pcg-random-0.1.3.6: Haskell bindings to the PCG random number generator.

CopyrightCopyright (c) 2014-2015 Christopher Chalmers <c.chalmers@me.com>
LicenseBSD3
MaintainerChristopher Chalmers <c.chalmers@me.com>
Stabilityexperimental
PortabilityCPP, FFI
Safe HaskellNone
LanguageHaskell2010

System.Random.PCG.Unique

Contents

Description

Unique variant of the PCG random number generator. Guarantees the sequence to be unique by using the pointer address to select the output sequence.

There is no way to freeze the state because then it wouldn't be unique anymore. Also, generators can't be initialized in ST because we don't know what pointer reference they'll get.

See http://www.pcg-random.org for details.

import System.Random.PCG.Unique

three :: IO [Double]
three = do
  g <- create
  a <- uniform g
  b <- uniform g
  c <- uniform g
  return [a,b,c]
Synopsis

Gen

data Gen Source #

State of the random number generator

Instances
Eq Gen Source # 
Instance details

Defined in System.Random.PCG.Unique

Methods

(==) :: Gen -> Gen -> Bool #

(/=) :: Gen -> Gen -> Bool #

Ord Gen Source # 
Instance details

Defined in System.Random.PCG.Unique

Methods

compare :: Gen -> Gen -> Ordering #

(<) :: Gen -> Gen -> Bool #

(<=) :: Gen -> Gen -> Bool #

(>) :: Gen -> Gen -> Bool #

(>=) :: Gen -> Gen -> Bool #

max :: Gen -> Gen -> Gen #

min :: Gen -> Gen -> Gen #

Generator Gen IO Source # 
Instance details

Defined in System.Random.PCG.Unique

Methods

uniform1 :: (Word32 -> a) -> Gen -> IO a Source #

uniform2 :: (Word32 -> Word32 -> a) -> Gen -> IO a Source #

uniform1B :: Integral a => (Word32 -> a) -> Word32 -> Gen -> IO a Source #

create :: IO Gen Source #

Create a Gen from a fixed initial seed.

createSystemRandom :: IO Gen Source #

Seed a PRNG with data from the system's fast source of pseudo-random numbers. All the caveats of withSystemRandom apply here as well.

initialize :: Word64 -> IO Gen Source #

Create a generator from two words. Note: this is not the same as the two words in a Seed.

withSystemRandom :: (Gen -> IO a) -> IO a Source #

Seed with system random number. ("/dev/urandom" on Unix-like systems, time otherwise).

Getting random numbers

class Variate a where Source #

Methods

uniform :: Generator g m => g -> m a Source #

Generate a uniformly distributed random vairate.

  • Use entire range for integral types.
  • Use (0,1] range for floating types.

uniformR :: Generator g m => (a, a) -> g -> m a Source #

Generate a uniformly distributed random vairate in the given range.

  • Use inclusive range for integral types.
  • Use (a,b] range for floating types.

uniformB :: Generator g m => a -> g -> m a Source #

Generate a uniformly distributed random vairate in the range [0,b). For integral types the bound must be less than the max bound of Word32 (4294967295). Behaviour is undefined for negative bounds.

