vector-0.12.0.3: Efficient Arrays

Copyright(c) Roman Leshchinskiy 2009-2010
LicenseBSD-style
MaintainerRoman Leshchinskiy <rl@cse.unsw.edu.au>
Stabilityexperimental
Portabilitynon-portable
Safe HaskellNone
LanguageHaskell2010

Data.Vector.Unboxed.Mutable

Contents

Description

Mutable adaptive unboxed vectors

Synopsis

Mutable vectors of primitive types

data family MVector s a Source #

Instances
MVector MVector Bool Source # 
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Defined in Data.Vector.Unboxed.Base

MVector MVector Char Source # 
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MVector MVector Double Source # 
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MVector MVector Float Source # 
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MVector MVector Int Source # 
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MVector MVector Int8 Source # 
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MVector MVector Int16 Source # 
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MVector MVector Int32 Source # 
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MVector MVector Int64 Source # 
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MVector MVector Word Source # 
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MVector MVector Word8 Source # 
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MVector MVector Word16 Source # 
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MVector MVector Word32 Source # 
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MVector MVector Word64 Source # 
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MVector MVector () Source # 
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Unbox a => MVector MVector (Complex a) Source # 
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(Unbox a, Unbox b) => MVector MVector (a, b) Source # 
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Methods

basicLength :: MVector s (a, b) -> Int Source #

basicUnsafeSlice :: Int -> Int -> MVector s (a, b) -> MVector s (a, b) Source #

basicOverlaps :: MVector s (a, b) -> MVector s (a, b) -> Bool Source #

basicUnsafeNew :: PrimMonad m => Int -> m (MVector (PrimState m) (a, b)) Source #

basicInitialize :: PrimMonad m => MVector (PrimState m) (a, b) -> m () Source #

basicUnsafeReplicate :: PrimMonad m => Int -> (a, b) -> m (MVector (PrimState m) (a, b)) Source #

basicUnsafeRead :: PrimMonad m => MVector (PrimState m) (a, b) -> Int -> m (a, b) Source #

basicUnsafeWrite :: PrimMonad m => MVector (PrimState m) (a, b) -> Int -> (a, b) -> m () Source #

basicClear :: PrimMonad m => MVector (PrimState m) (a, b) -> m () Source #

basicSet :: PrimMonad m => MVector (PrimState m) (a, b) -> (a, b) -> m () Source #

basicUnsafeCopy :: PrimMonad m => MVector (PrimState m) (a, b) -> MVector (PrimState m) (a, b) -> m () Source #

basicUnsafeMove :: PrimMonad m => MVector (PrimState m) (a, b) -> MVector (PrimState m) (a, b) -> m () Source #

basicUnsafeGrow :: PrimMonad m => MVector (PrimState m) (a, b) -> Int -> m (MVector (PrimState m) (a, b)) Source #

(Unbox a, Unbox b, Unbox c) => MVector MVector (a, b, c) Source # 
Instance details

Defined in Data.Vector.Unboxed.Base

Methods

basicLength :: MVector s (a, b, c) -> Int Source #

basicUnsafeSlice :: Int -> Int -> MVector s (a, b, c) -> MVector s (a, b, c) Source #

basicOverlaps :: MVector s (a, b, c) -> MVector s (a, b, c) -> Bool Source #

basicUnsafeNew :: PrimMonad m => Int -> m (MVector (PrimState m) (a, b, c)) Source #

basicInitialize :: PrimMonad m => MVector (PrimState m) (a, b, c) -> m () Source #

basicUnsafeReplicate :: PrimMonad m => Int -> (a, b, c) -> m (MVector (PrimState m) (a, b, c)) Source #

basicUnsafeRead :: PrimMonad m => MVector (PrimState m) (a, b, c) -> Int -> m (a, b, c) Source #

basicUnsafeWrite :: PrimMonad m => MVector (PrimState m) (a, b, c) -> Int -> (a, b, c) -> m () Source #

basicClear :: PrimMonad m => MVector (PrimState m) (a, b, c) -> m () Source #

basicSet :: PrimMonad m => MVector (PrimState m) (a, b, c) -> (a, b, c) -> m () Source #

basicUnsafeCopy :: PrimMonad m => MVector (PrimState m) (a, b, c) -> MVector (PrimState m) (a, b, c) -> m () Source #

basicUnsafeMove :: PrimMonad m => MVector (PrimState m) (a, b, c) -> MVector (PrimState m) (a, b, c) -> m () Source #

basicUnsafeGrow :: PrimMonad m => MVector (PrimState m) (a, b, c) -> Int -> m (MVector (PrimState m) (a, b, c)) Source #

