{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE Strict #-}
module Monomer.Widgets.Animation.Shake (
ShakeCfg,
shakeH,
shakeV,
shakeR,
shakeS,
shakeAmplitude,
shakeFrequency,
animShake,
animShake_
) where
import Control.Applicative ((<|>))
import Control.Lens ((&), (.~))
import Data.Default
import Data.Maybe
import Monomer.Helper
import Monomer.Widgets.Container
import Monomer.Widgets.Animation.Transform
import qualified Monomer.Lens as L
data ShakeDirection
= ShakeH
| ShakeV
| ShakeR
| ShakeS
deriving (ShakeDirection -> ShakeDirection -> Bool
(ShakeDirection -> ShakeDirection -> Bool)
-> (ShakeDirection -> ShakeDirection -> Bool) -> Eq ShakeDirection
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
$c== :: ShakeDirection -> ShakeDirection -> Bool
== :: ShakeDirection -> ShakeDirection -> Bool
$c/= :: ShakeDirection -> ShakeDirection -> Bool
/= :: ShakeDirection -> ShakeDirection -> Bool
Eq, Int -> ShakeDirection -> ShowS
[ShakeDirection] -> ShowS
ShakeDirection -> String
(Int -> ShakeDirection -> ShowS)
-> (ShakeDirection -> String)
-> ([ShakeDirection] -> ShowS)
-> Show ShakeDirection
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
$cshowsPrec :: Int -> ShakeDirection -> ShowS
showsPrec :: Int -> ShakeDirection -> ShowS
$cshow :: ShakeDirection -> String
show :: ShakeDirection -> String
$cshowList :: [ShakeDirection] -> ShowS
showList :: [ShakeDirection] -> ShowS
Show)
data ShakeCfg s e = ShakeCfg {
forall s e. ShakeCfg s e -> Maybe ShakeDirection
_shcDirection :: Maybe ShakeDirection,
forall s e. ShakeCfg s e -> Maybe Double
_shcAmplitude :: Maybe Double,
forall s e. ShakeCfg s e -> Maybe Int
_shcFrequency :: Maybe Int,
forall s e. ShakeCfg s e -> TransformCfg s e
_shcTransformCfg :: TransformCfg s e
} deriving (ShakeCfg s e -> ShakeCfg s e -> Bool
(ShakeCfg s e -> ShakeCfg s e -> Bool)
-> (ShakeCfg s e -> ShakeCfg s e -> Bool) -> Eq (ShakeCfg s e)
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
forall s e. Eq e => ShakeCfg s e -> ShakeCfg s e -> Bool
$c== :: forall s e. Eq e => ShakeCfg s e -> ShakeCfg s e -> Bool
== :: ShakeCfg s e -> ShakeCfg s e -> Bool
$c/= :: forall s e. Eq e => ShakeCfg s e -> ShakeCfg s e -> Bool
/= :: ShakeCfg s e -> ShakeCfg s e -> Bool
Eq, Int -> ShakeCfg s e -> ShowS
[ShakeCfg s e] -> ShowS
ShakeCfg s e -> String
(Int -> ShakeCfg s e -> ShowS)
-> (ShakeCfg s e -> String)
-> ([ShakeCfg s e] -> ShowS)
-> Show (ShakeCfg s e)
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
forall s e. Int -> ShakeCfg s e -> ShowS
forall s e. [ShakeCfg s e] -> ShowS
forall s e. ShakeCfg s e -> String
$cshowsPrec :: forall s e. Int -> ShakeCfg s e -> ShowS
showsPrec :: Int -> ShakeCfg s e -> ShowS
$cshow :: forall s e. ShakeCfg s e -> String
show :: ShakeCfg s e -> String
$cshowList :: forall s e. [ShakeCfg s e] -> ShowS
showList :: [ShakeCfg s e] -> ShowS
Show)
instance Default (ShakeCfg s e) where
def :: ShakeCfg s e
def = ShakeCfg {
_shcDirection :: Maybe ShakeDirection
_shcDirection = Maybe ShakeDirection
forall a. Maybe a
Nothing,
_shcAmplitude :: Maybe Double
_shcAmplitude = Maybe Double
forall a. Maybe a
Nothing,
_shcFrequency :: Maybe Int
_shcFrequency = Maybe Int
forall a. Maybe a
Nothing,
_shcTransformCfg :: TransformCfg s e
_shcTransformCfg = TransformCfg s e
forall a. Default a => a
def
}
instance Semigroup (ShakeCfg s e) where
<> :: ShakeCfg s e -> ShakeCfg s e -> ShakeCfg s e
(<>) ShakeCfg s e
sc1 ShakeCfg s e
sc2 = ShakeCfg {
_shcDirection :: Maybe ShakeDirection
_shcDirection = ShakeCfg s e -> Maybe ShakeDirection
forall s e. ShakeCfg s e -> Maybe ShakeDirection
_shcDirection ShakeCfg s e
sc2 Maybe ShakeDirection
-> Maybe ShakeDirection -> Maybe ShakeDirection
forall a. Maybe a -> Maybe a -> Maybe a
forall (f :: * -> *) a. Alternative f => f a -> f a -> f a
<|> ShakeCfg s e -> Maybe ShakeDirection
forall s e. ShakeCfg s e -> Maybe ShakeDirection
_shcDirection ShakeCfg s e
sc1,
_shcAmplitude :: Maybe Double
_shcAmplitude = ShakeCfg s e -> Maybe Double
forall s e. ShakeCfg s e -> Maybe Double
_shcAmplitude ShakeCfg s e
sc2 Maybe Double -> Maybe Double -> Maybe Double
forall a. Maybe a -> Maybe a -> Maybe a
forall (f :: * -> *) a. Alternative f => f a -> f a -> f a
<|> ShakeCfg s e -> Maybe Double
forall s e. ShakeCfg s e -> Maybe Double
_shcAmplitude ShakeCfg s e
sc1,
_shcFrequency :: Maybe Int
_shcFrequency = ShakeCfg s e -> Maybe Int
forall s e. ShakeCfg s e -> Maybe Int
_shcFrequency ShakeCfg s e
sc2 Maybe Int -> Maybe Int -> Maybe Int
forall a. Maybe a -> Maybe a -> Maybe a
forall (f :: * -> *) a. Alternative f => f a -> f a -> f a
<|> ShakeCfg s e -> Maybe Int
forall s e. ShakeCfg s e -> Maybe Int
_shcFrequency ShakeCfg s e
sc1,
_shcTransformCfg :: TransformCfg s e
_shcTransformCfg = ShakeCfg s e -> TransformCfg s e
forall s e. ShakeCfg s e -> TransformCfg s e
_shcTransformCfg ShakeCfg s e
sc1 TransformCfg s e -> TransformCfg s e -> TransformCfg s e
forall a. Semigroup a => a -> a -> a
<> ShakeCfg s e -> TransformCfg s e
forall s e. ShakeCfg s e -> TransformCfg s e
_shcTransformCfg ShakeCfg s e
sc2
}
instance Monoid (ShakeCfg s e) where
mempty :: ShakeCfg s e
mempty = ShakeCfg s e
forall a. Default a => a
def
instance CmbAutoStart (ShakeCfg s e) where
autoStart_ :: Bool -> ShakeCfg s e
autoStart_ Bool
start = ShakeCfg Any Any
forall a. Default a => a
def {
_shcTransformCfg = autoStart_ start
}
instance CmbDuration (ShakeCfg s e) Millisecond where
duration :: Millisecond -> ShakeCfg s e
duration Millisecond
dur = ShakeCfg Any Any
forall a. Default a => a
def {
_shcTransformCfg = duration dur
}
instance WidgetEvent e => CmbOnFinished (ShakeCfg s e) e where
onFinished :: e -> ShakeCfg s e
onFinished e
handler = ShakeCfg Any Any
forall a. Default a => a
def {
_shcTransformCfg = onFinished handler
}
instance CmbOnFinishedReq (ShakeCfg s e) s e where
onFinishedReq :: WidgetRequest s e -> ShakeCfg s e
onFinishedReq WidgetRequest s e
req = ShakeCfg Any Any
forall a. Default a => a
def {
