myxine-client-0.0.1.0: A Haskell client for the Myxine GUI server

Safe HaskellNone
LanguageHaskell2010

Myxine

Contents

Description

This library implements well-typed bindings to the Myxine server for creating local interactive GUIs in the web browser. For more details on Myxine-the-program, see the package description of this library, or its own homepage.

This module defines a higher level interface which abstracts over the direct calls to the Myxine server to allow a more declarative style of programming.

For a one-to-one set of bindings directly to the corresponding calls to the Myxine API see the module Myxine.Direct. This is straightforward for small examples and tests, but can become cumbersome for building full interactive applications.

Synopsis

Required Extensions

This library relies on the extension OverloadedRecordFields, since a variety of browser event interfaces share field names/types. Without enabling it, you'll see many bewildering errors about ambiguous names.

You may also find useful for concision the extensions NamedFieldPuns and RecordWildCards.

Creating Interactive Pages

To create an interactive page, we need to build a Page. A Page is a handle to a running page in the browser, providing a stateful typed mapping between the view and interactions in the browser page and the types and actions available within Haskell. To create a Page, we use runPage:

runPage ::
  PageLocation ->
  model ->
  (WithinPage => model -> (PageContent, Handlers model)) ->
  IO (Page model)

The beginning of a typical myxine-client app looks something like:

data Model = ...  -- the model that defines the page's current state

do page <- runPage location (pure initialModel) (reactive . component)
   finalModel <- waitPage page
where
  location :: PageLocation
  location = pagePort 1123 <> pagePath '/'  -- where to connect to the server

  initialModel :: Model
  initialModel = ...  -- the initial state of the model

  component :: WithinPage => Reactive Model
  component = ...  -- how to render the model and listen for events that would update it

To describe the interactive behavior of the page, we need to define:

  • location: the pagePath and pagePort to connect to the Myxine server. Use mempty to use the default port and the root path. See the section on page locations.
  • initialModel: the starting value for the model of the page, which can be any Haskell data type of your choice.
  • component: an interleaved description in the Reactive monad explaining both how to render the current state of the model as HTML, and how to handle events that occur within that selfsame HTML by updating the model and performing IO.

See also the sections on building reactive pages and manipulating pages.

Using Page without Reactive

Although the Reactive abstraction is typically the most convenient way to build a Page, the runPage abstraction is not bound to a specific way of formatting HTML PageContent or gathering a set of Handlers. Instead, as noted above, runPage takes as input any function of type WithinPage => model -> (PageContent, Handlers model). We provide the Reactive-built pages to runPage by evaluating them using:

reactive :: Reactive model -> model -> (PageContent, Handlers model)

This might not always suit your desires, though, and that's precisely why it's not baked in. You are free to construct PageContent using pageTitle and pageBody, and to construct Handlers using onEvent and <>, avoiding the Reactive abstraction altogether if you so choose.

Creating and Waiting For Pages

data Page model Source #

A handle to a running Page. Create this using runPage, and wait for its eventual result using waitPage. In between, you can interact with it using the rest of the functions in this module, such as modifyPage, stopPage, etc.

runPage Source #

Arguments

:: PageLocation

The location of the Page (built using pagePort and/or pagePath).

-> (WithinPage => IO model)

An IO action to return the initial model for the Page. Note that this is in a WithinPage context and therefore can use eval and evalBlock.

-> (WithinPage => model -> (PageContent, Handlers model))

A function to draw the model as some rendered PageContent and produce the set of Handlers for events on that new view of the page. Note that this is in a WithinPage context and therefore can use eval and evalBlock.

-> IO (Page model)

A Page handle to permit further interaction with the running page

Run an interactive page, returning a handle Page through which it can be interacted further, via the functions in this module (e.g. waitPage, modifyPage, etc.).

This function takes as input a PageLocation, an initial model, and a pure function from the current state of the page's model to a rendered HTML view of the page in its entirety, and the new set of Handlers for page events. A handler can modify the model of the page, and perform arbitrary IO actions, including evaluating JavaScript in the page using eval. After each all pertinent handlers for an event are dispatched, the page is re-rendered to the browser.

This function itself is non-blocking: it immediately kicks off threads to start running the page. It will not throw exceptions by itself. All exceptions thrown by page threads (such as issues with connecting to the server) are deferred until a call to waitPage.

