triangulation: triangulation of polygons

[ bsd3, graphics, library ] [ Propose Tags ]

An implementation of a simple triangulation algorithm for polygons without holes, crossings (and maybe other anomalies that I am not aware of). The code is explained in this diploma thesis: www.dinkla.net/download/GeomAlgHaskell.pdf. The original author made a very big library that needs a long time to compile. Thats why only one algorithm was extracted and freed from a big net of inner dependencies and types.

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Versions [RSS] 0.1, 0.2, 0.3
Dependencies array, base (>=4 && <5), collada-types, haskell98 [details]
License LicenseRef-GPL
Author Joern Dinkla
Maintainer Tillmann.Vogt@rwth-aachen.de
Category Graphics
Home page http://www.dinkla.net/
Uploaded by TillmannVogt at 2011-05-29T22:22:18Z
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Reverse Dependencies 2 direct, 22 indirect [details]
Downloads 2367 total (8 in the last 30 days)
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Status Docs uploaded by user
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