_LOCK (Bindings/GLFW.hsc:107)
c'GLFW_KEY_PRINT_SCREEN (Bindings/GLFW.hsc:108)
c'GLFW_KEY_PAUSE (Bindings/GLFW.hsc:109)
c'GLFW_KEY_F1 (Bindings/GLFW.hsc:110)
c'GLFW_KEY_F2 (Bindings/GLFW.hsc:111)
c'GLFW_KEY_F3 (Bindings/GLFW.hsc:112)
c'GLFW_KEY_F4 (Bindings/GLFW.hsc:113)
c'GLFW_KEY_F5 (Bindings/GLFW.hsc:114)
c'GLFW_KEY_F6 (Bindings/GLFW.hsc:115)
c'GLFW_KEY_F7 (Bindings/GLFW.hsc:116)
c'GLFW_KEY_F8 (Bindings/GLFW.hsc:117)
c'GLFW_KEY_F9 (Bindings/GLFW.hsc:118)
c'GLFW_KEY_F10 (Bindings/GLFW.hsc:119)
c'GLFW_KEY_F11 (Bindings/GLFW.hsc:120)
c'GLFW_KEY_F12 (Bindings/GLFW.hsc:121)
c'GLFW_KEY_F13 (Bindings/GLFW.hsc:122)
c'GLFW_KEY_F14 (Bindings/GLFW.hsc:123)
c'GLFW_KEY_F15 (Bindings/GLFW.hsc:124)
c'GLFW_KEY_F16 (Bindings/GLFW.hsc:125)
c'GLFW_KEY_F17 (Bindings/GLFW.hsc:126)
c'GLFW_KEY_F18 (Bindings/GLFW.hsc:127)
c'GLFW_KEY_F19 (Bindings/GLFW.hsc:128)
c'GLFW_KEY_F20 (Bindings/GLFW.hsc:129)
c'GLFW_KEY_F21 (Bindings/GLFW.hsc:130)
c'GLFW_KEY_F22 (Bindings/GLFW.hsc:131)
c'GLFW_KEY_F23 (Bindings/GLFW.hsc:132)
c'GLFW_KEY_F24 (Bindings/GLFW.hsc:133)
c'GLFW_KEY_F25 (Bindings/GLFW.hsc:134)
c'GLFW_KEY_KP_0 (Bindings/GLFW.hsc:135)
c'GLFW_KEY_KP_1 (Bindings/GLFW.hsc:136)
c'GLFW_KEY_KP_2 (Bindings/GLFW.hsc:137)
c'GLFW_KEY_KP_3 (Bindings/GLFW.hsc:138)
c'GLFW_KEY_KP_4 (Bindings/GLFW.hsc:139)
c'GLFW_KEY_KP_5 (Bindings/GLFW.hsc:140)
c'GLFW_KEY_KP_6 (Bindings/GLFW.hsc:141)
c'GLFW_KEY_KP_7 (Bindings/GLFW.hsc:142)
c'GLFW_KEY_KP_8 (Bindings/GLFW.hsc:143)
c'GLFW_KEY_KP_9 (Bindings/GLFW.hsc:144)
c'GLFW_KEY_KP_DECIMAL (Bindings/GLFW.hsc:145)
c'GLFW_KEY_KP_DIVIDE (Bindings/GLFW.hsc:146)
c'GLFW_KEY_KP_MULTIPLY (Bindings/GLFW.hsc:147)
c'GLFW_KEY_KP_SUBTRACT (Bindings/GLFW.hsc:148)
c'GLFW_KEY_KP_ADD (Bindings/GLFW.hsc:149)
c'GLFW_KEY_KP_ENTER (Bindings/GLFW.hsc:150)
c'GLFW_KEY_KP_EQUAL (Bindings/GLFW.hsc:151)
c'GLFW_KEY_LEFT_SHIFT (Bindings/GLFW.hsc:152)
c'GLFW_KEY_LEFT_CONTROL (Bindings/GLFW.hsc:153)
c'GLFW_KEY_LEFT_ALT (Bindings/GLFW.hsc:154)
c'GLFW_KEY_LEFT_SUPER (Bindings/GLFW.hsc:155)
c'GLFW_KEY_RIGHT_SHIFT (Bindings/GLFW.hsc:156)
c'GLFW_KEY_RIGHT_CONTROL (Bindings/GLFW.hsc:157)
c'GLFW_KEY_RIGHT_ALT (Bindings/GLFW.hsc:158)
c'GLFW_KEY_RIGHT_SUPER (Bindings/GLFW.hsc:159)
c'GLFW_KEY_MENU (Bindings/GLFW.hsc:160)
c'GLFW_KEY_LAST (Bindings/GLFW.hsc:161)
c'GLFW_MOD_SHIFT (Bindings/GLFW.hsc:163)
c'GLFW_MOD_CONTROL (Bindings/GLFW.hsc:164)
c'GLFW_MOD_ALT (Bindings/GLFW.hsc:165)
c'GLFW_MOD_SUPER (Bindings/GLFW.hsc:166)
c'GLFW_MOUSE_BUTTON_1 (Bindings/GLFW.hsc:168)
c'GLFW_MOUSE_BUTTON_2 (Bindings/GLFW.hsc:169)
c'GLFW_MOUSE_BUTTON_3 (Bindings/GLFW.hsc:170)
c'GLFW_MOUSE_BUTTON_4 (Bindings/GLFW.hsc:171)
c'GLFW_MOUSE_BUTTON_5 (Bindings/GLFW.hsc:172)
c'GLFW_MOUSE_BUTTON_6 (Bindings/GLFW.hsc:173)
c'GLFW_MOUSE_BUTTON_7 (Bindings/GLFW.hsc:174)
c'GLFW_MOUSE_BUTTON_8 (Bindings/GLFW.hsc:175)
c'GLFW_MOUSE_BUTTON_LAST (Bindings/GLFW.hsc:176)
c'GLFW_MOUSE_BUTTON_LEFT (Bindings/GLFW.hsc:177)
c'GLFW_MOUSE_BUTTON_RIGHT (Bindings/GLFW.hsc:178)
c'GLFW_MOUSE_BUTTON_MIDDLE (Bindings/GLFW.hsc:179)
c'GLFW_JOYSTICK_1 (Bindings/GLFW.hsc:181)
c'GLFW_JOYSTICK_2 (Bindings/GLFW.hsc:182)
c'GLFW_JOYSTICK_3 (Bindings/GLFW.hsc:183)
c'GLFW_JOYSTICK_4 (Bindings/GLFW.hsc:184)
c'GLFW_JOYSTICK_5 (Bindings/GLFW.hsc:185)
c'GLFW_JOYSTICK_6 (Bindings/GLFW.hsc:186)
c'GLFW_JOYSTICK_7 (Bindings/GLFW.hsc:187)
c'GLFW_JOYSTICK_8 (Bindings/GLFW.hsc:188)
c'GLFW_JOYSTICK_9 (Bindings/GLFW.hsc:189)
c'GLFW_JOYSTICK_10 (Bindings/GLFW.hsc:190)
c'GLFW_JOYSTICK_11 (Bindings/GLFW.hsc:191)
c'GLFW_JOYSTICK_12 (Bindings/GLFW.hsc:192)
c'GLFW_JOYSTICK_13 (Bindings/GLFW.hsc:193)
c'GLFW_JOYSTICK_14 (Bindings/GLFW.hsc:194)
c'GLFW_JOYSTICK_15 (Bindings/GLFW.hsc:195)
c'GLFW_JOYSTICK_16 (Bindings/GLFW.hsc:196)
c'GLFW_JOYSTICK_LAST (Bindings/GLFW.hsc:197)
c'GLFW_NOT_INITIALIZED (Bindings/GLFW.hsc:199)
c'GLFW_NO_CURRENT_CONTEXT (Bindings/GLFW.hsc:200)
c'GLFW_INVALID_ENUM (Bindings/GLFW.hsc:201)
c'GLFW_INVALID_VALUE (Bindings/GLFW.hsc:202)
c'GLFW_OUT_OF_MEMORY (Bindings/GLFW.hsc:203)
c'GLFW_API_UNAVAILABLE (Bindings/GLFW.hsc:204)
c'GLFW_VERSION_UNAVAILABLE (Bindings/GLFW.hsc:205)
c'GLFW_PLATFORM_ERROR (Bindings/GLFW.hsc:206)
c'GLFW_FORMAT_UNAVAILABLE (Bindings/GLFW.hsc:207)
c'GLFW_FOCUSED (Bindings/GLFW.hsc:209)
c'GLFW_ICONIFIED (Bindings/GLFW.hsc:210)
c'GLFW_RESIZABLE (Bindings/GLFW.hsc:211)
c'GLFW_VISIBLE (Bindings/GLFW.hsc:212)
c'GLFW_DECORATED (Bindings/GLFW.hsc:213)
c'GLFW_RED_BITS (Bindings/GLFW.hsc:215)
c'GLFW_GREEN_BITS (Bindings/GLFW.hsc:216)
c'GLFW_BLUE_BITS (Bindings/GLFW.hsc:217)
c'GLFW_ALPHA_BITS (Bindings/GLFW.hsc:218)
c'GLFW_DEPTH_BITS (Bindings/GLFW.hsc:219)
c'GLFW_STENCIL_BITS (Bindings/GLFW.hsc:220)
c'GLFW_ACCUM_RED_BITS (Bindings/GLFW.hsc:221)
c'GLFW_ACCUM_GREEN_BITS (Bindings/GLFW.hsc:222)
c'GLFW_ACCUM_BLUE_BITS (Bindings/GLFW.hsc:223)
c'GLFW_ACCUM_ALPHA_BITS (Bindings/GLFW.hsc:224)
c'GLFW_AUX_BUFFERS (Bindings/GLFW.hsc:225)
c'GLFW_STEREO (Bindings/GLFW.hsc:226)
c'GLFW_SAMPLES (Bindings/GLFW.hsc:227)
c'GLFW_SRGB_CAPABLE (Bindings/GLFW.hsc:228)
c'GLFW_REFRESH_RATE (Bindings/GLFW.hsc:229)
c'GLFW_CLIENT_API (Bindings/GLFW.hsc:231)
c'GLFW_CONTEXT_VERSION_MAJOR (Bindings/GLFW.hsc:232)
c'GLFW_CONTEXT_VERSION_MINOR (Bindings/GLFW.hsc:233)
c'GLFW_CONTEXT_REVISION (Bindings/GLFW.hsc:234)
c'GLFW_CONTEXT_ROBUSTNESS (Bindings/GLFW.hsc:235)
c'GLFW_OPENGL_FORWARD_COMPAT (Bindings/GLFW.hsc:236)
c'GLFW_OPENGL_DEBUG_CONTEXT (Bindings/GLFW.hsc:237)
c'GLFW_OPENGL_PROFILE (Bindings/GLFW.hsc:238)
c'GLFW_OPENGL_API (Bindings/GLFW.hsc:240)
c'GLFW_OPENGL_ES_API (Bindings/GLFW.hsc:241)
c'GLFW_NO_ROBUSTNESS (Bindings/GLFW.hsc:243)
c'GLFW_NO_RESET_NOTIFICATION (Bindings/GLFW.hsc:244)
c'GLFW_LOSE_CONTEXT_ON_RESET (Bindings/GLFW.hsc:245)
c'GLFW_OPENGL_ANY_PROFILE (Bindings/GLFW.hsc:247)
c'GLFW_OPENGL_CORE_PROFILE (Bindings/GLFW.hsc:248)
c'GLFW_OPENGL_COMPAT_PROFILE (Bindings/GLFW.hsc:249)
c'GLFW_CURSOR (Bindings/GLFW.hsc:251)
c'GLFW_STICKY_KEYS (Bindings/GLFW.hsc:252)
c'GLFW_STICKY_MOUSE_BUTTONS (Bindings/GLFW.hsc:253)
c'GLFW_CURSOR_NORMAL (Bindings/GLFW.hsc:255)
c'GLFW_CURSOR_HIDDEN (Bindings/GLFW.hsc:256)
c'GLFW_CURSOR_DISABLED (Bindings/GLFW.hsc:257)
c'GLFW_CONNECTED (Bindings/GLFW.hsc:259)
c'GLFW_DISCONNECTED (Bindings/GLFW.hsc:260)
C'GLFWglproc (Bindings/GLFW.hsc:261)
mk'GLFWglproc (Bindings/GLFW.hsc:262)
C'GLFWmonitor (Bindings/GLFW.hsc:263)
mK'GLFWglproc (Bindings/GLFW.hsc:264)
C'GLFWwindow (Bindings/GLFW.hsc:267)
C'GLFWerrorfun (Bindings/GLFW.hsc:271)
C'GLFWwindowposfun (Bindings/GLFW.hsc:272)
mk'GLFWerrorfun (Bindings/GLFW.hsc:272)
C'GLFWwindowsizefun (Bindings/GLFW.hsc:273)
mk'GLFWwindowposfun (Bindings/GLFW.hsc:273)
C'GLFWwindowclosefun (Bindings/GLFW.hsc:274)
mK'GLFWerrorfun (Bindings/GLFW.hsc:274)
mk'GLFWwindowsizefun (Bindings/GLFW.hsc:274)
C'GLFWwindowrefreshfun (Bindings/GLFW.hsc:275)
mk'GLFWwindowclosefun (Bindings/GLFW.hsc:275)
mK'GLFWwindowposfun (Bindings/GLFW.hsc:275)
C'GLFWwindowfocusfun (Bindings/GLFW.hsc:276)
mk'GLFWwindowrefreshfun (Bindings/GLFW.hsc:276)
mK'GLFWwindowsizefun (Bindings/GLFW.hsc:276)
C'GLFWwindowiconifyfun (Bindings/GLFW.hsc:277)
mK'GLFWwindowclosefun (Bindings/GLFW.hsc:277)
mk'GLFWwindowfocusfun (Bindings/GLFW.hsc:277)
C'GLFWframebuffersizefun (Bindings/GLFW.hsc:278)
mK'GLFWwindowrefreshfun (Bindings/GLFW.hsc:278)
mk'GLFWwindowiconifyfun (Bindings/GLFW.hsc:278)
C'GLFWmousebuttonfun (Bindings/GLFW.hsc:279)
mK'GLFWwindowfocusfun (Bindings/GLFW.hsc:279)
mk'GLFWframebuffersizefun (Bindings/GLFW.hsc:279)
C'GLFWcursorposfun (Bindings/GLFW.hsc:280)
mK'GLFWwindowiconifyfun (Bindings/GLFW.hsc:280)
mk'GLFWmousebuttonfun (Bindings/GLFW.hsc:280)
C'GLFWcursorenterfun (Bindings/GLFW.hsc:281)
mK'GLFWframebuffersizefun (Bindings/GLFW.hsc:281)
mk'GLFWcursorposfun (Bindings/GLFW.hsc:281)
C'GLFWscrollfun (Bindings/GLFW.hsc:282)
mk'GLFWcursorenterfun (Bindings/GLFW.hsc:282)
mK'GLFWmousebuttonfun (Bindings/GLFW.hsc:282)
C'GLFWkeyfun (Bindings/GLFW.hsc:283)
mk'GLFWscrollfun (Bindings/GLFW.hsc:283)
mK'GLFWcursorposfun (Bindings/GLFW.hsc:283)
C'GLFWcharfun (Bindings/GLFW.hsc:284)
mK'GLFWcursorenterfun (Bindings/GLFW.hsc:284)
mk'GLFWkeyfun (Bindings/GLFW.hsc:284)
C'GLFWmonitorfun (Bindings/GLFW.hsc:285)
mk'GLFWcharfun (Bindings/GLFW.hsc:285)
mK'GLFWscrollfun (Bindings/GLFW.hsc:285)
mk'GLFWmonitorfun (Bindings/GLFW.hsc:286)
mK'GLFWkeyfun (Bindings/GLFW.hsc:286)
mK'GLFWcharfun (Bindings/GLFW.hsc:287)
mK'GLFWmonitorfun (Bindings/GLFW.hsc:288)
C'GLFWvidmode (Bindings/GLFW.hsc:294)
C'GLFWgammaramp (Bindings/GLFW.hsc:301)
p'GLFWvidmode'width (Bindings/GLFW.hsc:303)
c'glfwInit (Bindings/GLFW.hsc:303)
c'glfwTerminate (Bindings/GLFW.hsc:304)
p'GLFWvidmode'height (Bindings/GLFW.hsc:305)
p'glfwInit (Bindings/GLFW.hsc:305)
c'glfwGetVersion (Bindings/GLFW.hsc:305)
c'glfwGetVersionString (Bindings/GLFW.hsc:306)
p'glfwTerminate (Bindings/GLFW.hsc:306)
p'GLFWvidmode'redBits (Bindings/GLFW.hsc:307)
c'glfwSetErrorCallback (Bindings/GLFW.hsc:307)
p'glfwGetVersion (Bindings/GLFW.hsc:307)
p'GLFWgammaramp'red (Bindings/GLFW.hsc:308)
p'glfwGetVersionString (Bindings/GLFW.hsc:308)
c'glfwGetMonitors (Bindings/GLFW.hsc:308)
p'GLFWvidmode'greenBits (Bindings/GLFW.hsc:309)
c'glfwGetPrimaryMonitor (Bindings/GLFW.hsc:309)
p'glfwSetErrorCallback (Bindings/GLFW.hsc:309)
p'GLFWgammaramp'green (Bindings/GLFW.hsc:310)
p'glfwGetMonitors (Bindings/GLFW.hsc:310)
c'glfwGetMonitorPos (Bindings/GLFW.hsc:310)
p'GLFWvidmode'blueBits (Bindings/GLFW.hsc:311)
p'glfwGetPrimaryMonitor (Bindings/GLFW.hsc:311)
c'glfwGetMonitorPhysicalSize (Bindings/GLFW.hsc:311)
p'GLFWgammaramp'blue (Bindings/GLFW.hsc:312)
c'glfwGetMonitorName (Bindings/GLFW.hsc:312)
p'glfwGetMonitorPos (Bindings/GLFW.hsc:312)
p'GLFWvidmode'refreshRate (Bindings/GLFW.hsc:313)
c'glfwSetMonitorCallback (Bindings/GLFW.hsc:313)
p'glfwGetMonitorPhysicalSize (Bindings/GLFW.hsc:313)
p'GLFWgammaramp'size (Bindings/GLFW.hsc:314)
p'glfwGetMonitorName (Bindings/GLFW.hsc:314)
c'glfwGetVideoModes (Bindings/GLFW.hsc:314)
(Bindings/GLFW.hsc:314)
c'glfwGetVideoMode (Bindings/GLFW.hsc:315)
p'glfwSetMonitorCallback (Bindings/GLFW.hsc:315)
(Bindings/GLFW.hsc:315)
c'glfwSetGamma (Bindings/GLFW.hsc:316)
p'glfwGetVideoModes (Bindings/GLFW.hsc:316)
c'glfwGetGammaRamp (Bindings/GLFW.hsc:317)
p'glfwGetVideoMode (Bindings/GLFW.hsc:317)
p'glfwSetGamma (Bindings/GLFW.hsc:318)
c'glfwSetGammaRamp (Bindings/GLFW.hsc:318)
c'glfwDefaultWindowHints (Bindings/GLFW.hsc:319)
p'glfwGetGammaRamp (Bindings/GLFW.hsc:319)
c'glfwWindowHint (Bindings/GLFW.hsc:320)
p'glfwSetGammaRamp (Bindings/GLFW.hsc:320)
p'glfwDefaultWindowHints (Bindings/GLFW.hsc:321)
c'glfwCreateWindow (Bindings/GLFW.hsc:321)
c'glfwDestroyWindow (Bindings/GLFW.hsc:322)
p'glfwWindowHint (Bindings/GLFW.hsc:322)
c'glfwWindowShouldClose (Bindings/GLFW.hsc:323)
p'glfwCreateWindow (Bindings/GLFW.hsc:323)
c'glfwSetWindowShouldClose (Bindings/GLFW.hsc:324)
p'glfwDestroyWindow (Bindings/GLFW.hsc:324)
p'glfwWindowShouldClose (Bindings/GLFW.hsc:325)
c'glfwSetWindowTitle (Bindings/GLFW.hsc:325)
p'glfwSetWindowShouldClose (Bindings/GLFW.hsc:326)
c'glfwGetWindowPos (Bindings/GLFW.hsc:326)
c'glfwSetWindowPos (Bindings/GLFW.hsc:327)
p'glfwSetWindowTitle (Bindings/GLFW.hsc:327)
c'glfwGetWindowSize (Bindings/GLFW.hsc:328)
p'glfwGetWindowPos (Bindings/GLFW.hsc:328)
c'glfwSetWindowSize (Bindings/GLFW.hsc:329)
p'glfwSetWindowPos (Bindings/GLFW.hsc:329)
c'glfwGetFramebufferSize (Bindings/GLFW.hsc:330)
p'glfwGetWindowSize (Bindings/GLFW.hsc:330)
c'glfwIconifyWindow (Bindings/GLFW.hsc:331)
p'glfwSetWindowSize (Bindings/GLFW.hsc:331)
c'glfwRestoreWindow (Bindings/GLFW.hsc:332)
p'glfwGetFramebufferSize (Bindings/GLFW.hsc:332)
c'glfwShowWindow (Bindings/GLFW.hsc:333)
p'glfwIconifyWindow (Bindings/GLFW.hsc:333)
c'glfwHideWindow (Bindings/GLFW.hsc:334)
p'glfwRestoreWindow (Bindings/GLFW.hsc:334)
p'glfwShowWindow (Bindings/GLFW.hsc:335)
c'glfwGetWindowMonitor (Bindings/GLFW.hsc:335)
p'glfwHideWindow (Bindings/GLFW.hsc:336)
c'glfwGetWindowAttrib (Bindings/GLFW.hsc:336)
c'glfwSetWindowUserPointer (Bindings/GLFW.hsc:337)
p'glfwGetWindowMonitor (Bindings/GLFW.hsc:337)
c'glfwGetWindowUserPointer (Bindings/GLFW.hsc:338)
p'glfwGetWindowAttrib (Bindings/GLFW.hsc:338)
p'glfwSetWindowUserPointer (Bindings/GLFW.hsc:339)
c'glfwSetWindowPosCallback (Bindings/GLFW.hsc:339)
p'glfwGetWindowUserPointer (Bindings/GLFW.hsc:340)
c'glfwSetWindowSizeCallback (Bindings/GLFW.hsc:340)
c'glfwSetWindowCloseCallback (Bindings/GLFW.hsc:341)
p'glfwSetWindowPosCallback (Bindings/GLFW.hsc:341)
c'glfwSetWindowRefreshCallback (Bindings/GLFW.hsc:342)
p'glfwSetWindowSizeCallback (Bindings/GLFW.hsc:342)
c'glfwSetWindowFocusCallback (Bindings/GLFW.hsc:343)
p'glfwSetWindowCloseCallback (Bindings/GLFW.hsc:343)
c'glfwSetWindowIconifyCallback (Bindings/GLFW.hsc:344)
p'glfwSetWindowRefreshCallback (Bindings/GLFW.hsc:344)
c'glfwSetFramebufferSizeCallback (Bindings/GLFW.hsc:345)
p'glfwSetWindowFocusCallback (Bindings/GLFW.hsc:345)
c'glfwPollEvents (Bindings/GLFW.hsc:346)
p'glfwSetWindowIconifyCallback (Bindings/GLFW.hsc:346)
c'glfwWaitEvents (Bindings/GLFW.hsc:347)
p'glfwSetFramebufferSizeCallback (Bindings/GLFW.hsc:347)
c'glfwPostEmptyEvent (Bindings/GLFW.hsc:348)
p'glfwPollEvents (Bindings/GLFW.hsc:348)
p'glfwWaitEvents (Bindings/GLFW.hsc:349)
c'glfwGetInputMode (Bindings/GLFW.hsc:349)
p'glfwPostEmptyEvent (Bindings/GLFW.hsc:350)
c'glfwSetInputMode (Bindings/GLFW.hsc:350)
c'glfwGetKey (Bindings/GLFW.hsc:351)
p'glfwGetInputMode (Bindings/GLFW.hsc:351)
c'glfwGetMouseButton (Bindings/GLFW.hsc:352)
p'glfwSetInputMode (Bindings/GLFW.hsc:352)
p'glfwGetKey (Bindings/GLFW.hsc:353)
c'glfwGetCursorPos (Bindings/GLFW.hsc:353)
p'glfwGetMouseButton (Bindings/GLFW.hsc:354)
c'glfwSetCursorPos (Bindings/GLFW.hsc:354)
c'glfwSetKeyCallback (Bindings/GLFW.hsc:355)
p'glfwGetCursorPos (Bindings/GLFW.hsc:355)
c'glfwSetCharCallback (Bindings/GLFW.hsc:356)
p'glfwSetCursorPos (Bindings/GLFW.hsc:356)
p'glfwSetKeyCallback (Bindings/GLFW.hsc:357)
c'glfwSetMouseButtonCallback (Bindings/GLFW.hsc:357)
p'glfwSetCharCallback (Bindings/GLFW.hsc:358)
c'glfwSetCursorPosCallback (Bindings/GLFW.hsc:358)
c'glfwSetCursorEnterCallback (Bindings/GLFW.hsc:359)
p'glfwSetMouseButtonCallback (Bindings/GLFW.hsc:359)
c'glfwSetScrollCallback (Bindings/GLFW.hsc:360)
p'glfwSetCursorPosCallback (Bindings/GLFW.hsc:360)
c'glfwJoystickPresent (Bindings/GLFW.hsc:361)
p'glfwSetCursorEnterCallback (Bindings/GLFW.hsc:361)
c'glfwGetJoystickAxes (Bindings/GLFW.hsc:362)
p'glfwSetScrollCallback (Bindings/GLFW.hsc:362)
p'glfwJoystickPresent (Bindings/GLFW.hsc:363)
c'glfwGetJoystickButtons (Bindings/GLFW.hsc:363)
c'glfwGetJoystickName (Bindings/GLFW.hsc:364)
p'glfwGetJoystickAxes (Bindings/GLFW.hsc:364)
c'glfwSetClipboardString (Bindings/GLFW.hsc:365)
p'glfwGetJoystickButtons (Bindings/GLFW.hsc:365)
p'glfwGetJoystickName (Bindings/GLFW.hsc:366)
c'glfwGetClipboardString (Bindings/GLFW.hsc:366)
c'glfwGetTime (Bindings/GLFW.hsc:367)
p'glfwSetClipboardString (Bindings/GLFW.hsc:367)
c'glfwSetTime (Bindings/GLFW.hsc:368)
p'glfwGetClipboardString (Bindings/GLFW.hsc:368)
p'glfwGetTime (Bindings/GLFW.hsc:369)
c'glfwMakeContextCurrent (Bindings/GLFW.hsc:369)
c'glfwGetCurrentContext (Bindings/GLFW.hsc:370)
p'glfwSetTime (Bindings/GLFW.hsc:370)
c'glfwSwapBuffers (Bindings/GLFW.hsc:371)
p'glfwMakeContextCurrent (Bindings/GLFW.hsc:371)
c'glfwSwapInterval (Bindings/GLFW.hsc:372)
p'glfwGetCurrentContext (Bindings/GLFW.hsc:372)
c'glfwExtensionSupported (Bindings/GLFW.hsc:373)
p'glfwSwapBuffers (Bindings/GLFW.hsc:373)
p'glfwSwapInterval (Bindings/GLFW.hsc:374)
c'glfwGetProcAddress (Bindings/GLFW.hsc:374)
p'glfwExtensionSupported (Bindings/GLFW.hsc:375)
p'glfwGetProcAddress (Bindings/GLFW.hsc:376)
Documentation created: dist/doc/html/bindings-GLFW/index.html,
dist/doc/html/bindings-GLFW/bindings-GLFW.txt
Creating package registration file:
/tmp/pkgConf-bindings-GLFW-3.1.1968851584219848145.4
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/bindings-GLFW-3.1.1.4-7KwoolbVUY01TRu642n3T0
Registering bindings-GLFW-3.1.1.4...