Important: Because the GHC runtime does not wait for all threads to finish when ending the main thread, you probably need to use waitPage to make sure your program stays alive to keep processing events.

Typical use of this function embeds a Reactive page by using the reactive function to adapt it as the last argument (but this is not the only way to use it, see Using Page without Reactive):

runPage location (pure initialModel) (reactive component)

waitPage :: Page model -> IO model Source #

Wait for a Page to finish executing and return its resultant model, or re-throw any exception the page encountered.

This function may throw HttpException if it cannot connect to a running instance of the server. Additionally, it will also re-throw any exception that was raised by user code running within an event handler or model-modifying action.

stopPage :: Page model -> IO () Source #

Politely request a Page to shut down. This is non-blocking: to get the final model of the Page, follow stopPage with a call to waitPage.

Before the page is stopped, all events and modifications which were pending at the time of this command will be processed.

Specifying Page Locations

If you are building a single-page application using Myxine, and you don't intend to share its address space, you don't need to change the default settings for the PageLocation: mempty will do. However, the Myxine server will gladly host your page at any path you desire; just use pagePath to specify. Similarly, use pagePort to specify if the Myxine server is running on a different port than its default of 1123.

data PageLocation Source #

The options for connecting to the Myxine server. This is an opaque Monoid: set options by combining pagePort and/or pagePath using their Semigroup instance.

pagePath :: PagePath -> PageLocation Source #

Set the path to something other than the default of /.

pagePort :: PagePort -> PageLocation Source #

Set the port to a non-default port. This is only necessary when Myxine is running on a non-default port also.

Building Reactive Pages

When using the Reactive DSL for building pages, it's intended that you import it alongside the Html5 and Attributes modules from the blaze-html, which provide the HTML combinators required for building markup.

While nothing about this module hard-codes the use of lenses, it is often useful in the body of handlers given to on to manipulate the model state using lens combinators, in particular the stateful .= and friends. This library is designed to play well with the following import structure:

import Text.Blaze.Html5 ((!))
import qualified Text.Blaze.Html5 as H
import qualified Text.Blaze.Html5.Attributes as A

import Control.Monad.IO.Class
import Control.Monad.State
import Control.Monad.Reader

import Control.Lens

import Myxine

A small example:

Here's a simple Reactive page that uses some of the combinators in this library, as well as the Lens combinators _1, _2, ^., .=, +=, and *=.

In this demonstration, you can see how the @@ and on functions work together to allow you to define event handlers scoped to specific regions of the page: handlers defined via on receive only events from within the region delineated by the enclosing @@. As such, clicking on the background does not increment the counter, but clicking on the button does.

main :: IO ()
main = do
  page <- runPage mempty (0, False) (reactive component)
  print =<< waitPage page

component :: Reactive (Integer, Bool)
component = do
  model <- ask
  H.div ! A.style ("background: " <> if model ^. _2 then "red" else "green") @@ do
    on MouseOver $ \_ -> _2 .= True
    on MouseOut  $ \_ -> _2 .= False
    H.button ! A.style "margin: 20pt" @@ do
      on Click $ \MouseEvent{shiftKey = False} -> _1 += 1
      on Click $ \MouseEvent{shiftKey = True} -> _1 *= 2
      markup $ do
        H.span ! A.style "font-size: 20pt" $
          H.string (show (model ^. _1))

type Reactive model = ReactiveM model () Source #

The Reactive type interleaves the description of page markup with the specification of event handlers for the page.

It is a Monoid and its underlying type ReactiveM is a Monad, which means that just like the Blaze templating library, it can be (and is designed to be!) used in do-notation. Importantly, it is also a MonadReader model, where the current model is returned by ask.

data ReactiveM model a Source #

The underlying builder monad for the Reactive type.

This is almost always used with a return type of (), hence you will usually see it aliased as Reactive model.

