Index
| addObject | Physics.Light |
| addObjects | Physics.Light |
| circle | Physics.Light |
| detect | Physics.Light |
| detectCollision | Physics.Light |
| ellipse | Physics.Light |
| localToWorld | Physics.Light |
| moveConvex | Physics.Light |
| newPhysicsWorld | Physics.Light |
| Object2D | |
| 1 (Type/Class) | Physics.Light |
| 2 (Data Constructor) | Physics.Light |
| PhysicsWorld | Physics.Light |
| polygon | Physics.Light |
| position | Physics.Light |
| rotateConvex | Physics.Light |
| rotateMatrix2D | Physics.Light |
| scaleConvex | Physics.Light |
| shape | Physics.Light |
| shapeCollide | Physics.Light |
| update | Physics.Light |
| updateObject2D | Physics.Light |
| velocity | Physics.Light |
| worldToLocal | Physics.Light |
| _position | Physics.Light |
| _shape | Physics.Light |
| _velocity | Physics.Light |