luminance: Type-safe, dependently-typed and stateless graphics framework

[ bsd3, graphics, library ] [ Propose Tags ]

This package exposes several modules to work with GPU in a stateless and type-safe way. Currently, it uses **OpenGL** as backend hardware technology but others will be added later on, such as **Vulkan**.

The initial unstable version is 0.1. Consider everything in that version as part of an experiment, even though the library should be free of bugs. If you find any, please report an issue. If you think something could be enhanced, feel free to fill in an issue as well.

One very important point is the fact that **luminance** has nothing to do with 3D engines or scene development kits. Don’t expect to find materials, lights or mesh loaders. It’s just a graphics framework initiated to fix the design choices of **OpenGL**. It won’t change in any other way.

Versions [RSS] [faq] 0.1, 0.1.1,, 0.2, 0.3,, 0.3.1,,, 0.4, 0.4.1, 0.5, 0.5.1, 0.5.2,, 0.6,,,,, 0.7, 0.7.1, 0.7.2, 0.8, 0.8.1, 0.8.2,, 0.9, 0.9.1,,, 0.10,,, 0.11,,,,
Change log
Dependencies base (==4.8.*), contravariant (==1.3.*), gl (==0.7.*), mtl (==2.2.*), resourcet (==1.1.*), semigroups (==0.16.*), transformers (==0.4.*), void (==0.7.*) [details]
License BSD-3-Clause
Copyright Dimitri Sabadie
Author Dimitri Sabadie <>
Maintainer Dimitri Sabadie <>
Category Graphics
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Source repo head: git clone git://
Uploaded by DimitriSabadie at 2015-09-21T22:18:31Z
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Downloads 18528 total (99 in the last 30 days)
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