Build #1 for vect-opengl-0.4.6.1
Package | vect-opengl-0.4.6.1 |
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Install | InstallOk |
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Docs | Ok |
Tests | NotTried |
Time submitted | unknown |
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Compiler | ghc-7.6.3 |
OS | linux |
Arch | x86_64 |
Dependencies | vect-0.4.7, base-4.6.0.1, OpenGL-2.9.1.0 |
Flags | opengl29 |
Code Coverage
No Code Coverage was submitted for this report.
Build log
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Resolving dependencies... Configuring OpenGLRaw-1.4.0.0... Building OpenGLRaw-1.4.0.0... Preprocessing library OpenGLRaw-1.4.0.0... [ 1 of 200] Compiling Graphics.Rendering.OpenGL.Raw.GetProcAddress ( src/Graphics/Rendering/OpenGL/Raw/GetProcAddress.hs, dist/build/Graphics/Rendering/OpenGL/Raw/GetProcAddress.o ) [ 2 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Extensions ( src/Graphics/Rendering/OpenGL/Raw/Extensions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Extensions.o ) [ 3 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker ( src/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.o ) [ 4 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Types ( src/Graphics/Rendering/OpenGL/Raw/Types.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Types.o ) [ 5 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Sync ( src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Sync.o ) [ 6 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.o ) [ 7 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Core31.Types ( src/Graphics/Rendering/OpenGL/Raw/Core31/Types.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31/Types.o ) [ 8 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.o ) [ 9 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.o ) [ 10 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.o ) [ 11 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.o ) [ 12 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer ( src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.o ) [ 13 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.o ) [ 14 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.o ) [ 15 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.o ) [ 16 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.o ) [ 17 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex ( src/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.o ) [ 18 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.o ) [ 19 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.o ) [ 20 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile ( src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.o ) [ 21 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.o ) [ 22 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.o ) [ 23 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GpuShader5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GpuShader5.o ) [ 24 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.o ) [ 25 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.o ) [ 26 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.o ) [ 27 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.o ) [ 28 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.o ) [ 29 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.o ) [ 30 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.o ) [ 31 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.o ) [ 32 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Core31.Functions ( src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31/Functions.o ) [ 33 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Core31.Tokens ( src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.o ) [ 34 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.o ) [ 35 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary ( src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.o ) [ 36 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4 ( src/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.o ) [ 37 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.o ) [ 38 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Core31 ( src/Graphics/Rendering/OpenGL/Raw/Core31.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31.o ) [ 39 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Core32 ( src/Graphics/Rendering/OpenGL/Raw/Core32.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core32.o ) [ 40 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.o ) [ 41 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.o ) [ 42 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette ( src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.o ) [ 43 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.o ) [ 44 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.o ) [ 45 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.o ) [ 46 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.o ) [ 47 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.o ) [ 48 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100 ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.o ) [ 49 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.o ) [ 50 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.o ) [ 51 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.o ) [ 52 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.o ) [ 53 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.o ) [ 54 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.o ) [ 55 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays ( src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.o ) [ 56 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange ( src/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.o ) [ 57 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.o ) [ 58 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRG ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.o ) [ 59 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.o ) [ 60 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.o ) [ 61 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SampleShading ( src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.o ) [ 62 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.o ) [ 63 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureGather ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.o ) [ 64 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.o ) [ 65 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Abgr ( src/Graphics/Rendering/OpenGL/Raw/EXT/Abgr.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Abgr.o ) [ 66 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.o ) [ 67 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset ( src/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.o ) [ 68 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Texture3D ( src/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.o ) [ 69 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Subtexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.o ) [ 70 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.o ) [ 71 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Cmyka ( src/Graphics/Rendering/OpenGL/Raw/EXT/Cmyka.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Cmyka.o ) [ 72 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.o ) [ 73 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.o ) [ 74 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.o ) [ 75 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint ( src/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.o ) [ 76 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.o ) [ 77 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.o ) [ 78 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray ( src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.o ) [ 79 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CullVertex ( src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.o ) [ 80 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting ( src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.o ) [ 81 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements ( src/Graphics/Rendering/OpenGL/Raw/EXT/DrawRangeElements.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DrawRangeElements.o ) [ 82 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Bgra ( src/Graphics/Rendering/OpenGL/Raw/EXT/Bgra.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Bgra.o ) [ 83 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform ( src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.o ) [ 84 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette ( src/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.o ) [ 85 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays ( src/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.o ) [ 86 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.o ) [ 87 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.o ) [ 88 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels ( src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.o ) [ 89 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.o ) [ 90 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3tc.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3tc.o ) [ 91 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1 ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDxt1.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDxt1.o ) [ 92 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVtc.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVtc.o ) [ 93 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.o ) [ 94 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.o ) [ 95 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.o ) [ 96 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.o ) [ 97 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLatc.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLatc.o ) [ 98 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.o ) [ 99 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.o ) [100 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent ( src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.o ) [101 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.o ) [102 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.o ) [103 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.o ) [104 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.o ) [105 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.o ) [106 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor ( src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.o ) [107 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint ( src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.o ) [108 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.o ) [109 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer ( src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.o ) [110 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange ( src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.o ) [111 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.o ) [112 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2 ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.o ) [113 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.o ) [114 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.o ) [115 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender ( src/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.o ) [116 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.PresentVideo ( src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.o ) [117 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.o ) [118 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions ( src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.o ) [119 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens ( src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.o ) [120 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.o ) [121 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Multitexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.o ) [122 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.o ) [123 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Multisample ( src/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.o ) [124 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.o ) [125 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.o ) [126 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.o ) [127 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.o ) [128 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.o ) [129 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.o ) [130 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.o ) [131 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Shadow ( src/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.o ) [132 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.WindowPos ( src/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.o ) [133 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.o ) [134 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.o ) [135 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.o ) [136 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.o ) [137 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.o ) [138 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.o ) [139 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.o ) [140 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.o ) [141 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.o ) [142 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.o ) [143 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB ( src/Graphics/Rendering/OpenGL/Raw/ARB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB.o ) [144 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Texture ( src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Texture.o ) [145 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Histogram ( src/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.o ) [146 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Convolution ( src/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.o ) [147 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureObject ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.o ) [148 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal ( src/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.o ) [149 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexArray ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.o ) [150 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.o ) [151 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable ( src/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.o ) [152 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.o ) [153 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.LightTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.o ) [154 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.o ) [155 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.o ) [156 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FogCoord ( src/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.o ) [157 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.o ) [158 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.o ) [159 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureLodBias.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureLodBias.o ) [160 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.o ) [161 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.o ) [162 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.o ) [163 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.FogDistance ( src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.o ) [164 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.o ) [165 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.o ) [166 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal ( src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.o ) [167 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame ( src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.o ) [168 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.o ) [169 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Multisample ( src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.o ) [170 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexShader ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.o ) [171 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.o ) [172 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest ( src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.o ) [173 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.o ) [174 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters ( src/Graphics/Rendering/OpenGL/Raw/EXT/GpuProgramParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GpuProgramParameters.o ) [175 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform ( src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.o ) [176 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.o ) [177 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess ( src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.o ) [178 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample ( src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.o ) [179 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.o ) [180 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.o ) [181 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.o ) [182 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.o ) [183 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.Fence ( src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/Fence.o ) [184 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2 ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.o ) [185 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.o ) [186 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery ( src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.o ) [187 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.o ) [188 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.HalfFloat ( src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.o ) [189 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart ( src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.o ) [190 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/GpuProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GpuProgram4.o ) [191 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.o ) [192 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.o ) [193 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage ( src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.o ) [194 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject ( src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.o ) [195 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.o ) [196 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.PathRendering ( src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.o ) [197 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV ( src/Graphics/Rendering/OpenGL/Raw/NV.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV.o ) [198 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery ( src/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.o ) [199 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT ( src/Graphics/Rendering/OpenGL/Raw/EXT.