Installed bindings-GLFW-3.1.1.4
Configuring pretty-show-1.6.8.2...
Building pretty-show-1.6.8.2...
Preprocessing library pretty-show-1.6.8.2...
[1 of 6] Compiling Paths_pretty_show ( dist/build/autogen/Paths_pretty_show.hs, dist/build/Paths_pretty_show.o )
[2 of 6] Compiling Text.Show.Value ( Text/Show/Value.hs, dist/build/Text/Show/Value.o )
[3 of 6] Compiling Text.Show.PrettyVal ( Text/Show/PrettyVal.hs, dist/build/Text/Show/PrettyVal.o )
[4 of 6] Compiling Text.Show.Html ( Text/Show/Html.hs, dist/build/Text/Show/Html.o )
Text/Show/Html.hs:106:1: Warning: Defined but not used: ‘tallTuple’
[5 of 6] Compiling Text.Show.Parser ( dist/build/Text/Show/Parser.hs, dist/build/Text/Show/Parser.o )
[6 of 6] Compiling Text.Show.Pretty ( Text/Show/Pretty.hs, dist/build/Text/Show/Pretty.o )
In-place registering pretty-show-1.6.8.2...
Preprocessing executable 'ppsh' for pretty-show-1.6.8.2...
[1 of 1] Compiling Main ( bin/ppsh.hs, dist/build/ppsh/ppsh-tmp/Main.o )
Linking dist/build/ppsh/ppsh ...
Running Haddock for pretty-show-1.6.8.2...
Running hscolour for pretty-show-1.6.8.2...
Preprocessing library pretty-show-1.6.8.2...
Preprocessing executable 'ppsh' for pretty-show-1.6.8.2...
Preprocessing library pretty-show-1.6.8.2...
Text/Show/Html.hs:106:1: Warning: Defined but not used: ‘tallTuple’
Haddock coverage:
0% ( 0 / 8) in 'Paths_pretty_show'
Missing documentation for:
Module header
version (dist/build/autogen/Paths_pretty_show.hs:15)
getBinDir (dist/build/autogen/Paths_pretty_show.hs:25)
getLibDir (dist/build/autogen/Paths_pretty_show.hs:25)
getDataDir (dist/build/autogen/Paths_pretty_show.hs:25)
getLibexecDir (dist/build/autogen/Paths_pretty_show.hs:25)
getDataFileName (dist/build/autogen/Paths_pretty_show.hs:32)
getSysconfDir (dist/build/autogen/Paths_pretty_show.hs:25)
100% ( 3 / 3) in 'Text.Show.Value'
50% ( 1 / 2) in 'Text.Show.PrettyVal'
Missing documentation for:
Module header
71% ( 5 / 7) in 'Text.Show.Html'
Missing documentation for:
Module header
Html (Text/Show/Html.hs:144)
0% ( 0 / 2) in 'Text.Show.Parser'
Missing documentation for:
Module header
parseValue (dist/build/Text/Show/Parser.hs:778)
81% ( 21 / 26) in 'Text.Show.Pretty'
Missing documentation for:
parseValue (Text/Show/Pretty.hs:53)
reify (Text/Show/Pretty.hs:50)
Html (Text/Show/Html.hs:144)
getDataDir (dist/build/autogen/Paths_pretty_show.hs:25)
ppValue (Text/Show/Pretty.hs:47)
Documentation created: dist/doc/html/pretty-show/index.html,
dist/doc/html/pretty-show/pretty-show.txt
Preprocessing executable 'ppsh' for pretty-show-1.6.8.2...
Creating package registration file:
/tmp/pkgConf-pretty-show-1.6.81147511485319308630.2
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/pretty-show-1.6.8.2-LerAWXJAT3wAQW6ZJBgA1F
Installing executable(s) in
/home/builder/hackage-server/build-cache/tmp-install/bin
Warning: The directory
/home/builder/hackage-server/build-cache/tmp-install/bin is not in the system
search path.
Registering pretty-show-1.6.8.2...
Installed pretty-show-1.6.8.2
Configuring old-time-1.1.0.3...
configure: WARNING: unrecognized options: --with-compiler, --with-gcc
checking for gcc... gcc
checking whether the C compiler works... yes
checking for C compiler default output file name... a.out
checking for suffix of executables...
checking whether we are cross compiling... no
checking for suffix of object files... o
checking whether we are using the GNU C compiler... yes
checking whether gcc accepts -g... yes
checking for gcc option to accept ISO C89... none needed
checking how to run the C preprocessor... gcc -E
checking for grep that handles long lines and -e... /bin/grep
checking for egrep... /bin/grep -E
checking for ANSI C header files... yes
checking for sys/types.h... yes
checking for sys/stat.h... yes
checking for stdlib.h... yes
checking for string.h... yes
checking for memory.h... yes
checking for strings.h... yes
checking for inttypes.h... yes
checking for stdint.h... yes
checking for unistd.h... yes
checking sys/time.h usability... yes
checking sys/time.h presence... yes
checking for sys/time.h... yes
checking sys/timeb.h usability... yes
checking sys/timeb.h presence... yes
checking for sys/timeb.h... yes
checking time.h usability... yes
checking time.h presence... yes
checking for time.h... yes
checking for ftime... yes
checking for gmtime_r... yes
checking for localtime_r... yes
checking for gettimeofday... yes
checking whether struct tm is in sys/time.h or time.h... time.h
checking for struct tm.tm_zone... yes
checking whether time.h and sys/time.h may both be included... yes
checking for sys/time.h... (cached) yes
checking whether altzone is declared... no
configure: creating ./config.status
config.status: creating include/HsTimeConfig.h
configure: WARNING: unrecognized options: --with-compiler, --with-gcc
Building old-time-1.1.0.3...
Preprocessing library old-time-1.1.0.3...
[1 of 1] Compiling System.Time ( dist/build/System/Time.hs, dist/build/System/Time.o )
In-place registering old-time-1.1.0.3...
Running Haddock for old-time-1.1.0.3...
Running hscolour for old-time-1.1.0.3...
Preprocessing library old-time-1.1.0.3...
Preprocessing library old-time-1.1.0.3...
Haddock coverage:
95% ( 20 / 21) in 'System.Time'
Missing documentation for:
getClockTime (System/Time.hsc:232)
Documentation created: dist/doc/html/old-time/index.html,
dist/doc/html/old-time/old-time.txt
Creating package registration file:
/tmp/pkgConf-old-time-1.1.08334560571411763102.3
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/old-time-1.1.0.3-FBWJJDS5FKr7UKFScBcUW2
Registering old-time-1.1.0.3...
Installed old-time-1.1.0.3
Configuring tf-random-0.5...
Building tf-random-0.5...
Preprocessing library tf-random-0.5...
[1 of 4] Compiling System.Random.TF.Gen ( src/System/Random/TF/Gen.hs, dist/build/System/Random/TF/Gen.o )
[2 of 4] Compiling System.Random.TF.Init ( src/System/Random/TF/Init.hs, dist/build/System/Random/TF/Init.o )
src/System/Random/TF/Init.hs:94:5: Warning:
In the use of ‘bitSize’ (imported from Data.Bits):
Deprecated: "Use 'bitSizeMaybe' or 'finiteBitSize' instead"
[3 of 4] Compiling System.Random.TF.Instances ( src/System/Random/TF/Instances.hs, dist/build/System/Random/TF/Instances.o )
[4 of 4] Compiling System.Random.TF ( src/System/Random/TF.hs, dist/build/System/Random/TF.o )
In-place registering tf-random-0.5...
Running Haddock for tf-random-0.5...
Running hscolour for tf-random-0.5...
Preprocessing library tf-random-0.5...
Preprocessing library tf-random-0.5...
src/System/Random/TF/Init.hs:94:5: Warning:
In the use of ‘bitSize’ (imported from Data.Bits):
Deprecated: "Use 'bitSizeMaybe' or 'finiteBitSize' instead"
Haddock coverage:
100% ( 4 / 4) in 'System.Random.TF.Gen'
83% ( 5 / 6) in 'System.Random.TF.Init'
Missing documentation for:
Module header
33% ( 1 / 3) in 'System.Random.TF.Instances'
Missing documentation for:
Random (src/System/Random/TF/Instances.hs:37)
randomEnum (src/System/Random/TF/Instances.hs:205)
100% ( 3 / 3) in 'System.Random.TF'
Documentation created: dist/doc/html/tf-random/index.html,
dist/doc/html/tf-random/tf-random.txt
Creating package registration file:
/tmp/pkgConf-tf-random-018912925151092657521.5
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/tf-random-0.5-28prfR75qTK8HkPsc02Mdm
Registering tf-random-0.5...
Installed tf-random-0.5
Configuring StateVar-1.1.0.1...
Building StateVar-1.1.0.1...
Preprocessing library StateVar-1.1.0.1...
[1 of 1] Compiling Data.StateVar ( src/Data/StateVar.hs, dist/build/Data/StateVar.o )
In-place registering StateVar-1.1.0.1...
Running Haddock for StateVar-1.1.0.1...
Running hscolour for StateVar-1.1.0.1...
Preprocessing library StateVar-1.1.0.1...
Preprocessing library StateVar-1.1.0.1...
Haddock coverage:
100% ( 15 / 15) in 'Data.StateVar'
Documentation created: dist/doc/html/StateVar/index.html,
dist/doc/html/StateVar/StateVar.txt
Creating package registration file:
/tmp/pkgConf-StateVar-1.1.01349871009787670983.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/StateVar-1.1.0.1-6K4a3UqSdqh6lGAm1wlr9s
Registering StateVar-1.1.0.1...
Installed StateVar-1.1.0.1
Configuring hashable-1.2.3.3...
Building hashable-1.2.3.3...
Preprocessing library hashable-1.2.3.3...
[1 of 3] Compiling Data.Hashable.Class ( Data/Hashable/Class.hs, dist/build/Data/Hashable/Class.o )
Data/Hashable/Class.hs:54:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Data/Hashable/Class.hs:218:11: Warning:
In the use of ‘bitSize’ (imported from Data.Bits):
Deprecated: "Use 'bitSizeMaybe' or 'finiteBitSize' instead"
Data/Hashable/Class.hs:241:11: Warning:
In the use of ‘bitSize’ (imported from Data.Bits):
Deprecated: "Use 'bitSizeMaybe' or 'finiteBitSize' instead"
Data/Hashable/Class.hs:420:28: Warning:
In the use of ‘B.inlinePerformIO’
(imported from Data.ByteString.Internal):
Deprecated: "If you think you know what you are doing, use 'unsafePerformIO'. If you are sure you know what you are doing, use 'unsafeDupablePerformIO'. If you enjoy sharing an address space with a malevolent agent of chaos, try 'accursedUnutterablePerformIO'."
[2 of 3] Compiling Data.Hashable.Generic ( Data/Hashable/Generic.hs, dist/build/Data/Hashable/Generic.o )
Data/Hashable/Generic.hs:20:1: Warning:
The import of ‘Bits’ from module ‘Data.Bits’ is redundant
[3 of 3] Compiling Data.Hashable ( Data/Hashable.hs, dist/build/Data/Hashable.o )
In-place registering hashable-1.2.3.3...
Running Haddock for hashable-1.2.3.3...
Running hscolour for hashable-1.2.3.3...
Preprocessing library hashable-1.2.3.3...
Preprocessing library hashable-1.2.3.3...
Data/Hashable/Class.hs:54:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Data/Hashable/Class.hs:218:11: Warning:
In the use of ‘bitSize’ (imported from Data.Bits):
Deprecated: "Use 'bitSizeMaybe' or 'finiteBitSize' instead"
Data/Hashable/Class.hs:241:11: Warning:
In the use of ‘bitSize’ (imported from Data.Bits):
Deprecated: "Use 'bitSizeMaybe' or 'finiteBitSize' instead"
Data/Hashable/Class.hs:420:28: Warning:
In the use of ‘B.inlinePerformIO’
(imported from Data.ByteString.Internal):
Deprecated: "If you think you know what you are doing, use 'unsafePerformIO'. If you are sure you know what you are doing, use 'unsafeDupablePerformIO'. If you enjoy sharing an address space with a malevolent agent of chaos, try 'accursedUnutterablePerformIO'."
Data/Hashable/Generic.hs:20:1: Warning:
The import of ‘Bits’ from module ‘Data.Bits’ is redundant
Haddock coverage:
100% ( 11 / 11) in 'Data.Hashable.Class'
100% ( 1 / 1) in 'Data.Hashable.Generic'
100% ( 22 / 22) in 'Data.Hashable'
Warning: Data.Hashable: could not find link destinations for:
GHashable
Documentation created: dist/doc/html/hashable/index.html,
dist/doc/html/hashable/hashable.txt
Creating package registration file:
/tmp/pkgConf-hashable-1.2.38737983831599695231.3
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/hashable-1.2.3.3-2GTZqecVp8NJZrNuKzGxfy
Registering hashable-1.2.3.3...
Installed hashable-1.2.3.3
Configuring parsec-3.1.9...
Building parsec-3.1.9...
Preprocessing library parsec-3.1.9...
[ 1 of 25] Compiling Text.Parsec.Pos ( Text/Parsec/Pos.hs, dist/build/Text/Parsec/Pos.o )
[ 2 of 25] Compiling Text.Parsec.Error ( Text/Parsec/Error.hs, dist/build/Text/Parsec/Error.o )
[ 3 of 25] Compiling Text.ParserCombinators.Parsec.Error ( Text/ParserCombinators/Parsec/Error.hs, dist/build/Text/ParserCombinators/Parsec/Error.o )
[ 4 of 25] Compiling Text.Parsec.Prim ( Text/Parsec/Prim.hs, dist/build/Text/Parsec/Prim.o )
[ 5 of 25] Compiling Text.Parsec.Combinator ( Text/Parsec/Combinator.hs, dist/build/Text/Parsec/Combinator.o )
[ 6 of 25] Compiling Text.ParserCombinators.Parsec.Combinator ( Text/ParserCombinators/Parsec/Combinator.hs, dist/build/Text/ParserCombinators/Parsec/Combinator.o )
[ 7 of 25] Compiling Text.Parsec.String ( Text/Parsec/String.hs, dist/build/Text/Parsec/String.o )
[ 8 of 25] Compiling Text.Parsec.ByteString ( Text/Parsec/ByteString.hs, dist/build/Text/Parsec/ByteString.o )
[ 9 of 25] Compiling Text.Parsec.ByteString.Lazy ( Text/Parsec/ByteString/Lazy.hs, dist/build/Text/Parsec/ByteString/Lazy.o )
[10 of 25] Compiling Text.Parsec.Text ( Text/Parsec/Text.hs, dist/build/Text/Parsec/Text.o )
[11 of 25] Compiling Text.Parsec.Text.Lazy ( Text/Parsec/Text/Lazy.hs, dist/build/Text/Parsec/Text/Lazy.o )
[12 of 25] Compiling Text.Parsec.Expr ( Text/Parsec/Expr.hs, dist/build/Text/Parsec/Expr.o )
[13 of 25] Compiling Text.ParserCombinators.Parsec.Prim ( Text/ParserCombinators/Parsec/Prim.hs, dist/build/Text/ParserCombinators/Parsec/Prim.o )
[14 of 25] Compiling Text.ParserCombinators.Parsec.Pos ( Text/ParserCombinators/Parsec/Pos.hs, dist/build/Text/ParserCombinators/Parsec/Pos.o )
[15 of 25] Compiling Text.Parsec.Char ( Text/Parsec/Char.hs, dist/build/Text/Parsec/Char.o )
[16 of 25] Compiling Text.Parsec.Token ( Text/Parsec/Token.hs, dist/build/Text/Parsec/Token.o )
[17 of 25] Compiling Text.ParserCombinators.Parsec.Token ( Text/ParserCombinators/Parsec/Token.hs, dist/build/Text/ParserCombinators/Parsec/Token.o )
[18 of 25] Compiling Text.ParserCombinators.Parsec.Char ( Text/ParserCombinators/Parsec/Char.hs, dist/build/Text/ParserCombinators/Parsec/Char.o )
[19 of 25] Compiling Text.ParserCombinators.Parsec ( Text/ParserCombinators/Parsec.hs, dist/build/Text/ParserCombinators/Parsec.o )
[20 of 25] Compiling Text.ParserCombinators.Parsec.Expr ( Text/ParserCombinators/Parsec/Expr.hs, dist/build/Text/ParserCombinators/Parsec/Expr.o )
[21 of 25] Compiling Text.Parsec ( Text/Parsec.hs, dist/build/Text/Parsec.o )
[22 of 25] Compiling Text.Parsec.Language ( Text/Parsec/Language.hs, dist/build/Text/Parsec/Language.o )
Text/Parsec/Language.hs:44:30: Warning: Tab character
Text/Parsec/Language.hs:45:26: Warning: Tab character
Text/Parsec/Language.hs:46:27: Warning: Tab character
Text/Parsec/Language.hs:58:1: Warning: Tab character
Text/Parsec/Language.hs:58:31: Warning: Tab character
Text/Parsec/Language.hs:59:1: Warning: Tab character
Text/Parsec/Language.hs:59:29: Warning: Tab character
Text/Parsec/Language.hs:60:1: Warning: Tab character
Text/Parsec/Language.hs:60:30: Warning: Tab character
Text/Parsec/Language.hs:61:1: Warning: Tab character
Text/Parsec/Language.hs:62:1: Warning: Tab character
Text/Parsec/Language.hs:62:29: Warning: Tab character
Text/Parsec/Language.hs:63:1: Warning: Tab character
Text/Parsec/Language.hs:63:30: Warning: Tab character
Text/Parsec/Language.hs:64:1: Warning: Tab character
Text/Parsec/Language.hs:65:1: Warning: Tab character
Text/Parsec/Language.hs:67:1: Warning: Tab character
Text/Parsec/Language.hs:109:1: Warning: Tab character
Text/Parsec/Language.hs:109:30: Warning: Tab character
Text/Parsec/Language.hs:110:1: Warning: Tab character
Text/Parsec/Language.hs:110:32: Warning: Tab character
Text/Parsec/Language.hs:111:5: Warning: Tab character
Text/Parsec/Language.hs:112:5: Warning: Tab character
Text/Parsec/Language.hs:113:5: Warning: Tab character
Text/Parsec/Language.hs:114:5: Warning: Tab character
Text/Parsec/Language.hs:146:1: Warning: Tab character
Text/Parsec/Language.hs:147:1: Warning: Tab character
Text/Parsec/Language.hs:148:1: Warning: Tab character
Text/Parsec/Language.hs:150:1: Warning: Tab character
[23 of 25] Compiling Text.ParserCombinators.Parsec.Language ( Text/ParserCombinators/Parsec/Language.hs, dist/build/Text/ParserCombinators/Parsec/Language.o )
[24 of 25] Compiling Text.Parsec.Perm ( Text/Parsec/Perm.hs, dist/build/Text/Parsec/Perm.o )
[25 of 25] Compiling Text.ParserCombinators.Parsec.Perm ( Text/ParserCombinators/Parsec/Perm.hs, dist/build/Text/ParserCombinators/Parsec/Perm.o )
In-place registering parsec-3.1.9...
Running Haddock for parsec-3.1.9...
Running hscolour for parsec-3.1.9...
Preprocessing library parsec-3.1.9...
Preprocessing library parsec-3.1.9...
Text/Parsec/Language.hs:44:30: Warning: Tab character
Text/Parsec/Language.hs:45:26: Warning: Tab character
Text/Parsec/Language.hs:46:27: Warning: Tab character
Text/Parsec/Language.hs:58:1: Warning: Tab character
Text/Parsec/Language.hs:58:31: Warning: Tab character
Text/Parsec/Language.hs:59:1: Warning: Tab character
Text/Parsec/Language.hs:59:29: Warning: Tab character
Text/Parsec/Language.hs:60:1: Warning: Tab character
Text/Parsec/Language.hs:60:30: Warning: Tab character
Text/Parsec/Language.hs:61:1: Warning: Tab character
Text/Parsec/Language.hs:62:1: Warning: Tab character
Text/Parsec/Language.hs:62:29: Warning: Tab character
Text/Parsec/Language.hs:63:1: Warning: Tab character
Text/Parsec/Language.hs:63:30: Warning: Tab character
Text/Parsec/Language.hs:64:1: Warning: Tab character
Text/Parsec/Language.hs:65:1: Warning: Tab character
Text/Parsec/Language.hs:67:1: Warning: Tab character
Text/Parsec/Language.hs:109:1: Warning: Tab character
Text/Parsec/Language.hs:109:30: Warning: Tab character
Text/Parsec/Language.hs:110:1: Warning: Tab character
Text/Parsec/Language.hs:110:32: Warning: Tab character
Text/Parsec/Language.hs:111:5: Warning: Tab character
Text/Parsec/Language.hs:112:5: Warning: Tab character
Text/Parsec/Language.hs:113:5: Warning: Tab character
Text/Parsec/Language.hs:114:5: Warning: Tab character
Text/Parsec/Language.hs:146:1: Warning: Tab character
Text/Parsec/Language.hs:147:1: Warning: Tab character
Text/Parsec/Language.hs:148:1: Warning: Tab character
Text/Parsec/Language.hs:150:1: Warning: Tab character
Haddock coverage:
82% ( 14 / 17) in 'Text.Parsec.Pos'
Missing documentation for:
SourceName (Text/Parsec/Pos.hs:35)
Line (Text/Parsec/Pos.hs:36)
Column (Text/Parsec/Pos.hs:37)
43% ( 6 / 14) in 'Text.Parsec.Error'
Missing documentation for:
errorIsUnknown (Text/Parsec/Error.hs:110)
showErrorMessages (Text/Parsec/Error.hs:173)
newErrorMessage (Text/Parsec/Error.hs:120)
newErrorUnknown (Text/Parsec/Error.hs:116)
addErrorMessage (Text/Parsec/Error.hs:124)
setErrorPos (Text/Parsec/Error.hs:128)
setErrorMessage (Text/Parsec/Error.hs:132)
mergeError (Text/Parsec/Error.hs:136)
38% ( 6 / 16) in 'Text.ParserCombinators.Parsec.Error'
Missing documentation for:
messageCompare (Text/ParserCombinators/Parsec/Error.hs:36)
messageEq (Text/ParserCombinators/Parsec/Error.hs:39)
errorIsUnknown (Text/Parsec/Error.hs:110)
showErrorMessages (Text/Parsec/Error.hs:173)
newErrorMessage (Text/Parsec/Error.hs:120)
newErrorUnknown (Text/Parsec/Error.hs:116)
addErrorMessage (Text/Parsec/Error.hs:124)
setErrorPos (Text/Parsec/Error.hs:128)
setErrorMessage (Text/Parsec/Error.hs:132)
mergeError (Text/Parsec/Error.hs:136)
64% ( 32 / 50) in 'Text.Parsec.Prim'
Missing documentation for:
unknownError (Text/Parsec/Prim.hs:91)
sysUnExpectError (Text/Parsec/Prim.hs:94)
Parsec (Text/Parsec/Prim.hs:152)
Consumed (Text/Parsec/Prim.hs:154)
Reply (Text/Parsec/Prim.hs:157)
State (Text/Parsec/Prim.hs:160)
parsecMap (Text/Parsec/Prim.hs:177)
parserReturn (Text/Parsec/Prim.hs:221)
parserBind (Text/Parsec/Prim.hs:226)
mergeErrorReply (Text/Parsec/Prim.hs:266)
parserFail (Text/Parsec/Prim.hs:272)
parserPlus (Text/Parsec/Prim.hs:290)
labels (Text/Parsec/Prim.hs:345)
tokens (Text/Parsec/Prim.hs:396)
tokenPrimEx (Text/Parsec/Prim.hs:533)
manyAccum (Text/Parsec/Prim.hs:592)
runPT (Text/Parsec/Prim.hs:610)
runP (Text/Parsec/Prim.hs:624)
100% ( 24 / 24) in 'Text.Parsec.Combinator'
100% ( 24 / 24) in 'Text.ParserCombinators.Parsec.Combinator'
50% ( 2 / 4) in 'Text.Parsec.String'
Missing documentation for:
Parser (Text/Parsec/String.hs:22)
GenParser (Text/Parsec/String.hs:23)
50% ( 2 / 4) in 'Text.Parsec.ByteString'
Missing documentation for:
Parser (Text/Parsec/ByteString.hs:24)
GenParser (Text/Parsec/ByteString.hs:25)
50% ( 2 / 4) in 'Text.Parsec.ByteString.Lazy'
Missing documentation for:
Parser (Text/Parsec/ByteString/Lazy.hs:24)
GenParser (Text/Parsec/ByteString/Lazy.hs:25)
33% ( 1 / 3) in 'Text.Parsec.Text'
Missing documentation for:
Parser (Text/Parsec/Text.hs:23)
GenParser (Text/Parsec/Text.hs:24)
33% ( 1 / 3) in 'Text.Parsec.Text.Lazy'
Missing documentation for:
Parser (Text/Parsec/Text/Lazy.hs:23)
GenParser (Text/Parsec/Text/Lazy.hs:24)
100% ( 5 / 5) in 'Text.Parsec.Expr'
70% ( 21 / 30) in 'Text.ParserCombinators.Parsec.Prim'
Missing documentation for:
Parser (Text/Parsec/String.hs:22)
GenParser (Text/Parsec/String.hs:23)
runParser (Text/ParserCombinators/Parsec/Prim.hs:57)
tokens (Text/Parsec/Prim.hs:396)
tokenPrimEx (Text/Parsec/Prim.hs:533)
try (Text/ParserCombinators/Parsec/Prim.hs:64)
labels (Text/Parsec/Prim.hs:345)
pzero (Text/ParserCombinators/Parsec/Prim.hs:54)
State (Text/Parsec/Prim.hs:160)
82% ( 14 / 17) in 'Text.ParserCombinators.Parsec.Pos'
Missing documentation for:
SourceName (Text/Parsec/Pos.hs:35)
Line (Text/Parsec/Pos.hs:36)
Column (Text/Parsec/Pos.hs:37)
100% ( 20 / 20) in 'Text.Parsec.Char'
67% ( 4 / 6) in 'Text.Parsec.Token'
Missing documentation for:
LanguageDef (Text/Parsec/Token.hs:38)
TokenParser (Text/Parsec/Token.hs:106)
67% ( 4 / 6) in 'Text.ParserCombinators.Parsec.Token'
Missing documentation for:
LanguageDef (Text/Parsec/Token.hs:38)
TokenParser (Text/Parsec/Token.hs:106)
95% ( 18 / 19) in 'Text.ParserCombinators.Parsec.Char'
Missing documentation for:
CharParser (Text/ParserCombinators/Parsec/Char.hs:40)
83% ( 15 / 18) in 'Text.ParserCombinators.Parsec'
Missing documentation for:
SourceName (Text/Parsec/Pos.hs:35)
Line (Text/Parsec/Pos.hs:36)
Column (Text/Parsec/Pos.hs:37)
40% ( 2 / 5) in 'Text.ParserCombinators.Parsec.Expr'
Missing documentation for:
Operator (Text/ParserCombinators/Parsec/Expr.hs:28)
OperatorTable (Text/ParserCombinators/Parsec/Expr.hs:32)
buildExpressionParser (Text/ParserCombinators/Parsec/Expr.hs:39)
78% ( 73 / 94) in 'Text.Parsec'
Missing documentation for:
Parsec (Text/Parsec/Prim.hs:152)
tokens (Text/Parsec/Prim.hs:396)
labels (Text/Parsec/Prim.hs:345)
SourceName (Text/Parsec/Pos.hs:35)
Line (Text/Parsec/Pos.hs:36)
Column (Text/Parsec/Pos.hs:37)
manyAccum (Text/Parsec/Prim.hs:592)
tokenPrimEx (Text/Parsec/Prim.hs:533)
runPT (Text/Parsec/Prim.hs:610)
unknownError (Text/Parsec/Prim.hs:91)
sysUnExpectError (Text/Parsec/Prim.hs:94)
mergeErrorReply (Text/Parsec/Prim.hs:266)
runP (Text/Parsec/Prim.hs:624)
Consumed (Text/Parsec/Prim.hs:154)
Reply (Text/Parsec/Prim.hs:157)
State (Text/Parsec/Prim.hs:160)
parsecMap (Text/Parsec/Prim.hs:177)
parserReturn (Text/Parsec/Prim.hs:221)
parserBind (Text/Parsec/Prim.hs:226)
parserFail (Text/Parsec/Prim.hs:272)
parserPlus (Text/Parsec/Prim.hs:290)
80% ( 8 / 10) in 'Text.Parsec.Language'
Missing documentation for:
emptyDef (Text/Parsec/Language.hs:79)
LanguageDef (Text/Parsec/Token.hs:38)
80% ( 8 / 10) in 'Text.ParserCombinators.Parsec.Language'
Missing documentation for:
emptyDef (Text/Parsec/Language.hs:79)
LanguageDef (Text/Parsec/Token.hs:38)
100% ( 8 / 8) in 'Text.Parsec.Perm'
100% ( 7 / 7) in 'Text.ParserCombinators.Parsec.Perm'
Documentation created: dist/doc/html/parsec/index.html,
dist/doc/html/parsec/parsec.txt
Creating package registration file:
/tmp/pkgConf-parsec-3.11846962241029412418.9
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/parsec-3.1.9-8fSmqig53hOL2SEu1k9Tv0
Registering parsec-3.1.9...
Installed parsec-3.1.9
Configuring polyparse-1.11...
Building polyparse-1.11...
Preprocessing library polyparse-1.11...
[ 1 of 18] Compiling Text.ParserCombinators.Poly.Result ( src/Text/ParserCombinators/Poly/Result.hs, dist/build/Text/ParserCombinators/Poly/Result.o )
src/Text/ParserCombinators/Poly/Result.hs:3:15: Warning:
Tab character
[ 2 of 18] Compiling Text.ParserCombinators.Poly.Base ( src/Text/ParserCombinators/Poly/Base.hs, dist/build/Text/ParserCombinators/Poly/Base.o )
src/Text/ParserCombinators/Poly/Base.hs:3:19: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:4:14: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:8:10: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:9:12: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:11:12: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:13:11: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:15:10: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:17:12: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:18:9: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:19:10: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:20:10: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:21:11: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:22:15: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:23:12: Warning:
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[ 3 of 18] Compiling Text.ParserCombinators.Poly.Parser ( src/Text/ParserCombinators/Poly/Parser.hs, dist/build/Text/ParserCombinators/Poly/Parser.o )
src/Text/ParserCombinators/Poly/Parser.hs:7:14: Warning:
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src/Text/ParserCombinators/Poly/Parser.hs:8:15: Warning:
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src/Text/ParserCombinators/Poly/Parser.hs:10:9: Warning:
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src/Text/ParserCombinators/Poly/Parser.hs:11:8: Warning:
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[ 4 of 18] Compiling Text.ParserCombinators.Poly.Lazy ( src/Text/ParserCombinators/Poly/Lazy.hs, dist/build/Text/ParserCombinators/Poly/Lazy.o )
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[ 5 of 18] Compiling Text.ParserCombinators.Poly.StateParser ( src/Text/ParserCombinators/Poly/StateParser.hs, dist/build/Text/ParserCombinators/Poly/StateParser.o )
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[ 6 of 18] Compiling Text.ParserCombinators.Poly.State ( src/Text/ParserCombinators/Poly/State.hs, dist/build/Text/ParserCombinators/Poly/State.o )
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[ 7 of 18] Compiling Text.ParserCombinators.Poly.StateLazy ( src/Text/ParserCombinators/Poly/StateLazy.hs, dist/build/Text/ParserCombinators/Poly/StateLazy.o )
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[ 8 of 18] Compiling Text.ParserCombinators.Poly.Lex ( src/Text/ParserCombinators/Poly/Lex.hs, dist/build/Text/ParserCombinators/Poly/Lex.o )
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[ 9 of 18] Compiling Text.ParserCombinators.Poly.ByteString ( src/Text/ParserCombinators/Poly/ByteString.hs, dist/build/Text/ParserCombinators/Poly/ByteString.o )
[10 of 18] Compiling Text.ParserCombinators.Poly.ByteStringChar ( src/Text/ParserCombinators/Poly/ByteStringChar.hs, dist/build/Text/ParserCombinators/Poly/ByteStringChar.o )
[11 of 18] Compiling Text.Parse.ByteString ( src/Text/Parse/ByteString.hs, dist/build/Text/Parse/ByteString.o )
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[12 of 18] Compiling Text.ParserCombinators.Poly.Text ( src/Text/ParserCombinators/Poly/Text.hs, dist/build/Text/ParserCombinators/Poly/Text.o )
[13 of 18] Compiling Text.ParserCombinators.Poly.StateText ( src/Text/ParserCombinators/Poly/StateText.hs, dist/build/Text/ParserCombinators/Poly/StateText.o )
[14 of 18] Compiling Text.ParserCombinators.Poly.Plain ( src/Text/ParserCombinators/Poly/Plain.hs, dist/build/Text/ParserCombinators/Poly/Plain.o )
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[15 of 18] Compiling Text.ParserCombinators.Poly ( src/Text/ParserCombinators/Poly.hs, dist/build/Text/ParserCombinators/Poly.o )
[16 of 18] Compiling Text.Parse ( src/Text/Parse.hs, dist/build/Text/Parse.o )
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[17 of 18] Compiling Text.ParserCombinators.HuttonMeijerWallace ( src/Text/ParserCombinators/HuttonMeijerWallace.hs, dist/build/Text/ParserCombinators/HuttonMeijerWallace.o )
[18 of 18] Compiling Text.ParserCombinators.HuttonMeijer ( src/Text/ParserCombinators/HuttonMeijer.hs, dist/build/Text/ParserCombinators/HuttonMeijer.o )
In-place registering polyparse-1.11...
Running Haddock for polyparse-1.11...
Running hscolour for polyparse-1.11...
Preprocessing library polyparse-1.11...
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Haddock coverage:
75% ( 3 / 4) in 'Text.ParserCombinators.Poly.Result'
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96% ( 23 / 24) in 'Text.ParserCombinators.Poly.Base'
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100% ( 12 / 12) in 'Text.ParserCombinators.Poly.Parser'
94% ( 15 / 16) in 'Text.ParserCombinators.Poly.Lazy'
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100% ( 15 / 15) in 'Text.ParserCombinators.Poly.StateParser'
95% ( 18 / 19) in 'Text.ParserCombinators.Poly.State'
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90% ( 18 / 20) in 'Text.ParserCombinators.Poly.StateLazy'
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manyFinally (src/Text/ParserCombinators/Poly/StateLazy.hs:139)
100% ( 16 / 16) in 'Text.ParserCombinators.Poly.Lex'
94% ( 16 / 17) in 'Text.ParserCombinators.Poly.ByteString'
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94% ( 16 / 17) in 'Text.ParserCombinators.Poly.ByteStringChar'
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97% ( 30 / 31) in 'Text.Parse.ByteString'
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94% ( 17 / 18) in 'Text.ParserCombinators.Poly.Text'
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95% ( 21 / 22) in 'Text.ParserCombinators.Poly.StateText'
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94% ( 15 / 16) in 'Text.ParserCombinators.Poly.Plain'
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50% ( 1 / 2) in 'Text.ParserCombinators.Poly'
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72% ( 21 / 29) in 'Text.Parse'
Missing documentation for:
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parseSigned (src/Text/Parse.hs:226)
parseInt (src/Text/Parse.hs:231)
parseDec (src/Text/Parse.hs:239)
parseOct (src/Text/Parse.hs:239)
parseHex (src/Text/Parse.hs:239)
parseFloat (src/Text/Parse.hs:244)
parseLitChar (src/Text/Parse.hs:265)
77% ( 24 / 31) in 'Text.ParserCombinators.HuttonMeijerWallace'
Missing documentation for:
Parser (src/Text/ParserCombinators/HuttonMeijerWallace.hs:66)
chainl (src/Text/ParserCombinators/HuttonMeijerWallace.hs:220)
chainl1 (src/Text/ParserCombinators/HuttonMeijerWallace.hs:224)
chainr (src/Text/ParserCombinators/HuttonMeijerWallace.hs:230)
chainr1 (src/Text/ParserCombinators/HuttonMeijerWallace.hs:234)
ops (src/Text/ParserCombinators/HuttonMeijerWallace.hs:243)
bracket (src/Text/ParserCombinators/HuttonMeijerWallace.hs:246)
6% ( 2 / 36) in 'Text.ParserCombinators.HuttonMeijer'
Missing documentation for:
item (src/Text/ParserCombinators/HuttonMeijer.hs:83)
first (src/Text/ParserCombinators/HuttonMeijer.hs:88)
papply (src/Text/ParserCombinators/HuttonMeijer.hs:93)
+++ (src/Text/ParserCombinators/HuttonMeijer.hs:100)
sat (src/Text/ParserCombinators/HuttonMeijer.hs:103)
many (src/Text/ParserCombinators/HuttonMeijer.hs:109)
many1 (src/Text/ParserCombinators/HuttonMeijer.hs:113)
sepby (src/Text/ParserCombinators/HuttonMeijer.hs:116)
sepby1 (src/Text/ParserCombinators/HuttonMeijer.hs:119)
chainl (src/Text/ParserCombinators/HuttonMeijer.hs:122)
chainl1 (src/Text/ParserCombinators/HuttonMeijer.hs:125)
chainr (src/Text/ParserCombinators/HuttonMeijer.hs:131)
chainr1 (src/Text/ParserCombinators/HuttonMeijer.hs:134)
ops (src/Text/ParserCombinators/HuttonMeijer.hs:140)
bracket (src/Text/ParserCombinators/HuttonMeijer.hs:143)
char (src/Text/ParserCombinators/HuttonMeijer.hs:150)
digit (src/Text/ParserCombinators/HuttonMeijer.hs:153)
lower (src/Text/ParserCombinators/HuttonMeijer.hs:156)
upper (src/Text/ParserCombinators/HuttonMeijer.hs:159)
letter (src/Text/ParserCombinators/HuttonMeijer.hs:162)
alphanum (src/Text/ParserCombinators/HuttonMeijer.hs:165)
string (src/Text/ParserCombinators/HuttonMeijer.hs:168)
ident (src/Text/ParserCombinators/HuttonMeijer.hs:172)
nat (src/Text/ParserCombinators/HuttonMeijer.hs:175)
int (src/Text/ParserCombinators/HuttonMeijer.hs:180)
spaces (src/Text/ParserCombinators/HuttonMeijer.hs:187)
comment (src/Text/ParserCombinators/HuttonMeijer.hs:190)
junk (src/Text/ParserCombinators/HuttonMeijer.hs:200)
skip (src/Text/ParserCombinators/HuttonMeijer.hs:203)
token (src/Text/ParserCombinators/HuttonMeijer.hs:206)
natural (src/Text/ParserCombinators/HuttonMeijer.hs:213)
integer (src/Text/ParserCombinators/HuttonMeijer.hs:216)
symbol (src/Text/ParserCombinators/HuttonMeijer.hs:219)
identifier (src/Text/ParserCombinators/HuttonMeijer.hs:222)
Warning: Text.ParserCombinators.HuttonMeijerWallace: could not find link destinations for:
ParseResult
Warning: Text.ParserCombinators.HuttonMeijer: could not find link destinations for:
Token
Documentation created: dist/doc/html/polyparse/index.html,
dist/doc/html/polyparse/polyparse.txt
Creating package registration file:
/tmp/pkgConf-polyparse-118204564321984459928.11
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/polyparse-1.11-5gbM4m6k3rhGIQyEboR1bR
Registering polyparse-1.11...
Installed polyparse-1.11
[1 of 1] Compiling Main ( /tmp/cabal-tmp-8611/distributive-0.4.4/dist/setup/setup.hs, /tmp/cabal-tmp-8611/distributive-0.4.4/dist/setup/Main.o )
Linking /tmp/cabal-tmp-8611/distributive-0.4.4/dist/setup/setup ...
Configuring distributive-0.4.4...
Building distributive-0.4.4...
Preprocessing library distributive-0.4.4...