(Unbox a, Unbox b, Unbox c, Unbox d) => MVector MVector (a, b, c, d) Source # 
Instance details

Defined in Data.Vector.Unboxed.Base

Methods

basicLength :: MVector s (a, b, c, d) -> Int Source #

basicUnsafeSlice :: Int -> Int -> MVector s (a, b, c, d) -> MVector s (a, b, c, d) Source #

basicOverlaps :: MVector s (a, b, c, d) -> MVector s (a, b, c, d) -> Bool Source #

basicUnsafeNew :: PrimMonad m => Int -> m (MVector (PrimState m) (a, b, c, d)) Source #

basicInitialize :: PrimMonad m => MVector (PrimState m) (a, b, c, d) -> m () Source #

basicUnsafeReplicate :: PrimMonad m => Int -> (a, b, c, d) -> m (MVector (PrimState m) (a, b, c, d)) Source #

basicUnsafeRead :: PrimMonad m => MVector (PrimState m) (a, b, c, d) -> Int -> m (a, b, c, d) Source #

basicUnsafeWrite :: PrimMonad m => MVector (PrimState m) (a, b, c, d) -> Int -> (a, b, c, d) -> m () Source #

basicClear :: PrimMonad m => MVector (PrimState m) (a, b, c, d) -> m () Source #

basicSet :: PrimMonad m => MVector (PrimState m) (a, b, c, d) -> (a, b, c, d) -> m () Source #

basicUnsafeCopy :: PrimMonad m => MVector (PrimState m) (a, b, c, d) -> MVector (PrimState m) (a, b, c, d) -> m () Source #

basicUnsafeMove :: PrimMonad m => MVector (PrimState m) (a, b, c, d) -> MVector (PrimState m) (a, b, c, d) -> m () Source #

basicUnsafeGrow :: PrimMonad m => MVector (PrimState m) (a, b, c, d) -> Int -> m (MVector (PrimState m) (a, b, c, d)) Source #

(Unbox a, Unbox b, Unbox c, Unbox d, Unbox e) => MVector MVector (a, b, c, d, e) Source # 
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Defined in Data.Vector.Unboxed.Base

Methods

basicLength :: MVector s (a, b, c, d, e) -> Int Source #

basicUnsafeSlice :: Int -> Int -> MVector s (a, b, c, d, e) -> MVector s (a, b, c, d, e) Source #

basicOverlaps :: MVector s (a, b, c, d, e) -> MVector s (a, b, c, d, e) -> Bool Source #

basicUnsafeNew :: PrimMonad m => Int -> m (MVector (PrimState m) (a, b, c, d, e)) Source #

basicInitialize :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e) -> m () Source #

basicUnsafeReplicate :: PrimMonad m => Int -> (a, b, c, d, e) -> m (MVector (PrimState m) (a, b, c, d, e)) Source #

basicUnsafeRead :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e) -> Int -> m (a, b, c, d, e) Source #

basicUnsafeWrite :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e) -> Int -> (a, b, c, d, e) -> m () Source #

basicClear :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e) -> m () Source #

basicSet :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e) -> (a, b, c, d, e) -> m () Source #

basicUnsafeCopy :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e) -> MVector (PrimState m) (a, b, c, d, e) -> m () Source #

basicUnsafeMove :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e) -> MVector (PrimState m) (a, b, c, d, e) -> m () Source #

basicUnsafeGrow :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e) -> Int -> m (MVector (PrimState m) (a, b, c, d, e)) Source #

(Unbox a, Unbox b, Unbox c, Unbox d, Unbox e, Unbox f) => MVector MVector (a, b, c, d, e, f) Source # 
Instance details