Instances
MonadReader model (ReactiveM model) Source # 
Instance details

Defined in Myxine.Reactive

Methods

ask :: ReactiveM model model #

local :: (model -> model) -> ReactiveM model a -> ReactiveM model a #

reader :: (model -> a) -> ReactiveM model a #

Monad (ReactiveM model) Source # 
Instance details

Defined in Myxine.Reactive

Methods

(>>=) :: ReactiveM model a -> (a -> ReactiveM model b) -> ReactiveM model b #

(>>) :: ReactiveM model a -> ReactiveM model b -> ReactiveM model b #

return :: a -> ReactiveM model a #

fail :: String -> ReactiveM model a #

Functor (ReactiveM model) Source # 
Instance details

Defined in Myxine.Reactive

Methods

fmap :: (a -> b) -> ReactiveM model a -> ReactiveM model b #

(<$) :: a -> ReactiveM model b -> ReactiveM model a #

Applicative (ReactiveM model) Source # 
Instance details

Defined in Myxine.Reactive

Methods

pure :: a -> ReactiveM model a #

(<*>) :: ReactiveM model (a -> b) -> ReactiveM model a -> ReactiveM model b #

liftA2 :: (a -> b -> c) -> ReactiveM model a -> ReactiveM model b -> ReactiveM model c #

(*>) :: ReactiveM model a -> ReactiveM model b -> ReactiveM model b #

(<*) :: ReactiveM model a -> ReactiveM model b -> ReactiveM model a #

a ~ () => IsString (ReactiveM model a) Source #

A string literal is a Reactive page containing that selfsame text.

Instance details

Defined in Myxine.Reactive

Methods

fromString :: String -> ReactiveM model a #

Semigroup a => Semigroup (ReactiveM model a) Source #

Reactive pages can be combined using <>, which concatenates their HTML content and merges their sets of Handlers.

Instance details

Defined in Myxine.Reactive

Methods

(<>) :: ReactiveM model a -> ReactiveM model a -> ReactiveM model a #

sconcat :: NonEmpty (ReactiveM model a) -> ReactiveM model a #

stimes :: Integral b => b -> ReactiveM model a -> ReactiveM model a #

Monoid a => Monoid (ReactiveM model a) Source #

The empty Reactive page, with no handlers and no content, is mempty.

Instance details

Defined in Myxine.Reactive

Methods

mempty :: ReactiveM model a #

mappend :: ReactiveM model a -> ReactiveM model a -> ReactiveM model a #

mconcat :: [ReactiveM model a] -> ReactiveM model a #

Attributable (ReactiveM model a -> ReactiveM model a) Source #

You can apply an HTML attribute to any function between Reactive pages using !. This is useful when building re-usable widget libraries, allowing their attributes to be modified after the fact but before they are filled with contents.

Instance details

Defined in Myxine.Reactive

Methods

(!) :: (ReactiveM model a -> ReactiveM model a) -> Attribute -> ReactiveM model a -> ReactiveM model a #

Attributable (ReactiveM model a) Source #

You can apply an HTML attribute to any Reactive page using !.

Instance details

Defined in Myxine.Reactive

Methods

(!) :: ReactiveM model a -> Attribute -> ReactiveM model a #

reactive :: Reactive model -> model -> (PageContent, Handlers model) Source #

Evaluate a reactive component to produce a pair of PageContent and Handlers. This is the bridge between the runPage abstraction and the Reactive abstraction: use this to run a reactive component in a Page.

title :: Text -> Reactive model Source #

Set the title for the page. If this function is called multiple times in one update, the most recent call is used.

markup :: ToMarkup h => h -> Reactive model Source #

Write an atomic piece of HTML (or anything that can be converted to it) to the page in this location. Event listeners for its enclosing scope can be added by sequential use of on. If you need sub-pieces of this HTML to have their own scoped event listeners, use @@ to build a composite component.

>>> markup h === const (toMarkup h) @@ pure ()

on' :: EventType props -> (props -> StateT model IO Propagation) -> Reactive model Source #

Listen to a particular event and react to it by modifying the model for the page. This function's returned Propagation value specifies whether or not to propagate the event outwards to other enclosing contexts. The event target is scoped to the enclosing @@, or the whole page if at the top level.

When the specified EventType occurs, the event handler will be called with that event type's corresponding property record, e.g. a Click event's handler will receive a MouseEvent record. A handler can modify the page's model via Stateful actions and perform arbitrary IO using liftIO. In the context of a running page, a handler also has access to the eval and evalBlock functions to evaluate JavaScript in that page.