[1 of 2] Compiling Data.Distributive.Generic ( src/Data/Distributive/Generic.hs, dist/build/Data/Distributive/Generic.o )
[2 of 2] Compiling Data.Distributive ( src/Data/Distributive.hs, dist/build/Data/Distributive.o )
In-place registering distributive-0.4.4...
Running Haddock for distributive-0.4.4...
Running hscolour for distributive-0.4.4...
Preprocessing library distributive-0.4.4...
Preprocessing library distributive-0.4.4...
Haddock coverage:
67% ( 2 / 3) in 'Data.Distributive.Generic'
Missing documentation for:
GDistributive (src/Data/Distributive/Generic.hs:35)
100% ( 4 / 4) in 'Data.Distributive'
Documentation created: dist/doc/html/distributive/index.html,
dist/doc/html/distributive/distributive.txt
Creating package registration file:
/tmp/pkgConf-distributive-0.41430304607998256876.4
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/distributive-0.4.4-IiTFZxvjHzA0FvKz3AU35Q
Registering distributive-0.4.4...
Installed distributive-0.4.4
Configuring GLFW-b-1.4.7.3...
Building GLFW-b-1.4.7.3...
Preprocessing library GLFW-b-1.4.7.3...
[1 of 3] Compiling Graphics.UI.GLFW.Types ( Graphics/UI/GLFW/Types.hs, dist/build/Graphics/UI/GLFW/Types.o )
[2 of 3] Compiling Graphics.UI.GLFW.C ( Graphics/UI/GLFW/C.hs, dist/build/Graphics/UI/GLFW/C.o )
[3 of 3] Compiling Graphics.UI.GLFW ( Graphics/UI/GLFW.hs, dist/build/Graphics/UI/GLFW.o )
In-place registering GLFW-b-1.4.7.3...
Running Haddock for GLFW-b-1.4.7.3...
Running hscolour for GLFW-b-1.4.7.3...
Preprocessing library GLFW-b-1.4.7.3...
Preprocessing library GLFW-b-1.4.7.3...
Haddock coverage:
0% ( 0 / 27) in 'Graphics.UI.GLFW.Types'
Missing documentation for:
Module header
Error (Graphics/UI/GLFW/Types.hs:19)
Version (Graphics/UI/GLFW/Types.hs:34)
Monitor (Graphics/UI/GLFW/Types.hs:43)
MonitorState (Graphics/UI/GLFW/Types.hs:47)
VideoMode (Graphics/UI/GLFW/Types.hs:52)
GammaRamp (Graphics/UI/GLFW/Types.hs:63)
makeGammaRamp (Graphics/UI/GLFW/Types.hs:70)
WindowCallbacks (Graphics/UI/GLFW/Types.hs:84)
Window (Graphics/UI/GLFW/Types.hs:100)
WindowHint (Graphics/UI/GLFW/Types.hs:104)
FocusState (Graphics/UI/GLFW/Types.hs:132)
IconifyState (Graphics/UI/GLFW/Types.hs:137)
ContextRobustness (Graphics/UI/GLFW/Types.hs:142)
OpenGLProfile (Graphics/UI/GLFW/Types.hs:148)
ClientAPI (Graphics/UI/GLFW/Types.hs:154)
Key (Graphics/UI/GLFW/Types.hs:162)
KeyState (Graphics/UI/GLFW/Types.hs:286)
Joystick (Graphics/UI/GLFW/Types.hs:292)
JoystickButtonState (Graphics/UI/GLFW/Types.hs:311)
MouseButton (Graphics/UI/GLFW/Types.hs:316)
MouseButtonState (Graphics/UI/GLFW/Types.hs:327)
CursorState (Graphics/UI/GLFW/Types.hs:332)
CursorInputMode (Graphics/UI/GLFW/Types.hs:337)
StickyKeysInputMode (Graphics/UI/GLFW/Types.hs:343)
StickyMouseButtonsInputMode (Graphics/UI/GLFW/Types.hs:348)
ModifierKeys (Graphics/UI/GLFW/Types.hs:353)
0% ( 0 / 31) in 'Graphics.UI.GLFW.C'
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Module header
C (Graphics/UI/GLFW/C.hs:23)
(Graphics/UI/GLFW/C.hs:29)
(Graphics/UI/GLFW/C.hs:33)
(Graphics/UI/GLFW/C.hs:37)
(Graphics/UI/GLFW/C.hs:41)
(Graphics/UI/GLFW/C.hs:45)
(Graphics/UI/GLFW/C.hs:49)
(Graphics/UI/GLFW/C.hs:53)
(Graphics/UI/GLFW/C.hs:57)
(Graphics/UI/GLFW/C.hs:61)
(Graphics/UI/GLFW/C.hs:65)
(Graphics/UI/GLFW/C.hs:74)
(Graphics/UI/GLFW/C.hs:87)
(Graphics/UI/GLFW/C.hs:95)
(Graphics/UI/GLFW/C.hs:117)
(Graphics/UI/GLFW/C.hs:125)
(Graphics/UI/GLFW/C.hs:133)
(Graphics/UI/GLFW/C.hs:141)
(Graphics/UI/GLFW/C.hs:151)
(Graphics/UI/GLFW/C.hs:161)
(Graphics/UI/GLFW/C.hs:169)
(Graphics/UI/GLFW/C.hs:415)
(Graphics/UI/GLFW/C.hs:425)
(Graphics/UI/GLFW/C.hs:461)
(Graphics/UI/GLFW/C.hs:469)
(Graphics/UI/GLFW/C.hs:489)
(Graphics/UI/GLFW/C.hs:497)
(Graphics/UI/GLFW/C.hs:505)
(Graphics/UI/GLFW/C.hs:515)
(Graphics/UI/GLFW/C.hs:523)
17% ( 26 /151) in 'Graphics.UI.GLFW'
Missing documentation for:
Module header
Error (Graphics/UI/GLFW/Types.hs:19)
setErrorCallback (Graphics/UI/GLFW.hs:284)
ErrorCallback (Graphics/UI/GLFW.hs:211)
Version (Graphics/UI/GLFW/Types.hs:34)
init (Graphics/UI/GLFW.hs:296)
terminate (Graphics/UI/GLFW.hs:300)
getVersion (Graphics/UI/GLFW.hs:307)
getVersionString (Graphics/UI/GLFW.hs:319)
Monitor (Graphics/UI/GLFW/Types.hs:43)
MonitorState (Graphics/UI/GLFW/Types.hs:47)
VideoMode (Graphics/UI/GLFW/Types.hs:52)
GammaRamp (Graphics/UI/GLFW/Types.hs:63)
makeGammaRamp (Graphics/UI/GLFW/Types.hs:70)
getMonitors (Graphics/UI/GLFW.hs:329)
getPrimaryMonitor (Graphics/UI/GLFW.hs:338)
getMonitorPos (Graphics/UI/GLFW.hs:346)
getMonitorPhysicalSize (Graphics/UI/GLFW.hs:356)
getMonitorName (Graphics/UI/GLFW.hs:366)
setMonitorCallback (Graphics/UI/GLFW.hs:373)
MonitorCallback (Graphics/UI/GLFW.hs:225)
getVideoModes (Graphics/UI/GLFW.hs:380)
getVideoMode (Graphics/UI/GLFW.hs:389)
setGamma (Graphics/UI/GLFW.hs:396)
getGammaRamp (Graphics/UI/GLFW.hs:400)
setGammaRamp (Graphics/UI/GLFW.hs:424)
Window (Graphics/UI/GLFW/Types.hs:100)
WindowHint (Graphics/UI/GLFW/Types.hs:104)
FocusState (Graphics/UI/GLFW/Types.hs:132)
IconifyState (Graphics/UI/GLFW/Types.hs:137)
ContextRobustness (Graphics/UI/GLFW/Types.hs:142)
OpenGLProfile (Graphics/UI/GLFW/Types.hs:148)
ClientAPI (Graphics/UI/GLFW/Types.hs:154)
defaultWindowHints (Graphics/UI/GLFW.hs:448)
windowHint (Graphics/UI/GLFW.hs:452)
destroyWindow (Graphics/UI/GLFW.hs:530)
windowShouldClose (Graphics/UI/GLFW.hs:554)
setWindowShouldClose (Graphics/UI/GLFW.hs:558)
setWindowTitle (Graphics/UI/GLFW.hs:562)
getWindowPos (Graphics/UI/GLFW.hs:566)
setWindowPos (Graphics/UI/GLFW.hs:576)
getWindowSize (Graphics/UI/GLFW.hs:580)
setWindowSize (Graphics/UI/GLFW.hs:590)
getFramebufferSize (Graphics/UI/GLFW.hs:594)
iconifyWindow (Graphics/UI/GLFW.hs:604)
restoreWindow (Graphics/UI/GLFW.hs:608)
showWindow (Graphics/UI/GLFW.hs:612)
hideWindow (Graphics/UI/GLFW.hs:616)
getWindowMonitor (Graphics/UI/GLFW.hs:620)
setCursorPos (Graphics/UI/GLFW.hs:627)
getWindowFocused (Graphics/UI/GLFW.hs:633)
getWindowIconified (Graphics/UI/GLFW.hs:637)
getWindowResizable (Graphics/UI/GLFW.hs:641)
getWindowDecorated (Graphics/UI/GLFW.hs:645)
getWindowVisible (Graphics/UI/GLFW.hs:649)
getWindowClientAPI (Graphics/UI/GLFW.hs:653)
getWindowContextVersionMajor (Graphics/UI/GLFW.hs:657)
getWindowContextVersionMinor (Graphics/UI/GLFW.hs:661)
getWindowContextVersionRevision (Graphics/UI/GLFW.hs:665)
getWindowContextRobustness (Graphics/UI/GLFW.hs:669)
getWindowOpenGLForwardCompat (Graphics/UI/GLFW.hs:673)
getWindowOpenGLDebugContext (Graphics/UI/GLFW.hs:677)
getWindowOpenGLProfile (Graphics/UI/GLFW.hs:681)
setWindowPosCallback (Graphics/UI/GLFW.hs:687)
WindowPosCallback (Graphics/UI/GLFW.hs:212)
setWindowSizeCallback (Graphics/UI/GLFW.hs:696)
WindowSizeCallback (Graphics/UI/GLFW.hs:213)
setWindowCloseCallback (Graphics/UI/GLFW.hs:705)
WindowCloseCallback (Graphics/UI/GLFW.hs:214)
setWindowRefreshCallback (Graphics/UI/GLFW.hs:713)
WindowRefreshCallback (Graphics/UI/GLFW.hs:215)
setWindowFocusCallback (Graphics/UI/GLFW.hs:721)
WindowFocusCallback (Graphics/UI/GLFW.hs:216)
setWindowIconifyCallback (Graphics/UI/GLFW.hs:729)
WindowIconifyCallback (Graphics/UI/GLFW.hs:217)
setFramebufferSizeCallback (Graphics/UI/GLFW.hs:737)
FramebufferSizeCallback (Graphics/UI/GLFW.hs:218)
pollEvents (Graphics/UI/GLFW.hs:745)
waitEvents (Graphics/UI/GLFW.hs:748)
postEmptyEvent (Graphics/UI/GLFW.hs:751)
Key (Graphics/UI/GLFW/Types.hs:162)
KeyState (Graphics/UI/GLFW/Types.hs:286)
Joystick (Graphics/UI/GLFW/Types.hs:292)
JoystickButtonState (Graphics/UI/GLFW/Types.hs:311)
MouseButton (Graphics/UI/GLFW/Types.hs:316)
MouseButtonState (Graphics/UI/GLFW/Types.hs:327)
CursorState (Graphics/UI/GLFW/Types.hs:332)
CursorInputMode (Graphics/UI/GLFW/Types.hs:337)
StickyKeysInputMode (Graphics/UI/GLFW/Types.hs:343)
StickyMouseButtonsInputMode (Graphics/UI/GLFW/Types.hs:348)
ModifierKeys (Graphics/UI/GLFW/Types.hs:353)
getCursorInputMode (Graphics/UI/GLFW.hs:759)
setCursorInputMode (Graphics/UI/GLFW.hs:763)
getStickyKeysInputMode (Graphics/UI/GLFW.hs:767)
setStickyKeysInputMode (Graphics/UI/GLFW.hs:771)
getStickyMouseButtonsInputMode (Graphics/UI/GLFW.hs:775)
setStickyMouseButtonsInputMode (Graphics/UI/GLFW.hs:779)
getKey (Graphics/UI/GLFW.hs:785)
getMouseButton (Graphics/UI/GLFW.hs:789)
getCursorPos (Graphics/UI/GLFW.hs:793)
setKeyCallback (Graphics/UI/GLFW.hs:803)
KeyCallback (Graphics/UI/GLFW.hs:223)
setCharCallback (Graphics/UI/GLFW.hs:812)
CharCallback (Graphics/UI/GLFW.hs:224)
setMouseButtonCallback (Graphics/UI/GLFW.hs:820)
MouseButtonCallback (Graphics/UI/GLFW.hs:219)
setCursorPosCallback (Graphics/UI/GLFW.hs:828)
CursorPosCallback (Graphics/UI/GLFW.hs:220)
setCursorEnterCallback (Graphics/UI/GLFW.hs:836)
CursorEnterCallback (Graphics/UI/GLFW.hs:221)
setScrollCallback (Graphics/UI/GLFW.hs:844)
ScrollCallback (Graphics/UI/GLFW.hs:222)
joystickPresent (Graphics/UI/GLFW.hs:852)
getJoystickAxes (Graphics/UI/GLFW.hs:856)
getJoystickButtons (Graphics/UI/GLFW.hs:865)
getJoystickName (Graphics/UI/GLFW.hs:874)
getTime (Graphics/UI/GLFW.hs:884)
setTime (Graphics/UI/GLFW.hs:891)
makeContextCurrent (Graphics/UI/GLFW.hs:898)
getCurrentContext (Graphics/UI/GLFW.hs:902)
swapBuffers (Graphics/UI/GLFW.hs:909)
swapInterval (Graphics/UI/GLFW.hs:913)
extensionSupported (Graphics/UI/GLFW.hs:917)
getClipboardString (Graphics/UI/GLFW.hs:929)
setClipboardString (Graphics/UI/GLFW.hs:925)
Documentation created: dist/doc/html/GLFW-b/index.html,
dist/doc/html/GLFW-b/GLFW-b.txt
Creating package registration file:
/tmp/pkgConf-GLFW-b-1.4.72134627803527281209.3
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/GLFW-b-1.4.7.3-3XOrWhK85yXA2Xp8L9Q08W
Registering GLFW-b-1.4.7.3...
Installed GLFW-b-1.4.7.3
Configuring QuickCheck-2.8.1...
Building QuickCheck-2.8.1...
Preprocessing library QuickCheck-2.8.1...
Test/QuickCheck/Arbitrary.hs:6:37: Warning:
-XOverlappingInstances is deprecated: instead use per-instance pragmas OVERLAPPING/OVERLAPPABLE/OVERLAPS
[ 1 of 15] Compiling Test.QuickCheck.Random ( Test/QuickCheck/Random.hs, dist/build/Test/QuickCheck/Random.o )
[ 2 of 15] Compiling Test.QuickCheck.Exception ( Test/QuickCheck/Exception.hs, dist/build/Test/QuickCheck/Exception.o )
[ 3 of 15] Compiling Test.QuickCheck.Text ( Test/QuickCheck/Text.hs, dist/build/Test/QuickCheck/Text.o )
[ 4 of 15] Compiling Test.QuickCheck.State ( Test/QuickCheck/State.hs, dist/build/Test/QuickCheck/State.o )
[ 5 of 15] Compiling Test.QuickCheck.Gen ( Test/QuickCheck/Gen.hs, dist/build/Test/QuickCheck/Gen.o )
[ 6 of 15] Compiling Test.QuickCheck.Gen.Unsafe ( Test/QuickCheck/Gen/Unsafe.hs, dist/build/Test/QuickCheck/Gen/Unsafe.o )
[ 7 of 15] Compiling Test.QuickCheck.Arbitrary ( Test/QuickCheck/Arbitrary.hs, dist/build/Test/QuickCheck/Arbitrary.o )
[ 8 of 15] Compiling Test.QuickCheck.Modifiers ( Test/QuickCheck/Modifiers.hs, dist/build/Test/QuickCheck/Modifiers.o )
[ 9 of 15] Compiling Test.QuickCheck.Poly ( Test/QuickCheck/Poly.hs, dist/build/Test/QuickCheck/Poly.o )
[10 of 15] Compiling Test.QuickCheck.Function ( Test/QuickCheck/Function.hs, dist/build/Test/QuickCheck/Function.o )
[11 of 15] Compiling Test.QuickCheck.Property ( Test/QuickCheck/Property.hs, dist/build/Test/QuickCheck/Property.o )
[12 of 15] Compiling Test.QuickCheck.Test ( Test/QuickCheck/Test.hs, dist/build/Test/QuickCheck/Test.o )
[13 of 15] Compiling Test.QuickCheck.All ( Test/QuickCheck/All.hs, dist/build/Test/QuickCheck/All.o )
[14 of 15] Compiling Test.QuickCheck.Monadic ( Test/QuickCheck/Monadic.hs, dist/build/Test/QuickCheck/Monadic.o )
[15 of 15] Compiling Test.QuickCheck ( Test/QuickCheck.hs, dist/build/Test/QuickCheck.o )
In-place registering QuickCheck-2.8.1...
Running Haddock for QuickCheck-2.8.1...
Running hscolour for QuickCheck-2.8.1...
Preprocessing library QuickCheck-2.8.1...
Preprocessing library QuickCheck-2.8.1...
Test/QuickCheck/Arbitrary.hs:6:37: Warning:
-XOverlappingInstances is deprecated: instead use per-instance pragmas OVERLAPPING/OVERLAPPABLE/OVERLAPS
Haddock coverage:
10% ( 2 / 20) in 'Test.QuickCheck.Random'
Missing documentation for:
newTheGen (Test/QuickCheck/Random.hs:17)
bits (Test/QuickCheck/Random.hs:20)
mask (Test/QuickCheck/Random.hs:20)
doneBit (Test/QuickCheck/Random.hs:20)
chip (Test/QuickCheck/Random.hs:25)
chop (Test/QuickCheck/Random.hs:30)
stop (Test/QuickCheck/Random.hs:33)
mkTheGen (Test/QuickCheck/Random.hs:36)
(Test/QuickCheck/Random.hs:65)
(Test/QuickCheck/Random.hs:67)
(Test/QuickCheck/Random.hs:70)
newQCGen (Test/QuickCheck/Random.hs:79)
mkQCGen (Test/QuickCheck/Random.hs:82)
bigNatVariant (Test/QuickCheck/Random.hs:85)
natVariant (Test/QuickCheck/Random.hs:91)
variantTheGen (Test/QuickCheck/Random.hs:97)
boolVariant (Test/QuickCheck/Random.hs:103)
variantQCGen (Test/QuickCheck/Random.hs:107)
33% ( 3 / 9) in 'Test.QuickCheck.Exception'
Missing documentation for:
AnException (Test/QuickCheck/Exception.hs:47)
tryEvaluate (Test/QuickCheck/Exception.hs:79)
tryEvaluateIO (Test/QuickCheck/Exception.hs:82)
evaluate (Test/QuickCheck/Exception.hs:86)
isDiscard (Test/QuickCheck/Exception.hs:114)
finally (Test/QuickCheck/Exception.hs:129)
6% ( 1 / 18) in 'Test.QuickCheck.Text'
Missing documentation for:
Str (Test/QuickCheck/Text.hs:46)
ranges (Test/QuickCheck/Text.hs:51)
number (Test/QuickCheck/Text.hs:59)
short (Test/QuickCheck/Text.hs:62)
showErr (Test/QuickCheck/Text.hs:70)
oneLine (Test/QuickCheck/Text.hs:73)
isOneLine (Test/QuickCheck/Text.hs:76)
bold (Test/QuickCheck/Text.hs:79)
newTerminal (Test/QuickCheck/Text.hs:90)
withStdioTerminal (Test/QuickCheck/Text.hs:104)
withNullTerminal (Test/QuickCheck/Text.hs:108)
terminalOutput (Test/QuickCheck/Text.hs:112)
handle (Test/QuickCheck/Text.hs:115)
Terminal (Test/QuickCheck/Text.hs:87)
putTemp (Test/QuickCheck/Text.hs:126)
putPart (Test/QuickCheck/Text.hs:126)
putLine (Test/QuickCheck/Text.hs:126)
100% ( 2 / 2) in 'Test.QuickCheck.State'
89% ( 25 / 28) in 'Test.QuickCheck.Gen'
Missing documentation for:
(Test/QuickCheck/Gen.hs:46)
(Test/QuickCheck/Gen.hs:50)
(Test/QuickCheck/Gen.hs:54)
80% ( 4 / 5) in 'Test.QuickCheck.Gen.Unsafe'
Missing documentation for:
Capture (Test/QuickCheck/Gen/Unsafe.hs:50)
100% ( 32 / 32) in 'Test.QuickCheck.Arbitrary'
93% ( 14 / 15) in 'Test.QuickCheck.Modifiers'
Missing documentation for:
ShrinkState (Test/QuickCheck/Modifiers.hs:323)
14% ( 1 / 7) in 'Test.QuickCheck.Poly'
Missing documentation for:
A (Test/QuickCheck/Poly.hs:29)
B (Test/QuickCheck/Poly.hs:44)
C (Test/QuickCheck/Poly.hs:59)
OrdA (Test/QuickCheck/Poly.hs:77)
OrdB (Test/QuickCheck/Poly.hs:96)
OrdC (Test/QuickCheck/Poly.hs:115)
38% ( 3 / 8) in 'Test.QuickCheck.Function'
Missing documentation for:
Fun (Test/QuickCheck/Function.hs:275)
apply (Test/QuickCheck/Function.hs:289)
Function (Test/QuickCheck/Function.hs:106)
functionMap (Test/QuickCheck/Function.hs:142)
functionShow (Test/QuickCheck/Function.hs:145)
62% ( 44 / 71) in 'Test.QuickCheck.Property'
Missing documentation for:
(Test/QuickCheck/Property.hs:95)
(Test/QuickCheck/Property.hs:99)
(Test/QuickCheck/Property.hs:103)
(Test/QuickCheck/Property.hs:107)
(Test/QuickCheck/Property.hs:111)
(Test/QuickCheck/Property.hs:114)
(Test/QuickCheck/Property.hs:131)
protect (Test/QuickCheck/Property.hs:135)
Prop (Test/QuickCheck/Property.hs:141)
Rose (Test/QuickCheck/Property.hs:145)
ioRose (Test/QuickCheck/Property.hs:148)
joinRose (Test/QuickCheck/Property.hs:151)
(Test/QuickCheck/Property.hs:160)
(Test/QuickCheck/Property.hs:165)
(Test/QuickCheck/Property.hs:170)
CallbackKind (Test/QuickCheck/Property.hs:204)
exception (Test/QuickCheck/Property.hs:220)
formatException (Test/QuickCheck/Property.hs:226)
protectResult (Test/QuickCheck/Property.hs:231)
succeeded (Test/QuickCheck/Property.hs:234)
failed (Test/QuickCheck/Property.hs:234)
rejected (Test/QuickCheck/Property.hs:234)
liftBool (Test/QuickCheck/Property.hs:255)
mapResult (Test/QuickCheck/Property.hs:259)
mapTotalResult (Test/QuickCheck/Property.hs:262)
mapRoseResult (Test/QuickCheck/Property.hs:266)
mapProp (Test/QuickCheck/Property.hs:269)
50% ( 14 / 28) in 'Test.QuickCheck.Test'
Missing documentation for:
test (Test/QuickCheck/Test.hs:179)
doneTesting (Test/QuickCheck/Test.hs:185)
giveUp (Test/QuickCheck/Test.hs:215)
runATest (Test/QuickCheck/Test.hs:231)
summary (Test/QuickCheck/Test.hs:297)
success (Test/QuickCheck/Test.hs:308)
labelPercentage (Test/QuickCheck/Test.hs:338)
insufficientCoverage (Test/QuickCheck/Test.hs:346)
foundFailure (Test/QuickCheck/Test.hs:353)
localMin (Test/QuickCheck/Test.hs:357)
localMin' (Test/QuickCheck/Test.hs:387)
localMinFound (Test/QuickCheck/Test.hs:399)
callbackPostTest (Test/QuickCheck/Test.hs:424)
callbackPostFinalFailure (Test/QuickCheck/Test.hs:429)
100% ( 9 / 9) in 'Test.QuickCheck.All'
78% ( 14 / 18) in 'Test.QuickCheck.Monadic'
Missing documentation for:
stop (Test/QuickCheck/Monadic.hs:118)
monadic (Test/QuickCheck/Monadic.hs:204)
monadic' (Test/QuickCheck/Monadic.hs:207)
runSTGen (Test/QuickCheck/Monadic.hs:246)
99% (127 /128) in 'Test.QuickCheck'
Missing documentation for:
ShrinkState (Test/QuickCheck/Modifiers.hs:323)
Warning: Test.QuickCheck.Arbitrary: could not find link destinations for:
RecursivelyShrink GSubterms GCoArbitrary gSubterms gSubtermsIncl
Warning: Test.QuickCheck: could not find link destinations for:
GCoArbitrary RecursivelyShrink GSubterms
Documentation created: dist/doc/html/QuickCheck/index.html,
dist/doc/html/QuickCheck/QuickCheck.txt
Creating package registration file:
/tmp/pkgConf-QuickCheck-2.8688225161590713053.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/QuickCheck-2.8.1-BnZKeqxVf7FCbnejbqAnPL
Registering QuickCheck-2.8.1...
