sdl2-2.4.1.0: Both high- and low-level bindings to the SDL library (version 2.0.4+).

Index - D

D3DNoneSDL.Hint, SDL
D3DVistaOrLaterSDL.Hint, SDL
D3DXPSupportSDL.Hint, SDL
DebugSDL.Video.OpenGL, SDL.Video, SDL
defaultOpenGLSDL.Video.OpenGL, SDL.Video, SDL
DefaultPrioritySDL.Hint, SDL
defaultRendererSDL.Video.Renderer, SDL.Video, SDL
defaultWindowSDL.Video, SDL
delay 
1 (Function)SDL.Raw.Timer, SDL.Raw
2 (Function)SDL.Time, SDL
delEventWatch 
1 (Function)SDL.Raw.Event, SDL.Raw
2 (Function)SDL.Event, SDL
delHintCallbackSDL.Raw.Basic, SDL.Raw
DesireSDL.Audio, SDL
destroyCondSDL.Raw.Thread, SDL.Raw
destroyMutexSDL.Raw.Thread, SDL.Raw
destroyRenderer 
1 (Function)SDL.Raw.Video, SDL.Raw
2 (Function)SDL.Video, SDL
destroySemaphoreSDL.Raw.Thread, SDL.Raw
destroyTexture 
1 (Function)SDL.Raw.Video, SDL.Raw
2 (Function)SDL.Video.Renderer, SDL.Video, SDL
destroyWindow 
1 (Function)SDL.Raw.Video, SDL.Raw
2 (Function)SDL.Video, SDL
det22SDL.Vect, SDL
det33SDL.Vect, SDL
det44SDL.Vect, SDL
detachThreadSDL.Raw.Thread, SDL.Raw
diagonalSDL.Vect, SDL
DiffSDL.Vect, SDL
Direct3DSDL.Hint, SDL
Disable3DSDL.Hint, SDL
disableScreenSaverSDL.Raw.Video, SDL.Raw
DisableShadersSDL.Hint, SDL
DisableVSyncSDL.Hint, SDL
Display 
1 (Type/Class)SDL.Video, SDL
2 (Data Constructor)SDL.Video, SDL
displayBoundsPositionSDL.Video, SDL
displayBoundsSizeSDL.Video, SDL
DisplayMode 
1 (Type/Class)SDL.Raw.Types, SDL.Raw
2 (Data Constructor)SDL.Raw.Types, SDL.Raw
3 (Type/Class)SDL.Video, SDL
4 (Data Constructor)SDL.Video, SDL
displayModeDriverDataSDL.Raw.Types, SDL.Raw
displayModeFormat 
1 (Function)SDL.Raw.Types, SDL.Raw
2 (Function)SDL.Video, SDL
displayModeHSDL.Raw.Types, SDL.Raw
displayModeRefreshRate 
1 (Function)SDL.Raw.Types, SDL.Raw
2 (Function)SDL.Video, SDL
displayModesSDL.Video, SDL
displayModeSizeSDL.Video, SDL
displayModeWSDL.Raw.Types, SDL.Raw
displayNameSDL.Video, SDL
distanceSDL.Vect, SDL
distanceASDL.Vect, SDL
DollarGestureEvent 
1 (Data Constructor)SDL.Raw.Types, SDL.Raw
2 (Data Constructor)SDL.Event, SDL
DollarGestureEventData 
1 (Type/Class)SDL.Event, SDL
2 (Data Constructor)SDL.Event, SDL
dollarGestureEventError 
1 (Function)SDL.Raw.Types, SDL.Raw
2 (Function)SDL.Event, SDL
dollarGestureEventGestureID 
1 (Function)SDL.Raw.Types, SDL.Raw
2 (Function)SDL.Event, SDL
dollarGestureEventNumFingers 
1 (Function)SDL.Raw.Types, SDL.Raw
2 (Function)SDL.Event, SDL
dollarGestureEventPosSDL.Event, SDL
dollarGestureEventTouchID 
1 (Function)SDL.Raw.Types, SDL.Raw
2 (Function)SDL.Event, SDL
dollarGestureEventXSDL.Raw.Types, SDL.Raw
dollarGestureEventYSDL.Raw.Types, SDL.Raw
dotSDL.Vect, SDL
DrainingSDL.Power, SDL
drawLineSDL.Video.Renderer, SDL.Video, SDL
drawLinesSDL.Video.Renderer, SDL.Video, SDL
drawPointSDL.Video.Renderer, SDL.Video, SDL
drawPointsSDL.Video.Renderer, SDL.Video, SDL
drawRectSDL.Video.Renderer, SDL.Video, SDL
drawRectsSDL.Video.Renderer, SDL.Video, SDL
DropEvent 
1 (Data Constructor)SDL.Raw.Types, SDL.Raw
2 (Data Constructor)SDL.Event, SDL
DropEventData 
1 (Type/Class)SDL.Event, SDL
2 (Data Constructor)SDL.Event, SDL
dropEventFile 
1 (Function)SDL.Raw.Types, SDL.Raw
2 (Function)SDL.Event, SDL