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT.o ) [200 of 200] Compiling Graphics.Rendering.OpenGL.Raw ( src/Graphics/Rendering/OpenGL/Raw.hs, dist/build/Graphics/Rendering/OpenGL/Raw.o ) In-place registering OpenGLRaw-1.4.0.0... Running Haddock for OpenGLRaw-1.4.0.0... Running hscolour for OpenGLRaw-1.4.0.0... Preprocessing library OpenGLRaw-1.4.0.0... Preprocessing library OpenGLRaw-1.4.0.0... Haddock coverage: 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.GetProcAddress' 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.Extensions' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker' 100% ( 23 / 23) in 'Graphics.Rendering.OpenGL.Raw.Types' 24% ( 7 / 29) in 'Graphics.Rendering.OpenGL.Raw.ARB.Sync' 21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments' 100% ( 19 / 19) in 'Graphics.Rendering.OpenGL.Raw.Core31.Types' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject' 7% ( 3 / 46) in 'Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthClamp' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap' 11% ( 3 / 28) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect' 14% ( 1 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3' 12% ( 3 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility' 4% ( 3 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects' 9% ( 3 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters' 13% ( 3 / 23) in 'Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader' 13% ( 2 / 15) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility' 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject' 0% ( 1 /285) in 'Graphics.Rendering.OpenGL.Raw.Core31.Functions' 0% ( 1 /683) in 'Graphics.Rendering.OpenGL.Raw.Core31.Tokens' 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4' 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary' 12% ( 3 / 24) in 'Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4' 7% ( 3 / 41) in 'Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader' 1% ( 11 /977) in 'Graphics.Rendering.OpenGL.Raw.Core31' 100% ( 14 / 14) in 'Graphics.Rendering.OpenGL.Raw.Core32' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp' 5% ( 3 / 55) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend' 17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette' 6% ( 2 / 34) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery' 6% ( 5 / 80) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100' 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex' 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays' 27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC' 7% ( 2 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRG' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.SampleShading' 22% ( 2 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureGather' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.Abgr' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendColor' 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture3D' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.Subtexture' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.Cmyka' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc' 20% ( 2 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.CullVertex' 7% ( 3 / 41) in 'Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.Bgra' 17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint' 11% ( 2 / 19) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader3' 12% ( 2 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option' 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender' 20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.PresentVideo' 21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2' 0% ( 1 /383) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions' 0% ( 1 /504) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens' 0% ( 3 /888) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility' 4% ( 3 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multitexture' 27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multisample' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd' 14% ( 2 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap' 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointParameters' 6% ( 2 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.Shadow' 11% ( 2 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.WindowPos' 2% ( 3 /144) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram' 3% ( 3 /100) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram' 7% ( 3 / 45) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject' 4% ( 3 / 75) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexShader' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointSprite' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat' 9% ( 2 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat' 3% ( 3 / 97) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject' 100% ( 75 / 75) in 'Graphics.Rendering.OpenGL.Raw.ARB' 4% ( 2 / 45) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture' 12% ( 3 / 26) in 'Graphics.Rendering.OpenGL.Raw.EXT.Histogram' 8% ( 3 / 36) in 'Graphics.Rendering.OpenGL.Raw.EXT.Convolution' 21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureObject' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal' 7% ( 3 / 44) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexArray' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.PointParameters' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable' 10% ( 3 / 31) in 'Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.LightTexture' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor' 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.FogCoord' 9% ( 2 / 23) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3' 17% ( 2 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.FogDistance' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.PointSprite' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal' 8% ( 3 / 39) in 'Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame' 16% ( 3 / 19) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting' 23% ( 5 / 22) in 'Graphics.Rendering.OpenGL.Raw.EXT.Multisample' 2% ( 3 /155) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexShader' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters' 42% ( 5 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform' 9% ( 3 / 32) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger' 2% ( 3 /197) in 'Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess' 17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample' 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange' 6% ( 4 / 68) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners' 3% ( 2 / 77) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader' 7% ( 2 / 30) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader2' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.NV.Fence' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2' 7% ( 11 /150) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery' 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram' 10% ( 5 / 52) in 'Graphics.Rendering.OpenGL.Raw.NV.HalfFloat' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart' 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4' 15% ( 3 / 20) in 'Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4' 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage' 20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject' 6% ( 3 / 50) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback' 2% ( 3 /179) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRendering' 100% ( 44 / 44) in 'Graphics.Rendering.OpenGL.Raw.NV' 67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery' 100% ( 70 / 70) in 'Graphics.Rendering.OpenGL.Raw.EXT' 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw' Documentation created: dist/doc/html/OpenGLRaw/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/OpenGLRaw-1.4.0.0 Registering OpenGLRaw-1.4.0.0... Installed OpenGLRaw-1.4.0.0 [1 of 1] Compiling Main ( /tmp/vect-0.4.7-25235/vect-0.4.7/Setup.lhs, /tmp/vect-0.4.7-25235/vect-0.4.7/dist/setup/Main.o ) Linking /tmp/vect-0.4.7-25235/vect-0.4.7/dist/setup/setup ... Configuring vect-0.4.7... Building vect-0.4.7... Preprocessing library vect-0.4.7... [ 1 of 21] Compiling Data.Vect.Double.Base ( Data/Vect/Double/Base.hs, dist/build/Data/Vect/Double/Base.o ) Data/Vect/Double/Base.hs:29:1: Warning: The import of `Control.Monad' is redundant except perhaps to import instances from `Control.Monad' To import instances alone, use: import Control.Monad() [ 2 of 21] Compiling Data.Vect.Double.Util.Dim2 ( Data/Vect/Double/Util/Dim2.hs, dist/build/Data/Vect/Double/Util/Dim2.o ) [ 3 of 21] Compiling Data.Vect.Double.Util.Dim3 ( Data/Vect/Double/Util/Dim3.hs, dist/build/Data/Vect/Double/Util/Dim3.o ) Data/Vect/Double/Util/Dim3.hs:63:10: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim3.hs:7:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Dim3.hs:70:9: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim3.hs:7:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) [ 4 of 21] Compiling Data.Vect.Double.Interpolate ( Data/Vect/Double/Interpolate.hs, dist/build/Data/Vect/Double/Interpolate.o ) Data/Vect/Double/Interpolate.hs:15:1: Warning: The import of `Data.Vect.Double.Util.Dim2' is redundant except perhaps to import instances from `Data.Vect.Double.Util.Dim2' To import instances alone, use: import Data.Vect.Double.Util.Dim2() Data/Vect/Double/Interpolate.hs:16:1: Warning: The import of `Data.Vect.Double.Util.Dim3' is redundant except perhaps to import instances from `Data.Vect.Double.Util.Dim3' To import instances alone, use: import Data.Vect.Double.Util.Dim3() [ 5 of 21] Compiling Data.Vect.Double.GramSchmidt ( Data/Vect/Double/GramSchmidt.hs, dist/build/Data/Vect/Double/GramSchmidt.o ) [ 6 of 21] Compiling Data.Vect.Double.Util.Dim4 ( Data/Vect/Double/Util/Dim4.hs, dist/build/Data/Vect/Double/Util/Dim4.o ) Data/Vect/Double/Util/Dim4.hs:72:10: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim4.hs:10:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Dim4.hs:76:9: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim4.hs:10:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Dim4.hs:81:13: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim4.hs:10:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Dim4.hs:91:12: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim4.hs:10:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) [ 7 of 21] Compiling Data.Vect.Double.Util.Projective ( Data/Vect/Double/Util/Projective.hs, dist/build/Data/Vect/Double/Util/Projective.o ) Data/Vect/Double/Util/Projective.hs:27:1: Warning: The qualified import of `Data.Vect.Double.Util.Dim4' is redundant except perhaps to import instances from `Data.Vect.Double.Util.Dim4' To import instances alone, use: import Data.Vect.Double.Util.Dim4() Data/Vect/Double/Util/Projective.hs:32:17: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Projective.hs:24:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Projective.hs:35:16: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Projective.hs:24:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Projective.hs:43:18: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Projective.hs:24:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Projective.hs:47:19: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Projective.hs:24:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) [ 8 of 21] Compiling Data.Vect.Double.Util.Quaternion ( Data/Vect/Double/Util/Quaternion.hs, dist/build/Data/Vect/Double/Util/Quaternion.o ) Data/Vect/Double/Util/Quaternion.hs:196:11: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Quaternion.hs:21:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Quaternion.hs:199:12: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Quaternion.hs:21:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) [ 9 of 21] Compiling Data.Vect.Double.Instances ( Data/Vect/Double/Instances.hs, dist/build/Data/Vect/Double/Instances.o ) Data/Vect/Double/Instances.hs:31:10: Warning: Orphan instance: instance Eq Vec2 Data/Vect/Double/Instances.hs:34:10: Warning: Orphan instance: instance Num Vec2 Data/Vect/Double/Instances.hs:43:10: Warning: Orphan instance: instance Fractional Vec2 Data/Vect/Double/Instances.hs:49:10: Warning: Orphan instance: instance Eq Vec3 Data/Vect/Double/Instances.hs:52:10: Warning: Orphan instance: instance Num Vec3 Data/Vect/Double/Instances.hs:61:10: Warning: Orphan instance: instance Fractional Vec3 Data/Vect/Double/Instances.hs:67:10: Warning: Orphan instance: instance Eq Vec4 Data/Vect/Double/Instances.hs:70:10: Warning: Orphan instance: instance Num Vec4 Data/Vect/Double/Instances.hs:79:10: Warning: Orphan instance: instance Fractional Vec4 Data/Vect/Double/Instances.hs:86:10: Warning: Orphan instance: instance Eq Mat2 Data/Vect/Double/Instances.hs:89:10: Warning: Orphan instance: instance Num Mat2 Data/Vect/Double/Instances.hs:106:10: Warning: Orphan instance: instance Fractional Mat2 Data/Vect/Double/Instances.hs:114:10: Warning: Orphan instance: instance Eq Mat3 Data/Vect/Double/Instances.hs:117:10: Warning: Orphan instance: instance Num Mat3 Data/Vect/Double/Instances.hs:134:10: Warning: Orphan instance: instance Fractional Mat3 Data/Vect/Double/Instances.hs:142:10: Warning: Orphan instance: instance Eq Mat4 Data/Vect/Double/Instances.hs:145:10: Warning: Orphan instance: instance Num Mat4 Data/Vect/Double/Instances.hs:162:10: Warning: Orphan instance: instance Fractional Mat4 [10 of 21] Compiling Data.Vect.Double ( Data/Vect/Double.hs, dist/build/Data/Vect/Double.o ) [11 of 21] Compiling Data.Vect.Float.Base ( Data/Vect/Float/Base.hs, dist/build/Data/Vect/Float/Base.o ) Data/Vect/Float/Base.hs:29:1: Warning: The import of `Control.Monad' is redundant except perhaps to import instances from `Control.Monad' To import instances alone, use: import Control.Monad() [12 of 21] Compiling Data.Vect.Float.Util.Dim2 ( Data/Vect/Float/Util/Dim2.hs, dist/build/Data/Vect/Float/Util/Dim2.o ) [13 of 21] Compiling Data.Vect.Float.Util.Dim3 ( Data/Vect/Float/Util/Dim3.hs, dist/build/Data/Vect/Float/Util/Dim3.o ) Data/Vect/Float/Util/Dim3.hs:63:10: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim3.hs:7:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Dim3.hs:70:9: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim3.hs:7:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) [14 of 21] Compiling Data.Vect.Float.Interpolate ( Data/Vect/Float/Interpolate.hs, dist/build/Data/Vect/Float/Interpolate.o ) Data/Vect/Float/Interpolate.hs:15:1: Warning: The import of `Data.Vect.Float.Util.Dim2' is redundant except perhaps to import instances from `Data.Vect.Float.Util.Dim2' To import instances alone, use: import Data.Vect.Float.Util.Dim2() Data/Vect/Float/Interpolate.hs:16:1: Warning: The import of `Data.Vect.Float.Util.Dim3' is redundant except perhaps to import instances from `Data.Vect.Float.Util.Dim3' To import instances alone, use: import Data.Vect.Float.Util.Dim3() [15 of 21] Compiling Data.Vect.Float.GramSchmidt ( Data/Vect/Float/GramSchmidt.hs, dist/build/Data/Vect/Float/GramSchmidt.o ) [16 of 21] Compiling Data.Vect.Float.Util.Dim4 ( Data/Vect/Float/Util/Dim4.hs, dist/build/Data/Vect/Float/Util/Dim4.o ) Data/Vect/Float/Util/Dim4.hs:72:10: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim4.hs:10:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Dim4.hs:76:9: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim4.hs:10:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Dim4.hs:81:13: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim4.hs:10:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Dim4.hs:91:12: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim4.hs:10:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) [17 of 21] Compiling Data.Vect.Float.Util.Projective ( Data/Vect/Float/Util/Projective.hs, dist/build/Data/Vect/Float/Util/Projective.o ) Data/Vect/Float/Util/Projective.hs:27:1: Warning: The qualified import of `Data.Vect.Float.Util.Dim4' is redundant except perhaps to import instances from `Data.Vect.Float.Util.Dim4' To import instances alone, use: import Data.Vect.Float.Util.Dim4() Data/Vect/Float/Util/Projective.hs:32:17: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Projective.hs:24:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Projective.hs:35:16: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Projective.hs:24:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Projective.hs:43:18: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Projective.hs:24:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Projective.hs:47:19: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Projective.hs:24:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) [18 of 21] Compiling Data.Vect.Float.Util.Quaternion ( Data/Vect/Float/Util/Quaternion.hs, dist/build/Data/Vect/Float/Util/Quaternion.o ) Data/Vect/Float/Util/Quaternion.hs:196:11: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Quaternion.hs:21:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Quaternion.hs:199:12: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Quaternion.hs:21:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) [19 of 21] Compiling Data.Vect.Float.Instances ( Data/Vect/Float/Instances.hs, dist/build/Data/Vect/Float/Instances.o ) Data/Vect/Float/Instances.hs:31:10: Warning: Orphan instance: instance Eq Vec2 Data/Vect/Float/Instances.hs:34:10: Warning: Orphan instance: instance Num Vec2 Data/Vect/Float/Instances.hs:43:10: Warning: Orphan instance: instance Fractional Vec2 Data/Vect/Float/Instances.hs:49:10: Warning: Orphan instance: instance Eq Vec3 Data/Vect/Float/Instances.hs:52:10: Warning: Orphan instance: instance Num Vec3 Data/Vect/Float/Instances.hs:61:10: Warning: Orphan instance: instance Fractional Vec3 Data/Vect/Float/Instances.hs:67:10: Warning: Orphan instance: instance Eq Vec4 Data/Vect/Float/Instances.hs:70:10: Warning: Orphan instance: instance Num Vec4 Data/Vect/Float/Instances.hs:79:10: Warning: Orphan instance: instance Fractional Vec4 Data/Vect/Float/Instances.hs:86:10: Warning: Orphan instance: instance Eq Mat2 Data/Vect/Float/Instances.hs:89:10: Warning: Orphan instance: instance Num Mat2 Data/Vect/Float/Instances.hs:106:10: Warning: Orphan instance: instance Fractional Mat2 Data/Vect/Float/Instances.hs:114:10: Warning: Orphan instance: instance Eq Mat3 Data/Vect/Float/Instances.hs:117:10: Warning: Orphan instance: instance Num Mat3 Data/Vect/Float/Instances.hs:134:10: Warning: Orphan instance: instance Fractional Mat3 Data/Vect/Float/Instances.hs:142:10: Warning: Orphan instance: instance Eq Mat4 Data/Vect/Float/Instances.hs:145:10: Warning: Orphan instance: instance Num Mat4 Data/Vect/Float/Instances.hs:162:10: Warning: Orphan instance: instance Fractional Mat4 [20 of 21] Compiling Data.Vect.Float ( Data/Vect/Float.hs, dist/build/Data/Vect/Float.o ) [21 of 21] Compiling Data.Vect ( Data/Vect.hs, dist/build/Data/Vect.o ) In-place registering vect-0.4.7... Running Haddock for vect-0.4.7... Running hscolour for vect-0.4.7... Preprocessing library vect-0.4.7... Preprocessing library vect-0.4.7... Data/Vect/Double/Base.hs:29:1: Warning: The import of `Control.Monad' is redundant except perhaps to import instances from `Control.Monad' To import instances alone, use: import Control.Monad() Data/Vect/Double/Util/Dim3.hs:63:10: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim3.hs:7:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Dim3.hs:70:9: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim3.hs:7:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Interpolate.hs:15:1: Warning: The import of `Data.Vect.Double.Util.Dim2' is redundant except perhaps to import instances from `Data.Vect.Double.Util.Dim2' To import instances alone, use: import Data.Vect.Double.Util.Dim2() Data/Vect/Double/Interpolate.hs:16:1: Warning: The import of `Data.Vect.Double.Util.Dim3' is redundant except perhaps to import instances from `Data.Vect.Double.Util.Dim3' To import instances alone, use: import Data.Vect.Double.Util.Dim3() Data/Vect/Double/Util/Dim4.hs:72:10: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim4.hs:10:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Dim4.hs:76:9: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim4.hs:10:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Dim4.hs:81:13: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim4.hs:10:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Dim4.hs:91:12: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim4.hs:10:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Projective.hs:27:1: Warning: The qualified import of `Data.Vect.Double.Util.Dim4' is redundant except perhaps to import instances from `Data.Vect.Double.Util.Dim4' To import instances alone, use: import Data.Vect.Double.Util.Dim4() Data/Vect/Double/Util/Projective.hs:32:17: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Projective.hs:24:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Projective.hs:35:16: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Projective.hs:24:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Projective.hs:43:18: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Projective.hs:24:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Projective.hs:47:19: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Projective.hs:24:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Quaternion.hs:196:11: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Quaternion.hs:21:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Quaternion.hs:199:12: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Quaternion.hs:21:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Instances.hs:31:10: Warning: Orphan instance: instance Eq Vec2 Data/Vect/Double/Instances.hs:34:10: Warning: Orphan instance: instance Num Vec2 Data/Vect/Double/Instances.hs:43:10: Warning: Orphan instance: instance Fractional Vec2 Data/Vect/Double/Instances.hs:49:10: Warning: Orphan instance: instance Eq Vec3 Data/Vect/Double/Instances.hs:52:10: Warning: Orphan instance: instance Num Vec3 Data/Vect/Double/Instances.hs:61:10: Warning: Orphan instance: instance Fractional Vec3 Data/Vect/Double/Instances.hs:67:10: Warning: Orphan instance: instance Eq Vec4 Data/Vect/Double/Instances.hs:70:10: Warning: Orphan instance: instance Num Vec4 Data/Vect/Double/Instances.hs:79:10: Warning: Orphan instance: instance Fractional Vec4 Data/Vect/Double/Instances.hs:86:10: Warning: Orphan instance: instance Eq Mat2 Data/Vect/Double/Instances.hs:89:10: Warning: Orphan instance: instance Num Mat2 Data/Vect/Double/Instances.hs:106:10: Warning: Orphan instance: instance Fractional Mat2 Data/Vect/Double/Instances.hs:114:10: Warning: Orphan instance: instance Eq Mat3 Data/Vect/Double/Instances.hs:117:10: Warning: Orphan instance: instance Num Mat3 Data/Vect/Double/Instances.hs:134:10: Warning: Orphan instance: instance Fractional Mat3 Data/Vect/Double/Instances.hs:142:10: Warning: Orphan instance: instance Eq Mat4 Data/Vect/Double/Instances.hs:145:10: Warning: Orphan instance: instance Num Mat4 Data/Vect/Double/Instances.hs:162:10: Warning: Orphan instance: instance Fractional Mat4 Data/Vect/Float/Base.hs:29:1: Warning: The import of `Control.Monad' is redundant except perhaps to import instances from `Control.Monad' To import instances alone, use: import Control.Monad() Data/Vect/Float/Util/Dim3.hs:63:10: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim3.hs:7:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Dim3.hs:70:9: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim3.hs:7:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Interpolate.hs:15:1: Warning: The import of `Data.Vect.Float.Util.Dim2' is redundant except perhaps to import instances from `Data.Vect.Float.Util.Dim2' To import instances alone, use: import Data.Vect.Float.Util.Dim2() Data/Vect/Float/Interpolate.hs:16:1: Warning: The import of `Data.Vect.Float.Util.Dim3' is redundant except perhaps to import instances from `Data.Vect.Float.Util.Dim3' To import instances alone, use: import Data.Vect.Float.Util.Dim3() Data/Vect/Float/Util/Dim4.hs:72:10: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim4.hs:10:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Dim4.hs:76:9: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim4.hs:10:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Dim4.hs:81:13: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim4.hs:10:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Dim4.hs:91:12: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim4.hs:10:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Projective.hs:27:1: Warning: The qualified import of `Data.Vect.Float.Util.Dim4' is redundant except perhaps to import instances from `Data.Vect.Float.Util.Dim4' To import instances alone, use: import Data.Vect.Float.Util.Dim4() Data/Vect/Float/Util/Projective.hs:32:17: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Projective.hs:24:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Projective.hs:35:16: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Projective.hs:24:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Projective.hs:43:18: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Projective.hs:24:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Projective.hs:47:19: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Projective.hs:24:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Quaternion.hs:196:11: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Quaternion.hs:21:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Quaternion.hs:199:12: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Quaternion.hs:21:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Instances.hs:31:10: Warning: Orphan instance: instance Eq Vec2 Data/Vect/Float/Instances.hs:34:10: Warning: Orphan instance: instance Num Vec2 Data/Vect/Float/Instances.hs:43:10: Warning: Orphan instance: instance Fractional Vec2 Data/Vect/Float/Instances.hs:49:10: Warning: Orphan instance: instance Eq Vec3 Data/Vect/Float/Instances.hs:52:10: Warning: Orphan instance: instance Num Vec3 Data/Vect/Float/Instances.hs:61:10: Warning: Orphan instance: instance Fractional Vec3 Data/Vect/Float/Instances.hs:67:10: Warning: Orphan instance: instance Eq Vec4 Data/Vect/Float/Instances.hs:70:10: Warning: Orphan instance: instance Num Vec4 Data/Vect/Float/Instances.hs:79:10: Warning: Orphan instance: instance Fractional Vec4 Data/Vect/Float/Instances.hs:86:10: Warning: Orphan instance: instance Eq Mat2 Data/Vect/Float/Instances.hs:89:10: Warning: Orphan instance: instance Num Mat2 Data/Vect/Float/Instances.hs:106:10: Warning: Orphan instance: instance Fractional Mat2 Data/Vect/Float/Instances.hs:114:10: Warning: Orphan instance: instance Eq Mat3 Data/Vect/Float/Instances.hs:117:10: Warning: Orphan instance: instance Num Mat3 Data/Vect/Float/Instances.hs:134:10: Warning: Orphan instance: instance Fractional Mat3 Data/Vect/Float/Instances.hs:142:10: Warning: Orphan instance: instance Eq Mat4 Data/Vect/Float/Instances.hs:145:10: Warning: Orphan instance: instance Num Mat4 Data/Vect/Float/Instances.hs:162:10: Warning: Orphan instance: instance Fractional Mat4 Haddock coverage: 32% ( 16 / 50) in 'Data.Vect.Double.Base' 39% ( 7 / 18) in 'Data.Vect.Double.Util.Dim2' 29% ( 7 / 24) in 'Data.Vect.Double.Util.Dim3' 67% ( 2 / 3) in 'Data.Vect.Double.Interpolate' 100% ( 2 / 2) in 'Data.Vect.Double.GramSchmidt' 41% ( 7 / 17) in 'Data.Vect.Double.Util.Dim4' 75% ( 9 / 12) in 'Data.Vect.Double.Util.Projective' 56% ( 19 / 34) in 'Data.Vect.Double.Util.Quaternion' 100% ( 3 / 3) in 'Data.Vect.Double.Instances' 83% ( 5 / 6) in 'Data.Vect.Double' 32% ( 16 / 50) in 'Data.Vect.Float.Base' 39% ( 7 / 18) in 'Data.Vect.Float.Util.Dim2' 29% ( 7 / 24) in 'Data.Vect.Float.Util.Dim3' 67% ( 2 / 3) in 'Data.Vect.Float.Interpolate' 100% ( 2 / 2) in 'Data.Vect.Float.GramSchmidt' 41% ( 7 / 17) in 'Data.Vect.Float.Util.Dim4' 75% ( 9 / 12) in 'Data.Vect.Float.Util.Projective' 56% ( 19 / 34) in 'Data.Vect.Float.Util.Quaternion' 100% ( 3 / 3) in 'Data.Vect.Float.Instances' 83% ( 5 / 6) in 'Data.Vect.Float' 100% ( 2 / 2) in 'Data.Vect' Documentation created: dist/doc/html/vect/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/vect-0.4.7 Registering vect-0.4.7... Installed vect-0.4.7 Configuring GLURaw-1.4.0.0... Building GLURaw-1.4.0.0... Preprocessing library GLURaw-1.4.0.0... [1 of 7] Compiling Graphics.Rendering.GLU.Raw.TypesInternal ( src/Graphics/Rendering/GLU/Raw/TypesInternal.hs, dist/build/Graphics/Rendering/GLU/Raw/TypesInternal.o ) [2 of 7] Compiling Graphics.Rendering.GLU.Raw.APIEntry ( src/Graphics/Rendering/GLU/Raw/APIEntry.hs, dist/build/Graphics/Rendering/GLU/Raw/APIEntry.o ) [3 of 7] Compiling Graphics.Rendering.GLU.Raw.Callbacks ( src/Graphics/Rendering/GLU/Raw/Callbacks.hs, dist/build/Graphics/Rendering/GLU/Raw/Callbacks.o ) [4 of 7] Compiling Graphics.Rendering.GLU.Raw.Types ( src/Graphics/Rendering/GLU/Raw/Types.hs, dist/build/Graphics/Rendering/GLU/Raw/Types.o ) [5 of 7] Compiling Graphics.Rendering.GLU.Raw.Tokens ( src/Graphics/Rendering/GLU/Raw/Tokens.hs, dist/build/Graphics/Rendering/GLU/Raw/Tokens.o ) [6 of 7] Compiling Graphics.Rendering.GLU.Raw.Functions ( src/Graphics/Rendering/GLU/Raw/Functions.hs, dist/build/Graphics/Rendering/GLU/Raw/Functions.o ) [7 of 7] Compiling Graphics.Rendering.GLU.Raw ( src/Graphics/Rendering/GLU/Raw.hs, dist/build/Graphics/Rendering/GLU/Raw.o ) In-place registering GLURaw-1.4.0.0... Running Haddock for GLURaw-1.4.0.0... Running hscolour for GLURaw-1.4.0.0... Preprocessing library GLURaw-1.4.0.0... Preprocessing library GLURaw-1.4.0.0... Haddock coverage: 25% ( 1 / 4) in 'Graphics.Rendering.GLU.Raw.TypesInternal' 80% ( 4 / 5) in 'Graphics.Rendering.GLU.Raw.APIEntry' 13% ( 8 / 60) in 'Graphics.Rendering.GLU.Raw.Callbacks' 25% ( 1 / 4) in 'Graphics.Rendering.GLU.Raw.Types' 1% ( 1 /150) in 'Graphics.Rendering.GLU.Raw.Tokens' 2% ( 1 / 60) in 'Graphics.Rendering.GLU.Raw.Functions' 100% ( 5 / 5) in 'Graphics.Rendering.GLU.Raw' Documentation created: dist/doc/html/GLURaw/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/GLURaw-1.4.0.0 Registering GLURaw-1.4.0.0... Installed GLURaw-1.4.0.0 Configuring OpenGL-2.9.1.0... Building OpenGL-2.9.1.0... Preprocessing library OpenGL-2.9.1.0... [ 1 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexAttributes ( Graphics/Rendering/OpenGL/GL/VertexAttributes.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexAttributes.o ) [ 2 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Filter ( Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Filter.o ) [ 3 of 117] Compiling Graphics.Rendering.OpenGL.GL.PointParameter ( Graphics/Rendering/OpenGL/GL/PointParameter.hs, dist/build/Graphics/Rendering/OpenGL/GL/PointParameter.o ) [ 4 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelFormat ( Graphics/Rendering/OpenGL/GL/PixelFormat.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelFormat.o ) [ 5 of 117] Compiling Graphics.Rendering.OpenGL.GL.ComparisonFunction ( Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs, dist/build/Graphics/Rendering/OpenGL/GL/ComparisonFunction.o ) [ 6 of 117] Compiling Graphics.Rendering.OpenGL.GL.BlendingFactor ( Graphics/Rendering/OpenGL/GL/BlendingFactor.hs, dist/build/Graphics/Rendering/OpenGL/GL/BlendingFactor.o ) [ 7 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat ( Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.o ) [ 8 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget ( Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.o ) [ 9 of 117] Compiling Graphics.Rendering.OpenGL.GL.BufferMode ( Graphics/Rendering/OpenGL/GL/BufferMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/BufferMode.o ) [ 10 of 117] Compiling Graphics.Rendering.OpenGL.GL.IOState ( Graphics/Rendering/OpenGL/GL/IOState.hs, dist/build/Graphics/Rendering/OpenGL/GL/IOState.o ) [ 11 of 117] Compiling Graphics.Rendering.OpenGL.GL.PolygonMode ( Graphics/Rendering/OpenGL/GL/PolygonMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/PolygonMode.o ) [ 12 of 117] Compiling Graphics.Rendering.OpenGL.GL.DataType ( Graphics/Rendering/OpenGL/GL/DataType.hs, dist/build/Graphics/Rendering/OpenGL/GL/DataType.o ) [ 13 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelData ( Graphics/Rendering/OpenGL/GL/PixelData.