Installed QuickCheck-2.8.1
Configuring unordered-containers-0.2.5.1...
Building unordered-containers-0.2.5.1...
Preprocessing library unordered-containers-0.2.5.1...
[1 of 8] Compiling Data.HashMap.UnsafeShift ( Data/HashMap/UnsafeShift.hs, dist/build/Data/HashMap/UnsafeShift.o )
[2 of 8] Compiling Data.HashMap.PopCount ( Data/HashMap/PopCount.hs, dist/build/Data/HashMap/PopCount.o )
[3 of 8] Compiling Data.HashMap.Unsafe ( Data/HashMap/Unsafe.hs, dist/build/Data/HashMap/Unsafe.o )
[4 of 8] Compiling Data.HashMap.Array ( Data/HashMap/Array.hs, dist/build/Data/HashMap/Array.o )
[5 of 8] Compiling Data.HashMap.Base ( Data/HashMap/Base.hs, dist/build/Data/HashMap/Base.o )
Data/HashMap/Base.hs:85:1: Warning:
The import of ‘Data.Functor’ is redundant
except perhaps to import instances from ‘Data.Functor’
To import instances alone, use: import Data.Functor()
[6 of 8] Compiling Data.HashMap.Strict ( Data/HashMap/Strict.hs, dist/build/Data/HashMap/Strict.o )
[7 of 8] Compiling Data.HashMap.Lazy ( Data/HashMap/Lazy.hs, dist/build/Data/HashMap/Lazy.o )
[8 of 8] Compiling Data.HashSet ( Data/HashSet.hs, dist/build/Data/HashSet.o )
In-place registering unordered-containers-0.2.5.1...
Running Haddock for unordered-containers-0.2.5.1...
Running hscolour for unordered-containers-0.2.5.1...
Preprocessing library unordered-containers-0.2.5.1...
Preprocessing library unordered-containers-0.2.5.1...
Data/HashMap/Base.hs:85:1: Warning:
The import of ‘Data.Functor’ is redundant
except perhaps to import instances from ‘Data.Functor’
To import instances alone, use: import Data.Functor()
Haddock coverage:
0% ( 0 / 3) in 'Data.HashMap.UnsafeShift'
Missing documentation for:
Module header
unsafeShiftL (Data/HashMap/UnsafeShift.hs:10)
unsafeShiftR (Data/HashMap/UnsafeShift.hs:14)
50% ( 1 / 2) in 'Data.HashMap.PopCount'
Missing documentation for:
Module header
100% ( 2 / 2) in 'Data.HashMap.Unsafe'
38% ( 14 / 37) in 'Data.HashMap.Array'
Missing documentation for:
Array (Data/HashMap/Array.hs:102)
MArray (Data/HashMap/Array.hs:127)
new_ (Data/HashMap/Array.hs:174)
singleton (Data/HashMap/Array.hs:177)
singletonM (Data/HashMap/Array.hs:181)
pair (Data/HashMap/Array.hs:185)
length (Data/HashMap/Array.hs:113)
lengthM (Data/HashMap/Array.hs:135)
read (Data/HashMap/Array.hs:192)
write (Data/HashMap/Array.hs:198)
index (Data/HashMap/Array.hs:205)
indexM (Data/HashMap/Array.hs:211)
unsafeFreeze (Data/HashMap/Array.hs:217)
unsafeThaw (Data/HashMap/Array.hs:223)
run (Data/HashMap/Array.hs:229)
run2 (Data/HashMap/Array.hs:233)
foldl' (Data/HashMap/Array.hs:335)
foldr (Data/HashMap/Array.hs:343)
thaw (Data/HashMap/Array.hs:355)
map (Data/HashMap/Array.hs:388)
traverse (Data/HashMap/Array.hs:431)
filter (Data/HashMap/Array.hs:436)
toList (Data/HashMap/Array.hs:428)
87% ( 54 / 62) in 'Data.HashMap.Base'
Missing documentation for:
Module header
Leaf (Data/HashMap/Base.hs:124)
Hash (Data/HashMap/Base.hs:177)
Bitmap (Data/HashMap/Base.hs:178)
mask (Data/HashMap/Base.hs:1094)
bitsPerSubkey (Data/HashMap/Base.hs:1082)
sparseIndex (Data/HashMap/Base.hs:1091)
updateOrConcatWith (Data/HashMap/Base.hs:1003)
100% ( 46 / 46) in 'Data.HashMap.Strict'
100% ( 46 / 46) in 'Data.HashMap.Lazy'
100% ( 27 / 27) in 'Data.HashSet'
Documentation created: dist/doc/html/unordered-containers/index.html,
dist/doc/html/unordered-containers/unordered-containers.txt
Creating package registration file:
/tmp/pkgConf-unordered-containers-0.2.5156272083213078002.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/unordered-containers-0.2.5.1-7E41cj9RvqSJeZ4jSnbs1a
Registering unordered-containers-0.2.5.1...
Installed unordered-containers-0.2.5.1
Configuring cpphs-1.18.9...
Building cpphs-1.18.9...
Preprocessing library cpphs-1.18.9...
[ 1 of 11] Compiling Language.Preprocessor.Cpphs.HashDefine ( Language/Preprocessor/Cpphs/HashDefine.hs, dist/build/Language/Preprocessor/Cpphs/HashDefine.o )
[ 2 of 11] Compiling Language.Preprocessor.Cpphs.SymTab ( Language/Preprocessor/Cpphs/SymTab.hs, dist/build/Language/Preprocessor/Cpphs/SymTab.o )
[ 3 of 11] Compiling Language.Preprocessor.Unlit ( Language/Preprocessor/Unlit.hs, dist/build/Language/Preprocessor/Unlit.o )
[ 4 of 11] Compiling Language.Preprocessor.Cpphs.Options ( Language/Preprocessor/Cpphs/Options.hs, dist/build/Language/Preprocessor/Cpphs/Options.o )
[ 5 of 11] Compiling Language.Preprocessor.Cpphs.Position ( Language/Preprocessor/Cpphs/Position.hs, dist/build/Language/Preprocessor/Cpphs/Position.o )
[ 6 of 11] Compiling Language.Preprocessor.Cpphs.ReadFirst ( Language/Preprocessor/Cpphs/ReadFirst.hs, dist/build/Language/Preprocessor/Cpphs/ReadFirst.o )
[ 7 of 11] Compiling Language.Preprocessor.Cpphs.Tokenise ( Language/Preprocessor/Cpphs/Tokenise.hs, dist/build/Language/Preprocessor/Cpphs/Tokenise.o )
[ 8 of 11] Compiling Language.Preprocessor.Cpphs.MacroPass ( Language/Preprocessor/Cpphs/MacroPass.hs, dist/build/Language/Preprocessor/Cpphs/MacroPass.o )
[ 9 of 11] Compiling Language.Preprocessor.Cpphs.CppIfdef ( Language/Preprocessor/Cpphs/CppIfdef.hs, dist/build/Language/Preprocessor/Cpphs/CppIfdef.o )
[10 of 11] Compiling Language.Preprocessor.Cpphs.RunCpphs ( Language/Preprocessor/Cpphs/RunCpphs.hs, dist/build/Language/Preprocessor/Cpphs/RunCpphs.o )
[11 of 11] Compiling Language.Preprocessor.Cpphs ( Language/Preprocessor/Cpphs.hs, dist/build/Language/Preprocessor/Cpphs.o )
In-place registering cpphs-1.18.9...
Preprocessing executable 'cpphs' for cpphs-1.18.9...
[ 1 of 12] Compiling Language.Preprocessor.Cpphs.SymTab ( Language/Preprocessor/Cpphs/SymTab.hs, dist/build/cpphs/cpphs-tmp/Language/Preprocessor/Cpphs/SymTab.o )
[ 2 of 12] Compiling Language.Preprocessor.Cpphs.Position ( Language/Preprocessor/Cpphs/Position.hs, dist/build/cpphs/cpphs-tmp/Language/Preprocessor/Cpphs/Position.o )
[ 3 of 12] Compiling Language.Preprocessor.Cpphs.ReadFirst ( Language/Preprocessor/Cpphs/ReadFirst.hs, dist/build/cpphs/cpphs-tmp/Language/Preprocessor/Cpphs/ReadFirst.o )
[ 4 of 12] Compiling Language.Preprocessor.Cpphs.Options ( Language/Preprocessor/Cpphs/Options.hs, dist/build/cpphs/cpphs-tmp/Language/Preprocessor/Cpphs/Options.o )
[ 5 of 12] Compiling Language.Preprocessor.Cpphs.HashDefine ( Language/Preprocessor/Cpphs/HashDefine.hs, dist/build/cpphs/cpphs-tmp/Language/Preprocessor/Cpphs/HashDefine.o )
[ 6 of 12] Compiling Language.Preprocessor.Cpphs.Tokenise ( Language/Preprocessor/Cpphs/Tokenise.hs, dist/build/cpphs/cpphs-tmp/Language/Preprocessor/Cpphs/Tokenise.o )
[ 7 of 12] Compiling Language.Preprocessor.Cpphs.MacroPass ( Language/Preprocessor/Cpphs/MacroPass.hs, dist/build/cpphs/cpphs-tmp/Language/Preprocessor/Cpphs/MacroPass.o )
[ 8 of 12] Compiling Language.Preprocessor.Cpphs.CppIfdef ( Language/Preprocessor/Cpphs/CppIfdef.hs, dist/build/cpphs/cpphs-tmp/Language/Preprocessor/Cpphs/CppIfdef.o )
[ 9 of 12] Compiling Language.Preprocessor.Unlit ( Language/Preprocessor/Unlit.hs, dist/build/cpphs/cpphs-tmp/Language/Preprocessor/Unlit.o )
[10 of 12] Compiling Language.Preprocessor.Cpphs.RunCpphs ( Language/Preprocessor/Cpphs/RunCpphs.hs, dist/build/cpphs/cpphs-tmp/Language/Preprocessor/Cpphs/RunCpphs.o )
[11 of 12] Compiling Language.Preprocessor.Cpphs ( Language/Preprocessor/Cpphs.hs, dist/build/cpphs/cpphs-tmp/Language/Preprocessor/Cpphs.o )
[12 of 12] Compiling Main ( cpphs.hs, dist/build/cpphs/cpphs-tmp/Main.o )
Linking dist/build/cpphs/cpphs ...
Running Haddock for cpphs-1.18.9...
Running hscolour for cpphs-1.18.9...
Preprocessing library cpphs-1.18.9...
Preprocessing executable 'cpphs' for cpphs-1.18.9...
Preprocessing library cpphs-1.18.9...
Haddock coverage:
83% ( 5 / 6) in 'Language.Preprocessor.Cpphs.HashDefine'
Missing documentation for:
HashDefine (Language/Preprocessor/Cpphs/HashDefine.hs:25)
33% ( 3 / 9) in 'Language.Preprocessor.Cpphs.SymTab'
Missing documentation for:
emptyST (Language/Preprocessor/Cpphs/SymTab.hs:30)
insertST (Language/Preprocessor/Cpphs/SymTab.hs:31)
deleteST (Language/Preprocessor/Cpphs/SymTab.hs:32)
lookupST (Language/Preprocessor/Cpphs/SymTab.hs:33)
definedST (Language/Preprocessor/Cpphs/SymTab.hs:34)
flattenST (Language/Preprocessor/Cpphs/SymTab.hs:35)
100% ( 2 / 2) in 'Language.Preprocessor.Unlit'
100% ( 7 / 7) in 'Language.Preprocessor.Cpphs.Options'
100% ( 15 / 15) in 'Language.Preprocessor.Cpphs.Position'
100% ( 2 / 2) in 'Language.Preprocessor.Cpphs.ReadFirst'
86% ( 6 / 7) in 'Language.Preprocessor.Cpphs.Tokenise'
Missing documentation for:
deWordStyle (Language/Preprocessor/Cpphs/Tokenise.hs:71)
100% ( 5 / 5) in 'Language.Preprocessor.Cpphs.MacroPass'
100% ( 2 / 2) in 'Language.Preprocessor.Cpphs.CppIfdef'
0% ( 0 / 3) in 'Language.Preprocessor.Cpphs.RunCpphs'
Missing documentation for:
Module header
runCpphs (Language/Preprocessor/Cpphs/RunCpphs.hs:20)
runCpphsReturningSymTab (Language/Preprocessor/Cpphs/RunCpphs.hs:43)
92% ( 23 / 25) in 'Language.Preprocessor.Cpphs'
Missing documentation for:
runCpphs (Language/Preprocessor/Cpphs/RunCpphs.hs:20)
runCpphsReturningSymTab (Language/Preprocessor/Cpphs/RunCpphs.hs:43)
Documentation created: dist/doc/html/cpphs/index.html,
dist/doc/html/cpphs/cpphs.txt
Preprocessing executable 'cpphs' for cpphs-1.18.9...
Creating package registration file:
/tmp/pkgConf-cpphs-1.18961268277740774787.9
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/cpphs-1.18.9-6iLvNczWn8gLwELotaanmG
Installing executable(s) in
/home/builder/hackage-server/build-cache/tmp-install/bin
Warning: The directory
/home/builder/hackage-server/build-cache/tmp-install/bin is not in the system
search path.
Registering cpphs-1.18.9...
Installed cpphs-1.18.9
Configuring ListZipper-1.2.0.2...
Building ListZipper-1.2.0.2...
Preprocessing library ListZipper-1.2.0.2...
[1 of 1] Compiling Data.List.Zipper ( Data/List/Zipper.hs, dist/build/Data/List/Zipper.o )
In-place registering ListZipper-1.2.0.2...
Running Haddock for ListZipper-1.2.0.2...
Running hscolour for ListZipper-1.2.0.2...
Preprocessing library ListZipper-1.2.0.2...
Preprocessing library ListZipper-1.2.0.2...
Haddock coverage:
67% ( 20 / 30) in 'Data.List.Zipper'
Missing documentation for:
Module header
Zipper (Data/List/Zipper.hs:8)
(Data/List/Zipper.hs:10)
(Data/List/Zipper.hs:15)
(Data/List/Zipper.hs:18)
toList (Data/List/Zipper.hs:35)
start (Data/List/Zipper.hs:55)
end (Data/List/Zipper.hs:55)
duplicatez (Data/List/Zipper.hs:156)
extendz (Data/List/Zipper.hs:163)
Documentation created: dist/doc/html/ListZipper/index.html,
dist/doc/html/ListZipper/ListZipper.txt
Creating package registration file:
/tmp/pkgConf-ListZipper-1.2.02031118762381477694.2
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/ListZipper-1.2.0.2-8c1f5uCFpgvFNwwXJj3B8i
Registering ListZipper-1.2.0.2...
Installed ListZipper-1.2.0.2
Configuring semigroups-0.17.0.1...
Building semigroups-0.17.0.1...
Preprocessing library semigroups-0.17.0.1...
[1 of 3] Compiling Data.List.NonEmpty ( src/Data/List/NonEmpty.hs, dist/build/Data/List/NonEmpty.o )
[2 of 3] Compiling Data.Semigroup ( src/Data/Semigroup.hs, dist/build/Data/Semigroup.o )
[3 of 3] Compiling Data.Semigroup.Generic ( src/Data/Semigroup/Generic.hs, dist/build/Data/Semigroup/Generic.o )
In-place registering semigroups-0.17.0.1...
Running Haddock for semigroups-0.17.0.1...
Running hscolour for semigroups-0.17.0.1...
Preprocessing library semigroups-0.17.0.1...
Preprocessing library semigroups-0.17.0.1...
Warning: The documentation for the following packages are not installed. No
links will be generated to these packages: nats-1
Haddock coverage:
95% ( 69 / 73) in 'Data.List.NonEmpty'
Missing documentation for:
NonEmpty (src/Data/List/NonEmpty.hs:177)
length (src/Data/List/NonEmpty.hs:222)
unfoldr (src/Data/List/NonEmpty.hs:253)
xor (src/Data/List/NonEmpty.hs:226)
83% ( 25 / 30) in 'Data.Semigroup'
Missing documentation for:
Semigroup (src/Data/Semigroup.hs:181)
Min (src/Data/Semigroup.hs:419)
Max (src/Data/Semigroup.hs:504)
ArgMin (src/Data/Semigroup.hs:605)
ArgMax (src/Data/Semigroup.hs:606)
60% ( 3 / 5) in 'Data.Semigroup.Generic'
Missing documentation for:
GSemigroup (src/Data/Semigroup/Generic.hs:39)
GMonoid (src/Data/Semigroup/Generic.hs:69)
Warning: Data.Semigroup: could not find link destinations for:
Max Min D1Dual C1_0Dual S1_0_0Dual D1Endo C1_0Endo S1_0_0Endo D1All C1_0All S1_0_0All D1Any C1_0Any S1_0_0Any D1Sum C1_0Sum S1_0_0Sum D1Product C1_0Product S1_0_0Product
Warning: Data.Semigroup.Generic: could not find link destinations for:
gmappend' gmempty'
Documentation created: dist/doc/html/semigroups/index.html,
dist/doc/html/semigroups/semigroups.txt
Creating package registration file:
/tmp/pkgConf-semigroups-0.17.0140196787099518845.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/semigroups-0.17.0.1-7ZJSgZ5CNVm8tWmGAujY46
Registering semigroups-0.17.0.1...
Installed semigroups-0.17.0.1
Configuring bifunctors-5...
Building bifunctors-5...
Preprocessing library bifunctors-5...
