| Safe Haskell | Safe-Infered | 
|---|
Sifflet.UI.Frame
- data CanvFrame = CanvFrame {}
 - data FrameType
 - argIoletCounter :: [String] -> ExprNode -> (Int, Int)
 - atLeastSizeFrame :: Size -> CanvFrame -> CanvFrame
 - cfEvalReady :: CanvFrame -> Bool
 - cfPointInHeader :: CanvFrame -> Double -> Double -> Bool
 - cfPointInFooter :: CanvFrame -> Double -> Double -> Bool
 - cfRoot :: CanvFrame -> Node
 - frameNewWithLayout :: Style -> Position -> Double -> Functoid -> Maybe [Value] -> FrameType -> Node -> Env -> Maybe Node -> (CanvFrame, FunctoidLayout)
 - frameBodyBox :: CanvFrame -> BBox
 - frameNodeAt :: CanvFrame -> WGraph -> Position -> Maybe Node
 - frameOffset :: Style -> CanvFrame -> Position
 - levelOrder :: CanvFrame -> CanvFrame -> Ordering
 - nodeCompoundFunction :: WGraph -> CanvFrame -> Node -> Maybe Function
 - pointIolet :: Position -> Int -> [Iolet] -> Maybe Int
 - resizeFrame :: CanvFrame -> Double -> Double -> CanvFrame
 - translateFrame :: CanvFrame -> Double -> Double -> CanvFrame
 - grTranslateFrameNodes :: WGraph -> CanvFrame -> Double -> Double -> WGraph
 
Documentation
A CanvFrame represents (indirectly, through cfRoot, and we access to the graph which is provided by the VCanvas) a subgraph such as the expression tree of a function which is being edited or called.
Constructors
| CanvFrame | |
Fields 
  | |
argIoletCounter :: [String] -> ExprNode -> (Int, Int)Source
argIoletCounter returns (no. of inlets, no. of outlets) derived from the argument list of a function still being defined
atLeastSizeFrame :: Size -> CanvFrame -> CanvFrameSource
cfEvalReady :: CanvFrame -> BoolSource
A frame is eval ready -- that is, okay to run the Eval Frame dialog -- if it is a call frame with no parent
frameNewWithLayout :: Style -> Position -> Double -> Functoid -> Maybe [Value] -> FrameType -> Node -> Env -> Maybe Node -> (CanvFrame, FunctoidLayout)Source
Figure out the frame layout for a function. Returns the layout and frame. Currently, the frame is marked as a call frame; if you want to edit it, call (editFrame? editFunction?)
frameBodyBox :: CanvFrame -> BBoxSource
frameOffset :: Style -> CanvFrame -> PositionSource
Where to position a new frame that is grown out of an old frame? This is a very rough draft of frameOffset
levelOrder :: CanvFrame -> CanvFrame -> OrderingSource
Use levelOrder for sorting frames before drawing them