_shcTransformCfg = onFinishedReq req
}
shakeH :: ShakeCfg s e
shakeH :: forall s e. ShakeCfg s e
shakeH = ShakeCfg s e
forall a. Default a => a
def { _shcDirection = Just ShakeH }
shakeV :: ShakeCfg s e
shakeV :: forall s e. ShakeCfg s e
shakeV = ShakeCfg s e
forall a. Default a => a
def { _shcDirection = Just ShakeV }
shakeR :: ShakeCfg s e
shakeR :: forall s e. ShakeCfg s e
shakeR = ShakeCfg s e
forall a. Default a => a
def { _shcDirection = Just ShakeR }
shakeS :: ShakeCfg s e
shakeS :: forall s e. ShakeCfg s e
shakeS = ShakeCfg s e
forall a. Default a => a
def { _shcDirection = Just ShakeS }
shakeAmplitude :: Double -> ShakeCfg s e
shakeAmplitude :: forall s e. Double -> ShakeCfg s e
shakeAmplitude Double
amp = ShakeCfg s e
forall a. Default a => a
def { _shcAmplitude = Just amp }
shakeFrequency :: Int -> ShakeCfg s e
shakeFrequency :: forall s e. Int -> ShakeCfg s e
shakeFrequency Int
freq = ShakeCfg s e
forall a. Default a => a
def { _shcFrequency = Just freq }
animShake
:: WidgetEvent e
=> WidgetNode s e
-> WidgetNode s e
animShake :: forall e s. WidgetEvent e => WidgetNode s e -> WidgetNode s e
animShake WidgetNode s e
managed = [ShakeCfg s e] -> WidgetNode s e -> WidgetNode s e
forall e s.
WidgetEvent e =>
[ShakeCfg s e] -> WidgetNode s e -> WidgetNode s e
animShake_ [ShakeCfg s e]
forall a. Default a => a
def WidgetNode s e
managed
animShake_
:: WidgetEvent e
=> [ShakeCfg s e]
-> WidgetNode s e
-> WidgetNode s e
animShake_ :: forall e s.
WidgetEvent e =>
[ShakeCfg s e] -> WidgetNode s e -> WidgetNode s e
animShake_ [ShakeCfg s e]
configs WidgetNode s e
managed = WidgetNode s e
node where
node :: WidgetNode s e
node = [TransformCfg s e]
-> Transformer -> WidgetNode s e -> WidgetNode s e
forall e s.
WidgetEvent e =>
[TransformCfg s e]
-> Transformer -> WidgetNode s e -> WidgetNode s e
animTransform_ [TransformCfg s e
_shcTransformCfg] Transformer
f WidgetNode s e
managed
WidgetNode s e
-> (WidgetNode s e -> WidgetNode s e) -> WidgetNode s e
forall a b. a -> (a -> b) -> b
& (WidgetNodeInfo -> Identity WidgetNodeInfo)
-> WidgetNode s e -> Identity (WidgetNode s e)
forall s a. HasInfo s a => Lens' s a
Lens' (WidgetNode s e) WidgetNodeInfo
L.info ((WidgetNodeInfo -> Identity WidgetNodeInfo)
-> WidgetNode s e -> Identity (WidgetNode s e))
-> ((WidgetType -> Identity WidgetType)
-> WidgetNodeInfo -> Identity WidgetNodeInfo)
-> (WidgetType -> Identity WidgetType)
-> WidgetNode s e
-> Identity (WidgetNode s e)
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (WidgetType -> Identity WidgetType)
-> WidgetNodeInfo -> Identity WidgetNodeInfo
forall s a. HasWidgetType s a => Lens' s a
Lens' WidgetNodeInfo WidgetType
L.widgetType ((WidgetType -> Identity WidgetType)
-> WidgetNode s e -> Identity (WidgetNode s e))
-> WidgetType -> WidgetNode s e -> WidgetNode s e
forall s t a b. ASetter s t a b -> b -> s -> t
.~ WidgetType
"animShake"
f :: Transformer
f Double
t vp :: Rect
vp@(Rect Double
_ Double
_ Double
w Double