Defined in Data.Vector.Unboxed.Base

Methods

basicLength :: MVector s (a, b, c, d, e, f) -> Int Source #

basicUnsafeSlice :: Int -> Int -> MVector s (a, b, c, d, e, f) -> MVector s (a, b, c, d, e, f) Source #

basicOverlaps :: MVector s (a, b, c, d, e, f) -> MVector s (a, b, c, d, e, f) -> Bool Source #

basicUnsafeNew :: PrimMonad m => Int -> m (MVector (PrimState m) (a, b, c, d, e, f)) Source #

basicInitialize :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e, f) -> m () Source #

basicUnsafeReplicate :: PrimMonad m => Int -> (a, b, c, d, e, f) -> m (MVector (PrimState m) (a, b, c, d, e, f)) Source #

basicUnsafeRead :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e, f) -> Int -> m (a, b, c, d, e, f) Source #

basicUnsafeWrite :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e, f) -> Int -> (a, b, c, d, e, f) -> m () Source #

basicClear :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e, f) -> m () Source #

basicSet :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e, f) -> (a, b, c, d, e, f) -> m () Source #

basicUnsafeCopy :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e, f) -> MVector (PrimState m) (a, b, c, d, e, f) -> m () Source #

basicUnsafeMove :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e, f) -> MVector (PrimState m) (a, b, c, d, e, f) -> m () Source #

basicUnsafeGrow :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e, f) -> Int -> m (MVector (PrimState m) (a, b, c, d, e, f)) Source #

NFData (MVector s a) Source # 
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Methods

rnf :: MVector s a -> () #

newtype MVector s Bool Source # 
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newtype MVector s Bool = MV_Bool (MVector s Word8)
newtype MVector s Char Source # 
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newtype MVector s Char = MV_Char (MVector s Char)
newtype MVector s Double Source # 
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newtype MVector s Float Source # 
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newtype MVector s Word64 Source # 
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newtype MVector s Word32 Source # 
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newtype MVector s Word16 Source # 
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newtype MVector s Word8 Source # 
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newtype MVector s Word Source # 
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newtype MVector s Word = MV_Word (MVector s Word)
newtype MVector s Int64 Source # 
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newtype MVector s Int32 Source # 
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newtype MVector s Int16 Source # 
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newtype MVector s Int8 Source # 
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newtype MVector s Int8 = MV_Int8 (MVector s Int8)
newtype MVector s Int Source # 
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newtype MVector s Int = MV_Int (MVector s Int)
newtype MVector s () Source # 
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newtype MVector s () = MV_Unit Int
newtype MVector s (Complex a) Source # 
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newtype MVector s (Complex a) = MV_Complex (MVector s (a, a))
data MVector s (a, b) Source # 
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data MVector s (a, b) = MV_2 !Int !(MVector s a) !(MVector s b)
data MVector s (a, b, c) Source # 
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data MVector s (a, b, c) = MV_3 !Int !(MVector s a) !(MVector s b) !(MVector s c)
data MVector s (a, b, c, d) Source # 
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Defined in Data.Vector.Unboxed.Base

data MVector s (a, b, c, d) = MV_4 !Int !(MVector s a) !(MVector s b) !(MVector s c) !(MVector s d)
data MVector s (a, b, c, d, e) Source # 
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data MVector s (a, b, c, d, e) = MV_5 !Int !(MVector s a) !(MVector s b) !(MVector s c) !(MVector s d) !(MVector s e)
data MVector s (a, b, c, d, e, f) Source # 
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Defined in Data.Vector.Unboxed.Base

data MVector s (a, b, c, d, e, f) = MV_6 !Int !(MVector s a) !(MVector s b) !(MVector s c) !(MVector s d) !(MVector s e) !(MVector s f)