[ 1 of 11] Compiling Data.Bifoldable ( src/Data/Bifoldable.hs, dist/build/Data/Bifoldable.o )
[ 2 of 11] Compiling Data.Bitraversable ( src/Data/Bitraversable.hs, dist/build/Data/Bitraversable.o )
[ 3 of 11] Compiling Data.Biapplicative ( src/Data/Biapplicative.hs, dist/build/Data/Biapplicative.o )
[ 4 of 11] Compiling Data.Bifunctor.Biff ( src/Data/Bifunctor/Biff.hs, dist/build/Data/Bifunctor/Biff.o )
src/Data/Bifunctor/Biff.hs:15:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Data/Bifunctor/Biff.hs:19:1: Warning:
The import of ‘Data.Foldable’ is redundant
except perhaps to import instances from ‘Data.Foldable’
To import instances alone, use: import Data.Foldable()
src/Data/Bifunctor/Biff.hs:20:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
src/Data/Bifunctor/Biff.hs:21:1: Warning:
The import of ‘Data.Traversable’ is redundant
except perhaps to import instances from ‘Data.Traversable’
To import instances alone, use: import Data.Traversable()
[ 5 of 11] Compiling Data.Bifunctor.Clown ( src/Data/Bifunctor/Clown.hs, dist/build/Data/Bifunctor/Clown.o )
src/Data/Bifunctor/Clown.hs:17:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Data/Bifunctor/Clown.hs:21:1: Warning:
The import of ‘Data.Foldable’ is redundant
except perhaps to import instances from ‘Data.Foldable’
To import instances alone, use: import Data.Foldable()
src/Data/Bifunctor/Clown.hs:22:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
src/Data/Bifunctor/Clown.hs:23:1: Warning:
The import of ‘Data.Traversable’ is redundant
except perhaps to import instances from ‘Data.Traversable’
To import instances alone, use: import Data.Traversable()
[ 6 of 11] Compiling Data.Bifunctor.Flip ( src/Data/Bifunctor/Flip.hs, dist/build/Data/Bifunctor/Flip.o )
src/Data/Bifunctor/Flip.hs:16:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Data/Bifunctor/Flip.hs:20:1: Warning:
The import of ‘Data.Foldable’ is redundant
except perhaps to import instances from ‘Data.Foldable’
To import instances alone, use: import Data.Foldable()
src/Data/Bifunctor/Flip.hs:21:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
src/Data/Bifunctor/Flip.hs:22:1: Warning:
The import of ‘Data.Traversable’ is redundant
except perhaps to import instances from ‘Data.Traversable’
To import instances alone, use: import Data.Traversable()
[ 7 of 11] Compiling Data.Bifunctor.Join ( src/Data/Bifunctor/Join.hs, dist/build/Data/Bifunctor/Join.o )
src/Data/Bifunctor/Join.hs:16:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Data/Bifunctor/Join.hs:20:1: Warning:
The import of ‘Data.Foldable’ is redundant
except perhaps to import instances from ‘Data.Foldable’
To import instances alone, use: import Data.Foldable()
src/Data/Bifunctor/Join.hs:21:1: Warning:
The import of ‘Data.Traversable’ is redundant
except perhaps to import instances from ‘Data.Traversable’
To import instances alone, use: import Data.Traversable()
[ 8 of 11] Compiling Data.Bifunctor.Joker ( src/Data/Bifunctor/Joker.hs, dist/build/Data/Bifunctor/Joker.o )
src/Data/Bifunctor/Joker.hs:17:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Data/Bifunctor/Joker.hs:21:1: Warning:
The import of ‘Data.Foldable’ is redundant
except perhaps to import instances from ‘Data.Foldable’
To import instances alone, use: import Data.Foldable()
src/Data/Bifunctor/Joker.hs:22:1: Warning:
The import of ‘Data.Traversable’ is redundant
except perhaps to import instances from ‘Data.Traversable’
To import instances alone, use: import Data.Traversable()
[ 9 of 11] Compiling Data.Bifunctor.Product ( src/Data/Bifunctor/Product.hs, dist/build/Data/Bifunctor/Product.o )
src/Data/Bifunctor/Product.hs:16:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Data/Bifunctor/Product.hs:20:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[10 of 11] Compiling Data.Bifunctor.Tannen ( src/Data/Bifunctor/Tannen.hs, dist/build/Data/Bifunctor/Tannen.o )
src/Data/Bifunctor/Tannen.hs:15:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Data/Bifunctor/Tannen.hs:19:1: Warning:
The import of ‘Data.Foldable’ is redundant
except perhaps to import instances from ‘Data.Foldable’
To import instances alone, use: import Data.Foldable()
src/Data/Bifunctor/Tannen.hs:20:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
src/Data/Bifunctor/Tannen.hs:21:1: Warning:
The import of ‘Data.Traversable’ is redundant
except perhaps to import instances from ‘Data.Traversable’
To import instances alone, use: import Data.Traversable()
[11 of 11] Compiling Data.Bifunctor.Wrapped ( src/Data/Bifunctor/Wrapped.hs, dist/build/Data/Bifunctor/Wrapped.o )
src/Data/Bifunctor/Wrapped.hs:15:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Data/Bifunctor/Wrapped.hs:19:1: Warning:
The import of ‘Data.Foldable’ is redundant
except perhaps to import instances from ‘Data.Foldable’
To import instances alone, use: import Data.Foldable()
src/Data/Bifunctor/Wrapped.hs:20:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
src/Data/Bifunctor/Wrapped.hs:21:1: Warning:
The import of ‘Data.Traversable’ is redundant
except perhaps to import instances from ‘Data.Traversable’
To import instances alone, use: import Data.Traversable()
In-place registering bifunctors-5...
Running Haddock for bifunctors-5...
Running hscolour for bifunctors-5...
Preprocessing library bifunctors-5...
Preprocessing library bifunctors-5...
Warning: The documentation for the following packages are not installed. No
links will be generated to these packages: nats-1
src/Data/Bifunctor/Biff.hs:15:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Data/Bifunctor/Biff.hs:19:1: Warning:
The import of ‘Data.Foldable’ is redundant
except perhaps to import instances from ‘Data.Foldable’
To import instances alone, use: import Data.Foldable()
src/Data/Bifunctor/Biff.hs:20:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
src/Data/Bifunctor/Biff.hs:21:1: Warning:
The import of ‘Data.Traversable’ is redundant
except perhaps to import instances from ‘Data.Traversable’
To import instances alone, use: import Data.Traversable()
src/Data/Bifunctor/Clown.hs:17:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Data/Bifunctor/Clown.hs:21:1: Warning:
The import of ‘Data.Foldable’ is redundant
except perhaps to import instances from ‘Data.Foldable’
To import instances alone, use: import Data.Foldable()
src/Data/Bifunctor/Clown.hs:22:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
src/Data/Bifunctor/Clown.hs:23:1: Warning:
The import of ‘Data.Traversable’ is redundant
except perhaps to import instances from ‘Data.Traversable’
To import instances alone, use: import Data.Traversable()
src/Data/Bifunctor/Flip.hs:16:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Data/Bifunctor/Flip.hs:20:1: Warning:
The import of ‘Data.Foldable’ is redundant
except perhaps to import instances from ‘Data.Foldable’
To import instances alone, use: import Data.Foldable()
src/Data/Bifunctor/Flip.hs:21:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
src/Data/Bifunctor/Flip.hs:22:1: Warning:
The import of ‘Data.Traversable’ is redundant
except perhaps to import instances from ‘Data.Traversable’
To import instances alone, use: import Data.Traversable()
src/Data/Bifunctor/Join.hs:16:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Data/Bifunctor/Join.hs:20:1: Warning:
The import of ‘Data.Foldable’ is redundant
except perhaps to import instances from ‘Data.Foldable’
To import instances alone, use: import Data.Foldable()
src/Data/Bifunctor/Join.hs:21:1: Warning:
The import of ‘Data.Traversable’ is redundant
except perhaps to import instances from ‘Data.Traversable’
To import instances alone, use: import Data.Traversable()
src/Data/Bifunctor/Joker.hs:17:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Data/Bifunctor/Joker.hs:21:1: Warning:
The import of ‘Data.Foldable’ is redundant
except perhaps to import instances from ‘Data.Foldable’
To import instances alone, use: import Data.Foldable()
src/Data/Bifunctor/Joker.hs:22:1: Warning:
The import of ‘Data.Traversable’ is redundant
except perhaps to import instances from ‘Data.Traversable’
To import instances alone, use: import Data.Traversable()
src/Data/Bifunctor/Product.hs:16:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Data/Bifunctor/Product.hs:20:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
src/Data/Bifunctor/Tannen.hs:15:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Data/Bifunctor/Tannen.hs:19:1: Warning:
The import of ‘Data.Foldable’ is redundant
except perhaps to import instances from ‘Data.Foldable’
To import instances alone, use: import Data.Foldable()
src/Data/Bifunctor/Tannen.hs:20:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
src/Data/Bifunctor/Tannen.hs:21:1: Warning:
The import of ‘Data.Traversable’ is redundant
except perhaps to import instances from ‘Data.Traversable’
To import instances alone, use: import Data.Traversable()
src/Data/Bifunctor/Wrapped.hs:15:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Data/Bifunctor/Wrapped.hs:19:1: Warning:
The import of ‘Data.Foldable’ is redundant
except perhaps to import instances from ‘Data.Foldable’
To import instances alone, use: import Data.Foldable()
src/Data/Bifunctor/Wrapped.hs:20:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
src/Data/Bifunctor/Wrapped.hs:21:1: Warning:
The import of ‘Data.Traversable’ is redundant
except perhaps to import instances from ‘Data.Traversable’
To import instances alone, use: import Data.Traversable()
Haddock coverage:
100% ( 17 / 17) in 'Data.Bifoldable'
100% ( 8 / 8) in 'Data.Bitraversable'
62% ( 5 / 8) in 'Data.Biapplicative'
Missing documentation for:
Biapplicative (src/Data/Biapplicative.hs:44)
<<$>> (src/Data/Biapplicative.hs:40)
<<**>> (src/Data/Biapplicative.hs:65)
100% ( 2 / 2) in 'Data.Bifunctor.Biff'
100% ( 2 / 2) in 'Data.Bifunctor.Clown'
100% ( 2 / 2) in 'Data.Bifunctor.Flip'
100% ( 2 / 2) in 'Data.Bifunctor.Join'
100% ( 2 / 2) in 'Data.Bifunctor.Joker'
100% ( 2 / 2) in 'Data.Bifunctor.Product'
100% ( 2 / 2) in 'Data.Bifunctor.Tannen'
100% ( 2 / 2) in 'Data.Bifunctor.Wrapped'
Documentation created: dist/doc/html/bifunctors/index.html,
dist/doc/html/bifunctors/bifunctors.txt
Creating package registration file:
/tmp/pkgConf-bifunctors-510419011451294060809
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/bifunctors-5-G4gLtDmKDxFEnUJ9Mt7bVz
Registering bifunctors-5...
Installed bifunctors-5
Configuring void-0.7.1...
Building void-0.7.1...
Preprocessing library void-0.7.1...
[1 of 1] Compiling Data.Void.Unsafe ( src/Data/Void/Unsafe.hs, dist/build/Data/Void/Unsafe.o )
In-place registering void-0.7.1...
Running Haddock for void-0.7.1...
Running hscolour for void-0.7.1...
Preprocessing library void-0.7.1...
Preprocessing library void-0.7.1...
Warning: The documentation for the following packages are not installed. No
links will be generated to these packages: nats-1
Haddock coverage:
100% ( 3 / 3) in 'Data.Void.Unsafe'
Documentation created: dist/doc/html/void/index.html,
dist/doc/html/void/void.txt
Creating package registration file: /tmp/pkgConf-void-0.78523405642026900253.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/void-0.7.1-9yhpMnPXpwdEXb0fUkPcv6
Registering void-0.7.1...
Installed void-0.7.1
Configuring contravariant-1.3.3...
Building contravariant-1.3.3...
Preprocessing library contravariant-1.3.3...
[1 of 4] Compiling Data.Functor.Contravariant ( src/Data/Functor/Contravariant.hs, dist/build/Data/Functor/Contravariant.o )
[2 of 4] Compiling Data.Functor.Contravariant.Divisible ( src/Data/Functor/Contravariant/Divisible.hs, dist/build/Data/Functor/Contravariant/Divisible.o )
[3 of 4] Compiling Data.Functor.Contravariant.Compose ( src/Data/Functor/Contravariant/Compose.hs, dist/build/Data/Functor/Contravariant/Compose.o )
[4 of 4] Compiling Data.Functor.Contravariant.Generic ( src/Data/Functor/Contravariant/Generic.hs, dist/build/Data/Functor/Contravariant/Generic.o )
In-place registering contravariant-1.3.3...
Running Haddock for contravariant-1.3.3...
Running hscolour for contravariant-1.3.3...
Preprocessing library contravariant-1.3.3...
Preprocessing library contravariant-1.3.3...
Warning: The documentation for the following packages are not installed. No
links will be generated to these packages: nats-1
Haddock coverage:
89% ( 17 / 19) in 'Data.Functor.Contravariant'
Missing documentation for:
Predicate (src/Data/Functor/Contravariant.hs:278)
comparisonEquivalence (src/Data/Functor/Contravariant.hs:362)
100% ( 10 / 10) in 'Data.Functor.Contravariant.Divisible'
100% ( 4 / 4) in 'Data.Functor.Contravariant.Compose'
100% ( 3 / 3) in 'Data.Functor.Contravariant.Generic'
Warning: Data.Functor.Contravariant.Generic: could not find link destinations for:
GDeciding GDeciding1
Documentation created: dist/doc/html/contravariant/index.html,
dist/doc/html/contravariant/contravariant.txt
Creating package registration file:
/tmp/pkgConf-contravariant-1.3333114587861726197.3
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/contravariant-1.3.3-6YXCrIazFLhDoYkGeQkZZL
Registering contravariant-1.3.3...
Installed contravariant-1.3.3
[1 of 1] Compiling Main ( /tmp/cabal-tmp-8611/comonad-4.2.7.2/dist/setup/setup.hs, /tmp/cabal-tmp-8611/comonad-4.2.7.2/dist/setup/Main.o )
Linking /tmp/cabal-tmp-8611/comonad-4.2.7.2/dist/setup/setup ...
Configuring comonad-4.2.7.2...
Building comonad-4.2.7.2...
Preprocessing library comonad-4.2.7.2...
[ 1 of 16] Compiling Data.Functor.Composition ( src/Data/Functor/Composition.hs, dist/build/Data/Functor/Composition.o )
[ 2 of 16] Compiling Control.Comonad.Trans.Identity ( src/Control/Comonad/Trans/Identity.hs, dist/build/Control/Comonad/Trans/Identity.o )
[ 3 of 16] Compiling Control.Comonad ( src/Control/Comonad.hs, dist/build/Control/Comonad.o )
[ 4 of 16] Compiling Control.Comonad.Trans.Class ( src/Control/Comonad/Trans/Class.hs, dist/build/Control/Comonad/Trans/Class.o )
[ 5 of 16] Compiling Control.Comonad.Hoist.Class ( src/Control/Comonad/Hoist/Class.hs, dist/build/Control/Comonad/Hoist/Class.o )
[ 6 of 16] Compiling Control.Comonad.Trans.Env ( src/Control/Comonad/Trans/Env.hs, dist/build/Control/Comonad/Trans/Env.o )
[ 7 of 16] Compiling Control.Comonad.Trans.Store ( src/Control/Comonad/Trans/Store.hs, dist/build/Control/Comonad/Trans/Store.o )
[ 8 of 16] Compiling Control.Comonad.Trans.Traced ( src/Control/Comonad/Trans/Traced.hs, dist/build/Control/Comonad/Trans/Traced.o )
[ 9 of 16] Compiling Control.Comonad.Env.Class ( src/Control/Comonad/Env/Class.hs, dist/build/Control/Comonad/Env/Class.o )
[10 of 16] Compiling Control.Comonad.Env ( src/Control/Comonad/Env.hs, dist/build/Control/Comonad/Env.o )
[11 of 16] Compiling Control.Comonad.Identity ( src/Control/Comonad/Identity.hs, dist/build/Control/Comonad/Identity.o )
[12 of 16] Compiling Control.Comonad.Store.Class ( src/Control/Comonad/Store/Class.hs, dist/build/Control/Comonad/Store/Class.o )
[13 of 16] Compiling Control.Comonad.Store ( src/Control/Comonad/Store.hs, dist/build/Control/Comonad/Store.o )
[14 of 16] Compiling Control.Comonad.Traced.Class ( src/Control/Comonad/Traced/Class.hs, dist/build/Control/Comonad/Traced/Class.o )
[15 of 16] Compiling Control.Comonad.Traced ( src/Control/Comonad/Traced.hs, dist/build/Control/Comonad/Traced.o )
[16 of 16] Compiling Data.Functor.Coproduct ( src/Data/Functor/Coproduct.hs, dist/build/Data/Functor/Coproduct.o )
In-place registering comonad-4.2.7.2...
Running Haddock for comonad-4.2.7.2...
Running hscolour for comonad-4.2.7.2...
Preprocessing library comonad-4.2.7.2...
Preprocessing library comonad-4.2.7.2...
Warning: The documentation for the following packages are not installed. No
links will be generated to these packages: nats-1
Haddock coverage:
50% ( 1 / 2) in 'Data.Functor.Composition'
Missing documentation for:
Module header
100% ( 2 / 2) in 'Control.Comonad.Trans.Identity'
100% ( 22 / 22) in 'Control.Comonad'
50% ( 1 / 2) in 'Control.Comonad.Trans.Class'
Missing documentation for:
ComonadTrans (src/Control/Comonad/Trans/Class.hs:23)
50% ( 1 / 2) in 'Control.Comonad.Hoist.Class'
Missing documentation for:
ComonadHoist (src/Control/Comonad/Hoist/Class.hs:19)
69% ( 9 / 13) in 'Control.Comonad.Trans.Env'
Missing documentation for:
Env (src/Control/Comonad/Trans/Env.hs:127)
runEnv (src/Control/Comonad/Trans/Env.hs:134)
EnvT (src/Control/Comonad/Trans/Env.hs:128)
runEnvT (src/Control/Comonad/Trans/Env.hs:137)
73% ( 11 / 15) in 'Control.Comonad.Trans.Store'
Missing documentation for:
Store (src/Control/Comonad/Trans/Store.hs:118)
runStore (src/Control/Comonad/Trans/Store.hs:124)
StoreT (src/Control/Comonad/Trans/Store.hs:127)
runStoreT (src/Control/Comonad/Trans/Store.hs:129)
33% ( 4 / 12) in 'Control.Comonad.Trans.Traced'
Missing documentation for:
Traced (src/Control/Comonad/Trans/Traced.hs:65)
traced (src/Control/Comonad/Trans/Traced.hs:67)
runTraced (src/Control/Comonad/Trans/Traced.hs:70)
TracedT (src/Control/Comonad/Trans/Traced.hs:73)
trace (src/Control/Comonad/Trans/Traced.hs:100)
listen (src/Control/Comonad/Trans/Traced.hs:103)
listens (src/Control/Comonad/Trans/Traced.hs:106)
censor (src/Control/Comonad/Trans/Traced.hs:109)
33% ( 1 / 3) in 'Control.Comonad.Env.Class'
Missing documentation for:
ComonadEnv (src/Control/Comonad/Env/Class.hs:34)
asks (src/Control/Comonad/Env/Class.hs:37)
60% ( 9 / 15) in 'Control.Comonad.Env'
Missing documentation for:
ComonadEnv (src/Control/Comonad/Env/Class.hs:34)
asks (src/Control/Comonad/Env/Class.hs:37)
Env (src/Control/Comonad/Trans/Env.hs:127)
runEnv (src/Control/Comonad/Trans/Env.hs:134)
EnvT (src/Control/Comonad/Trans/Env.hs:128)
runEnvT (src/Control/Comonad/Trans/Env.hs:137)
100% ( 4 / 4) in 'Control.Comonad.Identity'
25% ( 1 / 4) in 'Control.Comonad.Store.Class'
Missing documentation for:
ComonadStore (src/Control/Comonad/Store/Class.hs:35)
lowerPos (src/Control/Comonad/Store/Class.hs:59)
lowerPeek (src/Control/Comonad/Store/Class.hs:63)
62% ( 8 / 13) in 'Control.Comonad.Store'
Missing documentation for:
ComonadStore (src/Control/Comonad/Store/Class.hs:35)
Store (src/Control/Comonad/Trans/Store.hs:118)
runStore (src/Control/Comonad/Trans/Store.hs:124)
StoreT (src/Control/Comonad/Trans/Store.hs:127)
runStoreT (src/Control/Comonad/Trans/Store.hs:129)
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Missing documentation for:
ComonadTraced (src/Control/Comonad/Traced/Class.hs:34)
traces (src/Control/Comonad/Traced/Class.hs:37)
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Missing documentation for:
ComonadTraced (src/Control/Comonad/Traced/Class.hs:34)
traces (src/Control/Comonad/Traced/Class.hs:37)
Traced (src/Control/Comonad/Trans/Traced.hs:65)
traced (src/Control/Comonad/Trans/Traced.hs:67)
runTraced (src/Control/Comonad/Trans/Traced.hs:70)
TracedT (src/Control/Comonad/Trans/Traced.hs:73)
20% ( 1 / 5) in 'Data.Functor.Coproduct'
Missing documentation for:
Coproduct (src/Data/Functor/Coproduct.hs:34)
left (src/Data/Functor/Coproduct.hs:37)
right (src/Data/Functor/Coproduct.hs:40)
coproduct (src/Data/Functor/Coproduct.hs:43)
Warning: Control.Comonad: could not find link destinations for:
Id P Digit Node Elem FingerTree StateL StateR State
Documentation created: dist/doc/html/comonad/index.html,
dist/doc/html/comonad/comonad.txt
Creating package registration file:
/tmp/pkgConf-comonad-4.2.719825268431152280548.2
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/comonad-4.2.7.2-BggM6Z4XCUeHVlPwhbJP28
Registering comonad-4.2.7.2...
Installed comonad-4.2.7.2
[1 of 1] Compiling Main ( /tmp/cabal-tmp-8611/semigroupoids-5.0.0.4/dist/setup/setup.hs, /tmp/cabal-tmp-8611/semigroupoids-5.0.0.4/dist/setup/Main.o )
Linking /tmp/cabal-tmp-8611/semigroupoids-5.0.0.4/dist/setup/setup ...
Configuring semigroupoids-5.0.0.4...
Building semigroupoids-5.0.0.4...
Preprocessing library semigroupoids-5.0.0.4...
[ 1 of 21] Compiling Data.Traversable.Instances ( src/Data/Traversable/Instances.hs, dist/build/Data/Traversable/Instances.o )
[ 2 of 21] Compiling Data.Semigroup.Foldable.Class ( src/Data/Semigroup/Foldable/Class.hs, dist/build/Data/Semigroup/Foldable/Class.o )
[ 3 of 21] Compiling Data.Functor.Extend ( src/Data/Functor/Extend.hs, dist/build/Data/Functor/Extend.o )
[ 4 of 21] Compiling Data.Functor.Bind.Class ( src/Data/Functor/Bind/Class.hs, dist/build/Data/Functor/Bind/Class.o )
[ 5 of 21] Compiling Data.Functor.Apply ( src/Data/Functor/Apply.hs, dist/build/Data/Functor/Apply.o )
[ 6 of 21] Compiling Data.Semigroup.Bifoldable ( src/Data/Semigroup/Bifoldable.hs, dist/build/Data/Semigroup/Bifoldable.o )
[ 7 of 21] Compiling Data.Functor.Bind ( src/Data/Functor/Bind.hs, dist/build/Data/Functor/Bind.o )
[ 8 of 21] Compiling Data.Functor.Alt ( src/Data/Functor/Alt.hs, dist/build/Data/Functor/Alt.o )
[ 9 of 21] Compiling Data.Semigroup.Foldable ( src/Data/Semigroup/Foldable.hs, dist/build/Data/Semigroup/Foldable.o )
[10 of 21] Compiling Data.Semigroup.Traversable.Class ( src/Data/Semigroup/Traversable/Class.hs, dist/build/Data/Semigroup/Traversable/Class.o )
[11 of 21] Compiling Data.Semigroup.Bitraversable ( src/Data/Semigroup/Bitraversable.hs, dist/build/Data/Semigroup/Bitraversable.o )
[12 of 21] Compiling Data.Semigroup.Traversable ( src/Data/Semigroup/Traversable.hs, dist/build/Data/Semigroup/Traversable.o )
[13 of 21] Compiling Data.Functor.Bind.Trans ( src/Data/Functor/Bind/Trans.hs, dist/build/Data/Functor/Bind/Trans.o )
[14 of 21] Compiling Data.Functor.Plus ( src/Data/Functor/Plus.hs, dist/build/Data/Functor/Plus.o )
[15 of 21] Compiling Data.Semigroupoid ( src/Data/Semigroupoid.hs, dist/build/Data/Semigroupoid.o )
[16 of 21] Compiling Data.Semigroupoid.Dual ( src/Data/Semigroupoid/Dual.hs, dist/build/Data/Semigroupoid/Dual.o )
[17 of 21] Compiling Data.Groupoid ( src/Data/Groupoid.hs, dist/build/Data/Groupoid.o )
[18 of 21] Compiling Data.Isomorphism ( src/Data/Isomorphism.hs, dist/build/Data/Isomorphism.o )
[19 of 21] Compiling Data.Semigroupoid.Static ( src/Data/Semigroupoid/Static.hs, dist/build/Data/Semigroupoid/Static.o )
[20 of 21] Compiling Data.Semigroupoid.Ob ( src/Data/Semigroupoid/Ob.hs, dist/build/Data/Semigroupoid/Ob.o )
[21 of 21] Compiling Data.Bifunctor.Apply ( src/Data/Bifunctor/Apply.hs, dist/build/Data/Bifunctor/Apply.o )
In-place registering semigroupoids-5.0.0.4...
Running Haddock for semigroupoids-5.0.0.4...
Running hscolour for semigroupoids-5.0.0.4...
Preprocessing library semigroupoids-5.0.0.4...
Preprocessing library semigroupoids-5.0.0.4...
Warning: The documentation for the following packages are not installed. No
links will be generated to these packages: nats-1
Haddock coverage:
100% ( 1 / 1) in 'Data.Traversable.Instances'
33% ( 1 / 3) in 'Data.Semigroup.Foldable.Class'
Missing documentation for:
Foldable1 (src/Data/Semigroup/Foldable/Class.hs:57)
Bifoldable1 (src/Data/Semigroup/Foldable/Class.hs:64)
75% ( 3 / 4) in 'Data.Functor.Extend'
Missing documentation for:
Extend (src/Data/Functor/Extend.hs:45)
75% ( 9 / 12) in 'Data.Functor.Bind.Class'
Missing documentation for:
apDefault (src/Data/Functor/Bind/Class.hs:399)
returning (src/Data/Functor/Bind/Class.hs:396)
Biapply (src/Data/Functor/Bind/Class.hs:524)
100% ( 13 / 13) in 'Data.Functor.Apply'
33% ( 2 / 6) in 'Data.Semigroup.Bifoldable'
Missing documentation for:
Bifoldable1 (src/Data/Semigroup/Foldable/Class.hs:64)
bitraverse1_ (src/Data/Semigroup/Bifoldable.hs:39)
bifor1_ (src/Data/Semigroup/Bifoldable.hs:43)
bisequenceA1_ (src/Data/Semigroup/Bifoldable.hs:51)
75% ( 15 / 20) in 'Data.Functor.Bind'
Missing documentation for:
-<< (src/Data/Functor/Bind.hs:49)
-<- (src/Data/Functor/Bind.hs:55)
->- (src/Data/Functor/Bind.hs:52)
apDefault (src/Data/Functor/Bind/Class.hs:399)
returning (src/Data/Functor/Bind/Class.hs:396)
100% ( 3 / 3) in 'Data.Functor.Alt'
44% ( 4 / 9) in 'Data.Semigroup.Foldable'
Missing documentation for:
Foldable1 (src/Data/Semigroup/Foldable/Class.hs:57)
traverse1_ (src/Data/Semigroup/Foldable.hs:73)
for1_ (src/Data/Semigroup/Foldable.hs:77)
sequenceA1_ (src/Data/Semigroup/Foldable.hs:81)
asum1 (src/Data/Semigroup/Foldable.hs:99)
33% ( 1 / 3) in 'Data.Semigroup.Traversable.Class'
Missing documentation for:
Bitraversable1 (src/Data/Semigroup/Traversable/Class.hs:56)
Traversable1 (src/Data/Semigroup/Traversable/Class.hs:137)
33% ( 1 / 3) in 'Data.Semigroup.Bitraversable'
Missing documentation for:
Bitraversable1 (src/Data/Semigroup/Traversable/Class.hs:56)
bifoldMap1Default (src/Data/Semigroup/Bitraversable.hs:21)
33% ( 1 / 3) in 'Data.Semigroup.Traversable'
Missing documentation for:
Traversable1 (src/Data/Semigroup/Traversable/Class.hs:137)
foldMap1Default (src/Data/Semigroup/Traversable.hs:20)
100% ( 2 / 2) in 'Data.Functor.Bind.Trans'
100% ( 3 / 3) in 'Data.Functor.Plus'
50% ( 2 / 4) in 'Data.Semigroupoid'
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WrappedCategory (src/Data/Semigroupoid.hs:69)
Semi (src/Data/Semigroupoid.hs:78)
50% ( 1 / 2) in 'Data.Semigroupoid.Dual'
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Dual (src/Data/Semigroupoid/Dual.hs:23)
100% ( 2 / 2) in 'Data.Groupoid'
50% ( 1 / 2) in 'Data.Isomorphism'
Missing documentation for:
Iso (src/Data/Isomorphism.hs:25)
50% ( 1 / 2) in 'Data.Semigroupoid.Static'
Missing documentation for:
Static (src/Data/Semigroupoid/Static.hs:44)
20% ( 1 / 5) in 'Data.Semigroupoid.Ob'
Missing documentation for:
Ob (src/Data/Semigroupoid/Ob.hs:30)
(src/Data/Semigroupoid/Ob.hs:33)
(src/Data/Semigroupoid/Ob.hs:37)
(src/Data/Semigroupoid/Ob.hs:41)
62% ( 5 / 8) in 'Data.Bifunctor.Apply'
Missing documentation for:
Biapply (src/Data/Functor/Bind/Class.hs:524)
<<$>>
<<..>> (src/Data/Bifunctor/Apply.hs:27)
Warning: Data.Functor.Apply: could not find link destinations for:
Id Id Put Digit Node Elem FingerTree StateL StateR StateL StateR State
Warning: Data.Functor.Bind: could not find link destinations for:
Id Id Put Digit Node Elem FingerTree StateL StateR StateL StateR State
Documentation created: dist/doc/html/semigroupoids/index.html,
dist/doc/html/semigroupoids/semigroupoids.txt
Creating package registration file:
/tmp/pkgConf-semigroupoids-5.0.02096521213334604016.4
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/semigroupoids-5.0.0.4-BW6xw8pFrWDHWU5GlvdG4W
Registering semigroupoids-5.0.0.4...
Installed semigroupoids-5.0.0.4
Configuring data-lens-2.10.7...
Building data-lens-2.10.7...
Preprocessing library data-lens-2.10.7...
[1 of 6] Compiling Control.Category.Product ( src/Control/Category/Product.hs, dist/build/Control/Category/Product.o )
[2 of 6] Compiling Data.Lens.Common ( src/Data/Lens/Common.hs, dist/build/Data/Lens/Common.o )
[3 of 6] Compiling Data.Lens.Lazy ( src/Data/Lens/Lazy.hs, dist/build/Data/Lens/Lazy.o )
[4 of 6] Compiling Data.Lens.Strict ( src/Data/Lens/Strict.hs, dist/build/Data/Lens/Strict.o )
[5 of 6] Compiling Data.Lens.Partial.Common ( src/Data/Lens/Partial/Common.hs, dist/build/Data/Lens/Partial/Common.o )
src/Data/Lens/Partial/Common.hs:4:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
[6 of 6] Compiling Data.Lens.Partial.Lazy ( src/Data/Lens/Partial/Lazy.hs, dist/build/Data/Lens/Partial/Lazy.o )
In-place registering data-lens-2.10.7...
Running Haddock for data-lens-2.10.7...
Running hscolour for data-lens-2.10.7...
Preprocessing library data-lens-2.10.7...
Preprocessing library data-lens-2.10.7...
Warning: The documentation for the following packages are not installed. No
links will be generated to these packages: nats-1
src/Data/Lens/Partial/Common.hs:4:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Haddock coverage:
0% ( 0 / 3) in 'Control.Category.Product'
Missing documentation for:
Module header
Tensor (src/Control/Category/Product.hs:8)
(src/Control/Category/Product.hs:17)
42% ( 15 / 36) in 'Data.Lens.Common'
Missing documentation for:
Module header
Lens (src/Data/Lens/Common.hs:48)
mergeL (src/Data/Lens/Common.hs:100)
^$ (src/Data/Lens/Common.hs:76)
^$! (src/Data/Lens/Common.hs:76)
^= (src/Data/Lens/Common.hs:91)
^!= (src/Data/Lens/Common.hs:91)
^+= (src/Data/Lens/Common.hs:118)
^!+= (src/Data/Lens/Common.hs:118)
^-= (src/Data/Lens/Common.hs:118)
^!-= (src/Data/Lens/Common.hs:118)
^*= (src/Data/Lens/Common.hs:118)
^!*= (src/Data/Lens/Common.hs:118)
^/= (src/Data/Lens/Common.hs:127)
^!/= (src/Data/Lens/Common.hs:127)
fstLens (src/Data/Lens/Common.hs:133)
sndLens (src/Data/Lens/Common.hs:136)
mapLens (src/Data/Lens/Common.hs:139)
intMapLens (src/Data/Lens/Common.hs:145)
setLens (src/Data/Lens/Common.hs:151)
intSetLens (src/Data/Lens/Common.hs:156)
39% ( 9 / 23) in 'Data.Lens.Lazy'
Missing documentation for:
Module header
+= (src/Data/Lens/Lazy.hs:70)
!+= (src/Data/Lens/Lazy.hs:70)
-= (src/Data/Lens/Lazy.hs:70)
!-= (src/Data/Lens/Lazy.hs:70)
*= (src/Data/Lens/Lazy.hs:70)
!*= (src/Data/Lens/Lazy.hs:70)
//= (src/Data/Lens/Lazy.hs:80)
!/= (src/Data/Lens/Lazy.hs:80)
&&= (src/Data/Lens/Lazy.hs:86)
!&&= (src/Data/Lens/Lazy.hs:86)
||= (src/Data/Lens/Lazy.hs:86)
!||= (src/Data/Lens/Lazy.hs:86)
focus (src/Data/Lens/Lazy.hs:31)
39% ( 9 / 23) in 'Data.Lens.Strict'
Missing documentation for:
Module header
+= (src/Data/Lens/Strict.hs:70)
!+= (src/Data/Lens/Strict.hs:70)
-= (src/Data/Lens/Strict.hs:70)
!-= (src/Data/Lens/Strict.hs:70)
*= (src/Data/Lens/Strict.hs:70)
!*= (src/Data/Lens/Strict.hs:70)
//= (src/Data/Lens/Strict.hs:80)
!/= (src/Data/Lens/Strict.hs:80)
&&= (src/Data/Lens/Strict.hs:86)
!&&= (src/Data/Lens/Strict.hs:86)
||= (src/Data/Lens/Strict.hs:86)
!||= (src/Data/Lens/Strict.hs:86)
focus (src/Data/Lens/Strict.hs:31)
13% ( 5 / 38) in 'Data.Lens.Partial.Common'
Missing documentation for:
Module header
PartialLens (src/Data/Lens/Partial/Common.hs:15)
runPLens (src/Data/Lens/Partial/Common.hs:18)
(src/Data/Lens/Partial/Common.hs:21)
null (src/Data/Lens/Partial/Common.hs:28)
totalLens (src/Data/Lens/Partial/Common.hs:32)
getPL (src/Data/Lens/Partial/Common.hs:37)
getorPL (src/Data/Lens/Partial/Common.hs:41)
getorAPL (src/Data/Lens/Partial/Common.hs:45)
mergePL (src/Data/Lens/Partial/Common.hs:48)
nullPL (src/Data/Lens/Partial/Common.hs:53)
getorEmptyPL (src/Data/Lens/Partial/Common.hs:56)
sumPL (src/Data/Lens/Partial/Common.hs:60)
productPL (src/Data/Lens/Partial/Common.hs:64)
anyPL (src/Data/Lens/Partial/Common.hs:67)
allPL (src/Data/Lens/Partial/Common.hs:71)
trySetPL (src/Data/Lens/Partial/Common.hs:75)
setPL (src/Data/Lens/Partial/Common.hs:79)
modPL (src/Data/Lens/Partial/Common.hs:83)
^$ (src/Data/Lens/Partial/Common.hs:89)
^. (src/Data/Lens/Partial/Common.hs:93)
^= (src/Data/Lens/Partial/Common.hs:97)
^%= (src/Data/Lens/Partial/Common.hs:101)
^+= (src/Data/Lens/Partial/Common.hs:114)
^-= (src/Data/Lens/Partial/Common.hs:114)
^*= (src/Data/Lens/Partial/Common.hs:114)
^/= (src/Data/Lens/Partial/Common.hs:120)
justLens (src/Data/Lens/Partial/Common.hs:125)
leftLens (src/Data/Lens/Partial/Common.hs:130)
rightLens (src/Data/Lens/Partial/Common.hs:133)
headLens (src/Data/Lens/Partial/Common.hs:136)
tailLens (src/Data/Lens/Partial/Common.hs:142)
(src/Data/Lens/Partial/Common.hs:164)
40% ( 6 / 15) in 'Data.Lens.Partial.Lazy'
Missing documentation for:
Module header
maybeZero (src/Data/Lens/Partial/Lazy.hs:9)
joinMaybe (src/Data/Lens/Partial/Lazy.hs:13)
+= (src/Data/Lens/Partial/Lazy.hs:52)
-= (src/Data/Lens/Partial/Lazy.hs:52)
*= (src/Data/Lens/Partial/Lazy.hs:52)
//= (src/Data/Lens/Partial/Lazy.hs:59)
&&= (src/Data/Lens/Partial/Lazy.hs:64)
||= (src/Data/Lens/Partial/Lazy.hs:64)
Documentation created: dist/doc/html/data-lens/index.html,
dist/doc/html/data-lens/data-lens.txt
Creating package registration file:
/tmp/pkgConf-data-lens-2.101982246127752750471.7
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/data-lens-2.10.7-HaxIg8NoCH9C4NNQueGfJa
Registering data-lens-2.10.7...
Installed data-lens-2.10.7
Configuring Gamgine-0.5...
Building Gamgine-0.5...
Preprocessing library Gamgine-0.5...
[ 1 of 28] Compiling Gamgine.Lens.State ( Gamgine/Lens/State.hs, dist/build/Gamgine/Lens/State.o )
[ 2 of 28] Compiling Gamgine.Lens.IORef ( Gamgine/Lens/IORef.hs, dist/build/Gamgine/Lens/IORef.o )
[ 3 of 28] Compiling Gamgine.Zipper ( Gamgine/Zipper.hs, dist/build/Gamgine/Zipper.o )
[ 4 of 28] Compiling Gamgine.Image.PNG.Internal.LBS ( Gamgine/Image/PNG/Internal/LBS.hs, dist/build/Gamgine/Image/PNG/Internal/LBS.o )
Gamgine/Image/PNG/Internal/LBS.hs:43:1: Warning: Tab character
[ 5 of 28] Compiling Gamgine.Image.PNG.Internal.CRC ( Gamgine/Image/PNG/Internal/CRC.hs, dist/build/Gamgine/Image/PNG/Internal/CRC.o )
[ 6 of 28] Compiling Gamgine.Image.PNG.Internal.Parser ( Gamgine/Image/PNG/Internal/Parser.hs, dist/build/Gamgine/Image/PNG/Internal/Parser.o )
[ 7 of 28] Compiling Gamgine.Image.PNG.Internal.Filters ( Gamgine/Image/PNG/Internal/Filters.hs, dist/build/Gamgine/Image/PNG/Internal/Filters.o )
[ 8 of 28] Compiling Gamgine.Engine ( Gamgine/Engine.hs, dist/build/Gamgine/Engine.o )
Gamgine/Engine.hs:13:1: Warning: Tab character
Gamgine/Engine.hs:14:1: Warning: Tab character
Gamgine/Engine.hs:15:1: Warning: Tab character
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Gamgine/Engine.hs:19:1: Warning: Tab character
Gamgine/Engine.hs:20:1: Warning: Tab character
Gamgine/Engine.hs:23:1: Warning: Tab character
[ 9 of 28] Compiling Gamgine.Image.PNG ( Gamgine/Image/PNG.hs, dist/build/Gamgine/Image/PNG.o )
Gamgine/Image/PNG.hs:44:1: Warning:
Module ‘Control.Monad.Error’ is deprecated:
Use Control.Monad.Except instead
[10 of 28] Compiling Gamgine.System ( Gamgine/System.hs, dist/build/Gamgine/System.o )
Gamgine/System.hs:24:1: Warning: Tab character
Gamgine/System.hs:25:1: Warning: Tab character
[11 of 28] Compiling Gamgine.Control ( Gamgine/Control.hs, dist/build/Gamgine/Control.o )
[12 of 28] Compiling Gamgine.Font.GLF ( Gamgine/Font/GLF.hs, dist/build/Gamgine/Font/GLF.o )
[13 of 28] Compiling Gamgine.State.RenderState ( Gamgine/State/RenderState.hs, dist/build/Gamgine/State/RenderState.o )
[14 of 28] Compiling Gamgine.Utils ( Gamgine/Utils.hs, dist/build/Gamgine/Utils.o )
Gamgine/Utils.hs:32:1: Warning: Tab character
[15 of 28] Compiling Gamgine.Math.Utils ( Gamgine/Math/Utils.hs, dist/build/Gamgine/Math/Utils.o )
[16 of 28] Compiling Gamgine.Math.Vect ( Gamgine/Math/Vect.hs, dist/build/Gamgine/Math/Vect.o )
[17 of 28] Compiling Gamgine.Math.Box ( Gamgine/Math/Box.hs, dist/build/Gamgine/Math/Box.o )
Gamgine/Math/Box.hs:62:1: Warning: Tab character
[18 of 28] Compiling Gamgine.Math.BoxTree ( Gamgine/Math/BoxTree.hs, dist/build/Gamgine/Math/BoxTree.o )
Gamgine/Math/BoxTree.hs:9:1: Warning: Tab character
Gamgine/Math/BoxTree.hs:10:1: Warning: Tab character
Gamgine/Math/BoxTree.hs:25:1: Warning: Tab character
Gamgine/Math/BoxTree.hs:26:1: Warning: Tab character
Gamgine/Math/BoxTree.hs:29:1: Warning: Tab character
Gamgine/Math/BoxTree.hs:30:1: Warning: Tab character
Gamgine/Math/BoxTree.hs:33:1: Warning: Tab character
Gamgine/Math/BoxTree.hs:34:1: Warning: Tab character
Gamgine/Math/BoxTree.hs:38:1: Warning: Tab character
Gamgine/Math/BoxTree.hs:39:1: Warning: Tab character
[19 of 28] Compiling Gamgine.State.InputInfo ( Gamgine/State/InputInfo.hs, dist/build/Gamgine/State/InputInfo.o )
[20 of 28] Compiling Gamgine.State.KeyInfo ( Gamgine/State/KeyInfo.hs, dist/build/Gamgine/State/KeyInfo.o )
[21 of 28] Compiling Gamgine.State.MouseInfo ( Gamgine/State/MouseInfo.hs, dist/build/Gamgine/State/MouseInfo.o )
[22 of 28] Compiling Gamgine.State.State ( Gamgine/State/State.hs, dist/build/Gamgine/State/State.o )
[23 of 28] Compiling Gamgine.State.StateTree ( Gamgine/State/StateTree.hs, dist/build/Gamgine/State/StateTree.o )
[24 of 28] Compiling Gamgine.State.StateTreeZipper ( Gamgine/State/StateTreeZipper.hs, dist/build/Gamgine/State/StateTreeZipper.o )
[25 of 28] Compiling Gamgine.Gfx ( Gamgine/Gfx.hs, dist/build/Gamgine/Gfx.o )
Gamgine/Gfx.hs:192:1: Warning: Tab character
Gamgine/Gfx.hs:195:1: Warning: Tab character
Gamgine/Gfx.hs:197:1: Warning: Tab character
Gamgine/Gfx.hs:198:1: Warning: Tab character
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Gamgine/Gfx.hs:206:1: Warning: Tab character
Gamgine/Gfx.hs:207:1: Warning: Tab character
[26 of 28] Compiling Gamgine.Math.Matrix ( Gamgine/Math/Matrix.hs, dist/build/Gamgine/Math/Matrix.o )
Gamgine/Math/Matrix.hs:68:1: Warning: Tab character
Gamgine/Math/Matrix.hs:88:1: Warning: Tab character
Gamgine/Math/Matrix.hs:89:1: Warning: Tab character
[27 of 28] Compiling Gamgine.Bool ( Gamgine/Bool.hs, dist/build/Gamgine/Bool.o )
[28 of 28] Compiling Gamgine.Coroutine ( Gamgine/Coroutine.hs, dist/build/Gamgine/Coroutine.o )
In-place registering Gamgine-0.5...
Running Haddock for Gamgine-0.5...
Running hscolour for Gamgine-0.5...
Preprocessing library Gamgine-0.5...
Preprocessing library Gamgine-0.5...
