sdl2-2.5.3.0: Both high- and low-level bindings to the SDL library (version 2.0.6+).

Index - I

identitySDL.Vect, SDL
ImmediateUpdatesSDL.Video.OpenGL, SDL.Video, SDL
Index1LSBSDL.Video.Renderer, SDL.Video, SDL
Index1MSBSDL.Video.Renderer, SDL.Video, SDL
Index4LSBSDL.Video.Renderer, SDL.Video, SDL
Index4MSBSDL.Video.Renderer, SDL.Video, SDL
Index8SDL.Video.Renderer, SDL.Video, SDL
infinitePerspectiveSDL.Vect, SDL
InformationSDL.Video, SDL
initSDL.Raw.Basic, SDL.Raw
InitAudioSDL.Init, SDL
InitEventsSDL.Init, SDL
InitFlag 
1 (Type/Class)SDL.Raw.Enum, SDL.Raw
2 (Type/Class)SDL.Init, SDL
InitGameControllerSDL.Init, SDL
InitHapticSDL.Init, SDL
initializeSDL.Init, SDL
initializeAllSDL.Init, SDL
InitJoystickSDL.Init, SDL
initSubSystemSDL.Raw.Basic, SDL.Raw
InitTimerSDL.Init, SDL
InitVideoSDL.Init, SDL
InputMotionSDL.Event, SDL
intersectRectSDL.Raw.Video, SDL.Raw
intersectRectAndLineSDL.Raw.Video, SDL.Raw
inv22SDL.Vect, SDL
inv33SDL.Vect, SDL
inv44SDL.Vect, SDL
inverseFrustumSDL.Vect, SDL
inverseInfinitePerspectiveSDL.Vect, SDL
inverseOrthoSDL.Vect, SDL
inversePerspectiveSDL.Vect, SDL
isGameControllerSDL.Raw.Event, SDL.Raw
isScreenKeyboardShown 
1 (Function)SDL.Raw.Event, SDL.Raw
2 (Function)SDL.Input.Keyboard, SDL.Input, SDL
isScreenSaverEnabledSDL.Raw.Video, SDL.Raw
isTextInputActiveSDL.Raw.Event, SDL.Raw
IYUVSDL.Video.Renderer, SDL.Video, SDL