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelData.o ) [ 14 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit ( Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.o ) [ 15 of 117] Compiling Graphics.Rendering.OpenGL.GL.Face ( Graphics/Rendering/OpenGL/GL/Face.hs, dist/build/Graphics/Rendering/OpenGL/GL/Face.o ) [ 16 of 117] Compiling Graphics.Rendering.OpenGL.GLU.ErrorsInternal ( Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs, dist/build/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.o ) [ 17 of 117] Compiling Graphics.Rendering.OpenGL.GL.PeekPoke ( Graphics/Rendering/OpenGL/GL/PeekPoke.hs, dist/build/Graphics/Rendering/OpenGL/GL/PeekPoke.o ) [ 18 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment ( Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.o ) [ 19 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget ( Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.o ) [ 20 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils.PName ( Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.o ) [ 21 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib ( Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.o ) [ 22 of 117] Compiling Graphics.Rendering.OpenGL.GL.GLboolean ( Graphics/Rendering/OpenGL/GL/GLboolean.hs, dist/build/Graphics/Rendering/OpenGL/GL/GLboolean.o ) [ 23 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset ( Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.o ) [ 24 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink ( Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.o ) [ 25 of 117] Compiling Graphics.Rendering.OpenGL.GL.PrimitiveMode ( Graphics/Rendering/OpenGL/GL/PrimitiveMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/PrimitiveMode.o ) [ 26 of 117] Compiling Graphics.Rendering.OpenGL.GL.Exception ( Graphics/Rendering/OpenGL/GL/Exception.hs, dist/build/Graphics/Rendering/OpenGL/GL/Exception.o ) [ 27 of 117] Compiling Graphics.Rendering.OpenGL.GL.EdgeFlag ( Graphics/Rendering/OpenGL/GL/EdgeFlag.hs, dist/build/Graphics/Rendering/OpenGL/GL/EdgeFlag.o ) [ 28 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils ( Graphics/Rendering/OpenGL/GL/QueryUtils.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils.o ) [ 29 of 117] Compiling Graphics.Rendering.OpenGL.GL.Domain ( Graphics/Rendering/OpenGL/GL/Domain.hs, dist/build/Graphics/Rendering/OpenGL/GL/Domain.o ) [ 30 of 117] Compiling Graphics.Rendering.OpenGL.GL.SavingState ( Graphics/Rendering/OpenGL/GL/SavingState.hs, dist/build/Graphics/Rendering/OpenGL/GL/SavingState.o ) [ 31 of 117] Compiling Graphics.Rendering.OpenGL.GL.Tensor ( Graphics/Rendering/OpenGL/GL/Tensor.hs, dist/build/Graphics/Rendering/OpenGL/GL/Tensor.o ) [ 32 of 117] Compiling Graphics.Rendering.OpenGL.GL.StateVar ( Graphics/Rendering/OpenGL/GL/StateVar.hs, dist/build/Graphics/Rendering/OpenGL/GL/StateVar.o ) [ 33 of 117] Compiling Graphics.Rendering.OpenGL.GL.StringQueries ( Graphics/Rendering/OpenGL/GL/StringQueries.hs, dist/build/Graphics/Rendering/OpenGL/GL/StringQueries.o ) [ 34 of 117] Compiling Graphics.Rendering.OpenGL.GL.Capability ( Graphics/Rendering/OpenGL/GL/Capability.hs, dist/build/Graphics/Rendering/OpenGL/GL/Capability.o ) [ 35 of 117] Compiling Graphics.Rendering.OpenGL.GL.ByteString ( Graphics/Rendering/OpenGL/GL/ByteString.hs, dist/build/Graphics/Rendering/OpenGL/GL/ByteString.o ) [ 36 of 117] Compiling Graphics.Rendering.OpenGL.GL.RenderMode ( Graphics/Rendering/OpenGL/GL/RenderMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/RenderMode.o ) [ 37 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage ( Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.o ) [ 38 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax ( Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.o ) [ 39 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Limits ( Graphics/Rendering/OpenGL/GL/Shaders/Limits.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Limits.o ) [ 40 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Initialization ( Graphics/Rendering/OpenGL/GLU/Initialization.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Initialization.o ) [ 41 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Errors ( Graphics/Rendering/OpenGL/GLU/Errors.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Errors.o ) [ 42 of 117] Compiling Graphics.Rendering.OpenGL.GL.Hints ( Graphics/Rendering/OpenGL/GL/Hints.hs, dist/build/Graphics/Rendering/OpenGL/GL/Hints.o ) [ 43 of 117] Compiling Graphics.Rendering.OpenGL.GL.Selection ( Graphics/Rendering/OpenGL/GL/Selection.hs, dist/build/Graphics/Rendering/OpenGL/GL/Selection.o ) [ 44 of 117] Compiling Graphics.Rendering.OpenGL.GL.ColorSum ( Graphics/Rendering/OpenGL/GL/ColorSum.hs, dist/build/Graphics/Rendering/OpenGL/GL/ColorSum.o ) [ 45 of 117] Compiling Graphics.Rendering.OpenGL.GL.LineSegments ( Graphics/Rendering/OpenGL/GL/LineSegments.hs, dist/build/Graphics/Rendering/OpenGL/GL/LineSegments.o ) [ 46 of 117] Compiling Graphics.Rendering.OpenGL.GL.Points ( Graphics/Rendering/OpenGL/GL/Points.hs, dist/build/Graphics/Rendering/OpenGL/GL/Points.o ) [ 47 of 117] Compiling Graphics.Rendering.OpenGL.GL.Antialiasing ( Graphics/Rendering/OpenGL/GL/Antialiasing.hs, dist/build/Graphics/Rendering/OpenGL/GL/Antialiasing.o ) [ 48 of 117] Compiling Graphics.Rendering.OpenGL.GL.CoordTrans ( Graphics/Rendering/OpenGL/GL/CoordTrans.hs, dist/build/Graphics/Rendering/OpenGL/GL/CoordTrans.o ) [ 49 of 117] Compiling Graphics.Rendering.OpenGL.GL.Clipping ( Graphics/Rendering/OpenGL/GL/Clipping.hs, dist/build/Graphics/Rendering/OpenGL/GL/Clipping.o ) [ 50 of 117] Compiling Graphics.Rendering.OpenGL.GL.Bitmaps ( Graphics/Rendering/OpenGL/GL/Bitmaps.hs, dist/build/Graphics/Rendering/OpenGL/GL/Bitmaps.o ) [ 51 of 117] Compiling Graphics.Rendering.OpenGL.GL.ReadCopyPixels ( Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs, dist/build/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.o ) [ 52 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization ( Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.o ) [ 53 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Matrix ( Graphics/Rendering/OpenGL/GLU/Matrix.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Matrix.o ) [ 54 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexSpec ( Graphics/Rendering/OpenGL/GL/VertexSpec.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexSpec.o ) [ 55 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexArrays ( Graphics/Rendering/OpenGL/GL/VertexArrays.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexArrays.o ) [ 56 of 117] Compiling Graphics.Rendering.OpenGL.GL.RasterPos ( Graphics/Rendering/OpenGL/GL/RasterPos.hs, dist/build/Graphics/Rendering/OpenGL/GL/RasterPos.o ) [ 57 of 117] Compiling Graphics.Rendering.OpenGL.GL.Colors ( Graphics/Rendering/OpenGL/GL/Colors.hs, dist/build/Graphics/Rendering/OpenGL/GL/Colors.o ) [ 58 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Quadrics ( Graphics/Rendering/OpenGL/GLU/Quadrics.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Quadrics.o ) [ 59 of 117] Compiling Graphics.Rendering.OpenGL.GL.Fog ( Graphics/Rendering/OpenGL/GL/Fog.hs, dist/build/Graphics/Rendering/OpenGL/GL/Fog.o ) [ 60 of 117] Compiling Graphics.Rendering.OpenGL.GL.Framebuffer ( Graphics/Rendering/OpenGL/GL/Framebuffer.hs, dist/build/Graphics/Rendering/OpenGL/GL/Framebuffer.o ) [ 61 of 117] Compiling Graphics.Rendering.OpenGL.GL.PerFragment ( Graphics/Rendering/OpenGL/GL/PerFragment.hs, dist/build/Graphics/Rendering/OpenGL/GL/PerFragment.o ) [ 62 of 117] Compiling Graphics.Rendering.OpenGL.GL.Feedback ( Graphics/Rendering/OpenGL/GL/Feedback.hs, dist/build/Graphics/Rendering/OpenGL/GL/Feedback.o ) [ 63 of 117] Compiling Graphics.Rendering.OpenGL.GL.ControlPoint ( Graphics/Rendering/OpenGL/GL/ControlPoint.hs, dist/build/Graphics/Rendering/OpenGL/GL/ControlPoint.o ) [ 64 of 117] Compiling Graphics.Rendering.OpenGL.GL.Evaluators ( Graphics/Rendering/OpenGL/GL/Evaluators.hs, dist/build/Graphics/Rendering/OpenGL/GL/Evaluators.o ) [ 65 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer ( Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.o ) [ 66 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap ( Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.o ) [ 67 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable ( Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.o ) [ 68 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget ( Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.o ) [ 69 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Application ( Graphics/Rendering/OpenGL/GL/Texturing/Application.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Application.o ) [ 70 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Mipmapping ( Graphics/Rendering/OpenGL/GLU/Mipmapping.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Mipmapping.o ) [ 71 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution ( Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.o ) [ 72 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram ( Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.o ) [ 73 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles ( Graphics/Rendering/OpenGL/GL/PixelRectangles.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles.o ) [ 74 of 117] Compiling Graphics.Rendering.OpenGL.GL.Polygons ( Graphics/Rendering/OpenGL/GL/Polygons.hs, dist/build/Graphics/Rendering/OpenGL/GL/Polygons.o ) [ 75 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Specification ( Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Specification.o ) [ 76 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixellikeObject ( Graphics/Rendering/OpenGL/GL/PixellikeObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixellikeObject.o ) [ 77 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Queries ( Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Queries.o ) [ 78 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TexParameter ( Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.o ) [ 79 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Parameters ( Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.o ) [ 80 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Environments ( Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Environments.o ) [ 81 of 117] Compiling Graphics.Rendering.OpenGL.GLU.NURBS ( Graphics/Rendering/OpenGL/GLU/NURBS.hs, dist/build/Graphics/Rendering/OpenGL/GLU/NURBS.o ) [ 82 of 117] Compiling Graphics.Rendering.OpenGL.GL.Rectangles ( Graphics/Rendering/OpenGL/GL/Rectangles.hs, dist/build/Graphics/Rendering/OpenGL/GL/Rectangles.o ) [ 83 of 117] Compiling Graphics.Rendering.OpenGL.GL.BeginEnd ( Graphics/Rendering/OpenGL/GL/BeginEnd.hs, dist/build/Graphics/Rendering/OpenGL/GL/BeginEnd.o ) [ 84 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Tessellation ( Graphics/Rendering/OpenGL/GLU/Tessellation.