module Rattletrap.Utility.Helper where
import qualified Rattletrap.ByteGet as ByteGet
import qualified Rattletrap.BytePut as BytePut
import qualified Rattletrap.Type.Content as Content
import qualified Rattletrap.Type.Replay as Replay
import qualified Rattletrap.Type.Section as Section
import qualified Rattletrap.Utility.Json as Json
import qualified Data.ByteString as ByteString
import qualified Data.ByteString.Lazy as LazyByteString
decodeReplayFile
:: Bool -> Bool -> ByteString.ByteString -> Either String Replay.Replay
decodeReplayFile :: Bool -> Bool -> ByteString -> Either String Replay
decodeReplayFile Bool
fast = ByteGet Replay -> ByteString -> Either String Replay
forall a. ByteGet a -> ByteString -> Either String a
ByteGet.run (ByteGet Replay -> ByteString -> Either String Replay)
-> (Bool -> ByteGet Replay)
-> Bool
-> ByteString
-> Either String Replay
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Bool -> Bool -> ByteGet Replay
Replay.byteGet Bool
fast
encodeReplayJson :: Replay.Replay -> LazyByteString.ByteString
encodeReplayJson :: Replay -> ByteString
encodeReplayJson = Replay -> ByteString
forall a. ToJSON a => a -> ByteString
Json.encodePretty
decodeReplayJson :: ByteString.ByteString -> Either String Replay.Replay
decodeReplayJson :: ByteString -> Either String Replay
decodeReplayJson = ByteString -> Either String Replay
forall a. FromJSON a => ByteString -> Either String a
Json.decode
encodeReplayFile :: Bool -> Replay.Replay -> LazyByteString.ByteString
encodeReplayFile :: Bool -> Replay -> ByteString
encodeReplayFile Bool
fast Replay
replay =
BytePut -> ByteString
BytePut.toLazyByteString (BytePut -> ByteString)
-> (Replay -> BytePut) -> Replay -> ByteString
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Replay -> BytePut
Replay.bytePut (Replay -> ByteString) -> Replay -> ByteString
forall a b. (a -> b) -> a -> b
$ if Bool
fast
then Replay
replay
{ content :: Section Content
Replay.content = (Content -> BytePut) -> Content -> Section Content
forall a. (a -> BytePut) -> a -> Section a
Section.create Content -> BytePut
Content.bytePut Content
Content.empty
}
else Replay
replay