Exception behavior: This function catches PatternMatchFail exceptions thrown by the passed function. That is, if there is a partial pattern match in the pure function from event properties to stateful update, the stateful update will be silently skipped. This is useful as a shorthand to select only events of a certain sort, for instance:

on' Click \MouseEvent{shiftKey = True} ->
  do putStrLn "Shift + Click!"
     pure Bubble

on :: EventType props -> (props -> StateT model IO ()) -> Reactive model Source #

Listen to a particular event and react to it by modifying the model for the page. This is a special case of on' where the event is always allowed to bubble out to listeners in enclosing contexts.

See the documentation for on'.

data Propagation Source #

Indicator for whether an event should continue to be triggered on parent elements in the path. An event handler can signal that it wishes the event to stop propagating by returning Stop.

Constructors

Bubble

Continue to trigger the event on parent elements

Stop

Continue to trigger the event for all handlers of this element, but stop before triggering it on any parent elements

Instances
Bounded Propagation Source # 
Instance details

Defined in Myxine.Handlers

Enum Propagation Source # 
Instance details

Defined in Myxine.Handlers

Eq Propagation Source # 
Instance details

Defined in Myxine.Handlers

Ord Propagation Source # 
Instance details

Defined in Myxine.Handlers

Show Propagation Source # 
Instance details

Defined in Myxine.Handlers

Semigroup Propagation Source # 
Instance details

Defined in Myxine.Handlers

Monoid Propagation Source # 
Instance details

Defined in Myxine.Handlers

(@@) :: (Html -> Html) -> ReactiveM model a -> ReactiveM model a infixr 5 Source #

Wrap an inner reactive component in some enclosing HTML. Any listeners created via on in the wrapped component will be scoped to only events that occur within this chunk of HTML.

In the following example, we install a Click handler for the whole page, then build a div with another Click handler inside that page, which returns Stop from on' to stop the Click event from bubbling out to the outer handler when the inner div is clicked.

do on Click $ \_ ->
     liftIO $ putStrLn "Clicked outside!"
   div ! style "background: lightblue;" @@ do
     "Click here, or elsewhere..."
     on' Click $ \_ -> do
       liftIO $ putStrLn "Clicked inside!"
       pure Stop

(##) :: Traversal' model model' -> Reactive model' -> Reactive model infixr 5 Source #

Focus a reactive page fragment to manipulate a piece of a larger model, using a Traversal' to specify what part(s) of the larger model to manipulate.

This is especially useful when creating generic components which can be re-used in the context of many different models. For instance, we can define a toggle button and specify separately which part of a model it toggles:

toggle :: Reactive Bool
toggle =
  button @@ do
    active <- ask
    if active then "ON" else "OFF"
    on Click \_ -> modify not

twoToggles :: Reactive (Bool, Bool)
twoToggles = do
  _1 ## toggle
  _2 ## toggle

This function takes a Traversal', which is strictly more general than a Lens'. This means you can use traversals with zero or more than one target, and this many replicas of the given Reactive fragment will be generated, each separately controlling its corresponding portion of the model. This means the above example could also be phrased:

twoToggles :: Reactive (Bool, Bool)
twoToggles = each ## toggle

target :: ReactiveM model a -> ReactiveM model a Source #

Create a scope for event listeners without wrapping any enclosing HTML. Any listeners created via on will apply only to HTML that is written inside this block, rather than to the enclosing broader scope.

>>> target === (id @@)

this :: ReactiveM model Text Source #

Return a piece of JavaScript code which looks up the object corresponding to the current scope's location in the page. This is suitable to be used in eval, for instance, to retrieve properties of a particular element.

If there is no enclosing @@, then this is the window object; otherwise, it is the outermost HTML element object created by the first argument to the enclosing @@. If there are multiple elements at the root of the enclosing @@, then the first of these is selected.

For example, here's an input which reports its own contents:

textbox :: Reactive Text
textbox = input @@ do
  e <- this
  on Input _ -> do
    value eval $ this < ".value"
    put value

Evaluating JavaScript

The functions eval and evalBlock evaluate some JavaScript in the context of the current Page and return a deserialized Haskell type (inferred from the use site), or throw a JsException containing a human-readable string describing any error that occurred.

For instance, here's how we would query the width of the browser window on every Resize event:

windowWidth :: WithinPage => Reactive Int
windowWidth = do
  currentWidth <- ask
  markup currentWidth
  on Resize $ \_ -> do
    width <- eval "window.innerWidth"
    put width

Possible errors (which manifest as JsExceptions):

  • Any exception in the given JavaScript
  • Invalid JSON response for the result type inferred (use Value if you don't know what shape of data you're waiting to receive).

