| tan | Graphics.Rendering.Ombra.Shader |
| Tensor | Graphics.Rendering.Ombra |
| texImage2DFloat | Graphics.Rendering.Ombra.Internal.GL |
| texImage2DUInt | Graphics.Rendering.Ombra.Internal.GL |
| texParameterf | Graphics.Rendering.Ombra.Internal.GL |
| texParameteri | Graphics.Rendering.Ombra.Internal.GL |
| texSubImage2D | Graphics.Rendering.Ombra.Internal.GL |
| Texture | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| 2 (Type/Class) | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
| Texture2 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3 |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3 |
| texture2D | Graphics.Rendering.Ombra.Shader |
| texture2DBias | Graphics.Rendering.Ombra.Shader |
| texture2DLod | Graphics.Rendering.Ombra.Shader |
| texture2DProj | Graphics.Rendering.Ombra.Shader |
| texture2DProj4 | Graphics.Rendering.Ombra.Shader |
| texture2DProjBias | Graphics.Rendering.Ombra.Shader |
| texture2DProjBias4 | Graphics.Rendering.Ombra.Shader |
| texture2DProjLod | Graphics.Rendering.Ombra.Shader |
| texture2DProjLod4 | Graphics.Rendering.Ombra.Shader |
| ToBool | Graphics.Rendering.Ombra.Shader |
| ToBVec2 | Graphics.Rendering.Ombra.Shader |
| ToBVec3 | Graphics.Rendering.Ombra.Shader |
| ToBVec4 | Graphics.Rendering.Ombra.Shader |
| ToCompList | Graphics.Rendering.Ombra.Shader |
| ToFloat | Graphics.Rendering.Ombra.Shader |
| toGLString | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| ToInt | Graphics.Rendering.Ombra.Shader |
| ToIVec2 | Graphics.Rendering.Ombra.Shader |
| ToIVec3 | Graphics.Rendering.Ombra.Shader |
| ToIVec4 | Graphics.Rendering.Ombra.Shader |
| ToMat2 | Graphics.Rendering.Ombra.Shader |
| ToMat3 | Graphics.Rendering.Ombra.Shader |
| ToMat4 | Graphics.Rendering.Ombra.Shader |
| toNormalUnsafe | Graphics.Rendering.Ombra |
| toOrthoUnsafe | Graphics.Rendering.Ombra |
| toProjectiveUnsafe | Graphics.Rendering.Ombra |
| ToVec2 | Graphics.Rendering.Ombra.Shader |
| ToVec3 | Graphics.Rendering.Ombra.Shader |
| ToVec4 | Graphics.Rendering.Ombra.Shader |
| trans | |
| 1 (Function) | Graphics.Rendering.Ombra.D2 |
| 2 (Function) | Graphics.Rendering.Ombra.D3 |
| transform | |
| 1 (Function) | Graphics.Rendering.Ombra.D2 |
| 2 (Function) | Graphics.Rendering.Ombra.D3 |
| Transform2 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2 |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2 |
| Transform3 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3 |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3 |
| translate2X | Graphics.Rendering.Ombra |
| translate2Y | Graphics.Rendering.Ombra |
| translate3X | Graphics.Rendering.Ombra |
| translate3Y | Graphics.Rendering.Ombra |
| translate3Z | Graphics.Rendering.Ombra |
| translate4 | Graphics.Rendering.Ombra |
| translateAfter4 | Graphics.Rendering.Ombra |
| translateBefore4 | Graphics.Rendering.Ombra |
| translation | Graphics.Rendering.Ombra |
| transMat3 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D2 |
| transMat4 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3 |
| transparency | Graphics.Rendering.Ombra.Blend, Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| transparent | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
| transpose | Graphics.Rendering.Ombra |
| Triangle | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
| trim | Graphics.Rendering.Ombra |
| true | |
| 1 (Function) | Graphics.Rendering.Ombra.Shader |
| 2 (Function) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| TTexture | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |