octane-0.18.1: Parse Rocket League replays.
Octane.Type.Value.WeldedInfoValue
data WeldedInfoValue Source #
Constructors
Fields
Instances
Methods
(==) :: WeldedInfoValue -> WeldedInfoValue -> Bool #
(/=) :: WeldedInfoValue -> WeldedInfoValue -> Bool #
showsPrec :: Int -> WeldedInfoValue -> ShowS #
show :: WeldedInfoValue -> String #
showList :: [WeldedInfoValue] -> ShowS #
toJSON :: WeldedInfoValue -> Value #
toEncoding :: WeldedInfoValue -> Encoding #
toJSONList :: [WeldedInfoValue] -> Value #
toEncodingList :: [WeldedInfoValue] -> Encoding #
getField :: Proxy# Symbol "active" -> WeldedInfoValue -> Boolean #
getField :: Proxy# Symbol "actorId" -> WeldedInfoValue -> Int32 #
getField :: Proxy# Symbol "mass" -> WeldedInfoValue -> Float32 #
modifyField :: Proxy# Symbol "active" -> (Boolean -> Boolean) -> WeldedInfoValue -> WeldedInfoValue #
setField :: Proxy# Symbol "active" -> WeldedInfoValue -> Boolean -> WeldedInfoValue #
fieldLens :: Functor f => Proxy# Symbol "active" -> (Boolean -> f Boolean) -> WeldedInfoValue -> f WeldedInfoValue #
modifyField :: Proxy# Symbol "actorId" -> (Int32 -> Int32) -> WeldedInfoValue -> WeldedInfoValue #
setField :: Proxy# Symbol "actorId" -> WeldedInfoValue -> Int32 -> WeldedInfoValue #
fieldLens :: Functor f => Proxy# Symbol "actorId" -> (Int32 -> f Int32) -> WeldedInfoValue -> f WeldedInfoValue #
modifyField :: Proxy# Symbol "mass" -> (Float32 -> Float32) -> WeldedInfoValue -> WeldedInfoValue #
setField :: Proxy# Symbol "mass" -> WeldedInfoValue -> Float32 -> WeldedInfoValue #
fieldLens :: Functor f => Proxy# Symbol "mass" -> (Float32 -> f Float32) -> WeldedInfoValue -> f WeldedInfoValue #
modifyField :: Proxy# Symbol "offset" -> (Vector Int -> Vector Int) -> WeldedInfoValue -> WeldedInfoValue #
setField :: Proxy# Symbol "offset" -> WeldedInfoValue -> Vector Int -> WeldedInfoValue #
fieldLens :: Functor f => Proxy# Symbol "offset" -> (Vector Int -> f (Vector Int)) -> WeldedInfoValue -> f WeldedInfoValue #
modifyField :: Proxy# Symbol "rotation" -> (Vector Int8 -> Vector Int8) -> WeldedInfoValue -> WeldedInfoValue #
setField :: Proxy# Symbol "rotation" -> WeldedInfoValue -> Vector Int8 -> WeldedInfoValue #
fieldLens :: Functor f => Proxy# Symbol "rotation" -> (Vector Int8 -> f (Vector Int8)) -> WeldedInfoValue -> f WeldedInfoValue #
getField :: Proxy# Symbol "offset" -> WeldedInfoValue -> Vector Int #
getField :: Proxy# Symbol "rotation" -> WeldedInfoValue -> Vector Int8 #
getField :: Proxy# Symbol "active" -> Rec cs0 WeldedInfoValue -> Boolean #
getField :: Proxy# Symbol "actorId" -> Rec cs0 WeldedInfoValue -> Int32 #
getField :: Proxy# Symbol "mass" -> Rec cs0 WeldedInfoValue -> Float32 #
getField :: Proxy# Symbol "offset" -> Rec cs0 WeldedInfoValue -> Vector Int #
getField :: Proxy# Symbol "rotation" -> Rec cs0 WeldedInfoValue -> Vector Int8 #
modifyField :: Proxy# Symbol "active" -> (Boolean -> Boolean) -> Rec cs0 WeldedInfoValue -> Rec cs0 WeldedInfoValue #
setField :: Proxy# Symbol "active" -> Rec cs0 WeldedInfoValue -> Boolean -> Rec cs0 WeldedInfoValue #
fieldLens :: Functor f => Proxy# Symbol "active" -> (Boolean -> f Boolean) -> Rec cs0 WeldedInfoValue -> f (Rec cs0 WeldedInfoValue) #
modifyField :: Proxy# Symbol "actorId" -> (Int32 -> Int32) -> Rec cs0 WeldedInfoValue -> Rec cs0 WeldedInfoValue #
setField :: Proxy# Symbol "actorId" -> Rec cs0 WeldedInfoValue -> Int32 -> Rec cs0 WeldedInfoValue #
fieldLens :: Functor f => Proxy# Symbol "actorId" -> (Int32 -> f Int32) -> Rec cs0 WeldedInfoValue -> f (Rec cs0 WeldedInfoValue) #
modifyField :: Proxy# Symbol "mass" -> (Float32 -> Float32) -> Rec cs0 WeldedInfoValue -> Rec cs0 WeldedInfoValue #
setField :: Proxy# Symbol "mass" -> Rec cs0 WeldedInfoValue -> Float32 -> Rec cs0 WeldedInfoValue #
fieldLens :: Functor f => Proxy# Symbol "mass" -> (Float32 -> f Float32) -> Rec cs0 WeldedInfoValue -> f (Rec cs0 WeldedInfoValue) #
modifyField :: Proxy# Symbol "offset" -> (Vector Int -> Vector Int) -> Rec cs0 WeldedInfoValue -> Rec cs0 WeldedInfoValue #
setField :: Proxy# Symbol "offset" -> Rec cs0 WeldedInfoValue -> Vector Int -> Rec cs0 WeldedInfoValue #
fieldLens :: Functor f => Proxy# Symbol "offset" -> (Vector Int -> f (Vector Int)) -> Rec cs0 WeldedInfoValue -> f (Rec cs0 WeldedInfoValue) #
modifyField :: Proxy# Symbol "rotation" -> (Vector Int8 -> Vector Int8) -> Rec cs0 WeldedInfoValue -> Rec cs0 WeldedInfoValue #
setField :: Proxy# Symbol "rotation" -> Rec cs0 WeldedInfoValue -> Vector Int8 -> Rec cs0 WeldedInfoValue #
fieldLens :: Functor f => Proxy# Symbol "rotation" -> (Vector Int8 -> f (Vector Int8)) -> Rec cs0 WeldedInfoValue -> f (Rec cs0 WeldedInfoValue) #