Further caveats:

  • JavaScript undefined is translated to null in the results
  • Return types are limited to those which can be serialized via JSON.stringify, which does not work for cyclic objects (like window, document, and all DOM nodes), and may fail to serialize some properties for other non-scalar values. If you want to return a non-scalar value like a list or dictionary, construct it explicitly yourself by copying from the fields of the object you're interested in.
  • You're evaluating an arbitrary string as JavaScript, which means there are no guarantees about type safety or purity.
  • It is possible that you could break the Myxine server code running in the page that makes it update properly, or hang the page by passing a non-terminating piece of code.
  • Any modifications you make to the DOM will be immediately overwritten on the next re-draw of the page. Don't do this.
  • If there are multiple browser windows pointed at the same page, and the result of your query differs between them, it's nondeterministic which result you get back.

class WithinPage Source #

The WithinPage constraint, when it is present, enables the use of the eval and evalBlock functions. Only in the body of a call to runPage or modifyPageIO is there a canonical current page, and it's a type error to use these functions anywhere else.

Minimal complete definition

withinPageContext

eval :: (WithinPage, FromJSON a, MonadIO m) => Text -> m a Source #

Evaluate a JavaScript expression in the context of the current page. The given text is automatically wrapped in a return statement before being evaluated in the browser.

If you try to call eval outside of a call to runPage or modifyPageIO, you'll get a type error like the following:

• No instance for WithinPage arising from a use of ‘eval’
• In a stmt of a 'do' block: x <- eval @Int "1 + 1"

This means that you called it in some non-Page context, like in the main function of your program.

evalBlock :: (WithinPage, FromJSON a, MonadIO m) => Text -> m a Source #

Evaluate a JavaScript block in the context of the current page. Unlike eval, the given text is not automatically wrapped in a return statement, which means that you can evaluate multi-line statements, but you must provide your own return.

If you try to call evalBlock outside of a call to runPage or modifyPageIO, you'll get a type error like the following:

• No instance for WithinPage arising from a use of ‘evalBlock’
• In a stmt of a 'do' block: x <- evalBlock @Int "return 1;"

This means that you called it in some non-Page context, like in the main function of your program.

Manipulating Running Pages

Once a page is running, the only way to interact with its contents is via its Page handle (unless you use the methods in Direct, but it is strongly discouraged to mix the two different abstractions: you will almost certainly confuse yourself a lot).

A Page whose behavior relies solely on user interactions within the browser doesn't need any of these functions: these are the mechanism by which external information can be used to modify the model of a page, and thereby update the GUI to reflect the model.

Keep in mind that Myxine, like most GUIs, is an inherently concurrent system. This interface reflects that: in between direct modifications of the model with modifyPage and its friends, the model may change arbitrarily due to event handlers (or other threads) taking actions upon it. However, it's guaranteed that any single modification is atomic, and that sequences of modifications are not re-ordered (although there may be things that happen in between them).

modifyPage :: Page model -> (model -> model) -> IO () Source #

Modify the model of the page with a pure function, and update the view in the browser to reflect the new model.

This function is non-blocking; the page view may not yet have been updated by the time it returns.

modifyPageIO :: Page model -> (WithinPage => model -> IO model) -> IO () Source #

Modify the model of the page, potentially doing arbitrary other effects in the IO monad, then re-draw the page to the browser. The functions eval and evalBlock are available for evaluating JavaScript within the context of the current page.

This function is non-blocking; the page view may not yet have been updated by the time it returns.

setPage :: Page model -> model -> IO () Source #

Set the model of the page to a particular value, and update the view in the browser to reflect the new model.

This function is non-blocking; the page view may not yet have been updated by the time it returns.

getPage :: Page model -> IO model Source #

Get the current model of the page, blocking until it is retrieved.

Note: it is not guaranteed that the model returned by this function is "fresh" by the time you act upon it. That is:

getPage page >>= setPage page

is not the same as

modifyPage id

This is because some other thread (notably, an event handler thread) could have changed the page in between the call to getPage and setPage. As a result, you probably don't want to use this function, except perhaps as a way to extract intermediate reports on the value of the page.