Instances
Variate Bool Source # 
Instance details

Defined in System.Random.PCG.Class

Methods

uniform :: Generator g m => g -> m Bool Source #

uniformR :: Generator g m => (Bool, Bool) -> g -> m Bool Source #

uniformB :: Generator g m => Bool -> g -> m Bool Source #

Variate Double Source # 
Instance details

Defined in System.Random.PCG.Class

Methods

uniform :: Generator g m => g -> m Double Source #

uniformR :: Generator g m => (Double, Double) -> g -> m Double Source #

uniformB :: Generator g m => Double -> g -> m Double Source #

Variate Float Source # 
Instance details

Defined in System.Random.PCG.Class

Methods

uniform :: Generator g m => g -> m Float Source #

uniformR :: Generator g m => (Float, Float) -> g -> m Float Source #

uniformB :: Generator g m => Float -> g -> m Float Source #

Variate Int Source # 
Instance details

Defined in System.Random.PCG.Class

Methods

uniform :: Generator g m => g -> m Int Source #

uniformR :: Generator g m => (Int, Int) -> g -> m Int Source #

uniformB :: Generator g m => Int -> g -> m Int Source #

Variate Int8 Source # 
Instance details

Defined in System.Random.PCG.Class

Methods

uniform :: Generator g m => g -> m Int8 Source #

uniformR :: Generator g m => (Int8, Int8) -> g -> m Int8 Source #

uniformB :: Generator g m => Int8 -> g -> m Int8 Source #

Variate Int16 Source # 
Instance details

Defined in System.Random.PCG.Class

Methods

uniform :: Generator g m => g -> m Int16 Source #

uniformR :: Generator g m => (Int16, Int16) -> g -> m Int16 Source #

uniformB :: Generator g m => Int16 -> g -> m Int16 Source #

Variate Int32 Source # 
Instance details

Defined in System.Random.PCG.Class

Methods

uniform :: Generator g m => g -> m Int32 Source #

uniformR :: Generator g m => (Int32, Int32) -> g -> m Int32 Source #

uniformB :: Generator g m => Int32 -> g -> m Int32 Source #

Variate Int64 Source # 
Instance details

Defined in System.Random.PCG.Class

Methods

uniform :: Generator g m => g -> m Int64 Source #

uniformR :: Generator g m => (Int64, Int64) -> g -> m Int64 Source #

uniformB :: Generator g m => Int64 -> g -> m Int64 Source #

Variate Word Source # 
Instance details

Defined in System.Random.PCG.Class

Methods

uniform :: Generator g m => g -> m Word Source #

uniformR :: Generator g m => (Word, Word) -> g -> m Word Source #

uniformB :: Generator g m => Word -> g -> m Word Source #

Variate Word8 Source # 
Instance details

Defined in System.Random.PCG.Class

Methods

uniform :: Generator g m => g -> m Word8 Source #

uniformR :: Generator g m => (Word8, Word8) -> g -> m Word8 Source #

uniformB :: Generator g m => Word8 -> g -> m Word8 Source #

Variate Word16 Source # 
Instance details

Defined in System.Random.PCG.Class

Methods

uniform :: Generator g m => g -> m Word16 Source #

uniformR :: Generator g m => (Word16, Word16) -> g -> m Word16 Source #

uniformB :: Generator g m => Word16 -> g -> m Word16 Source #

Variate Word32 Source # 
Instance details

Defined in System.Random.PCG.Class

Methods

uniform :: Generator g m => g -> m Word32 Source #

uniformR :: Generator g m => (Word32, Word32) -> g -> m Word32 Source #

uniformB :: Generator g m => Word32 -> g -> m Word32 Source #

Variate Word64 Source # 
Instance details

Defined in System.Random.PCG.Class

Methods

uniform :: Generator g m => g -> m Word64 Source #

uniformR :: Generator g m => (Word64, Word64) -> g -> m Word64 Source #

uniformB :: Generator g m => Word64 -> g -> m Word64 Source #

(Variate a, Variate b) => Variate (a, b) Source # 
Instance details

Defined in System.Random.PCG.Class

Methods

uniform :: Generator g m => g -> m (a, b) Source #

uniformR :: Generator g m => ((a, b), (a, b)) -> g -> m (a, b) Source #

uniformB :: Generator g m => (a, b) -> g -> m (a, b) Source #

(Variate a, Variate b, Variate c) => Variate (a, b, c) Source # 
Instance details

Defined in System.Random.PCG.Class

Methods

uniform :: Generator g m => g -> m (a, b, c) Source #

uniformR :: Generator g m => ((a, b, c), (a, b, c)) -> g -> m (a, b, c) Source #

uniformB :: Generator g m => (a, b, c) -> g -> m (a, b, c) Source #

(Variate a, Variate b, Variate c, Variate d) => Variate (a, b, c, d) Source # 
Instance details

Defined in System.Random.PCG.Class

Methods

uniform :: Generator g m => g -> m (a, b, c, d) Source #

uniformR :: Generator g m => ((a, b, c, d), (a, b, c, d)) -> g -> m (a, b, c, d) Source #

uniformB :: Generator g m => (a, b, c, d) -> g -> m (a, b, c, d) Source #

advance :: Word64 -> Gen -> IO () Source #

Advance the given generator n steps in log(n) time.

retract :: Word64 -> Gen -> IO () Source #

Retract the given generator n steps in log(2^64-n) time. This is just advance (-n).

Type restricted versions

uniform

uniformW8 :: Generator g m => g -> m Word8 Source #

uniformI8 :: Generator g m => g -> m Int8 Source #

uniformI16 :: Generator g m => g -> m Int16 Source #

uniformI32 :: Generator g m => g -> m Int32 Source #

uniformI64 :: Generator g m => g -> m Int64 Source #

uniformF :: Generator g m => g -> m Float Source #

uniformD :: Generator g m => g -> m Double Source #

uniformBool :: Generator g m => g -> m Bool Source #

uniformR

uniformRW8 :: Generator g m => (Word8, Word8) -> g -> m Word8 Source #

uniformRI8 :: Generator g m => (Int8, Int8) -> g -> m Int8 Source #

uniformRI16 :: Generator g m => (Int16, Int16) -> g -> m Int16 Source #

uniformRI32 :: Generator g m => (Int32, Int32) -> g -> m Int32 Source #

uniformRI64 :: Generator g m => (Int64, Int64) -> g -> m Int64 Source #

uniformRF :: Generator g m => (Float, Float) -> g -> m Float Source #

uniformRD :: Generator g m => (Double, Double) -> g -> m Double Source #

uniformRBool :: Generator g m => (Bool, Bool) -> g -> m Bool Source #

uniformB

uniformBW8 :: Generator g m => Word8 -> g -> m Word8 Source #

uniformBI8 :: Generator g m => Int8 -> g -> m Int8 Source #

uniformBI16 :: Generator g m => Int16 -> g -> m Int16 Source #

uniformBI32 :: Generator g m => Int32 -> g -> m Int32 Source #

uniformBI64 :: Generator g m => Int64 -> g -> m Int64 Source #

uniformBF :: Generator g m => Float -> g -> m Float Source #

uniformBD :: Generator g m => Double -> g -> m Double Source #

uniformBBool :: Generator g m => Bool -> g -> m Bool Source #