pcg-random-0.1.3.2: Haskell bindings to the PCG random number generator.

Index

advance 
1 (Function)System.Random.PCG.Fast
2 (Function)System.Random.PCG.Fast.Pure
3 (Function)System.Random.PCG.Unique
4 (Function)System.Random.PCG.Single
5 (Function)System.Random.PCG
boundedSystem.Random.PCG.Fast.Pure
create 
1 (Function)System.Random.PCG.Fast
2 (Function)System.Random.PCG.Fast.Pure
3 (Function)System.Random.PCG.Unique
4 (Function)System.Random.PCG.Single
5 (Function)System.Random.PCG
createSystemRandom 
1 (Function)System.Random.PCG.Fast
2 (Function)System.Random.PCG.Fast.Pure
3 (Function)System.Random.PCG.Unique
4 (Function)System.Random.PCG.Single
5 (Function)System.Random.PCG
FrozenGen 
1 (Type/Class)System.Random.PCG.Fast
2 (Type/Class)System.Random.PCG.Fast.Pure
3 (Type/Class)System.Random.PCG.Single
4 (Type/Class)System.Random.PCG
Gen 
1 (Type/Class)System.Random.PCG.Fast
2 (Type/Class)System.Random.PCG.Fast.Pure
3 (Type/Class)System.Random.PCG.Unique
4 (Type/Class)System.Random.PCG.Single
5 (Type/Class)System.Random.PCG
GeneratorSystem.Random.PCG.Class
GenIO 
1 (Type/Class)System.Random.PCG.Fast
2 (Type/Class)System.Random.PCG.Fast.Pure
3 (Type/Class)System.Random.PCG.Single
4 (Type/Class)System.Random.PCG
GenST 
1 (Type/Class)System.Random.PCG.Fast
2 (Type/Class)System.Random.PCG.Fast.Pure
3 (Type/Class)System.Random.PCG.Single
4 (Type/Class)System.Random.PCG
initFrozen 
1 (Function)System.Random.PCG.Fast
2 (Function)System.Random.PCG.Fast.Pure
3 (Function)System.Random.PCG.Single
4 (Function)System.Random.PCG
initialize 
1 (Function)System.Random.PCG.Fast
2 (Function)System.Random.PCG.Fast.Pure
3 (Function)System.Random.PCG.Unique
4 (Function)System.Random.PCG.Single
5 (Function)System.Random.PCG
nxtSystem.Random.PCG.Fast.Pure
outputSystem.Random.PCG.Fast.Pure
PSystem.Random.PCG.Fast.Pure
PairSystem.Random.PCG.Fast.Pure
pairSystem.Random.PCG.Fast.Pure
restore 
1 (Function)System.Random.PCG.Fast
2 (Function)System.Random.PCG.Fast.Pure
3 (Function)System.Random.PCG.Single
4 (Function)System.Random.PCG
retract 
1 (Function)System.Random.PCG.Fast
2 (Function)System.Random.PCG.Fast.Pure
3 (Function)System.Random.PCG.Unique
4 (Function)System.Random.PCG.Single
5 (Function)System.Random.PCG
save 
1 (Function)System.Random.PCG.Fast
2 (Function)System.Random.PCG.Fast.Pure
3 (Function)System.Random.PCG.Single
4 (Function)System.Random.PCG
seed 
1 (Function)System.Random.PCG.Fast
2 (Function)System.Random.PCG.Fast.Pure
3 (Function)System.Random.PCG.Single
4 (Function)System.Random.PCG
stateSystem.Random.PCG.Fast.Pure
sysRandomSystem.Random.PCG.Class
u1System.Random.PCG.Fast.Pure
u2System.Random.PCG.Fast.Pure
u3System.Random.PCG.Fast.Pure
uniformSystem.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniform1System.Random.PCG.Class
uniform1BSystem.Random.PCG.Class
uniform2System.Random.PCG.Class
uniformBSystem.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformBBoolSystem.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformBDSystem.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformBFSystem.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformBI16System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformBI32System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformBI64System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformBI8System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformBoolSystem.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformBW16System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformBW32System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformBW64System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformBW8System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformDSystem.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformFSystem.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformI16System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformI32System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformI64System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformI8System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformRSystem.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformRBoolSystem.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformRDSystem.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformRFSystem.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformRI16System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformRI32System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformRI64System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformRI8System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformRW16System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformRW32System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformRW64System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformRW8System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformW16System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformW32System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformW64System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
uniformW8System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
UnsignedSystem.Random.PCG.Class
VariateSystem.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG
withFrozen 
1 (Function)System.Random.PCG.Fast
2 (Function)System.Random.PCG.Single
3 (Function)System.Random.PCG
withSystemRandom 
1 (Function)System.Random.PCG.Fast
2 (Function)System.Random.PCG.Fast.Pure
3 (Function)System.Random.PCG.Unique
4 (Function)System.Random.PCG.Single
5 (Function)System.Random.PCG
wordsTo64BitSystem.Random.PCG.Class
wordsToDoubleSystem.Random.PCG.Class
wordToBoolSystem.Random.PCG.Class
wordToFloatSystem.Random.PCG.Class