class (Vector Vector a, MVector MVector a) => Unbox a Source #

Instances
Unbox Bool Source # 
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Unbox Char Source # 
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Unbox Double Source # 
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Unbox Float Source # 
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Unbox Int Source # 
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Unbox Int8 Source # 
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Unbox Int16 Source # 
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Unbox Int32 Source # 
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Unbox Int64 Source # 
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Unbox Word Source # 
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Unbox Word8 Source # 
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Unbox Word16 Source # 
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Unbox Word32 Source # 
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Unbox Word64 Source # 
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Unbox () Source # 
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Unbox a => Unbox (Complex a) Source # 
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(Unbox a, Unbox b) => Unbox (a, b) Source # 
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(Unbox a, Unbox b, Unbox c) => Unbox (a, b, c) Source # 
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(Unbox a, Unbox b, Unbox c, Unbox d) => Unbox (a, b, c, d) Source # 
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(Unbox a, Unbox b, Unbox c, Unbox d, Unbox e) => Unbox (a, b, c, d, e) Source # 
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(Unbox a, Unbox b, Unbox c, Unbox d, Unbox e, Unbox f) => Unbox (a, b, c, d, e, f) Source # 
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Accessors

Length information

length :: Unbox a => MVector s a -> Int Source #

Length of the mutable vector.

null :: Unbox a => MVector s a -> Bool Source #

Check whether the vector is empty

Extracting subvectors

slice :: Unbox a => Int -> Int -> MVector s a -> MVector s a Source #

Yield a part of the mutable vector without copying it.

init :: Unbox a => MVector s a -> MVector s a Source #

tail :: Unbox a => MVector s a -> MVector s a Source #

take :: Unbox a => Int -> MVector s a -> MVector s a Source #

drop :: Unbox a => Int -> MVector s a -> MVector s a Source #

splitAt :: Unbox a => Int -> MVector s a -> (MVector s a, MVector s a) Source #

unsafeSlice Source #

Arguments

:: Unbox a 
=> Int

starting index

-> Int

length of the slice

-> MVector s a 
-> MVector s a 

Yield a part of the mutable vector without copying it. No bounds checks are performed.

unsafeInit :: Unbox a => MVector s a -> MVector s a Source #

unsafeTail :: Unbox a => MVector s a -> MVector s a Source #

unsafeTake :: Unbox a => Int -> MVector s a -> MVector s a Source #

unsafeDrop :: Unbox a => Int -> MVector s a -> MVector s a Source #

Overlapping

overlaps :: Unbox a => MVector s a -> MVector s a -> Bool Source #

Check whether two vectors overlap.

Construction

Initialisation

new :: (PrimMonad m, Unbox a) => Int -> m (MVector (PrimState m) a) Source #

Create a mutable vector of the given length.

unsafeNew :: (PrimMonad m, Unbox a) => Int -> m (MVector (PrimState m) a) Source #

Create a mutable vector of the given length. The memory is not initialized.

replicate :: (PrimMonad m, Unbox a) => Int -> a -> m (MVector (PrimState m) a) Source #

Create a mutable vector of the given length (0 if the length is negative) and fill it with an initial value.

replicateM :: (PrimMonad m, Unbox a) => Int -> m a -> m (MVector (PrimState m) a) Source #

Create a mutable vector of the given length (0 if the length is negative) and fill it with values produced by repeatedly executing the monadic action.

clone :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> m (MVector (PrimState m) a) Source #

Create a copy of a mutable vector.

Growing

grow :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> Int -> m (MVector (PrimState m) a) Source #

Grow a vector by the given number of elements. The number must be positive.

unsafeGrow :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> Int -> m (MVector (PrimState m) a) Source #

Grow a vector by the given number of elements. The number must be positive but this is not checked.

Restricting memory usage

clear :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> m () Source #

Reset all elements of the vector to some undefined value, clearing all references to external objects. This is usually a noop for unboxed vectors.

