varying: FRP through value streams and monadic splines.

[ control, frp, library, mit, program ] [ Propose Tags ]

Varying is a FRP library aimed at providing a simple way to describe values that change over a domain. It allows monadic, applicative and arrow notation and has convenience functions for tweening.


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Versions [RSS] 0.1.0.0, 0.1.0.1, 0.1.0.2, 0.1.0.3, 0.1.1.0, 0.1.1.1, 0.1.1.2, 0.1.2.0, 0.1.3.0, 0.1.4.0, 0.1.5.0, 0.2.0.0, 0.3.0.0, 0.3.0.1, 0.4.0.0, 0.5.0.0, 0.5.0.2, 0.5.0.3, 0.6.0.0, 0.7.0.0, 0.7.0.1, 0.7.0.2, 0.7.0.3, 0.7.1.0, 0.7.1.1, 0.8.0.0, 0.8.1.0 (info)
Change log changelog.md
Dependencies base (>=4.7 && <4.9), time (>=1.5 && <1.6), transformers (>=0.4 && <0.5) [details]
License MIT
Author Schell Scivally
Maintainer schell.scivally@synapsegroup.com
Revised Revision 1 made by SchellScivally at 2016-01-06T22:54:24Z
Category Control, FRP
Home page https://github.com/schell/varying
Source repo head: git clone https://github.com/schell/varying.git
Uploaded by SchellScivally at 2016-01-06T22:50:27Z
Distributions LTSHaskell:0.8.1.0, NixOS:0.8.1.0, Stackage:0.8.1.0
Reverse Dependencies 2 direct, 1 indirect [details]
Executables varying-example
Downloads 15755 total (70 in the last 30 days)
Rating 2.0 (votes: 1) [estimated by Bayesian average]
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Status Docs uploaded by user
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Readme for varying-0.3.0.0

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varying

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This library provides automaton based value streams useful for both functional reactive programming (FRP) and locally stateful programming (LSP). It is influenced by the netwire and auto packages. Unlike netwire the concepts of inhibition and time are explicit (through Control.Varying.Event and Control.Varying.Time). The library aims at being minimal and well documented with a small API.

Getting started

module Main where

import Control.Varying
import Control.Applicative
import Text.Printf

-- | A simple 2d point type.
data Point = Point { px :: Float
                   , py :: Float
                   } deriving (Show, Eq)

-- An exponential tween back and forth from 0 to 100 over 2 seconds that
-- loops forever. This spline takes float values of delta time as input,
-- outputs the current x value at every step and would result in () if it
-- terminated.
tweenx :: (Applicative m, Monad m) => Spline Float Float m ()
tweenx = do
    -- Tween from 0 to 100 over 1 second
    x <- tween easeOutExpo 0 100 1
    -- Chain another tween back to the starting position
    _ <- tween easeOutExpo x 0 1
    -- Loop forever
    tweenx

-- A quadratic tween back and forth from 0 to 100 over 2 seconds that never
-- ends.
tweeny :: (Applicative m, Monad m) => Spline Float Float m ()
tweeny = do
    y <- tween easeOutQuad 0 100 1
    _ <- tween easeOutQuad y 0 1
    tweeny

-- Our time signal that provides delta time samples.
time :: Var IO a Float
time = deltaUTC

-- | Our Point value that varies over time continuously in x and y.
backAndForth :: Var IO a Point
backAndForth =
    -- Turn our splines back into continuous value streams. We must provide
    -- a starting value since splines are not guaranteed to be defined at
    -- their edges.
    let x = execSpline 0 tweenx
        y = execSpline 0 tweeny
    in
    -- Construct a varying Point that takes time as an input.
    (Point <$> x <*> y)
        -- Stream in a time signal using the 'plug left' combinator.
        -- We could similarly use the 'plug right' (~>) function
        -- and put the time signal before the construction above. This is needed
        -- because the tween streams take time as an input.
        <~ time

main :: IO ()
main = do
    putStrLn "Varying Example"
    loop backAndForth
        where loop :: Var IO () Point -> IO ()
              loop v = do (point, vNext) <- runVar v ()
                          printf "\nPoint %03.1f %03.1f" (px point) (py point)
                          loop vNext