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Tessellation.o ) [ 85 of 117] Compiling Graphics.Rendering.OpenGL.GL.ObjectName ( Graphics/Rendering/OpenGL/GL/ObjectName.hs, dist/build/Graphics/Rendering/OpenGL/GL/ObjectName.o ) [ 86 of 117] Compiling Graphics.Rendering.OpenGL.GL.SyncObjects ( Graphics/Rendering/OpenGL/GL/SyncObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/SyncObjects.o ) [ 87 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexArrayObjects ( Graphics/Rendering/OpenGL/GL/VertexArrayObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.o ) [ 88 of 117] Compiling Graphics.Rendering.OpenGL.GL.BufferObjects ( Graphics/Rendering/OpenGL/GL/BufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/BufferObjects.o ) [ 89 of 117] Compiling Graphics.Rendering.OpenGL.GL.DisplayLists ( Graphics/Rendering/OpenGL/GL/DisplayLists.hs, dist/build/Graphics/Rendering/OpenGL/GL/DisplayLists.o ) [ 90 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryObject ( Graphics/Rendering/OpenGL/GL/QueryObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryObject.o ) [ 91 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryObjects ( Graphics/Rendering/OpenGL/GL/QueryObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryObjects.o ) [ 92 of 117] Compiling Graphics.Rendering.OpenGL.GL.ConditionalRendering ( Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs, dist/build/Graphics/Rendering/OpenGL/GL/ConditionalRendering.o ) [ 93 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject ( Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.o ) [ 94 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects ( Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.o ) [ 95 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureObject ( Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.o ) [ 96 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments ( Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.o ) [ 97 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries ( Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.o ) [ 98 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Objects ( Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Objects.o ) [ 99 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing ( Graphics/Rendering/OpenGL/GL/Texturing.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing.o ) [100 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject ( Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.o ) [101 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects ( Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.o ) [102 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects ( Graphics/Rendering/OpenGL/GL/FramebufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects.o ) [103 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Program ( Graphics/Rendering/OpenGL/GL/Shaders/Program.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Program.o ) [104 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries ( Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.o ) [105 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Variables ( Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Variables.o ) [106 of 117] Compiling Graphics.Rendering.OpenGL.GL.TransformFeedback ( Graphics/Rendering/OpenGL/GL/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/GL/TransformFeedback.o ) [107 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Attribs ( Graphics/Rendering/OpenGL/GL/Shaders/Attribs.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.o ) [108 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Shader ( Graphics/Rendering/OpenGL/GL/Shaders/Shader.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Shader.o ) [109 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects ( Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.o ) [110 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries ( Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.o ) [111 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects ( Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.o ) [112 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Uniform ( Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.o ) [113 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders ( Graphics/Rendering/OpenGL/GL/Shaders.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders.o ) [114 of 117] Compiling Graphics.Rendering.OpenGL.GL.FlushFinish ( Graphics/Rendering/OpenGL/GL/FlushFinish.hs, dist/build/Graphics/Rendering/OpenGL/GL/FlushFinish.o ) [115 of 117] Compiling Graphics.Rendering.OpenGL.GLU ( Graphics/Rendering/OpenGL/GLU.hs, dist/build/Graphics/Rendering/OpenGL/GLU.o ) [116 of 117] Compiling Graphics.Rendering.OpenGL.GL ( Graphics/Rendering/OpenGL/GL.hs, dist/build/Graphics/Rendering/OpenGL/GL.o ) [117 of 117] Compiling Graphics.Rendering.OpenGL ( Graphics/Rendering/OpenGL.hs, dist/build/Graphics/Rendering/OpenGL.o ) In-place registering OpenGL-2.9.1.0... Running Haddock for OpenGL-2.9.1.0... Running hscolour for OpenGL-2.9.1.0... Preprocessing library OpenGL-2.9.1.0... Preprocessing library OpenGL-2.9.1.0... Haddock coverage: 80% ( 8 / 10) in 'Graphics.Rendering.OpenGL.GL.VertexAttributes' 12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GL.Texturing.Filter' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PointParameter' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PixelFormat' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.ComparisonFunction' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.BlendingFactor' 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat' 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.GL.BufferMode' 17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.GL.IOState' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PolygonMode' 14% ( 1 / 7) in 'Graphics.Rendering.OpenGL.GL.DataType' 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.PixelData' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Face' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.GLU.ErrorsInternal' 8% ( 1 / 13) in 'Graphics.Rendering.OpenGL.GL.PeekPoke' 11% ( 1 / 9) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment' 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget' 8% ( 2 / 26) in 'Graphics.Rendering.OpenGL.GL.QueryUtils.PName' 9% ( 1 / 11) in 'Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib' 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.GLboolean' 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.GL.PrimitiveMode' 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.GL.Exception' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.GL.EdgeFlag' 5% ( 2 / 40) in 'Graphics.Rendering.OpenGL.GL.QueryUtils' 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Domain' 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.SavingState' 100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.GL.Tensor' 100% ( 16 / 16) in 'Graphics.Rendering.OpenGL.GL.StateVar' 22% ( 2 / 9) in 'Graphics.Rendering.OpenGL.GL.StringQueries' 11% ( 1 / 9) in 'Graphics.Rendering.OpenGL.GL.Capability' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.GL.ByteString' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.RenderMode' 10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax' 100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.GL.Shaders.Limits' 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GLU.Initialization' 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.GLU.Errors' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Hints' 10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.Selection' 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.ColorSum' 100% ( 11 / 11) in 'Graphics.Rendering.OpenGL.GL.LineSegments' 94% ( 16 / 17) in 'Graphics.Rendering.OpenGL.GL.Points' 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Antialiasing' 48% ( 16 / 33) in 'Graphics.Rendering.OpenGL.GL.CoordTrans' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Clipping' 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Bitmaps' 50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.GL.ReadCopyPixels' 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization' 12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GLU.Matrix' 77% ( 37 / 48) in 'Graphics.Rendering.OpenGL.GL.VertexSpec' 18% ( 6 / 33) in 'Graphics.Rendering.OpenGL.GL.VertexArrays' 8% ( 1 / 13) in 'Graphics.Rendering.OpenGL.GL.RasterPos' 14% ( 6 / 43) in 'Graphics.Rendering.OpenGL.GL.Colors' 7% ( 1 / 14) in 'Graphics.Rendering.OpenGL.GLU.Quadrics' 10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.Fog' 80% ( 28 / 35) in 'Graphics.Rendering.OpenGL.GL.Framebuffer' 30% ( 12 / 40) in 'Graphics.Rendering.OpenGL.GL.PerFragment' 12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GL.Feedback' 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.ControlPoint' Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord1 is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity. Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord1v is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity. Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord2 is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity. Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord2v is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity. 40% ( 12 / 30) in 'Graphics.Rendering.OpenGL.GL.Evaluators' 10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap' 6% ( 1 / 18) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable' 27% ( 6 / 22) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget' 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Texturing.Application' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GLU.Mipmapping' 5% ( 1 / 19) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution' 12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram' 100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles' 8% ( 1 / 12) in 'Graphics.Rendering.OpenGL.GL.Polygons' 19% ( 13 / 70) in 'Graphics.Rendering.OpenGL.GL.Texturing.Specification' 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.PixellikeObject' 7% ( 1 / 15) in 'Graphics.Rendering.OpenGL.GL.Texturing.Queries' 17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.GL.Texturing.TexParameter' 5% ( 1 / 22) in 'Graphics.Rendering.OpenGL.GL.Texturing.Parameters' 7% ( 1 / 15) in 'Graphics.Rendering.OpenGL.GL.Texturing.Environments' 3% ( 1 / 30) in 'Graphics.Rendering.OpenGL.GLU.NURBS' 100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.GL.Rectangles' 89% ( 8 / 9) in 'Graphics.Rendering.OpenGL.GL.BeginEnd' 77% ( 20 / 26) in 'Graphics.Rendering.OpenGL.GLU.Tessellation' 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.GL.ObjectName' 29% ( 4 / 14) in 'Graphics.Rendering.OpenGL.GL.SyncObjects' 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.VertexArrayObjects' 19% ( 7 / 36) in 'Graphics.Rendering.OpenGL.GL.BufferObjects' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.GL.DisplayLists' 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.QueryObject' 42% ( 8 / 19) in 'Graphics.Rendering.OpenGL.GL.QueryObjects' 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.ConditionalRendering' 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject' 11% ( 1 / 9) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects' 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureObject' 10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments' 9% ( 2 / 23) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries' 12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GL.Texturing.Objects' 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.GL.Texturing' 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject' 14% ( 1 / 7) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects' 33% ( 4 / 12) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects' 17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.GL.Shaders.Program' 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Shaders.Variables' 69% ( 11 / 16) in 'Graphics.Rendering.OpenGL.GL.TransformFeedback' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Shaders.Attribs' 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Shaders.Shader' 24% ( 4 / 17) in 'Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects' 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries' 26% ( 5 / 19) in 'Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.GL.Shaders.Uniform' 100% ( 8 / 8) in 'Graphics.Rendering.OpenGL.GL.Shaders' 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.GL.FlushFinish' 100% ( 8 / 8) in 'Graphics.Rendering.OpenGL.GLU' 100% ( 50 / 50) in 'Graphics.Rendering.OpenGL.GL' 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL' Documentation created: dist/doc/html/OpenGL/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/OpenGL-2.9.1.0 Registering OpenGL-2.9.1.0... Installed OpenGL-2.9.1.0 Downloading vect-opengl-0.4.6.1... [1 of 1] Compiling Main ( /tmp/vect-opengl-0.4.6.1-25235/vect-opengl-0.4.6.1/Setup.lhs, /tmp/vect-opengl-0.4.6.1-25235/vect-opengl-0.4.6.1/dist/setup/Main.o ) Linking /tmp/vect-opengl-0.4.6.1-25235/vect-opengl-0.4.6.1/dist/setup/setup ... Configuring vect-opengl-0.4.6.1... Building vect-opengl-0.4.6.1... Preprocessing library vect-opengl-0.4.6.1... [1 of 2] Compiling Data.Vect.Double.OpenGL ( Data/Vect/Double/OpenGL.hs, dist/build/Data/Vect/Double/OpenGL.o ) Data/Vect/Double/OpenGL.hs:14:1: Warning: The import of `Control.Monad' is redundant except perhaps to import instances from `Control.Monad' To import instances alone, use: import Control.Monad() Data/Vect/Double/OpenGL.hs:16:1: Warning: The import of `Data.Vect.Double.Util.Projective' is redundant except perhaps to import instances from `Data.Vect.Double.Util.Projective' To import instances alone, use: import Data.Vect.Double.Util.Projective() Data/Vect/Double/OpenGL.hs:146:10: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/OpenGL.hs:15:1-28 Data/Vect/Double/OpenGL.hs:214:10: Warning: Orphan instance: instance Vertex Vec2 Data/Vect/Double/OpenGL.hs:218:10: Warning: Orphan instance: instance Vertex Vec3 Data/Vect/Double/OpenGL.hs:222:10: Warning: Orphan instance: instance Vertex Vec4 Data/Vect/Double/OpenGL.hs:230:10: Warning: Orphan instance: instance Normal Normal3 Data/Vect/Double/OpenGL.hs:235:10: Warning: Orphan instance: instance Normal Vec3 Data/Vect/Double/OpenGL.hs:242:10: Warning: Orphan instance: instance Color Vec3 Data/Vect/Double/OpenGL.hs:246:10: Warning: Orphan instance: instance Color Vec4 Data/Vect/Double/OpenGL.hs:250:10: Warning: Orphan instance: instance SecondaryColor Vec3 Data/Vect/Double/OpenGL.hs:264:10: Warning: Orphan instance: instance TexCoord Vec2 Data/Vect/Double/OpenGL.hs:270:10: Warning: Orphan instance: instance TexCoord Vec3 Data/Vect/Double/OpenGL.hs:276:10: Warning: Orphan instance: instance TexCoord Vec4 [2 of 2] Compiling Data.Vect.Float.OpenGL ( Data/Vect/Float/OpenGL.hs, dist/build/Data/Vect/Float/OpenGL.o ) Data/Vect/Float/OpenGL.hs:16:1: Warning: The import of `Data.Vect.Float.Util.Projective' is redundant except perhaps to import instances from `Data.Vect.Float.Util.Projective' To import instances alone, use: import Data.Vect.Float.Util.Projective() Data/Vect/Float/OpenGL.hs:146:10: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/OpenGL.hs:15:1-27 Data/Vect/Float/OpenGL.hs:214:10: Warning: Orphan instance: instance Vertex Vec2 Data/Vect/Float/OpenGL.hs:218:10: Warning: Orphan instance: instance Vertex Vec3 Data/Vect/Float/OpenGL.hs:222:10: Warning: Orphan instance: instance Vertex Vec4 Data/Vect/Float/OpenGL.hs:230:10: Warning: Orphan instance: instance Normal Normal3 Data/Vect/Float/OpenGL.hs:235:10: Warning: Orphan instance: instance Normal Vec3 Data/Vect/Float/OpenGL.hs:242:10: Warning: Orphan instance: instance Color Vec3 Data/Vect/Float/OpenGL.hs:246:10: Warning: Orphan instance: instance Color Vec4 Data/Vect/Float/OpenGL.hs:250:10: Warning: Orphan instance: instance SecondaryColor Vec3 Data/Vect/Float/OpenGL.hs:264:10: Warning: Orphan instance: instance TexCoord Vec2 Data/Vect/Float/OpenGL.hs:270:10: Warning: Orphan instance: instance TexCoord Vec3 Data/Vect/Float/OpenGL.hs:276:10: Warning: Orphan instance: instance TexCoord Vec4 Data/Vect/Float/OpenGL.hs:329:10: Warning: Orphan instance: instance Uniform Float Data/Vect/Float/OpenGL.hs:335:10: Warning: Orphan instance: instance Uniform Vec2 Data/Vect/Float/OpenGL.hs:342:10: Warning: Orphan instance: instance Uniform Vec3 Data/Vect/Float/OpenGL.hs:349:10: Warning: Orphan instance: instance Uniform Vec4 In-place registering vect-opengl-0.4.6.1... Running Haddock for vect-opengl-0.4.6.1... Running hscolour for vect-opengl-0.4.6.1... Preprocessing library vect-opengl-0.4.6.1... Preprocessing library vect-opengl-0.4.6.1... Data/Vect/Double/OpenGL.hs:14:1: Warning: The import of `Control.Monad' is redundant except perhaps to import instances from `Control.Monad' To import instances alone, use: import Control.Monad() Data/Vect/Double/OpenGL.hs:16:1: Warning: The import of `Data.Vect.Double.Util.Projective' is redundant except perhaps to import instances from `Data.Vect.Double.Util.Projective' To import instances alone, use: import Data.Vect.Double.Util.Projective() Data/Vect/Double/OpenGL.hs:146:10: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/OpenGL.hs:15:1-28 Data/Vect/Double/OpenGL.hs:214:10: Warning: Orphan instance: instance Vertex Vec2 Data/Vect/Double/OpenGL.hs:218:10: Warning: Orphan instance: instance Vertex Vec3 Data/Vect/Double/OpenGL.hs:222:10: Warning: Orphan instance: instance Vertex Vec4 Data/Vect/Double/OpenGL.hs:230:10: Warning: Orphan instance: instance Normal Normal3 Data/Vect/Double/OpenGL.hs:235:10: Warning: Orphan instance: instance Normal Vec3 Data/Vect/Double/OpenGL.hs:242:10: Warning: Orphan instance: instance Color Vec3 Data/Vect/Double/OpenGL.hs:246:10: Warning: Orphan instance: instance Color Vec4 Data/Vect/Double/OpenGL.hs:250:10: Warning: Orphan instance: instance SecondaryColor Vec3 Data/Vect/Double/OpenGL.hs:264:10: Warning: Orphan instance: instance TexCoord Vec2 Data/Vect/Double/OpenGL.hs:270:10: Warning: Orphan instance: instance TexCoord Vec3 Data/Vect/Double/OpenGL.hs:276:10: Warning: Orphan instance: instance TexCoord Vec4 Data/Vect/Float/OpenGL.hs:16:1: Warning: The import of `Data.Vect.Float.Util.Projective' is redundant except perhaps to import instances from `Data.Vect.Float.Util.Projective' To import instances alone, use: import Data.Vect.Float.Util.Projective() Data/Vect/Float/OpenGL.hs:146:10: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/OpenGL.hs:15:1-27 Data/Vect/Float/OpenGL.hs:214:10: Warning: Orphan instance: instance Vertex Vec2 Data/Vect/Float/OpenGL.hs:218:10: Warning: Orphan instance: instance Vertex Vec3 Data/Vect/Float/OpenGL.hs:222:10: Warning: Orphan instance: instance Vertex Vec4 Data/Vect/Float/OpenGL.hs:230:10: Warning: Orphan instance: instance Normal Normal3 Data/Vect/Float/OpenGL.hs:235:10: Warning: Orphan instance: instance Normal Vec3 Data/Vect/Float/OpenGL.hs:242:10: Warning: Orphan instance: instance Color Vec3 Data/Vect/Float/OpenGL.hs:246:10: Warning: Orphan instance: instance Color Vec4 Data/Vect/Float/OpenGL.hs:250:10: Warning: Orphan instance: instance SecondaryColor Vec3 Data/Vect/Float/OpenGL.hs:264:10: Warning: Orphan instance: instance TexCoord Vec2 Data/Vect/Float/OpenGL.hs:270:10: Warning: Orphan instance: instance TexCoord Vec3 Data/Vect/Float/OpenGL.hs:276:10: Warning: Orphan instance: instance TexCoord Vec4 Data/Vect/Float/OpenGL.hs:329:10: Warning: Orphan instance: instance Uniform Float Data/Vect/Float/OpenGL.hs:335:10: Warning: Orphan instance: instance Uniform Vec2 Data/Vect/Float/OpenGL.hs:342:10: Warning: Orphan instance: instance Uniform Vec3 Data/Vect/Float/OpenGL.hs:349:10: Warning: Orphan instance: instance Uniform Vec4 Haddock coverage: 35% ( 8 / 23) in 'Data.Vect.Double.OpenGL' 35% ( 8 / 23) in 'Data.Vect.Float.OpenGL' Documentation created: dist/doc/html/vect-opengl/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/vect-opengl-0.4.6.1 Registering vect-opengl-0.4.6.1... Installed vect-opengl-0.4.6.1
Test log
No test log was submitted for this report.