h) = (Rect -> [RenderTransform]
noScissor Rect
vp) [RenderTransform] -> [RenderTransform] -> [RenderTransform]
forall a. Semigroup a => a -> a -> a
<> case ShakeDirection
dir of
ShakeDirection
ShakeH -> [Point -> RenderTransform
animTranslation (Point -> RenderTransform) -> Point -> RenderTransform
forall a b. (a -> b) -> a -> b
$ Double -> Double -> Point
Point ((Double -> Double
step Double
t)Double -> Double -> Double
forall a. Num a => a -> a -> a
*Double
w) Double
0]
ShakeDirection
ShakeV -> [Point -> RenderTransform
animTranslation (Point -> RenderTransform) -> Point -> RenderTransform
forall a b. (a -> b) -> a -> b
$ Double -> Double -> Point
Point Double
0 ((Double -> Double
step Double
t)Double -> Double -> Double
forall a. Num a => a -> a -> a
*Double
h)]
ShakeDirection
ShakeR -> [Double -> RenderTransform
animRotation (Double -> RenderTransform) -> Double -> RenderTransform
forall a b. (a -> b) -> a -> b
$ (Double -> Double
step Double
t)Double -> Double -> Double
forall a. Num a => a -> a -> a
*Double
180]
ShakeDirection
ShakeS ->
[ Point -> RenderTransform
animTranslation (Point -> RenderTransform) -> Point -> RenderTransform
forall a b. (a -> b) -> a -> b
$ Double -> Double -> Point
Point ((Double
1Double -> Double -> Double
forall a. Num a => a -> a -> a
-(Double -> Double
ss Double
t))Double -> Double -> Double
forall a. Num a => a -> a -> a
*Double
wDouble -> Double -> Double
forall a. Fractional a => a -> a -> a
/Double
2) ((Double
1Double -> Double -> Double
forall a. Num a => a -> a -> a
-(Double -> Double
ss Double
t))Double -> Double -> Double
forall a. Num a => a -> a -> a
*Double
hDouble -> Double -> Double
forall a. Fractional a => a -> a -> a
/Double
2)
, Point -> RenderTransform
animScale (Point -> RenderTransform) -> Point -> RenderTransform
forall a b. (a -> b) -> a -> b
$ Double -> Double -> Point
Point (Double -> Double
ss Double
t) (Double -> Double
ss Double
t)
]
noScissor :: Rect -> [RenderTransform]
noScissor (Rect Double
x Double
y Double
w Double
h) =
[Rect -> RenderTransform
animScissor (Rect -> RenderTransform) -> Rect -> RenderTransform
forall a b. (a -> b) -> a -> b
$ Double -> Double -> Double -> Double -> Rect
Rect (Double
xDouble -> Double -> Double
forall a. Num a => a -> a -> a
-Double
wDouble -> Double -> Double
forall a. Num a => a -> a -> a
*Double
10) (Double
yDouble -> Double -> Double
forall a. Num a => a -> a -> a
-Double
hDouble -> Double -> Double
forall a. Num a => a -> a -> a
*Double
10) (Double
wDouble -> Double -> Double
forall a. Num a => a -> a -> a
*Double
20) (Double
hDouble -> Double -> Double
forall a. Num a => a -> a -> a
*Double
20)]
step :: Double -> Double
step Double
t = (Double -> Double
forall a. Floating a => a -> a
sin (Double -> Double) -> Double -> Double
forall a b. (a -> b) -> a -> b
$ (Double -> Double
forall {a}. (Ord a, Fractional a) => a -> a
fs Double
t)Double -> Double -> Double
forall a. Num a => a -> a -> a
*Double
freqDouble -> Double -> Double
