t3-server-0.1.0: tic-tac-toe server

Index

addUserToLobbyT3.Server.Lobby
alreadyInLobbyT3.Web
authenticateT3.Server
authorizeT3.Server
badFormatT3.Web
badRequestT3.Web
CallbackT3.Match
DBT3.DB
delayT3.Match
FinalT3.Match.Types, T3.Match
forkMatchT3.Server.Dispatch
forkServerT3.Server
GameLoggerT3.Server
GameState 
1 (Type/Class)T3.Server
2 (Data Constructor)T3.Server
genBase64T3.Server
genMatchIdT3.Server
genMatchTokenT3.Server
genUserKeyT3.Server
genUserNameT3.Server
gsBoardT3.Server
gsFinalT3.Server
HttpHandlerT3.Web
httpJSONEntityT3.Web
httpRequestEntityT3.Web
loadMatchListT3.DB
loadPlaybackT3.DB
loadUsersT3.DB
LobbyT3.Server.Lobby
LossT3.Match.Types, T3.Match
LossByDQT3.Match.Types, T3.Match
matchCfgDieT3.Server.Dispatch, T3.Server
matchCfgOT3.Server.Dispatch, T3.Server
matchCfgXT3.Server.Dispatch, T3.Server
MatchConfig 
1 (Type/Class)T3.Server.Dispatch, T3.Server
2 (Data Constructor)T3.Server.Dispatch, T3.Server
MatchId 
1 (Type/Class)T3.Match.Types, T3.Match
2 (Data Constructor)T3.Match.Types, T3.Match
MatchInfo 
1 (Type/Class)T3.Match.Types, T3.Match
2 (Data Constructor)T3.Match.Types, T3.Match
MatchToken 
1 (Type/Class)T3.Match.Types, T3.Match
2 (Data Constructor)T3.Match.Types, T3.Match
miMatchIdT3.Match.Types, T3.Match
miMatchTokenT3.Match.Types, T3.Match
pbActionsT3.Playback
pbMatchIdT3.Playback
pbResultT3.Playback
pbUsersT3.Playback
playT3.Web
Playback 
1 (Type/Class)T3.Playback
2 (Data Constructor)T3.Playback
PlayRequest 
1 (Type/Class)T3.Server
2 (Data Constructor)T3.Server
PlayResponse 
1 (Type/Class)T3.Server
2 (Data Constructor)T3.Server
preqCredsT3.Server
preqLocT3.Server
prespStateT3.Server
randomHandlerT3.Web
randomLocT3.Random
registerT3.Web
RegisterRequest 
1 (Type/Class)T3.Server
2 (Data Constructor)T3.Server
RegisterResponse 
1 (Type/Class)T3.Server
2 (Data Constructor)T3.Server
rreqNameT3.Server
rrespCredsT3.Server
runMatchT3.Match
Seconds 
1 (Type/Class)T3.Match
2 (Data Constructor)T3.Match
Server 
1 (Type/Class)T3.Server
2 (Data Constructor)T3.Server
serverT3.Web
sreqCredsT3.Server
srespMatchInfoT3.Server
srespStateT3.Server
srespUsersT3.Server
srvDieT3.Server
srvLobbyT3.Server
srvLoggerT3.Server
srvMatchesT3.Server
srvTimeoutLimitT3.Server
srvUsersT3.Server
startT3.Web
StartCallbackT3.Match
StartRequest 
1 (Type/Class)T3.Server
2 (Data Constructor)T3.Server
StartResponse 
1 (Type/Class)T3.Server
2 (Data Constructor)T3.Server
Step 
1 (Type/Class)T3.Match.Types, T3.Match
2 (Data Constructor)T3.Match.Types, T3.Match
stepBoardT3.Match.Types, T3.Match
stepFinalT3.Match.Types, T3.Match
storePlaybackT3.DB
storeUsersT3.DB
TiedT3.Match.Types, T3.Match
toGameStateT3.Server
ucKeyT3.Server
ucNameT3.Server
unauthorizedT3.Web
uOT3.Match.Types, T3.Match, T3.Server
userCfgMatchTokenT3.Server.Dispatch, T3.Server
userCfgSendLocT3.Server.Dispatch, T3.Server
userCfgUserNameT3.Server.Dispatch, T3.Server
UserConfig 
1 (Type/Class)T3.Server.Dispatch, T3.Server
2 (Data Constructor)T3.Server.Dispatch, T3.Server
UserCreds 
1 (Type/Class)T3.Server
2 (Data Constructor)T3.Server
UserInitT3.Match
UserKey 
1 (Type/Class)T3.Server
2 (Data Constructor)T3.Server
UserName 
1 (Type/Class)T3.Match.Types, T3.Match, T3.Server
2 (Data Constructor)T3.Match.Types, T3.Match, T3.Server
userPairFromLobbyT3.Server.Lobby
Users 
1 (Type/Class)T3.Match.Types, T3.Match, T3.Server
2 (Data Constructor)T3.Match.Types, T3.Match, T3.Server
uXT3.Match.Types, T3.Match, T3.Server
WonT3.Match.Types, T3.Match
WonByDQT3.Match.Types, T3.Match
writePlaybackT3.Playback