| tan | RSAGL.Color.RSAGLColors |
| teal | RSAGL.Color.RSAGLColors |
| TesselatedElement | RSAGL.Modeling.Tesselation |
| tesselatedElementToOpenGL | |
| 1 (Function) | RSAGL.Modeling.Tesselation |
| 2 (Function) | RSAGL.Modeling.BakedModel |
| TesselatedSurface | RSAGL.Modeling.Tesselation |
| tesselatedSurfaceToVertexCloud | RSAGL.Modeling.Tesselation |
| TesselatedTriangleFan | RSAGL.Modeling.Tesselation |
| TesselatedTriangles | RSAGL.Modeling.Tesselation |
| TesselatedTriangleStrip | RSAGL.Modeling.Tesselation |
| tesselated_vertices | RSAGL.Modeling.Tesselation |
| tesselateGrid | RSAGL.Modeling.Tesselation |
| tesselateSurface | RSAGL.Modeling.Tesselation |
| tesselationHintComplexity | RSAGL.Modeling.Model, RSAGL.Modeling |
| testRay | RSAGL.RayTrace.RayTrace |
| testRay1st | RSAGL.RayTrace.RayTrace |
| TimePlusSceneAccumulator | RSAGL.Animation.Animation, RSAGL.Animation |
| toApplicative | RSAGL.Modeling.ModelingExtras, RSAGL.Modeling |
| toIntermediateModel | RSAGL.Modeling.Model, RSAGL.Modeling |
| toLayers | RSAGL.Modeling.Material, RSAGL.Modeling.ModelingExtras, RSAGL.Modeling |
| torus | RSAGL.Modeling.Model, RSAGL.Modeling |
| traceAbsorbtion | RSAGL.RayTrace.Scattering |
| traceScattering | RSAGL.RayTrace.Scattering |
| transformA | RSAGL.Scene.CoordinateSystems, RSAGL.Scene |
| transformation | RSAGL.Scene.CoordinateSystems, RSAGL.Scene |
| transformColor | RSAGL.Color.ColorSpace, RSAGL.Color |
| transformColorFromTo | RSAGL.Color.ColorSpace, RSAGL.Color |
| transformM | RSAGL.Scene.CoordinateSystems, RSAGL.Scene |
| transparent | RSAGL.Modeling.Model, RSAGL.Modeling |
| transparentLayer | RSAGL.Modeling.Material, RSAGL.Modeling.ModelingExtras, RSAGL.Modeling |
| triangle | RSAGL.Modeling.Model, RSAGL.Modeling |
| tube | RSAGL.Modeling.Model, RSAGL.Modeling |
| turbulence | RSAGL.Modeling.Model, RSAGL.Modeling |
| turquoise | RSAGL.Color.RSAGLColors |
| twoSided | RSAGL.Modeling.Model, RSAGL.Modeling |