forall a. Num a => a -> a -> a
*Double
2Double -> Double -> Double
forall a. Num a => a -> a -> a
*Double
forall a. Floating a => a
pi)Double -> Double -> Double
forall a. Num a => a -> a -> a
*Double
amp
ss :: Double -> Double
ss Double
t = Double
1Double -> Double -> Double
forall a. Num a => a -> a -> a
-(Double
ampDouble -> Double -> Double
forall a. Fractional a => a -> a -> a
/Double
2)Double -> Double -> Double
forall a. Num a => a -> a -> a
+(Double -> Double
forall a. Floating a => a -> a
cos (Double -> Double) -> Double -> Double
forall a b. (a -> b) -> a -> b
$ (Double -> Double
forall {a}. (Ord a, Fractional a) => a -> a
fs Double
t)Double -> Double -> Double
forall a. Num a => a -> a -> a
*Double
freqDouble -> Double -> Double
forall a. Num a => a -> a -> a
*Double
2Double -> Double -> Double
forall a. Num a => a -> a -> a
*Double
forall a. Floating a => a
pi)Double -> Double -> Double
forall a. Num a => a -> a -> a
*Double
ampDouble -> Double -> Double
forall a. Fractional a => a -> a -> a
/Double
2
fs :: a -> a
fs a
t = a -> a -> a -> a
forall a. Ord a => a -> a -> a -> a
clamp a
0 a
1 (a -> a) -> a -> a
forall a b. (a -> b) -> a -> b
$ a
ta -> a -> a
forall a. Fractional a => a -> a -> a
/(Millisecond -> a
forall a b. (Integral a, Num b) => a -> b
fromIntegral Millisecond
dur)
dir :: ShakeDirection
dir = ShakeDirection -> Maybe ShakeDirection -> ShakeDirection
forall a. a -> Maybe a -> a
fromMaybe ShakeDirection
ShakeH Maybe ShakeDirection
_shcDirection
amp :: Double
amp = Double -> Maybe Double -> Double
forall a. a -> Maybe a -> a
fromMaybe Double
0.1 Maybe Double
_shcAmplitude
freq :: Double
freq = Int -> Double
forall a b. (Integral a, Num b) => a -> b
fromIntegral (Int -> Double) -> Int -> Double
forall a b. (a -> b) -> a -> b
$ Int -> Maybe Int -> Int
forall a. a -> Maybe a -> a
fromMaybe Int
2 Maybe Int
_shcFrequency
dur :: Millisecond
dur = Millisecond -> Maybe Millisecond -> Millisecond
forall a. a -> Maybe a -> a
fromMaybe Millisecond
500 Maybe Millisecond
_tfcDuration
TransformCfg{[WidgetRequest s e]
Maybe Bool
Maybe Millisecond
_tfcDuration :: Maybe Millisecond
_tfcAutoStart :: Maybe Bool
_tfcOnFinishedReq :: [WidgetRequest s e]
_tfcAutoStart :: forall s e. TransformCfg s e -> Maybe Bool
_tfcDuration :: forall s e. TransformCfg s e -> Maybe Millisecond
_tfcOnFinishedReq :: forall s e. TransformCfg s e -> [WidgetRequest s e]
..} = TransformCfg s e
_shcTransformCfg
ShakeCfg{Maybe Double
Maybe Int
Maybe ShakeDirection
TransformCfg s e
_shcDirection :: forall s e. ShakeCfg s e -> Maybe ShakeDirection
_shcAmplitude :: forall s e. ShakeCfg s e -> Maybe Double
_shcFrequency :: forall s e. ShakeCfg s e -> Maybe Int
_shcTransformCfg :: forall s e. ShakeCfg s e -> TransformCfg s e
_shcTransformCfg :: TransformCfg s e
_shcDirection :: Maybe ShakeDirection
_shcAmplitude :: Maybe Double
_shcFrequency :: Maybe Int
..} = [ShakeCfg s e] -> ShakeCfg s e
forall a. Monoid a => [a] -> a
mconcat [ShakeCfg s e]
configs