nyx-game-1.0.1.0: A bullet-hell game made with SDL2.

Index - S

SBG 
1 (Type/Class)Play.Engine.ScrollingBackground
2 (Data Constructor)Play.Engine.ScrollingBackground
sbg1Play.Engine.ScrollingBackground
sbg2Play.Engine.ScrollingBackground
scalePointPlay.Engine.Utils, Play.Engine
Scene 
1 (Type/Class)Play.Engine.Scene, Play.Engine
2 (Data Constructor)Play.Engine.Scene, Play.Engine
SceneF 
1 (Type/Class)Play.Engine.Scene, Play.Engine
2 (Data Constructor)Play.Engine.Scene, Play.Engine
scRenderPlay.Engine.Scene, Play.Engine
scStatePlay.Engine.Scene, Play.Engine
scUpdatePlay.Engine.Scene, Play.Engine
setBGColorPlay.Engine.MySDL.MySDL
setBGColorBlackPlay.Engine.Runner
SetNormalWindowScalePlay.Engine.MySDL.MySDL
SetSmallWindowScalePlay.Engine.MySDL.MySDL
Settings 
1 (Type/Class)Play.Engine.Settings, Play.Engine
2 (Data Constructor)Play.Engine.Settings, Play.Engine
shadePlay.Engine.Utils, Play.Engine
simpleArgsPlay.Engine.Sprite
SizePlay.Engine.Types, Play.Engine
sizePlay.Engine.Utils, Play.Engine
sizeToTuplePlay.Engine.Types, Play.Engine
SmallWindowPlay.Engine.Settings, Play.Engine
speed 
1 (Function)Play.Engine.Sprite
2 (Function)Play.Engine.ScrollingBackground
3 (Function)Play.Engine.Movement
splitByPlay.Engine.Utils, Play.Engine
Sprite 
1 (Type/Class)Play.Engine.Sprite
2 (Data Constructor)Play.Engine.Sprite
Stack 
1 (Type/Class)Play.Engine.Utils, Play.Engine
2 (Data Constructor)Play.Engine.Utils, Play.Engine
StackCommandPlay.Engine.Scene, Play.Engine
State 
1 (Type/Class)Play.Engine.Load
2 (Data Constructor)Play.Engine.Load
straightPlay.Engine.Movement
supplyBothPlay.Engine.Utils, Play.Engine