Zipping and unzipping

zip :: (Unbox a, Unbox b) => MVector s a -> MVector s b -> MVector s (a, b) Source #

O(1) Zip 2 vectors

zip3 :: (Unbox a, Unbox b, Unbox c) => MVector s a -> MVector s b -> MVector s c -> MVector s (a, b, c) Source #

O(1) Zip 3 vectors

zip4 :: (Unbox a, Unbox b, Unbox c, Unbox d) => MVector s a -> MVector s b -> MVector s c -> MVector s d -> MVector s (a, b, c, d) Source #

O(1) Zip 4 vectors

zip5 :: (Unbox a, Unbox b, Unbox c, Unbox d, Unbox e) => MVector s a -> MVector s b -> MVector s c -> MVector s d -> MVector s e -> MVector s (a, b, c, d, e) Source #

O(1) Zip 5 vectors

zip6 :: (Unbox a, Unbox b, Unbox c, Unbox d, Unbox e, Unbox f) => MVector s a -> MVector s b -> MVector s c -> MVector s d -> MVector s e -> MVector s f -> MVector s (a, b, c, d, e, f) Source #

O(1) Zip 6 vectors

unzip :: (Unbox a, Unbox b) => MVector s (a, b) -> (MVector s a, MVector s b) Source #

O(1) Unzip 2 vectors

unzip3 :: (Unbox a, Unbox b, Unbox c) => MVector s (a, b, c) -> (MVector s a, MVector s b, MVector s c) Source #

O(1) Unzip 3 vectors

unzip4 :: (Unbox a, Unbox b, Unbox c, Unbox d) => MVector s (a, b, c, d) -> (MVector s a, MVector s b, MVector s c, MVector s d) Source #

O(1) Unzip 4 vectors

unzip5 :: (Unbox a, Unbox b, Unbox c, Unbox d, Unbox e) => MVector s (a, b, c, d, e) -> (MVector s a, MVector s b, MVector s c, MVector s d, MVector s e) Source #

O(1) Unzip 5 vectors

unzip6 :: (Unbox a, Unbox b, Unbox c, Unbox d, Unbox e, Unbox f) => MVector s (a, b, c, d, e, f) -> (MVector s a, MVector s b, MVector s c, MVector s d, MVector s e, MVector s f) Source #

O(1) Unzip 6 vectors

Accessing individual elements

read :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> Int -> m a Source #

Yield the element at the given position.

write :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> Int -> a -> m () Source #

Replace the element at the given position.

modify :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> (a -> a) -> Int -> m () Source #

Modify the element at the given position.

swap :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> Int -> Int -> m () Source #

Swap the elements at the given positions.

unsafeRead :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> Int -> m a Source #

Yield the element at the given position. No bounds checks are performed.

unsafeWrite :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> Int -> a -> m () Source #

Replace the element at the given position. No bounds checks are performed.

unsafeModify :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> (a -> a) -> Int -> m () Source #

Modify the element at the given position. No bounds checks are performed.

unsafeSwap :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> Int -> Int -> m () Source #

Swap the elements at the given positions. No bounds checks are performed.

Modifying vectors

nextPermutation :: (PrimMonad m, Ord e, Unbox e) => MVector (PrimState m) e -> m Bool Source #

Compute the next (lexicographically) permutation of given vector in-place. Returns False when input is the last permtuation

Filling and copying

set :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> a -> m () Source #

Set all elements of the vector to the given value.

copy Source #

Arguments

:: (PrimMonad m, Unbox a) 
=> MVector (PrimState m) a

target

-> MVector (PrimState m) a

source

-> m () 

Copy a vector. The two vectors must have the same length and may not overlap.

move :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> MVector (PrimState m) a -> m () Source #

Move the contents of a vector. The two vectors must have the same length.

If the vectors do not overlap, then this is equivalent to copy. Otherwise, the copying is performed as if the source vector were copied to a temporary vector and then the temporary vector was copied to the target vector.

unsafeCopy Source #

Arguments

:: (PrimMonad m, Unbox a) 
=> MVector (PrimState m) a

target

-> MVector (PrimState m) a

source

-> m () 

Copy a vector. The two vectors must have the same length and may not overlap. This is not checked.

unsafeMove Source #

Arguments

:: (PrimMonad m, Unbox a) 
=> MVector (PrimState m) a

target

-> MVector (PrimState m) a

source

-> m () 

Move the contents of a vector. The two vectors must have the same length, but this is not checked.

If the vectors do not overlap, then this is equivalent to unsafeCopy. Otherwise, the copying is performed as if the source vector were copied to a temporary vector and then the temporary vector was copied to the target vector.