Warning: The documentation for the following packages are not installed. No
links will be generated to these packages: nats-1
Gamgine/Image/PNG/Internal/LBS.hs:43:1: Warning: Tab character
Gamgine/Engine.hs:13:1: Warning: Tab character
Gamgine/Engine.hs:14:1: Warning: Tab character
Gamgine/Engine.hs:15:1: Warning: Tab character
Gamgine/Engine.hs:16:1: Warning: Tab character
Gamgine/Engine.hs:17:1: Warning: Tab character
Gamgine/Engine.hs:18:1: Warning: Tab character
Gamgine/Engine.hs:19:1: Warning: Tab character
Gamgine/Engine.hs:20:1: Warning: Tab character
Gamgine/Engine.hs:23:1: Warning: Tab character
Gamgine/Image/PNG.hs:44:1: Warning:
Module ‘Control.Monad.Error’ is deprecated:
Use Control.Monad.Except instead
Gamgine/System.hs:24:1: Warning: Tab character
Gamgine/System.hs:25:1: Warning: Tab character
Gamgine/Utils.hs:32:1: Warning: Tab character
Gamgine/Math/Box.hs:62:1: Warning: Tab character
Gamgine/Math/BoxTree.hs:9:1: Warning: Tab character
Gamgine/Math/BoxTree.hs:10:1: Warning: Tab character
Gamgine/Math/BoxTree.hs:25:1: Warning: Tab character
Gamgine/Math/BoxTree.hs:26:1: Warning: Tab character
Gamgine/Math/BoxTree.hs:29:1: Warning: Tab character
Gamgine/Math/BoxTree.hs:30:1: Warning: Tab character
Gamgine/Math/BoxTree.hs:33:1: Warning: Tab character
Gamgine/Math/BoxTree.hs:34:1: Warning: Tab character
Gamgine/Math/BoxTree.hs:38:1: Warning: Tab character
Gamgine/Math/BoxTree.hs:39:1: Warning: Tab character
Haddock coverage:
75% ( 3 / 4) in 'Gamgine.Lens.State'
Missing documentation for:
Module header
85% ( 11 / 13) in 'Gamgine.Lens.IORef'
Missing documentation for:
Module header
StateIORef (Gamgine/Lens/IORef.hs:11)
88% ( 7 / 8) in 'Gamgine.Zipper'
Missing documentation for:
Module header
0% ( 0 / 11) in 'Gamgine.Image.PNG.Internal.LBS'
Missing documentation for:
Module header
LBS (Gamgine/Image/PNG/Internal/LBS.hs:24)
unpack (Gamgine/Image/PNG/Internal/LBS.hs:34)
unpackToString (Gamgine/Image/PNG/Internal/LBS.hs:37)
splitAt (Gamgine/Image/PNG/Internal/LBS.hs:40)
readFile (Gamgine/Image/PNG/Internal/LBS.hs:45)
concat (Gamgine/Image/PNG/Internal/LBS.hs:48)
pack (Gamgine/Image/PNG/Internal/LBS.hs:51)
null (Gamgine/Image/PNG/Internal/LBS.hs:54)
head (Gamgine/Image/PNG/Internal/LBS.hs:57)
tail (Gamgine/Image/PNG/Internal/LBS.hs:60)
0% ( 0 / 3) in 'Gamgine.Image.PNG.Internal.CRC'
Missing documentation for:
Module header
update_crc (Gamgine/Image/PNG/Internal/CRC.hs:19)
crc (Gamgine/Image/PNG/Internal/CRC.hs:27)
0% ( 0 / 13) in 'Gamgine.Image.PNG.Internal.Parser'
Missing documentation for:
Module header
Parser (Gamgine/Image/PNG/Internal/Parser.hs:16)
word8 (Gamgine/Image/PNG/Internal/Parser.hs:18)
word16 (Gamgine/Image/PNG/Internal/Parser.hs:21)
word32 (Gamgine/Image/PNG/Internal/Parser.hs:27)
satisfy (Gamgine/Image/PNG/Internal/Parser.hs:33)
anyWord8 (Gamgine/Image/PNG/Internal/Parser.hs:38)
anyWord16 (Gamgine/Image/PNG/Internal/Parser.hs:41)
anyWord32 (Gamgine/Image/PNG/Internal/Parser.hs:47)
string (Gamgine/Image/PNG/Internal/Parser.hs:53)
block (Gamgine/Image/PNG/Internal/Parser.hs:56)
allowedValues (Gamgine/Image/PNG/Internal/Parser.hs:63)
parseFromFile (Gamgine/Image/PNG/Internal/Parser.hs:66)
50% ( 1 / 2) in 'Gamgine.Image.PNG.Internal.Filters'
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Module header
0% ( 0 / 2) in 'Gamgine.Engine'
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Module header
mkUpdateLoop (Gamgine/Engine.hs:9)
70% ( 7 / 10) in 'Gamgine.Image.PNG'
Missing documentation for:
PNGImage (Gamgine/Image/PNG.hs:94)
Width (Gamgine/Image/PNG.hs:62)
Height (Gamgine/Image/PNG.hs:63)
0% ( 0 / 7) in 'Gamgine.System'
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Module header
normalizedProgName (Gamgine/System.hs:12)
getCurrentDate (Gamgine/System.hs:17)
getEnvOrDefault (Gamgine/System.hs:20)
appDirectory (Gamgine/System.hs:27)
getAndCreateAppDir (Gamgine/System.hs:29)
getDirContents (Gamgine/System.hs:35)
50% ( 3 / 6) in 'Gamgine.Control'
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Module header
whenM (Gamgine/Control.hs:5)
? (Gamgine/Control.hs:27)
0% ( 0 / 21) in 'Gamgine.Font.GLF'
Missing documentation for:
Module header
init (Gamgine/Font/GLF.hs:11)
FontId (Gamgine/Font/GLF.hs:15)
loadFont (Gamgine/Font/GLF.hs:17)
setCurrentFont (Gamgine/Font/GLF.hs:24)
X (Gamgine/Font/GLF.hs:30)
Y (Gamgine/Font/GLF.hs:31)
Bounds (Gamgine/Font/GLF.hs:33)
getStringBounds (Gamgine/Font/GLF.hs:38)
drawWiredString (Gamgine/Font/GLF.hs:55)
drawSolidString (Gamgine/Font/GLF.hs:59)
glfError (Gamgine/Font/GLF.hs:64)
glfOk (Gamgine/Font/GLF.hs:67)
glfYes (Gamgine/Font/GLF.hs:70)
glfNo (Gamgine/Font/GLF.hs:73)
c_glfInit (Gamgine/Font/GLF.hs:77)
c_glfLoadFont (Gamgine/Font/GLF.hs:80)
c_glfSetCurrentFont (Gamgine/Font/GLF.hs:83)
c_glfGetStringBounds (Gamgine/Font/GLF.hs:86)
c_glfDrawWiredString (Gamgine/Font/GLF.hs:89)
c_glfDrawSolidString (Gamgine/Font/GLF.hs:92)
0% ( 0 / 15) in 'Gamgine.State.RenderState'
Missing documentation for:
Module header
TextureName (Gamgine/State/RenderState.hs:10)
FontName (Gamgine/State/RenderState.hs:11)
TextureIds (Gamgine/State/RenderState.hs:13)
FontIds (Gamgine/State/RenderState.hs:14)
Ressources (Gamgine/State/RenderState.hs:16)
emptyRessources (Gamgine/State/RenderState.hs:21)
textureId (Gamgine/State/RenderState.hs:24)
fontId (Gamgine/State/RenderState.hs:27)
textureIdsL (Gamgine/State/RenderState.hs:30)
fontIdsL (Gamgine/State/RenderState.hs:31)
RenderState (Gamgine/State/RenderState.hs:33)
nextFrameFractionL (Gamgine/State/RenderState.hs:39)
ressourcesL (Gamgine/State/RenderState.hs:40)
frustumSizeL (Gamgine/State/RenderState.hs:41)
8% ( 1 / 12) in 'Gamgine.Utils'
Missing documentation for:
Module header
count (Gamgine/Utils.hs:18)
errorsToStderr (Gamgine/Utils.hs:29)
showValue (Gamgine/Utils.hs:34)
sv (Gamgine/Utils.hs:37)
for_ (Gamgine/Utils.hs:40)
maybe_ (Gamgine/Utils.hs:43)
firstFreeId (Gamgine/Utils.hs:47)
word (Gamgine/Utils.hs:55)
bytesFromPointer (Gamgine/Utils.hs:62)
bytesFromStorableArray (Gamgine/Utils.hs:68)
0% ( 0 / 7) in 'Gamgine.Math.Utils'
Missing documentation for:
Module header
clamp (Gamgine/Math/Utils.hs:4)
flipSign (Gamgine/Math/Utils.hs:10)
maxFloat (Gamgine/Math/Utils.hs:13)
(Gamgine/Math/Utils.hs:22)
minPositiveFloat (Gamgine/Math/Utils.hs:26)
minPositiveDouble (Gamgine/Math/Utils.hs:29)
4% ( 1 / 24) in 'Gamgine.Math.Vect'
Missing documentation for:
Module header
Vect (Gamgine/Math/Vect.hs:14)
Vect4 (Gamgine/Math/Vect.hs:15)
x (Gamgine/Math/Vect.hs:17)
y (Gamgine/Math/Vect.hs:20)
z (Gamgine/Math/Vect.hs:23)
v3 (Gamgine/Math/Vect.hs:26)
v4 (Gamgine/Math/Vect.hs:29)
fromTuple (Gamgine/Math/Vect.hs:32)
toTuple (Gamgine/Math/Vect.hs:35)
fromVect4 (Gamgine/Math/Vect.hs:38)
len (Gamgine/Math/Vect.hs:41)
inverseVec (Gamgine/Math/Vect.hs:44)
clampVec (Gamgine/Math/Vect.hs:53)
maxVec (Gamgine/Math/Vect.hs:57)
minVec (Gamgine/Math/Vect.hs:59)
index (Gamgine/Math/Vect.hs:46)
absVec (Gamgine/Math/Vect.hs:61)
nullVec (Gamgine/Math/Vect.hs:63)
and (Gamgine/Math/Vect.hs:65)
or (Gamgine/Math/Vect.hs:67)
all (Gamgine/Math/Vect.hs:69)
any (Gamgine/Math/Vect.hs:71)
0% ( 0 / 17) in 'Gamgine.Math.Box'
Missing documentation for:
Module header
Box (Gamgine/Math/Box.hs:13)
minPtL (Gamgine/Math/Box.hs:18)
maxPtL (Gamgine/Math/Box.hs:19)
center (Gamgine/Math/Box.hs:21)
halfs (Gamgine/Math/Box.hs:24)
intersects (Gamgine/Math/Box.hs:27)
inside (Gamgine/Math/Box.hs:31)
moveBy (Gamgine/Math/Box.hs:35)
extendBy (Gamgine/Math/Box.hs:38)
contains (Gamgine/Math/Box.hs:42)
bound (Gamgine/Math/Box.hs:46)
distance (Gamgine/Math/Box.hs:51)
minOverlap (Gamgine/Math/Box.hs:58)
Tuple3d (Gamgine/Math/Box.hs:85)
fromTuples (Gamgine/Math/Box.hs:87)
toTuples (Gamgine/Math/Box.hs:90)
0% ( 0 / 7) in 'Gamgine.Math.BoxTree'
Missing documentation for:
Module header
BoxTree (Gamgine/Math/BoxTree.hs:8)
Intersection (Gamgine/Math/BoxTree.hs:13)
intersection (Gamgine/Math/BoxTree.hs:19)
moveBy (Gamgine/Math/BoxTree.hs:42)
asBox (Gamgine/Math/BoxTree.hs:47)
asBoxTree (Gamgine/Math/BoxTree.hs:51)
40% ( 2 / 5) in 'Gamgine.State.InputInfo'
Missing documentation for:
Module header
Modifier (Gamgine/State/InputInfo.hs:8)
isModifierPressed (Gamgine/State/InputInfo.hs:16)
Warning: Gamgine.State.KeyInfo: Could not find documentation for exported module: II
50% ( 1 / 2) in 'Gamgine.State.KeyInfo'
Missing documentation for:
Module header
Warning: Gamgine.State.MouseInfo: Could not find documentation for exported module: II
50% ( 1 / 2) in 'Gamgine.State.MouseInfo'
Missing documentation for:
Module header
50% ( 1 / 2) in 'Gamgine.State.State'
Missing documentation for:
Module header
40% ( 4 / 10) in 'Gamgine.State.StateTree'
Missing documentation for:
Module header
root (Gamgine/State/StateTree.hs:32)
enterState (Gamgine/State/StateTree.hs:36)
leaveState (Gamgine/State/StateTree.hs:43)
handleKeyEvent (Gamgine/State/StateTree.hs:48)
handleMouseEvent (Gamgine/State/StateTre
Gamgine/Gfx.hs:192:1: Warning: Tab character
Gamgine/Gfx.hs:195:1: Warning: Tab character
Gamgine/Gfx.hs:197:1: Warning: Tab character
Gamgine/Gfx.hs:198:1: Warning: Tab character
Gamgine/Gfx.hs:199:1: Warning: Tab character
Gamgine/Gfx.hs:200:1: Warning: Tab character
Gamgine/Gfx.hs:201:1: Warning: Tab character
Gamgine/Gfx.hs:202:1: Warning: Tab character
Gamgine/Gfx.hs:203:1: Warning: Tab character
Gamgine/Gfx.hs:204:1: Warning: Tab character
Gamgine/Gfx.hs:205:1: Warning: Tab character
Gamgine/Gfx.hs:206:1: Warning: Tab character
Gamgine/Gfx.hs:207:1: Warning: Tab character
Gamgine/Math/Matrix.hs:68:1: Warning: Tab character
Gamgine/Math/Matrix.hs:88:1: Warning: Tab character
Gamgine/Math/Matrix.hs:89:1: Warning: Tab character
e.hs:53)
91% ( 10 / 11) in 'Gamgine.State.StateTreeZipper'
Missing documentation for:
Module header
0% ( 0 / 39) in 'Gamgine.Gfx'
Missing documentation for:
Module header
XY (Gamgine/Gfx.hs:18)
XYZ (Gamgine/Gfx.hs:19)
XYZW (Gamgine/Gfx.hs:20)
RGB (Gamgine/Gfx.hs:21)
RGBA (Gamgine/Gfx.hs:22)
xy (Gamgine/Gfx.hs:24)
xyz (Gamgine/Gfx.hs:27)
xyzw (Gamgine/Gfx.hs:30)
rgb (Gamgine/Gfx.hs:33)
rgba (Gamgine/Gfx.hs:36)
floatToFloat (Gamgine/Gfx.hs:40)
Tuple4d (Gamgine/Gfx.hs:44)
(Gamgine/Gfx.hs:50)
(Gamgine/Gfx.hs:56)
Tuple3d (Gamgine/Gfx.hs:63)
(Gamgine/Gfx.hs:68)
(Gamgine/Gfx.hs:73)
Tuple2d (Gamgine/Gfx.hs:79)
(Gamgine/Gfx.hs:83)
(Gamgine/Gfx.hs:87)
<< (Gamgine/Gfx.hs:92)
<<< (Gamgine/Gfx.hs:98)
<<<< (Gamgine/Gfx.hs:105)
quad (Gamgine/Gfx.hs:113)
quadTexCoords (Gamgine/Gfx.hs:117)
draw (Gamgine/Gfx.hs:120)
drawBox (Gamgine/Gfx.hs:123)
drawQuad (Gamgine/Gfx.hs:127)
drawBoxTree (Gamgine/Gfx.hs:138)
drawPoint (Gamgine/Gfx.hs:145)
withPrimitive (Gamgine/Gfx.hs:152)
withPushedMatrix (Gamgine/Gfx.hs:158)
withPolyMode (Gamgine/Gfx.hs:165)
withEnabled (Gamgine/Gfx.hs:171)
withBlend (Gamgine/Gfx.hs:177)
withTexture2d (Gamgine/Gfx.hs:182)
makeTexture2d (Gamgine/Gfx.hs:187)
renderTexturedQuad (Gamgine/Gfx.hs:210)
8% ( 1 / 13) in 'Gamgine.Math.Matrix'
Missing documentation for:
Module header
Matrix (Gamgine/Math/Matrix.hs:20)
Window (Gamgine/Math/Matrix.hs:24)
Frustum (Gamgine/Math/Matrix.hs:30)
mkOrtho (Gamgine/Math/Matrix.hs:40)
mkScale (Gamgine/Math/Matrix.hs:55)
mkTranslate (Gamgine/Math/Matrix.hs:59)
mkWindowMatrix (Gamgine/Math/Matrix.hs:63)
mkWorldToWinMatrix (Gamgine/Math/Matrix.hs:77)
mkWinToWorldMatrix (Gamgine/Math/Matrix.hs:81)
winToWorld (Gamgine/Math/Matrix.hs:92)
inverseOrIdentity (Gamgine/Math/Matrix.hs:85)
0% ( 0 / 3) in 'Gamgine.Bool'
Missing documentation for:
Module header
<&&> (Gamgine/Bool.hs:4)
<||> (Gamgine/Bool.hs:10)
0% ( 0 / 3) in 'Gamgine.Coroutine'
Missing documentation for:
Module header
Coroutine (Gamgine/Coroutine.hs:4)
CoroutineM (Gamgine/Coroutine.hs:8)
Warning: Gamgine.Image.PNG.Internal.Filters: could not find link destinations for:
Width Height
Warning: Gamgine.Math.Matrix: could not find link destinations for:
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Documentation created: dist/doc/html/Gamgine/index.html,
dist/doc/html/Gamgine/Gamgine.txt
Creating package registration file:
/tmp/pkgConf-Gamgine-06700884341343577948.5
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/Gamgine-0.5-LYFcA1suz5yCmjKa4KBsAG
Registering Gamgine-0.5...
Installed Gamgine-0.5
Configuring layers-game-0.5...
Building layers-game-0.5...
Preprocessing executable 'layers' for layers-game-0.5...
[ 1 of 45] Compiling Paths_layers_game ( dist/build/autogen/Paths_layers_game.hs, dist/build/layers/layers-tmp/Paths_layers_game.o )
[ 2 of 45] Compiling GameData.Animation ( src/GameData/Animation.hs, dist/build/layers/layers-tmp/GameData/Animation.o )
[ 3 of 45] Compiling FileData.Data2 ( src/FileData/Data2.hs, dist/build/layers/layers-tmp/FileData/Data2.o )
[ 4 of 45] Compiling GameData.Entity ( src/GameData/Entity.hs, dist/build/layers/layers-tmp/GameData/Entity.o )
[ 5 of 45] Compiling Entity.Id ( src/Entity/Id.hs, dist/build/layers/layers-tmp/Entity/Id.o )
[ 6 of 45] Compiling GameData.Star ( src/GameData/Star.hs, dist/build/layers/layers-tmp/GameData/Star.o )
[ 7 of 45] Compiling Entity.Position ( src/Entity/Position.hs, dist/build/layers/layers-tmp/Entity/Position.o )
[ 8 of 45] Compiling Entity.Bound ( src/Entity/Bound.hs, dist/build/layers/layers-tmp/Entity/Bound.o )
[ 9 of 45] Compiling Entity.Velocity ( src/Entity/Velocity.hs, dist/build/layers/layers-tmp/Entity/Velocity.o )
[10 of 45] Compiling Entity.Update ( src/Entity/Update.hs, dist/build/layers/layers-tmp/Entity/Update.o )
[11 of 45] Compiling Entity.Intersect ( src/Entity/Intersect.hs, dist/build/layers/layers-tmp/Entity/Intersect.o )
[12 of 45] Compiling Defaults ( src/Defaults.hs, dist/build/layers/layers-tmp/Defaults.o )
[13 of 45] Compiling GameData.Layer ( src/GameData/Layer.hs, dist/build/layers/layers-tmp/GameData/Layer.o )
[14 of 45] Compiling GameData.Player ( src/GameData/Player.hs, dist/build/layers/layers-tmp/GameData/Player.o )
[15 of 45] Compiling GameData.Boundary ( src/GameData/Boundary.hs, dist/build/layers/layers-tmp/GameData/Boundary.o )
[16 of 45] Compiling GameData.Enemy ( src/GameData/Enemy.hs, dist/build/layers/layers-tmp/GameData/Enemy.o )
[17 of 45] Compiling GameData.Platform ( src/GameData/Platform.hs, dist/build/layers/layers-tmp/GameData/Platform.o )
[18 of 45] Compiling Ressources ( src/Ressources.hs, dist/build/layers/layers-tmp/Ressources.o )
[19 of 45] Compiling Rendering.Ressources ( src/Rendering/Ressources.hs, dist/build/layers/layers-tmp/Rendering/Ressources.o )
[20 of 45] Compiling Rendering.Renderer ( src/Rendering/Renderer.hs, dist/build/layers/layers-tmp/Rendering/Renderer.o )
[21 of 45] Compiling GameData.Level ( src/GameData/Level.hs, dist/build/layers/layers-tmp/GameData/Level.o )
[22 of 45] Compiling GameData.Data ( src/GameData/Data.hs, dist/build/layers/layers-tmp/GameData/Data.o )
[23 of 45] Compiling Convert.ToGameData ( src/Convert/ToGameData.hs, dist/build/layers/layers-tmp/Convert/ToGameData.o )
[24 of 45] Compiling Event ( src/Event.hs, dist/build/layers/layers-tmp/Event.o )
[25 of 45] Compiling Convert.ToFileData ( src/Convert/ToFileData.hs, dist/build/layers/layers-tmp/Convert/ToFileData.o )
[26 of 45] Compiling Level.Reload ( src/Level/Reload.hs, dist/build/layers/layers-tmp/Level/Reload.o )
[27 of 45] Compiling Level.ResolveIntersection ( src/Level/ResolveIntersection.hs, dist/build/layers/layers-tmp/Level/ResolveIntersection.o )
[28 of 45] Compiling Level.Update ( src/Level/Update.hs, dist/build/layers/layers-tmp/Level/Update.o )
[29 of 45] Compiling States.IntroRunning ( src/States/IntroRunning.hs, dist/build/layers/layers-tmp/States/IntroRunning.o )
[30 of 45] Compiling Entity.Render ( src/Entity/Render.hs, dist/build/layers/layers-tmp/Entity/Render.o )
[31 of 45] Compiling LayersArgs ( src/LayersArgs.hs, dist/build/layers/layers-tmp/LayersArgs.o )
[32 of 45] Compiling Level.Render ( src/Level/Render.hs, dist/build/layers/layers-tmp/Level/Render.o )
[33 of 45] Compiling States.GameRunning ( src/States/GameRunning.hs, dist/build/layers/layers-tmp/States/GameRunning.o )
[34 of 45] Compiling States.EditModeRunning ( src/States/EditModeRunning.hs, dist/build/layers/layers-tmp/States/EditModeRunning.o )
[35 of 45] Compiling States.MovingEntity ( src/States/MovingEntity.hs, dist/build/layers/layers-tmp/States/MovingEntity.o )
[36 of 45] Compiling States.CreatingPlatform ( src/States/CreatingPlatform.hs, dist/build/layers/layers-tmp/States/CreatingPlatform.o )
[37 of 45] Compiling States.ResizingPlatform ( src/States/ResizingPlatform.hs, dist/build/layers/layers-tmp/States/ResizingPlatform.o )
[38 of 45] Compiling States.DefiningAnimation ( src/States/DefiningAnimation.hs, dist/build/layers/layers-tmp/States/DefiningAnimation.o )
[39 of 45] Compiling AppData ( src/AppData.hs, dist/build/layers/layers-tmp/AppData.o )
[40 of 45] Compiling Utils ( src/Utils.hs, dist/build/layers/layers-tmp/Utils.o )
[41 of 45] Compiling Callback.Common ( src/Callback/Common.hs, dist/build/layers/layers-tmp/Callback/Common.o )
[42 of 45] Compiling Callback.Key ( src/Callback/Key.hs, dist/build/layers/layers-tmp/Callback/Key.o )
[43 of 45] Compiling Callback.MouseButton ( src/Callback/MouseButton.hs, dist/build/layers/layers-tmp/Callback/MouseButton.o )
[44 of 45] Compiling Callback.MouseMove ( src/Callback/MouseMove.hs, dist/build/layers/layers-tmp/Callback/MouseMove.o )
[45 of 45] Compiling Main ( src/Main.hs, dist/build/layers/layers-tmp/Main.o )
src/Main.hs:149:1: Warning: Tab character
src/Main.hs:150:1: Warning: Tab character
src/Main.hs:151:1: Warning: Tab character
src/Main.hs:152:1: Warning: Tab character
Linking dist/build/layers/layers ...
Warning: No documentation was generated as this package does not contain a
library. Perhaps you want to use the --executables, --tests or --benchmarks
flags.
Installing executable(s) in
/home/builder/hackage-server/build-cache/tmp-install/bin
Warning: The directory
/home/builder/hackage-server/build-cache/tmp-install/bin is not in the system
search path.
Installed layers-game-0.5
Test log
No test log was submitted for this report.